summaryrefslogtreecommitdiffstats
path: root/documentation/sdk-manual
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/sdk-manual')
-rw-r--r--documentation/sdk-manual/appendix-customizing-standard.rst34
-rw-r--r--documentation/sdk-manual/appendix-customizing.rst358
-rw-r--r--documentation/sdk-manual/appendix-obtain.rst306
-rw-r--r--documentation/sdk-manual/extensible.rst1584
-rw-r--r--documentation/sdk-manual/index.rst21
-rw-r--r--documentation/sdk-manual/intro.rst208
-rw-r--r--documentation/sdk-manual/sdk-appendix-customizing-standard.xml58
-rw-r--r--documentation/sdk-manual/sdk-appendix-customizing.xml514
-rw-r--r--documentation/sdk-manual/sdk-appendix-obtain.xml443
-rw-r--r--documentation/sdk-manual/sdk-extensible.xml1846
-rw-r--r--documentation/sdk-manual/sdk-intro.xml352
-rw-r--r--documentation/sdk-manual/sdk-manual-customization.xsl26
-rwxr-xr-xdocumentation/sdk-manual/sdk-manual.xml158
-rw-r--r--documentation/sdk-manual/sdk-style.css988
-rw-r--r--documentation/sdk-manual/sdk-using.xml200
-rw-r--r--documentation/sdk-manual/sdk-working-projects.xml510
-rw-r--r--documentation/sdk-manual/using.rst147
-rw-r--r--documentation/sdk-manual/working-projects.rst403
18 files changed, 3061 insertions, 5095 deletions
diff --git a/documentation/sdk-manual/appendix-customizing-standard.rst b/documentation/sdk-manual/appendix-customizing-standard.rst
new file mode 100644
index 0000000000..c619c15e46
--- /dev/null
+++ b/documentation/sdk-manual/appendix-customizing-standard.rst
@@ -0,0 +1,34 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+****************************
+Customizing the Standard SDK
+****************************
+
+This appendix presents customizations you can apply to the standard SDK.
+
+Adding Individual Packages to the Standard SDK
+==============================================
+
+When you build a standard SDK using the ``bitbake -c populate_sdk``, a
+default set of packages is included in the resulting SDK. The
+:term:`TOOLCHAIN_HOST_TASK`
+and
+:term:`TOOLCHAIN_TARGET_TASK`
+variables control the set of packages adding to the SDK.
+
+If you want to add individual packages to the toolchain that runs on the
+host, simply add those packages to the :term:`TOOLCHAIN_HOST_TASK` variable.
+Similarly, if you want to add packages to the default set that is part
+of the toolchain that runs on the target, add the packages to the
+:term:`TOOLCHAIN_TARGET_TASK` variable.
+
+Adding API Documentation to the Standard SDK
+============================================
+
+You can include API documentation as well as any other documentation
+provided by recipes with the standard SDK by adding "api-documentation"
+to the
+:term:`DISTRO_FEATURES`
+variable: DISTRO_FEATURES:append = " api-documentation" Setting this
+variable as shown here causes the OpenEmbedded build system to build the
+documentation and then include it in the standard SDK.
diff --git a/documentation/sdk-manual/appendix-customizing.rst b/documentation/sdk-manual/appendix-customizing.rst
new file mode 100644
index 0000000000..61091d83ba
--- /dev/null
+++ b/documentation/sdk-manual/appendix-customizing.rst
@@ -0,0 +1,358 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+***************************************************
+Customizing the Extensible SDK standalone installer
+***************************************************
+
+This appendix describes customizations you can apply to the extensible
+SDK when using in the standalone installer version.
+
+.. note::
+
+ It is also possible to use the Extensible SDK functionality directly in a
+ Yocto build, avoiding separate installer artefacts. Please refer to
+ ":ref:`sdk-manual/extensible:Installing the Extensible SDK`"
+
+Configuring the Extensible SDK
+==============================
+
+The extensible SDK primarily consists of a pre-configured copy of the
+OpenEmbedded build system from which it was produced. Thus, the SDK's
+configuration is derived using that build system and the filters shown
+in the following list. When these filters are present, the OpenEmbedded
+build system applies them against ``local.conf`` and ``auto.conf``:
+
+- Variables whose values start with "/" are excluded since the
+ assumption is that those values are paths that are likely to be
+ specific to the :term:`Build Host`.
+
+- Variables listed in
+ :term:`ESDK_LOCALCONF_REMOVE`
+ are excluded. These variables are not allowed through from the
+ OpenEmbedded build system configuration into the extensible SDK
+ configuration. Typically, these variables are specific to the machine
+ on which the build system is running and could be problematic as part
+ of the extensible SDK configuration.
+
+ For a list of the variables excluded by default, see the
+ :term:`ESDK_LOCALCONF_REMOVE`
+ in the glossary of the Yocto Project Reference Manual.
+
+- Variables listed in
+ :term:`ESDK_LOCALCONF_ALLOW`
+ are included. Including a variable in the value of
+ :term:`ESDK_LOCALCONF_ALLOW` overrides either of the previous two
+ filters. The default value is blank.
+
+- Classes inherited globally with :term:`INHERIT` that are listed in
+ :term:`ESDK_CLASS_INHERIT_DISABLE` are disabled. Using
+ :term:`ESDK_CLASS_INHERIT_DISABLE` to disable these classes is the typical
+ method to disable classes that are problematic or unnecessary in the SDK
+ context. The default value disables the
+ :ref:`ref-classes-buildhistory` and :ref:`ref-classes-icecc` classes.
+
+Additionally, the contents of ``conf/sdk-extra.conf``, when present, are
+appended to the end of ``conf/local.conf`` within the produced SDK,
+without any filtering. The ``sdk-extra.conf`` file is particularly
+useful if you want to set a variable value just for the SDK and not the
+OpenEmbedded build system used to create the SDK.
+
+Adjusting the Extensible SDK to Suit Your Build Host's Setup
+============================================================
+
+In most cases, the extensible SDK defaults should work with your :term:`Build
+Host`'s setup. However, there are cases when you might consider making
+adjustments:
+
+- If your SDK configuration inherits additional classes using the
+ :term:`INHERIT` variable and you
+ do not need or want those classes enabled in the SDK, you can
+ disable them by adding them to the :term:`ESDK_CLASS_INHERIT_DISABLE`
+ variable as described in the previous section.
+
+ .. note::
+
+ The default value of :term:`ESDK_CLASS_INHERIT_DISABLE`
+ is set using the "?=" operator. Consequently, you will need to
+ either define the entire list by using the "=" operator, or you
+ will need to append a value using either ":append" or the "+="
+ operator. You can learn more about these operators in the
+ ":ref:`bitbake-user-manual/bitbake-user-manual-metadata:basic syntax`"
+ section of the BitBake User Manual.
+
+- If you have classes or recipes that add additional tasks to the
+ standard build flow (i.e. the tasks execute as the recipe builds as
+ opposed to being called explicitly), then you need to do one of the
+ following:
+
+ - After ensuring the tasks are :ref:`shared
+ state <overview-manual/concepts:shared state cache>` tasks (i.e. the
+ output of the task is saved to and can be restored from the shared
+ state cache) or ensuring the tasks are able to be produced quickly
+ from a task that is a shared state task, add the task name to the
+ value of
+ :term:`SDK_RECRDEP_TASKS`.
+
+ - Disable the tasks if they are added by a class and you do not need
+ the functionality the class provides in the extensible SDK. To
+ disable the tasks, add the class to the :term:`ESDK_CLASS_INHERIT_DISABLE`
+ variable as described in the previous section.
+
+- Generally, you want to have a shared state mirror set up so users of
+ the SDK can add additional items to the SDK after installation
+ without needing to build the items from source. See the
+ ":ref:`sdk-manual/appendix-customizing:providing additional installable extensible sdk content`"
+ section for information.
+
+- If you want users of the SDK to be able to easily update the SDK, you
+ need to set the
+ :term:`SDK_UPDATE_URL`
+ variable. For more information, see the
+ ":ref:`sdk-manual/appendix-customizing:providing updates to the extensible sdk after installation`"
+ section.
+
+- If you have adjusted the list of files and directories that appear in
+ :term:`COREBASE` (other than
+ layers that are enabled through ``bblayers.conf``), then you must
+ list these files in
+ :term:`COREBASE_FILES` so
+ that the files are copied into the SDK.
+
+- If your OpenEmbedded build system setup uses a different environment
+ setup script other than
+ :ref:`structure-core-script`, then you must
+ set
+ :term:`OE_INIT_ENV_SCRIPT`
+ to point to the environment setup script you use.
+
+ .. note::
+
+ You must also reflect this change in the value used for the
+ :term:`COREBASE_FILES` variable as previously described.
+
+Changing the Extensible SDK Installer Title
+===========================================
+
+You can change the displayed title for the SDK installer by setting the
+:term:`SDK_TITLE` variable and then
+rebuilding the SDK installer. For information on how to build an SDK
+installer, see the ":ref:`sdk-manual/appendix-obtain:building an sdk installer`"
+section.
+
+By default, this title is derived from
+:term:`DISTRO_NAME` when it is
+set. If the :term:`DISTRO_NAME` variable is not set, the title is derived
+from the :term:`DISTRO` variable.
+
+The
+:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
+class defines the default value of the :term:`SDK_TITLE` variable as
+follows::
+
+ SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
+
+While there are several ways of changing this variable, an efficient method is
+to set the variable in your distribution's configuration file. Doing so
+creates an SDK installer title that applies across your distribution. As
+an example, assume you have your own layer for your distribution named
+"meta-mydistro" and you are using the same type of file hierarchy as
+does the default "poky" distribution. If so, you could update the
+:term:`SDK_TITLE` variable in the
+``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
+form::
+
+ SDK_TITLE = "your_title"
+
+Providing Updates to the Extensible SDK After Installation
+==========================================================
+
+When you make changes to your configuration or to the metadata and if
+you want those changes to be reflected in installed SDKs, you need to
+perform additional steps. These steps make it possible for anyone using
+the installed SDKs to update the installed SDKs by using the
+``devtool sdk-update`` command:
+
+#. Create a directory that can be shared over HTTP or HTTPS. You can do
+ this by setting up a web server such as an :wikipedia:`Apache HTTP Server
+ <Apache_HTTP_Server>` or :wikipedia:`Nginx <Nginx>` server in the cloud
+ to host the directory. This directory must contain the published SDK.
+
+#. Set the
+ :term:`SDK_UPDATE_URL`
+ variable to point to the corresponding HTTP or HTTPS URL. Setting
+ this variable causes any SDK built to default to that URL and thus,
+ the user does not have to pass the URL to the ``devtool sdk-update``
+ command as described in the
+ ":ref:`sdk-manual/extensible:applying updates to an installed extensible sdk`"
+ section.
+
+#. Build the extensible SDK normally (i.e., use the
+ ``bitbake -c populate_sdk_ext`` imagename command).
+
+#. Publish the SDK using the following command::
+
+ $ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory
+
+ You must
+ repeat this step each time you rebuild the SDK with changes that you
+ want to make available through the update mechanism.
+
+Completing the above steps allows users of the existing installed SDKs
+to simply run ``devtool sdk-update`` to retrieve and apply the latest
+updates. See the
+":ref:`sdk-manual/extensible:applying updates to an installed extensible sdk`"
+section for further information.
+
+Changing the Default SDK Installation Directory
+===============================================
+
+When you build the installer for the Extensible SDK, the default
+installation directory for the SDK is based on the
+:term:`DISTRO` and
+:term:`SDKEXTPATH` variables from
+within the
+:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
+class as follows::
+
+ SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
+
+You can
+change this default installation directory by specifically setting the
+:term:`SDKEXTPATH` variable.
+
+While there are several ways of setting this variable,
+the method that makes the most sense is to set the variable in your
+distribution's configuration file. Doing so creates an SDK installer
+default directory that applies across your distribution. As an example,
+assume you have your own layer for your distribution named
+"meta-mydistro" and you are using the same type of file hierarchy as
+does the default "poky" distribution. If so, you could update the
+:term:`SDKEXTPATH` variable in the
+``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
+form::
+
+ SDKEXTPATH = "some_path_for_your_installed_sdk"
+
+After building your installer, running it prompts the user for
+acceptance of the some_path_for_your_installed_sdk directory as the
+default location to install the Extensible SDK.
+
+Providing Additional Installable Extensible SDK Content
+=======================================================
+
+If you want the users of an extensible SDK you build to be able to add
+items to the SDK without requiring the users to build the items from
+source, you need to do a number of things:
+
+#. Ensure the additional items you want the user to be able to install
+ are already built:
+
+ - Build the items explicitly. You could use one or more "meta"
+ recipes that depend on lists of other recipes.
+
+ - Build the "world" target and set
+ ``EXCLUDE_FROM_WORLD:pn-``\ recipename for the recipes you do not
+ want built. See the
+ :term:`EXCLUDE_FROM_WORLD`
+ variable for additional information.
+
+#. Expose the ``sstate-cache`` directory produced by the build.
+ Typically, you expose this directory by making it available through
+ an :wikipedia:`Apache HTTP Server <Apache_HTTP_Server>` or
+ :wikipedia:`Nginx <Nginx>` server.
+
+#. Set the appropriate configuration so that the produced SDK knows how
+ to find the configuration. The variable you need to set is
+ :term:`SSTATE_MIRRORS`::
+
+ SSTATE_MIRRORS = "file://.* https://example.com/some_path/sstate-cache/PATH"
+
+ You can set the :term:`SSTATE_MIRRORS` variable in two different places:
+
+ - If the mirror value you are setting is appropriate to be set for
+ both the OpenEmbedded build system that is actually building the
+ SDK and the SDK itself (i.e. the mirror is accessible in both
+ places or it will fail quickly on the OpenEmbedded build system
+ side, and its contents will not interfere with the build), then
+ you can set the variable in your ``local.conf`` or custom distro
+ configuration file. You can then pass the variable to the SDK by
+ adding the following::
+
+ ESDK_LOCALCONF_ALLOW = "SSTATE_MIRRORS"
+
+ - Alternatively, if you just want to set the :term:`SSTATE_MIRRORS`
+ variable's value for the SDK alone, create a ``conf/sdk-extra.conf``
+ file either in your :term:`Build Directory` or within any
+ layer and put your :term:`SSTATE_MIRRORS` setting within that file.
+
+ .. note::
+
+ This second option is the safest option should you have any
+ doubts as to which method to use when setting
+ :term:`SSTATE_MIRRORS`
+
+Minimizing the Size of the Extensible SDK Installer Download
+============================================================
+
+By default, the extensible SDK bundles the shared state artifacts for
+everything needed to reconstruct the image for which the SDK was built.
+This bundling can lead to an SDK installer file that is a Gigabyte or
+more in size. If the size of this file causes a problem, you can build
+an SDK that has just enough in it to install and provide access to the
+``devtool command`` by setting the following in your configuration::
+
+ SDK_EXT_TYPE = "minimal"
+
+Setting
+:term:`SDK_EXT_TYPE` to
+"minimal" produces an SDK installer that is around 35 Mbytes in size,
+which downloads and installs quickly. You need to realize, though, that
+the minimal installer does not install any libraries or tools out of the
+box. These libraries and tools must be installed either "on the fly" or
+through actions you perform using ``devtool`` or explicitly with the
+``devtool sdk-install`` command.
+
+In most cases, when building a minimal SDK you need to also enable
+bringing in the information on a wider range of packages produced by the
+system. Requiring this wider range of information is particularly true
+so that ``devtool add`` is able to effectively map dependencies it
+discovers in a source tree to the appropriate recipes. Additionally, the
+information enables the ``devtool search`` command to return useful
+results.
+
+To facilitate this wider range of information, you would need to set the
+following::
+
+ SDK_INCLUDE_PKGDATA = "1"
+
+See the :term:`SDK_INCLUDE_PKGDATA` variable for additional information.
+
+Setting the :term:`SDK_INCLUDE_PKGDATA` variable as shown causes the "world"
+target to be built so that information for all of the recipes included
+within it are available. Having these recipes available increases build
+time significantly and increases the size of the SDK installer by 30-80
+Mbytes depending on how many recipes are included in your configuration.
+
+You can use ``EXCLUDE_FROM_WORLD:pn-``\ recipename for recipes you want
+to exclude. However, it is assumed that you would need to be building
+the "world" target if you want to provide additional items to the SDK.
+Consequently, building for "world" should not represent undue overhead
+in most cases.
+
+.. note::
+
+ If you set
+ SDK_EXT_TYPE
+ to "minimal", then providing a shared state mirror is mandatory so
+ that items can be installed as needed. See the
+ :ref:`sdk-manual/appendix-customizing:providing additional installable extensible sdk content`
+ section for more information.
+
+You can explicitly control whether or not to include the toolchain when
+you build an SDK by setting the
+:term:`SDK_INCLUDE_TOOLCHAIN`
+variable to "1". In particular, it is useful to include the toolchain
+when you have set :term:`SDK_EXT_TYPE` to "minimal", which by default,
+excludes the toolchain. Also, it is helpful if you are building a small
+SDK for use with an IDE or some other tool where you do not want to take
+extra steps to install a toolchain.
diff --git a/documentation/sdk-manual/appendix-obtain.rst b/documentation/sdk-manual/appendix-obtain.rst
new file mode 100644
index 0000000000..d06d6ec6b5
--- /dev/null
+++ b/documentation/sdk-manual/appendix-obtain.rst
@@ -0,0 +1,306 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+*****************
+Obtaining the SDK
+*****************
+
+Working with the SDK components directly in a Yocto build
+=========================================================
+
+Please refer to section
+":ref:`sdk-manual/extensible:Setting up the Extensible SDK environment directly in a Yocto build`"
+
+Note that to use this feature effectively either a powerful build
+machine, or a well-functioning sstate cache infrastructure is required:
+otherwise significant time could be spent waiting for components to be built
+by BitBake from source code.
+
+Working with standalone SDK Installers
+======================================
+
+Locating Pre-Built SDK Installers
+---------------------------------
+
+You can use existing, pre-built toolchains by locating and running an
+SDK installer script that ships with the Yocto Project. Using this
+method, you select and download an architecture-specific SDK installer
+and then run the script to hand-install the toolchain.
+
+Follow these steps to locate and hand-install the toolchain:
+
+#. *Go to the Installers Directory:* Go to
+ :yocto_dl:`/releases/yocto/yocto-&DISTRO;/toolchain/`
+
+#. *Open the Folder for Your Build Host:* Open the folder that matches
+ your :term:`Build Host` (i.e.
+ ``i686`` for 32-bit machines or ``x86_64`` for 64-bit machines).
+
+#. *Locate and Download the SDK Installer:* You need to find and
+ download the installer appropriate for your build host, target
+ hardware, and image type.
+
+ The installer files (``*.sh``) follow this naming convention:
+ ``poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh``:
+
+ - ``host_system``: string representing your development system: ``i686`` or ``x86_64``
+
+ - ``type``: string representing the image: ``sato`` or ``minimal``
+
+ - ``arch``: string representing the target architecture such as ``cortexa57-qemuarm64``
+
+ - ``release``: version of the Yocto Project.
+
+ .. note::
+ The standard SDK installer does not have the ``-ext`` string as
+ part of the filename.
+
+ The toolchains provided by the Yocto
+ Project are based off of the ``core-image-sato`` and
+ ``core-image-minimal`` images and contain libraries appropriate for
+ developing against those images.
+
+ For example, if your build host is a 64-bit x86 system and you need
+ an extended SDK for a 64-bit core2 QEMU target, go into the ``x86_64``
+ folder and download the following installer::
+
+ poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-&DISTRO;.sh
+
+#. *Run the Installer:* Be sure you have execution privileges and run
+ the installer. Here is an example from the ``Downloads``
+ directory::
+
+ $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-&DISTRO;.sh
+
+ During execution of the script, you choose the root location for the
+ toolchain. See the
+ ":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+ section and the
+ ":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
+ section for more information.
+
+Building an SDK Installer
+-------------------------
+
+As an alternative to locating and downloading an SDK installer, you can
+build the SDK installer. Follow these steps:
+
+#. *Set Up the Build Environment:* Be sure you are set up to use BitBake
+ in a shell. See the ":ref:`dev-manual/start:preparing the build host`" section
+ in the Yocto Project Development Tasks Manual for information on how
+ to get a build host ready that is either a native Linux machine or a
+ machine that uses CROPS.
+
+#. *Clone the ``poky`` Repository:* You need to have a local copy of the
+ Yocto Project :term:`Source Directory`
+ (i.e. a local
+ ``poky`` repository). See the ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" and
+ possibly the ":ref:`dev-manual/start:checking out by branch in poky`" and
+ ":ref:`dev-manual/start:checking out by tag in poky`" sections
+ all in the Yocto Project Development Tasks Manual for information on
+ how to clone the ``poky`` repository and check out the appropriate
+ branch for your work.
+
+#. *Initialize the Build Environment:* While in the root directory of
+ the Source Directory (i.e. ``poky``), run the
+ :ref:`structure-core-script` environment
+ setup script to define the OpenEmbedded build environment on your
+ build host::
+
+ $ source oe-init-build-env
+
+ Among other things, the script creates the :term:`Build Directory`, which
+ is ``build`` in this case and is located in the Source Directory. After
+ the script runs, your current working directory is set to the ``build``
+ directory.
+
+#. *Make Sure You Are Building an Installer for the Correct Machine:*
+ Check to be sure that your :term:`MACHINE` variable in the ``local.conf``
+ file in your :term:`Build Directory` matches the architecture
+ for which you are building.
+
+#. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
+ toolchain designed to run on an architecture that differs from your
+ current development host machine (i.e. the build host), be sure that
+ the :term:`SDKMACHINE` variable in the ``local.conf`` file in your
+ :term:`Build Directory` is correctly set.
+
+ .. note::
+
+ If you are building an SDK installer for the Extensible SDK, the
+ :term:`SDKMACHINE` value must be set for the architecture of the
+ machine you are using to build the installer. If :term:`SDKMACHINE`
+ is not set appropriately, the build fails and provides an error
+ message similar to the following::
+
+ The extensible SDK can currently only be built for the same
+ architecture as the machine being built on - SDK_ARCH
+ is set to i686 (likely via setting SDKMACHINE) which is
+ different from the architecture of the build machine (x86_64).
+ Unable to continue.
+
+
+#. *Build the SDK Installer:* To build the SDK installer for a standard
+ SDK and populate the SDK image, use the following command form. Be
+ sure to replace ``image`` with an image (e.g. "core-image-sato")::
+
+ $ bitbake image -c populate_sdk
+
+ You can do the same for the extensible SDK using this command form::
+
+ $ bitbake image -c populate_sdk_ext
+
+ These commands produce an SDK installer that contains the sysroot
+ that matches your target root filesystem.
+
+ When the ``bitbake`` command completes, the SDK installer will be in
+ ``tmp/deploy/sdk`` in the :term:`Build Directory`.
+
+ .. note::
+
+ - By default, the previous BitBake command does not build static
+ binaries. If you want to use the toolchain to build these types
+ of libraries, you need to be sure your SDK has the appropriate
+ static development libraries. Use the
+ :term:`TOOLCHAIN_TARGET_TASK`
+ variable inside your ``local.conf`` file before building the
+ SDK installer. Doing so ensures that the eventual SDK
+ installation process installs the appropriate library packages
+ as part of the SDK. Here is an example using ``libc``
+ static development libraries: TOOLCHAIN_TARGET_TASK:append = "
+ libc-staticdev"
+
+#. *Run the Installer:* You can now run the SDK installer from
+ ``tmp/deploy/sdk`` in the :term:`Build Directory`. Here is an example::
+
+ $ cd poky/build/tmp/deploy/sdk
+ $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
+
+ During execution of the script, you choose the root location for the
+ toolchain. See the
+ ":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+ section and the
+ ":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
+ section for more information.
+
+Extracting the Root Filesystem
+==============================
+
+After installing the toolchain, for some use cases you might need to
+separately extract a root filesystem:
+
+- You want to boot the image using NFS.
+
+- You want to use the root filesystem as the target sysroot.
+
+- You want to develop your target application using the root filesystem
+ as the target sysroot.
+
+Follow these steps to extract the root filesystem:
+
+#. *Locate and Download the Tarball for the Pre-Built Root Filesystem
+ Image File:* You need to find and download the root filesystem image
+ file that is appropriate for your target system. These files are kept
+ in machine-specific folders in the
+ :yocto_dl:`Index of Releases </releases/yocto/yocto-&DISTRO;/machines/>`
+ in the "machines" directory.
+
+ The machine-specific folders of the "machines" directory contain
+ tarballs (``*.tar.bz2``) for supported machines. These directories
+ also contain flattened root filesystem image files (``*.ext4``),
+ which you can use with QEMU directly.
+
+ The pre-built root filesystem image files follow the
+ ``core-image-profile-machine.tar.bz2`` naming convention:
+
+ - ``profile``: filesystem image's profile, such as ``minimal``,
+ ``minimal-dev`` or ``sato``. For information on these types of image
+ profiles, see the "Images" chapter in the Yocto Project Reference Manual.
+
+ - ``machine``: same string as the name of the parent download directory.
+
+ The root filesystems
+ provided by the Yocto Project are based off of the
+ ``core-image-sato`` and ``core-image-minimal`` images.
+
+ For example, if you plan on using a BeagleBone device as your target
+ hardware and your image is a ``core-image-sato-sdk`` image, you can
+ download the following file::
+
+ core-image-sato-sdk-beaglebone-yocto.tar.bz2
+
+#. *Initialize the Cross-Development Environment:* You must ``source``
+ the cross-development environment setup script to establish necessary
+ environment variables.
+
+ This script is located in the top-level directory in which you
+ installed the toolchain (e.g. ``poky_sdk``).
+
+ Here is an example based on the toolchain installed in the
+ ":ref:`sdk-manual/appendix-obtain:locating pre-built sdk installers`" section::
+
+ $ source poky_sdk/environment-setup-core2-64-poky-linux
+
+#. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
+ command and provide the root filesystem image.
+
+ Here is an example command that extracts the root filesystem
+ from a previously built root filesystem image that was downloaded
+ from the :yocto_dl:`Index of Releases </releases/yocto/yocto-&DISTRO;/machines/>`.
+ This command extracts the root filesystem into the ``core2-64-sato``
+ directory::
+
+ $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
+
+ You could now point to the target sysroot at ``beaglebone-sato``.
+
+Installed Standard SDK Directory Structure
+==========================================
+
+The following figure shows the resulting directory structure after you
+install the Standard SDK by running the ``*.sh`` SDK installation
+script:
+
+.. image:: figures/sdk-installed-standard-sdk-directory.png
+ :scale: 100%
+
+The installed SDK consists of an environment setup script for the SDK, a
+configuration file for the target, a version file for the target, and
+the root filesystem (``sysroots``) needed to develop objects for the
+target system.
+
+Within the figure, italicized text is used to indicate replaceable
+portions of the file or directory name. For example, install_dir/version
+is the directory where the SDK is installed. By default, this directory
+is ``/opt/poky/``. And, version represents the specific snapshot of the
+SDK (e.g. &DISTRO;). Furthermore, target represents the target architecture
+(e.g. ``i586``) and host represents the development system's
+architecture (e.g. ``x86_64``). Thus, the complete names of the two
+directories within the ``sysroots`` could be ``i586-poky-linux`` and
+``x86_64-pokysdk-linux`` for the target and host, respectively.
+
+Installed Extensible SDK Directory Structure
+============================================
+
+The following figure shows the resulting directory structure after you
+install the Extensible SDK by running the ``*.sh`` SDK installation
+script:
+
+.. image:: figures/sdk-installed-extensible-sdk-directory.png
+ :scale: 80%
+ :align: center
+
+The installed directory structure for the extensible SDK is quite
+different than the installed structure for the standard SDK. The
+extensible SDK does not separate host and target parts in the same
+manner as does the standard SDK. The extensible SDK uses an embedded
+copy of the OpenEmbedded build system, which has its own sysroots.
+
+Of note in the directory structure are an environment setup script for
+the SDK, a configuration file for the target, a version file for the
+target, and log files for the OpenEmbedded build system preparation
+script run by the installer and BitBake.
+
+Within the figure, italicized text is used to indicate replaceable
+portions of the file or directory name. For example, install_dir is the
+directory where the SDK is installed, which is ``poky_sdk`` by default,
+and target represents the target architecture (e.g. ``i586``).
diff --git a/documentation/sdk-manual/extensible.rst b/documentation/sdk-manual/extensible.rst
new file mode 100644
index 0000000000..3f6a754d88
--- /dev/null
+++ b/documentation/sdk-manual/extensible.rst
@@ -0,0 +1,1584 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+************************
+Using the Extensible SDK
+************************
+
+This chapter describes the extensible SDK and how to install it.
+Information covers the pieces of the SDK, how to install it, and
+presents a look at using the ``devtool`` functionality. The extensible
+SDK makes it easy to add new applications and libraries to an image,
+modify the source for an existing component, test changes on the target
+hardware, and ease integration into the rest of the
+:term:`OpenEmbedded Build System`.
+
+.. note::
+
+ For a side-by-side comparison of main features supported for an
+ extensible SDK as compared to a standard SDK, see the
+ :ref:`sdk-manual/intro:introduction` section.
+
+In addition to the functionality available through ``devtool``, you can
+alternatively make use of the toolchain directly, for example from
+Makefile and Autotools. See the
+":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
+for more information.
+
+Why use the Extensible SDK and What is in It?
+=============================================
+
+The extensible SDK provides a cross-development toolchain and libraries
+tailored to the contents of a specific image. You would use the
+Extensible SDK if you want a toolchain experience supplemented with the
+powerful set of ``devtool`` commands tailored for the Yocto Project
+environment.
+
+The installed extensible SDK consists of several files and directories.
+Basically, it contains an SDK environment setup script, some
+configuration files, an internal build system, and the ``devtool``
+functionality.
+
+Installing the Extensible SDK
+=============================
+
+Two ways to install the Extensible SDK
+--------------------------------------
+
+Extensible SDK can be installed in two different ways, and both have
+their own pros and cons:
+
+#. *Setting up the Extensible SDK environment directly in a Yocto build*. This
+ avoids having to produce, test, distribute and maintain separate SDK
+ installer archives, which can get very large. There is only one environment
+ for the regular Yocto build and the SDK and less code paths where things can
+ go not according to plan. It's easier to update the SDK: it simply means
+ updating the Yocto layers with git fetch or layer management tooling. The
+ SDK extensibility is better than in the second option: just run ``bitbake``
+ again to add more things to the sysroot, or add layers if even more things
+ are required.
+
+#. *Setting up the Extensible SDK from a standalone installer*. This has the
+ benefit of having a single, self-contained archive that includes all the
+ needed binary artifacts. So nothing needs to be rebuilt, and there is no
+ need to provide a well-functioning binary artefact cache over the network
+ for developers with underpowered laptops.
+
+.. _setting_up_ext_sdk_in_build:
+
+Setting up the Extensible SDK environment directly in a Yocto build
+-------------------------------------------------------------------
+
+#. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
+ build where ``bitbake`` can be executed.
+
+#. Run::
+
+ $ bitbake meta-ide-support
+ $ bitbake -c populate_sysroot gtk+3
+ # or any other target or native item that the application developer would need
+ $ bitbake build-sysroots -c build_native_sysroot && bitbake build-sysroots -c build_target_sysroot
+
+Setting up the Extensible SDK from a standalone installer
+---------------------------------------------------------
+
+The first thing you need to do is install the SDK on your :term:`Build
+Host` by running the ``*.sh`` installation script.
+
+You can download a tarball installer, which includes the pre-built
+toolchain, the ``runqemu`` script, the internal build system,
+``devtool``, and support files from the appropriate
+:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
+Releases. Toolchains are available for several 32-bit and 64-bit
+architectures with the ``x86_64`` directories, respectively. The
+toolchains the Yocto Project provides are based off the
+``core-image-sato`` and ``core-image-minimal`` images and contain
+libraries appropriate for developing against that image.
+
+The names of the tarball installer scripts are such that a string
+representing the host system appears first in the filename and then is
+immediately followed by a string representing the target architecture.
+An extensible SDK has the string "-ext" as part of the name. Following
+is the general form::
+
+ poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
+
+ Where:
+ host_system is a string representing your development system:
+
+ i686 or x86_64.
+
+ image_type is the image for which the SDK was built:
+
+ core-image-sato or core-image-minimal
+
+ arch is a string representing the tuned target architecture:
+
+ aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
+
+ release_version is a string representing the release number of the Yocto Project:
+
+ &DISTRO;, &DISTRO;+snapshot
+
+For example, the following SDK installer is for a 64-bit
+development host system and a i586-tuned target architecture based off
+the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot::
+
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
+
+.. note::
+
+ As an alternative to downloading an SDK, you can build the SDK
+ installer. For information on building the installer, see the
+ :ref:`sdk-manual/appendix-obtain:building an sdk installer`
+ section.
+
+The SDK and toolchains are self-contained and by default are installed
+into the ``poky_sdk`` folder in your home directory. You can choose to
+install the extensible SDK in any location when you run the installer.
+However, because files need to be written under that directory during
+the normal course of operation, the location you choose for installation
+must be writable for whichever users need to use the SDK.
+
+The following command shows how to run the installer given a toolchain
+tarball for a 64-bit x86 development host system and a 64-bit x86 target
+architecture. The example assumes the SDK installer is located in
+``~/Downloads/`` and has execution rights::
+
+ $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
+ Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
+ ==========================================================================
+ Enter target directory for SDK (default: poky_sdk):
+ You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
+ Extracting SDK..............done
+ Setting it up...
+ Extracting buildtools...
+ Preparing build system...
+ Parsing recipes: 100% |##################################################################| Time: 0:00:52
+ Initialising tasks: 100% |###############################################################| Time: 0:00:00
+ Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
+ Loading cache: 100% |####################################################################| Time: 0:00:00
+ Initialising tasks: 100% |###############################################################| Time: 0:00:00
+ done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
+
+.. note::
+
+ If you do not have write permissions for the directory into which you
+ are installing the SDK, the installer notifies you and exits. For
+ that case, set up the proper permissions in the directory and run the
+ installer again.
+
+.. _running_the_ext_sdk_env:
+
+Running the Extensible SDK Environment Setup Script
+===================================================
+
+Once you have the SDK installed, you must run the SDK environment setup
+script before you can actually use the SDK.
+
+When using a SDK directly in a Yocto build, you will find the script in
+``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
+
+When using a standalone SDK installer, this setup script resides in
+the directory you chose when you installed the SDK, which is either the
+default ``poky_sdk`` directory or the directory you chose during
+installation.
+
+Before running the script, be sure it is the one that matches the
+architecture for which you are developing. Environment setup scripts
+begin with the string "``environment-setup``" and include as part of
+their name the tuned target architecture. As an example, the following
+commands set the working directory to where the SDK was installed and
+then source the environment setup script. In this example, the setup
+script is for an IA-based target machine using i586 tuning::
+
+ $ cd /home/scottrif/poky_sdk
+ $ source environment-setup-core2-64-poky-linux
+ SDK environment now set up; additionally you may now run devtool to perform development tasks.
+ Run devtool --help for further details.
+
+When using the environment script directly in a Yocto build, it can
+be run similarly::
+
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
+
+Running the setup script defines many environment variables needed in order to
+use the SDK (e.g. ``PATH``, :term:`CC`, :term:`LD`, and so forth). If you want
+to see all the environment variables the script exports, examine the
+installation file itself.
+
+.. _using_devtool:
+
+Using ``devtool`` in Your SDK Workflow
+======================================
+
+The cornerstone of the extensible SDK is a command-line tool called
+``devtool``. This tool provides a number of features that help you
+build, test and package software within the extensible SDK, and
+optionally integrate it into an image built by the OpenEmbedded build
+system.
+
+.. note::
+
+ The use of ``devtool`` is not limited to the extensible SDK. You can use
+ ``devtool`` to help you easily develop any project whose build output must be
+ part of an image built using the build system.
+
+The ``devtool`` command line is organized similarly to
+:ref:`overview-manual/development-environment:git` in that it has a number of
+sub-commands for each function. You can run ``devtool --help`` to see
+all the commands.
+
+.. note::
+
+ See the ":doc:`/ref-manual/devtool-reference`"
+ section in the Yocto Project Reference Manual.
+
+``devtool`` subcommands provide entry-points into development:
+
+- *devtool add*: Assists in adding new software to be built.
+
+- *devtool modify*: Sets up an environment to enable you to modify
+ the source of an existing component.
+
+- *devtool ide-sdk*: Generates a configuration for an IDE.
+
+- *devtool upgrade*: Updates an existing recipe so that you can
+ build it for an updated set of source files.
+
+As with the build system, "recipes" represent software packages within
+``devtool``. When you use ``devtool add``, a recipe is automatically
+created. When you use ``devtool modify``, the specified existing recipe
+is used in order to determine where to get the source code and how to
+patch it. In both cases, an environment is set up so that when you build
+the recipe a source tree that is under your control is used in order to
+allow you to make changes to the source as desired. By default, new
+recipes and the source go into a "workspace" directory under the SDK.
+
+The remainder of this section presents the ``devtool add``,
+``devtool modify``, and ``devtool upgrade`` workflows.
+
+Use ``devtool add`` to Add an Application
+-----------------------------------------
+
+The ``devtool add`` command generates a new recipe based on existing
+source code. This command takes advantage of the
+:ref:`devtool-the-workspace-layer-structure`
+layer that many ``devtool`` commands use. The command is flexible enough
+to allow you to extract source code into both the workspace or a
+separate local Git repository and to use existing code that does not
+need to be extracted.
+
+Depending on your particular scenario, the arguments and options you use
+with ``devtool add`` form different combinations. The following diagram
+shows common development flows you would use with the ``devtool add``
+command:
+
+.. image:: figures/sdk-devtool-add-flow.png
+ :width: 100%
+
+#. *Generating the New Recipe*: The top part of the flow shows three
+ scenarios by which you could use ``devtool add`` to generate a recipe
+ based on existing source code.
+
+ In a shared development environment, it is typical for other
+ developers to be responsible for various areas of source code. As a
+ developer, you are probably interested in using that source code as
+ part of your development within the Yocto Project. All you need is
+ access to the code, a recipe, and a controlled area in which to do
+ your work.
+
+ Within the diagram, three possible scenarios feed into the
+ ``devtool add`` workflow:
+
+ - *Left*: The left scenario in the figure represents a common
+ situation where the source code does not exist locally and needs
+ to be extracted. In this situation, the source code is extracted
+ to the default workspace --- you do not want the files in some
+ specific location outside of the workspace. Thus, everything you
+ need will be located in the workspace::
+
+ $ devtool add recipe fetchuri
+
+ With this command, ``devtool`` extracts the upstream
+ source files into a local Git repository within the ``sources``
+ folder. The command then creates a recipe named recipe and a
+ corresponding append file in the workspace. If you do not provide
+ recipe, the command makes an attempt to determine the recipe name.
+
+ - *Middle*: The middle scenario in the figure also represents a
+ situation where the source code does not exist locally. In this
+ case, the code is again upstream and needs to be extracted to some
+ local area --- this time outside of the default workspace.
+
+ .. note::
+
+ If required, ``devtool`` always creates a Git repository locally
+ during the extraction.
+
+ Furthermore, the first positional argument ``srctree`` in this case
+ identifies where the ``devtool add`` command will locate the
+ extracted code outside of the workspace. You need to specify an
+ empty directory::
+
+ $ devtool add recipe srctree fetchuri
+
+ In summary, the source code is pulled from fetchuri and extracted into the
+ location defined by ``srctree`` as a local Git repository.
+
+ Within workspace, ``devtool`` creates a recipe named recipe along
+ with an associated append file.
+
+ - *Right*: The right scenario in the figure represents a situation
+ where the ``srctree`` has been previously prepared outside of the
+ ``devtool`` workspace.
+
+ The following command provides a new recipe name and identifies
+ the existing source tree location::
+
+ $ devtool add recipe srctree
+
+ The command examines the source code and creates a recipe named
+ recipe for the code and places the recipe into the workspace.
+
+ Because the extracted source code already exists, ``devtool`` does
+ not try to relocate the source code into the workspace --- only the
+ new recipe is placed in the workspace.
+
+ Aside from a recipe folder, the command also creates an associated
+ append folder and places an initial ``*.bbappend`` file within.
+
+#. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
+ editor as defined by the ``$EDITOR`` environment variable and modify
+ the file::
+
+ $ devtool edit-recipe recipe
+
+ From within the editor, you can make modifications to the recipe that
+ take effect when you build it later.
+
+#. *Build the Recipe or Rebuild the Image*: The next step you take
+ depends on what you are going to do with the new code.
+
+ If you need to eventually move the build output to the target
+ hardware, use the following ``devtool`` command::
+
+ $ devtool build recipe
+
+ On the other hand, if you want an image to contain the recipe's
+ packages from the workspace for immediate deployment onto a device
+ (e.g. for testing purposes), you can use the ``devtool build-image``
+ command::
+
+ $ devtool build-image image
+
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
+ to build out your recipe, you probably want to see if the resulting
+ build output works as expected on the target hardware.
+
+ .. note::
+
+ This step assumes you have a previously built image that is
+ already either running in QEMU or is running on actual hardware.
+ Also, it is assumed that for deployment of the image to the
+ target, SSH is installed in the image and, if the image is running
+ on real hardware, you have network access to and from your
+ development machine.
+
+ You can deploy your build output to that target hardware by using the
+ ``devtool deploy-target`` command::
+
+ $ devtool deploy-target recipe target
+
+ The target is a live target machine running as an SSH server.
+
+ You can, of course, also deploy the image you build to actual
+ hardware by using the ``devtool build-image`` command. However,
+ ``devtool`` does not provide a specific command that allows you to
+ deploy the image to actual hardware.
+
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+ creates any patches corresponding to commits in the local Git
+ repository, moves the new recipe to a more permanent layer, and then
+ resets the recipe so that the recipe is built normally rather than
+ from the workspace::
+
+ $ devtool finish recipe layer
+
+ .. note::
+
+ Any changes you want to turn into patches must be committed to the
+ Git repository in the source tree.
+
+ As mentioned, the ``devtool finish`` command moves the final recipe
+ to its permanent layer.
+
+ As a final process of the ``devtool finish`` command, the state of
+ the standard layers and the upstream source is restored so that you
+ can build the recipe from those areas rather than the workspace.
+
+ .. note::
+
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
+
+Use ``devtool modify`` to Modify the Source of an Existing Component
+--------------------------------------------------------------------
+
+The ``devtool modify`` command prepares the way to work on existing code
+that already has a local recipe in place that is used to build the
+software. The command is flexible enough to allow you to extract code
+from an upstream source, specify the existing recipe, and keep track of
+and gather any patch files from other developers that are associated
+with the code.
+
+Depending on your particular scenario, the arguments and options you use
+with ``devtool modify`` form different combinations. The following
+diagram shows common development flows for the ``devtool modify``
+command:
+
+.. image:: figures/sdk-devtool-modify-flow.png
+ :width: 100%
+
+#. *Preparing to Modify the Code*: The top part of the flow shows three
+ scenarios by which you could use ``devtool modify`` to prepare to
+ work on source files. Each scenario assumes the following:
+
+ - The recipe exists locally in a layer external to the ``devtool``
+ workspace.
+
+ - The source files exist either upstream in an un-extracted state or
+ locally in a previously extracted state.
+
+ The typical situation is where another developer has created a layer
+ for use with the Yocto Project and their recipe already resides in
+ that layer. Furthermore, their source code is readily available
+ either upstream or locally.
+
+ - *Left*: The left scenario in the figure represents a common
+ situation where the source code does not exist locally and it
+ needs to be extracted from an upstream source. In this situation,
+ the source is extracted into the default ``devtool`` workspace
+ location. The recipe, in this scenario, is in its own layer
+ outside the workspace (i.e. ``meta-``\ layername).
+
+ The following command identifies the recipe and, by default,
+ extracts the source files::
+
+ $ devtool modify recipe
+
+ Once ``devtool`` locates the recipe, ``devtool`` uses the recipe's
+ :term:`SRC_URI` statements to locate the source code and any local
+ patch files from other developers.
+
+ With this scenario, there is no ``srctree`` argument. Consequently, the
+ default behavior of the ``devtool modify`` command is to extract
+ the source files pointed to by the :term:`SRC_URI` statements into a
+ local Git structure. Furthermore, the location for the extracted
+ source is the default area within the ``devtool`` workspace. The
+ result is that the command sets up both the source code and an
+ append file within the workspace while the recipe remains in its
+ original location.
+
+ Additionally, if you have any non-patch local files (i.e. files
+ referred to with ``file://`` entries in :term:`SRC_URI` statement
+ excluding ``*.patch/`` or ``*.diff``), these files are copied to
+ an ``oe-local-files`` folder under the newly created source tree.
+ Copying the files here gives you a convenient area from which you
+ can modify the files. Any changes or additions you make to those
+ files are incorporated into the build the next time you build the
+ software just as are other changes you might have made to the
+ source.
+
+ - *Middle*: The middle scenario in the figure represents a situation
+ where the source code also does not exist locally. In this case,
+ the code is again upstream and needs to be extracted to some local
+ area as a Git repository. The recipe, in this scenario, is again
+ local and in its own layer outside the workspace.
+
+ The following command tells ``devtool`` the recipe with which to
+ work and, in this case, identifies a local area for the extracted
+ source files that exists outside of the default ``devtool``
+ workspace::
+
+ $ devtool modify recipe srctree
+
+ .. note::
+
+ You cannot provide a URL for ``srctree`` using the ``devtool`` command.
+
+ As with all extractions, the command uses the recipe's :term:`SRC_URI`
+ statements to locate the source files and any associated patch
+ files. Non-patch files are copied to an ``oe-local-files`` folder
+ under the newly created source tree.
+
+ Once the files are located, the command by default extracts them
+ into ``srctree``.
+
+ Within workspace, ``devtool`` creates an append file for the
+ recipe. The recipe remains in its original location but the source
+ files are extracted to the location you provide with ``srctree``.
+
+ - *Right*: The right scenario in the figure represents a situation
+ where the source tree (``srctree``) already exists locally as a
+ previously extracted Git structure outside of the ``devtool``
+ workspace. In this example, the recipe also exists elsewhere
+ locally in its own layer.
+
+ The following command tells ``devtool`` the recipe with which to
+ work, uses the "-n" option to indicate source does not need to be
+ extracted, and uses ``srctree`` to point to the previously extracted
+ source files::
+
+ $ devtool modify -n recipe srctree
+
+ If an ``oe-local-files`` subdirectory happens to exist and it
+ contains non-patch files, the files are used. However, if the
+ subdirectory does not exist and you run the ``devtool finish``
+ command, any non-patch files that might exist next to the recipe
+ are removed because it appears to ``devtool`` that you have
+ deleted those files.
+
+ Once the ``devtool modify`` command finishes, it creates only an
+ append file for the recipe in the ``devtool`` workspace. The
+ recipe and the source code remain in their original locations.
+
+#. *Edit the Source*: Once you have used the ``devtool modify`` command,
+ you are free to make changes to the source files. You can use any
+ editor you like to make and save your source code modifications.
+
+#. *Build the Recipe or Rebuild the Image*: The next step you take
+ depends on what you are going to do with the new code.
+
+ If you need to eventually move the build output to the target
+ hardware, use the following ``devtool`` command::
+
+ $ devtool build recipe
+
+ On the other hand, if you want an image to contain the recipe's
+ packages from the workspace for immediate deployment onto a device
+ (e.g. for testing purposes), you can use the ``devtool build-image``
+ command::
+
+ $ devtool build-image image
+
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
+ to build out your recipe, you probably want to see if the resulting
+ build output works as expected on target hardware.
+
+ .. note::
+
+ This step assumes you have a previously built image that is
+ already either running in QEMU or running on actual hardware.
+ Also, it is assumed that for deployment of the image to the
+ target, SSH is installed in the image and if the image is running
+ on real hardware that you have network access to and from your
+ development machine.
+
+ You can deploy your build output to that target hardware by using the
+ ``devtool deploy-target`` command::
+
+ $ devtool deploy-target recipe target
+
+ The target is a live target machine running as an SSH server.
+
+ You can, of course, use other methods to deploy the image you built
+ using the ``devtool build-image`` command to actual hardware.
+ ``devtool`` does not provide a specific command to deploy the image
+ to actual hardware.
+
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+ creates any patches corresponding to commits in the local Git
+ repository, updates the recipe to point to them (or creates a
+ ``.bbappend`` file to do so, depending on the specified destination
+ layer), and then resets the recipe so that the recipe is built
+ normally rather than from the workspace::
+
+ $ devtool finish recipe layer
+
+ .. note::
+
+ Any changes you want to turn into patches must be staged and
+ committed within the local Git repository before you use the
+ ``devtool finish`` command.
+
+ Because there is no need to move the recipe, ``devtool finish``
+ either updates the original recipe in the original layer or the
+ command creates a ``.bbappend`` file in a different layer as provided
+ by layer. Any work you did in the ``oe-local-files`` directory is
+ preserved in the original files next to the recipe during the
+ ``devtool finish`` command.
+
+ As a final process of the ``devtool finish`` command, the state of
+ the standard layers and the upstream source is restored so that you
+ can build the recipe from those areas rather than from the workspace.
+
+ .. note::
+
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
+
+``devtool ide-sdk`` configures IDEs for the extensible SDK
+----------------------------------------------------------
+
+``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK.
+To make sure that all parts of the extensible SDK required by the generated
+IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the
+background to bootstrap the extensible SDK.
+
+The extensible SDK supports two different development modes.
+``devtool ide-sdk`` supports both of them:
+
+#. *Modified mode*:
+
+ By default ``devtool ide-sdk`` generates IDE configurations for recipes in
+ workspaces created by ``devtool modify`` or ``devtool add`` as described in
+ :ref:`using_devtool`. This mode creates IDE configurations with support for
+ advanced features, such as deploying the binaries to the remote target
+ device and performing remote debugging sessions. The generated IDE
+ configurations use the per recipe sysroots as Bitbake does internally.
+
+ In order to use the tool, a few settings are needed. As a starting example,
+ the following lines of code can be added to the ``local.conf`` file::
+
+ # Build the companion debug file system
+ IMAGE_GEN_DEBUGFS = "1"
+ # Optimize build time: with devtool ide-sdk the dbg tar is not needed
+ IMAGE_FSTYPES_DEBUGFS = ""
+ # Without copying the binaries into roofs-dbg, GDB does not find all source files.
+ IMAGE_CLASSES += "image-combined-dbg"
+
+ # SSH is mandatory, no password simplifies the usage
+ EXTRA_IMAGE_FEATURES += "\
+ ssh-server-openssh \
+ debug-tweaks \
+ "
+
+ # Remote debugging needs gdbserver on the target device
+ IMAGE_INSTALL:append = " gdbserver"
+
+ # Add the recipes which should be modified to the image
+ # Otherwise some dependencies might be missing.
+ IMAGE_INSTALL:append = " my-recipe"
+
+ Assuming the BitBake environment is set up correctly and a workspace has
+ been created for the recipe using ``devtool modify my-recipe``, the
+ following command can create the SDK and the configuration for VSCode in
+ the recipe workspace::
+
+ $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2
+
+ The command requires an image recipe (``core-image-minimal`` for this example)
+ that is used to create the SDK. This firmware image should also be installed
+ on the target device. It is possible to pass multiple package recipes.
+ ``devtool ide-sdk`` tries to create an IDE configuration for all package
+ recipes.
+
+ What this command does exactly depends on the recipe, more precisely on the
+ build tool used by the recipe. The basic idea is to configure the IDE so
+ that it calls the build tool exactly as ``bitbake`` does.
+
+ For example, a CMake preset is created for a recipe that inherits
+ :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported
+ by the CMake Tools plugin. This is an example of how the build
+ configuration used by ``bitbake`` is exported to an IDE configuration that
+ gives exactly the same build results.
+
+ Support for remote debugging with seamless integration into the IDE is
+ important for a cross-SDK. ``devtool ide-sdk`` automatically generates the
+ necessary helper scripts for deploying the compiled artifacts to the target
+ device as well as the necessary configuration for the debugger and the IDE.
+
+ .. note::
+
+ To ensure that the debug symbols on the build machine match the binaries
+ running on the target device, it is essential that the image built by
+ ``devtool ide-sdk`` is running on the target device.
+
+ ``devtool ide-sdk`` aims to support multiple programming languages and
+ multiple IDEs natively. "Natively" means that the IDE is configured to call
+ the build tool (e.g. CMake or Meson) directly. This has several advantages.
+ First of all, it is much faster than ``devtool build``, but it also allows
+ to use the very good integration of tools like CMake or GDB in VSCode and
+ other IDEs. However, supporting many programming languages and multiple
+ IDEs is quite an elaborate and constantly evolving thing. Support for IDEs
+ is therefore implemented as plugins. Plugins can also be provided by
+ optional layers.
+
+ The default IDE is VSCode. Some hints about using VSCode:
+
+ - To work on the source code of a recipe an instance of VSCode is started in
+ the recipe's workspace. Example::
+
+ code build/workspace/sources/my-recipe
+
+ - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will
+ show some possible commands like selecting a CMake preset, compiling or
+ running CTest.
+
+ For recipes inheriting :ref:`ref-classes-cmake-qemu` rather than
+ :ref:`ref-classes-cmake`, executing cross-compiled unit tests on the host
+ can be supported transparently with QEMU user-mode.
+
+ - To work with Meson press ``Ctrl + Shift + p``, type ``meson``. This will
+ show some possible commands like compiling or executing the unit tests.
+
+ A note on running cross-compiled unit tests on the host: Meson enables
+ support for QEMU user-mode by default. It is expected that the execution
+ of the unit tests from the IDE will work easily without any additional
+ steps, provided that the code is suitable for execution on the host
+ machine.
+
+ - For the deployment to the target device, just press ``Ctrl + Shift + p``,
+ type ``task``. Select ``install && deploy-target``.
+
+ - For remote debugging, switch to the debugging view by pressing the "play"
+ button with the ``bug icon`` on the left side. This will provide a green
+ play button with a drop-down list where a debug configuration can be
+ selected. After selecting one of the generated configurations, press the
+ "play" button.
+
+ Starting a remote debugging session automatically initiates the deployment
+ to the target device. If this is not desired, the
+ ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
+ with ``"label": "gdbserver start...`` can be removed from the
+ ``tasks.json`` file.
+
+ VSCode supports GDB with many different setups and configurations for many
+ different use cases. However, most of these setups have some limitations
+ when it comes to cross-development, support only a few target
+ architectures or require a high performance target device. Therefore
+ ``devtool ide-sdk`` supports the classic, generic setup with GDB on the
+ development host and gdbserver on the target device.
+
+ Roughly summarized, this means:
+
+ - The binaries are copied via SSH to the remote target device by a script
+ referred by ``tasks.json``.
+
+ - gdbserver is started on the remote target device via SSH by a script
+ referred by ``tasks.json``.
+
+ Changing the parameters that are passed to the debugging executable
+ requires modifying the generated script. The script is located at
+ ``oe-scripts/gdbserver_*``. Defining the parameters in the ``args``
+ field in the ``launch.json`` file does not work.
+
+ - VSCode connects to gdbserver as documented in
+ `Remote debugging or debugging with a local debugger server
+ <https://code.visualstudio.com/docs/cpp/launch-json-reference#_remote-debugging-or-debugging-with-a-local-debugger-server>`__.
+
+ Additionally ``--ide=none`` is supported. With the ``none`` IDE parameter,
+ some generic configuration files like ``gdbinit`` files and some helper
+ scripts starting gdbserver remotely on the target device as well as the GDB
+ client on the host are generated.
+
+ Here is a usage example for the ``cmake-example`` recipe from the
+ ``meta-selftest`` layer which inherits :ref:`ref-classes-cmake-qemu`:
+
+ .. code-block:: sh
+
+ # Create the SDK
+ devtool modify cmake-example
+ devtool ide-sdk cmake-example core-image-minimal -c --debug-build-config --ide=none
+
+ # Install the firmware on a target device or start QEMU
+ runqemu
+
+ # From exploring the workspace of cmake-example
+ cd build/workspace/sources/cmake-example
+
+ # Find cmake-native and save the path into a variable
+ # Note: using just cmake instead of $CMAKE_NATIVE would work in many cases
+ CMAKE_NATIVE="$(jq -r '.configurePresets[0] | "\(.cmakeExecutable)"' CMakeUserPresets.json)"
+
+ # List available CMake presets
+ "$CMAKE_NATIVE" --list-presets
+ Available configure presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Re-compile the already compiled sources
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57
+ ninja: no work to do.
+ # Do a clean re-build
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target clean
+ [1/1] Cleaning all built files...
+ Cleaning... 8 files.
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target all
+ [7/7] Linking CXX executable cmake-example
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target test
+ [0/1] Running tests...
+ Test project .../build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Using CTest directly is possible as well
+ CTEST_NATIVE="$(dirname "$CMAKE_NATIVE")/ctest"
+
+ # List available CMake presets
+ "$CTEST_NATIVE" --list-presets
+ Available test presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CTEST_NATIVE" --preset "cmake-example-cortexa57"
+ Test project ...build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Deploying the new build to the target device (default is QEUM at 192.168.7.2)
+ oe-scripts/install_and_deploy_cmake-example-cortexa57
+
+ # Start a remote debugging session with gdbserver on the target and GDB on the host
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m
+ oe-scripts/gdb_1234_usr-bin-cmake-example
+ break main
+ run
+ step
+ stepi
+ continue
+ quit
+
+ # Stop gdbserver on the target device
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m stop
+
+#. *Shared sysroots mode*
+
+ For some recipes and use cases a per-recipe sysroot based SDK is not
+ suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the
+ toolchain provided by the extensible SDK as described in
+ :ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is
+ basically a wrapper for the setup of the extensible SDK as described in
+ :ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the
+ shared sysroots.
+
+ Creating a SDK with shared sysroots that contains all the dependencies needed
+ to work with ``my-recipe`` is possible with the following example command::
+
+ $ devtool ide-sdk --mode=shared my-recipe
+
+ For VSCode the cross-toolchain is exposed as a CMake kit. CMake kits are
+ defined in ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
+ The following example shows how the cross-toolchain can be selected in
+ VSCode. First of all we need a folder containing a CMake project.
+ For this example, let's create a CMake project and start VSCode::
+
+ mkdir kit-test
+ echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
+ code kit-test
+
+ If there is a CMake project in the workspace, cross-compilation is supported:
+
+ - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
+ - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
+
+ Finally most of the features provided by CMake and the IDE should be available.
+
+ Other IDEs than VSCode are supported as well. However,
+ ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently
+ just a simple wrapper for the setup of the extensible SDK, as described in
+ :ref:`setting_up_ext_sdk_in_build`.
+
+Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
+-------------------------------------------------------------------------------------------------------
+
+The ``devtool upgrade`` command upgrades an existing recipe to that of a
+more up-to-date version found upstream. Throughout the life of software,
+recipes continually undergo version upgrades by their upstream
+publishers. You can use the ``devtool upgrade`` workflow to make sure
+your recipes you are using for builds are up-to-date with their upstream
+counterparts.
+
+.. note::
+
+ Several methods exist by which you can upgrade recipes ---
+ ``devtool upgrade`` happens to be one. You can read about all the methods by
+ which you can upgrade recipes in the
+ :ref:`dev-manual/upgrading-recipes:upgrading recipes` section of the Yocto
+ Project Development Tasks Manual.
+
+The ``devtool upgrade`` command is flexible enough to allow you to specify
+source code revision and versioning schemes, extract code into or out of the
+``devtool`` :ref:`devtool-the-workspace-layer-structure`, and work with any
+source file forms that the
+:ref:`bitbake-user-manual/bitbake-user-manual-fetching:fetchers` support.
+
+The following diagram shows the common development flow used with the
+``devtool upgrade`` command:
+
+.. image:: figures/sdk-devtool-upgrade-flow.png
+ :width: 100%
+
+#. *Initiate the Upgrade*: The top part of the flow shows the typical
+ scenario by which you use the ``devtool upgrade`` command. The
+ following conditions exist:
+
+ - The recipe exists in a local layer external to the ``devtool``
+ workspace.
+
+ - The source files for the new release exist in the same location
+ pointed to by :term:`SRC_URI`
+ in the recipe (e.g. a tarball with the new version number in the
+ name, or as a different revision in the upstream Git repository).
+
+ A common situation is where third-party software has undergone a
+ revision so that it has been upgraded. The recipe you have access to
+ is likely in your own layer. Thus, you need to upgrade the recipe to
+ use the newer version of the software::
+
+ $ devtool upgrade -V version recipe
+
+ By default, the ``devtool upgrade`` command extracts source
+ code into the ``sources`` directory in the
+ :ref:`devtool-the-workspace-layer-structure`.
+ If you want the code extracted to any other location, you need to
+ provide the ``srctree`` positional argument with the command as follows::
+
+ $ devtool upgrade -V version recipe srctree
+
+ .. note::
+
+ In this example, the "-V" option specifies the new version. If you
+ don't use "-V", the command upgrades the recipe to the latest
+ version.
+
+ If the source files pointed to by the :term:`SRC_URI` statement in the
+ recipe are in a Git repository, you must provide the "-S" option and
+ specify a revision for the software.
+
+ Once ``devtool`` locates the recipe, it uses the :term:`SRC_URI` variable
+ to locate the source code and any local patch files from other
+ developers. The result is that the command sets up the source code,
+ the new version of the recipe, and an append file all within the
+ workspace.
+
+ Additionally, if you have any non-patch local files (i.e. files
+ referred to with ``file://`` entries in :term:`SRC_URI` statement
+ excluding ``*.patch/`` or ``*.diff``), these files are copied to an
+ ``oe-local-files`` folder under the newly created source tree.
+ Copying the files here gives you a convenient area from which you can
+ modify the files. Any changes or additions you make to those files
+ are incorporated into the build the next time you build the software
+ just as are other changes you might have made to the source.
+
+#. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
+ after upgrading the software to a new version. Conflicts occur
+ if your recipe specifies some patch files in :term:`SRC_URI` that
+ conflict with changes made in the new version of the software. For
+ such cases, you need to resolve the conflicts by editing the source
+ and following the normal ``git rebase`` conflict resolution process.
+
+ Before moving onto the next step, be sure to resolve any such
+ conflicts created through use of a newer or different version of the
+ software.
+
+#. *Build the Recipe or Rebuild the Image*: The next step you take
+ depends on what you are going to do with the new code.
+
+ If you need to eventually move the build output to the target
+ hardware, use the following ``devtool`` command::
+
+ $ devtool build recipe
+
+ On the other hand, if you want an image to contain the recipe's
+ packages from the workspace for immediate deployment onto a device
+ (e.g. for testing purposes), you can use the ``devtool build-image``
+ command::
+
+ $ devtool build-image image
+
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
+ or ``bitbake`` to build your recipe, you probably want to see if the
+ resulting build output works as expected on target hardware.
+
+ .. note::
+
+ This step assumes you have a previously built image that is
+ already either running in QEMU or running on actual hardware.
+ Also, it is assumed that for deployment of the image to the
+ target, SSH is installed in the image and if the image is running
+ on real hardware that you have network access to and from your
+ development machine.
+
+ You can deploy your build output to that target hardware by using the
+ ``devtool deploy-target`` command::
+
+ $ devtool deploy-target recipe target
+
+ The target is a live target machine running as an SSH server.
+
+ You can, of course, also deploy the image you build using the
+ ``devtool build-image`` command to actual hardware. However,
+ ``devtool`` does not provide a specific command that allows you to do
+ this.
+
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+ creates any patches corresponding to commits in the local Git
+ repository, moves the new recipe to a more permanent layer, and then
+ resets the recipe so that the recipe is built normally rather than
+ from the workspace.
+
+ Any work you did in the ``oe-local-files`` directory is preserved in
+ the original files next to the recipe during the ``devtool finish``
+ command.
+
+ If you specify a destination layer that is the same as the original
+ source, then the old version of the recipe and associated files are
+ removed prior to adding the new version::
+
+ $ devtool finish recipe layer
+
+ .. note::
+
+ Any changes you want to turn into patches must be committed to the
+ Git repository in the source tree.
+
+ As a final process of the ``devtool finish`` command, the state of
+ the standard layers and the upstream source is restored so that you
+ can build the recipe from those areas rather than the workspace.
+
+ .. note::
+
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
+
+A Closer Look at ``devtool add``
+================================
+
+The ``devtool add`` command automatically creates a recipe based on the
+source tree you provide with the command. Currently, the command has
+support for the following:
+
+- Autotools (``autoconf`` and ``automake``)
+
+- CMake
+
+- Scons
+
+- ``qmake``
+
+- Plain ``Makefile``
+
+- Out-of-tree kernel module
+
+- Binary package (i.e. "-b" option)
+
+- Node.js module
+
+- Python modules that use ``setuptools`` or ``distutils``
+
+Apart from binary packages, the determination of how a source tree
+should be treated is automatic based on the files present within that
+source tree. For example, if a ``CMakeLists.txt`` file is found, then
+the source tree is assumed to be using CMake and is treated accordingly.
+
+.. note::
+
+ In most cases, you need to edit the automatically generated recipe in
+ order to make it build properly. Typically, you would go through
+ several edit and build cycles until the recipe successfully builds.
+ Once the recipe builds, you could use possible further iterations to
+ test the recipe on the target device.
+
+The remainder of this section covers specifics regarding how parts of
+the recipe are generated.
+
+Name and Version
+----------------
+
+If you do not specify a name and version on the command line,
+``devtool add`` uses various metadata within the source tree in an
+attempt to determine the name and version of the software being built.
+Based on what the tool determines, ``devtool`` sets the name of the
+created recipe file accordingly.
+
+If ``devtool`` cannot determine the name and version, the command prints
+an error. For such cases, you must re-run the command and provide the
+name and version, just the name, or just the version as part of the
+command line.
+
+Sometimes the name or version determined from the source tree might be
+incorrect. For such a case, you must reset the recipe::
+
+ $ devtool reset -n recipename
+
+After running the ``devtool reset`` command, you need to
+run ``devtool add`` again and provide the name or the version.
+
+Dependency Detection and Mapping
+--------------------------------
+
+The ``devtool add`` command attempts to detect build-time dependencies and map
+them to other recipes in the system. During this mapping, the command fills in
+the names of those recipes as part of the :term:`DEPENDS` variable within the
+recipe. If a dependency cannot be mapped, ``devtool`` places a comment
+in the recipe indicating such. The inability to map a dependency can
+result from naming not being recognized or because the dependency simply
+is not available. For cases where the dependency is not available, you
+must use the ``devtool add`` command to add an additional recipe that
+satisfies the dependency. Once you add that recipe, you need to update
+the :term:`DEPENDS` variable in the original recipe to include the new
+recipe.
+
+If you need to add runtime dependencies, you can do so by adding the
+following to your recipe::
+
+ RDEPENDS:${PN} += "dependency1 dependency2 ..."
+
+.. note::
+
+ The ``devtool add`` command often cannot distinguish between mandatory and
+ optional dependencies. Consequently, some of the detected dependencies might
+ in fact be optional. When in doubt, consult the documentation or the
+ configure script for the software the recipe is building for further
+ details. In some cases, you might find you can substitute the
+ dependency with an option that disables the associated functionality
+ passed to the configure script.
+
+License Detection
+-----------------
+
+The ``devtool add`` command attempts to determine if the software you are
+adding is able to be distributed under a common, open-source license. If
+so, the command sets the :term:`LICENSE` value accordingly.
+You should double-check the value added by the command against the
+documentation or source files for the software you are building and, if
+necessary, update that :term:`LICENSE` value.
+
+The ``devtool add`` command also sets the :term:`LIC_FILES_CHKSUM`
+value to point to all files that appear to be license-related. Realize
+that license statements often appear in comments at the top of source
+files or within the documentation. In such cases, the command does not
+recognize those license statements. Consequently, you might need to
+amend the :term:`LIC_FILES_CHKSUM` variable to point to one or more of those
+comments if present. Setting :term:`LIC_FILES_CHKSUM` is particularly
+important for third-party software. The mechanism attempts to ensure
+correct licensing should you upgrade the recipe to a newer upstream
+version in future. Any change in licensing is detected and you receive
+an error prompting you to check the license text again.
+
+If the ``devtool add`` command cannot determine licensing information,
+``devtool`` sets the :term:`LICENSE` value to "CLOSED" and leaves the
+:term:`LIC_FILES_CHKSUM` value unset. This behavior allows you to continue
+with development even though the settings are unlikely to be correct in
+all cases. You should check the documentation or source files for the
+software you are building to determine the actual license.
+
+Adding Makefile-Only Software
+-----------------------------
+
+The use of Make by itself is very common in both proprietary and
+open-source software. Unfortunately, Makefiles are often not written
+with cross-compilation in mind. Thus, ``devtool add`` often cannot do
+very much to ensure that these Makefiles build correctly. It is very
+common, for example, to explicitly call ``gcc`` instead of using the
+:term:`CC` variable. Usually, in a
+cross-compilation environment, ``gcc`` is the compiler for the build
+host and the cross-compiler is named something similar to
+``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
+point to the associated sysroot for the target machine).
+
+When writing a recipe for Makefile-only software, keep the following in
+mind:
+
+- You probably need to patch the Makefile to use variables instead of
+ hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
+
+- The environment in which Make runs is set up with various standard
+ variables for compilation (e.g. :term:`CC`, :term:`CXX`, and so forth) in a
+ similar manner to the environment set up by the SDK's environment
+ setup script. One easy way to see these variables is to run the
+ ``devtool build`` command on the recipe and then look in
+ ``oe-logs/run.do_compile``. Towards the top of this file, there is
+ a list of environment variables that are set. You can take
+ advantage of these variables within the Makefile.
+
+- If the Makefile sets a default for a variable using "=", that default
+ overrides the value set in the environment, which is usually not
+ desirable. For this case, you can either patch the Makefile so it
+ sets the default using the "?=" operator, or you can alternatively
+ force the value on the ``make`` command line. To force the value on
+ the command line, add the variable setting to
+ :term:`EXTRA_OEMAKE` or
+ :term:`PACKAGECONFIG_CONFARGS`
+ within the recipe. Here is an example using :term:`EXTRA_OEMAKE`::
+
+ EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
+
+ In the above example,
+ single quotes are used around the variable settings as the values are
+ likely to contain spaces because required default options are passed
+ to the compiler.
+
+- Hardcoding paths inside Makefiles is often problematic in a
+ cross-compilation environment. This is particularly true because
+ those hardcoded paths often point to locations on the build host and
+ thus will either be read-only or will introduce contamination into
+ the cross-compilation because they are specific to the build host
+ rather than the target. Patching the Makefile to use prefix variables
+ or other path variables is usually the way to handle this situation.
+
+- Sometimes a Makefile runs target-specific commands such as
+ ``ldconfig``. For such cases, you might be able to apply patches that
+ remove these commands from the Makefile.
+
+Adding Native Tools
+-------------------
+
+Often, you need to build additional tools that run on the :term:`Build Host`
+as opposed to the target. You should indicate this requirement by using one of
+the following methods when you run ``devtool add``:
+
+- Specify the name of the recipe such that it ends with "-native".
+ Specifying the name like this produces a recipe that only builds for
+ the build host.
+
+- Specify the "--also-native" option with the ``devtool add``
+ command. Specifying this option creates a recipe file that still
+ builds for the target but also creates a variant with a "-native"
+ suffix that builds for the build host.
+
+.. note::
+
+ If you need to add a tool that is shipped as part of a source tree
+ that builds code for the target, you can typically accomplish this by
+ building the native and target parts separately rather than within
+ the same compilation process. Realize though that with the
+ "--also-native" option, you can add the tool using just one
+ recipe file.
+
+Adding Node.js Modules
+----------------------
+
+You can use the ``devtool add`` command two different ways to add
+Node.js modules: through ``npm`` or from a repository or local source.
+
+Use the following form to add Node.js modules through ``npm``::
+
+ $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
+
+The name and
+version parameters are mandatory. Lockdown and shrinkwrap files are
+generated and pointed to by the recipe in order to freeze the version
+that is fetched for the dependencies according to the first time. This
+also saves checksums that are verified on future fetches. Together,
+these behaviors ensure the reproducibility and integrity of the build.
+
+.. note::
+
+ - You must use quotes around the URL. ``devtool add`` does not
+ require the quotes, but the shell considers ";" as a splitter
+ between multiple commands. Thus, without the quotes,
+ ``devtool add`` does not receive the other parts, which results in
+ several "command not found" errors.
+
+ - In order to support adding Node.js modules, a ``nodejs`` recipe
+ must be part of your SDK.
+
+As mentioned earlier, you can also add Node.js modules directly from a
+repository or local source tree. To add modules this way, use
+``devtool add`` in the following form::
+
+ $ devtool add https://github.com/diversario/node-ssdp
+
+In this example, ``devtool`` fetches the specified Git repository, detects the
+code as Node.js code, fetches dependencies using ``npm``, and sets
+:term:`SRC_URI` accordingly.
+
+Working With Recipes
+====================
+
+When building a recipe using the ``devtool build`` command, the typical
+build progresses as follows:
+
+#. Fetch the source
+
+#. Unpack the source
+
+#. Configure the source
+
+#. Compile the source
+
+#. Install the build output
+
+#. Package the installed output
+
+For recipes in the workspace, fetching and unpacking is disabled as the
+source tree has already been prepared and is persistent. Each of these
+build steps is defined as a function (task), usually with a "do\_" prefix
+(e.g. :ref:`ref-tasks-fetch`,
+:ref:`ref-tasks-unpack`, and so
+forth). These functions are typically shell scripts but can instead be
+written in Python.
+
+If you look at the contents of a recipe, you will see that the recipe
+does not include complete instructions for building the software.
+Instead, common functionality is encapsulated in classes inherited with
+the ``inherit`` directive. This technique leaves the recipe to describe
+just the things that are specific to the software being built. There is
+a :ref:`ref-classes-base` class that is implicitly inherited by all recipes
+and provides the functionality that most recipes typically need.
+
+The remainder of this section presents information useful when working
+with recipes.
+
+Finding Logs and Work Files
+---------------------------
+
+After the first run of the ``devtool build`` command, recipes that were
+previously created using the ``devtool add`` command or whose sources
+were modified using the ``devtool modify`` command contain symbolic
+links created within the source tree:
+
+- ``oe-logs``: This link points to the directory in which log files and
+ run scripts for each build step are created.
+
+- ``oe-workdir``: This link points to the temporary work area for the
+ recipe. The following locations under ``oe-workdir`` are particularly
+ useful:
+
+ - ``image/``: Contains all of the files installed during the
+ :ref:`ref-tasks-install` stage.
+ Within a recipe, this directory is referred to by the expression
+ ``${``\ :term:`D`\ ``}``.
+
+ - ``sysroot-destdir/``: Contains a subset of files installed within
+ :ref:`ref-tasks-install` that have been put into the shared sysroot. For
+ more information, see the
+ ":ref:`dev-manual/new-recipe:sharing files between recipes`" section.
+
+ - ``packages-split/``: Contains subdirectories for each package
+ produced by the recipe. For more information, see the
+ ":ref:`sdk-manual/extensible:packaging`" section.
+
+You can use these links to get more information on what is happening at
+each build step.
+
+Setting Configure Arguments
+---------------------------
+
+If the software your recipe is building uses GNU autoconf, then a fixed
+set of arguments is passed to it to enable cross-compilation plus any
+extras specified by :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`
+set within the recipe. If you wish to pass additional options, add them
+to :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`. Other supported build
+tools have similar variables (e.g. :term:`EXTRA_OECMAKE` for CMake,
+:term:`EXTRA_OESCONS` for Scons, and so forth). If you need to pass anything on
+the ``make`` command line, you can use :term:`EXTRA_OEMAKE` or the
+:term:`PACKAGECONFIG_CONFARGS` variables to do so.
+
+You can use the ``devtool configure-help`` command to help you set the
+arguments listed in the previous paragraph. The command determines the
+exact options being passed, and shows them to you along with any custom
+arguments specified through :term:`EXTRA_OECONF` or
+:term:`PACKAGECONFIG_CONFARGS`. If applicable, the command also shows you
+the output of the configure script's "--help" option as a
+reference.
+
+Sharing Files Between Recipes
+-----------------------------
+
+Recipes often need to use files provided by other recipes on the
+:term:`Build Host`. For example,
+an application linking to a common library needs access to the library
+itself and its associated headers. The way this access is accomplished
+within the extensible SDK is through the sysroot. There is one sysroot per
+"machine" for which the SDK is being built. In practical terms, this
+means there is a sysroot for the target machine, and a sysroot for
+the build host.
+
+Recipes should never write files directly into the sysroot. Instead,
+files should be installed into standard locations during the
+:ref:`ref-tasks-install` task within the ``${``\ :term:`D`\ ``}`` directory. A
+subset of these files automatically goes into the sysroot. The reason
+for this limitation is that almost all files that go into the sysroot
+are cataloged in manifests in order to ensure they can be removed later
+when a recipe is modified or removed. Thus, the sysroot is able to
+remain free from stale files.
+
+Packaging
+---------
+
+Packaging is not always particularly relevant within the extensible SDK.
+However, if you examine how build output gets into the final image on
+the target device, it is important to understand packaging because the
+contents of the image are expressed in terms of packages and not
+recipes.
+
+During the :ref:`ref-tasks-package` task, files installed during the
+:ref:`ref-tasks-install` task are split into one main package, which is almost
+always named the same as the recipe, and into several other packages. This
+separation exists because not all of those installed files are useful in every
+image. For example, you probably do not need any of the documentation installed
+in a production image. Consequently, for each recipe the documentation
+files are separated into a ``-doc`` package. Recipes that package
+software containing optional modules or plugins might undergo additional
+package splitting as well.
+
+After building a recipe, you can see where files have gone by looking in
+the ``oe-workdir/packages-split`` directory, which contains a
+subdirectory for each package. Apart from some advanced cases, the
+:term:`PACKAGES` and :term:`FILES` variables controls
+splitting. The :term:`PACKAGES` variable lists all of the packages to be
+produced, while the :term:`FILES` variable specifies which files to include
+in each package by using an override to specify the package. For
+example, ``FILES:${PN}`` specifies the files to go into the main package
+(i.e. the main package has the same name as the recipe and
+``${``\ :term:`PN`\ ``}`` evaluates to the
+recipe name). The order of the :term:`PACKAGES` value is significant. For
+each installed file, the first package whose :term:`FILES` value matches the
+file is the package into which the file goes. Both the :term:`PACKAGES` and
+:term:`FILES` variables have default values. Consequently, you might find
+you do not even need to set these variables in your recipe unless the
+software the recipe is building installs files into non-standard
+locations.
+
+Restoring the Target Device to its Original State
+=================================================
+
+If you use the ``devtool deploy-target`` command to write a recipe's
+build output to the target, and you are working on an existing component
+of the system, then you might find yourself in a situation where you
+need to restore the original files that existed prior to running the
+``devtool deploy-target`` command. Because the ``devtool deploy-target``
+command backs up any files it overwrites, you can use the
+``devtool undeploy-target`` command to restore those files and remove
+any other files the recipe deployed. Consider the following example::
+
+ $ devtool undeploy-target lighttpd root@192.168.7.2
+
+If you have deployed
+multiple applications, you can remove them all using the "-a" option
+thus restoring the target device to its original state::
+
+ $ devtool undeploy-target -a root@192.168.7.2
+
+Information about files deployed to
+the target as well as any backed up files are stored on the target
+itself. This storage, of course, requires some additional space on the
+target machine.
+
+.. note::
+
+ The ``devtool deploy-target`` and ``devtool undeploy-target`` commands do
+ not currently interact with any package management system on the target
+ device (e.g. RPM or OPKG). Consequently, you should not intermingle
+ ``devtool deploy-target`` and package manager operations on the target
+ device. Doing so could result in a conflicting set of files.
+
+Installing Additional Items Into the Extensible SDK
+===================================================
+
+Out of the box the extensible SDK typically only comes with a small
+number of tools and libraries. A minimal SDK starts mostly empty and is
+populated on-demand. Sometimes you must explicitly install extra items
+into the SDK. If you need these extra items, you can first search for
+the items using the ``devtool search`` command. For example, suppose you
+need to link to libGL but you are not sure which recipe provides libGL.
+You can use the following command to find out::
+
+ $ devtool search libGL mesa
+ A free implementation of the OpenGL API
+
+Once you know the recipe
+(i.e. ``mesa`` in this example), you can install it.
+
+When using the extensible SDK directly in a Yocto build
+-------------------------------------------------------
+
+In this scenario, the Yocto build tooling, e.g. ``bitbake``
+is directly accessible to build additional items, and it
+can simply be executed directly::
+
+ $ bitbake curl-native
+ # Add newly built native items to native sysroot
+ $ bitbake build-sysroots -c build_native_sysroot
+ $ bitbake mesa
+ # Add newly built target items to target sysroot
+ $ bitbake build-sysroots -c build_target_sysroot
+
+When using a standalone installer for the Extensible SDK
+--------------------------------------------------------
+
+::
+
+ $ devtool sdk-install mesa
+
+By default, the ``devtool sdk-install`` command assumes
+the item is available in pre-built form from your SDK provider. If the
+item is not available and it is acceptable to build the item from
+source, you can add the "-s" option as follows::
+
+ $ devtool sdk-install -s mesa
+
+It is important to remember that building the item from source
+takes significantly longer than installing the pre-built artifact. Also,
+if there is no recipe for the item you want to add to the SDK, you must
+instead add the item using the ``devtool add`` command.
+
+Applying Updates to an Installed Extensible SDK
+===============================================
+
+If you are working with an installed extensible SDK that gets
+occasionally updated (e.g. a third-party SDK), then you will need to
+manually "pull down" the updates into the installed SDK.
+
+To update your installed SDK, use ``devtool`` as follows::
+
+ $ devtool sdk-update
+
+The previous command assumes your SDK provider has set the default update URL
+for you through the :term:`SDK_UPDATE_URL` variable as described in the
+":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
+section. If the SDK provider has not set that default URL, you need to
+specify it yourself in the command as follows::
+
+ $ devtool sdk-update path_to_update_directory
+
+.. note::
+
+ The URL needs to point specifically to a published SDK and not to an
+ SDK installer that you would download and install.
+
+Creating a Derivative SDK With Additional Components
+====================================================
+
+You might need to produce an SDK that contains your own custom
+libraries. A good example would be if you were a vendor with customers
+that use your SDK to build their own platform-specific software and
+those customers need an SDK that has custom libraries. In such a case,
+you can produce a derivative SDK based on the currently installed SDK
+fairly easily by following these steps:
+
+#. If necessary, install an extensible SDK that you want to use as a
+ base for your derivative SDK.
+
+#. Source the environment script for the SDK.
+
+#. Add the extra libraries or other components you want by using the
+ ``devtool add`` command.
+
+#. Run the ``devtool build-sdk`` command.
+
+The previous steps take the recipes added to the workspace and construct
+a new SDK installer that contains those recipes and the resulting binary
+artifacts. The recipes go into their own separate layer in the
+constructed derivative SDK, which leaves the workspace clean and ready
+for users to add their own recipes.
diff --git a/documentation/sdk-manual/index.rst b/documentation/sdk-manual/index.rst
new file mode 100644
index 0000000000..dc7186b911
--- /dev/null
+++ b/documentation/sdk-manual/index.rst
@@ -0,0 +1,21 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+========================================================================================
+Yocto Project Application Development and the Extensible Software Development Kit (eSDK)
+========================================================================================
+
+|
+
+.. toctree::
+ :caption: Table of Contents
+ :numbered:
+
+ intro
+ extensible
+ using
+ working-projects
+ appendix-obtain
+ appendix-customizing
+ appendix-customizing-standard
+
+.. include:: /boilerplate.rst
diff --git a/documentation/sdk-manual/intro.rst b/documentation/sdk-manual/intro.rst
new file mode 100644
index 0000000000..e8fd191dbc
--- /dev/null
+++ b/documentation/sdk-manual/intro.rst
@@ -0,0 +1,208 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+************
+Introduction
+************
+
+eSDK Introduction
+=================
+
+Welcome to the Yocto Project Application Development and the Extensible
+Software Development Kit (eSDK) manual. This manual
+explains how to use both the Yocto Project extensible and standard
+SDKs to develop applications and images.
+
+All SDKs consist of the following:
+
+- *Cross-Development Toolchain*: This toolchain contains a compiler,
+ debugger, and various associated tools.
+
+- *Libraries, Headers, and Symbols*: The libraries, headers, and
+ symbols are specific to the image (i.e. they match the image
+ against which the SDK was built).
+
+- *Environment Setup Script*: This ``*.sh`` file, once sourced, sets up the
+ cross-development environment by defining variables and preparing for
+ SDK use.
+
+Additionally, an extensible SDK has tools that allow you to easily add
+new applications and libraries to an image, modify the source of an
+existing component, test changes on the target hardware, and easily
+integrate an application into the :term:`OpenEmbedded Build System`.
+
+You can use an SDK to independently develop and test code that is
+destined to run on some target machine. SDKs are completely
+self-contained. The binaries are linked against their own copy of
+``libc``, which results in no dependencies on the target system. To
+achieve this, the pointer to the dynamic loader is configured at install
+time since that path cannot be dynamically altered. This is the reason
+for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext``
+archives.
+
+Another feature of the SDKs is that only one set of cross-compiler
+toolchain binaries are produced for any given architecture. This feature
+takes advantage of the fact that the target hardware can be passed to
+``gcc`` as a set of compiler options. Those options are set up by the
+environment script and contained in variables such as
+:term:`CC` and
+:term:`LD`. This reduces the space needed
+for the tools. Understand, however, that every target still needs its own
+sysroot because those binaries are target-specific.
+
+The SDK development environment consists of the following:
+
+- The self-contained SDK, which is an architecture-specific
+ cross-toolchain and matching sysroots (target and native) all built
+ by the OpenEmbedded build system (e.g. the SDK). The toolchain and
+ sysroots are based on a :term:`Metadata`
+ configuration and extensions, which allows you to cross-develop on
+ the host machine for the target hardware. Additionally, the
+ extensible SDK contains the ``devtool`` functionality.
+
+- The Quick EMUlator (QEMU), which lets you simulate target hardware.
+ QEMU is not literally part of the SDK. You must build and include
+ this emulator separately. However, QEMU plays an important role in
+ the development process that revolves around use of the SDK.
+
+In summary, the extensible and standard SDK share many features.
+However, the extensible SDK has powerful development tools to help you
+more quickly develop applications. Here is a table that summarizes
+the primary differences between the standard and extensible SDK types
+when considering which to build:
+
++-----------------------+-----------------------+-----------------------+
+| *Feature* | *Standard SDK* | *Extensible SDK* |
++=======================+=======================+=======================+
+| Toolchain | Yes | Yes [1]_ |
++-----------------------+-----------------------+-----------------------+
+| Debugger | Yes | Yes [1]_ |
++-----------------------+-----------------------+-----------------------+
+| Size | 100+ MBytes | 1+ GBytes (or 300+ |
+| | | MBytes for minimal |
+| | | w/toolchain) |
++-----------------------+-----------------------+-----------------------+
+| ``devtool`` | No | Yes |
++-----------------------+-----------------------+-----------------------+
+| Build Images | No | Yes |
++-----------------------+-----------------------+-----------------------+
+| Updateable | No | Yes |
++-----------------------+-----------------------+-----------------------+
+| Managed Sysroot [2]_ | No | Yes |
++-----------------------+-----------------------+-----------------------+
+| Installed Packages | No [3]_ | Yes [4]_ |
++-----------------------+-----------------------+-----------------------+
+| Construction | Packages | Shared State |
++-----------------------+-----------------------+-----------------------+
+
+.. [1] Extensible SDK contains the toolchain and debugger if :term:`SDK_EXT_TYPE`
+ is "full" or :term:`SDK_INCLUDE_TOOLCHAIN` is "1", which is the default.
+.. [2] Sysroot is managed through the use of ``devtool``. Thus, it is less
+ likely that you will corrupt your SDK sysroot when you try to add
+ additional libraries.
+.. [3] You can add runtime package management to the standard SDK but it is not
+ supported by default.
+.. [4] You must build and make the shared state available to extensible SDK
+ users for "packages" you want to enable users to install.
+
+The Cross-Development Toolchain
+-------------------------------
+
+The :term:`Cross-Development Toolchain` consists
+of a cross-compiler, cross-linker, and cross-debugger that are used to
+develop user-space applications for targeted hardware; in addition,
+the extensible SDK comes with built-in ``devtool``
+functionality. This toolchain is created by running a SDK installer
+script or through a :term:`Build Directory` that is based on
+your metadata configuration or extension for your targeted device. The
+cross-toolchain works with a matching target sysroot.
+
+Sysroots
+--------
+
+The native and target sysroots contain needed headers and libraries for
+generating binaries that run on the target architecture. The target
+sysroot is based on the target root filesystem image that is built by
+the OpenEmbedded build system and uses the same metadata configuration
+used to build the cross-toolchain.
+
+The QEMU Emulator
+-----------------
+
+The QEMU emulator allows you to simulate your hardware while running
+your application or image. QEMU is not part of the SDK but is
+automatically installed and available if you have done any one of
+the following:
+
+- cloned the ``poky`` Git repository to create a
+ :term:`Source Directory` and sourced the environment setup script.
+
+- downloaded a Yocto Project release and unpacked it to
+ create a Source Directory and sourced the environment setup
+ script.
+
+- installed the cross-toolchain tarball and
+ sourced the toolchain's setup environment script.
+
+SDK Development Model
+=====================
+
+Fundamentally, the SDK fits into the development process as follows:
+
+.. image:: figures/sdk-environment.png
+ :width: 100%
+
+The SDK is installed on any machine and can be used to develop applications,
+images, and kernels. An SDK can even be used by a QA Engineer or Release
+Engineer. The fundamental concept is that the machine that has the SDK
+installed does not have to be associated with the machine that has the
+Yocto Project installed. A developer can independently compile and test
+an object on their machine and then, when the object is ready for
+integration into an image, they can simply make it available to the
+machine that has the Yocto Project. Once the object is available, the
+image can be rebuilt using the Yocto Project to produce the modified
+image.
+
+You just need to follow these general steps:
+
+#. *Install the SDK for your target hardware:* For information on how to
+ install the SDK, see the ":ref:`sdk-manual/using:installing the sdk`"
+ section.
+
+#. *Download or Build the Target Image:* The Yocto Project supports
+ several target architectures and has many pre-built kernel images and
+ root filesystem images.
+
+ If you are going to develop your application on hardware, go to the
+ :yocto_dl:`machines </releases/yocto/yocto-&DISTRO;/machines/>` download area and choose a
+ target machine area from which to download the kernel image and root
+ filesystem. This download area could have several files in it that
+ support development using actual hardware. For example, the area
+ might contain ``.hddimg`` files that combine the kernel image with
+ the filesystem, boot loaders, and so forth. Be sure to get the files
+ you need for your particular development process.
+
+ If you are going to develop your application and then run and test it
+ using the QEMU emulator, go to the
+ :yocto_dl:`machines/qemu </releases/yocto/yocto-&DISTRO;/machines/qemu>` download area. From this
+ area, go down into the directory for your target architecture (e.g.
+ ``qemux86_64`` for an Intel-based 64-bit architecture). Download the
+ kernel, root filesystem, and any other files you need for your
+ process.
+
+ .. note::
+
+ To use the root filesystem in QEMU, you need to extract it. See the
+ ":ref:`sdk-manual/appendix-obtain:extracting the root filesystem`"
+ section for information on how to do this extraction.
+
+#. *Develop and Test your Application:* At this point, you have the
+ tools to develop your application. If you need to separately install
+ and use the QEMU emulator, you can go to `QEMU Home
+ Page <https://wiki.qemu.org/Main_Page>`__ to download and learn about
+ the emulator. See the ":doc:`/dev-manual/qemu`" chapter in the
+ Yocto Project Development Tasks Manual for information on using QEMU
+ within the Yocto Project.
+
+The remainder of this manual describes how to use the extensible and
+standard SDKs. There is also information in appendix form describing
+how you can build, install, and modify an SDK.
diff --git a/documentation/sdk-manual/sdk-appendix-customizing-standard.xml b/documentation/sdk-manual/sdk-appendix-customizing-standard.xml
deleted file mode 100644
index f20891c80d..0000000000
--- a/documentation/sdk-manual/sdk-appendix-customizing-standard.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<appendix id='sdk-appendix-customizing-standard'>
-
-<title>Customizing the Standard SDK</title>
-
-<para>
- This appendix presents customizations you can apply to the standard SDK.
-</para>
-
-<section id='sdk-adding-individual-packages'>
- <title>Adding Individual Packages to the Standard SDK</title>
-
- <para>
- When you build a standard SDK using the
- <filename>bitbake -c populate_sdk</filename>, a default set of
- packages is included in the resulting SDK.
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></ulink>
- variables control the set of packages adding to the SDK.
- </para>
-
- <para>
- If you want to add individual packages to the toolchain that runs on
- the host, simply add those packages to the
- <filename>TOOLCHAIN_HOST_TASK</filename> variable.
- Similarly, if you want to add packages to the default set that is
- part of the toolchain that runs on the target, add the packages to the
- <filename>TOOLCHAIN_TARGET_TASK</filename> variable.
- </para>
-</section>
-
-<section id='adding-api-documentation-to-the-standard-sdk'>
- <title>Adding API Documentation to the Standard SDK</title>
-
- <para>
- You can include API documentation as well as any other
- documentation provided by recipes with the standard SDK by
- adding "api-documentation" to the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>
- variable:
- <literallayout class='monospaced'>
- DISTRO_FEATURES_append = " api-documentation"
- </literallayout>
- Setting this variable as shown here causes the OpenEmbedded build
- system to build the documentation and then include it in the standard
- SDK.
- </para>
-</section>
-
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-appendix-customizing.xml b/documentation/sdk-manual/sdk-appendix-customizing.xml
deleted file mode 100644
index 911658f914..0000000000
--- a/documentation/sdk-manual/sdk-appendix-customizing.xml
+++ /dev/null
@@ -1,514 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<appendix id='sdk-appendix-customizing'>
-
-<title>Customizing the Extensible SDK</title>
-
-<para>
- This appendix describes customizations you can apply to the extensible SDK.
-</para>
-
-<section id='sdk-configuring-the-extensible-sdk'>
- <title>Configuring the Extensible SDK</title>
-
- <para>
- The extensible SDK primarily consists of a pre-configured copy of
- the OpenEmbedded build system from which it was produced.
- Thus, the SDK's configuration is derived using that build system and
- the filters shown in the following list.
- When these filters are present, the OpenEmbedded build system applies
- them against <filename>local.conf</filename> and
- <filename>auto.conf</filename>:
- <itemizedlist>
- <listitem><para>
- Variables whose values start with "/" are excluded since the
- assumption is that those values are paths that are likely to
- be specific to the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
- </para></listitem>
- <listitem><para>
- Variables listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>
- are excluded.
- These variables are not allowed through from the OpenEmbedded
- build system configuration into the extensible SDK
- configuration.
- Typically, these variables are specific to the machine on
- which the build system is running and could be problematic
- as part of the extensible SDK configuration.</para>
-
- <para>For a list of the variables excluded by default, see the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>
- in the glossary of the Yocto Project Reference Manual.
- </para></listitem>
- <listitem><para>
- Variables listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></ulink>
- are included.
- Including a variable in the value of
- <filename>SDK_LOCAL_CONF_WHITELIST</filename> overrides either
- of the previous two filters.
- The default value is blank.
- </para></listitem>
- <listitem><para>
- Classes inherited globally with
- <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
- that are listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
- are disabled.
- Using <filename>SDK_INHERIT_BLACKLIST</filename> to disable
- these classes is the typical method to disable classes that
- are problematic or unnecessary in the SDK context.
- The default value blacklists the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-buildhistory'><filename>buildhistory</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-icecc'><filename>icecc</filename></ulink>
- classes.
- </para></listitem>
- </itemizedlist>
- Additionally, the contents of <filename>conf/sdk-extra.conf</filename>,
- when present, are appended to the end of
- <filename>conf/local.conf</filename> within the produced SDK, without
- any filtering.
- The <filename>sdk-extra.conf</filename> file is particularly useful
- if you want to set a variable value just for the SDK and not the
- OpenEmbedded build system used to create the SDK.
- </para>
-</section>
-
-<section id='adjusting-the-extensible-sdk-to-suit-your-build-hosts-setup'>
- <title>Adjusting the Extensible SDK to Suit Your Build Host's Setup</title>
-
- <para>
- In most cases, the extensible SDK defaults should work with your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host's</ulink>
- setup.
- However, some cases exist for which you might consider making
- adjustments:
- <itemizedlist>
- <listitem><para>
- If your SDK configuration inherits additional classes
- using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
- variable and you do not need or want those classes enabled in
- the SDK, you can blacklist them by adding them to the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
- variable as described in the fourth bullet of the previous
- section.
- <note>
- The default value of
- <filename>SDK_INHERIT_BLACKLIST</filename> is set using
- the "?=" operator.
- Consequently, you will need to either define the entire
- list by using the "=" operator, or you will need to append
- a value using either "_append" or the "+=" operator.
- You can learn more about these operators in the
- "<ulink url='&YOCTO_DOCS_BB_URL;#basic-syntax'>Basic Syntax</ulink>"
- section of the BitBake User Manual.
- </note>.
- </para></listitem>
- <listitem><para>
- If you have classes or recipes that add additional tasks to
- the standard build flow (i.e. the tasks execute as the recipe
- builds as opposed to being called explicitly), then you need
- to do one of the following:
- <itemizedlist>
- <listitem><para>
- After ensuring the tasks are
- <ulink url='&YOCTO_DOCS_OM_URL;#shared-state-cache'>shared state</ulink>
- tasks (i.e. the output of the task is saved to and
- can be restored from the shared state cache) or
- ensuring the tasks are able to be produced quickly from
- a task that is a shared state task, add the task name
- to the value of
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_RECRDEP_TASKS'><filename>SDK_RECRDEP_TASKS</filename></ulink>.
- </para></listitem>
- <listitem><para>
- Disable the tasks if they are added by a class and
- you do not need the functionality the class provides
- in the extensible SDK.
- To disable the tasks, add the class to the
- <filename>SDK_INHERIT_BLACKLIST</filename> variable
- as described in the previous section.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- Generally, you want to have a shared state mirror set up so
- users of the SDK can add additional items to the SDK after
- installation without needing to build the items from source.
- See the
- "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
- section for information.
- </para></listitem>
- <listitem><para>
- If you want users of the SDK to be able to easily update the
- SDK, you need to set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable.
- For more information, see the
- "<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
- section.
- </para></listitem>
- <listitem><para>
- If you have adjusted the list of files and directories that
- appear in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE'><filename>COREBASE</filename></ulink>
- (other than layers that are enabled through
- <filename>bblayers.conf</filename>), then you must list these
- files in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE_FILES'><filename>COREBASE_FILES</filename></ulink>
- so that the files are copied into the SDK.
- </para></listitem>
- <listitem><para>
- If your OpenEmbedded build system setup uses a different
- environment setup script other than
- <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>,
- then you must set
- <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_INIT_ENV_SCRIPT'><filename>OE_INIT_ENV_SCRIPT</filename></ulink>
- to point to the environment setup script you use.
- <note>
- You must also reflect this change in the value used for the
- <filename>COREBASE_FILES</filename> variable as previously
- described.
- </note>
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='sdk-changing-the-sdk-installer-title'>
- <title>Changing the Extensible SDK Installer Title</title>
-
- <para>
- You can change the displayed title for the SDK installer by setting
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_TITLE'><filename>SDK_TITLE</filename></ulink>
- variable and then rebuilding the the SDK installer.
- For information on how to build an SDK installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </para>
-
- <para>
- By default, this title is derived from
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_NAME'><filename>DISTRO_NAME</filename></ulink>
- when it is set.
- If the <filename>DISTRO_NAME</filename> variable is not set, the title
- is derived from the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
- variable.
- </para>
-
- <para>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-populate-sdk-*'><filename>populate_sdk_base</filename></ulink>
- class defines the default value of the <filename>SDK_TITLE</filename>
- variable as follows:
- <literallayout class='monospaced'>
- SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
- </literallayout>
- </para>
-
- <para>
- While several ways exist to change this variable, an efficient method
- is to set the variable in your distribution's configuration file.
- Doing so creates an SDK installer title that applies across your
- distribution.
- As an example, assume you have your own layer for your distribution
- named "meta-mydistro" and you are using the same type of file
- hierarchy as does the default "poky" distribution.
- If so, you could update the <filename>SDK_TITLE</filename> variable
- in the
- <filename>~/meta-mydistro/conf/distro/mydistro.conf</filename> file
- using the following form:
- <literallayout class='monospaced'>
- SDK_TITLE = "<replaceable>your_title</replaceable>"
- </literallayout>
- </para>
-</section>
-
-<section id='sdk-providing-updates-to-the-extensible-sdk-after-installation'>
- <title>Providing Updates to the Extensible SDK After Installation</title>
-
- <para>
- When you make changes to your configuration or to the metadata and
- if you want those changes to be reflected in installed SDKs, you need
- to perform additional steps.
- These steps make it possible for anyone using the installed SDKs to
- update the installed SDKs by using the
- <filename>devtool sdk-update</filename> command:
- <orderedlist>
- <listitem><para>
- Create a directory that can be shared over HTTP or HTTPS.
- You can do this by setting up a web server such as an
- <ulink url='https://en.wikipedia.org/wiki/Apache_HTTP_Server'>Apache HTTP Server</ulink>
- or
- <ulink url='https://en.wikipedia.org/wiki/Nginx'>Nginx</ulink>
- server in the cloud to host the directory.
- This directory must contain the published SDK.
- </para></listitem>
- <listitem><para>
- Set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable to point to the corresponding HTTP or HTTPS URL.
- Setting this variable causes any SDK built to default to that
- URL and thus, the user does not have to pass the URL to the
- <filename>devtool sdk-update</filename> command as described
- in the
- "<link linkend='sdk-applying-updates-to-an-installed-extensible-sdk'>Applying Updates to an Installed Extensible SDK</link>"
- section.
- </para></listitem>
- <listitem><para>
- Build the extensible SDK normally (i.e., use the
- <filename>bitbake -c populate_sdk_ext</filename> <replaceable>imagename</replaceable>
- command).
- </para></listitem>
- <listitem><para>
- Publish the SDK using the following command:
- <literallayout class='monospaced'>
- $ oe-publish-sdk <replaceable>some_path</replaceable>/sdk-installer.sh <replaceable>path_to_shared_http_directory</replaceable>
- </literallayout>
- You must repeat this step each time you rebuild the SDK
- with changes that you want to make available through the
- update mechanism.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- Completing the above steps allows users of the existing installed
- SDKs to simply run <filename>devtool sdk-update</filename> to
- retrieve and apply the latest updates.
- See the
- "<link linkend='sdk-applying-updates-to-an-installed-extensible-sdk'>Applying Updates to an Installed Extensible SDK</link>"
- section for further information.
- </para>
-</section>
-
-<section id='sdk-changing-the-default-sdk-installation-directory'>
- <title>Changing the Default SDK Installation Directory</title>
-
- <para>
- When you build the installer for the Extensible SDK, the default
- installation directory for the SDK is based on the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKEXTPATH'><filename>SDKEXTPATH</filename></ulink>
- variables from within the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-populate-sdk-*'><filename>populate_sdk_base</filename></ulink>
- class as follows:
- <literallayout class='monospaced'>
- SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
- </literallayout>
- You can change this default installation directory by specifically
- setting the <filename>SDKEXTPATH</filename> variable.
- </para>
-
- <para>
- While a number of ways exist through which you can set this variable,
- the method that makes the most sense is to set the variable in your
- distribution's configuration file.
- Doing so creates an SDK installer default directory that applies
- across your distribution.
- As an example, assume you have your own layer for your distribution
- named "meta-mydistro" and you are using the same type of file
- hierarchy as does the default "poky" distribution.
- If so, you could update the <filename>SDKEXTPATH</filename> variable
- in the
- <filename>~/meta-mydistro/conf/distro/mydistro.conf</filename> file
- using the following form:
- <literallayout class='monospaced'>
- SDKEXTPATH = "<replaceable>some_path_for_your_installed_sdk</replaceable>"
- </literallayout>
- </para>
-
- <para>
- After building your installer, running it prompts the user for
- acceptance of the
- <replaceable>some_path_for_your_installed_sdk</replaceable> directory
- as the default location to install the Extensible SDK.
- </para>
-</section>
-
-<section id='sdk-providing-additional-installable-extensible-sdk-content'>
- <title>Providing Additional Installable Extensible SDK Content</title>
-
- <para>
- If you want the users of an extensible SDK you build to be
- able to add items to the SDK without requiring the users to build
- the items from source, you need to do a number of things:
- <orderedlist>
- <listitem><para>
- Ensure the additional items you want the user to be able to
- install are already built:
- <itemizedlist>
- <listitem><para>
- Build the items explicitly.
- You could use one or more "meta" recipes that depend
- on lists of other recipes.
- </para></listitem>
- <listitem><para>
- Build the "world" target and set
- <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
- for the recipes you do not want built.
- See the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXCLUDE_FROM_WORLD'><filename>EXCLUDE_FROM_WORLD</filename></ulink>
- variable for additional information.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- Expose the <filename>sstate-cache</filename> directory
- produced by the build.
- Typically, you expose this directory by making it available
- through an
- <ulink url='https://en.wikipedia.org/wiki/Apache_HTTP_Server'>Apache HTTP Server</ulink>
- or
- <ulink url='https://en.wikipedia.org/wiki/Nginx'>Nginx</ulink>
- server.
- </para></listitem>
- <listitem><para>
- Set the appropriate configuration so that the produced SDK
- knows how to find the configuration.
- The variable you need to set is
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink>:
- <literallayout class='monospaced'>
- SSTATE_MIRRORS = "file://.* http://<replaceable>example</replaceable>.com/<replaceable>some_path</replaceable>/sstate-cache/PATH"
- </literallayout>
- You can set the <filename>SSTATE_MIRRORS</filename> variable
- in two different places:
- <itemizedlist>
- <listitem><para>
- If the mirror value you are setting is appropriate to
- be set for both the OpenEmbedded build system that is
- actually building the SDK and the SDK itself (i.e. the
- mirror is accessible in both places or it will fail
- quickly on the OpenEmbedded build system side, and its
- contents will not interfere with the build), then you
- can set the variable in your
- <filename>local.conf</filename> or custom distro
- configuration file.
- You can then "whitelist" the variable through
- to the SDK by adding the following:
- <literallayout class='monospaced'>
- SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
- </literallayout>
- </para></listitem>
- <listitem><para>
- Alternatively, if you just want to set the
- <filename>SSTATE_MIRRORS</filename> variable's value
- for the SDK alone, create a
- <filename>conf/sdk-extra.conf</filename> file either in
- your
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>
- or within any layer and put your
- <filename>SSTATE_MIRRORS</filename> setting within
- that file.
- <note>
- This second option is the safest option should
- you have any doubts as to which method to use when
- setting <filename>SSTATE_MIRRORS</filename>.
- </note>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-minimizing-the-size-of-the-extensible-sdk-installer-download'>
- <title>Minimizing the Size of the Extensible SDK Installer Download</title>
-
- <para>
- By default, the extensible SDK bundles the shared state artifacts for
- everything needed to reconstruct the image for which the SDK was built.
- This bundling can lead to an SDK installer file that is a Gigabyte or
- more in size.
- If the size of this file causes a problem, you can build an SDK that
- has just enough in it to install and provide access to the
- <filename>devtool command</filename> by setting the following in your
- configuration:
- <literallayout class='monospaced'>
- SDK_EXT_TYPE = "minimal"
- </literallayout>
- Setting
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink>
- to "minimal" produces an SDK installer that is around 35 Mbytes in
- size, which downloads and installs quickly.
- You need to realize, though, that the minimal installer does not
- install any libraries or tools out of the box.
- These libraries and tools must be installed either "on the fly" or
- through actions you perform using <filename>devtool</filename> or
- explicitly with the <filename>devtool sdk-install</filename> command.
- </para>
-
- <para>
- In most cases, when building a minimal SDK you need to also enable
- bringing in the information on a wider range of packages produced by
- the system.
- Requiring this wider range of information is particularly true
- so that <filename>devtool add</filename> is able to effectively map
- dependencies it discovers in a source tree to the appropriate recipes.
- Additionally, the information enables the
- <filename>devtool search</filename> command to return useful results.
- </para>
-
- <para>
- To facilitate this wider range of information, you would need to
- set the following:
- <literallayout class='monospaced'>
- SDK_INCLUDE_PKGDATA = "1"
- </literallayout>
- See the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_PKGDATA'><filename>SDK_INCLUDE_PKGDATA</filename></ulink>
- variable for additional information.
- </para>
-
- <para>
- Setting the <filename>SDK_INCLUDE_PKGDATA</filename> variable as
- shown causes the "world" target to be built so that information
- for all of the recipes included within it are available.
- Having these recipes available increases build time significantly and
- increases the size of the SDK installer by 30-80 Mbytes depending on
- how many recipes are included in your configuration.
- </para>
-
- <para>
- You can use
- <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
- for recipes you want to exclude.
- However, it is assumed that you would need to be building the "world"
- target if you want to provide additional items to the SDK.
- Consequently, building for "world" should not represent undue
- overhead in most cases.
- <note>
- If you set <filename>SDK_EXT_TYPE</filename> to "minimal",
- then providing a shared state mirror is mandatory so that items
- can be installed as needed.
- See the
- "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
- section for more information.
- </note>
- </para>
-
- <para>
- You can explicitly control whether or not to include the toolchain
- when you build an SDK by setting the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink>
- variable to "1".
- In particular, it is useful to include the toolchain when you
- have set <filename>SDK_EXT_TYPE</filename> to "minimal", which by
- default, excludes the toolchain.
- Also, it is helpful if you are building a small SDK for use with
- an IDE or some
- other tool where you do not want to take extra steps to install a
- toolchain.
- </para>
-</section>
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-appendix-obtain.xml b/documentation/sdk-manual/sdk-appendix-obtain.xml
deleted file mode 100644
index 86b6d7dd07..0000000000
--- a/documentation/sdk-manual/sdk-appendix-obtain.xml
+++ /dev/null
@@ -1,443 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<appendix id='sdk-appendix-obtain'>
-
-<title>Obtaining the SDK</title>
-
-<section id='sdk-locating-pre-built-sdk-installers'>
- <title>Locating Pre-Built SDK Installers</title>
-
- <para>
- You can use existing, pre-built toolchains by locating and running
- an SDK installer script that ships with the Yocto Project.
- Using this method, you select and download an architecture-specific
- SDK installer and then run the script to hand-install the
- toolchain.
- </para>
-
- <para>
- Follow these steps to locate and hand-install the toolchain:
- <orderedlist>
- <listitem><para>
- <emphasis>Go to the Installers Directory:</emphasis>
- Go to <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>
- </para></listitem>
- <listitem><para>
- <emphasis>Open the Folder for Your Build Host:</emphasis>
- Open the folder that matches your
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>build host</ulink>
- (i.e. <filename>i686</filename> for 32-bit machines or
- <filename>x86_64</filename> for 64-bit machines).
- </para></listitem>
- <listitem><para>
- <emphasis>Locate and Download the SDK Installer:</emphasis>
- You need to find and download the installer appropriate for
- your build host, target hardware, and image type.
- </para>
-
- <para>The installer files (<filename>*.sh</filename>) follow
- this naming convention:
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-core-image-<replaceable>type</replaceable>-<replaceable>arch</replaceable>-toolchain[-ext]-<replaceable>release</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
- "i686" or "x86_64"
-
- <replaceable>type</replaceable> is a string representing the image:
- "sato" or "minimal"
-
- <replaceable>arch</replaceable> is a string representing the target architecture:
- "aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2",
- "mips64", or "ppc7400"
-
- <replaceable>release</replaceable> is the version of Yocto Project.
-
- NOTE:
- The standard SDK installer does not have the "-ext" string as
- part of the filename.
-
- </literallayout>
- The toolchains provided by the Yocto Project are based off of
- the <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against those images.
- </para>
-
- <para>For example, if your build host is a 64-bit x86 system
- and you need an extended SDK for a 64-bit core2 target, go
- into the <filename>x86_64</filename> folder and download the
- following installer:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Run the Installer:</emphasis>
- Be sure you have execution privileges and run the installer.
- Following is an example from the <filename>Downloads</filename>
- directory:
- <literallayout class='monospaced'>
- $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- During execution of the script, you choose the root location
- for the toolchain.
- See the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section and the
- "<link linkend='sdk-installed-extensible-sdk-directory-structure'>Installed Extensible SDK Directory Structure</link>"
- section for more information.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-building-an-sdk-installer'>
- <title>Building an SDK Installer</title>
-
- <para>
- As an alternative to locating and downloading an SDK installer,
- you can build the SDK installer.
- Follow these steps:
- <orderedlist>
- <listitem><para>
- <emphasis>Set Up the Build Environment:</emphasis>
- Be sure you are set up to use BitBake in a shell.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-preparing-the-build-host'>Preparing the Build Host</ulink>"
- section in the Yocto Project Development Tasks Manual for
- information on how to get a build host ready that is either a
- native Linux machine or a machine that uses CROPS.
- </para></listitem>
- <listitem><para>
- <emphasis>Clone the <filename>poky</filename> Repository:</emphasis>
- You need to have a local copy of the Yocto Project
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
- (i.e. a local <filename>poky</filename> repository).
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#cloning-the-poky-repository'>Cloning the <filename>poky</filename> Repository</ulink>"
- and possibly the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#checking-out-by-branch-in-poky'>Checking Out by Branch in Poky</ulink>"
- and
- "<ulink url='&YOCTO_DOCS_DEV_URL;#checkout-out-by-tag-in-poky'>Checking Out by Tag in Poky</ulink>"
- sections all in the Yocto Project Development Tasks Manual for
- information on how to clone the <filename>poky</filename>
- repository and check out the appropriate branch for your work.
- </para></listitem>
- <listitem><para>
- <emphasis>Initialize the Build Environment:</emphasis>
- While in the root directory of the Source Directory (i.e.
- <filename>poky</filename>), run the
- <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
- environment setup script to define the OpenEmbedded
- build environment on your build host.
- <literallayout class='monospaced'>
- $ source &OE_INIT_FILE;
- </literallayout>
- Among other things, the script creates the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>,
- which is <filename>build</filename> in this case
- and is located in the Source Directory.
- After the script runs, your current working directory
- is set to the <filename>build</filename> directory.
- </para></listitem>
- <listitem><para>
- <emphasis>Make Sure You Are Building an Installer for the Correct Machine:</emphasis>
- Check to be sure that your
- <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
- variable in the <filename>local.conf</filename> file in your
- Build Directory matches the architecture for which you are
- building.
- </para></listitem>
- <listitem><para>
- <emphasis>Make Sure Your SDK Machine is Correctly Set:</emphasis>
- If you are building a toolchain designed to run on an
- architecture that differs from your current development host
- machine (i.e. the build host), be sure that the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>
- variable in the <filename>local.conf</filename> file in your
- Build Directory is correctly set.
- <note>
- If you are building an SDK installer for the Extensible
- SDK, the <filename>SDKMACHINE</filename> value must be
- set for the architecture of the machine you are using to
- build the installer.
- If <filename>SDKMACHINE</filename> is not set appropriately,
- the build fails and provides an error message similar to
- the following:
- <literallayout class='monospaced'>
- The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is
- set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64).
- Unable to continue.
- </literallayout>
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Build the SDK Installer:</emphasis>
- To build the SDK installer for a standard SDK and populate
- the SDK image, use the following command form.
- Be sure to replace <replaceable>image</replaceable> with
- an image (e.g. "core-image-sato"):
- <literallayout class='monospaced'>
- $ bitbake <replaceable>image</replaceable> -c populate_sdk
- </literallayout>
- You can do the same for the extensible SDK using this command
- form:
- <literallayout class='monospaced'>
- $ bitbake <replaceable>image</replaceable> -c populate_sdk_ext
- </literallayout>
- These commands produce an SDK installer that contains the
- sysroot that matches your target root filesystem.</para>
-
- <para>When the <filename>bitbake</filename> command completes,
- the SDK installer will be in
- <filename>tmp/deploy/sdk</filename> in the Build Directory.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- By default, the previous BitBake command does not
- build static binaries.
- If you want to use the toolchain to build these
- types of libraries, you need to be sure your SDK
- has the appropriate static development libraries.
- Use the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></ulink>
- variable inside your <filename>local.conf</filename>
- file before building the SDK installer.
- Doing so ensures that the eventual SDK installation
- process installs the appropriate library packages
- as part of the SDK.
- Following is an example using
- <filename>libc</filename> static development
- libraries:
- <literallayout class='monospaced'>
- TOOLCHAIN_TARGET_TASK_append = " libc-staticdev"
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Run the Installer:</emphasis>
- You can now run the SDK installer from
- <filename>tmp/deploy/sdk</filename> in the Build Directory.
- Following is an example:
- <literallayout class='monospaced'>
- $ cd ~/poky/build/tmp/deploy/sdk
- $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- During execution of the script, you choose the root location
- for the toolchain.
- See the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section and the
- "<link linkend='sdk-installed-extensible-sdk-directory-structure'>Installed Extensible SDK Directory Structure</link>"
- section for more information.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-extracting-the-root-filesystem'>
- <title>Extracting the Root Filesystem</title>
-
- <para>
- After installing the toolchain, for some use cases you
- might need to separately extract a root filesystem:
- <itemizedlist>
- <listitem><para>
- You want to boot the image using NFS.
- </para></listitem>
- <listitem><para>
- You want to use the root filesystem as the
- target sysroot.
- </para></listitem>
- <listitem><para>
- You want to develop your target application
- using the root filesystem as the target sysroot.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Follow these steps to extract the root filesystem:
- <orderedlist>
- <listitem><para>
- <emphasis>Locate and Download the Tarball for the Pre-Built
- Root Filesystem Image File:</emphasis>
- You need to find and download the root filesystem image
- file that is appropriate for your target system.
- These files are kept in machine-specific folders in the
- <ulink url='&YOCTO_DL_URL;/releases/yocto/yocto-&DISTRO;/machines/'>Index of Releases</ulink>
- in the "machines" directory.</para>
-
- <para>The machine-specific folders of the "machines" directory
- contain tarballs (<filename>*.tar.bz2</filename>) for supported
- machines.
- These directories also contain flattened root filesystem
- image files (<filename>*.ext4</filename>), which you can use
- with QEMU directly.</para>
-
- <para>The pre-built root filesystem image files
- follow these naming conventions:
- <literallayout class='monospaced'>
-<!--
- core-image-<replaceable>profile</replaceable>-<replaceable>arch</replaceable>-<replaceable>date_time</replaceable>.rootfs.tar.bz2
--->
- core-image-<replaceable>profile</replaceable>-<replaceable>arch</replaceable>.tar.bz2
-
- Where:
- <replaceable>profile</replaceable> is the filesystem image's profile:
- lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs,
- sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on
- these types of image profiles, see the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
- the Yocto Project Reference Manual.
-
- <replaceable>arch</replaceable> is a string representing the target architecture:
- beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb,
- genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*.
-
-<!-->
- <replaceable>date_time</replaceable> is a date and time stamp.
--->
-
- </literallayout>
- The root filesystems provided by the Yocto Project are based
- off of the <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images.
- </para>
-
- <para>For example, if you plan on using a BeagleBone device
- as your target hardware and your image is a
- <filename>core-image-sato-sdk</filename>
- image, you can download the following file:
- <literallayout class='monospaced'>
- core-image-sato-sdk-beaglebone-yocto.tar.bz2
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Initialize the Cross-Development Environment:</emphasis>
- You must <filename>source</filename> the cross-development
- environment setup script to establish necessary environment
- variables.</para>
-
- <para>This script is located in the top-level directory in
- which you installed the toolchain (e.g.
- <filename>poky_sdk</filename>).</para>
-
- <para>Following is an example based on the toolchain installed
- in the
- "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
- section:
- <literallayout class='monospaced'>
- $ source ~/poky_sdk/environment-setup-core2-64-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Extract the Root Filesystem:</emphasis>
- Use the <filename>runqemu-extract-sdk</filename> command
- and provide the root filesystem image.</para>
-
- <para>Following is an example command that extracts the root
- filesystem from a previously built root filesystem image that
- was downloaded from the
- <ulink url='&YOCTO_DOCS_OM_URL;#index-downloads'>Index of Releases</ulink>.
- This command extracts the root filesystem into the
- <filename>core2-64-sato</filename> directory:
- <literallayout class='monospaced'>
- $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
- </literallayout>
- You could now point to the target sysroot at
- <filename>beablebone-sato</filename>.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-installed-standard-sdk-directory-structure'>
- <title>Installed Standard SDK Directory Structure</title>
-
- <para>
- The following figure shows the resulting directory structure after
- you install the Standard SDK by running the <filename>*.sh</filename>
- SDK installation script:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-installed-standard-sdk-directory.png" scale="80" align="center" />
- </para>
-
- <para>
- The installed SDK consists of an environment setup script for the SDK,
- a configuration file for the target, a version file for the target,
- and the root filesystem (<filename>sysroots</filename>) needed to
- develop objects for the target system.
- </para>
-
- <para>
- Within the figure, italicized text is used to indicate replaceable
- portions of the file or directory name.
- For example,
- <replaceable>install_dir</replaceable>/<replaceable>version</replaceable>
- is the directory where the SDK is installed.
- By default, this directory is <filename>/opt/poky/</filename>.
- And, <replaceable>version</replaceable> represents the specific
- snapshot of the SDK (e.g. <filename>&DISTRO;</filename>).
- Furthermore, <replaceable>target</replaceable> represents the target
- architecture (e.g. <filename>i586</filename>) and
- <replaceable>host</replaceable> represents the development system's
- architecture (e.g. <filename>x86_64</filename>).
- Thus, the complete names of the two directories within the
- <filename>sysroots</filename> could be
- <filename>i586-poky-linux</filename> and
- <filename>x86_64-pokysdk-linux</filename> for the target and host,
- respectively.
- </para>
-</section>
-
-<section id='sdk-installed-extensible-sdk-directory-structure'>
- <title>Installed Extensible SDK Directory Structure</title>
-
- <para>
- The following figure shows the resulting directory structure after
- you install the Extensible SDK by running the <filename>*.sh</filename>
- SDK installation script:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-installed-extensible-sdk-directory.png" scale="80" align="center" />
- </para>
-
- <para>
- The installed directory structure for the extensible SDK is quite
- different than the installed structure for the standard SDK.
- The extensible SDK does not separate host and target parts in the
- same manner as does the standard SDK.
- The extensible SDK uses an embedded copy of the OpenEmbedded
- build system, which has its own sysroots.
- </para>
-
- <para>
- Of note in the directory structure are an environment setup script
- for the SDK, a configuration file for the target, a version file for
- the target, and log files for the OpenEmbedded build system
- preparation script run by the installer and BitBake.
- </para>
-
- <para>
- Within the figure, italicized text is used to indicate replaceable
- portions of the file or directory name.
- For example,
- <replaceable>install_dir</replaceable> is the directory where the SDK
- is installed, which is <filename>poky_sdk</filename> by default, and
- <replaceable>target</replaceable> represents the target
- architecture (e.g. <filename>i586</filename>).
- </para>
-</section>
-
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-extensible.xml b/documentation/sdk-manual/sdk-extensible.xml
deleted file mode 100644
index 94d2a241fe..0000000000
--- a/documentation/sdk-manual/sdk-extensible.xml
+++ /dev/null
@@ -1,1846 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='sdk-extensible'>
-
- <title>Using the Extensible SDK</title>
-
- <para>
- This chapter describes the extensible SDK and how to install it.
- Information covers the pieces of the SDK, how to install it, and
- presents a look at using the <filename>devtool</filename>
- functionality.
- The extensible SDK makes it easy to add new applications and libraries
- to an image, modify the source for an existing component, test
- changes on the target hardware, and ease integration into the rest of
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- <note>
- For a side-by-side comparison of main features supported for an
- extensible SDK as compared to a standard SDK, see the
- "<link linkend='sdk-manual-intro'>Introduction</link>"
- section.
- </note>
- </para>
-
- <para>
- In addition to the functionality available through
- <filename>devtool</filename>, you can alternatively make use of the
- toolchain directly, for example from Makefile and Autotools.
- See the
- "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
- chapter for more information.
- </para>
-
- <section id='sdk-extensible-sdk-intro'>
- <title>Why use the Extensible SDK and What is in It?</title>
-
- <para>
- The extensible SDK provides a cross-development toolchain and
- libraries tailored to the contents of a specific image.
- You would use the Extensible SDK if you want a toolchain experience
- supplemented with the powerful set of <filename>devtool</filename>
- commands tailored for the Yocto Project environment.
- </para>
-
- <para>
- The installed extensible SDK consists of several files and
- directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, an internal build system, and the
- <filename>devtool</filename> functionality.
- </para>
- </section>
-
- <section id='sdk-installing-the-extensible-sdk'>
- <title>Installing the Extensible SDK</title>
-
- <para>
- The first thing you need to do is install the SDK on your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
- by running the <filename>*.sh</filename> installation script.
- </para>
-
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, the internal build system, <filename>devtool</filename>,
- and support files from the appropriate
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
- directory within the Index of Releases.
- Toolchains are available for several 32-bit and 64-bit
- architectures with the <filename>x86_64</filename> directories,
- respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against that image.
- </para>
-
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- An extensible SDK has the string "-ext" as part of the name.
- Following is the general form:
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
-
- i686 or x86_64.
-
- <replaceable>image_type</replaceable> is the image for which the SDK was built:
-
- core-image-sato or core-image-minimal
-
- <replaceable>arch</replaceable> is a string representing the tuned target architecture:
-
- aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
-
- <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
-
- &DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following SDK installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the
- SDK installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </note>
- </para>
-
- <para>
- The SDK and toolchains are self-contained and by default are
- installed into the <filename>poky_sdk</filename> folder in your
- home directory.
- You can choose to install the extensible SDK in any location when
- you run the installer.
- However, because files need to be written under that directory
- during the normal course of operation, the location you choose
- for installation must be writable for whichever
- users need to use the SDK.
- </para>
-
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 64-bit x86 target architecture.
- The example assumes the SDK installer is located in
- <filename>~/Downloads/</filename> and has execution rights.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- For that case, set up the proper permissions in the directory
- and run the installer again.
- </note>
- <literallayout class='monospaced'>
- $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
- Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
- ==========================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
- You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
- Extracting SDK..............done
- Setting it up...
- Extracting buildtools...
- Preparing build system...
- Parsing recipes: 100% |##################################################################| Time: 0:00:52
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
- Loading cache: 100% |####################################################################| Time: 0:00:00
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
-
- </literallayout>
- </para>
- </section>
-
- <section id='sdk-running-the-extensible-sdk-environment-setup-script'>
- <title>Running the Extensible SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use the SDK.
- This setup script resides in the directory you chose when you
- installed the SDK, which is either the default
- <filename>poky_sdk</filename> directory or the directory you
- chose during installation.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of
- their name the tuned target architecture.
- As an example, the following commands set the working directory
- to where the SDK was installed and then source the environment
- setup script.
- In this example, the setup script is for an IA-based
- target machine using i586 tuning:
- <literallayout class='monospaced'>
- $ cd /home/scottrif/poky_sdk
- $ source environment-setup-core2-64-poky-linux
- SDK environment now set up; additionally you may now run devtool to perform development tasks.
- Run devtool --help for further details.
- </literallayout>
- Running the setup script defines many environment variables needed
- in order to use the SDK (e.g. <filename>PATH</filename>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>,
- and so forth).
- If you want to see all the environment variables the script
- exports, examine the installation file itself.
- </para>
- </section>
-
- <section id='using-devtool-in-your-sdk-workflow'>
- <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
-
- <para>
- The cornerstone of the extensible SDK is a command-line tool
- called <filename>devtool</filename>.
- This tool provides a number of features that help
- you build, test and package software within the extensible SDK, and
- optionally integrate it into an image built by the OpenEmbedded
- build system.
- <note><title>Tip</title>
- The use of <filename>devtool</filename> is not limited to
- the extensible SDK.
- You can use <filename>devtool</filename> to help you easily
- develop any project whose build output must be part of an
- image built using the build system.
- </note>
- </para>
-
- <para>
- The <filename>devtool</filename> command line is organized
- similarly to
- <ulink url='&YOCTO_DOCS_OM_URL;#git'>Git</ulink> in that it
- has a number of sub-commands for each function.
- You can run <filename>devtool --help</filename> to see all the
- commands.
- <note>
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename>&nbsp;Quick Reference</ulink>"
- in the Yocto Project Reference Manual for a
- <filename>devtool</filename> quick reference.
- </note>
- </para>
-
- <para>
- Three <filename>devtool</filename> subcommands exist that provide
- entry-points into development:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>devtool add</filename></emphasis>:
- Assists in adding new software to be built.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool modify</filename></emphasis>:
- Sets up an environment to enable you to modify the source of
- an existing component.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool upgrade</filename></emphasis>:
- Updates an existing recipe so that you can build it for
- an updated set of source files.
- </para></listitem>
- </itemizedlist>
- As with the build system, "recipes" represent software packages
- within <filename>devtool</filename>.
- When you use <filename>devtool add</filename>, a recipe is
- automatically created.
- When you use <filename>devtool modify</filename>, the specified
- existing recipe is used in order to determine where to get the
- source code and how to patch it.
- In both cases, an environment is set up so that when you build the
- recipe a source tree that is under your control is used in order to
- allow you to make changes to the source as desired.
- By default, new recipes and the source go into a "workspace"
- directory under the SDK.
- </para>
-
- <para>
- The remainder of this section presents the
- <filename>devtool add</filename>,
- <filename>devtool modify</filename>, and
- <filename>devtool upgrade</filename> workflows.
- </para>
-
- <section id='sdk-use-devtool-to-add-an-application'>
- <title>Use <filename>devtool add</filename> to Add an Application</title>
-
- <para>
- The <filename>devtool add</filename> command generates
- a new recipe based on existing source code.
- This command takes advantage of the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
- layer that many <filename>devtool</filename> commands
- use.
- The command is flexible enough to allow you to extract source
- code into both the workspace or a separate local Git repository
- and to use existing code that does not need to be extracted.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool add</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool add</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Generating the New Recipe</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool add</filename> to
- generate a recipe based on existing source code.</para>
-
- <para>In a shared development environment, it is
- typical for other developers to be responsible for
- various areas of source code.
- As a developer, you are probably interested in using
- that source code as part of your development within
- the Yocto Project.
- All you need is access to the code, a recipe, and a
- controlled area in which to do your work.</para>
-
- <para>Within the diagram, three possible scenarios
- feed into the <filename>devtool add</filename> workflow:
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does not
- exist locally and needs to be extracted.
- In this situation, the source code is extracted
- to the default workspace - you do not
- want the files in some specific location
- outside of the workspace.
- Thus, everything you need will be located in
- the workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe fetchuri</replaceable>
- </literallayout>
- With this command, <filename>devtool</filename>
- extracts the upstream source files into a local
- Git repository within the
- <filename>sources</filename> folder.
- The command then creates a recipe named
- <replaceable>recipe</replaceable> and a
- corresponding append file in the workspace.
- If you do not provide
- <replaceable>recipe</replaceable>, the command
- makes an attempt to determine the recipe name.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure also
- represents a situation where the source code
- does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area - this time outside of the default
- workspace.
- <note>
- If required, <filename>devtool</filename>
- always creates
- a Git repository locally during the
- extraction.
- </note>
- Furthermore, the first positional argument
- <replaceable>srctree</replaceable> in this
- case identifies where the
- <filename>devtool add</filename> command
- will locate the extracted code outside of the
- workspace.
- You need to specify an empty directory:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
- </literallayout>
- In summary, the source code is pulled from
- <replaceable>fetchuri</replaceable> and
- extracted into the location defined by
- <replaceable>srctree</replaceable> as a local
- Git repository.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates a
- recipe named <replaceable>recipe</replaceable>
- along with an associated append file.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the
- <replaceable>srctree</replaceable> has been
- previously prepared outside of the
- <filename>devtool</filename> workspace.</para>
-
- <para>The following command provides a new
- recipe name and identifies the existing source
- tree location:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree</replaceable>
- </literallayout>
- The command examines the source code and
- creates a recipe named
- <replaceable>recipe</replaceable> for the code
- and places the recipe into the workspace.
- </para>
-
- <para>Because the extracted source code already
- exists, <filename>devtool</filename> does not
- try to relocate the source code into the
- workspace - only the new recipe is placed
- in the workspace.</para>
-
- <para>Aside from a recipe folder, the command
- also creates an associated append folder and
- places an initial
- <filename>*.bbappend</filename> file within.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Recipe</emphasis>:
- You can use <filename>devtool edit-recipe</filename>
- to open up the editor as defined by the
- <filename>$EDITOR</filename> environment variable
- and modify the file:
- <literallayout class='monospaced'>
- $ devtool edit-recipe <replaceable>recipe</replaceable>
- </literallayout>
- From within the editor, you can make modifications to
- the recipe that take affect when you build it later.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on the target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- is running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and, if the image is running on real hardware,
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build to actual hardware by using the
- <filename>devtool build-image</filename> command.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to deploy the
- image to actual hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more permanent
- layer, and then resets the recipe so that the recipe is
- built normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As mentioned, the
- <filename>devtool finish</filename> command moves the
- final recipe to its permanent layer.
- </para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
- <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
-
- <para>
- The <filename>devtool modify</filename> command prepares the
- way to work on existing code that already has a local recipe in
- place that is used to build the software.
- The command is flexible enough to allow you to extract code
- from an upstream source, specify the existing recipe, and
- keep track of and gather any patch files from other developers
- that are associated with the code.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool modify</filename> form different
- combinations.
- The following diagram shows common development flows for the
- <filename>devtool modify</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Preparing to Modify the Code</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool modify</filename> to
- prepare to work on source files.
- Each scenario assumes the following:
- <itemizedlist>
- <listitem><para>
- The recipe exists locally in a layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files exist either upstream in an
- un-extracted state or locally in a previously
- extracted state.
- </para></listitem>
- </itemizedlist>
- The typical situation is where another developer has
- created a layer for use with the Yocto Project and
- their recipe already resides in that layer.
- Furthermore, their source code is readily available
- either upstream or locally.
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does
- not exist locally and it needs to be extracted
- from an upstream source.
- In this situation, the source is extracted
- into the default <filename>devtool</filename>
- workspace location.
- The recipe, in this scenario, is in its own
- layer outside the workspace
- (i.e.
- <filename>meta-</filename><replaceable>layername</replaceable>).
- </para>
-
- <para>The following command identifies the
- recipe and, by default, extracts the source
- files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Once <filename>devtool</filename>locates the
- recipe, <filename>devtool</filename> uses the
- recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statements to locate the source code and any
- local patch files from other developers.</para>
-
- <para>With this scenario, no
- <replaceable>srctree</replaceable> argument
- exists.
- Consequently, the default behavior of the
- <filename>devtool modify</filename> command is
- to extract the source files pointed to by the
- <filename>SRC_URI</filename> statements into a
- local Git structure.
- Furthermore, the location for the extracted
- source is the default area within the
- <filename>devtool</filename> workspace.
- The result is that the command sets up both
- the source code and an append file within the
- workspace while the recipe remains in its
- original location.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure represents a
- situation where the source code also does not
- exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area as a Git repository.
- The recipe, in this scenario, is again local
- and in its own layer outside the workspace.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe with
- which to work and, in this case, identifies a
- local area for the extracted source files that
- exists outside of the default
- <filename>devtool</filename> workspace:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe srctree</replaceable>
- </literallayout>
- <note>
- You cannot provide a URL for
- <replaceable>srctree</replaceable> using
- the <filename>devtool</filename> command.
- </note>
- As with all extractions, the command uses
- the recipe's <filename>SRC_URI</filename>
- statements to locate the source files and any
- associated patch files.
- Non-patch files are copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.</para>
-
- <para>Once the files are located, the command
- by default extracts them into
- <replaceable>srctree</replaceable>.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates an append
- file for the recipe.
- The recipe remains in its original location but
- the source files are extracted to the location
- you provide with
- <replaceable>srctree</replaceable>.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the source tree
- (<replaceable>srctree</replaceable>) already
- exists locally as a previously extracted Git
- structure outside of the
- <filename>devtool</filename> workspace.
- In this example, the recipe also exists
- elsewhere locally in its own layer.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe
- with which to work, uses the "-n" option to
- indicate source does not need to be extracted,
- and uses <replaceable>srctree</replaceable> to
- point to the previously extracted source files:
- <literallayout class='monospaced'>
- $ devtool modify -n <replaceable>recipe srctree</replaceable>
- </literallayout>
- </para>
-
- <para>If an <filename>oe-local-files</filename>
- subdirectory happens to exist and it contains
- non-patch files, the files are used.
- However, if the subdirectory does not exist and
- you run the <filename>devtool finish</filename>
- command, any non-patch files that might exist
- next to the recipe are removed because it
- appears to <filename>devtool</filename> that
- you have deleted those files.</para>
-
- <para>Once the
- <filename>devtool modify</filename> command
- finishes, it creates only an append file for
- the recipe in the <filename>devtool</filename>
- workspace.
- The recipe and the source code remain in their
- original locations.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Source</emphasis>:
- Once you have used the
- <filename>devtool modify</filename> command, you are
- free to make changes to the source files.
- You can use any editor you like to make and save
- your source code modifications.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, use other methods to deploy
- the image you built using the
- <filename>devtool build-image</filename> command to
- actual hardware.
- <filename>devtool</filename> does not provide
- a specific command to deploy the image to actual
- hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, updates the recipe to point to them
- (or creates a <filename>.bbappend</filename> file to do
- so, depending on the specified destination layer), and
- then resets the recipe so that the recipe is built
- normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- staged and committed within the local Git
- repository before you use the
- <filename>devtool finish</filename> command.
- </note></para>
-
- <para>Because there is no need to move the recipe,
- <filename>devtool finish</filename> either updates the
- original recipe in the original layer or the command
- creates a <filename>.bbappend</filename> file in a
- different layer as provided by
- <replaceable>layer</replaceable>.
- Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than from the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
- <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
-
- <para>
- The <filename>devtool upgrade</filename> command upgrades
- an existing recipe to that of a more up-to-date version
- found upstream.
- Throughout the life of software, recipes continually undergo
- version upgrades by their upstream publishers.
- You can use the <filename>devtool upgrade</filename>
- workflow to make sure your recipes you are using for builds
- are up-to-date with their upstream counterparts.
- <note>
- Several methods exist by which you can upgrade recipes -
- <filename>devtool upgrade</filename> happens to be one.
- You can read about all the methods by which you can
- upgrade recipes in the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#gs-upgrading-recipes'>Upgrading Recipes</ulink>"
- section of the Yocto Project Development Tasks Manual.
- </note>
- </para>
-
- <para>
- The <filename>devtool upgrade</filename> command is flexible
- enough to allow you to specify source code revision and
- versioning schemes, extract code into or out of the
- <filename>devtool</filename>
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>,
- and work with any source file forms that the
- <ulink url='&YOCTO_DOCS_BB_URL;#bb-fetchers'>fetchers</ulink>
- support.
- </para>
-
- <para>
- The following diagram shows the common development flow
- used with the <filename>devtool upgrade</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Initiate the Upgrade</emphasis>:
- The top part of the flow shows the typical scenario by
- which you use the <filename>devtool upgrade</filename>
- command.
- The following conditions exist:
- <itemizedlist>
- <listitem><para>
- The recipe exists in a local layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files for the new release
- exist in the same location pointed to by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- in the recipe (e.g. a tarball with the new
- version number in the name, or as a different
- revision in the upstream Git repository).
- </para></listitem>
- </itemizedlist>
- A common situation is where third-party software has
- undergone a revision so that it has been upgraded.
- The recipe you have access to is likely in your own
- layer.
- Thus, you need to upgrade the recipe to use the
- newer version of the software:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe</replaceable>
- </literallayout>
- By default, the <filename>devtool upgrade</filename>
- command extracts source code into the
- <filename>sources</filename> directory in the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>.
- If you want the code extracted to any other location,
- you need to provide the
- <replaceable>srctree</replaceable> positional argument
- with the command as follows:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
- </literallayout>
- <note>
- In this example, the "-V" option specifies the new
- version.
- If you don't use "-V", the command upgrades the
- recipe to the latest version.
- </note>
- If the source files pointed to by the
- <filename>SRC_URI</filename> statement in the recipe
- are in a Git repository, you must provide the "-S"
- option and specify a revision for the software.</para>
-
- <para>Once <filename>devtool</filename> locates the
- recipe, it uses the <filename>SRC_URI</filename>
- variable to locate the source code and any local patch
- files from other developers.
- The result is that the command sets up the source
- code, the new version of the recipe, and an append file
- all within the workspace.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
- Conflicts could exist due to the software being
- upgraded to a new version.
- Conflicts occur if your recipe specifies some patch
- files in <filename>SRC_URI</filename> that conflict
- with changes made in the new version of the software.
- For such cases, you need to resolve the conflicts
- by editing the source and following the normal
- <filename>git rebase</filename> conflict resolution
- process.</para>
-
- <para>Before moving onto the next step, be sure to
- resolve any such conflicts created through use of a
- newer or different version of the software.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build
- your recipe, you probably want to see if the resulting
- build output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and if the image is running on real hardware that
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build using the
- <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more
- permanent layer, and then resets the recipe so that
- the recipe is built normally rather than from the
- workspace.</para>
-
- <para>Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>
- If you specify a destination layer that is the same as
- the original source, then the old version of the
- recipe and associated files are removed prior to
- adding the new version.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-
- <section id='sdk-a-closer-look-at-devtool-add'>
- <title>A Closer Look at <filename>devtool add</filename></title>
-
- <para>
- The <filename>devtool add</filename> command automatically creates
- a recipe based on the source tree you provide with the command.
- Currently, the command has support for the following:
- <itemizedlist>
- <listitem><para>
- Autotools (<filename>autoconf</filename> and
- <filename>automake</filename>)
- </para></listitem>
- <listitem><para>
- CMake
- </para></listitem>
- <listitem><para>
- Scons
- </para></listitem>
- <listitem><para>
- <filename>qmake</filename>
- </para></listitem>
- <listitem><para>
- Plain <filename>Makefile</filename>
- </para></listitem>
- <listitem><para>
- Out-of-tree kernel module
- </para></listitem>
- <listitem><para>
- Binary package (i.e. "-b" option)
- </para></listitem>
- <listitem><para>
- Node.js module
- </para></listitem>
- <listitem><para>
- Python modules that use <filename>setuptools</filename>
- or <filename>distutils</filename>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Apart from binary packages, the determination of how a source tree
- should be treated is automatic based on the files present within
- that source tree.
- For example, if a <filename>CMakeLists.txt</filename> file is found,
- then the source tree is assumed to be using
- CMake and is treated accordingly.
- <note>
- In most cases, you need to edit the automatically generated
- recipe in order to make it build properly.
- Typically, you would go through several edit and build cycles
- until the recipe successfully builds.
- Once the recipe builds, you could use possible further
- iterations to test the recipe on the target device.
- </note>
- </para>
-
- <para>
- The remainder of this section covers specifics regarding how parts
- of the recipe are generated.
- </para>
-
- <section id='sdk-name-and-version'>
- <title>Name and Version</title>
-
- <para>
- If you do not specify a name and version on the command
- line, <filename>devtool add</filename> uses various metadata
- within the source tree in an attempt to determine
- the name and version of the software being built.
- Based on what the tool determines, <filename>devtool</filename>
- sets the name of the created recipe file accordingly.
- </para>
-
- <para>
- If <filename>devtool</filename> cannot determine the name and
- version, the command prints an error.
- For such cases, you must re-run the command and provide
- the name and version, just the name, or just the version as
- part of the command line.
- </para>
-
- <para>
- Sometimes the name or version determined from the source tree
- might be incorrect.
- For such a case, you must reset the recipe:
- <literallayout class='monospaced'>
- $ devtool reset -n <replaceable>recipename</replaceable>
- </literallayout>
- After running the <filename>devtool reset</filename> command,
- you need to run <filename>devtool add</filename> again and
- provide the name or the version.
- </para>
- </section>
-
- <section id='sdk-dependency-detection-and-mapping'>
- <title>Dependency Detection and Mapping</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- detect build-time dependencies and map them to other recipes
- in the system.
- During this mapping, the command fills in the names of those
- recipes as part of the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
- variable within the recipe.
- If a dependency cannot be mapped, <filename>devtool</filename>
- places a comment in the recipe indicating such.
- The inability to map a dependency can result from naming not
- being recognized or because the dependency simply is not
- available.
- For cases where the dependency is not available, you must use
- the <filename>devtool add</filename> command to add an
- additional recipe that satisfies the dependency.
- Once you add that recipe, you need to update the
- <filename>DEPENDS</filename> variable in the original recipe
- to include the new recipe.
- </para>
-
- <para>
- If you need to add runtime dependencies, you can do so by
- adding the following to your recipe:
- <literallayout class='monospaced'>
- RDEPENDS_${PN} += "<replaceable>dependency1 dependency2 ...</replaceable>"
- </literallayout>
- <note>
- The <filename>devtool add</filename> command often cannot
- distinguish between mandatory and optional dependencies.
- Consequently, some of the detected dependencies might
- in fact be optional.
- When in doubt, consult the documentation or the configure
- script for the software the recipe is building for further
- details.
- In some cases, you might find you can substitute the
- dependency with an option that disables the associated
- functionality passed to the configure script.
- </note>
- </para>
- </section>
-
- <section id='sdk-license-detection'>
- <title>License Detection</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- determine if the software you are adding is able to be
- distributed under a common, open-source license.
- If so, the command sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
- value accordingly.
- You should double-check the value added by the command against
- the documentation or source files for the software you are
- building and, if necessary, update that
- <filename>LICENSE</filename> value.
- </para>
-
- <para>
- The <filename>devtool add</filename> command also sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
- value to point to all files that appear to be license-related.
- Realize that license statements often appear in comments at
- the top of source files or within the documentation.
- In such cases, the command does not recognize those license
- statements.
- Consequently, you might need to amend the
- <filename>LIC_FILES_CHKSUM</filename> variable to point to one
- or more of those comments if present.
- Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
- important for third-party software.
- The mechanism attempts to ensure correct licensing should you
- upgrade the recipe to a newer upstream version in future.
- Any change in licensing is detected and you receive an error
- prompting you to check the license text again.
- </para>
-
- <para>
- If the <filename>devtool add</filename> command cannot
- determine licensing information, <filename>devtool</filename>
- sets the <filename>LICENSE</filename> value to "CLOSED" and
- leaves the <filename>LIC_FILES_CHKSUM</filename> value unset.
- This behavior allows you to continue with development even
- though the settings are unlikely to be correct in all cases.
- You should check the documentation or source files for the
- software you are building to determine the actual license.
- </para>
- </section>
-
- <section id='sdk-adding-makefile-only-software'>
- <title>Adding Makefile-Only Software</title>
-
- <para>
- The use of Make by itself is very common in both proprietary
- and open-source software.
- Unfortunately, Makefiles are often not written with
- cross-compilation in mind.
- Thus, <filename>devtool add</filename> often cannot do very
- much to ensure that these Makefiles build correctly.
- It is very common, for example, to explicitly call
- <filename>gcc</filename> instead of using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- variable.
- Usually, in a cross-compilation environment,
- <filename>gcc</filename> is the compiler for the build host
- and the cross-compiler is named something similar to
- <filename>arm-poky-linux-gnueabi-gcc</filename> and might
- require arguments (e.g. to point to the associated sysroot
- for the target machine).
- </para>
-
- <para>
- When writing a recipe for Makefile-only software, keep the
- following in mind:
- <itemizedlist>
- <listitem><para>
- You probably need to patch the Makefile to use
- variables instead of hardcoding tools within the
- toolchain such as <filename>gcc</filename> and
- <filename>g++</filename>.
- </para></listitem>
- <listitem><para>
- The environment in which Make runs is set up with
- various standard variables for compilation (e.g.
- <filename>CC</filename>, <filename>CXX</filename>, and
- so forth) in a similar manner to the environment set
- up by the SDK's environment setup script.
- One easy way to see these variables is to run the
- <filename>devtool build</filename> command on the
- recipe and then look in
- <filename>oe-logs/run.do_compile</filename>.
- Towards the top of this file, a list of environment
- variables exists that are being set.
- You can take advantage of these variables within the
- Makefile.
- </para></listitem>
- <listitem><para>
- If the Makefile sets a default for a variable using "=",
- that default overrides the value set in the environment,
- which is usually not desirable.
- For this case, you can either patch the Makefile
- so it sets the default using the "?=" operator, or
- you can alternatively force the value on the
- <filename>make</filename> command line.
- To force the value on the command line, add the
- variable setting to
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- within the recipe.
- Here is an example using <filename>EXTRA_OEMAKE</filename>:
- <literallayout class='monospaced'>
- EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
- </literallayout>
- In the above example, single quotes are used around the
- variable settings as the values are likely to contain
- spaces because required default options are passed to
- the compiler.
- </para></listitem>
- <listitem><para>
- Hardcoding paths inside Makefiles is often problematic
- in a cross-compilation environment.
- This is particularly true because those hardcoded paths
- often point to locations on the build host and thus
- will either be read-only or will introduce
- contamination into the cross-compilation because they
- are specific to the build host rather than the target.
- Patching the Makefile to use prefix variables or other
- path variables is usually the way to handle this
- situation.
- </para></listitem>
- <listitem><para>
- Sometimes a Makefile runs target-specific commands such
- as <filename>ldconfig</filename>.
- For such cases, you might be able to apply patches that
- remove these commands from the Makefile.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-adding-native-tools'>
- <title>Adding Native Tools</title>
-
- <para>
- Often, you need to build additional tools that run on the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>
- as opposed to the target.
- You should indicate this requirement by using one of the
- following methods when you run
- <filename>devtool add</filename>:
- <itemizedlist>
- <listitem><para>
- Specify the name of the recipe such that it ends
- with "-native".
- Specifying the name like this produces a recipe that
- only builds for the build host.
- </para></listitem>
- <listitem><para>
- Specify the "&dash;&dash;also-native" option with the
- <filename>devtool add</filename> command.
- Specifying this option creates a recipe file that still
- builds for the target but also creates a variant with
- a "-native" suffix that builds for the build host.
- </para></listitem>
- </itemizedlist>
- <note>
- If you need to add a tool that is shipped as part of a
- source tree that builds code for the target, you can
- typically accomplish this by building the native and target
- parts separately rather than within the same compilation
- process.
- Realize though that with the "&dash;&dash;also-native"
- option, you can add the tool using just one recipe file.
- </note>
- </para>
- </section>
-
- <section id='sdk-adding-node-js-modules'>
- <title>Adding Node.js Modules</title>
-
- <para>
- You can use the <filename>devtool add</filename> command two
- different ways to add Node.js modules: 1) Through
- <filename>npm</filename> and, 2) from a repository or local
- source.
- </para>
-
- <para>
- Use the following form to add Node.js modules through
- <filename>npm</filename>:
- <literallayout class='monospaced'>
- $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
- </literallayout>
- The name and version parameters are mandatory.
- Lockdown and shrinkwrap files are generated and pointed to by
- the recipe in order to freeze the version that is fetched for
- the dependencies according to the first time.
- This also saves checksums that are verified on future fetches.
- Together, these behaviors ensure the reproducibility and
- integrity of the build.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- You must use quotes around the URL.
- The <filename>devtool add</filename> does not require
- the quotes, but the shell considers ";" as a splitter
- between multiple commands.
- Thus, without the quotes,
- <filename>devtool add</filename> does not receive the
- other parts, which results in several "command not
- found" errors.
- </para></listitem>
- <listitem><para>
- In order to support adding Node.js modules, a
- <filename>nodejs</filename> recipe must be part
- of your SDK.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- As mentioned earlier, you can also add Node.js modules
- directly from a repository or local source tree.
- To add modules this way, use <filename>devtool add</filename>
- in the following form:
- <literallayout class='monospaced'>
- $ devtool add https://github.com/diversario/node-ssdp
- </literallayout>
- In this example, <filename>devtool</filename> fetches the
- specified Git repository, detects the code as Node.js
- code, fetches dependencies using <filename>npm</filename>, and
- sets
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- accordingly.
- </para>
- </section>
- </section>
-
- <section id='sdk-working-with-recipes'>
- <title>Working With Recipes</title>
-
- <para>
- When building a recipe using the
- <filename>devtool build</filename> command, the typical build
- progresses as follows:
- <orderedlist>
- <listitem><para>
- Fetch the source
- </para></listitem>
- <listitem><para>
- Unpack the source
- </para></listitem>
- <listitem><para>
- Configure the source
- </para></listitem>
- <listitem><para>
- Compile the source
- </para></listitem>
- <listitem><para>
- Install the build output
- </para></listitem>
- <listitem><para>
- Package the installed output
- </para></listitem>
- </orderedlist>
- For recipes in the workspace, fetching and unpacking is disabled
- as the source tree has already been prepared and is persistent.
- Each of these build steps is defined as a function (task), usually
- with a "do_" prefix (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>,
- and so forth).
- These functions are typically shell scripts but can instead be
- written in Python.
- </para>
-
- <para>
- If you look at the contents of a recipe, you will see that the
- recipe does not include complete instructions for building the
- software.
- Instead, common functionality is encapsulated in classes inherited
- with the <filename>inherit</filename> directive.
- This technique leaves the recipe to describe just the things that
- are specific to the software being built.
- A
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
- class exists that is implicitly inherited by all recipes and
- provides the functionality that most recipes typically need.
- </para>
-
- <para>
- The remainder of this section presents information useful when
- working with recipes.
- </para>
-
- <section id='sdk-finding-logs-and-work-files'>
- <title>Finding Logs and Work Files</title>
-
- <para>
- After the first run of the <filename>devtool build</filename>
- command, recipes that were previously created using the
- <filename>devtool add</filename> command or whose sources were
- modified using the <filename>devtool modify</filename>
- command contain symbolic links created within the source tree:
- <itemizedlist>
- <listitem><para>
- <filename>oe-logs</filename>:
- This link points to the directory in which log files
- and run scripts for each build step are created.
- </para></listitem>
- <listitem><para>
- <filename>oe-workdir</filename>:
- This link points to the temporary work area for the
- recipe.
- The following locations under
- <filename>oe-workdir</filename> are particularly
- useful:
- <itemizedlist>
- <listitem><para>
- <filename>image/</filename>:
- Contains all of the files installed during
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- stage.
- Within a recipe, this directory is referred
- to by the expression
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
- </para></listitem>
- <listitem><para>
- <filename>sysroot-destdir/</filename>:
- Contains a subset of files installed within
- <filename>do_install</filename> that have
- been put into the shared sysroot.
- For more information, see the
- "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
- section.
- </para></listitem>
- <listitem><para>
- <filename>packages-split/</filename>:
- Contains subdirectories for each package
- produced by the recipe.
- For more information, see the
- "<link linkend='sdk-packaging'>Packaging</link>"
- section.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </itemizedlist>
- You can use these links to get more information on what is
- happening at each build step.
- </para>
- </section>
-
- <section id='sdk-setting-configure-arguments'>
- <title>Setting Configure Arguments</title>
-
- <para>
- If the software your recipe is building uses GNU autoconf,
- then a fixed set of arguments is passed to it to enable
- cross-compilation plus any extras specified by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- set within the recipe.
- If you wish to pass additional options, add them to
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- Other supported build tools have similar variables
- (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
- for CMake,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
- for Scons, and so forth).
- If you need to pass anything on the <filename>make</filename>
- command line, you can use <filename>EXTRA_OEMAKE</filename> or the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- variables to do so.
- </para>
-
- <para>
- You can use the <filename>devtool configure-help</filename> command
- to help you set the arguments listed in the previous paragraph.
- The command determines the exact options being passed, and shows
- them to you along with any custom arguments specified through
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- If applicable, the command also shows you the output of the
- configure script's "&dash;&dash;help" option as a reference.
- </para>
- </section>
-
- <section id='sdk-sharing-files-between-recipes'>
- <title>Sharing Files Between Recipes</title>
-
- <para>
- Recipes often need to use files provided by other recipes on
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
- For example, an application linking to a common library needs
- access to the library itself and its associated headers.
- The way this access is accomplished within the extensible SDK is
- through the sysroot.
- One sysroot exists per "machine" for which the SDK is being
- built.
- In practical terms, this means a sysroot exists for the target
- machine, and a sysroot exists for the build host.
- </para>
-
- <para>
- Recipes should never write files directly into the sysroot.
- Instead, files should be installed into standard locations
- during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task within the
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
- directory.
- A subset of these files automatically goes into the sysroot.
- The reason for this limitation is that almost all files that go
- into the sysroot are cataloged in manifests in order to ensure
- they can be removed later when a recipe is modified or removed.
- Thus, the sysroot is able to remain free from stale files.
- </para>
- </section>
-
- <section id='sdk-packaging'>
- <title>Packaging</title>
-
- <para>
- Packaging is not always particularly relevant within the
- extensible SDK.
- However, if you examine how build output gets into the final image
- on the target device, it is important to understand packaging
- because the contents of the image are expressed in terms of
- packages and not recipes.
- </para>
-
- <para>
- During the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
- task, files installed during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task are split into one main package, which is almost always
- named the same as the recipe, and into several other packages.
- This separation exists because not all of those installed files
- are useful in every image.
- For example, you probably do not need any of the documentation
- installed in a production image.
- Consequently, for each recipe the documentation files are
- separated into a <filename>-doc</filename> package.
- Recipes that package software containing optional modules or
- plugins might undergo additional package splitting as well.
- </para>
-
- <para>
- After building a recipe, you can see where files have gone by
- looking in the <filename>oe-workdir/packages-split</filename>
- directory, which contains a subdirectory for each package.
- Apart from some advanced cases, the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
- variables controls splitting.
- The <filename>PACKAGES</filename> variable lists all of the
- packages to be produced, while the <filename>FILES</filename>
- variable specifies which files to include in each package by
- using an override to specify the package.
- For example, <filename>FILES_${PN}</filename> specifies the
- files to go into the main package (i.e. the main package has
- the same name as the recipe and
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
- evaluates to the recipe name).
- The order of the <filename>PACKAGES</filename> value is
- significant.
- For each installed file, the first package whose
- <filename>FILES</filename> value matches the file is the
- package into which the file goes.
- Defaults exist for both the <filename>PACKAGES</filename> and
- <filename>FILES</filename> variables.
- Consequently, you might find you do not even need to set these
- variables in your recipe unless the software the recipe is
- building installs files into non-standard locations.
- </para>
- </section>
- </section>
-
- <section id='sdk-restoring-the-target-device-to-its-original-state'>
- <title>Restoring the Target Device to its Original State</title>
-
- <para>
- If you use the <filename>devtool deploy-target</filename>
- command to write a recipe's build output to the target, and
- you are working on an existing component of the system, then you
- might find yourself in a situation where you need to restore the
- original files that existed prior to running the
- <filename>devtool deploy-target</filename> command.
- Because the <filename>devtool deploy-target</filename> command
- backs up any files it overwrites, you can use the
- <filename>devtool undeploy-target</filename> command to restore
- those files and remove any other files the recipe deployed.
- Consider the following example:
- <literallayout class='monospaced'>
- $ devtool undeploy-target lighttpd root@192.168.7.2
- </literallayout>
- If you have deployed multiple applications, you can remove them
- all using the "-a" option thus restoring the target device to its
- original state:
- <literallayout class='monospaced'>
- $ devtool undeploy-target -a root@192.168.7.2
- </literallayout>
- Information about files deployed to the target as well as any
- backed up files are stored on the target itself.
- This storage, of course, requires some additional space
- on the target machine.
- <note>
- The <filename>devtool deploy-target</filename> and
- <filename>devtool undeploy-target</filename> commands do not
- currently interact with any package management system on the
- target device (e.g. RPM or OPKG).
- Consequently, you should not intermingle
- <filename>devtool deploy-target</filename> and package
- manager operations on the target device.
- Doing so could result in a conflicting set of files.
- </note>
- </para>
- </section>
-
- <section id='sdk-installing-additional-items-into-the-extensible-sdk'>
- <title>Installing Additional Items Into the Extensible SDK</title>
-
- <para>
- Out of the box the extensible SDK typically only comes with a small
- number of tools and libraries.
- A minimal SDK starts mostly empty and is populated on-demand.
- Sometimes you must explicitly install extra items into the SDK.
- If you need these extra items, you can first search for the items
- using the <filename>devtool search</filename> command.
- For example, suppose you need to link to libGL but you are not sure
- which recipe provides libGL.
- You can use the following command to find out:
- <literallayout class='monospaced'>
- $ devtool search libGL
- mesa A free implementation of the OpenGL API
- </literallayout>
- Once you know the recipe (i.e. <filename>mesa</filename> in this
- example), you can install it:
- <literallayout class='monospaced'>
- $ devtool sdk-install mesa
- </literallayout>
- By default, the <filename>devtool sdk-install</filename> command
- assumes the item is available in pre-built form from your SDK
- provider.
- If the item is not available and it is acceptable to build the item
- from source, you can add the "-s" option as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-install -s mesa
- </literallayout>
- It is important to remember that building the item from source
- takes significantly longer than installing the pre-built artifact.
- Also, if no recipe exists for the item you want to add to the SDK,
- you must instead add the item using the
- <filename>devtool add</filename> command.
- </para>
- </section>
-
- <section id='sdk-applying-updates-to-an-installed-extensible-sdk'>
- <title>Applying Updates to an Installed Extensible SDK</title>
-
- <para>
- If you are working with an installed extensible SDK that gets
- occasionally updated (e.g. a third-party SDK), then you will need
- to manually "pull down" the updates into the installed SDK.
- </para>
-
- <para>
- To update your installed SDK, use <filename>devtool</filename> as
- follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update
- </literallayout>
- The previous command assumes your SDK provider has set the default
- update URL for you through the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable as described in the
- "<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
- section.
- If the SDK provider has not set that default URL, you need to
- specify it yourself in the command as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
- </literallayout>
- <note>
- The URL needs to point specifically to a published SDK and
- not to an SDK installer that you would download and install.
- </note>
- </para>
- </section>
-
- <section id='sdk-creating-a-derivative-sdk-with-additional-components'>
- <title>Creating a Derivative SDK With Additional Components</title>
-
- <para>
- You might need to produce an SDK that contains your own custom
- libraries.
- A good example would be if you were a vendor with customers that
- use your SDK to build their own platform-specific software and
- those customers need an SDK that has custom libraries.
- In such a case, you can produce a derivative SDK based on the
- currently installed SDK fairly easily by following these steps:
- <orderedlist>
- <listitem><para>
- If necessary, install an extensible SDK that
- you want to use as a base for your derivative SDK.
- </para></listitem>
- <listitem><para>
- Source the environment script for the SDK.
- </para></listitem>
- <listitem><para>
- Add the extra libraries or other components you want by
- using the <filename>devtool add</filename> command.
- </para></listitem>
- <listitem><para>
- Run the <filename>devtool build-sdk</filename> command.
- </para></listitem>
- </orderedlist>
- The previous steps take the recipes added to the workspace and
- construct a new SDK installer that contains those recipes and the
- resulting binary artifacts.
- The recipes go into their own separate layer in the constructed
- derivative SDK, which leaves the workspace clean and ready for
- users to add their own recipes.
- </para>
- </section>
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-intro.xml b/documentation/sdk-manual/sdk-intro.xml
deleted file mode 100644
index 9169fe9c05..0000000000
--- a/documentation/sdk-manual/sdk-intro.xml
+++ /dev/null
@@ -1,352 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='sdk-intro'>
-<title>Introduction</title>
-
-<section id='sdk-manual-intro'>
- <title>Introduction</title>
-
- <para>
- Welcome to the Yocto Project Application Development and the
- Extensible Software Development Kit (eSDK) manual.
- This manual provides information that explains how to use both the
- Yocto Project extensible and standard SDKs to develop
- applications and images.
- <note>
- Prior to the 2.0 Release of the Yocto Project, application
- development was primarily accomplished through the use of the
- Application Development Toolkit (ADT) and the availability
- of stand-alone cross-development toolchains and other tools.
- With the 2.1 Release of the Yocto Project, application development
- has transitioned to within a tool-rich extensible SDK and the more
- traditional standard SDK.
- </note>
- </para>
-
- <para>
- All SDKs consist of the following:
- <itemizedlist>
- <listitem><para>
- <emphasis>Cross-Development Toolchain</emphasis>:
- This toolchain contains a compiler, debugger, and various
- miscellaneous tools.
- </para></listitem>
- <listitem><para>
- <emphasis>Libraries, Headers, and Symbols</emphasis>:
- The libraries, headers, and symbols are specific to the image
- (i.e. they match the image).
- </para></listitem>
- <listitem><para>
- <emphasis>Environment Setup Script</emphasis>:
- This <filename>*.sh</filename> file, once run, sets up the
- cross-development environment by defining variables and
- preparing for SDK use.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Additionally, an extensible SDK has tools that allow you to easily add
- new applications and libraries to an image, modify the source of an
- existing component, test changes on the target hardware, and easily
- integrate an application into the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- </para>
-
- <para>
- You can use an SDK to independently develop and test code
- that is destined to run on some target machine.
- SDKs are completely self-contained.
- The binaries are linked against their own copy of
- <filename>libc</filename>, which results in no dependencies
- on the target system.
- To achieve this, the pointer to the dynamic loader is
- configured at install time since that path cannot be dynamically
- altered.
- This is the reason for a wrapper around the
- <filename>populate_sdk</filename> and
- <filename>populate_sdk_ext</filename> archives.
- </para>
-
- <para>
- Another feature for the SDKs is that only one set of cross-compiler
- toolchain binaries are produced for any given architecture.
- This feature takes advantage of the fact that the target hardware can
- be passed to <filename>gcc</filename> as a set of compiler options.
- Those options are set up by the environment script and contained in
- variables such as
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>.
- This reduces the space needed for the tools.
- Understand, however, that every target still needs a sysroot because
- those binaries are target-specific.
- </para>
-
- <para>
- The SDK development environment consists of the following:
- <itemizedlist>
- <listitem><para>
- The self-contained SDK, which is an
- architecture-specific cross-toolchain and
- matching sysroots (target and native) all built by the
- OpenEmbedded build system (e.g. the SDK).
- The toolchain and sysroots are based on a
- <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
- configuration and extensions,
- which allows you to cross-develop on the host machine for the
- target hardware.
- Additionally, the extensible SDK contains the
- <filename>devtool</filename> functionality.
- </para></listitem>
- <listitem><para>
- The Quick EMUlator (QEMU), which lets you simulate
- target hardware.
- QEMU is not literally part of the SDK.
- You must build and include this emulator separately.
- However, QEMU plays an important role in the development
- process that revolves around use of the SDK.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- In summary, the extensible and standard SDK share many features.
- However, the extensible SDK has powerful development tools to help you
- more quickly develop applications.
- Following is a table that summarizes the primary differences between
- the standard and extensible SDK types when considering which to
- build:
- <informaltable frame='none'>
- <tgroup cols='3' align='left' colsep='1' rowsep='1'>
- <colspec colname='c1' colwidth='1*'/>
- <colspec colname='c2' colwidth='1*'/>
- <colspec colname='c3' colwidth='1*'/>
- <thead>
- <row>
- <entry align="left"><emphasis>Feature</emphasis></entry>
- <entry align="left"><emphasis>Standard SDK</emphasis></entry>
- <entry align="left"><emphasis>Extensible SDK</emphasis></entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry align="left">Toolchain</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Debugger</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Size</entry>
- <entry align="left">100+ MBytes</entry>
- <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry>
- </row>
- <row>
- <entry align="left"><filename>devtool</filename></entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Build Images</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Updateable</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Managed Sysroot**</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Installed Packages</entry>
- <entry align="left">No***</entry>
- <entry align="left">Yes****</entry>
- </row>
- <row>
- <entry align="left">Construction</entry>
- <entry align="left">Packages</entry>
- <entry align="left">Shared State</entry>
- </row>
- </tbody>
- </tgroup>
- </informaltable>
- <literallayout class='monospaced'>
- * Extensible SDK contains the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default.
-
- ** Sysroot is managed through the use of <filename>devtool</filename>. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries.
-
- *** You can add runtime package management to the standard SDK but it is not supported by default.
-
- **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install.
- </literallayout>
- </para>
-
- <section id='the-cross-development-toolchain'>
- <title>The Cross-Development Toolchain</title>
-
- <para>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>Cross-Development Toolchain</ulink>
- consists of a cross-compiler, cross-linker, and cross-debugger
- that are used to develop user-space applications for targeted
- hardware.
- Additionally, for an extensible SDK, the toolchain also has
- built-in <filename>devtool</filename> functionality.
- This toolchain is created by running a SDK installer script
- or through a
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>
- that is based on your metadata configuration or extension for
- your targeted device.
- The cross-toolchain works with a matching target sysroot.
- </para>
- </section>
-
- <section id='sysroot'>
- <title>Sysroots</title>
-
- <para>
- The native and target sysroots contain needed headers and libraries
- for generating binaries that run on the target architecture.
- The target sysroot is based on the target root filesystem image
- that is built by the OpenEmbedded build system and uses the same
- metadata configuration used to build the cross-toolchain.
- </para>
- </section>
-
- <section id='the-qemu-emulator'>
- <title>The QEMU Emulator</title>
-
- <para>
- The QEMU emulator allows you to simulate your hardware while
- running your application or image.
- QEMU is not part of the SDK but is made available a number of
- different ways:
- <itemizedlist>
- <listitem><para>
- If you have cloned the <filename>poky</filename> Git
- repository to create a
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
- and you have sourced the environment setup script, QEMU is
- installed and automatically available.
- </para></listitem>
- <listitem><para>
- If you have downloaded a Yocto Project release and unpacked
- it to create a Source Directory and you have sourced the
- environment setup script, QEMU is installed and
- automatically available.
- </para></listitem>
- <listitem><para>
- If you have installed the cross-toolchain tarball and you
- have sourced the toolchain's setup environment script, QEMU
- is also installed and automatically available.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='sdk-development-model'>
- <title>SDK Development Model</title>
-
- <para>
- Fundamentally, the SDK fits into the development process as follows:
- <imagedata fileref="figures/sdk-environment.png" align="center" width="6in" depth="5in" scalefit="100" />
- The SDK is installed on any machine and can be used to develop
- applications, images, and kernels.
- An SDK can even be used by a QA Engineer or Release Engineer.
- The fundamental concept is that the machine that has the SDK installed
- does not have to be associated with the machine that has the
- Yocto Project installed.
- A developer can independently compile and test an object on their
- machine and then, when the object is ready for integration into an
- image, they can simply make it available to the machine that has the
- Yocto Project.
- Once the object is available, the image can be rebuilt using the
- Yocto Project to produce the modified image.
- </para>
-
- <para>
- You just need to follow these general steps:
- <orderedlist>
- <listitem><para>
- <emphasis>Install the SDK for your target hardware:</emphasis>
- For information on how to install the SDK, see the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section.
- </para></listitem>
- <listitem><para>
- <emphasis>Download or Build the Target Image:</emphasis>
- The Yocto Project supports several target architectures
- and has many pre-built kernel images and root filesystem
- images.</para>
-
- <para>If you are going to develop your application on
- hardware, go to the
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- download area and choose a target machine area
- from which to download the kernel image and root filesystem.
- This download area could have several files in it that
- support development using actual hardware.
- For example, the area might contain
- <filename>.hddimg</filename> files that combine the
- kernel image with the filesystem, boot loaders, and
- so forth.
- Be sure to get the files you need for your particular
- development process.</para>
-
- <para>If you are going to develop your application and
- then run and test it using the QEMU emulator, go to the
- <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
- download area.
- From this area, go down into the directory for your
- target architecture (e.g. <filename>qemux86_64</filename>
- for an <trademark class='registered'>Intel</trademark>-based
- 64-bit architecture).
- Download the kernel, root filesystem, and any other files you
- need for your process.
- <note>
- To use the root filesystem in QEMU, you need to extract it.
- See the
- "<link linkend='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>"
- section for information on how to extract the root
- filesystem.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Develop and Test your Application:</emphasis>
- At this point, you have the tools to develop your application.
- If you need to separately install and use the QEMU emulator,
- you can go to
- <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
- to download and learn about the emulator.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
- chapter in the Yocto Project Development Tasks Manual
- for information on using QEMU within the Yocto
- Project.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- The remainder of this manual describes how to use the extensible
- and standard SDKs.
- Information also exists in appendix form that describes how you can
- build, install, and modify an SDK.
- </para>
-</section>
-
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-manual-customization.xsl b/documentation/sdk-manual/sdk-manual-customization.xsl
deleted file mode 100644
index efa8a84bbb..0000000000
--- a/documentation/sdk-manual/sdk-manual-customization.xsl
+++ /dev/null
@@ -1,26 +0,0 @@
-<?xml version='1.0'?>
-<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.w3.org/1999/xhtml" xmlns:fo="http://www.w3.org/1999/XSL/Format" version="1.0">
-
- <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
-
-<!--
- <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
-
- <xsl:import href="http://docbook.sourceforge.net/release/xsl/1.76.1/xhtml/docbook.xsl" />
-
--->
-
- <xsl:include href="../template/permalinks.xsl"/>
- <xsl:include href="../template/section.title.xsl"/>
- <xsl:include href="../template/component.title.xsl"/>
- <xsl:include href="../template/division.title.xsl"/>
- <xsl:include href="../template/formal.object.heading.xsl"/>
-
- <xsl:param name="html.stylesheet" select="'sdk-style.css'" />
- <xsl:param name="chapter.autolabel" select="1" />
- <xsl:param name="appendix.autolabel">A</xsl:param>
- <xsl:param name="section.autolabel" select="1" />
- <xsl:param name="section.label.includes.component.label" select="1" />
- <xsl:param name="generate.id.attributes" select="1" />
-
-</xsl:stylesheet>
diff --git a/documentation/sdk-manual/sdk-manual.xml b/documentation/sdk-manual/sdk-manual.xml
deleted file mode 100755
index 537663dade..0000000000
--- a/documentation/sdk-manual/sdk-manual.xml
+++ /dev/null
@@ -1,158 +0,0 @@
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<book id='sdk-manual' lang='en'
- xmlns:xi="http://www.w3.org/2003/XInclude"
- xmlns="http://docbook.org/ns/docbook"
- >
- <bookinfo>
-
- <mediaobject>
- <imageobject>
- <imagedata fileref='figures/sdk-title.png'
- format='SVG'
- align='left' scalefit='1' width='100%'/>
- </imageobject>
- </mediaobject>
-
- <title>
- Yocto Project Application Development and the Extensible Software Development Kit (eSDK)
- </title>
-
- <authorgroup>
- <author>
- <affiliation>
- <orgname>&ORGNAME;</orgname>
- </affiliation>
- <email>&ORGEMAIL;</email>
- </author>
- </authorgroup>
-
- <revhistory>
- <revision>
- <revnumber>2.1</revnumber>
- <date>April 2016</date>
- <revremark>The initial document released with the Yocto Project 2.1 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.2</revnumber>
- <date>October 2016</date>
- <revremark>Released with the Yocto Project 2.2 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.3</revnumber>
- <date>May 2017</date>
- <revremark>Released with the Yocto Project 2.3 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.4</revnumber>
- <date>October 2017</date>
- <revremark>Released with the Yocto Project 2.4 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.5</revnumber>
- <date>May 2018</date>
- <revremark>Released with the Yocto Project 2.5 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.6</revnumber>
- <date>November 2018</date>
- <revremark>Released with the Yocto Project 2.6 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.7</revnumber>
- <date>May 2019</date>
- <revremark>Released with the Yocto Project 2.7 Release.</revremark>
- </revision>
- <revision>
- <revnumber>3.0</revnumber>
- <date>October 2019</date>
- <revremark>Released with the Yocto Project 3.0 Release.</revremark>
- </revision>
- <revision>
- <revnumber>3.1</revnumber>
- <date>&REL_MONTH_YEAR;</date>
- <revremark>Released with the Yocto Project 3.1 Release.</revremark>
- </revision>
- </revhistory>
-
- <copyright>
- <year>&COPYRIGHT_YEAR;</year>
- <holder>Linux Foundation</holder>
- </copyright>
-
- <legalnotice>
- <para>
- Permission is granted to copy, distribute and/or modify this document under
- the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</ulink> as published by Creative Commons.
- </para>
- <note><title>Manual Notes</title>
- <itemizedlist>
- <listitem><para>
- This version of the
- <emphasis>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</emphasis>
- manual is for the &YOCTO_DOC_VERSION; release of the
- Yocto Project.
- To be sure you have the latest version of the manual
- for this release, go to the
- <ulink url='&YOCTO_DOCS_URL;'>Yocto Project documentation page</ulink>
- and select the manual from that site.
- Manuals from the site are more up-to-date than manuals
- derived from the Yocto Project released TAR files.
- </para></listitem>
- <listitem><para>
- If you located this manual through a web search, the
- version of the manual might not be the one you want
- (e.g. the search might have returned a manual much
- older than the Yocto Project version with which you
- are working).
- You can see all Yocto Project major releases by
- visiting the
- <ulink url='&YOCTO_WIKI_URL;/wiki/Releases'>Releases</ulink>
- page.
- If you need a version of this manual for a different
- Yocto Project release, visit the
- <ulink url='&YOCTO_DOCS_URL;'>Yocto Project documentation page</ulink>
- and select the manual set by using the
- "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE"
- pull-down menus.
- </para></listitem>
- <listitem>
- <para>
- To report any inaccuracies or problems with this
- (or any other Yocto Project) manual, send an email to
- the Yocto Project documentation mailing list at
- <filename>docs@lists.yoctoproject.org</filename> or
- log into the freenode <filename>#yocto</filename> channel.
- </para>
- </listitem>
- </itemizedlist>
- </note>
- </legalnotice>
-
- </bookinfo>
-
- <xi:include href="sdk-intro.xml"/>
-
- <xi:include href="sdk-extensible.xml"/>
-
- <xi:include href="sdk-using.xml"/>
-
- <xi:include href="sdk-working-projects.xml"/>
-
- <xi:include href="sdk-appendix-obtain.xml"/>
-
- <xi:include href="sdk-appendix-customizing.xml"/>
-
- <xi:include href="sdk-appendix-customizing-standard.xml"/>
-
-<!-- <index id='index'>
- <title>Index</title>
- </index>
--->
-
-</book>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-style.css b/documentation/sdk-manual/sdk-style.css
deleted file mode 100644
index 52518964ca..0000000000
--- a/documentation/sdk-manual/sdk-style.css
+++ /dev/null
@@ -1,988 +0,0 @@
-/*
- Generic XHTML / DocBook XHTML CSS Stylesheet.
-
- Browser wrangling and typographic design by
- Oyvind Kolas / pippin@gimp.org
-
- Customised for Poky by
- Matthew Allum / mallum@o-hand.com
-
- Thanks to:
- Liam R. E. Quin
- William Skaggs
- Jakub Steiner
-
- Structure
- ---------
-
- The stylesheet is divided into the following sections:
-
- Positioning
- Margins, paddings, width, font-size, clearing.
- Decorations
- Borders, style
- Colors
- Colors
- Graphics
- Graphical backgrounds
- Nasty IE tweaks
- Workarounds needed to make it work in internet explorer,
- currently makes the stylesheet non validating, but up until
- this point it is validating.
- Mozilla extensions
- Transparency for footer
- Rounded corners on boxes
-
-*/
-
-
- /*************** /
- / Positioning /
-/ ***************/
-
-body {
- font-family: Verdana, Sans, sans-serif;
-
- min-width: 640px;
- width: 80%;
- margin: 0em auto;
- padding: 2em 5em 5em 5em;
- color: #333;
-}
-
-h1,h2,h3,h4,h5,h6,h7 {
- font-family: Arial, Sans;
- color: #00557D;
- clear: both;
-}
-
-h1 {
- font-size: 2em;
- text-align: left;
- padding: 0em 0em 0em 0em;
- margin: 2em 0em 0em 0em;
-}
-
-h2.subtitle {
- margin: 0.10em 0em 3.0em 0em;
- padding: 0em 0em 0em 0em;
- font-size: 1.8em;
- padding-left: 20%;
- font-weight: normal;
- font-style: italic;
-}
-
-h2 {
- margin: 2em 0em 0.66em 0em;
- padding: 0.5em 0em 0em 0em;
- font-size: 1.5em;
- font-weight: bold;
-}
-
-h3.subtitle {
- margin: 0em 0em 1em 0em;
- padding: 0em 0em 0em 0em;
- font-size: 142.14%;
- text-align: right;
-}
-
-h3 {
- margin: 1em 0em 0.5em 0em;
- padding: 1em 0em 0em 0em;
- font-size: 140%;
- font-weight: bold;
-}
-
-h4 {
- margin: 1em 0em 0.5em 0em;
- padding: 1em 0em 0em 0em;
- font-size: 120%;
- font-weight: bold;
-}
-
-h5 {
- margin: 1em 0em 0.5em 0em;
- padding: 1em 0em 0em 0em;
- font-size: 110%;
- font-weight: bold;
-}
-
-h6 {
- margin: 1em 0em 0em 0em;
- padding: 1em 0em 0em 0em;
- font-size: 110%;
- font-weight: bold;
-}
-
-.authorgroup {
- background-color: transparent;
- background-repeat: no-repeat;
- padding-top: 256px;
- background-image: url("figures/sdk-title.png");
- background-position: left top;
- margin-top: -256px;
- padding-right: 50px;
- margin-left: 0px;
- text-align: right;
- width: 740px;
-}
-
-h3.author {
- margin: 0em 0me 0em 0em;
- padding: 0em 0em 0em 0em;
- font-weight: normal;
- font-size: 100%;
- color: #333;
- clear: both;
-}
-
-.author tt.email {
- font-size: 66%;
-}
-
-.titlepage hr {
- width: 0em;
- clear: both;
-}
-
-.revhistory {
- padding-top: 2em;
- clear: both;
-}
-
-.toc,
-.list-of-tables,
-.list-of-examples,
-.list-of-figures {
- padding: 1.33em 0em 2.5em 0em;
- color: #00557D;
-}
-
-.toc p,
-.list-of-tables p,
-.list-of-figures p,
-.list-of-examples p {
- padding: 0em 0em 0em 0em;
- padding: 0em 0em 0.3em;
- margin: 1.5em 0em 0em 0em;
-}
-
-.toc p b,
-.list-of-tables p b,
-.list-of-figures p b,
-.list-of-examples p b{
- font-size: 100.0%;
- font-weight: bold;
-}
-
-.toc dl,
-.list-of-tables dl,
-.list-of-figures dl,
-.list-of-examples dl {
- margin: 0em 0em 0.5em 0em;
- padding: 0em 0em 0em 0em;
-}
-
-.toc dt {
- margin: 0em 0em 0em 0em;
- padding: 0em 0em 0em 0em;
-}
-
-.toc dd {
- margin: 0em 0em 0em 2.6em;
- padding: 0em 0em 0em 0em;
-}
-
-div.glossary dl,
-div.variablelist dl {
-}
-
-.glossary dl dt,
-.variablelist dl dt,
-.variablelist dl dt span.term {
- font-weight: normal;
- width: 20em;
- text-align: right;
-}
-
-.variablelist dl dt {
- margin-top: 0.5em;
-}
-
-.glossary dl dd,
-.variablelist dl dd {
- margin-top: -1em;
- margin-left: 25.5em;
-}
-
-.glossary dd p,
-.variablelist dd p {
- margin-top: 0em;
- margin-bottom: 1em;
-}
-
-
-div.calloutlist table td {
- padding: 0em 0em 0em 0em;
- margin: 0em 0em 0em 0em;
-}
-
-div.calloutlist table td p {
- margin-top: 0em;
- margin-bottom: 1em;
-}
-
-div p.copyright {
- text-align: left;
-}
-
-div.legalnotice p.legalnotice-title {
- margin-bottom: 0em;
-}
-
-p {
- line-height: 1.5em;
- margin-top: 0em;
-
-}
-
-dl {
- padding-top: 0em;
-}
-
-hr {
- border: solid 1px;
-}
-
-
-.mediaobject,
-.mediaobjectco {
- text-align: center;
-}
-
-img {
- border: none;
-}
-
-ul {
- padding: 0em 0em 0em 1.5em;
-}
-
-ul li {
- padding: 0em 0em 0em 0em;
-}
-
-ul li p {
- text-align: left;
-}
-
-table {
- width :100%;
-}
-
-th {
- padding: 0.25em;
- text-align: left;
- font-weight: normal;
- vertical-align: top;
-}
-
-td {
- padding: 0.25em;
- vertical-align: top;
-}
-
-p a[id] {
- margin: 0px;
- padding: 0px;
- display: inline;
- background-image: none;
-}
-
-a {
- text-decoration: underline;
- color: #444;
-}
-
-pre {
- overflow: auto;
-}
-
-a:hover {
- text-decoration: underline;
- /*font-weight: bold;*/
-}
-
-/* This style defines how the permalink character
- appears by itself and when hovered over with
- the mouse. */
-
-[alt='Permalink'] { color: #eee; }
-[alt='Permalink']:hover { color: black; }
-
-
-div.informalfigure,
-div.informalexample,
-div.informaltable,
-div.figure,
-div.table,
-div.example {
- margin: 1em 0em;
- padding: 1em;
- page-break-inside: avoid;
-}
-
-
-div.informalfigure p.title b,
-div.informalexample p.title b,
-div.informaltable p.title b,
-div.figure p.title b,
-div.example p.title b,
-div.table p.title b{
- padding-top: 0em;
- margin-top: 0em;
- font-size: 100%;
- font-weight: normal;
-}
-
-.mediaobject .caption,
-.mediaobject .caption p {
- text-align: center;
- font-size: 80%;
- padding-top: 0.5em;
- padding-bottom: 0.5em;
-}
-
-.epigraph {
- padding-left: 55%;
- margin-bottom: 1em;
-}
-
-.epigraph p {
- text-align: left;
-}
-
-.epigraph .quote {
- font-style: italic;
-}
-.epigraph .attribution {
- font-style: normal;
- text-align: right;
-}
-
-span.application {
- font-style: italic;
-}
-
-.programlisting {
- font-family: monospace;
- font-size: 80%;
- white-space: pre;
- margin: 1.33em 0em;
- padding: 1.33em;
-}
-
-.tip,
-.warning,
-.caution,
-.note {
- margin-top: 1em;
- margin-bottom: 1em;
-
-}
-
-/* force full width of table within div */
-.tip table,
-.warning table,
-.caution table,
-.note table {
- border: none;
- width: 100%;
-}
-
-
-.tip table th,
-.warning table th,
-.caution table th,
-.note table th {
- padding: 0.8em 0.0em 0.0em 0.0em;
- margin : 0em 0em 0em 0em;
-}
-
-.tip p,
-.warning p,
-.caution p,
-.note p {
- margin-top: 0.5em;
- margin-bottom: 0.5em;
- padding-right: 1em;
- text-align: left;
-}
-
-.acronym {
- text-transform: uppercase;
-}
-
-b.keycap,
-.keycap {
- padding: 0.09em 0.3em;
- margin: 0em;
-}
-
-.itemizedlist li {
- clear: none;
-}
-
-.filename {
- font-size: medium;
- font-family: Courier, monospace;
-}
-
-
-div.navheader, div.heading{
- position: absolute;
- left: 0em;
- top: 0em;
- width: 100%;
- background-color: #cdf;
- width: 100%;
-}
-
-div.navfooter, div.footing{
- position: fixed;
- left: 0em;
- bottom: 0em;
- background-color: #eee;
- width: 100%;
-}
-
-
-div.navheader td,
-div.navfooter td {
- font-size: 66%;
-}
-
-div.navheader table th {
- /*font-family: Georgia, Times, serif;*/
- /*font-size: x-large;*/
- font-size: 80%;
-}
-
-div.navheader table {
- border-left: 0em;
- border-right: 0em;
- border-top: 0em;
- width: 100%;
-}
-
-div.navfooter table {
- border-left: 0em;
- border-right: 0em;
- border-bottom: 0em;
- width: 100%;
-}
-
-div.navheader table td a,
-div.navfooter table td a {
- color: #777;
- text-decoration: none;
-}
-
-/* normal text in the footer */
-div.navfooter table td {
- color: black;
-}
-
-div.navheader table td a:visited,
-div.navfooter table td a:visited {
- color: #444;
-}
-
-
-/* links in header and footer */
-div.navheader table td a:hover,
-div.navfooter table td a:hover {
- text-decoration: underline;
- background-color: transparent;
- color: #33a;
-}
-
-div.navheader hr,
-div.navfooter hr {
- display: none;
-}
-
-
-.qandaset tr.question td p {
- margin: 0em 0em 1em 0em;
- padding: 0em 0em 0em 0em;
-}
-
-.qandaset tr.answer td p {
- margin: 0em 0em 1em 0em;
- padding: 0em 0em 0em 0em;
-}
-.answer td {
- padding-bottom: 1.5em;
-}
-
-.emphasis {
- font-weight: bold;
-}
-
-
- /************* /
- / decorations /
-/ *************/
-
-.titlepage {
-}
-
-.part .title {
-}
-
-.subtitle {
- border: none;
-}
-
-/*
-h1 {
- border: none;
-}
-
-h2 {
- border-top: solid 0.2em;
- border-bottom: solid 0.06em;
-}
-
-h3 {
- border-top: 0em;
- border-bottom: solid 0.06em;
-}
-
-h4 {
- border: 0em;
- border-bottom: solid 0.06em;
-}
-
-h5 {
- border: 0em;
-}
-*/
-
-.programlisting {
- border: solid 1px;
-}
-
-div.figure,
-div.table,
-div.informalfigure,
-div.informaltable,
-div.informalexample,
-div.example {
- border: 1px solid;
-}
-
-
-
-.tip,
-.warning,
-.caution,
-.note {
- border: 1px solid;
-}
-
-.tip table th,
-.warning table th,
-.caution table th,
-.note table th {
- border-bottom: 1px solid;
-}
-
-.question td {
- border-top: 1px solid black;
-}
-
-.answer {
-}
-
-
-b.keycap,
-.keycap {
- border: 1px solid;
-}
-
-
-div.navheader, div.heading{
- border-bottom: 1px solid;
-}
-
-
-div.navfooter, div.footing{
- border-top: 1px solid;
-}
-
- /********* /
- / colors /
-/ *********/
-
-body {
- color: #333;
- background: white;
-}
-
-a {
- background: transparent;
-}
-
-a:hover {
- background-color: #dedede;
-}
-
-
-h1,
-h2,
-h3,
-h4,
-h5,
-h6,
-h7,
-h8 {
- background-color: transparent;
-}
-
-hr {
- border-color: #aaa;
-}
-
-
-.tip, .warning, .caution, .note {
- border-color: #fff;
-}
-
-
-.tip table th,
-.warning table th,
-.caution table th,
-.note table th {
- border-bottom-color: #fff;
-}
-
-
-.warning {
- background-color: #f0f0f2;
-}
-
-.caution {
- background-color: #f0f0f2;
-}
-
-.tip {
- background-color: #f0f0f2;
-}
-
-.note {
- background-color: #f0f0f2;
-}
-
-.writernotes {
- color: #ff0000;
-}
-
-.glossary dl dt,
-.variablelist dl dt,
-.variablelist dl dt span.term {
- color: #044;
-}
-
-div.figure,
-div.table,
-div.example,
-div.informalfigure,
-div.informaltable,
-div.informalexample {
- border-color: #aaa;
-}
-
-pre.programlisting {
- color: black;
- background-color: #fff;
- border-color: #aaa;
- border-width: 2px;
-}
-
-.guimenu,
-.guilabel,
-.guimenuitem {
- background-color: #eee;
-}
-
-
-b.keycap,
-.keycap {
- background-color: #eee;
- border-color: #999;
-}
-
-
-div.navheader {
- border-color: black;
-}
-
-
-div.navfooter {
- border-color: black;
-}
-
-
- /*********** /
- / graphics /
-/ ***********/
-
-/*
-body {
- background-image: url("images/body_bg.jpg");
- background-attachment: fixed;
-}
-
-.navheader,
-.note,
-.tip {
- background-image: url("images/note_bg.jpg");
- background-attachment: fixed;
-}
-
-.warning,
-.caution {
- background-image: url("images/warning_bg.jpg");
- background-attachment: fixed;
-}
-
-.figure,
-.informalfigure,
-.example,
-.informalexample,
-.table,
-.informaltable {
- background-image: url("images/figure_bg.jpg");
- background-attachment: fixed;
-}
-
-*/
-h1,
-h2,
-h3,
-h4,
-h5,
-h6,
-h7{
-}
-
-/*
-Example of how to stick an image as part of the title.
-
-div.article .titlepage .title
-{
- background-image: url("figures/white-on-black.png");
- background-position: center;
- background-repeat: repeat-x;
-}
-*/
-
-div.preface .titlepage .title,
-div.colophon .title,
-div.chapter .titlepage .title,
-div.article .titlepage .title
-{
-}
-
-div.section div.section .titlepage .title,
-div.sect2 .titlepage .title {
- background: none;
-}
-
-
-h1.title {
- background-color: transparent;
- background-repeat: no-repeat;
- height: 256px;
- text-indent: -9000px;
- overflow:hidden;
-}
-
-h2.subtitle {
- background-color: transparent;
- text-indent: -9000px;
- overflow:hidden;
- width: 0px;
- display: none;
-}
-
- /*************************************** /
- / pippin.gimp.org specific alterations /
-/ ***************************************/
-
-/*
-div.heading, div.navheader {
- color: #777;
- font-size: 80%;
- padding: 0;
- margin: 0;
- text-align: left;
- position: absolute;
- top: 0px;
- left: 0px;
- width: 100%;
- height: 50px;
- background: url('/gfx/heading_bg.png') transparent;
- background-repeat: repeat-x;
- background-attachment: fixed;
- border: none;
-}
-
-div.heading a {
- color: #444;
-}
-
-div.footing, div.navfooter {
- border: none;
- color: #ddd;
- font-size: 80%;
- text-align:right;
-
- width: 100%;
- padding-top: 10px;
- position: absolute;
- bottom: 0px;
- left: 0px;
-
- background: url('/gfx/footing_bg.png') transparent;
-}
-*/
-
-
-
- /****************** /
- / nasty ie tweaks /
-/ ******************/
-
-/*
-div.heading, div.navheader {
- width:expression(document.body.clientWidth + "px");
-}
-
-div.footing, div.navfooter {
- width:expression(document.body.clientWidth + "px");
- margin-left:expression("-5em");
-}
-body {
- padding:expression("4em 5em 0em 5em");
-}
-*/
-
- /**************************************** /
- / mozilla vendor specific css extensions /
-/ ****************************************/
-/*
-div.navfooter, div.footing{
- -moz-opacity: 0.8em;
-}
-
-div.figure,
-div.table,
-div.informalfigure,
-div.informaltable,
-div.informalexample,
-div.example,
-.tip,
-.warning,
-.caution,
-.note {
- -moz-border-radius: 0.5em;
-}
-
-b.keycap,
-.keycap {
- -moz-border-radius: 0.3em;
-}
-*/
-
-table tr td table tr td {
- display: none;
-}
-
-
-hr {
- display: none;
-}
-
-table {
- border: 0em;
-}
-
- .photo {
- float: right;
- margin-left: 1.5em;
- margin-bottom: 1.5em;
- margin-top: 0em;
- max-width: 17em;
- border: 1px solid gray;
- padding: 3px;
- background: white;
-}
- .seperator {
- padding-top: 2em;
- clear: both;
- }
-
- #validators {
- margin-top: 5em;
- text-align: right;
- color: #777;
- }
- @media print {
- body {
- font-size: 8pt;
- }
- .noprint {
- display: none;
- }
- }
-
-
-.tip,
-.note {
- background: #f0f0f2;
- color: #333;
- padding: 20px;
- margin: 20px;
-}
-
-.tip h3,
-.note h3 {
- padding: 0em;
- margin: 0em;
- font-size: 2em;
- font-weight: bold;
- color: #333;
-}
-
-.tip a,
-.note a {
- color: #333;
- text-decoration: underline;
-}
-
-.footnote {
- font-size: small;
- color: #333;
-}
-
-/* Changes the announcement text */
-.tip h3,
-.warning h3,
-.caution h3,
-.note h3 {
- font-size:large;
- color: #00557D;
-}
diff --git a/documentation/sdk-manual/sdk-using.xml b/documentation/sdk-manual/sdk-using.xml
deleted file mode 100644
index 66b15cd6ce..0000000000
--- a/documentation/sdk-manual/sdk-using.xml
+++ /dev/null
@@ -1,200 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='sdk-using-the-standard-sdk'>
- <title>Using the Standard SDK</title>
-
- <para>
- This chapter describes the standard SDK and how to install it.
- Information includes unique installation and setup aspects for the
- standard SDK.
- <note>
- For a side-by-side comparison of main features supported for a
- standard SDK as compared to an extensible SDK, see the
- "<link linkend='sdk-manual-intro'>Introduction</link>"
- section.
- </note>
- </para>
-
- <para>
- You can use a standard SDK to work on Makefile and Autotools-based
- projects.
- See the
- "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
- chapter for more information.
- </para>
-
- <section id='sdk-standard-sdk-intro'>
- <title>Why use the Standard SDK and What is in It?</title>
-
- <para>
- The Standard SDK provides a cross-development toolchain and
- libraries tailored to the contents of a specific image.
- You would use the Standard SDK if you want a more traditional
- toolchain experience as compared to the extensible SDK, which
- provides an internal build system and the
- <filename>devtool</filename> functionality.
- </para>
-
- <para>
- The installed Standard SDK consists of several files and
- directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, and host and target root filesystems to
- support usage.
- You can see the directory structure in the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section.
- </para>
- </section>
-
- <section id='sdk-installing-the-sdk'>
- <title>Installing the SDK</title>
-
- <para>
- The first thing you need to do is install the SDK on your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
- by running the <filename>*.sh</filename> installation script.
- </para>
-
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, and support files from the appropriate
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
- directory within the Index of Releases.
- Toolchains are available for several 32-bit and 64-bit
- architectures with the <filename>x86_64</filename> directories,
- respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against that image.
- </para>
-
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
-
- i686 or x86_64.
-
- <replaceable>image_type</replaceable> is the image for which the SDK was built:
-
- core-image-minimal or core-image-sato.
-
- <replaceable>arch</replaceable> is a string representing the tuned target architecture:
-
- aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
-
- <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
-
- &DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following SDK installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the
- SDK installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </note>
- </para>
-
- <para>
- The SDK and toolchains are self-contained and by default are
- installed into the <filename>poky_sdk</filename> folder in your
- home directory.
- You can choose to install the extensible SDK in any location when
- you run the installer.
- However, because files need to be written under that directory
- during the normal course of operation, the location you choose
- for installation must be writable for whichever
- users need to use the SDK.
- </para>
-
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 64-bit x86 target architecture.
- The example assumes the SDK installer is located in
- <filename>~/Downloads/</filename> and has execution rights.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- For that case, set up the proper permissions in the directory
- and run the installer again.
- </note>
- <literallayout class='monospaced'>
- $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
- ===============================================================
- Enter target directory for SDK (default: /opt/poky/&DISTRO;):
- You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y
- Extracting SDK........................................ ..............................done
- Setting it up...done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para>
-
- <para>
- Again, reference the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section for more details on the resulting directory structure of
- the installed SDK.
- </para>
- </section>
-
- <section id='sdk-running-the-sdk-environment-setup-script'>
- <title>Running the SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use the SDK.
- This setup script resides in the directory you chose when you
- installed the SDK, which is either the default
- <filename>/opt/poky/&DISTRO;</filename> directory or the directory
- you chose during installation.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of
- their name the tuned target architecture.
- As an example, the following commands set the working directory
- to where the SDK was installed and then source the environment
- setup script.
- In this example, the setup script is for an IA-based
- target machine using i586 tuning:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- When you run the setup script, the same environment variables are
- defined as are when you run the setup script for an extensible SDK.
- See the
- "<link linkend='sdk-running-the-extensible-sdk-environment-setup-script'>Running the Extensible SDK Environment Setup Script</link>"
- section for more information.
- </para>
- </section>
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-working-projects.xml b/documentation/sdk-manual/sdk-working-projects.xml
deleted file mode 100644
index 521271d54c..0000000000
--- a/documentation/sdk-manual/sdk-working-projects.xml
+++ /dev/null
@@ -1,510 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='sdk-working-projects'>
-
- <title>Using the SDK Toolchain Directly</title>
-
- <para>
- You can use the SDK toolchain directly with Makefile and
- Autotools-based projects.
- </para>
-
- <section id='autotools-based-projects'>
- <title>Autotools-Based Projects</title>
-
- <para>
- Once you have a suitable
- <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchain</ulink>
- installed, it is very easy to develop a project using the
- <ulink url='https://en.wikipedia.org/wiki/GNU_Build_System'>GNU Autotools-based</ulink>
- workflow, which is outside of the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- </para>
-
- <para>
- The following figure presents a simple Autotools workflow.
- <imagedata fileref="figures/sdk-autotools-flow.png" width="7in" height="8in" align="center" />
- </para>
-
- <para>
- Follow these steps to create a simple Autotools-based
- "Hello World" project:
- <note>
- For more information on the GNU Autotools workflow,
- see the same example on the
- <ulink url='https://developer.gnome.org/anjuta-build-tutorial/stable/create-autotools.html.en'>GNOME Developer</ulink>
- site.
- </note>
- <orderedlist>
- <listitem><para>
- <emphasis>Create a Working Directory and Populate It:</emphasis>
- Create a clean directory for your project and then make
- that directory your working location.
- <literallayout class='monospaced'>
- $ mkdir $HOME/helloworld
- $ cd $HOME/helloworld
- </literallayout>
- After setting up the directory, populate it with files
- needed for the flow.
- You need a project source file, a file to help with
- configuration, and a file to help create the Makefile,
- and a README file:
- <filename>hello.c</filename>,
- <filename>configure.ac</filename>,
- <filename>Makefile.am</filename>, and
- <filename>README</filename>, respectively.</para>
-
- <para> Use the following command to create an empty README
- file, which is required by GNU Coding Standards:
- <literallayout class='monospaced'>
- $ touch README
- </literallayout>
- Create the remaining three files as follows:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>hello.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include &lt;stdio.h&gt;
-
- main()
- {
- printf("Hello World!\n");
- }
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>configure.ac</filename>:</emphasis>
- <literallayout class='monospaced'>
- AC_INIT(hello,0.1)
- AM_INIT_AUTOMAKE([foreign])
- AC_PROG_CC
- AC_CONFIG_FILES(Makefile)
- AC_OUTPUT
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>Makefile.am</filename>:</emphasis>
- <literallayout class='monospaced'>
- bin_PROGRAMS = hello
- hello_SOURCES = hello.c
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Source the Cross-Toolchain
- Environment Setup File:</emphasis>
- As described earlier in the manual, installing the
- cross-toolchain creates a cross-toolchain
- environment setup script in the directory that the SDK
- was installed.
- Before you can use the tools to develop your project,
- you must source this setup script.
- The script begins with the string "environment-setup"
- and contains the machine architecture, which is
- followed by the string "poky-linux".
- For this example, the command sources a script from the
- default SDK installation directory that uses the
- 32-bit Intel x86 Architecture and the
- &DISTRO_NAME; Yocto Project release:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Create the <filename>configure</filename> Script:</emphasis>
- Use the <filename>autoreconf</filename> command to
- generate the <filename>configure</filename> script.
- <literallayout class='monospaced'>
- $ autoreconf
- </literallayout>
- The <filename>autoreconf</filename> tool takes care
- of running the other Autotools such as
- <filename>aclocal</filename>,
- <filename>autoconf</filename>, and
- <filename>automake</filename>.
- <note>
- If you get errors from
- <filename>configure.ac</filename>, which
- <filename>autoreconf</filename> runs, that indicate
- missing files, you can use the "-i" option, which
- ensures missing auxiliary files are copied to the build
- host.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Cross-Compile the Project:</emphasis>
- This command compiles the project using the
- cross-compiler.
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
- environment variable provides the minimal arguments for
- GNU configure:
- <literallayout class='monospaced'>
- $ ./configure ${CONFIGURE_FLAGS}
- </literallayout>
- For an Autotools-based project, you can use the
- cross-toolchain by just passing the appropriate host
- option to <filename>configure.sh</filename>.
- The host option you use is derived from the name of the
- environment setup script found in the directory in which
- you installed the cross-toolchain.
- For example, the host option for an ARM-based target that
- uses the GNU EABI is
- <filename>armv5te-poky-linux-gnueabi</filename>.
- You will notice that the name of the script is
- <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
- Thus, the following command works to update your project
- and rebuild it using the appropriate cross-toolchain tools:
- <literallayout class='monospaced'>
- $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Make and Install the Project:</emphasis>
- These two commands generate and install the project
- into the destination directory:
- <literallayout class='monospaced'>
- $ make
- $ make install DESTDIR=./tmp
- </literallayout>
- <note>
- To learn about environment variables established
- when you run the cross-toolchain environment setup
- script and how they are used or overridden when
- the Makefile, see the
- "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
- section.
- </note>
- This next command is a simple way to verify the
- installation of your project.
- Running the command prints the architecture on which
- the binary file can run.
- This architecture should be the same architecture that
- the installed cross-toolchain supports.
- <literallayout class='monospaced'>
- $ file ./tmp/usr/local/bin/hello
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Execute Your Project:</emphasis>
- To execute the project, you would need to run it on your
- target hardware.
- If your target hardware happens to be your build host,
- you could run the project as follows:
- <literallayout class='monospaced'>
- $ ./tmp/usr/local/bin/hello
- </literallayout>
- As expected, the project displays the "Hello World!"
- message.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='makefile-based-projects'>
- <title>Makefile-Based Projects</title>
-
- <para>
- Simple Makefile-based projects use and interact with the
- cross-toolchain environment variables established when you run
- the cross-toolchain environment setup script.
- The environment variables are subject to general
- <filename>make</filename> rules.
- </para>
-
- <para>
- This section presents a simple Makefile development flow and
- provides an example that lets you see how you can use
- cross-toolchain environment variables and Makefile variables
- during development.
- <imagedata fileref="figures/sdk-makefile-flow.png" width="6in" height="7in" align="center" />
- </para>
-
- <para>
- The main point of this section is to explain the following three
- cases regarding variable behavior:
- <itemizedlist>
- <listitem><para>
- <emphasis>Case 1 - No Variables Set in the
- <filename>Makefile</filename> Map to Equivalent
- Environment Variables Set in the SDK Setup Script:</emphasis>
- Because matching variables are not specifically set in the
- <filename>Makefile</filename>, the variables retain their
- values based on the environment setup script.
- </para></listitem>
- <listitem><para>
- <emphasis>Case 2 - Variables Are Set in the Makefile that
- Map to Equivalent Environment Variables from the SDK
- Setup Script:</emphasis>
- Specifically setting matching variables in the
- <filename>Makefile</filename> during the build results in
- the environment settings of the variables being
- overwritten.
- In this case, the variables you set in the
- <filename>Makefile</filename> are used.
- </para></listitem>
- <listitem><para>
- <emphasis>Case 3 - Variables Are Set Using the Command Line
- that Map to Equivalent Environment Variables from the
- SDK Setup Script:</emphasis>
- Executing the <filename>Makefile</filename> from the
- command line results in the environment variables being
- overwritten.
- In this case, the command-line content is used.
- </para></listitem>
- </itemizedlist>
- <note>
- Regardless of how you set your variables, if you use
- the "-e" option with <filename>make</filename>, the
- variables from the SDK setup script take precedence:
- <literallayout class='monospaced'>
- $ make -e <replaceable>target</replaceable>
- </literallayout>
- </note>
- </para>
-
- <para>
- The remainder of this section presents a simple Makefile example
- that demonstrates these variable behaviors.
- </para>
-
- <para>
- In a new shell environment variables are not established for the
- SDK until you run the setup script.
- For example, the following commands show a null value for the
- compiler variable (i.e.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>).
- <literallayout class='monospaced'>
- $ echo ${CC}
-
- $
- </literallayout>
- Running the SDK setup script for a 64-bit build host and an
- i586-tuned target architecture for a
- <filename>core-image-sato</filename> image using the current
- &DISTRO; Yocto Project release and then echoing that variable
- shows the value established through the script:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- $ echo ${CC}
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
- </literallayout>
- </para>
-
- <para>
- To illustrate variable use, work through this simple "Hello World!"
- example:
- <orderedlist>
- <listitem><para>
- <emphasis>Create a Working Directory and Populate It:</emphasis>
- Create a clean directory for your project and then make
- that directory your working location.
- <literallayout class='monospaced'>
- $ mkdir $HOME/helloworld
- $ cd $HOME/helloworld
- </literallayout>
- After setting up the directory, populate it with files
- needed for the flow.
- You need a <filename>main.c</filename> file from which you
- call your function, a <filename>module.h</filename> file
- to contain headers, and a <filename>module.c</filename>
- that defines your function.
- </para>
-
- <para>Create the three files as follows:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>main.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include "module.h"
- void sample_func();
- int main()
- {
- sample_func();
- return 0;
- }
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>module.h</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include &lt;stdio.h&gt;
- void sample_func();
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>module.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include "module.h"
- void sample_func()
- {
- printf("Hello World!");
- printf("\n");
- }
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Source the Cross-Toolchain Environment Setup File:</emphasis>
- As described earlier in the manual, installing the
- cross-toolchain creates a cross-toolchain environment setup
- script in the directory that the SDK was installed.
- Before you can use the tools to develop your project,
- you must source this setup script.
- The script begins with the string "environment-setup"
- and contains the machine architecture, which is
- followed by the string "poky-linux".
- For this example, the command sources a script from the
- default SDK installation directory that uses the
- 32-bit Intel x86 Architecture and the
- &DISTRO_NAME; Yocto Project release:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Create the <filename>Makefile</filename>:</emphasis>
- For this example, the Makefile contains two lines that
- can be used to set the <filename>CC</filename> variable.
- One line is identical to the value that is set when you
- run the SDK environment setup script, and the other line
- sets <filename>CC</filename> to "gcc", the default GNU
- compiler on the build host:
- <literallayout class='monospaced'>
- # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
- # CC="gcc"
- all: main.o module.o
- ${CC} main.o module.o -o target_bin
- main.o: main.c module.h
- ${CC} -I . -c main.c
- module.o: module.c module.h
- ${CC} -I . -c module.c
- clean:
- rm -rf *.o
- rm target_bin
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Make the Project:</emphasis>
- Use the <filename>make</filename> command to create the
- binary output file.
- Because variables are commented out in the Makefile,
- the value used for <filename>CC</filename> is the value
- set when the SDK environment setup file was run:
- <literallayout class='monospaced'>
- $ make
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- </literallayout>
- From the results of the previous command, you can see that
- the compiler used was the compiler established through
- the <filename>CC</filename> variable defined in the
- setup script.</para>
-
- <para>You can override the <filename>CC</filename>
- environment variable with the same variable as set from
- the Makefile by uncommenting the line in the Makefile
- and running <filename>make</filename> again.
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile by uncommenting the line that sets CC to "gcc"
- #
- $ make
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- </literallayout>
- As shown in the previous example, the cross-toolchain
- compiler is not used.
- Rather, the default compiler is used.</para>
-
- <para>This next case shows how to override a variable
- by providing the variable as part of the command line.
- Go into the Makefile and re-insert the comment character
- so that running <filename>make</filename> uses
- the established SDK compiler.
- However, when you run <filename>make</filename>, use a
- command-line argument to set <filename>CC</filename>
- to "gcc":
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile to comment out the line setting CC to "gcc"
- #
- $ make
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- $ make clean
- rm -rf *.o
- rm target_bin
- $ make CC="gcc"
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- </literallayout>
- In the previous case, the command-line argument overrides
- the SDK environment variable.</para>
-
- <para>In this last case, edit Makefile again to use the
- "gcc" compiler but then use the "-e" option on the
- <filename>make</filename> command line:
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile to use "gcc"
- #
- $ make
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- $ make clean
- rm -rf *.o
- rm target_bin
- $ make -e
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- </literallayout>
- In the previous case, the "-e" option forces
- <filename>make</filename> to use the SDK environment
- variables regardless of the values in the Makefile.
- </para></listitem>
- <listitem><para>
- <emphasis>Execute Your Project:</emphasis>
- To execute the project (i.e.
- <filename>target_bin</filename>), use the following
- command:
- <literallayout class='monospaced'>
- $ ./target_bin
- Hello World!
- </literallayout>
- <note>
- If you used the cross-toolchain compiler to build
- <filename>target_bin</filename> and your build host
- differs in architecture from that of the target
- machine, you need to run your project on the target
- device.
- </note>
- As expected, the project displays the "Hello World!"
- message.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/using.rst b/documentation/sdk-manual/using.rst
new file mode 100644
index 0000000000..f1ff0c76ca
--- /dev/null
+++ b/documentation/sdk-manual/using.rst
@@ -0,0 +1,147 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+**********************
+Using the Standard SDK
+**********************
+
+This chapter describes the standard SDK and how to install it.
+Information includes unique installation and setup aspects for the
+standard SDK.
+
+.. note::
+
+ For a side-by-side comparison of main features supported for a
+ standard SDK as compared to an extensible SDK, see the
+ ":ref:`sdk-manual/intro:introduction`" section.
+
+You can use a standard SDK to work on Makefile and Autotools-based
+projects. See the
+":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
+for more information.
+
+Why use the Standard SDK and What is in It?
+===========================================
+
+The Standard SDK provides a cross-development toolchain and libraries
+tailored to the contents of a specific image. You would use the Standard
+SDK if you want a more traditional toolchain experience as compared to
+the extensible SDK, which provides an internal build system and the
+``devtool`` functionality.
+
+The installed Standard SDK consists of several files and directories.
+Basically, it contains an SDK environment setup script, some
+configuration files, and host and target root filesystems to support
+usage. You can see the directory structure in the
+":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+section.
+
+Installing the SDK
+==================
+
+The first thing you need to do is install the SDK on your :term:`Build
+Host` by running the ``*.sh`` installation script.
+
+You can download a tarball installer, which includes the pre-built
+toolchain, the ``runqemu`` script, and support files from the
+appropriate :yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within
+the Index of Releases. Toolchains are available for several 32-bit and
+64-bit architectures with the ``x86_64`` directories, respectively. The
+toolchains the Yocto Project provides are based off the
+``core-image-sato`` and ``core-image-minimal`` images and contain
+libraries appropriate for developing against the corresponding image.
+
+The names of the tarball installer scripts are such that a string
+representing the host system appears first in the filename and then is
+immediately followed by a string representing the target architecture::
+
+ poky-glibc-host_system-image_type-arch-toolchain-release_version.sh
+
+ Where:
+ host_system is a string representing your development system:
+
+ i686 or x86_64.
+
+ image_type is the image for which the SDK was built:
+
+ core-image-minimal or core-image-sato.
+
+ arch is a string representing the tuned target architecture:
+
+ aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
+
+ release_version is a string representing the release number of the Yocto Project:
+
+ &DISTRO;, &DISTRO;+snapshot
+
+For example, the following SDK installer is for a 64-bit
+development host system and a i586-tuned target architecture based off
+the SDK for ``core-image-sato`` and using the current DISTRO snapshot::
+
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-DISTRO.sh
+
+.. note::
+
+ As an alternative to downloading an SDK, you can build the SDK
+ installer. For information on building the installer, see the
+ ":ref:`sdk-manual/appendix-obtain:building an sdk installer`"
+ section.
+
+The SDK and toolchains are self-contained and by default are installed
+into the ``poky_sdk`` folder in your home directory. You can choose to
+install the extensible SDK in any location when you run the installer.
+However, because files need to be written under that directory during
+the normal course of operation, the location you choose for installation
+must be writable for whichever users need to use the SDK.
+
+The following command shows how to run the installer given a toolchain
+tarball for a 64-bit x86 development host system and a 64-bit x86 target
+architecture. The example assumes the SDK installer is located in
+``~/Downloads/`` and has execution rights::
+
+ $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+ Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
+ ===============================================================
+ Enter target directory for SDK (default: /opt/poky/&DISTRO;):
+ You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y
+ Extracting SDK........................................ ..............................done
+ Setting it up...done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+
+.. note::
+
+ If you do not have write permissions for the directory into which you
+ are installing the SDK, the installer notifies you and exits. For
+ that case, set up the proper permissions in the directory and run the
+ installer again.
+
+Again, reference the
+":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+section for more details on the resulting directory structure of the installed
+SDK.
+
+Running the SDK Environment Setup Script
+========================================
+
+Once you have the SDK installed, you must run the SDK environment setup
+script before you can actually use the SDK. This setup script resides in
+the directory you chose when you installed the SDK, which is either the
+default ``/opt/poky/&DISTRO;`` directory or the directory you chose during
+installation.
+
+Before running the script, be sure it is the one that matches the
+architecture for which you are developing. Environment setup scripts
+begin with the string "``environment-setup``" and include as part of
+their name the tuned target architecture. As an example, the following
+commands set the working directory to where the SDK was installed and
+then source the environment setup script. In this example, the setup
+script is for an IA-based target machine using i586 tuning::
+
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+
+When you run the
+setup script, the same environment variables are defined as are when you
+run the setup script for an extensible SDK. See the
+":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
+section for more information.
diff --git a/documentation/sdk-manual/working-projects.rst b/documentation/sdk-manual/working-projects.rst
new file mode 100644
index 0000000000..4236bcec24
--- /dev/null
+++ b/documentation/sdk-manual/working-projects.rst
@@ -0,0 +1,403 @@
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+********************************
+Using the SDK Toolchain Directly
+********************************
+
+You can use the SDK toolchain directly with Makefile and Autotools-based
+projects.
+
+Autotools-Based Projects
+========================
+
+Once you have a suitable :ref:`sdk-manual/intro:the cross-development toolchain`
+installed, it is very easy to develop a project using the :wikipedia:`GNU
+Autotools-based <GNU_Build_System>` workflow, which is outside of the
+:term:`OpenEmbedded Build System`.
+
+The following figure presents a simple Autotools workflow.
+
+.. image:: figures/sdk-autotools-flow.png
+ :align: center
+ :width: 70%
+
+Follow these steps to create a simple Autotools-based "Hello World"
+project:
+
+.. note::
+
+ For more information on the GNU Autotools workflow, see the same
+ example on the
+ GNOME Developer
+ site.
+
+#. *Create a Working Directory and Populate It:* Create a clean
+ directory for your project and then make that directory your working
+ location::
+
+ $ mkdir $HOME/helloworld
+ $ cd $HOME/helloworld
+
+ After setting up the directory, populate it with files needed for the flow.
+ You need a project source file, a file to help with configuration,
+ and a file to help create the Makefile, and a README file:
+ ``hello.c``, ``configure.ac``, ``Makefile.am``, and ``README``,
+ respectively.
+
+ Use the following command to create an empty README file, which is
+ required by GNU Coding Standards::
+
+ $ touch README
+
+ Create the remaining
+ three files as follows:
+
+ - ``hello.c``::
+
+ #include <stdio.h>
+
+ main()
+ {
+ printf("Hello World!\n");
+ }
+
+ - ``configure.ac``::
+
+ AC_INIT(hello,0.1)
+ AM_INIT_AUTOMAKE([foreign])
+ AC_PROG_CC
+ AC_CONFIG_FILES(Makefile)
+ AC_OUTPUT
+
+ - ``Makefile.am``::
+
+ bin_PROGRAMS = hello
+ hello_SOURCES = hello.c
+
+#. *Source the Cross-Toolchain Environment Setup File:* As described
+ earlier in the manual, installing the cross-toolchain creates a
+ cross-toolchain environment setup script in the directory that the
+ SDK was installed. Before you can use the tools to develop your
+ project, you must source this setup script. The script begins with
+ the string "environment-setup" and contains the machine architecture,
+ which is followed by the string "poky-linux". For this example, the
+ command sources a script from the default SDK installation directory
+ that uses the 32-bit Intel x86 Architecture and the &DISTRO; Yocto
+ Project release::
+
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+
+ Another example is sourcing the environment setup directly in a Yocto
+ build::
+
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
+
+#. *Create the configure Script:* Use the ``autoreconf`` command to
+ generate the ``configure`` script::
+
+ $ autoreconf
+
+ The ``autoreconf``
+ tool takes care of running the other Autotools such as ``aclocal``,
+ ``autoconf``, and ``automake``.
+
+ .. note::
+
+ If you get errors from ``configure.ac``, which ``autoreconf``
+ runs, that indicate missing files, you can use the "-i" option,
+ which ensures missing auxiliary files are copied to the build
+ host.
+
+#. *Cross-Compile the Project:* This command compiles the project using
+ the cross-compiler. The
+ :term:`CONFIGURE_FLAGS`
+ environment variable provides the minimal arguments for GNU
+ configure::
+
+ $ ./configure ${CONFIGURE_FLAGS}
+
+ For an Autotools-based
+ project, you can use the cross-toolchain by just passing the
+ appropriate host option to ``configure.sh``. The host option you use
+ is derived from the name of the environment setup script found in the
+ directory in which you installed the cross-toolchain. For example,
+ the host option for an ARM-based target that uses the GNU EABI is
+ ``armv5te-poky-linux-gnueabi``. You will notice that the name of the
+ script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the
+ following command works to update your project and rebuild it using
+ the appropriate cross-toolchain tools::
+
+ $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
+
+#. *Make and Install the Project:* These two commands generate and
+ install the project into the destination directory::
+
+ $ make
+ $ make install DESTDIR=./tmp
+
+ .. note::
+
+ To learn about environment variables established when you run the
+ cross-toolchain environment setup script and how they are used or
+ overridden by the Makefile, see the
+ :ref:`sdk-manual/working-projects:makefile-based projects` section.
+
+ This next command is a simple way to verify the installation of your
+ project. Running the command prints the architecture on which the
+ binary file can run. This architecture should be the same
+ architecture that the installed cross-toolchain supports::
+
+ $ file ./tmp/usr/local/bin/hello
+
+#. *Execute Your Project:* To execute the project, you would need to run
+ it on your target hardware. If your target hardware happens to be
+ your build host, you could run the project as follows::
+
+ $ ./tmp/usr/local/bin/hello
+
+ As expected, the project displays the "Hello World!" message.
+
+Makefile-Based Projects
+=======================
+
+Simple Makefile-based projects use and interact with the cross-toolchain
+environment variables established when you run the cross-toolchain
+environment setup script. The environment variables are subject to
+general ``make`` rules.
+
+This section presents a simple Makefile development flow and provides an
+example that lets you see how you can use cross-toolchain environment
+variables and Makefile variables during development.
+
+.. image:: figures/sdk-makefile-flow.png
+ :align: center
+ :width: 70%
+
+The main point of this section is to explain the following three cases
+regarding variable behavior:
+
+- *Case 1 --- No Variables Set in the Makefile Map to Equivalent
+ Environment Variables Set in the SDK Setup Script:* Because matching
+ variables are not specifically set in the ``Makefile``, the variables
+ retain their values based on the environment setup script.
+
+- *Case 2 --- Variables Are Set in the Makefile that Map to Equivalent
+ Environment Variables from the SDK Setup Script:* Specifically
+ setting matching variables in the ``Makefile`` during the build
+ results in the environment settings of the variables being
+ overwritten. In this case, the variables you set in the ``Makefile``
+ are used.
+
+- *Case 3 --- Variables Are Set Using the Command Line that Map to
+ Equivalent Environment Variables from the SDK Setup Script:*
+ Executing the ``Makefile`` from the command line results in the
+ environment variables being overwritten. In this case, the
+ command-line content is used.
+
+.. note::
+
+ Regardless of how you set your variables, if you use the "-e" option
+ with ``make``, the variables from the SDK setup script take precedence::
+
+ $ make -e target
+
+
+The remainder of this section presents a simple Makefile example that
+demonstrates these variable behaviors.
+
+In a new shell environment variables are not established for the SDK
+until you run the setup script. For example, the following commands show
+a null value for the compiler variable (i.e.
+:term:`CC`)::
+
+ $ echo ${CC}
+
+ $
+
+Running the
+SDK setup script for a 64-bit build host and an i586-tuned target
+architecture for a ``core-image-sato`` image using the current &DISTRO;
+Yocto Project release and then echoing that variable shows the value
+established through the script::
+
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ $ echo ${CC}
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
+
+To illustrate variable use, work through this simple "Hello World!"
+example:
+
+#. *Create a Working Directory and Populate It:* Create a clean
+ directory for your project and then make that directory your working
+ location::
+
+ $ mkdir $HOME/helloworld
+ $ cd $HOME/helloworld
+
+ After
+ setting up the directory, populate it with files needed for the flow.
+ You need a ``main.c`` file from which you call your function, a
+ ``module.h`` file to contain headers, and a ``module.c`` that defines
+ your function.
+
+ Create the three files as follows:
+
+ - ``main.c``::
+
+ #include "module.h"
+ void sample_func();
+ int main()
+ {
+ sample_func();
+ return 0;
+ }
+
+ - ``module.h``::
+
+ #include <stdio.h>
+ void sample_func();
+
+ - ``module.c``::
+
+ #include "module.h"
+ void sample_func()
+ {
+ printf("Hello World!");
+ printf("\n");
+ }
+
+#. *Source the Cross-Toolchain Environment Setup File:* As described
+ earlier in the manual, installing the cross-toolchain creates a
+ cross-toolchain environment setup script in the directory that the
+ SDK was installed. Before you can use the tools to develop your
+ project, you must source this setup script. The script begins with
+ the string "environment-setup" and contains the machine architecture,
+ which is followed by the string "poky-linux". For this example, the
+ command sources a script from the default SDK installation directory
+ that uses the 32-bit Intel x86 Architecture and the &DISTRO_NAME; Yocto
+ Project release::
+
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+
+ Another example is sourcing the environment setup directly in a Yocto
+ build::
+
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
+
+#. *Create the Makefile:* For this example, the Makefile contains
+ two lines that can be used to set the :term:`CC` variable. One line is
+ identical to the value that is set when you run the SDK environment
+ setup script, and the other line sets :term:`CC` to "gcc", the default
+ GNU compiler on the build host::
+
+ # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
+ # CC="gcc"
+ all: main.o module.o
+ ${CC} main.o module.o -o target_bin
+ main.o: main.c module.h
+ ${CC} -I . -c main.c
+ module.o: module.c module.h
+ ${CC} -I . -c module.c
+ clean:
+ rm -rf *.o
+ rm target_bin
+
+#. *Make the Project:* Use the ``make`` command to create the binary
+ output file. Because variables are commented out in the Makefile, the
+ value used for :term:`CC` is the value set when the SDK environment setup
+ file was run::
+
+ $ make
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
+
+ From the results of the previous command, you can see that
+ the compiler used was the compiler established through the :term:`CC`
+ variable defined in the setup script.
+
+ You can override the :term:`CC` environment variable with the same
+ variable as set from the Makefile by uncommenting the line in the
+ Makefile and running ``make`` again::
+
+ $ make clean
+ rm -rf *.o
+ rm target_bin
+ #
+ # Edit the Makefile by uncommenting the line that sets CC to "gcc"
+ #
+ $ make
+ gcc -I . -c main.c
+ gcc -I . -c module.c
+ gcc main.o module.o -o target_bin
+
+ As shown in the previous example, the
+ cross-toolchain compiler is not used. Rather, the default compiler is
+ used.
+
+ This next case shows how to override a variable by providing the
+ variable as part of the command line. Go into the Makefile and
+ re-insert the comment character so that running ``make`` uses the
+ established SDK compiler. However, when you run ``make``, use a
+ command-line argument to set :term:`CC` to "gcc"::
+
+ $ make clean
+ rm -rf *.o
+ rm target_bin
+ #
+ # Edit the Makefile to comment out the line setting CC to "gcc"
+ #
+ $ make
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
+ $ make clean
+ rm -rf *.o
+ rm target_bin
+ $ make CC="gcc"
+ gcc -I . -c main.c
+ gcc -I . -c module.c
+ gcc main.o module.o -o target_bin
+
+ In the previous case, the command-line argument overrides the SDK
+ environment variable.
+
+ In this last case, edit Makefile again to use the "gcc" compiler but
+ then use the "-e" option on the ``make`` command line::
+
+ $ make clean
+ rm -rf *.o
+ rm target_bin
+ #
+ # Edit the Makefile to use "gcc"
+ #
+ $ make
+ gcc -I . -c main.c
+ gcc -I . -c module.c
+ gcc main.o module.o -o target_bin
+ $ make clean
+ rm -rf *.o
+ rm target_bin
+ $ make -e
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
+
+ In the previous case, the "-e" option forces ``make`` to
+ use the SDK environment variables regardless of the values in the
+ Makefile.
+
+#. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
+ use the following command::
+
+ $ ./target_bin
+ Hello World!
+
+ .. note::
+
+ If you used the cross-toolchain compiler to build
+ target_bin
+ and your build host differs in architecture from that of the
+ target machine, you need to run your project on the target device.
+
+ As expected, the project displays the "Hello World!" message.