blob: 028a19c2f28464101584e0c3dc473f362f1601bd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
From 40c879456d0f55bb8cccd8f6a53cb7813c0316ec Mon Sep 17 00:00:00 2001
From: David Francis <David.Francis@amd.com>
Date: Thu, 19 Jul 2018 15:48:24 -0400
Subject: [PATCH 5044/5725] drm/amd/display: Destroy aux_engines only once
[Why]
In the dce112 function to destroy the resource pool, engines
(the aux engines) is destroyed twice. This has no ill effects
but is a tad redundant.
[How]
Remove the redundant call
Signed-off-by: David Francis <David.Francis@amd.com>
Reviewed-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
---
drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
index 84a05ff..2881293 100644
--- a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
+++ b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
@@ -677,9 +677,6 @@ static void destruct(struct dce110_resource_pool *pool)
pool->base.timing_generators[i] = NULL;
}
- if (pool->base.engines[i] != NULL)
- dce110_engine_destroy(&pool->base.engines[i]);
-
}
for (i = 0; i < pool->base.stream_enc_count; i++) {
--
2.7.4
|