From 40c879456d0f55bb8cccd8f6a53cb7813c0316ec Mon Sep 17 00:00:00 2001 From: David Francis Date: Thu, 19 Jul 2018 15:48:24 -0400 Subject: [PATCH 5044/5725] drm/amd/display: Destroy aux_engines only once [Why] In the dce112 function to destroy the resource pool, engines (the aux engines) is destroyed twice. This has no ill effects but is a tad redundant. [How] Remove the redundant call Signed-off-by: David Francis Reviewed-by: Bhawanpreet Lakha Signed-off-by: Alex Deucher --- drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c index 84a05ff..2881293 100644 --- a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c +++ b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c @@ -677,9 +677,6 @@ static void destruct(struct dce110_resource_pool *pool) pool->base.timing_generators[i] = NULL; } - if (pool->base.engines[i] != NULL) - dce110_engine_destroy(&pool->base.engines[i]); - } for (i = 0; i < pool->base.stream_enc_count; i++) { -- 2.7.4