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-rw-r--r--meta-amd-bsp/recipes-kernel/linux/linux-yocto-4.19.8/4626-drm-amd-display-re-enable-wait-in-pipelock-but-add-t.patch50
1 files changed, 50 insertions, 0 deletions
diff --git a/meta-amd-bsp/recipes-kernel/linux/linux-yocto-4.19.8/4626-drm-amd-display-re-enable-wait-in-pipelock-but-add-t.patch b/meta-amd-bsp/recipes-kernel/linux/linux-yocto-4.19.8/4626-drm-amd-display-re-enable-wait-in-pipelock-but-add-t.patch
new file mode 100644
index 00000000..04814a9e
--- /dev/null
+++ b/meta-amd-bsp/recipes-kernel/linux/linux-yocto-4.19.8/4626-drm-amd-display-re-enable-wait-in-pipelock-but-add-t.patch
@@ -0,0 +1,50 @@
+From d3dfff4a56eab00907d27cec27f84ce2a472ee07 Mon Sep 17 00:00:00 2001
+From: Alex Deucher <alexander.deucher@amd.com>
+Date: Fri, 15 Nov 2019 10:02:44 -0500
+Subject: [PATCH 4626/4736] drm/amd/display: re-enable wait in pipelock, but
+ add timeout
+
+Removing this causes hangs in some games, so re-add it, but add
+a timeout so we don't hang while switching flip types.
+
+Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
+Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
+Reviewed-by: Harry Wentland <harry.wentland@amd.com>
+Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
+---
+ .../drm/amd/display/dc/dcn20/dcn20_hwseq.c | 19 +++++++++++++++++++
+ 1 file changed, 19 insertions(+)
+
+diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+index 868099fbe8ba..fa1ecff747a1 100644
+--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
++++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+@@ -1032,6 +1032,25 @@ void dcn20_pipe_control_lock(
+ if (pipe->plane_state != NULL)
+ flip_immediate = pipe->plane_state->flip_immediate;
+
++ if (flip_immediate && lock) {
++ const int TIMEOUT_FOR_FLIP_PENDING = 100000;
++ int i;
++
++ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
++ if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
++ break;
++ udelay(1);
++ }
++
++ if (pipe->bottom_pipe != NULL) {
++ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
++ if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
++ break;
++ udelay(1);
++ }
++ }
++ }
++
+ /* In flip immediate and pipe splitting case, we need to use GSL
+ * for synchronization. Only do setup on locking and on flip type change.
+ */
+--
+2.17.1
+