Age | Commit message (Collapse) | Author |
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commit 1cb9e2ef66d53b020842b18762e30d0eb4384de8 upstream.
We have a lurking bug where Fragment Shader Helper Invocations can't load
from memory. But this is actually required in OpenGL and is causing random
hangs or failures in random shaders.
It is unknown how widespread this issue is, but shaders hitting this can
end up with infinite loops.
We enable those only on all Kepler and newer GPUs where we use our own
Firmware.
Nvidia's firmware provides a way to set a kernelspace controlled list of
mmio registers in the gr space from push buffers via MME macros.
v2: drop code for gm200 and newer.
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: David Airlie <airlied@gmail.com>
Cc: nouveau@lists.freedesktop.org
Cc: stable@vger.kernel.org # 4.19+
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230622152017.2512101-1-kherbst@redhat.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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There are differences on GM200 and newer too, but we can't fix them there
as they come from firmware packages.
A request has been made to NVIDIA to release updated firmware.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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The algorithm for GM200 and newer matches RM for all the boards I have, but
I don't have enough data to try and figure something out for earlier boards,
so these will still write zeroes to the table as we did before.
The code in NVGPU isn't helpful here, it appears to handle specific cases.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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I haven't yet been able to find a fully programatic way of calculating the
same mapping as NVIDIA for GF100-GF119, so the algorithm partially depends
on data tables for specific configurations.
I couldn't find traces for every possibility, so the algorithm will switch
to a mapping similar to what GK104-GM10x use if it encounters one. We did
the wrong thing before anyway, so shouldn't matter too much.
The algorithm used in the GK104 implementation was ported from NVGPU.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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The namespace of NVKM is being changed to nvkm_ instead of nouveau_,
which will be used for the DRM part of the driver. This is being
done in order to make it very clear as to what part of the driver a
given symbol belongs to, and as a minor step towards splitting the
DRM driver out to be able to stand on its own (for virt).
Because there's already a large amount of churn here anyway, this is
as good a time as any to also switch to NVIDIA's device and chipset
naming to ease collaboration with them.
A comparison of objdump disassemblies proves no code changes.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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