summaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/vc4/vc4_drv.h
AgeCommit message (Expand)Author
2016-10-31drm/vc4: Fix races when the CS reads from render targets.Eric Anholt
2016-08-19drm/vc4: Fix overflow mem unreferencing when the binner runs dry.Eric Anholt
2016-07-16Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into d...Dave Airlie
2016-07-15drm/vc4: Add support for branching in shader validation.Eric Anholt
2016-07-15Merge tag 'drm-vc4-next-2016-07-12' of https://github.com/anholt/linux into d...Dave Airlie
2016-07-11drm/vc4: Implement precise vblank timestamping.Mario Kleiner
2016-06-02drm/atomic: Add drm_atomic_crtc_state_for_each_plane_stateDaniel Vetter
2016-04-14drm/vc4: Add DPI driverEric Anholt
2016-03-13drm/vc4: improve throughput by pipelining binning and rendering jobsVarad Gautam
2016-03-14Merge drm-fixes into drm-next.Dave Airlie
2016-02-16drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt
2016-02-16drm/vc4: Enable runtime PM.Eric Anholt
2016-02-16drm/vc4: Fix spurious GPU resets due to BO reuse.Eric Anholt
2016-02-16drm/vc4: Add support for scaling of display planes.Eric Anholt
2016-02-16drm/vc4: Make the CRTCs cooperate on allocating display lists.Eric Anholt
2016-02-08drm/vc4: Nuke preclose hookDaniel Vetter
2015-12-07drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt
2015-12-07drm/vc4: Add support for async pageflips.Eric Anholt
2015-12-07drm/vc4: Add support for drawing 3D frames.Eric Anholt
2015-12-07drm/vc4: Bind and initialize the V3D engine.Eric Anholt
2015-12-07drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt
2015-12-07drm/vc4: Add create and map BO ioctls.Eric Anholt
2015-12-07drm/vc4: Add a BO cache.Eric Anholt
2015-10-22Merge tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux into dr...Dave Airlie
2015-10-21drm/vc4: Use the fbdev_cma helpersDerek Foreman
2015-10-21drm/vc4: Add KMS support for Raspberry Pi.Eric Anholt