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-rw-r--r--documentation/sdk-manual/appendix-customizing-standard.rst (renamed from documentation/sdk-manual/sdk-appendix-customizing-standard.rst)8
-rw-r--r--documentation/sdk-manual/appendix-customizing.rst (renamed from documentation/sdk-manual/sdk-appendix-customizing.rst)191
-rw-r--r--documentation/sdk-manual/appendix-obtain.rst (renamed from documentation/sdk-manual/sdk-appendix-obtain.rst)221
-rw-r--r--documentation/sdk-manual/extensible.rst (renamed from documentation/sdk-manual/sdk-extensible.rst)920
-rw-r--r--documentation/sdk-manual/history.rst40
-rw-r--r--documentation/sdk-manual/index.rst (renamed from documentation/sdk-manual/sdk-manual.rst)17
-rw-r--r--documentation/sdk-manual/intro.rst (renamed from documentation/sdk-manual/sdk-intro.rst)121
-rw-r--r--documentation/sdk-manual/sdk-appendix-customizing-standard.xml59
-rw-r--r--documentation/sdk-manual/sdk-appendix-customizing.xml515
-rw-r--r--documentation/sdk-manual/sdk-appendix-obtain.xml444
-rw-r--r--documentation/sdk-manual/sdk-extensible.xml1847
-rw-r--r--documentation/sdk-manual/sdk-intro.xml353
-rw-r--r--documentation/sdk-manual/sdk-manual-customization.xsl28
-rwxr-xr-xdocumentation/sdk-manual/sdk-manual.xml159
-rw-r--r--documentation/sdk-manual/sdk-style.css991
-rw-r--r--documentation/sdk-manual/sdk-using.xml201
-rw-r--r--documentation/sdk-manual/sdk-working-projects.xml511
-rw-r--r--documentation/sdk-manual/using.rst (renamed from documentation/sdk-manual/sdk-using.rst)86
-rw-r--r--documentation/sdk-manual/working-projects.rst (renamed from documentation/sdk-manual/sdk-working-projects.rst)176
19 files changed, 939 insertions, 5949 deletions
diff --git a/documentation/sdk-manual/sdk-appendix-customizing-standard.rst b/documentation/sdk-manual/appendix-customizing-standard.rst
index f6f2b6640f..c619c15e46 100644
--- a/documentation/sdk-manual/sdk-appendix-customizing-standard.rst
+++ b/documentation/sdk-manual/appendix-customizing-standard.rst
@@ -1,4 +1,4 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
****************************
Customizing the Standard SDK
@@ -17,10 +17,10 @@ and
variables control the set of packages adding to the SDK.
If you want to add individual packages to the toolchain that runs on the
-host, simply add those packages to the ``TOOLCHAIN_HOST_TASK`` variable.
+host, simply add those packages to the :term:`TOOLCHAIN_HOST_TASK` variable.
Similarly, if you want to add packages to the default set that is part
of the toolchain that runs on the target, add the packages to the
-``TOOLCHAIN_TARGET_TASK`` variable.
+:term:`TOOLCHAIN_TARGET_TASK` variable.
Adding API Documentation to the Standard SDK
============================================
@@ -29,6 +29,6 @@ You can include API documentation as well as any other documentation
provided by recipes with the standard SDK by adding "api-documentation"
to the
:term:`DISTRO_FEATURES`
-variable: DISTRO_FEATURES_append = " api-documentation" Setting this
+variable: DISTRO_FEATURES:append = " api-documentation" Setting this
variable as shown here causes the OpenEmbedded build system to build the
documentation and then include it in the standard SDK.
diff --git a/documentation/sdk-manual/sdk-appendix-customizing.rst b/documentation/sdk-manual/appendix-customizing.rst
index 7743e3c004..61091d83ba 100644
--- a/documentation/sdk-manual/sdk-appendix-customizing.rst
+++ b/documentation/sdk-manual/appendix-customizing.rst
@@ -1,11 +1,17 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
-******************************
-Customizing the Extensible SDK
-******************************
+***************************************************
+Customizing the Extensible SDK standalone installer
+***************************************************
This appendix describes customizations you can apply to the extensible
-SDK.
+SDK when using in the standalone installer version.
+
+.. note::
+
+ It is also possible to use the Extensible SDK functionality directly in a
+ Yocto build, avoiding separate installer artefacts. Please refer to
+ ":ref:`sdk-manual/extensible:Installing the Extensible SDK`"
Configuring the Extensible SDK
==============================
@@ -21,7 +27,7 @@ build system applies them against ``local.conf`` and ``auto.conf``:
specific to the :term:`Build Host`.
- Variables listed in
- :term:`SDK_LOCAL_CONF_BLACKLIST`
+ :term:`ESDK_LOCALCONF_REMOVE`
are excluded. These variables are not allowed through from the
OpenEmbedded build system configuration into the extensible SDK
configuration. Typically, these variables are specific to the machine
@@ -29,23 +35,21 @@ build system applies them against ``local.conf`` and ``auto.conf``:
of the extensible SDK configuration.
For a list of the variables excluded by default, see the
- :term:`SDK_LOCAL_CONF_BLACKLIST`
+ :term:`ESDK_LOCALCONF_REMOVE`
in the glossary of the Yocto Project Reference Manual.
- Variables listed in
- :term:`SDK_LOCAL_CONF_WHITELIST`
+ :term:`ESDK_LOCALCONF_ALLOW`
are included. Including a variable in the value of
- ``SDK_LOCAL_CONF_WHITELIST`` overrides either of the previous two
+ :term:`ESDK_LOCALCONF_ALLOW` overrides either of the previous two
filters. The default value is blank.
-- Classes inherited globally with
- :term:`INHERIT` that are listed in
- :term:`SDK_INHERIT_BLACKLIST`
- are disabled. Using ``SDK_INHERIT_BLACKLIST`` to disable these
- classes is the typical method to disable classes that are problematic
- or unnecessary in the SDK context. The default value blacklists the
- :ref:`buildhistory <ref-classes-buildhistory>`
- and :ref:`icecc <ref-classes-icecc>` classes.
+- Classes inherited globally with :term:`INHERIT` that are listed in
+ :term:`ESDK_CLASS_INHERIT_DISABLE` are disabled. Using
+ :term:`ESDK_CLASS_INHERIT_DISABLE` to disable these classes is the typical
+ method to disable classes that are problematic or unnecessary in the SDK
+ context. The default value disables the
+ :ref:`ref-classes-buildhistory` and :ref:`ref-classes-icecc` classes.
Additionally, the contents of ``conf/sdk-extra.conf``, when present, are
appended to the end of ``conf/local.conf`` within the produced SDK,
@@ -57,29 +61,24 @@ Adjusting the Extensible SDK to Suit Your Build Host's Setup
============================================================
In most cases, the extensible SDK defaults should work with your :term:`Build
-Host`'s setup.
-However, some cases exist for which you might consider making
+Host`'s setup. However, there are cases when you might consider making
adjustments:
- If your SDK configuration inherits additional classes using the
:term:`INHERIT` variable and you
do not need or want those classes enabled in the SDK, you can
- blacklist them by adding them to the
- :term:`SDK_INHERIT_BLACKLIST`
- variable as described in the fourth bullet of the previous section.
+ disable them by adding them to the :term:`ESDK_CLASS_INHERIT_DISABLE`
+ variable as described in the previous section.
.. note::
- The default value of
- SDK_INHERIT_BLACKLIST
+ The default value of :term:`ESDK_CLASS_INHERIT_DISABLE`
is set using the "?=" operator. Consequently, you will need to
either define the entire list by using the "=" operator, or you
- will need to append a value using either "_append" or the "+="
- operator. You can learn more about these operators in the "
- Basic Syntax
- " section of the BitBake User Manual.
-
- .
+ will need to append a value using either ":append" or the "+="
+ operator. You can learn more about these operators in the
+ ":ref:`bitbake-user-manual/bitbake-user-manual-metadata:basic syntax`"
+ section of the BitBake User Manual.
- If you have classes or recipes that add additional tasks to the
standard build flow (i.e. the tasks execute as the recipe builds as
@@ -87,7 +86,7 @@ adjustments:
following:
- After ensuring the tasks are :ref:`shared
- state <overview-manual/overview-manual-concepts:shared state cache>` tasks (i.e. the
+ state <overview-manual/concepts:shared state cache>` tasks (i.e. the
output of the task is saved to and can be restored from the shared
state cache) or ensuring the tasks are able to be produced quickly
from a task that is a shared state task, add the task name to the
@@ -96,22 +95,20 @@ adjustments:
- Disable the tasks if they are added by a class and you do not need
the functionality the class provides in the extensible SDK. To
- disable the tasks, add the class to the ``SDK_INHERIT_BLACKLIST``
+ disable the tasks, add the class to the :term:`ESDK_CLASS_INHERIT_DISABLE`
variable as described in the previous section.
- Generally, you want to have a shared state mirror set up so users of
the SDK can add additional items to the SDK after installation
- without needing to build the items from source. See the "`Providing
- Additional Installable Extensible SDK
- Content <#sdk-providing-additional-installable-extensible-sdk-content>`__"
+ without needing to build the items from source. See the
+ ":ref:`sdk-manual/appendix-customizing:providing additional installable extensible sdk content`"
section for information.
- If you want users of the SDK to be able to easily update the SDK, you
need to set the
:term:`SDK_UPDATE_URL`
- variable. For more information, see the "`Providing Updates to the
- Extensible SDK After
- Installation <#sdk-providing-updates-to-the-extensible-sdk-after-installation>`__"
+ variable. For more information, see the
+ ":ref:`sdk-manual/appendix-customizing:providing updates to the extensible sdk after installation`"
section.
- If you have adjusted the list of files and directories that appear in
@@ -131,41 +128,38 @@ adjustments:
.. note::
You must also reflect this change in the value used for the
- COREBASE_FILES
- variable as previously described.
+ :term:`COREBASE_FILES` variable as previously described.
Changing the Extensible SDK Installer Title
===========================================
You can change the displayed title for the SDK installer by setting the
:term:`SDK_TITLE` variable and then
-rebuilding the the SDK installer. For information on how to build an SDK
-installer, see the "`Building an SDK
-Installer <#sdk-building-an-sdk-installer>`__" section.
+rebuilding the SDK installer. For information on how to build an SDK
+installer, see the ":ref:`sdk-manual/appendix-obtain:building an sdk installer`"
+section.
By default, this title is derived from
:term:`DISTRO_NAME` when it is
-set. If the ``DISTRO_NAME`` variable is not set, the title is derived
+set. If the :term:`DISTRO_NAME` variable is not set, the title is derived
from the :term:`DISTRO` variable.
The
:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
-class defines the default value of the ``SDK_TITLE`` variable as
-follows:
-::
+class defines the default value of the :term:`SDK_TITLE` variable as
+follows::
SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
-While several ways exist to change this variable, an efficient method is
+While there are several ways of changing this variable, an efficient method is
to set the variable in your distribution's configuration file. Doing so
creates an SDK installer title that applies across your distribution. As
an example, assume you have your own layer for your distribution named
"meta-mydistro" and you are using the same type of file hierarchy as
does the default "poky" distribution. If so, you could update the
-``SDK_TITLE`` variable in the
+:term:`SDK_TITLE` variable in the
``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
-form:
-::
+form::
SDK_TITLE = "your_title"
@@ -178,27 +172,24 @@ perform additional steps. These steps make it possible for anyone using
the installed SDKs to update the installed SDKs by using the
``devtool sdk-update`` command:
-1. Create a directory that can be shared over HTTP or HTTPS. You can do
- this by setting up a web server such as an `Apache HTTP
- Server <https://en.wikipedia.org/wiki/Apache_HTTP_Server>`__ or
- `Nginx <https://en.wikipedia.org/wiki/Nginx>`__ server in the cloud
+#. Create a directory that can be shared over HTTP or HTTPS. You can do
+ this by setting up a web server such as an :wikipedia:`Apache HTTP Server
+ <Apache_HTTP_Server>` or :wikipedia:`Nginx <Nginx>` server in the cloud
to host the directory. This directory must contain the published SDK.
-2. Set the
+#. Set the
:term:`SDK_UPDATE_URL`
variable to point to the corresponding HTTP or HTTPS URL. Setting
this variable causes any SDK built to default to that URL and thus,
the user does not have to pass the URL to the ``devtool sdk-update``
- command as described in the "`Applying Updates to an Installed
- Extensible
- SDK <#sdk-applying-updates-to-an-installed-extensible-sdk>`__"
+ command as described in the
+ ":ref:`sdk-manual/extensible:applying updates to an installed extensible sdk`"
section.
-3. Build the extensible SDK normally (i.e., use the
+#. Build the extensible SDK normally (i.e., use the
``bitbake -c populate_sdk_ext`` imagename command).
-4. Publish the SDK using the following command:
- ::
+#. Publish the SDK using the following command::
$ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory
@@ -208,9 +199,9 @@ the installed SDKs to update the installed SDKs by using the
Completing the above steps allows users of the existing installed SDKs
to simply run ``devtool sdk-update`` to retrieve and apply the latest
-updates. See the "`Applying Updates to an Installed Extensible
-SDK <#sdk-applying-updates-to-an-installed-extensible-sdk>`__" section
-for further information.
+updates. See the
+":ref:`sdk-manual/extensible:applying updates to an installed extensible sdk`"
+section for further information.
Changing the Default SDK Installation Directory
===============================================
@@ -221,26 +212,24 @@ installation directory for the SDK is based on the
:term:`SDKEXTPATH` variables from
within the
:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
-class as follows:
-::
+class as follows::
SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
You can
change this default installation directory by specifically setting the
-``SDKEXTPATH`` variable.
+:term:`SDKEXTPATH` variable.
-While a number of ways exist through which you can set this variable,
+While there are several ways of setting this variable,
the method that makes the most sense is to set the variable in your
distribution's configuration file. Doing so creates an SDK installer
default directory that applies across your distribution. As an example,
assume you have your own layer for your distribution named
"meta-mydistro" and you are using the same type of file hierarchy as
does the default "poky" distribution. If so, you could update the
-``SDKEXTPATH`` variable in the
+:term:`SDKEXTPATH` variable in the
``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
-form:
-::
+form::
SDKEXTPATH = "some_path_for_your_installed_sdk"
@@ -255,33 +244,30 @@ If you want the users of an extensible SDK you build to be able to add
items to the SDK without requiring the users to build the items from
source, you need to do a number of things:
-1. Ensure the additional items you want the user to be able to install
+#. Ensure the additional items you want the user to be able to install
are already built:
- Build the items explicitly. You could use one or more "meta"
recipes that depend on lists of other recipes.
- Build the "world" target and set
- ``EXCLUDE_FROM_WORLD_pn-``\ recipename for the recipes you do not
+ ``EXCLUDE_FROM_WORLD:pn-``\ recipename for the recipes you do not
want built. See the
:term:`EXCLUDE_FROM_WORLD`
variable for additional information.
-2. Expose the ``sstate-cache`` directory produced by the build.
+#. Expose the ``sstate-cache`` directory produced by the build.
Typically, you expose this directory by making it available through
- an `Apache HTTP
- Server <https://en.wikipedia.org/wiki/Apache_HTTP_Server>`__ or
- `Nginx <https://en.wikipedia.org/wiki/Nginx>`__ server.
+ an :wikipedia:`Apache HTTP Server <Apache_HTTP_Server>` or
+ :wikipedia:`Nginx <Nginx>` server.
-3. Set the appropriate configuration so that the produced SDK knows how
+#. Set the appropriate configuration so that the produced SDK knows how
to find the configuration. The variable you need to set is
- :term:`SSTATE_MIRRORS`:
- ::
+ :term:`SSTATE_MIRRORS`::
- SSTATE_MIRRORS = "file://.* http://example.com/some_path/sstate-cache/PATH"
+ SSTATE_MIRRORS = "file://.* https://example.com/some_path/sstate-cache/PATH"
- You can set the
- ``SSTATE_MIRRORS`` variable in two different places:
+ You can set the :term:`SSTATE_MIRRORS` variable in two different places:
- If the mirror value you are setting is appropriate to be set for
both the OpenEmbedded build system that is actually building the
@@ -289,24 +275,21 @@ source, you need to do a number of things:
places or it will fail quickly on the OpenEmbedded build system
side, and its contents will not interfere with the build), then
you can set the variable in your ``local.conf`` or custom distro
- configuration file. You can then "whitelist" the variable through
- to the SDK by adding the following:
- ::
+ configuration file. You can then pass the variable to the SDK by
+ adding the following::
- SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
+ ESDK_LOCALCONF_ALLOW = "SSTATE_MIRRORS"
- - Alternatively, if you just want to set the ``SSTATE_MIRRORS``
- variable's value for the SDK alone, create a
- ``conf/sdk-extra.conf`` file either in your
- :term:`Build Directory` or within any
- layer and put your ``SSTATE_MIRRORS`` setting within that file.
+ - Alternatively, if you just want to set the :term:`SSTATE_MIRRORS`
+ variable's value for the SDK alone, create a ``conf/sdk-extra.conf``
+ file either in your :term:`Build Directory` or within any
+ layer and put your :term:`SSTATE_MIRRORS` setting within that file.
.. note::
This second option is the safest option should you have any
doubts as to which method to use when setting
- SSTATE_MIRRORS
- .
+ :term:`SSTATE_MIRRORS`
Minimizing the Size of the Extensible SDK Installer Download
============================================================
@@ -316,8 +299,7 @@ everything needed to reconstruct the image for which the SDK was built.
This bundling can lead to an SDK installer file that is a Gigabyte or
more in size. If the size of this file causes a problem, you can build
an SDK that has just enough in it to install and provide access to the
-``devtool command`` by setting the following in your configuration:
-::
+``devtool command`` by setting the following in your configuration::
SDK_EXT_TYPE = "minimal"
@@ -339,20 +321,19 @@ information enables the ``devtool search`` command to return useful
results.
To facilitate this wider range of information, you would need to set the
-following:
-::
+following::
SDK_INCLUDE_PKGDATA = "1"
See the :term:`SDK_INCLUDE_PKGDATA` variable for additional information.
-Setting the ``SDK_INCLUDE_PKGDATA`` variable as shown causes the "world"
+Setting the :term:`SDK_INCLUDE_PKGDATA` variable as shown causes the "world"
target to be built so that information for all of the recipes included
within it are available. Having these recipes available increases build
time significantly and increases the size of the SDK installer by 30-80
Mbytes depending on how many recipes are included in your configuration.
-You can use ``EXCLUDE_FROM_WORLD_pn-``\ recipename for recipes you want
+You can use ``EXCLUDE_FROM_WORLD:pn-``\ recipename for recipes you want
to exclude. However, it is assumed that you would need to be building
the "world" target if you want to provide additional items to the SDK.
Consequently, building for "world" should not represent undue overhead
@@ -363,15 +344,15 @@ in most cases.
If you set
SDK_EXT_TYPE
to "minimal", then providing a shared state mirror is mandatory so
- that items can be installed as needed. See the "
- Providing Additional Installable Extensible SDK Content
- " section for more information.
+ that items can be installed as needed. See the
+ :ref:`sdk-manual/appendix-customizing:providing additional installable extensible sdk content`
+ section for more information.
You can explicitly control whether or not to include the toolchain when
you build an SDK by setting the
:term:`SDK_INCLUDE_TOOLCHAIN`
variable to "1". In particular, it is useful to include the toolchain
-when you have set ``SDK_EXT_TYPE`` to "minimal", which by default,
+when you have set :term:`SDK_EXT_TYPE` to "minimal", which by default,
excludes the toolchain. Also, it is helpful if you are building a small
SDK for use with an IDE or some other tool where you do not want to take
extra steps to install a toolchain.
diff --git a/documentation/sdk-manual/sdk-appendix-obtain.rst b/documentation/sdk-manual/appendix-obtain.rst
index 97ab9169ea..d06d6ec6b5 100644
--- a/documentation/sdk-manual/sdk-appendix-obtain.rst
+++ b/documentation/sdk-manual/appendix-obtain.rst
@@ -1,13 +1,25 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
*****************
Obtaining the SDK
*****************
-.. _sdk-locating-pre-built-sdk-installers:
+Working with the SDK components directly in a Yocto build
+=========================================================
+
+Please refer to section
+":ref:`sdk-manual/extensible:Setting up the Extensible SDK environment directly in a Yocto build`"
+
+Note that to use this feature effectively either a powerful build
+machine, or a well-functioning sstate cache infrastructure is required:
+otherwise significant time could be spent waiting for components to be built
+by BitBake from source code.
+
+Working with standalone SDK Installers
+======================================
Locating Pre-Built SDK Installers
-=================================
+---------------------------------
You can use existing, pre-built toolchains by locating and running an
SDK installer script that ships with the Yocto Project. Using this
@@ -16,39 +28,31 @@ and then run the script to hand-install the toolchain.
Follow these steps to locate and hand-install the toolchain:
-1. *Go to the Installers Directory:* Go to
- :yocto_dl:`/releases/yocto/yocto-3.1.2/toolchain/`
+#. *Go to the Installers Directory:* Go to
+ :yocto_dl:`/releases/yocto/yocto-&DISTRO;/toolchain/`
-2. *Open the Folder for Your Build Host:* Open the folder that matches
+#. *Open the Folder for Your Build Host:* Open the folder that matches
your :term:`Build Host` (i.e.
``i686`` for 32-bit machines or ``x86_64`` for 64-bit machines).
-3. *Locate and Download the SDK Installer:* You need to find and
+#. *Locate and Download the SDK Installer:* You need to find and
download the installer appropriate for your build host, target
hardware, and image type.
The installer files (``*.sh``) follow this naming convention:
- ::
+ ``poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh``:
- poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh
+ - ``host_system``: string representing your development system: ``i686`` or ``x86_64``
- Where:
- host_system is a string representing your development system:
- "i686" or "x86_64"
+ - ``type``: string representing the image: ``sato`` or ``minimal``
- type is a string representing the image:
- "sato" or "minimal"
+ - ``arch``: string representing the target architecture such as ``cortexa57-qemuarm64``
- arch is a string representing the target architecture:
- "aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2",
- "mips64", or "ppc7400"
-
- release is the version of Yocto Project.
-
- NOTE:
- The standard SDK installer does not have the "-ext" string as
- part of the filename.
+ - ``release``: version of the Yocto Project.
+ .. note::
+ The standard SDK installer does not have the ``-ext`` string as
+ part of the filename.
The toolchains provided by the Yocto
Project are based off of the ``core-image-sato`` and
@@ -56,98 +60,92 @@ Follow these steps to locate and hand-install the toolchain:
developing against those images.
For example, if your build host is a 64-bit x86 system and you need
- an extended SDK for a 64-bit core2 target, go into the ``x86_64``
- folder and download the following installer:
- ::
+ an extended SDK for a 64-bit core2 QEMU target, go into the ``x86_64``
+ folder and download the following installer::
- poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
+ poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-&DISTRO;.sh
-4. *Run the Installer:* Be sure you have execution privileges and run
- the installer. Following is an example from the ``Downloads``
- directory:
- ::
+#. *Run the Installer:* Be sure you have execution privileges and run
+ the installer. Here is an example from the ``Downloads``
+ directory::
- $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
+ $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-&DISTRO;.sh
During execution of the script, you choose the root location for the
- toolchain. See the "`Installed Standard SDK Directory
- Structure <#sdk-installed-standard-sdk-directory-structure>`__"
- section and the "`Installed Extensible SDK Directory
- Structure <#sdk-installed-extensible-sdk-directory-structure>`__"
+ toolchain. See the
+ ":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+ section and the
+ ":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
section for more information.
Building an SDK Installer
-=========================
+-------------------------
As an alternative to locating and downloading an SDK installer, you can
build the SDK installer. Follow these steps:
-1. *Set Up the Build Environment:* Be sure you are set up to use BitBake
- in a shell. See the ":ref:`dev-manual/dev-manual-start:preparing the build host`" section
+#. *Set Up the Build Environment:* Be sure you are set up to use BitBake
+ in a shell. See the ":ref:`dev-manual/start:preparing the build host`" section
in the Yocto Project Development Tasks Manual for information on how
to get a build host ready that is either a native Linux machine or a
machine that uses CROPS.
-2. *Clone the ``poky`` Repository:* You need to have a local copy of the
+#. *Clone the ``poky`` Repository:* You need to have a local copy of the
Yocto Project :term:`Source Directory`
(i.e. a local
- ``poky`` repository). See the ":ref:`dev-manual/dev-manual-start:cloning the \`\`poky\`\` repository`" and
- possibly the ":ref:`dev-manual/dev-manual-start:checking out by branch in poky`" and
- ":ref:`checkout-out-by-tag-in-poky`" sections
+ ``poky`` repository). See the ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" and
+ possibly the ":ref:`dev-manual/start:checking out by branch in poky`" and
+ ":ref:`dev-manual/start:checking out by tag in poky`" sections
all in the Yocto Project Development Tasks Manual for information on
how to clone the ``poky`` repository and check out the appropriate
branch for your work.
-3. *Initialize the Build Environment:* While in the root directory of
+#. *Initialize the Build Environment:* While in the root directory of
the Source Directory (i.e. ``poky``), run the
:ref:`structure-core-script` environment
setup script to define the OpenEmbedded build environment on your
- build host.
- ::
+ build host::
$ source oe-init-build-env
- Among other things, the script
- creates the :term:`Build Directory`,
- which is
- ``build`` in this case and is located in the Source Directory. After
- the script runs, your current working directory is set to the
- ``build`` directory.
-
-4. *Make Sure You Are Building an Installer for the Correct Machine:*
- Check to be sure that your
- :term:`MACHINE` variable in the
- ``local.conf`` file in your Build Directory matches the architecture
+ Among other things, the script creates the :term:`Build Directory`, which
+ is ``build`` in this case and is located in the Source Directory. After
+ the script runs, your current working directory is set to the ``build``
+ directory.
+
+#. *Make Sure You Are Building an Installer for the Correct Machine:*
+ Check to be sure that your :term:`MACHINE` variable in the ``local.conf``
+ file in your :term:`Build Directory` matches the architecture
for which you are building.
-5. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
+#. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
toolchain designed to run on an architecture that differs from your
current development host machine (i.e. the build host), be sure that
- the :term:`SDKMACHINE` variable
- in the ``local.conf`` file in your Build Directory is correctly set.
+ the :term:`SDKMACHINE` variable in the ``local.conf`` file in your
+ :term:`Build Directory` is correctly set.
.. note::
If you are building an SDK installer for the Extensible SDK, the
- SDKMACHINE
- value must be set for the architecture of the machine you are
- using to build the installer. If
- SDKMACHINE
+ :term:`SDKMACHINE` value must be set for the architecture of the
+ machine you are using to build the installer. If :term:`SDKMACHINE`
is not set appropriately, the build fails and provides an error
- message similar to the following:
- ::
+ message similar to the following::
- The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is
- set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64).
- Unable to continue.
+ The extensible SDK can currently only be built for the same
+ architecture as the machine being built on - SDK_ARCH
+ is set to i686 (likely via setting SDKMACHINE) which is
+ different from the architecture of the build machine (x86_64).
+ Unable to continue.
-6. *Build the SDK Installer:* To build the SDK installer for a standard
+#. *Build the SDK Installer:* To build the SDK installer for a standard
SDK and populate the SDK image, use the following command form. Be
- sure to replace image with an image (e.g. "core-image-sato"): $
- bitbake image -c populate_sdk You can do the same for the extensible
- SDK using this command form:
- ::
+ sure to replace ``image`` with an image (e.g. "core-image-sato")::
+
+ $ bitbake image -c populate_sdk
+
+ You can do the same for the extensible SDK using this command form::
$ bitbake image -c populate_sdk_ext
@@ -155,7 +153,7 @@ build the SDK installer. Follow these steps:
that matches your target root filesystem.
When the ``bitbake`` command completes, the SDK installer will be in
- ``tmp/deploy/sdk`` in the Build Directory.
+ ``tmp/deploy/sdk`` in the :term:`Build Directory`.
.. note::
@@ -167,22 +165,21 @@ build the SDK installer. Follow these steps:
variable inside your ``local.conf`` file before building the
SDK installer. Doing so ensures that the eventual SDK
installation process installs the appropriate library packages
- as part of the SDK. Following is an example using ``libc``
- static development libraries: TOOLCHAIN_TARGET_TASK_append = "
+ as part of the SDK. Here is an example using ``libc``
+ static development libraries: TOOLCHAIN_TARGET_TASK:append = "
libc-staticdev"
-7. *Run the Installer:* You can now run the SDK installer from
- ``tmp/deploy/sdk`` in the Build Directory. Following is an example:
- ::
+#. *Run the Installer:* You can now run the SDK installer from
+ ``tmp/deploy/sdk`` in the :term:`Build Directory`. Here is an example::
- $ cd ~/poky/build/tmp/deploy/sdk
- $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
+ $ cd poky/build/tmp/deploy/sdk
+ $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
During execution of the script, you choose the root location for the
- toolchain. See the "`Installed Standard SDK Directory
- Structure <#sdk-installed-standard-sdk-directory-structure>`__"
- section and the "`Installed Extensible SDK Directory
- Structure <#sdk-installed-extensible-sdk-directory-structure>`__"
+ toolchain. See the
+ ":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+ section and the
+ ":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
section for more information.
Extracting the Root Filesystem
@@ -200,11 +197,11 @@ separately extract a root filesystem:
Follow these steps to extract the root filesystem:
-1. *Locate and Download the Tarball for the Pre-Built Root Filesystem
+#. *Locate and Download the Tarball for the Pre-Built Root Filesystem
Image File:* You need to find and download the root filesystem image
file that is appropriate for your target system. These files are kept
in machine-specific folders in the
- :yocto_dl:`Index of Releases </releases/yocto/yocto-3.1.2/machines/>`
+ :yocto_dl:`Index of Releases </releases/yocto/yocto-&DISTRO;/machines/>`
in the "machines" directory.
The machine-specific folders of the "machines" directory contain
@@ -212,22 +209,14 @@ Follow these steps to extract the root filesystem:
also contain flattened root filesystem image files (``*.ext4``),
which you can use with QEMU directly.
- The pre-built root filesystem image files follow these naming
- conventions:
- ::
+ The pre-built root filesystem image files follow the
+ ``core-image-profile-machine.tar.bz2`` naming convention:
- core-image-profile-arch.tar.bz2
+ - ``profile``: filesystem image's profile, such as ``minimal``,
+ ``minimal-dev`` or ``sato``. For information on these types of image
+ profiles, see the "Images" chapter in the Yocto Project Reference Manual.
- Where:
- profile is the filesystem image's profile:
- lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs,
- sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on
- these types of image profiles, see the "Images" chapter in
- the Yocto Project Reference Manual.
-
- arch is a string representing the target architecture:
- beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb,
- genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*.
+ - ``machine``: same string as the name of the parent download directory.
The root filesystems
provided by the Yocto Project are based off of the
@@ -235,37 +224,34 @@ Follow these steps to extract the root filesystem:
For example, if you plan on using a BeagleBone device as your target
hardware and your image is a ``core-image-sato-sdk`` image, you can
- download the following file:
- ::
+ download the following file::
core-image-sato-sdk-beaglebone-yocto.tar.bz2
-2. *Initialize the Cross-Development Environment:* You must ``source``
+#. *Initialize the Cross-Development Environment:* You must ``source``
the cross-development environment setup script to establish necessary
environment variables.
This script is located in the top-level directory in which you
installed the toolchain (e.g. ``poky_sdk``).
- Following is an example based on the toolchain installed in the
- ":ref:`sdk-locating-pre-built-sdk-installers`" section:
- ::
+ Here is an example based on the toolchain installed in the
+ ":ref:`sdk-manual/appendix-obtain:locating pre-built sdk installers`" section::
- $ source ~/poky_sdk/environment-setup-core2-64-poky-linux
+ $ source poky_sdk/environment-setup-core2-64-poky-linux
-3. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
+#. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
command and provide the root filesystem image.
- Following is an example command that extracts the root filesystem
+ Here is an example command that extracts the root filesystem
from a previously built root filesystem image that was downloaded
- from the :yocto_dl:`Index of Releases </releases/yocto/yocto-3.1.2/machines/>`.
+ from the :yocto_dl:`Index of Releases </releases/yocto/yocto-&DISTRO;/machines/>`.
This command extracts the root filesystem into the ``core2-64-sato``
- directory:
- ::
+ directory::
$ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
- You could now point to the target sysroot at ``beablebone-sato``.
+ You could now point to the target sysroot at ``beaglebone-sato``.
Installed Standard SDK Directory Structure
==========================================
@@ -275,8 +261,7 @@ install the Standard SDK by running the ``*.sh`` SDK installation
script:
.. image:: figures/sdk-installed-standard-sdk-directory.png
- :scale: 80%
- :align: center
+ :scale: 100%
The installed SDK consists of an environment setup script for the SDK, a
configuration file for the target, a version file for the target, and
@@ -287,7 +272,7 @@ Within the figure, italicized text is used to indicate replaceable
portions of the file or directory name. For example, install_dir/version
is the directory where the SDK is installed. By default, this directory
is ``/opt/poky/``. And, version represents the specific snapshot of the
-SDK (e.g. 3.1.2). Furthermore, target represents the target architecture
+SDK (e.g. &DISTRO;). Furthermore, target represents the target architecture
(e.g. ``i586``) and host represents the development system's
architecture (e.g. ``x86_64``). Thus, the complete names of the two
directories within the ``sysroots`` could be ``i586-poky-linux`` and
diff --git a/documentation/sdk-manual/sdk-extensible.rst b/documentation/sdk-manual/extensible.rst
index 0f92ac9f0c..3f6a754d88 100644
--- a/documentation/sdk-manual/sdk-extensible.rst
+++ b/documentation/sdk-manual/extensible.rst
@@ -1,4 +1,4 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
************************
Using the Extensible SDK
@@ -15,16 +15,14 @@ hardware, and ease integration into the rest of the
.. note::
For a side-by-side comparison of main features supported for an
- extensible SDK as compared to a standard SDK, see the "
- Introduction
- " section.
+ extensible SDK as compared to a standard SDK, see the
+ :ref:`sdk-manual/intro:introduction` section.
In addition to the functionality available through ``devtool``, you can
alternatively make use of the toolchain directly, for example from
-Makefile and Autotools. See the "`Using the SDK Toolchain
-Directly <#sdk-working-projects>`__" chapter for more information.
-
-.. _sdk-extensible-sdk-intro:
+Makefile and Autotools. See the
+":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
+for more information.
Why use the Extensible SDK and What is in It?
=============================================
@@ -40,18 +38,56 @@ Basically, it contains an SDK environment setup script, some
configuration files, an internal build system, and the ``devtool``
functionality.
-.. _sdk-installing-the-extensible-sdk:
-
Installing the Extensible SDK
=============================
+Two ways to install the Extensible SDK
+--------------------------------------
+
+Extensible SDK can be installed in two different ways, and both have
+their own pros and cons:
+
+#. *Setting up the Extensible SDK environment directly in a Yocto build*. This
+ avoids having to produce, test, distribute and maintain separate SDK
+ installer archives, which can get very large. There is only one environment
+ for the regular Yocto build and the SDK and less code paths where things can
+ go not according to plan. It's easier to update the SDK: it simply means
+ updating the Yocto layers with git fetch or layer management tooling. The
+ SDK extensibility is better than in the second option: just run ``bitbake``
+ again to add more things to the sysroot, or add layers if even more things
+ are required.
+
+#. *Setting up the Extensible SDK from a standalone installer*. This has the
+ benefit of having a single, self-contained archive that includes all the
+ needed binary artifacts. So nothing needs to be rebuilt, and there is no
+ need to provide a well-functioning binary artefact cache over the network
+ for developers with underpowered laptops.
+
+.. _setting_up_ext_sdk_in_build:
+
+Setting up the Extensible SDK environment directly in a Yocto build
+-------------------------------------------------------------------
+
+#. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
+ build where ``bitbake`` can be executed.
+
+#. Run::
+
+ $ bitbake meta-ide-support
+ $ bitbake -c populate_sysroot gtk+3
+ # or any other target or native item that the application developer would need
+ $ bitbake build-sysroots -c build_native_sysroot && bitbake build-sysroots -c build_target_sysroot
+
+Setting up the Extensible SDK from a standalone installer
+---------------------------------------------------------
+
The first thing you need to do is install the SDK on your :term:`Build
Host` by running the ``*.sh`` installation script.
You can download a tarball installer, which includes the pre-built
toolchain, the ``runqemu`` script, the internal build system,
``devtool``, and support files from the appropriate
-:yocto_dl:`toolchain </releases/yocto/yocto-3.1.2/toolchain/>` directory within the Index of
+:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
Releases. Toolchains are available for several 32-bit and 64-bit
architectures with the ``x86_64`` directories, respectively. The
toolchains the Yocto Project provides are based off the
@@ -62,8 +98,7 @@ The names of the tarball installer scripts are such that a string
representing the host system appears first in the filename and then is
immediately followed by a string representing the target architecture.
An extensible SDK has the string "-ext" as part of the name. Following
-is the general form:
-::
+is the general form::
poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
@@ -82,21 +117,20 @@ is the general form:
release_version is a string representing the release number of the Yocto Project:
- 3.1.2, 3.1.2+snapshot
+ &DISTRO;, &DISTRO;+snapshot
For example, the following SDK installer is for a 64-bit
development host system and a i586-tuned target architecture based off
-the SDK for ``core-image-sato`` and using the current DISTRO snapshot:
-::
+the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot::
- poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-DISTRO.sh
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
.. note::
As an alternative to downloading an SDK, you can build the SDK
- installer. For information on building the installer, see the "
- Building an SDK Installer
- " section.
+ installer. For information on building the installer, see the
+ :ref:`sdk-manual/appendix-obtain:building an sdk installer`
+ section.
The SDK and toolchains are self-contained and by default are installed
into the ``poky_sdk`` folder in your home directory. You can choose to
@@ -108,21 +142,12 @@ must be writable for whichever users need to use the SDK.
The following command shows how to run the installer given a toolchain
tarball for a 64-bit x86 development host system and a 64-bit x86 target
architecture. The example assumes the SDK installer is located in
-``~/Downloads/`` and has execution rights.
-
-.. note::
-
- If you do not have write permissions for the directory into which you
- are installing the SDK, the installer notifies you and exits. For
- that case, set up the proper permissions in the directory and run the
- installer again.
-
-::
+``~/Downloads/`` and has execution rights::
$ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
==========================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
+ Enter target directory for SDK (default: poky_sdk):
You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
Extracting SDK..............done
Setting it up...
@@ -138,13 +163,25 @@ architecture. The example assumes the SDK installer is located in
Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
$ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
-.. _sdk-running-the-extensible-sdk-environment-setup-script:
+.. note::
+
+ If you do not have write permissions for the directory into which you
+ are installing the SDK, the installer notifies you and exits. For
+ that case, set up the proper permissions in the directory and run the
+ installer again.
+
+.. _running_the_ext_sdk_env:
Running the Extensible SDK Environment Setup Script
===================================================
Once you have the SDK installed, you must run the SDK environment setup
-script before you can actually use the SDK. This setup script resides in
+script before you can actually use the SDK.
+
+When using a SDK directly in a Yocto build, you will find the script in
+``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
+
+When using a standalone SDK installer, this setup script resides in
the directory you chose when you installed the SDK, which is either the
default ``poky_sdk`` directory or the directory you chose during
installation.
@@ -155,21 +192,25 @@ begin with the string "``environment-setup``" and include as part of
their name the tuned target architecture. As an example, the following
commands set the working directory to where the SDK was installed and
then source the environment setup script. In this example, the setup
-script is for an IA-based target machine using i586 tuning:
-::
+script is for an IA-based target machine using i586 tuning::
$ cd /home/scottrif/poky_sdk
$ source environment-setup-core2-64-poky-linux
SDK environment now set up; additionally you may now run devtool to perform development tasks.
Run devtool --help for further details.
-Running the setup script defines many environment variables needed in
-order to use the SDK (e.g. ``PATH``,
-:term:`CC`,
-:term:`LD`, and so forth). If you want to
-see all the environment variables the script exports, examine the
+When using the environment script directly in a Yocto build, it can
+be run similarly::
+
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
+
+Running the setup script defines many environment variables needed in order to
+use the SDK (e.g. ``PATH``, :term:`CC`, :term:`LD`, and so forth). If you want
+to see all the environment variables the script exports, examine the
installation file itself.
+.. _using_devtool:
+
Using ``devtool`` in Your SDK Workflow
======================================
@@ -181,35 +222,29 @@ system.
.. note::
- The use of
- devtool
- is not limited to the extensible SDK. You can use
- devtool
- to help you easily develop any project whose build output must be
+ The use of ``devtool`` is not limited to the extensible SDK. You can use
+ ``devtool`` to help you easily develop any project whose build output must be
part of an image built using the build system.
The ``devtool`` command line is organized similarly to
-:ref:`overview-manual/overview-manual-development-environment:git` in that it has a number of
+:ref:`overview-manual/development-environment:git` in that it has a number of
sub-commands for each function. You can run ``devtool --help`` to see
all the commands.
.. note::
- See the "
- devtool
-  Quick Reference
- " in the Yocto Project Reference Manual for a
- devtool
- quick reference.
+ See the ":doc:`/ref-manual/devtool-reference`"
+ section in the Yocto Project Reference Manual.
-Three ``devtool`` subcommands exist that provide entry-points into
-development:
+``devtool`` subcommands provide entry-points into development:
- *devtool add*: Assists in adding new software to be built.
- *devtool modify*: Sets up an environment to enable you to modify
the source of an existing component.
+- *devtool ide-sdk*: Generates a configuration for an IDE.
+
- *devtool upgrade*: Updates an existing recipe so that you can
build it for an updated set of source files.
@@ -225,8 +260,6 @@ recipes and the source go into a "workspace" directory under the SDK.
The remainder of this section presents the ``devtool add``,
``devtool modify``, and ``devtool upgrade`` workflows.
-.. _sdk-use-devtool-to-add-an-application:
-
Use ``devtool add`` to Add an Application
-----------------------------------------
@@ -244,9 +277,9 @@ shows common development flows you would use with the ``devtool add``
command:
.. image:: figures/sdk-devtool-add-flow.png
- :align: center
+ :width: 100%
-1. *Generating the New Recipe*: The top part of the flow shows three
+#. *Generating the New Recipe*: The top part of the flow shows three
scenarios by which you could use ``devtool add`` to generate a recipe
based on existing source code.
@@ -263,10 +296,9 @@ command:
- *Left*: The left scenario in the figure represents a common
situation where the source code does not exist locally and needs
to be extracted. In this situation, the source code is extracted
- to the default workspace - you do not want the files in some
+ to the default workspace --- you do not want the files in some
specific location outside of the workspace. Thus, everything you
- need will be located in the workspace:
- ::
+ need will be located in the workspace::
$ devtool add recipe fetchuri
@@ -279,36 +311,32 @@ command:
- *Middle*: The middle scenario in the figure also represents a
situation where the source code does not exist locally. In this
case, the code is again upstream and needs to be extracted to some
- local area - this time outside of the default workspace.
+ local area --- this time outside of the default workspace.
.. note::
- If required,
- devtool
- always creates a Git repository locally during the extraction.
+ If required, ``devtool`` always creates a Git repository locally
+ during the extraction.
- Furthermore, the first positional argument srctree in this case
+ Furthermore, the first positional argument ``srctree`` in this case
identifies where the ``devtool add`` command will locate the
extracted code outside of the workspace. You need to specify an
- empty directory:
- ::
+ empty directory::
$ devtool add recipe srctree fetchuri
- In summary,
- the source code is pulled from fetchuri and extracted into the
- location defined by srctree as a local Git repository.
+ In summary, the source code is pulled from fetchuri and extracted into the
+ location defined by ``srctree`` as a local Git repository.
Within workspace, ``devtool`` creates a recipe named recipe along
with an associated append file.
- *Right*: The right scenario in the figure represents a situation
- where the srctree has been previously prepared outside of the
+ where the ``srctree`` has been previously prepared outside of the
``devtool`` workspace.
The following command provides a new recipe name and identifies
- the existing source tree location:
- ::
+ the existing source tree location::
$ devtool add recipe srctree
@@ -316,41 +344,37 @@ command:
recipe for the code and places the recipe into the workspace.
Because the extracted source code already exists, ``devtool`` does
- not try to relocate the source code into the workspace - only the
+ not try to relocate the source code into the workspace --- only the
new recipe is placed in the workspace.
Aside from a recipe folder, the command also creates an associated
append folder and places an initial ``*.bbappend`` file within.
-2. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
+#. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
editor as defined by the ``$EDITOR`` environment variable and modify
- the file:
- ::
+ the file::
$ devtool edit-recipe recipe
- From within the editor, you
- can make modifications to the recipe that take affect when you build
- it later.
+ From within the editor, you can make modifications to the recipe that
+ take effect when you build it later.
-3. *Build the Recipe or Rebuild the Image*: The next step you take
+#. *Build the Recipe or Rebuild the Image*: The next step you take
depends on what you are going to do with the new code.
If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command:
- :;
+ hardware, use the following ``devtool`` command::
$ devtool build recipe
On the other hand, if you want an image to contain the recipe's
packages from the workspace for immediate deployment onto a device
(e.g. for testing purposes), you can use the ``devtool build-image``
- command:
- ::
+ command::
$ devtool build-image image
-4. *Deploy the Build Output*: When you use the ``devtool build`` command
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
to build out your recipe, you probably want to see if the resulting
build output works as expected on the target hardware.
@@ -364,20 +388,22 @@ command:
development machine.
You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command: $ devtool deploy-target recipe
- target The target is a live target machine running as an SSH server.
+ ``devtool deploy-target`` command::
+
+ $ devtool deploy-target recipe target
+
+ The target is a live target machine running as an SSH server.
You can, of course, also deploy the image you build to actual
hardware by using the ``devtool build-image`` command. However,
``devtool`` does not provide a specific command that allows you to
deploy the image to actual hardware.
-5. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
creates any patches corresponding to commits in the local Git
repository, moves the new recipe to a more permanent layer, and then
resets the recipe so that the recipe is built normally rather than
- from the workspace.
- ::
+ from the workspace::
$ devtool finish recipe layer
@@ -395,13 +421,9 @@ command:
.. note::
- You can use the
- devtool reset
- command to put things back should you decide you do not want to
- proceed with your work. If you do use this command, realize that
- the source tree is preserved.
-
-.. _sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component:
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
Use ``devtool modify`` to Modify the Source of an Existing Component
--------------------------------------------------------------------
@@ -419,9 +441,9 @@ diagram shows common development flows for the ``devtool modify``
command:
.. image:: figures/sdk-devtool-modify-flow.png
- :align: center
+ :width: 100%
-1. *Preparing to Modify the Code*: The top part of the flow shows three
+#. *Preparing to Modify the Code*: The top part of the flow shows three
scenarios by which you could use ``devtool modify`` to prepare to
work on source files. Each scenario assumes the following:
@@ -444,20 +466,17 @@ command:
outside the workspace (i.e. ``meta-``\ layername).
The following command identifies the recipe and, by default,
- extracts the source files:
- ::
+ extracts the source files::
$ devtool modify recipe
- Once
- ``devtool``\ locates the recipe, ``devtool`` uses the recipe's
- :term:`SRC_URI` statements to
- locate the source code and any local patch files from other
- developers.
+ Once ``devtool`` locates the recipe, ``devtool`` uses the recipe's
+ :term:`SRC_URI` statements to locate the source code and any local
+ patch files from other developers.
- With this scenario, no srctree argument exists. Consequently, the
+ With this scenario, there is no ``srctree`` argument. Consequently, the
default behavior of the ``devtool modify`` command is to extract
- the source files pointed to by the ``SRC_URI`` statements into a
+ the source files pointed to by the :term:`SRC_URI` statements into a
local Git structure. Furthermore, the location for the extracted
source is the default area within the ``devtool`` workspace. The
result is that the command sets up both the source code and an
@@ -465,7 +484,7 @@ command:
original location.
Additionally, if you have any non-patch local files (i.e. files
- referred to with ``file://`` entries in ``SRC_URI`` statement
+ referred to with ``file://`` entries in :term:`SRC_URI` statement
excluding ``*.patch/`` or ``*.diff``), these files are copied to
an ``oe-local-files`` folder under the newly created source tree.
Copying the files here gives you a convenient area from which you
@@ -483,42 +502,36 @@ command:
The following command tells ``devtool`` the recipe with which to
work and, in this case, identifies a local area for the extracted
source files that exists outside of the default ``devtool``
- workspace:
- ::
+ workspace::
$ devtool modify recipe srctree
.. note::
- You cannot provide a URL for
- srctree
- using the
- devtool
- command.
+ You cannot provide a URL for ``srctree`` using the ``devtool`` command.
- As with all extractions, the command uses the recipe's ``SRC_URI``
+ As with all extractions, the command uses the recipe's :term:`SRC_URI`
statements to locate the source files and any associated patch
files. Non-patch files are copied to an ``oe-local-files`` folder
under the newly created source tree.
Once the files are located, the command by default extracts them
- into srctree.
+ into ``srctree``.
Within workspace, ``devtool`` creates an append file for the
recipe. The recipe remains in its original location but the source
- files are extracted to the location you provide with srctree.
+ files are extracted to the location you provide with ``srctree``.
- *Right*: The right scenario in the figure represents a situation
- where the source tree (srctree) already exists locally as a
+ where the source tree (``srctree``) already exists locally as a
previously extracted Git structure outside of the ``devtool``
workspace. In this example, the recipe also exists elsewhere
locally in its own layer.
The following command tells ``devtool`` the recipe with which to
work, uses the "-n" option to indicate source does not need to be
- extracted, and uses srctree to point to the previously extracted
- source files:
- ::
+ extracted, and uses ``srctree`` to point to the previously extracted
+ source files::
$ devtool modify -n recipe srctree
@@ -533,25 +546,26 @@ command:
append file for the recipe in the ``devtool`` workspace. The
recipe and the source code remain in their original locations.
-2. *Edit the Source*: Once you have used the ``devtool modify`` command,
+#. *Edit the Source*: Once you have used the ``devtool modify`` command,
you are free to make changes to the source files. You can use any
editor you like to make and save your source code modifications.
-3. *Build the Recipe or Rebuild the Image*: The next step you take
+#. *Build the Recipe or Rebuild the Image*: The next step you take
depends on what you are going to do with the new code.
If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command:
- ::
+ hardware, use the following ``devtool`` command::
$ devtool build recipe
On the other hand, if you want an image to contain the recipe's
packages from the workspace for immediate deployment onto a device
(e.g. for testing purposes), you can use the ``devtool build-image``
- command: $ devtool build-image image
+ command::
-4. *Deploy the Build Output*: When you use the ``devtool build`` command
+ $ devtool build-image image
+
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
to build out your recipe, you probably want to see if the resulting
build output works as expected on target hardware.
@@ -565,8 +579,7 @@ command:
development machine.
You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command:
- ::
+ ``devtool deploy-target`` command::
$ devtool deploy-target recipe target
@@ -577,13 +590,12 @@ command:
``devtool`` does not provide a specific command to deploy the image
to actual hardware.
-5. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
creates any patches corresponding to commits in the local Git
repository, updates the recipe to point to them (or creates a
``.bbappend`` file to do so, depending on the specified destination
layer), and then resets the recipe so that the recipe is built
- normally rather than from the workspace.
- ::
+ normally rather than from the workspace::
$ devtool finish recipe layer
@@ -591,8 +603,7 @@ command:
Any changes you want to turn into patches must be staged and
committed within the local Git repository before you use the
- devtool finish
- command.
+ ``devtool finish`` command.
Because there is no need to move the recipe, ``devtool finish``
either updates the original recipe in the original layer or the
@@ -607,13 +618,282 @@ command:
.. note::
- You can use the
- devtool reset
- command to put things back should you decide you do not want to
- proceed with your work. If you do use this command, realize that
- the source tree is preserved.
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
+
+``devtool ide-sdk`` configures IDEs for the extensible SDK
+----------------------------------------------------------
+
+``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK.
+To make sure that all parts of the extensible SDK required by the generated
+IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the
+background to bootstrap the extensible SDK.
+
+The extensible SDK supports two different development modes.
+``devtool ide-sdk`` supports both of them:
+
+#. *Modified mode*:
+
+ By default ``devtool ide-sdk`` generates IDE configurations for recipes in
+ workspaces created by ``devtool modify`` or ``devtool add`` as described in
+ :ref:`using_devtool`. This mode creates IDE configurations with support for
+ advanced features, such as deploying the binaries to the remote target
+ device and performing remote debugging sessions. The generated IDE
+ configurations use the per recipe sysroots as Bitbake does internally.
+
+ In order to use the tool, a few settings are needed. As a starting example,
+ the following lines of code can be added to the ``local.conf`` file::
+
+ # Build the companion debug file system
+ IMAGE_GEN_DEBUGFS = "1"
+ # Optimize build time: with devtool ide-sdk the dbg tar is not needed
+ IMAGE_FSTYPES_DEBUGFS = ""
+ # Without copying the binaries into roofs-dbg, GDB does not find all source files.
+ IMAGE_CLASSES += "image-combined-dbg"
+
+ # SSH is mandatory, no password simplifies the usage
+ EXTRA_IMAGE_FEATURES += "\
+ ssh-server-openssh \
+ debug-tweaks \
+ "
+
+ # Remote debugging needs gdbserver on the target device
+ IMAGE_INSTALL:append = " gdbserver"
+
+ # Add the recipes which should be modified to the image
+ # Otherwise some dependencies might be missing.
+ IMAGE_INSTALL:append = " my-recipe"
+
+ Assuming the BitBake environment is set up correctly and a workspace has
+ been created for the recipe using ``devtool modify my-recipe``, the
+ following command can create the SDK and the configuration for VSCode in
+ the recipe workspace::
+
+ $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2
+
+ The command requires an image recipe (``core-image-minimal`` for this example)
+ that is used to create the SDK. This firmware image should also be installed
+ on the target device. It is possible to pass multiple package recipes.
+ ``devtool ide-sdk`` tries to create an IDE configuration for all package
+ recipes.
+
+ What this command does exactly depends on the recipe, more precisely on the
+ build tool used by the recipe. The basic idea is to configure the IDE so
+ that it calls the build tool exactly as ``bitbake`` does.
+
+ For example, a CMake preset is created for a recipe that inherits
+ :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported
+ by the CMake Tools plugin. This is an example of how the build
+ configuration used by ``bitbake`` is exported to an IDE configuration that
+ gives exactly the same build results.
+
+ Support for remote debugging with seamless integration into the IDE is
+ important for a cross-SDK. ``devtool ide-sdk`` automatically generates the
+ necessary helper scripts for deploying the compiled artifacts to the target
+ device as well as the necessary configuration for the debugger and the IDE.
+
+ .. note::
+
+ To ensure that the debug symbols on the build machine match the binaries
+ running on the target device, it is essential that the image built by
+ ``devtool ide-sdk`` is running on the target device.
+
+ ``devtool ide-sdk`` aims to support multiple programming languages and
+ multiple IDEs natively. "Natively" means that the IDE is configured to call
+ the build tool (e.g. CMake or Meson) directly. This has several advantages.
+ First of all, it is much faster than ``devtool build``, but it also allows
+ to use the very good integration of tools like CMake or GDB in VSCode and
+ other IDEs. However, supporting many programming languages and multiple
+ IDEs is quite an elaborate and constantly evolving thing. Support for IDEs
+ is therefore implemented as plugins. Plugins can also be provided by
+ optional layers.
+
+ The default IDE is VSCode. Some hints about using VSCode:
+
+ - To work on the source code of a recipe an instance of VSCode is started in
+ the recipe's workspace. Example::
+
+ code build/workspace/sources/my-recipe
+
+ - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will
+ show some possible commands like selecting a CMake preset, compiling or
+ running CTest.
+
+ For recipes inheriting :ref:`ref-classes-cmake-qemu` rather than
+ :ref:`ref-classes-cmake`, executing cross-compiled unit tests on the host
+ can be supported transparently with QEMU user-mode.
+
+ - To work with Meson press ``Ctrl + Shift + p``, type ``meson``. This will
+ show some possible commands like compiling or executing the unit tests.
+
+ A note on running cross-compiled unit tests on the host: Meson enables
+ support for QEMU user-mode by default. It is expected that the execution
+ of the unit tests from the IDE will work easily without any additional
+ steps, provided that the code is suitable for execution on the host
+ machine.
+
+ - For the deployment to the target device, just press ``Ctrl + Shift + p``,
+ type ``task``. Select ``install && deploy-target``.
+
+ - For remote debugging, switch to the debugging view by pressing the "play"
+ button with the ``bug icon`` on the left side. This will provide a green
+ play button with a drop-down list where a debug configuration can be
+ selected. After selecting one of the generated configurations, press the
+ "play" button.
+
+ Starting a remote debugging session automatically initiates the deployment
+ to the target device. If this is not desired, the
+ ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
+ with ``"label": "gdbserver start...`` can be removed from the
+ ``tasks.json`` file.
+
+ VSCode supports GDB with many different setups and configurations for many
+ different use cases. However, most of these setups have some limitations
+ when it comes to cross-development, support only a few target
+ architectures or require a high performance target device. Therefore
+ ``devtool ide-sdk`` supports the classic, generic setup with GDB on the
+ development host and gdbserver on the target device.
+
+ Roughly summarized, this means:
+
+ - The binaries are copied via SSH to the remote target device by a script
+ referred by ``tasks.json``.
+
+ - gdbserver is started on the remote target device via SSH by a script
+ referred by ``tasks.json``.
+
+ Changing the parameters that are passed to the debugging executable
+ requires modifying the generated script. The script is located at
+ ``oe-scripts/gdbserver_*``. Defining the parameters in the ``args``
+ field in the ``launch.json`` file does not work.
+
+ - VSCode connects to gdbserver as documented in
+ `Remote debugging or debugging with a local debugger server
+ <https://code.visualstudio.com/docs/cpp/launch-json-reference#_remote-debugging-or-debugging-with-a-local-debugger-server>`__.
+
+ Additionally ``--ide=none`` is supported. With the ``none`` IDE parameter,
+ some generic configuration files like ``gdbinit`` files and some helper
+ scripts starting gdbserver remotely on the target device as well as the GDB
+ client on the host are generated.
+
+ Here is a usage example for the ``cmake-example`` recipe from the
+ ``meta-selftest`` layer which inherits :ref:`ref-classes-cmake-qemu`:
-.. _sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software:
+ .. code-block:: sh
+
+ # Create the SDK
+ devtool modify cmake-example
+ devtool ide-sdk cmake-example core-image-minimal -c --debug-build-config --ide=none
+
+ # Install the firmware on a target device or start QEMU
+ runqemu
+
+ # From exploring the workspace of cmake-example
+ cd build/workspace/sources/cmake-example
+
+ # Find cmake-native and save the path into a variable
+ # Note: using just cmake instead of $CMAKE_NATIVE would work in many cases
+ CMAKE_NATIVE="$(jq -r '.configurePresets[0] | "\(.cmakeExecutable)"' CMakeUserPresets.json)"
+
+ # List available CMake presets
+ "$CMAKE_NATIVE" --list-presets
+ Available configure presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Re-compile the already compiled sources
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57
+ ninja: no work to do.
+ # Do a clean re-build
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target clean
+ [1/1] Cleaning all built files...
+ Cleaning... 8 files.
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target all
+ [7/7] Linking CXX executable cmake-example
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target test
+ [0/1] Running tests...
+ Test project .../build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Using CTest directly is possible as well
+ CTEST_NATIVE="$(dirname "$CMAKE_NATIVE")/ctest"
+
+ # List available CMake presets
+ "$CTEST_NATIVE" --list-presets
+ Available test presets:
+
+ "cmake-example-cortexa57" - cmake-example: cortexa57
+
+ # Run the cross-compiled unit tests with QEMU user-mode
+ "$CTEST_NATIVE" --preset "cmake-example-cortexa57"
+ Test project ...build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
+ Start 1: test-cmake-example
+ 1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
+
+ 100% tests passed, 0 tests failed out of 1
+
+ Total Test time (real) = 0.03 sec
+
+ # Deploying the new build to the target device (default is QEUM at 192.168.7.2)
+ oe-scripts/install_and_deploy_cmake-example-cortexa57
+
+ # Start a remote debugging session with gdbserver on the target and GDB on the host
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m
+ oe-scripts/gdb_1234_usr-bin-cmake-example
+ break main
+ run
+ step
+ stepi
+ continue
+ quit
+
+ # Stop gdbserver on the target device
+ oe-scripts/gdbserver_1234_usr-bin-cmake-example_m stop
+
+#. *Shared sysroots mode*
+
+ For some recipes and use cases a per-recipe sysroot based SDK is not
+ suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the
+ toolchain provided by the extensible SDK as described in
+ :ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is
+ basically a wrapper for the setup of the extensible SDK as described in
+ :ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the
+ shared sysroots.
+
+ Creating a SDK with shared sysroots that contains all the dependencies needed
+ to work with ``my-recipe`` is possible with the following example command::
+
+ $ devtool ide-sdk --mode=shared my-recipe
+
+ For VSCode the cross-toolchain is exposed as a CMake kit. CMake kits are
+ defined in ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
+ The following example shows how the cross-toolchain can be selected in
+ VSCode. First of all we need a folder containing a CMake project.
+ For this example, let's create a CMake project and start VSCode::
+
+ mkdir kit-test
+ echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
+ code kit-test
+
+ If there is a CMake project in the workspace, cross-compilation is supported:
+
+ - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
+ - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
+
+ Finally most of the features provided by CMake and the IDE should be available.
+
+ Other IDEs than VSCode are supported as well. However,
+ ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently
+ just a simple wrapper for the setup of the extensible SDK, as described in
+ :ref:`setting_up_ext_sdk_in_build`.
Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
-------------------------------------------------------------------------------------------------------
@@ -627,27 +907,25 @@ counterparts.
.. note::
- Several methods exist by which you can upgrade recipes -
- devtool upgrade
- happens to be one. You can read about all the methods by which you
- can upgrade recipes in the "
- Upgrading Recipes
- " section of the Yocto Project Development Tasks Manual.
+ Several methods exist by which you can upgrade recipes ---
+ ``devtool upgrade`` happens to be one. You can read about all the methods by
+ which you can upgrade recipes in the
+ :ref:`dev-manual/upgrading-recipes:upgrading recipes` section of the Yocto
+ Project Development Tasks Manual.
-The ``devtool upgrade`` command is flexible enough to allow you to
-specify source code revision and versioning schemes, extract code into
-or out of the ``devtool``
-:ref:`devtool-the-workspace-layer-structure`,
-and work with any source file forms that the
-:ref:`fetchers <bitbake:bb-fetchers>` support.
+The ``devtool upgrade`` command is flexible enough to allow you to specify
+source code revision and versioning schemes, extract code into or out of the
+``devtool`` :ref:`devtool-the-workspace-layer-structure`, and work with any
+source file forms that the
+:ref:`bitbake-user-manual/bitbake-user-manual-fetching:fetchers` support.
The following diagram shows the common development flow used with the
``devtool upgrade`` command:
.. image:: figures/sdk-devtool-upgrade-flow.png
- :align: center
+ :width: 100%
-1. *Initiate the Upgrade*: The top part of the flow shows the typical
+#. *Initiate the Upgrade*: The top part of the flow shows the typical
scenario by which you use the ``devtool upgrade`` command. The
following conditions exist:
@@ -662,8 +940,7 @@ The following diagram shows the common development flow used with the
A common situation is where third-party software has undergone a
revision so that it has been upgraded. The recipe you have access to
is likely in your own layer. Thus, you need to upgrade the recipe to
- use the newer version of the software:
- ::
+ use the newer version of the software::
$ devtool upgrade -V version recipe
@@ -671,8 +948,9 @@ The following diagram shows the common development flow used with the
code into the ``sources`` directory in the
:ref:`devtool-the-workspace-layer-structure`.
If you want the code extracted to any other location, you need to
- provide the srctree positional argument with the command as follows:
- $ devtool upgrade -V version recipe srctree
+ provide the ``srctree`` positional argument with the command as follows::
+
+ $ devtool upgrade -V version recipe srctree
.. note::
@@ -680,18 +958,18 @@ The following diagram shows the common development flow used with the
don't use "-V", the command upgrades the recipe to the latest
version.
- If the source files pointed to by the ``SRC_URI`` statement in the
+ If the source files pointed to by the :term:`SRC_URI` statement in the
recipe are in a Git repository, you must provide the "-S" option and
specify a revision for the software.
- Once ``devtool`` locates the recipe, it uses the ``SRC_URI`` variable
+ Once ``devtool`` locates the recipe, it uses the :term:`SRC_URI` variable
to locate the source code and any local patch files from other
developers. The result is that the command sets up the source code,
the new version of the recipe, and an append file all within the
workspace.
Additionally, if you have any non-patch local files (i.e. files
- referred to with ``file://`` entries in ``SRC_URI`` statement
+ referred to with ``file://`` entries in :term:`SRC_URI` statement
excluding ``*.patch/`` or ``*.diff``), these files are copied to an
``oe-local-files`` folder under the newly created source tree.
Copying the files here gives you a convenient area from which you can
@@ -699,9 +977,9 @@ The following diagram shows the common development flow used with the
are incorporated into the build the next time you build the software
just as are other changes you might have made to the source.
-2. *Resolve any Conflicts created by the Upgrade*: Conflicts could exist
- due to the software being upgraded to a new version. Conflicts occur
- if your recipe specifies some patch files in ``SRC_URI`` that
+#. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
+ after upgrading the software to a new version. Conflicts occur
+ if your recipe specifies some patch files in :term:`SRC_URI` that
conflict with changes made in the new version of the software. For
such cases, you need to resolve the conflicts by editing the source
and following the normal ``git rebase`` conflict resolution process.
@@ -710,24 +988,22 @@ The following diagram shows the common development flow used with the
conflicts created through use of a newer or different version of the
software.
-3. *Build the Recipe or Rebuild the Image*: The next step you take
+#. *Build the Recipe or Rebuild the Image*: The next step you take
depends on what you are going to do with the new code.
If you need to eventually move the build output to the target
- hardware, use the following ``devtool`` command:
- ::
+ hardware, use the following ``devtool`` command::
$ devtool build recipe
On the other hand, if you want an image to contain the recipe's
packages from the workspace for immediate deployment onto a device
(e.g. for testing purposes), you can use the ``devtool build-image``
- command:
- ::
+ command::
$ devtool build-image image
-4. *Deploy the Build Output*: When you use the ``devtool build`` command
+#. *Deploy the Build Output*: When you use the ``devtool build`` command
or ``bitbake`` to build your recipe, you probably want to see if the
resulting build output works as expected on target hardware.
@@ -741,15 +1017,18 @@ The following diagram shows the common development flow used with the
development machine.
You can deploy your build output to that target hardware by using the
- ``devtool deploy-target`` command: $ devtool deploy-target recipe
- target The target is a live target machine running as an SSH server.
+ ``devtool deploy-target`` command::
+
+ $ devtool deploy-target recipe target
+
+ The target is a live target machine running as an SSH server.
You can, of course, also deploy the image you build using the
``devtool build-image`` command to actual hardware. However,
``devtool`` does not provide a specific command that allows you to do
this.
-5. *Finish Your Work With the Recipe*: The ``devtool finish`` command
+#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
creates any patches corresponding to commits in the local Git
repository, moves the new recipe to a more permanent layer, and then
resets the recipe so that the recipe is built normally rather than
@@ -761,8 +1040,7 @@ The following diagram shows the common development flow used with the
If you specify a destination layer that is the same as the original
source, then the old version of the recipe and associated files are
- removed prior to adding the new version.
- ::
+ removed prior to adding the new version::
$ devtool finish recipe layer
@@ -777,13 +1055,9 @@ The following diagram shows the common development flow used with the
.. note::
- You can use the
- devtool reset
- command to put things back should you decide you do not want to
- proceed with your work. If you do use this command, realize that
- the source tree is preserved.
-
-.. _sdk-a-closer-look-at-devtool-add:
+ You can use the ``devtool reset`` command to put things back should you
+ decide you do not want to proceed with your work. If you do use this
+ command, realize that the source tree is preserved.
A Closer Look at ``devtool add``
================================
@@ -826,8 +1100,6 @@ the source tree is assumed to be using CMake and is treated accordingly.
The remainder of this section covers specifics regarding how parts of
the recipe are generated.
-.. _sdk-name-and-version:
-
Name and Version
----------------
@@ -843,85 +1115,72 @@ name and version, just the name, or just the version as part of the
command line.
Sometimes the name or version determined from the source tree might be
-incorrect. For such a case, you must reset the recipe:
-::
+incorrect. For such a case, you must reset the recipe::
$ devtool reset -n recipename
After running the ``devtool reset`` command, you need to
run ``devtool add`` again and provide the name or the version.
-.. _sdk-dependency-detection-and-mapping:
-
Dependency Detection and Mapping
--------------------------------
-The ``devtool add`` command attempts to detect build-time dependencies
-and map them to other recipes in the system. During this mapping, the
-command fills in the names of those recipes as part of the
-:term:`DEPENDS` variable within the
+The ``devtool add`` command attempts to detect build-time dependencies and map
+them to other recipes in the system. During this mapping, the command fills in
+the names of those recipes as part of the :term:`DEPENDS` variable within the
recipe. If a dependency cannot be mapped, ``devtool`` places a comment
in the recipe indicating such. The inability to map a dependency can
result from naming not being recognized or because the dependency simply
is not available. For cases where the dependency is not available, you
must use the ``devtool add`` command to add an additional recipe that
satisfies the dependency. Once you add that recipe, you need to update
-the ``DEPENDS`` variable in the original recipe to include the new
+the :term:`DEPENDS` variable in the original recipe to include the new
recipe.
If you need to add runtime dependencies, you can do so by adding the
-following to your recipe:
-::
+following to your recipe::
- RDEPENDS_${PN} += "dependency1 dependency2 ..."
+ RDEPENDS:${PN} += "dependency1 dependency2 ..."
.. note::
- The
- devtool add
- command often cannot distinguish between mandatory and optional
- dependencies. Consequently, some of the detected dependencies might
+ The ``devtool add`` command often cannot distinguish between mandatory and
+ optional dependencies. Consequently, some of the detected dependencies might
in fact be optional. When in doubt, consult the documentation or the
configure script for the software the recipe is building for further
details. In some cases, you might find you can substitute the
dependency with an option that disables the associated functionality
passed to the configure script.
-.. _sdk-license-detection:
-
License Detection
-----------------
-The ``devtool add`` command attempts to determine if the software you
-are adding is able to be distributed under a common, open-source
-license. If so, the command sets the
-:term:`LICENSE` value accordingly.
+The ``devtool add`` command attempts to determine if the software you are
+adding is able to be distributed under a common, open-source license. If
+so, the command sets the :term:`LICENSE` value accordingly.
You should double-check the value added by the command against the
documentation or source files for the software you are building and, if
-necessary, update that ``LICENSE`` value.
+necessary, update that :term:`LICENSE` value.
-The ``devtool add`` command also sets the
-:term:`LIC_FILES_CHKSUM`
+The ``devtool add`` command also sets the :term:`LIC_FILES_CHKSUM`
value to point to all files that appear to be license-related. Realize
that license statements often appear in comments at the top of source
files or within the documentation. In such cases, the command does not
recognize those license statements. Consequently, you might need to
-amend the ``LIC_FILES_CHKSUM`` variable to point to one or more of those
-comments if present. Setting ``LIC_FILES_CHKSUM`` is particularly
+amend the :term:`LIC_FILES_CHKSUM` variable to point to one or more of those
+comments if present. Setting :term:`LIC_FILES_CHKSUM` is particularly
important for third-party software. The mechanism attempts to ensure
correct licensing should you upgrade the recipe to a newer upstream
version in future. Any change in licensing is detected and you receive
an error prompting you to check the license text again.
If the ``devtool add`` command cannot determine licensing information,
-``devtool`` sets the ``LICENSE`` value to "CLOSED" and leaves the
-``LIC_FILES_CHKSUM`` value unset. This behavior allows you to continue
+``devtool`` sets the :term:`LICENSE` value to "CLOSED" and leaves the
+:term:`LIC_FILES_CHKSUM` value unset. This behavior allows you to continue
with development even though the settings are unlikely to be correct in
all cases. You should check the documentation or source files for the
software you are building to determine the actual license.
-.. _sdk-adding-makefile-only-software:
-
Adding Makefile-Only Software
-----------------------------
@@ -943,12 +1202,12 @@ mind:
hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
- The environment in which Make runs is set up with various standard
- variables for compilation (e.g. ``CC``, ``CXX``, and so forth) in a
+ variables for compilation (e.g. :term:`CC`, :term:`CXX`, and so forth) in a
similar manner to the environment set up by the SDK's environment
setup script. One easy way to see these variables is to run the
``devtool build`` command on the recipe and then look in
- ``oe-logs/run.do_compile``. Towards the top of this file, a list of
- environment variables exists that are being set. You can take
+ ``oe-logs/run.do_compile``. Towards the top of this file, there is
+ a list of environment variables that are set. You can take
advantage of these variables within the Makefile.
- If the Makefile sets a default for a variable using "=", that default
@@ -959,8 +1218,7 @@ mind:
the command line, add the variable setting to
:term:`EXTRA_OEMAKE` or
:term:`PACKAGECONFIG_CONFARGS`
- within the recipe. Here is an example using ``EXTRA_OEMAKE``:
- ::
+ within the recipe. Here is an example using :term:`EXTRA_OEMAKE`::
EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
@@ -981,21 +1239,18 @@ mind:
``ldconfig``. For such cases, you might be able to apply patches that
remove these commands from the Makefile.
-.. _sdk-adding-native-tools:
-
Adding Native Tools
-------------------
-Often, you need to build additional tools that run on the :term:`Build
-Host` as opposed to
-the target. You should indicate this requirement by using one of the
-following methods when you run ``devtool add``:
+Often, you need to build additional tools that run on the :term:`Build Host`
+as opposed to the target. You should indicate this requirement by using one of
+the following methods when you run ``devtool add``:
- Specify the name of the recipe such that it ends with "-native".
Specifying the name like this produces a recipe that only builds for
the build host.
-- Specify the "DASHDASHalso-native" option with the ``devtool add``
+- Specify the "--also-native" option with the ``devtool add``
command. Specifying this option creates a recipe file that still
builds for the target but also creates a variant with a "-native"
suffix that builds for the build host.
@@ -1006,20 +1261,16 @@ following methods when you run ``devtool add``:
that builds code for the target, you can typically accomplish this by
building the native and target parts separately rather than within
the same compilation process. Realize though that with the
- "DASHDASHalso-native" option, you can add the tool using just one
+ "--also-native" option, you can add the tool using just one
recipe file.
-.. _sdk-adding-node-js-modules:
-
Adding Node.js Modules
----------------------
You can use the ``devtool add`` command two different ways to add
-Node.js modules: 1) Through ``npm`` and, 2) from a repository or local
-source.
+Node.js modules: through ``npm`` or from a repository or local source.
-Use the following form to add Node.js modules through ``npm``:
-::
+Use the following form to add Node.js modules through ``npm``::
$ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
@@ -1032,7 +1283,7 @@ these behaviors ensure the reproducibility and integrity of the build.
.. note::
- - You must use quotes around the URL. The ``devtool add`` does not
+ - You must use quotes around the URL. ``devtool add`` does not
require the quotes, but the shell considers ";" as a splitter
between multiple commands. Thus, without the quotes,
``devtool add`` does not receive the other parts, which results in
@@ -1043,35 +1294,31 @@ these behaviors ensure the reproducibility and integrity of the build.
As mentioned earlier, you can also add Node.js modules directly from a
repository or local source tree. To add modules this way, use
-``devtool add`` in the following form:
-::
+``devtool add`` in the following form::
$ devtool add https://github.com/diversario/node-ssdp
-In this example, ``devtool``
-fetches the specified Git repository, detects the code as Node.js code,
-fetches dependencies using ``npm``, and sets
+In this example, ``devtool`` fetches the specified Git repository, detects the
+code as Node.js code, fetches dependencies using ``npm``, and sets
:term:`SRC_URI` accordingly.
-.. _sdk-working-with-recipes:
-
Working With Recipes
====================
When building a recipe using the ``devtool build`` command, the typical
build progresses as follows:
-1. Fetch the source
+#. Fetch the source
-2. Unpack the source
+#. Unpack the source
-3. Configure the source
+#. Configure the source
-4. Compile the source
+#. Compile the source
-5. Install the build output
+#. Install the build output
-6. Package the installed output
+#. Package the installed output
For recipes in the workspace, fetching and unpacking is disabled as the
source tree has already been prepared and is persistent. Each of these
@@ -1085,16 +1332,13 @@ If you look at the contents of a recipe, you will see that the recipe
does not include complete instructions for building the software.
Instead, common functionality is encapsulated in classes inherited with
the ``inherit`` directive. This technique leaves the recipe to describe
-just the things that are specific to the software being built. A
-:ref:`base <ref-classes-base>` class exists that
-is implicitly inherited by all recipes and provides the functionality
-that most recipes typically need.
+just the things that are specific to the software being built. There is
+a :ref:`ref-classes-base` class that is implicitly inherited by all recipes
+and provides the functionality that most recipes typically need.
The remainder of this section presents information useful when working
with recipes.
-.. _sdk-finding-logs-and-work-files:
-
Finding Logs and Work Files
---------------------------
@@ -1116,47 +1360,38 @@ links created within the source tree:
``${``\ :term:`D`\ ``}``.
- ``sysroot-destdir/``: Contains a subset of files installed within
- ``do_install`` that have been put into the shared sysroot. For
- more information, see the "`Sharing Files Between
- Recipes <#sdk-sharing-files-between-recipes>`__" section.
+ :ref:`ref-tasks-install` that have been put into the shared sysroot. For
+ more information, see the
+ ":ref:`dev-manual/new-recipe:sharing files between recipes`" section.
- ``packages-split/``: Contains subdirectories for each package
produced by the recipe. For more information, see the
- "`Packaging <#sdk-packaging>`__" section.
+ ":ref:`sdk-manual/extensible:packaging`" section.
You can use these links to get more information on what is happening at
each build step.
-.. _sdk-setting-configure-arguments:
-
Setting Configure Arguments
---------------------------
If the software your recipe is building uses GNU autoconf, then a fixed
set of arguments is passed to it to enable cross-compilation plus any
-extras specified by
-:term:`EXTRA_OECONF` or
-:term:`PACKAGECONFIG_CONFARGS`
+extras specified by :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`
set within the recipe. If you wish to pass additional options, add them
-to ``EXTRA_OECONF`` or ``PACKAGECONFIG_CONFARGS``. Other supported build
-tools have similar variables (e.g.
-:term:`EXTRA_OECMAKE` for
-CMake, :term:`EXTRA_OESCONS`
-for Scons, and so forth). If you need to pass anything on the ``make``
-command line, you can use ``EXTRA_OEMAKE`` or the
-:term:`PACKAGECONFIG_CONFARGS`
-variables to do so.
+to :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`. Other supported build
+tools have similar variables (e.g. :term:`EXTRA_OECMAKE` for CMake,
+:term:`EXTRA_OESCONS` for Scons, and so forth). If you need to pass anything on
+the ``make`` command line, you can use :term:`EXTRA_OEMAKE` or the
+:term:`PACKAGECONFIG_CONFARGS` variables to do so.
You can use the ``devtool configure-help`` command to help you set the
arguments listed in the previous paragraph. The command determines the
exact options being passed, and shows them to you along with any custom
-arguments specified through ``EXTRA_OECONF`` or
-``PACKAGECONFIG_CONFARGS``. If applicable, the command also shows you
-the output of the configure script's "DASHDASHhelp" option as a
+arguments specified through :term:`EXTRA_OECONF` or
+:term:`PACKAGECONFIG_CONFARGS`. If applicable, the command also shows you
+the output of the configure script's "--help" option as a
reference.
-.. _sdk-sharing-files-between-recipes:
-
Sharing Files Between Recipes
-----------------------------
@@ -1164,23 +1399,20 @@ Recipes often need to use files provided by other recipes on the
:term:`Build Host`. For example,
an application linking to a common library needs access to the library
itself and its associated headers. The way this access is accomplished
-within the extensible SDK is through the sysroot. One sysroot exists per
+within the extensible SDK is through the sysroot. There is one sysroot per
"machine" for which the SDK is being built. In practical terms, this
-means a sysroot exists for the target machine, and a sysroot exists for
+means there is a sysroot for the target machine, and a sysroot for
the build host.
Recipes should never write files directly into the sysroot. Instead,
files should be installed into standard locations during the
-:ref:`ref-tasks-install` task within
-the ``${``\ :term:`D`\ ``}`` directory. A
+:ref:`ref-tasks-install` task within the ``${``\ :term:`D`\ ``}`` directory. A
subset of these files automatically goes into the sysroot. The reason
for this limitation is that almost all files that go into the sysroot
are cataloged in manifests in order to ensure they can be removed later
when a recipe is modified or removed. Thus, the sysroot is able to
remain free from stale files.
-.. _sdk-packaging:
-
Packaging
---------
@@ -1190,14 +1422,12 @@ the target device, it is important to understand packaging because the
contents of the image are expressed in terms of packages and not
recipes.
-During the :ref:`ref-tasks-package`
-task, files installed during the
-:ref:`ref-tasks-install` task are
-split into one main package, which is almost always named the same as
-the recipe, and into several other packages. This separation exists
-because not all of those installed files are useful in every image. For
-example, you probably do not need any of the documentation installed in
-a production image. Consequently, for each recipe the documentation
+During the :ref:`ref-tasks-package` task, files installed during the
+:ref:`ref-tasks-install` task are split into one main package, which is almost
+always named the same as the recipe, and into several other packages. This
+separation exists because not all of those installed files are useful in every
+image. For example, you probably do not need any of the documentation installed
+in a production image. Consequently, for each recipe the documentation
files are separated into a ``-doc`` package. Recipes that package
software containing optional modules or plugins might undergo additional
package splitting as well.
@@ -1205,24 +1435,21 @@ package splitting as well.
After building a recipe, you can see where files have gone by looking in
the ``oe-workdir/packages-split`` directory, which contains a
subdirectory for each package. Apart from some advanced cases, the
-:term:`PACKAGES` and
-:term:`FILES` variables controls
-splitting. The ``PACKAGES`` variable lists all of the packages to be
-produced, while the ``FILES`` variable specifies which files to include
+:term:`PACKAGES` and :term:`FILES` variables controls
+splitting. The :term:`PACKAGES` variable lists all of the packages to be
+produced, while the :term:`FILES` variable specifies which files to include
in each package by using an override to specify the package. For
-example, ``FILES_${PN}`` specifies the files to go into the main package
+example, ``FILES:${PN}`` specifies the files to go into the main package
(i.e. the main package has the same name as the recipe and
``${``\ :term:`PN`\ ``}`` evaluates to the
-recipe name). The order of the ``PACKAGES`` value is significant. For
-each installed file, the first package whose ``FILES`` value matches the
-file is the package into which the file goes. Defaults exist for both
-the ``PACKAGES`` and ``FILES`` variables. Consequently, you might find
+recipe name). The order of the :term:`PACKAGES` value is significant. For
+each installed file, the first package whose :term:`FILES` value matches the
+file is the package into which the file goes. Both the :term:`PACKAGES` and
+:term:`FILES` variables have default values. Consequently, you might find
you do not even need to set these variables in your recipe unless the
software the recipe is building installs files into non-standard
locations.
-.. _sdk-restoring-the-target-device-to-its-original-state:
-
Restoring the Target Device to its Original State
=================================================
@@ -1233,15 +1460,13 @@ need to restore the original files that existed prior to running the
``devtool deploy-target`` command. Because the ``devtool deploy-target``
command backs up any files it overwrites, you can use the
``devtool undeploy-target`` command to restore those files and remove
-any other files the recipe deployed. Consider the following example:
-::
+any other files the recipe deployed. Consider the following example::
$ devtool undeploy-target lighttpd root@192.168.7.2
If you have deployed
multiple applications, you can remove them all using the "-a" option
-thus restoring the target device to its original state:
-::
+thus restoring the target device to its original state::
$ devtool undeploy-target -a root@192.168.7.2
@@ -1252,18 +1477,11 @@ target machine.
.. note::
- The
- devtool deploy-target
- and
- devtool undeploy-target
- commands do not currently interact with any package management system
- on the target device (e.g. RPM or OPKG). Consequently, you should not
- intermingle
- devtool deploy-target
- and package manager operations on the target device. Doing so could
- result in a conflicting set of files.
-
-.. _sdk-installing-additional-items-into-the-extensible-sdk:
+ The ``devtool deploy-target`` and ``devtool undeploy-target`` commands do
+ not currently interact with any package management system on the target
+ device (e.g. RPM or OPKG). Consequently, you should not intermingle
+ ``devtool deploy-target`` and package manager operations on the target
+ device. Doing so could result in a conflicting set of files.
Installing Additional Items Into the Extensible SDK
===================================================
@@ -1274,13 +1492,31 @@ populated on-demand. Sometimes you must explicitly install extra items
into the SDK. If you need these extra items, you can first search for
the items using the ``devtool search`` command. For example, suppose you
need to link to libGL but you are not sure which recipe provides libGL.
-You can use the following command to find out:
-::
+You can use the following command to find out::
$ devtool search libGL mesa
+ A free implementation of the OpenGL API
+
+Once you know the recipe
+(i.e. ``mesa`` in this example), you can install it.
+
+When using the extensible SDK directly in a Yocto build
+-------------------------------------------------------
+
+In this scenario, the Yocto build tooling, e.g. ``bitbake``
+is directly accessible to build additional items, and it
+can simply be executed directly::
+
+ $ bitbake curl-native
+ # Add newly built native items to native sysroot
+ $ bitbake build-sysroots -c build_native_sysroot
+ $ bitbake mesa
+ # Add newly built target items to target sysroot
+ $ bitbake build-sysroots -c build_target_sysroot
+
+When using a standalone installer for the Extensible SDK
+--------------------------------------------------------
-A free implementation of the OpenGL API Once you know the recipe
-(i.e. ``mesa`` in this example), you can install it:
::
$ devtool sdk-install mesa
@@ -1288,18 +1524,15 @@ A free implementation of the OpenGL API Once you know the recipe
By default, the ``devtool sdk-install`` command assumes
the item is available in pre-built form from your SDK provider. If the
item is not available and it is acceptable to build the item from
-source, you can add the "-s" option as follows:
-::
+source, you can add the "-s" option as follows::
$ devtool sdk-install -s mesa
It is important to remember that building the item from source
takes significantly longer than installing the pre-built artifact. Also,
-if no recipe exists for the item you want to add to the SDK, you must
+if there is no recipe for the item you want to add to the SDK, you must
instead add the item using the ``devtool add`` command.
-.. _sdk-applying-updates-to-an-installed-extensible-sdk:
-
Applying Updates to an Installed Extensible SDK
===============================================
@@ -1307,28 +1540,23 @@ If you are working with an installed extensible SDK that gets
occasionally updated (e.g. a third-party SDK), then you will need to
manually "pull down" the updates into the installed SDK.
-To update your installed SDK, use ``devtool`` as follows:
-::
+To update your installed SDK, use ``devtool`` as follows::
$ devtool sdk-update
-The previous command assumes your SDK provider has set the
-default update URL for you through the
-:term:`SDK_UPDATE_URL`
-variable as described in the "`Providing Updates to the Extensible SDK
-After
-Installation <#sdk-providing-updates-to-the-extensible-sdk-after-installation>`__"
+The previous command assumes your SDK provider has set the default update URL
+for you through the :term:`SDK_UPDATE_URL` variable as described in the
+":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
section. If the SDK provider has not set that default URL, you need to
-specify it yourself in the command as follows: $ devtool sdk-update
-path_to_update_directory
+specify it yourself in the command as follows::
+
+ $ devtool sdk-update path_to_update_directory
.. note::
The URL needs to point specifically to a published SDK and not to an
SDK installer that you would download and install.
-.. _sdk-creating-a-derivative-sdk-with-additional-components:
-
Creating a Derivative SDK With Additional Components
====================================================
@@ -1339,15 +1567,15 @@ those customers need an SDK that has custom libraries. In such a case,
you can produce a derivative SDK based on the currently installed SDK
fairly easily by following these steps:
-1. If necessary, install an extensible SDK that you want to use as a
+#. If necessary, install an extensible SDK that you want to use as a
base for your derivative SDK.
-2. Source the environment script for the SDK.
+#. Source the environment script for the SDK.
-3. Add the extra libraries or other components you want by using the
+#. Add the extra libraries or other components you want by using the
``devtool add`` command.
-4. Run the ``devtool build-sdk`` command.
+#. Run the ``devtool build-sdk`` command.
The previous steps take the recipes added to the workspace and construct
a new SDK installer that contains those recipes and the resulting binary
diff --git a/documentation/sdk-manual/history.rst b/documentation/sdk-manual/history.rst
deleted file mode 100644
index af027c97f8..0000000000
--- a/documentation/sdk-manual/history.rst
+++ /dev/null
@@ -1,40 +0,0 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
-
-***********************
-Manual Revision History
-***********************
-
-.. list-table::
- :widths: 10 15 40
- :header-rows: 1
-
- * - Revision
- - Date
- - Note
- * - 2.1
- - April 2016
- - The initial document released with the Yocto Project 2.1 Release
- * - 2.2
- - October 2016
- - Released with the Yocto Project 2.2 Release.
- * - 2.3
- - May 2017
- - Released with the Yocto Project 2.3 Release.
- * - 2.4
- - October 2017
- - Released with the Yocto Project 2.4 Release.
- * - 2.5
- - May 2018
- - Released with the Yocto Project 2.5 Release.
- * - 2.6
- - November 2018
- - Released with the Yocto Project 2.6 Release.
- * - 2.7
- - May 2019
- - Released with the Yocto Project 2.7 Release.
- * - 3.0
- - October 2019
- - Released with the Yocto Project 3.0 Release.
- * - 3.1
- - April 2020
- - Released with the Yocto Project 3.1 Release.
diff --git a/documentation/sdk-manual/sdk-manual.rst b/documentation/sdk-manual/index.rst
index d7776b7c40..dc7186b911 100644
--- a/documentation/sdk-manual/sdk-manual.rst
+++ b/documentation/sdk-manual/index.rst
@@ -1,4 +1,4 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
========================================================================================
Yocto Project Application Development and the Extensible Software Development Kit (eSDK)
@@ -10,13 +10,12 @@ Yocto Project Application Development and the Extensible Software Development Ki
:caption: Table of Contents
:numbered:
- sdk-intro
- sdk-extensible
- sdk-using
- sdk-working-projects
- sdk-appendix-obtain
- sdk-appendix-customizing
- sdk-appendix-customizing-standard
- history
+ intro
+ extensible
+ using
+ working-projects
+ appendix-obtain
+ appendix-customizing
+ appendix-customizing-standard
.. include:: /boilerplate.rst
diff --git a/documentation/sdk-manual/sdk-intro.rst b/documentation/sdk-manual/intro.rst
index 82b7bcf3cf..e8fd191dbc 100644
--- a/documentation/sdk-manual/sdk-intro.rst
+++ b/documentation/sdk-manual/intro.rst
@@ -1,38 +1,27 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
************
Introduction
************
-.. _sdk-manual-intro:
-
eSDK Introduction
=================
Welcome to the Yocto Project Application Development and the Extensible
-Software Development Kit (eSDK) manual. This manual provides information
-that explains how to use both the Yocto Project extensible and standard
+Software Development Kit (eSDK) manual. This manual
+explains how to use both the Yocto Project extensible and standard
SDKs to develop applications and images.
-.. note::
-
- Prior to the 2.0 Release of the Yocto Project, application
- development was primarily accomplished through the use of the
- Application Development Toolkit (ADT) and the availability of
- stand-alone cross-development toolchains and other tools. With the
- 2.1 Release of the Yocto Project, application development has
- transitioned to within a tool-rich extensible SDK and the more
- traditional standard SDK.
-
All SDKs consist of the following:
- *Cross-Development Toolchain*: This toolchain contains a compiler,
- debugger, and various miscellaneous tools.
+ debugger, and various associated tools.
- *Libraries, Headers, and Symbols*: The libraries, headers, and
- symbols are specific to the image (i.e. they match the image).
+ symbols are specific to the image (i.e. they match the image
+ against which the SDK was built).
-- *Environment Setup Script*: This ``*.sh`` file, once run, sets up the
+- *Environment Setup Script*: This ``*.sh`` file, once sourced, sets up the
cross-development environment by defining variables and preparing for
SDK use.
@@ -50,14 +39,14 @@ time since that path cannot be dynamically altered. This is the reason
for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext``
archives.
-Another feature for the SDKs is that only one set of cross-compiler
+Another feature of the SDKs is that only one set of cross-compiler
toolchain binaries are produced for any given architecture. This feature
takes advantage of the fact that the target hardware can be passed to
``gcc`` as a set of compiler options. Those options are set up by the
environment script and contained in variables such as
:term:`CC` and
:term:`LD`. This reduces the space needed
-for the tools. Understand, however, that every target still needs a
+for the tools. Understand, however, that every target still needs its own
sysroot because those binaries are target-specific.
The SDK development environment consists of the following:
@@ -77,16 +66,16 @@ The SDK development environment consists of the following:
In summary, the extensible and standard SDK share many features.
However, the extensible SDK has powerful development tools to help you
-more quickly develop applications. Following is a table that summarizes
+more quickly develop applications. Here is a table that summarizes
the primary differences between the standard and extensible SDK types
when considering which to build:
+-----------------------+-----------------------+-----------------------+
| *Feature* | *Standard SDK* | *Extensible SDK* |
+=======================+=======================+=======================+
-| Toolchain | Yes | Yes\* |
+| Toolchain | Yes | Yes [1]_ |
+-----------------------+-----------------------+-----------------------+
-| Debugger | Yes | Yes\* |
+| Debugger | Yes | Yes [1]_ |
+-----------------------+-----------------------+-----------------------+
| Size | 100+ MBytes | 1+ GBytes (or 300+ |
| | | MBytes for minimal |
@@ -98,44 +87,35 @@ when considering which to build:
+-----------------------+-----------------------+-----------------------+
| Updateable | No | Yes |
+-----------------------+-----------------------+-----------------------+
-| Managed Sysroot*\* | No | Yes |
+| Managed Sysroot [2]_ | No | Yes |
+-----------------------+-----------------------+-----------------------+
-| Installed Packages | No**\* | Yes***\* |
+| Installed Packages | No [3]_ | Yes [4]_ |
+-----------------------+-----------------------+-----------------------+
| Construction | Packages | Shared State |
+-----------------------+-----------------------+-----------------------+
-\* Extensible SDK contains the toolchain and debugger if
-:term:`SDK_EXT_TYPE` is "full"
-or
-:term:`SDK_INCLUDE_TOOLCHAIN`
-is "1", which is the default.
-
-\*\* Sysroot is managed through the use of
-``devtool``. Thus, it is less likely that you will corrupt your SDK
-sysroot when you try to add additional libraries.
-
-\*\*\* You can add
-runtime package management to the standard SDK but it is not supported
-by default.
-
-\*\*\*\* You must build and make the shared state available to
-extensible SDK users for "packages" you want to enable users to install.
+.. [1] Extensible SDK contains the toolchain and debugger if :term:`SDK_EXT_TYPE`
+ is "full" or :term:`SDK_INCLUDE_TOOLCHAIN` is "1", which is the default.
+.. [2] Sysroot is managed through the use of ``devtool``. Thus, it is less
+ likely that you will corrupt your SDK sysroot when you try to add
+ additional libraries.
+.. [3] You can add runtime package management to the standard SDK but it is not
+ supported by default.
+.. [4] You must build and make the shared state available to extensible SDK
+ users for "packages" you want to enable users to install.
The Cross-Development Toolchain
-------------------------------
The :term:`Cross-Development Toolchain` consists
of a cross-compiler, cross-linker, and cross-debugger that are used to
-develop user-space applications for targeted hardware. Additionally, for
-an extensible SDK, the toolchain also has built-in ``devtool``
+develop user-space applications for targeted hardware; in addition,
+the extensible SDK comes with built-in ``devtool``
functionality. This toolchain is created by running a SDK installer
script or through a :term:`Build Directory` that is based on
your metadata configuration or extension for your targeted device. The
cross-toolchain works with a matching target sysroot.
-.. _sysroot:
-
Sysroots
--------
@@ -149,21 +129,19 @@ The QEMU Emulator
-----------------
The QEMU emulator allows you to simulate your hardware while running
-your application or image. QEMU is not part of the SDK but is made
-available a number of different ways:
+your application or image. QEMU is not part of the SDK but is
+automatically installed and available if you have done any one of
+the following:
-- If you have cloned the ``poky`` Git repository to create a
- :term:`Source Directory` and you have
- sourced the environment setup script, QEMU is installed and
- automatically available.
+- cloned the ``poky`` Git repository to create a
+ :term:`Source Directory` and sourced the environment setup script.
-- If you have downloaded a Yocto Project release and unpacked it to
- create a Source Directory and you have sourced the environment setup
- script, QEMU is installed and automatically available.
+- downloaded a Yocto Project release and unpacked it to
+ create a Source Directory and sourced the environment setup
+ script.
-- If you have installed the cross-toolchain tarball and you have
- sourced the toolchain's setup environment script, QEMU is also
- installed and automatically available.
+- installed the cross-toolchain tarball and
+ sourced the toolchain's setup environment script.
SDK Development Model
=====================
@@ -171,7 +149,7 @@ SDK Development Model
Fundamentally, the SDK fits into the development process as follows:
.. image:: figures/sdk-environment.png
- :align: center
+ :width: 100%
The SDK is installed on any machine and can be used to develop applications,
images, and kernels. An SDK can even be used by a QA Engineer or Release
@@ -186,16 +164,16 @@ image.
You just need to follow these general steps:
-1. *Install the SDK for your target hardware:* For information on how to
- install the SDK, see the "`Installing the
- SDK <#sdk-installing-the-sdk>`__" section.
+#. *Install the SDK for your target hardware:* For information on how to
+ install the SDK, see the ":ref:`sdk-manual/using:installing the sdk`"
+ section.
-2. *Download or Build the Target Image:* The Yocto Project supports
+#. *Download or Build the Target Image:* The Yocto Project supports
several target architectures and has many pre-built kernel images and
root filesystem images.
If you are going to develop your application on hardware, go to the
- :yocto_dl:`machines </releases/yocto/yocto-3.1.2/machines/>` download area and choose a
+ :yocto_dl:`machines </releases/yocto/yocto-&DISTRO;/machines/>` download area and choose a
target machine area from which to download the kernel image and root
filesystem. This download area could have several files in it that
support development using actual hardware. For example, the area
@@ -205,7 +183,7 @@ You just need to follow these general steps:
If you are going to develop your application and then run and test it
using the QEMU emulator, go to the
- :yocto_dl:`machines/qemu </releases/yocto/yocto-3.1.2/machines/qemu>` download area. From this
+ :yocto_dl:`machines/qemu </releases/yocto/yocto-&DISTRO;/machines/qemu>` download area. From this
area, go down into the directory for your target architecture (e.g.
``qemux86_64`` for an Intel-based 64-bit architecture). Download the
kernel, root filesystem, and any other files you need for your
@@ -213,19 +191,18 @@ You just need to follow these general steps:
.. note::
- To use the root filesystem in QEMU, you need to extract it. See
- the "
- Extracting the Root Filesystem
- " section for information on how to extract the root filesystem.
+ To use the root filesystem in QEMU, you need to extract it. See the
+ ":ref:`sdk-manual/appendix-obtain:extracting the root filesystem`"
+ section for information on how to do this extraction.
-3. *Develop and Test your Application:* At this point, you have the
+#. *Develop and Test your Application:* At this point, you have the
tools to develop your application. If you need to separately install
and use the QEMU emulator, you can go to `QEMU Home
- Page <http://wiki.qemu.org/Main_Page>`__ to download and learn about
- the emulator. See the ":doc:`../dev-manual/dev-manual-qemu`" chapter in the
+ Page <https://wiki.qemu.org/Main_Page>`__ to download and learn about
+ the emulator. See the ":doc:`/dev-manual/qemu`" chapter in the
Yocto Project Development Tasks Manual for information on using QEMU
within the Yocto Project.
The remainder of this manual describes how to use the extensible and
-standard SDKs. Information also exists in appendix form that describes
+standard SDKs. There is also information in appendix form describing
how you can build, install, and modify an SDK.
diff --git a/documentation/sdk-manual/sdk-appendix-customizing-standard.xml b/documentation/sdk-manual/sdk-appendix-customizing-standard.xml
deleted file mode 100644
index 3a6b4c8d82..0000000000
--- a/documentation/sdk-manual/sdk-appendix-customizing-standard.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<appendix id='sdk-appendix-customizing-standard'>
-
-<title>Customizing the Standard SDK</title>
-
-<para>
- This appendix presents customizations you can apply to the standard SDK.
-</para>
-
-<section id='sdk-adding-individual-packages'>
- <title>Adding Individual Packages to the Standard SDK</title>
-
- <para>
- When you build a standard SDK using the
- <filename>bitbake -c populate_sdk</filename>, a default set of
- packages is included in the resulting SDK.
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></ulink>
- variables control the set of packages adding to the SDK.
- </para>
-
- <para>
- If you want to add individual packages to the toolchain that runs on
- the host, simply add those packages to the
- <filename>TOOLCHAIN_HOST_TASK</filename> variable.
- Similarly, if you want to add packages to the default set that is
- part of the toolchain that runs on the target, add the packages to the
- <filename>TOOLCHAIN_TARGET_TASK</filename> variable.
- </para>
-</section>
-
-<section id='adding-api-documentation-to-the-standard-sdk'>
- <title>Adding API Documentation to the Standard SDK</title>
-
- <para>
- You can include API documentation as well as any other
- documentation provided by recipes with the standard SDK by
- adding "api-documentation" to the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>
- variable:
- <literallayout class='monospaced'>
- DISTRO_FEATURES_append = " api-documentation"
- </literallayout>
- Setting this variable as shown here causes the OpenEmbedded build
- system to build the documentation and then include it in the standard
- SDK.
- </para>
-</section>
-
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-appendix-customizing.xml b/documentation/sdk-manual/sdk-appendix-customizing.xml
deleted file mode 100644
index 08054f8b79..0000000000
--- a/documentation/sdk-manual/sdk-appendix-customizing.xml
+++ /dev/null
@@ -1,515 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<appendix id='sdk-appendix-customizing'>
-
-<title>Customizing the Extensible SDK</title>
-
-<para>
- This appendix describes customizations you can apply to the extensible SDK.
-</para>
-
-<section id='sdk-configuring-the-extensible-sdk'>
- <title>Configuring the Extensible SDK</title>
-
- <para>
- The extensible SDK primarily consists of a pre-configured copy of
- the OpenEmbedded build system from which it was produced.
- Thus, the SDK's configuration is derived using that build system and
- the filters shown in the following list.
- When these filters are present, the OpenEmbedded build system applies
- them against <filename>local.conf</filename> and
- <filename>auto.conf</filename>:
- <itemizedlist>
- <listitem><para>
- Variables whose values start with "/" are excluded since the
- assumption is that those values are paths that are likely to
- be specific to the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
- </para></listitem>
- <listitem><para>
- Variables listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>
- are excluded.
- These variables are not allowed through from the OpenEmbedded
- build system configuration into the extensible SDK
- configuration.
- Typically, these variables are specific to the machine on
- which the build system is running and could be problematic
- as part of the extensible SDK configuration.</para>
-
- <para>For a list of the variables excluded by default, see the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>
- in the glossary of the Yocto Project Reference Manual.
- </para></listitem>
- <listitem><para>
- Variables listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></ulink>
- are included.
- Including a variable in the value of
- <filename>SDK_LOCAL_CONF_WHITELIST</filename> overrides either
- of the previous two filters.
- The default value is blank.
- </para></listitem>
- <listitem><para>
- Classes inherited globally with
- <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
- that are listed in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
- are disabled.
- Using <filename>SDK_INHERIT_BLACKLIST</filename> to disable
- these classes is the typical method to disable classes that
- are problematic or unnecessary in the SDK context.
- The default value blacklists the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-buildhistory'><filename>buildhistory</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-icecc'><filename>icecc</filename></ulink>
- classes.
- </para></listitem>
- </itemizedlist>
- Additionally, the contents of <filename>conf/sdk-extra.conf</filename>,
- when present, are appended to the end of
- <filename>conf/local.conf</filename> within the produced SDK, without
- any filtering.
- The <filename>sdk-extra.conf</filename> file is particularly useful
- if you want to set a variable value just for the SDK and not the
- OpenEmbedded build system used to create the SDK.
- </para>
-</section>
-
-<section id='adjusting-the-extensible-sdk-to-suit-your-build-hosts-setup'>
- <title>Adjusting the Extensible SDK to Suit Your Build Host's Setup</title>
-
- <para>
- In most cases, the extensible SDK defaults should work with your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host's</ulink>
- setup.
- However, some cases exist for which you might consider making
- adjustments:
- <itemizedlist>
- <listitem><para>
- If your SDK configuration inherits additional classes
- using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
- variable and you do not need or want those classes enabled in
- the SDK, you can blacklist them by adding them to the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
- variable as described in the fourth bullet of the previous
- section.
- <note>
- The default value of
- <filename>SDK_INHERIT_BLACKLIST</filename> is set using
- the "?=" operator.
- Consequently, you will need to either define the entire
- list by using the "=" operator, or you will need to append
- a value using either "_append" or the "+=" operator.
- You can learn more about these operators in the
- "<ulink url='&YOCTO_DOCS_BB_URL;#basic-syntax'>Basic Syntax</ulink>"
- section of the BitBake User Manual.
- </note>.
- </para></listitem>
- <listitem><para>
- If you have classes or recipes that add additional tasks to
- the standard build flow (i.e. the tasks execute as the recipe
- builds as opposed to being called explicitly), then you need
- to do one of the following:
- <itemizedlist>
- <listitem><para>
- After ensuring the tasks are
- <ulink url='&YOCTO_DOCS_OM_URL;#shared-state-cache'>shared state</ulink>
- tasks (i.e. the output of the task is saved to and
- can be restored from the shared state cache) or
- ensuring the tasks are able to be produced quickly from
- a task that is a shared state task, add the task name
- to the value of
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_RECRDEP_TASKS'><filename>SDK_RECRDEP_TASKS</filename></ulink>.
- </para></listitem>
- <listitem><para>
- Disable the tasks if they are added by a class and
- you do not need the functionality the class provides
- in the extensible SDK.
- To disable the tasks, add the class to the
- <filename>SDK_INHERIT_BLACKLIST</filename> variable
- as described in the previous section.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- Generally, you want to have a shared state mirror set up so
- users of the SDK can add additional items to the SDK after
- installation without needing to build the items from source.
- See the
- "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
- section for information.
- </para></listitem>
- <listitem><para>
- If you want users of the SDK to be able to easily update the
- SDK, you need to set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable.
- For more information, see the
- "<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
- section.
- </para></listitem>
- <listitem><para>
- If you have adjusted the list of files and directories that
- appear in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE'><filename>COREBASE</filename></ulink>
- (other than layers that are enabled through
- <filename>bblayers.conf</filename>), then you must list these
- files in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE_FILES'><filename>COREBASE_FILES</filename></ulink>
- so that the files are copied into the SDK.
- </para></listitem>
- <listitem><para>
- If your OpenEmbedded build system setup uses a different
- environment setup script other than
- <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>,
- then you must set
- <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_INIT_ENV_SCRIPT'><filename>OE_INIT_ENV_SCRIPT</filename></ulink>
- to point to the environment setup script you use.
- <note>
- You must also reflect this change in the value used for the
- <filename>COREBASE_FILES</filename> variable as previously
- described.
- </note>
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='sdk-changing-the-sdk-installer-title'>
- <title>Changing the Extensible SDK Installer Title</title>
-
- <para>
- You can change the displayed title for the SDK installer by setting
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_TITLE'><filename>SDK_TITLE</filename></ulink>
- variable and then rebuilding the the SDK installer.
- For information on how to build an SDK installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </para>
-
- <para>
- By default, this title is derived from
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_NAME'><filename>DISTRO_NAME</filename></ulink>
- when it is set.
- If the <filename>DISTRO_NAME</filename> variable is not set, the title
- is derived from the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
- variable.
- </para>
-
- <para>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-populate-sdk-*'><filename>populate_sdk_base</filename></ulink>
- class defines the default value of the <filename>SDK_TITLE</filename>
- variable as follows:
- <literallayout class='monospaced'>
- SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
- </literallayout>
- </para>
-
- <para>
- While several ways exist to change this variable, an efficient method
- is to set the variable in your distribution's configuration file.
- Doing so creates an SDK installer title that applies across your
- distribution.
- As an example, assume you have your own layer for your distribution
- named "meta-mydistro" and you are using the same type of file
- hierarchy as does the default "poky" distribution.
- If so, you could update the <filename>SDK_TITLE</filename> variable
- in the
- <filename>~/meta-mydistro/conf/distro/mydistro.conf</filename> file
- using the following form:
- <literallayout class='monospaced'>
- SDK_TITLE = "<replaceable>your_title</replaceable>"
- </literallayout>
- </para>
-</section>
-
-<section id='sdk-providing-updates-to-the-extensible-sdk-after-installation'>
- <title>Providing Updates to the Extensible SDK After Installation</title>
-
- <para>
- When you make changes to your configuration or to the metadata and
- if you want those changes to be reflected in installed SDKs, you need
- to perform additional steps.
- These steps make it possible for anyone using the installed SDKs to
- update the installed SDKs by using the
- <filename>devtool sdk-update</filename> command:
- <orderedlist>
- <listitem><para>
- Create a directory that can be shared over HTTP or HTTPS.
- You can do this by setting up a web server such as an
- <ulink url='https://en.wikipedia.org/wiki/Apache_HTTP_Server'>Apache HTTP Server</ulink>
- or
- <ulink url='https://en.wikipedia.org/wiki/Nginx'>Nginx</ulink>
- server in the cloud to host the directory.
- This directory must contain the published SDK.
- </para></listitem>
- <listitem><para>
- Set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable to point to the corresponding HTTP or HTTPS URL.
- Setting this variable causes any SDK built to default to that
- URL and thus, the user does not have to pass the URL to the
- <filename>devtool sdk-update</filename> command as described
- in the
- "<link linkend='sdk-applying-updates-to-an-installed-extensible-sdk'>Applying Updates to an Installed Extensible SDK</link>"
- section.
- </para></listitem>
- <listitem><para>
- Build the extensible SDK normally (i.e., use the
- <filename>bitbake -c populate_sdk_ext</filename> <replaceable>imagename</replaceable>
- command).
- </para></listitem>
- <listitem><para>
- Publish the SDK using the following command:
- <literallayout class='monospaced'>
- $ oe-publish-sdk <replaceable>some_path</replaceable>/sdk-installer.sh <replaceable>path_to_shared_http_directory</replaceable>
- </literallayout>
- You must repeat this step each time you rebuild the SDK
- with changes that you want to make available through the
- update mechanism.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- Completing the above steps allows users of the existing installed
- SDKs to simply run <filename>devtool sdk-update</filename> to
- retrieve and apply the latest updates.
- See the
- "<link linkend='sdk-applying-updates-to-an-installed-extensible-sdk'>Applying Updates to an Installed Extensible SDK</link>"
- section for further information.
- </para>
-</section>
-
-<section id='sdk-changing-the-default-sdk-installation-directory'>
- <title>Changing the Default SDK Installation Directory</title>
-
- <para>
- When you build the installer for the Extensible SDK, the default
- installation directory for the SDK is based on the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKEXTPATH'><filename>SDKEXTPATH</filename></ulink>
- variables from within the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-populate-sdk-*'><filename>populate_sdk_base</filename></ulink>
- class as follows:
- <literallayout class='monospaced'>
- SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
- </literallayout>
- You can change this default installation directory by specifically
- setting the <filename>SDKEXTPATH</filename> variable.
- </para>
-
- <para>
- While a number of ways exist through which you can set this variable,
- the method that makes the most sense is to set the variable in your
- distribution's configuration file.
- Doing so creates an SDK installer default directory that applies
- across your distribution.
- As an example, assume you have your own layer for your distribution
- named "meta-mydistro" and you are using the same type of file
- hierarchy as does the default "poky" distribution.
- If so, you could update the <filename>SDKEXTPATH</filename> variable
- in the
- <filename>~/meta-mydistro/conf/distro/mydistro.conf</filename> file
- using the following form:
- <literallayout class='monospaced'>
- SDKEXTPATH = "<replaceable>some_path_for_your_installed_sdk</replaceable>"
- </literallayout>
- </para>
-
- <para>
- After building your installer, running it prompts the user for
- acceptance of the
- <replaceable>some_path_for_your_installed_sdk</replaceable> directory
- as the default location to install the Extensible SDK.
- </para>
-</section>
-
-<section id='sdk-providing-additional-installable-extensible-sdk-content'>
- <title>Providing Additional Installable Extensible SDK Content</title>
-
- <para>
- If you want the users of an extensible SDK you build to be
- able to add items to the SDK without requiring the users to build
- the items from source, you need to do a number of things:
- <orderedlist>
- <listitem><para>
- Ensure the additional items you want the user to be able to
- install are already built:
- <itemizedlist>
- <listitem><para>
- Build the items explicitly.
- You could use one or more "meta" recipes that depend
- on lists of other recipes.
- </para></listitem>
- <listitem><para>
- Build the "world" target and set
- <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
- for the recipes you do not want built.
- See the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXCLUDE_FROM_WORLD'><filename>EXCLUDE_FROM_WORLD</filename></ulink>
- variable for additional information.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- Expose the <filename>sstate-cache</filename> directory
- produced by the build.
- Typically, you expose this directory by making it available
- through an
- <ulink url='https://en.wikipedia.org/wiki/Apache_HTTP_Server'>Apache HTTP Server</ulink>
- or
- <ulink url='https://en.wikipedia.org/wiki/Nginx'>Nginx</ulink>
- server.
- </para></listitem>
- <listitem><para>
- Set the appropriate configuration so that the produced SDK
- knows how to find the configuration.
- The variable you need to set is
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink>:
- <literallayout class='monospaced'>
- SSTATE_MIRRORS = "file://.* http://<replaceable>example</replaceable>.com/<replaceable>some_path</replaceable>/sstate-cache/PATH"
- </literallayout>
- You can set the <filename>SSTATE_MIRRORS</filename> variable
- in two different places:
- <itemizedlist>
- <listitem><para>
- If the mirror value you are setting is appropriate to
- be set for both the OpenEmbedded build system that is
- actually building the SDK and the SDK itself (i.e. the
- mirror is accessible in both places or it will fail
- quickly on the OpenEmbedded build system side, and its
- contents will not interfere with the build), then you
- can set the variable in your
- <filename>local.conf</filename> or custom distro
- configuration file.
- You can then "whitelist" the variable through
- to the SDK by adding the following:
- <literallayout class='monospaced'>
- SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
- </literallayout>
- </para></listitem>
- <listitem><para>
- Alternatively, if you just want to set the
- <filename>SSTATE_MIRRORS</filename> variable's value
- for the SDK alone, create a
- <filename>conf/sdk-extra.conf</filename> file either in
- your
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>
- or within any layer and put your
- <filename>SSTATE_MIRRORS</filename> setting within
- that file.
- <note>
- This second option is the safest option should
- you have any doubts as to which method to use when
- setting <filename>SSTATE_MIRRORS</filename>.
- </note>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-minimizing-the-size-of-the-extensible-sdk-installer-download'>
- <title>Minimizing the Size of the Extensible SDK Installer Download</title>
-
- <para>
- By default, the extensible SDK bundles the shared state artifacts for
- everything needed to reconstruct the image for which the SDK was built.
- This bundling can lead to an SDK installer file that is a Gigabyte or
- more in size.
- If the size of this file causes a problem, you can build an SDK that
- has just enough in it to install and provide access to the
- <filename>devtool command</filename> by setting the following in your
- configuration:
- <literallayout class='monospaced'>
- SDK_EXT_TYPE = "minimal"
- </literallayout>
- Setting
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink>
- to "minimal" produces an SDK installer that is around 35 Mbytes in
- size, which downloads and installs quickly.
- You need to realize, though, that the minimal installer does not
- install any libraries or tools out of the box.
- These libraries and tools must be installed either "on the fly" or
- through actions you perform using <filename>devtool</filename> or
- explicitly with the <filename>devtool sdk-install</filename> command.
- </para>
-
- <para>
- In most cases, when building a minimal SDK you need to also enable
- bringing in the information on a wider range of packages produced by
- the system.
- Requiring this wider range of information is particularly true
- so that <filename>devtool add</filename> is able to effectively map
- dependencies it discovers in a source tree to the appropriate recipes.
- Additionally, the information enables the
- <filename>devtool search</filename> command to return useful results.
- </para>
-
- <para>
- To facilitate this wider range of information, you would need to
- set the following:
- <literallayout class='monospaced'>
- SDK_INCLUDE_PKGDATA = "1"
- </literallayout>
- See the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_PKGDATA'><filename>SDK_INCLUDE_PKGDATA</filename></ulink>
- variable for additional information.
- </para>
-
- <para>
- Setting the <filename>SDK_INCLUDE_PKGDATA</filename> variable as
- shown causes the "world" target to be built so that information
- for all of the recipes included within it are available.
- Having these recipes available increases build time significantly and
- increases the size of the SDK installer by 30-80 Mbytes depending on
- how many recipes are included in your configuration.
- </para>
-
- <para>
- You can use
- <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
- for recipes you want to exclude.
- However, it is assumed that you would need to be building the "world"
- target if you want to provide additional items to the SDK.
- Consequently, building for "world" should not represent undue
- overhead in most cases.
- <note>
- If you set <filename>SDK_EXT_TYPE</filename> to "minimal",
- then providing a shared state mirror is mandatory so that items
- can be installed as needed.
- See the
- "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
- section for more information.
- </note>
- </para>
-
- <para>
- You can explicitly control whether or not to include the toolchain
- when you build an SDK by setting the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink>
- variable to "1".
- In particular, it is useful to include the toolchain when you
- have set <filename>SDK_EXT_TYPE</filename> to "minimal", which by
- default, excludes the toolchain.
- Also, it is helpful if you are building a small SDK for use with
- an IDE or some
- other tool where you do not want to take extra steps to install a
- toolchain.
- </para>
-</section>
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-appendix-obtain.xml b/documentation/sdk-manual/sdk-appendix-obtain.xml
deleted file mode 100644
index de7f75e2bb..0000000000
--- a/documentation/sdk-manual/sdk-appendix-obtain.xml
+++ /dev/null
@@ -1,444 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<appendix id='sdk-appendix-obtain'>
-
-<title>Obtaining the SDK</title>
-
-<section id='sdk-locating-pre-built-sdk-installers'>
- <title>Locating Pre-Built SDK Installers</title>
-
- <para>
- You can use existing, pre-built toolchains by locating and running
- an SDK installer script that ships with the Yocto Project.
- Using this method, you select and download an architecture-specific
- SDK installer and then run the script to hand-install the
- toolchain.
- </para>
-
- <para>
- Follow these steps to locate and hand-install the toolchain:
- <orderedlist>
- <listitem><para>
- <emphasis>Go to the Installers Directory:</emphasis>
- Go to <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>
- </para></listitem>
- <listitem><para>
- <emphasis>Open the Folder for Your Build Host:</emphasis>
- Open the folder that matches your
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>build host</ulink>
- (i.e. <filename>i686</filename> for 32-bit machines or
- <filename>x86_64</filename> for 64-bit machines).
- </para></listitem>
- <listitem><para>
- <emphasis>Locate and Download the SDK Installer:</emphasis>
- You need to find and download the installer appropriate for
- your build host, target hardware, and image type.
- </para>
-
- <para>The installer files (<filename>*.sh</filename>) follow
- this naming convention:
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-core-image-<replaceable>type</replaceable>-<replaceable>arch</replaceable>-toolchain[-ext]-<replaceable>release</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
- "i686" or "x86_64"
-
- <replaceable>type</replaceable> is a string representing the image:
- "sato" or "minimal"
-
- <replaceable>arch</replaceable> is a string representing the target architecture:
- "aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2",
- "mips64", or "ppc7400"
-
- <replaceable>release</replaceable> is the version of Yocto Project.
-
- NOTE:
- The standard SDK installer does not have the "-ext" string as
- part of the filename.
-
- </literallayout>
- The toolchains provided by the Yocto Project are based off of
- the <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against those images.
- </para>
-
- <para>For example, if your build host is a 64-bit x86 system
- and you need an extended SDK for a 64-bit core2 target, go
- into the <filename>x86_64</filename> folder and download the
- following installer:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Run the Installer:</emphasis>
- Be sure you have execution privileges and run the installer.
- Following is an example from the <filename>Downloads</filename>
- directory:
- <literallayout class='monospaced'>
- $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- During execution of the script, you choose the root location
- for the toolchain.
- See the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section and the
- "<link linkend='sdk-installed-extensible-sdk-directory-structure'>Installed Extensible SDK Directory Structure</link>"
- section for more information.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-building-an-sdk-installer'>
- <title>Building an SDK Installer</title>
-
- <para>
- As an alternative to locating and downloading an SDK installer,
- you can build the SDK installer.
- Follow these steps:
- <orderedlist>
- <listitem><para>
- <emphasis>Set Up the Build Environment:</emphasis>
- Be sure you are set up to use BitBake in a shell.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-preparing-the-build-host'>Preparing the Build Host</ulink>"
- section in the Yocto Project Development Tasks Manual for
- information on how to get a build host ready that is either a
- native Linux machine or a machine that uses CROPS.
- </para></listitem>
- <listitem><para>
- <emphasis>Clone the <filename>poky</filename> Repository:</emphasis>
- You need to have a local copy of the Yocto Project
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
- (i.e. a local <filename>poky</filename> repository).
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#cloning-the-poky-repository'>Cloning the <filename>poky</filename> Repository</ulink>"
- and possibly the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#checking-out-by-branch-in-poky'>Checking Out by Branch in Poky</ulink>"
- and
- "<ulink url='&YOCTO_DOCS_DEV_URL;#checkout-out-by-tag-in-poky'>Checking Out by Tag in Poky</ulink>"
- sections all in the Yocto Project Development Tasks Manual for
- information on how to clone the <filename>poky</filename>
- repository and check out the appropriate branch for your work.
- </para></listitem>
- <listitem><para>
- <emphasis>Initialize the Build Environment:</emphasis>
- While in the root directory of the Source Directory (i.e.
- <filename>poky</filename>), run the
- <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
- environment setup script to define the OpenEmbedded
- build environment on your build host.
- <literallayout class='monospaced'>
- $ source &OE_INIT_FILE;
- </literallayout>
- Among other things, the script creates the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>,
- which is <filename>build</filename> in this case
- and is located in the Source Directory.
- After the script runs, your current working directory
- is set to the <filename>build</filename> directory.
- </para></listitem>
- <listitem><para>
- <emphasis>Make Sure You Are Building an Installer for the Correct Machine:</emphasis>
- Check to be sure that your
- <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
- variable in the <filename>local.conf</filename> file in your
- Build Directory matches the architecture for which you are
- building.
- </para></listitem>
- <listitem><para>
- <emphasis>Make Sure Your SDK Machine is Correctly Set:</emphasis>
- If you are building a toolchain designed to run on an
- architecture that differs from your current development host
- machine (i.e. the build host), be sure that the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>
- variable in the <filename>local.conf</filename> file in your
- Build Directory is correctly set.
- <note>
- If you are building an SDK installer for the Extensible
- SDK, the <filename>SDKMACHINE</filename> value must be
- set for the architecture of the machine you are using to
- build the installer.
- If <filename>SDKMACHINE</filename> is not set appropriately,
- the build fails and provides an error message similar to
- the following:
- <literallayout class='monospaced'>
- The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is
- set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64).
- Unable to continue.
- </literallayout>
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Build the SDK Installer:</emphasis>
- To build the SDK installer for a standard SDK and populate
- the SDK image, use the following command form.
- Be sure to replace <replaceable>image</replaceable> with
- an image (e.g. "core-image-sato"):
- <literallayout class='monospaced'>
- $ bitbake <replaceable>image</replaceable> -c populate_sdk
- </literallayout>
- You can do the same for the extensible SDK using this command
- form:
- <literallayout class='monospaced'>
- $ bitbake <replaceable>image</replaceable> -c populate_sdk_ext
- </literallayout>
- These commands produce an SDK installer that contains the
- sysroot that matches your target root filesystem.</para>
-
- <para>When the <filename>bitbake</filename> command completes,
- the SDK installer will be in
- <filename>tmp/deploy/sdk</filename> in the Build Directory.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- By default, the previous BitBake command does not
- build static binaries.
- If you want to use the toolchain to build these
- types of libraries, you need to be sure your SDK
- has the appropriate static development libraries.
- Use the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></ulink>
- variable inside your <filename>local.conf</filename>
- file before building the SDK installer.
- Doing so ensures that the eventual SDK installation
- process installs the appropriate library packages
- as part of the SDK.
- Following is an example using
- <filename>libc</filename> static development
- libraries:
- <literallayout class='monospaced'>
- TOOLCHAIN_TARGET_TASK_append = " libc-staticdev"
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Run the Installer:</emphasis>
- You can now run the SDK installer from
- <filename>tmp/deploy/sdk</filename> in the Build Directory.
- Following is an example:
- <literallayout class='monospaced'>
- $ cd ~/poky/build/tmp/deploy/sdk
- $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- During execution of the script, you choose the root location
- for the toolchain.
- See the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section and the
- "<link linkend='sdk-installed-extensible-sdk-directory-structure'>Installed Extensible SDK Directory Structure</link>"
- section for more information.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-extracting-the-root-filesystem'>
- <title>Extracting the Root Filesystem</title>
-
- <para>
- After installing the toolchain, for some use cases you
- might need to separately extract a root filesystem:
- <itemizedlist>
- <listitem><para>
- You want to boot the image using NFS.
- </para></listitem>
- <listitem><para>
- You want to use the root filesystem as the
- target sysroot.
- </para></listitem>
- <listitem><para>
- You want to develop your target application
- using the root filesystem as the target sysroot.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Follow these steps to extract the root filesystem:
- <orderedlist>
- <listitem><para>
- <emphasis>Locate and Download the Tarball for the Pre-Built
- Root Filesystem Image File:</emphasis>
- You need to find and download the root filesystem image
- file that is appropriate for your target system.
- These files are kept in machine-specific folders in the
- <ulink url='&YOCTO_DL_URL;/releases/yocto/yocto-&DISTRO;/machines/'>Index of Releases</ulink>
- in the "machines" directory.</para>
-
- <para>The machine-specific folders of the "machines" directory
- contain tarballs (<filename>*.tar.bz2</filename>) for supported
- machines.
- These directories also contain flattened root filesystem
- image files (<filename>*.ext4</filename>), which you can use
- with QEMU directly.</para>
-
- <para>The pre-built root filesystem image files
- follow these naming conventions:
- <literallayout class='monospaced'>
-<!--
- core-image-<replaceable>profile</replaceable>-<replaceable>arch</replaceable>-<replaceable>date_time</replaceable>.rootfs.tar.bz2
--->
- core-image-<replaceable>profile</replaceable>-<replaceable>arch</replaceable>.tar.bz2
-
- Where:
- <replaceable>profile</replaceable> is the filesystem image's profile:
- lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs,
- sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on
- these types of image profiles, see the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
- the Yocto Project Reference Manual.
-
- <replaceable>arch</replaceable> is a string representing the target architecture:
- beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb,
- genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*.
-
-<!-->
- <replaceable>date_time</replaceable> is a date and time stamp.
--->
-
- </literallayout>
- The root filesystems provided by the Yocto Project are based
- off of the <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images.
- </para>
-
- <para>For example, if you plan on using a BeagleBone device
- as your target hardware and your image is a
- <filename>core-image-sato-sdk</filename>
- image, you can download the following file:
- <literallayout class='monospaced'>
- core-image-sato-sdk-beaglebone-yocto.tar.bz2
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Initialize the Cross-Development Environment:</emphasis>
- You must <filename>source</filename> the cross-development
- environment setup script to establish necessary environment
- variables.</para>
-
- <para>This script is located in the top-level directory in
- which you installed the toolchain (e.g.
- <filename>poky_sdk</filename>).</para>
-
- <para>Following is an example based on the toolchain installed
- in the
- "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
- section:
- <literallayout class='monospaced'>
- $ source ~/poky_sdk/environment-setup-core2-64-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Extract the Root Filesystem:</emphasis>
- Use the <filename>runqemu-extract-sdk</filename> command
- and provide the root filesystem image.</para>
-
- <para>Following is an example command that extracts the root
- filesystem from a previously built root filesystem image that
- was downloaded from the
- <ulink url='&YOCTO_DOCS_OM_URL;#index-downloads'>Index of Releases</ulink>.
- This command extracts the root filesystem into the
- <filename>core2-64-sato</filename> directory:
- <literallayout class='monospaced'>
- $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
- </literallayout>
- You could now point to the target sysroot at
- <filename>beablebone-sato</filename>.
- </para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='sdk-installed-standard-sdk-directory-structure'>
- <title>Installed Standard SDK Directory Structure</title>
-
- <para>
- The following figure shows the resulting directory structure after
- you install the Standard SDK by running the <filename>*.sh</filename>
- SDK installation script:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-installed-standard-sdk-directory.png" scale="80" align="center" />
- </para>
-
- <para>
- The installed SDK consists of an environment setup script for the SDK,
- a configuration file for the target, a version file for the target,
- and the root filesystem (<filename>sysroots</filename>) needed to
- develop objects for the target system.
- </para>
-
- <para>
- Within the figure, italicized text is used to indicate replaceable
- portions of the file or directory name.
- For example,
- <replaceable>install_dir</replaceable>/<replaceable>version</replaceable>
- is the directory where the SDK is installed.
- By default, this directory is <filename>/opt/poky/</filename>.
- And, <replaceable>version</replaceable> represents the specific
- snapshot of the SDK (e.g. <filename>&DISTRO;</filename>).
- Furthermore, <replaceable>target</replaceable> represents the target
- architecture (e.g. <filename>i586</filename>) and
- <replaceable>host</replaceable> represents the development system's
- architecture (e.g. <filename>x86_64</filename>).
- Thus, the complete names of the two directories within the
- <filename>sysroots</filename> could be
- <filename>i586-poky-linux</filename> and
- <filename>x86_64-pokysdk-linux</filename> for the target and host,
- respectively.
- </para>
-</section>
-
-<section id='sdk-installed-extensible-sdk-directory-structure'>
- <title>Installed Extensible SDK Directory Structure</title>
-
- <para>
- The following figure shows the resulting directory structure after
- you install the Extensible SDK by running the <filename>*.sh</filename>
- SDK installation script:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-installed-extensible-sdk-directory.png" scale="80" align="center" />
- </para>
-
- <para>
- The installed directory structure for the extensible SDK is quite
- different than the installed structure for the standard SDK.
- The extensible SDK does not separate host and target parts in the
- same manner as does the standard SDK.
- The extensible SDK uses an embedded copy of the OpenEmbedded
- build system, which has its own sysroots.
- </para>
-
- <para>
- Of note in the directory structure are an environment setup script
- for the SDK, a configuration file for the target, a version file for
- the target, and log files for the OpenEmbedded build system
- preparation script run by the installer and BitBake.
- </para>
-
- <para>
- Within the figure, italicized text is used to indicate replaceable
- portions of the file or directory name.
- For example,
- <replaceable>install_dir</replaceable> is the directory where the SDK
- is installed, which is <filename>poky_sdk</filename> by default, and
- <replaceable>target</replaceable> represents the target
- architecture (e.g. <filename>i586</filename>).
- </para>
-</section>
-
-</appendix>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-extensible.xml b/documentation/sdk-manual/sdk-extensible.xml
deleted file mode 100644
index a73a07a7b9..0000000000
--- a/documentation/sdk-manual/sdk-extensible.xml
+++ /dev/null
@@ -1,1847 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-extensible'>
-
- <title>Using the Extensible SDK</title>
-
- <para>
- This chapter describes the extensible SDK and how to install it.
- Information covers the pieces of the SDK, how to install it, and
- presents a look at using the <filename>devtool</filename>
- functionality.
- The extensible SDK makes it easy to add new applications and libraries
- to an image, modify the source for an existing component, test
- changes on the target hardware, and ease integration into the rest of
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- <note>
- For a side-by-side comparison of main features supported for an
- extensible SDK as compared to a standard SDK, see the
- "<link linkend='sdk-manual-intro'>Introduction</link>"
- section.
- </note>
- </para>
-
- <para>
- In addition to the functionality available through
- <filename>devtool</filename>, you can alternatively make use of the
- toolchain directly, for example from Makefile and Autotools.
- See the
- "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
- chapter for more information.
- </para>
-
- <section id='sdk-extensible-sdk-intro'>
- <title>Why use the Extensible SDK and What is in It?</title>
-
- <para>
- The extensible SDK provides a cross-development toolchain and
- libraries tailored to the contents of a specific image.
- You would use the Extensible SDK if you want a toolchain experience
- supplemented with the powerful set of <filename>devtool</filename>
- commands tailored for the Yocto Project environment.
- </para>
-
- <para>
- The installed extensible SDK consists of several files and
- directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, an internal build system, and the
- <filename>devtool</filename> functionality.
- </para>
- </section>
-
- <section id='sdk-installing-the-extensible-sdk'>
- <title>Installing the Extensible SDK</title>
-
- <para>
- The first thing you need to do is install the SDK on your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
- by running the <filename>*.sh</filename> installation script.
- </para>
-
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, the internal build system, <filename>devtool</filename>,
- and support files from the appropriate
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
- directory within the Index of Releases.
- Toolchains are available for several 32-bit and 64-bit
- architectures with the <filename>x86_64</filename> directories,
- respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against that image.
- </para>
-
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- An extensible SDK has the string "-ext" as part of the name.
- Following is the general form:
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
-
- i686 or x86_64.
-
- <replaceable>image_type</replaceable> is the image for which the SDK was built:
-
- core-image-sato or core-image-minimal
-
- <replaceable>arch</replaceable> is a string representing the tuned target architecture:
-
- aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
-
- <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
-
- &DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following SDK installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the
- SDK installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </note>
- </para>
-
- <para>
- The SDK and toolchains are self-contained and by default are
- installed into the <filename>poky_sdk</filename> folder in your
- home directory.
- You can choose to install the extensible SDK in any location when
- you run the installer.
- However, because files need to be written under that directory
- during the normal course of operation, the location you choose
- for installation must be writable for whichever
- users need to use the SDK.
- </para>
-
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 64-bit x86 target architecture.
- The example assumes the SDK installer is located in
- <filename>~/Downloads/</filename> and has execution rights.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- For that case, set up the proper permissions in the directory
- and run the installer again.
- </note>
- <literallayout class='monospaced'>
- $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
- Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
- ==========================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
- You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
- Extracting SDK..............done
- Setting it up...
- Extracting buildtools...
- Preparing build system...
- Parsing recipes: 100% |##################################################################| Time: 0:00:52
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
- Loading cache: 100% |####################################################################| Time: 0:00:00
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
-
- </literallayout>
- </para>
- </section>
-
- <section id='sdk-running-the-extensible-sdk-environment-setup-script'>
- <title>Running the Extensible SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use the SDK.
- This setup script resides in the directory you chose when you
- installed the SDK, which is either the default
- <filename>poky_sdk</filename> directory or the directory you
- chose during installation.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of
- their name the tuned target architecture.
- As an example, the following commands set the working directory
- to where the SDK was installed and then source the environment
- setup script.
- In this example, the setup script is for an IA-based
- target machine using i586 tuning:
- <literallayout class='monospaced'>
- $ cd /home/scottrif/poky_sdk
- $ source environment-setup-core2-64-poky-linux
- SDK environment now set up; additionally you may now run devtool to perform development tasks.
- Run devtool --help for further details.
- </literallayout>
- Running the setup script defines many environment variables needed
- in order to use the SDK (e.g. <filename>PATH</filename>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>,
- and so forth).
- If you want to see all the environment variables the script
- exports, examine the installation file itself.
- </para>
- </section>
-
- <section id='using-devtool-in-your-sdk-workflow'>
- <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
-
- <para>
- The cornerstone of the extensible SDK is a command-line tool
- called <filename>devtool</filename>.
- This tool provides a number of features that help
- you build, test and package software within the extensible SDK, and
- optionally integrate it into an image built by the OpenEmbedded
- build system.
- <note><title>Tip</title>
- The use of <filename>devtool</filename> is not limited to
- the extensible SDK.
- You can use <filename>devtool</filename> to help you easily
- develop any project whose build output must be part of an
- image built using the build system.
- </note>
- </para>
-
- <para>
- The <filename>devtool</filename> command line is organized
- similarly to
- <ulink url='&YOCTO_DOCS_OM_URL;#git'>Git</ulink> in that it
- has a number of sub-commands for each function.
- You can run <filename>devtool --help</filename> to see all the
- commands.
- <note>
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename>&nbsp;Quick Reference</ulink>"
- in the Yocto Project Reference Manual for a
- <filename>devtool</filename> quick reference.
- </note>
- </para>
-
- <para>
- Three <filename>devtool</filename> subcommands exist that provide
- entry-points into development:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>devtool add</filename></emphasis>:
- Assists in adding new software to be built.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool modify</filename></emphasis>:
- Sets up an environment to enable you to modify the source of
- an existing component.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool upgrade</filename></emphasis>:
- Updates an existing recipe so that you can build it for
- an updated set of source files.
- </para></listitem>
- </itemizedlist>
- As with the build system, "recipes" represent software packages
- within <filename>devtool</filename>.
- When you use <filename>devtool add</filename>, a recipe is
- automatically created.
- When you use <filename>devtool modify</filename>, the specified
- existing recipe is used in order to determine where to get the
- source code and how to patch it.
- In both cases, an environment is set up so that when you build the
- recipe a source tree that is under your control is used in order to
- allow you to make changes to the source as desired.
- By default, new recipes and the source go into a "workspace"
- directory under the SDK.
- </para>
-
- <para>
- The remainder of this section presents the
- <filename>devtool add</filename>,
- <filename>devtool modify</filename>, and
- <filename>devtool upgrade</filename> workflows.
- </para>
-
- <section id='sdk-use-devtool-to-add-an-application'>
- <title>Use <filename>devtool add</filename> to Add an Application</title>
-
- <para>
- The <filename>devtool add</filename> command generates
- a new recipe based on existing source code.
- This command takes advantage of the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
- layer that many <filename>devtool</filename> commands
- use.
- The command is flexible enough to allow you to extract source
- code into both the workspace or a separate local Git repository
- and to use existing code that does not need to be extracted.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool add</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool add</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Generating the New Recipe</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool add</filename> to
- generate a recipe based on existing source code.</para>
-
- <para>In a shared development environment, it is
- typical for other developers to be responsible for
- various areas of source code.
- As a developer, you are probably interested in using
- that source code as part of your development within
- the Yocto Project.
- All you need is access to the code, a recipe, and a
- controlled area in which to do your work.</para>
-
- <para>Within the diagram, three possible scenarios
- feed into the <filename>devtool add</filename> workflow:
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does not
- exist locally and needs to be extracted.
- In this situation, the source code is extracted
- to the default workspace - you do not
- want the files in some specific location
- outside of the workspace.
- Thus, everything you need will be located in
- the workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe fetchuri</replaceable>
- </literallayout>
- With this command, <filename>devtool</filename>
- extracts the upstream source files into a local
- Git repository within the
- <filename>sources</filename> folder.
- The command then creates a recipe named
- <replaceable>recipe</replaceable> and a
- corresponding append file in the workspace.
- If you do not provide
- <replaceable>recipe</replaceable>, the command
- makes an attempt to determine the recipe name.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure also
- represents a situation where the source code
- does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area - this time outside of the default
- workspace.
- <note>
- If required, <filename>devtool</filename>
- always creates
- a Git repository locally during the
- extraction.
- </note>
- Furthermore, the first positional argument
- <replaceable>srctree</replaceable> in this
- case identifies where the
- <filename>devtool add</filename> command
- will locate the extracted code outside of the
- workspace.
- You need to specify an empty directory:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
- </literallayout>
- In summary, the source code is pulled from
- <replaceable>fetchuri</replaceable> and
- extracted into the location defined by
- <replaceable>srctree</replaceable> as a local
- Git repository.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates a
- recipe named <replaceable>recipe</replaceable>
- along with an associated append file.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the
- <replaceable>srctree</replaceable> has been
- previously prepared outside of the
- <filename>devtool</filename> workspace.</para>
-
- <para>The following command provides a new
- recipe name and identifies the existing source
- tree location:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree</replaceable>
- </literallayout>
- The command examines the source code and
- creates a recipe named
- <replaceable>recipe</replaceable> for the code
- and places the recipe into the workspace.
- </para>
-
- <para>Because the extracted source code already
- exists, <filename>devtool</filename> does not
- try to relocate the source code into the
- workspace - only the new recipe is placed
- in the workspace.</para>
-
- <para>Aside from a recipe folder, the command
- also creates an associated append folder and
- places an initial
- <filename>*.bbappend</filename> file within.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Recipe</emphasis>:
- You can use <filename>devtool edit-recipe</filename>
- to open up the editor as defined by the
- <filename>$EDITOR</filename> environment variable
- and modify the file:
- <literallayout class='monospaced'>
- $ devtool edit-recipe <replaceable>recipe</replaceable>
- </literallayout>
- From within the editor, you can make modifications to
- the recipe that take affect when you build it later.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on the target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- is running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and, if the image is running on real hardware,
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build to actual hardware by using the
- <filename>devtool build-image</filename> command.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to deploy the
- image to actual hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more permanent
- layer, and then resets the recipe so that the recipe is
- built normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As mentioned, the
- <filename>devtool finish</filename> command moves the
- final recipe to its permanent layer.
- </para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
- <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
-
- <para>
- The <filename>devtool modify</filename> command prepares the
- way to work on existing code that already has a local recipe in
- place that is used to build the software.
- The command is flexible enough to allow you to extract code
- from an upstream source, specify the existing recipe, and
- keep track of and gather any patch files from other developers
- that are associated with the code.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool modify</filename> form different
- combinations.
- The following diagram shows common development flows for the
- <filename>devtool modify</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Preparing to Modify the Code</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool modify</filename> to
- prepare to work on source files.
- Each scenario assumes the following:
- <itemizedlist>
- <listitem><para>
- The recipe exists locally in a layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files exist either upstream in an
- un-extracted state or locally in a previously
- extracted state.
- </para></listitem>
- </itemizedlist>
- The typical situation is where another developer has
- created a layer for use with the Yocto Project and
- their recipe already resides in that layer.
- Furthermore, their source code is readily available
- either upstream or locally.
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does
- not exist locally and it needs to be extracted
- from an upstream source.
- In this situation, the source is extracted
- into the default <filename>devtool</filename>
- workspace location.
- The recipe, in this scenario, is in its own
- layer outside the workspace
- (i.e.
- <filename>meta-</filename><replaceable>layername</replaceable>).
- </para>
-
- <para>The following command identifies the
- recipe and, by default, extracts the source
- files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Once <filename>devtool</filename>locates the
- recipe, <filename>devtool</filename> uses the
- recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statements to locate the source code and any
- local patch files from other developers.</para>
-
- <para>With this scenario, no
- <replaceable>srctree</replaceable> argument
- exists.
- Consequently, the default behavior of the
- <filename>devtool modify</filename> command is
- to extract the source files pointed to by the
- <filename>SRC_URI</filename> statements into a
- local Git structure.
- Furthermore, the location for the extracted
- source is the default area within the
- <filename>devtool</filename> workspace.
- The result is that the command sets up both
- the source code and an append file within the
- workspace while the recipe remains in its
- original location.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure represents a
- situation where the source code also does not
- exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area as a Git repository.
- The recipe, in this scenario, is again local
- and in its own layer outside the workspace.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe with
- which to work and, in this case, identifies a
- local area for the extracted source files that
- exists outside of the default
- <filename>devtool</filename> workspace:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe srctree</replaceable>
- </literallayout>
- <note>
- You cannot provide a URL for
- <replaceable>srctree</replaceable> using
- the <filename>devtool</filename> command.
- </note>
- As with all extractions, the command uses
- the recipe's <filename>SRC_URI</filename>
- statements to locate the source files and any
- associated patch files.
- Non-patch files are copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.</para>
-
- <para>Once the files are located, the command
- by default extracts them into
- <replaceable>srctree</replaceable>.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates an append
- file for the recipe.
- The recipe remains in its original location but
- the source files are extracted to the location
- you provide with
- <replaceable>srctree</replaceable>.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the source tree
- (<replaceable>srctree</replaceable>) already
- exists locally as a previously extracted Git
- structure outside of the
- <filename>devtool</filename> workspace.
- In this example, the recipe also exists
- elsewhere locally in its own layer.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe
- with which to work, uses the "-n" option to
- indicate source does not need to be extracted,
- and uses <replaceable>srctree</replaceable> to
- point to the previously extracted source files:
- <literallayout class='monospaced'>
- $ devtool modify -n <replaceable>recipe srctree</replaceable>
- </literallayout>
- </para>
-
- <para>If an <filename>oe-local-files</filename>
- subdirectory happens to exist and it contains
- non-patch files, the files are used.
- However, if the subdirectory does not exist and
- you run the <filename>devtool finish</filename>
- command, any non-patch files that might exist
- next to the recipe are removed because it
- appears to <filename>devtool</filename> that
- you have deleted those files.</para>
-
- <para>Once the
- <filename>devtool modify</filename> command
- finishes, it creates only an append file for
- the recipe in the <filename>devtool</filename>
- workspace.
- The recipe and the source code remain in their
- original locations.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Source</emphasis>:
- Once you have used the
- <filename>devtool modify</filename> command, you are
- free to make changes to the source files.
- You can use any editor you like to make and save
- your source code modifications.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, use other methods to deploy
- the image you built using the
- <filename>devtool build-image</filename> command to
- actual hardware.
- <filename>devtool</filename> does not provide
- a specific command to deploy the image to actual
- hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, updates the recipe to point to them
- (or creates a <filename>.bbappend</filename> file to do
- so, depending on the specified destination layer), and
- then resets the recipe so that the recipe is built
- normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- staged and committed within the local Git
- repository before you use the
- <filename>devtool finish</filename> command.
- </note></para>
-
- <para>Because there is no need to move the recipe,
- <filename>devtool finish</filename> either updates the
- original recipe in the original layer or the command
- creates a <filename>.bbappend</filename> file in a
- different layer as provided by
- <replaceable>layer</replaceable>.
- Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than from the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
- <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
-
- <para>
- The <filename>devtool upgrade</filename> command upgrades
- an existing recipe to that of a more up-to-date version
- found upstream.
- Throughout the life of software, recipes continually undergo
- version upgrades by their upstream publishers.
- You can use the <filename>devtool upgrade</filename>
- workflow to make sure your recipes you are using for builds
- are up-to-date with their upstream counterparts.
- <note>
- Several methods exist by which you can upgrade recipes -
- <filename>devtool upgrade</filename> happens to be one.
- You can read about all the methods by which you can
- upgrade recipes in the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#gs-upgrading-recipes'>Upgrading Recipes</ulink>"
- section of the Yocto Project Development Tasks Manual.
- </note>
- </para>
-
- <para>
- The <filename>devtool upgrade</filename> command is flexible
- enough to allow you to specify source code revision and
- versioning schemes, extract code into or out of the
- <filename>devtool</filename>
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>,
- and work with any source file forms that the
- <ulink url='&YOCTO_DOCS_BB_URL;#bb-fetchers'>fetchers</ulink>
- support.
- </para>
-
- <para>
- The following diagram shows the common development flow
- used with the <filename>devtool upgrade</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Initiate the Upgrade</emphasis>:
- The top part of the flow shows the typical scenario by
- which you use the <filename>devtool upgrade</filename>
- command.
- The following conditions exist:
- <itemizedlist>
- <listitem><para>
- The recipe exists in a local layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files for the new release
- exist in the same location pointed to by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- in the recipe (e.g. a tarball with the new
- version number in the name, or as a different
- revision in the upstream Git repository).
- </para></listitem>
- </itemizedlist>
- A common situation is where third-party software has
- undergone a revision so that it has been upgraded.
- The recipe you have access to is likely in your own
- layer.
- Thus, you need to upgrade the recipe to use the
- newer version of the software:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe</replaceable>
- </literallayout>
- By default, the <filename>devtool upgrade</filename>
- command extracts source code into the
- <filename>sources</filename> directory in the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>.
- If you want the code extracted to any other location,
- you need to provide the
- <replaceable>srctree</replaceable> positional argument
- with the command as follows:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
- </literallayout>
- <note>
- In this example, the "-V" option specifies the new
- version.
- If you don't use "-V", the command upgrades the
- recipe to the latest version.
- </note>
- If the source files pointed to by the
- <filename>SRC_URI</filename> statement in the recipe
- are in a Git repository, you must provide the "-S"
- option and specify a revision for the software.</para>
-
- <para>Once <filename>devtool</filename> locates the
- recipe, it uses the <filename>SRC_URI</filename>
- variable to locate the source code and any local patch
- files from other developers.
- The result is that the command sets up the source
- code, the new version of the recipe, and an append file
- all within the workspace.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
- Conflicts could exist due to the software being
- upgraded to a new version.
- Conflicts occur if your recipe specifies some patch
- files in <filename>SRC_URI</filename> that conflict
- with changes made in the new version of the software.
- For such cases, you need to resolve the conflicts
- by editing the source and following the normal
- <filename>git rebase</filename> conflict resolution
- process.</para>
-
- <para>Before moving onto the next step, be sure to
- resolve any such conflicts created through use of a
- newer or different version of the software.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build
- your recipe, you probably want to see if the resulting
- build output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and if the image is running on real hardware that
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build using the
- <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more
- permanent layer, and then resets the recipe so that
- the recipe is built normally rather than from the
- workspace.</para>
-
- <para>Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>
- If you specify a destination layer that is the same as
- the original source, then the old version of the
- recipe and associated files are removed prior to
- adding the new version.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-
- <section id='sdk-a-closer-look-at-devtool-add'>
- <title>A Closer Look at <filename>devtool add</filename></title>
-
- <para>
- The <filename>devtool add</filename> command automatically creates
- a recipe based on the source tree you provide with the command.
- Currently, the command has support for the following:
- <itemizedlist>
- <listitem><para>
- Autotools (<filename>autoconf</filename> and
- <filename>automake</filename>)
- </para></listitem>
- <listitem><para>
- CMake
- </para></listitem>
- <listitem><para>
- Scons
- </para></listitem>
- <listitem><para>
- <filename>qmake</filename>
- </para></listitem>
- <listitem><para>
- Plain <filename>Makefile</filename>
- </para></listitem>
- <listitem><para>
- Out-of-tree kernel module
- </para></listitem>
- <listitem><para>
- Binary package (i.e. "-b" option)
- </para></listitem>
- <listitem><para>
- Node.js module
- </para></listitem>
- <listitem><para>
- Python modules that use <filename>setuptools</filename>
- or <filename>distutils</filename>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Apart from binary packages, the determination of how a source tree
- should be treated is automatic based on the files present within
- that source tree.
- For example, if a <filename>CMakeLists.txt</filename> file is found,
- then the source tree is assumed to be using
- CMake and is treated accordingly.
- <note>
- In most cases, you need to edit the automatically generated
- recipe in order to make it build properly.
- Typically, you would go through several edit and build cycles
- until the recipe successfully builds.
- Once the recipe builds, you could use possible further
- iterations to test the recipe on the target device.
- </note>
- </para>
-
- <para>
- The remainder of this section covers specifics regarding how parts
- of the recipe are generated.
- </para>
-
- <section id='sdk-name-and-version'>
- <title>Name and Version</title>
-
- <para>
- If you do not specify a name and version on the command
- line, <filename>devtool add</filename> uses various metadata
- within the source tree in an attempt to determine
- the name and version of the software being built.
- Based on what the tool determines, <filename>devtool</filename>
- sets the name of the created recipe file accordingly.
- </para>
-
- <para>
- If <filename>devtool</filename> cannot determine the name and
- version, the command prints an error.
- For such cases, you must re-run the command and provide
- the name and version, just the name, or just the version as
- part of the command line.
- </para>
-
- <para>
- Sometimes the name or version determined from the source tree
- might be incorrect.
- For such a case, you must reset the recipe:
- <literallayout class='monospaced'>
- $ devtool reset -n <replaceable>recipename</replaceable>
- </literallayout>
- After running the <filename>devtool reset</filename> command,
- you need to run <filename>devtool add</filename> again and
- provide the name or the version.
- </para>
- </section>
-
- <section id='sdk-dependency-detection-and-mapping'>
- <title>Dependency Detection and Mapping</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- detect build-time dependencies and map them to other recipes
- in the system.
- During this mapping, the command fills in the names of those
- recipes as part of the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
- variable within the recipe.
- If a dependency cannot be mapped, <filename>devtool</filename>
- places a comment in the recipe indicating such.
- The inability to map a dependency can result from naming not
- being recognized or because the dependency simply is not
- available.
- For cases where the dependency is not available, you must use
- the <filename>devtool add</filename> command to add an
- additional recipe that satisfies the dependency.
- Once you add that recipe, you need to update the
- <filename>DEPENDS</filename> variable in the original recipe
- to include the new recipe.
- </para>
-
- <para>
- If you need to add runtime dependencies, you can do so by
- adding the following to your recipe:
- <literallayout class='monospaced'>
- RDEPENDS_${PN} += "<replaceable>dependency1 dependency2 ...</replaceable>"
- </literallayout>
- <note>
- The <filename>devtool add</filename> command often cannot
- distinguish between mandatory and optional dependencies.
- Consequently, some of the detected dependencies might
- in fact be optional.
- When in doubt, consult the documentation or the configure
- script for the software the recipe is building for further
- details.
- In some cases, you might find you can substitute the
- dependency with an option that disables the associated
- functionality passed to the configure script.
- </note>
- </para>
- </section>
-
- <section id='sdk-license-detection'>
- <title>License Detection</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- determine if the software you are adding is able to be
- distributed under a common, open-source license.
- If so, the command sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
- value accordingly.
- You should double-check the value added by the command against
- the documentation or source files for the software you are
- building and, if necessary, update that
- <filename>LICENSE</filename> value.
- </para>
-
- <para>
- The <filename>devtool add</filename> command also sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
- value to point to all files that appear to be license-related.
- Realize that license statements often appear in comments at
- the top of source files or within the documentation.
- In such cases, the command does not recognize those license
- statements.
- Consequently, you might need to amend the
- <filename>LIC_FILES_CHKSUM</filename> variable to point to one
- or more of those comments if present.
- Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
- important for third-party software.
- The mechanism attempts to ensure correct licensing should you
- upgrade the recipe to a newer upstream version in future.
- Any change in licensing is detected and you receive an error
- prompting you to check the license text again.
- </para>
-
- <para>
- If the <filename>devtool add</filename> command cannot
- determine licensing information, <filename>devtool</filename>
- sets the <filename>LICENSE</filename> value to "CLOSED" and
- leaves the <filename>LIC_FILES_CHKSUM</filename> value unset.
- This behavior allows you to continue with development even
- though the settings are unlikely to be correct in all cases.
- You should check the documentation or source files for the
- software you are building to determine the actual license.
- </para>
- </section>
-
- <section id='sdk-adding-makefile-only-software'>
- <title>Adding Makefile-Only Software</title>
-
- <para>
- The use of Make by itself is very common in both proprietary
- and open-source software.
- Unfortunately, Makefiles are often not written with
- cross-compilation in mind.
- Thus, <filename>devtool add</filename> often cannot do very
- much to ensure that these Makefiles build correctly.
- It is very common, for example, to explicitly call
- <filename>gcc</filename> instead of using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- variable.
- Usually, in a cross-compilation environment,
- <filename>gcc</filename> is the compiler for the build host
- and the cross-compiler is named something similar to
- <filename>arm-poky-linux-gnueabi-gcc</filename> and might
- require arguments (e.g. to point to the associated sysroot
- for the target machine).
- </para>
-
- <para>
- When writing a recipe for Makefile-only software, keep the
- following in mind:
- <itemizedlist>
- <listitem><para>
- You probably need to patch the Makefile to use
- variables instead of hardcoding tools within the
- toolchain such as <filename>gcc</filename> and
- <filename>g++</filename>.
- </para></listitem>
- <listitem><para>
- The environment in which Make runs is set up with
- various standard variables for compilation (e.g.
- <filename>CC</filename>, <filename>CXX</filename>, and
- so forth) in a similar manner to the environment set
- up by the SDK's environment setup script.
- One easy way to see these variables is to run the
- <filename>devtool build</filename> command on the
- recipe and then look in
- <filename>oe-logs/run.do_compile</filename>.
- Towards the top of this file, a list of environment
- variables exists that are being set.
- You can take advantage of these variables within the
- Makefile.
- </para></listitem>
- <listitem><para>
- If the Makefile sets a default for a variable using "=",
- that default overrides the value set in the environment,
- which is usually not desirable.
- For this case, you can either patch the Makefile
- so it sets the default using the "?=" operator, or
- you can alternatively force the value on the
- <filename>make</filename> command line.
- To force the value on the command line, add the
- variable setting to
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- within the recipe.
- Here is an example using <filename>EXTRA_OEMAKE</filename>:
- <literallayout class='monospaced'>
- EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
- </literallayout>
- In the above example, single quotes are used around the
- variable settings as the values are likely to contain
- spaces because required default options are passed to
- the compiler.
- </para></listitem>
- <listitem><para>
- Hardcoding paths inside Makefiles is often problematic
- in a cross-compilation environment.
- This is particularly true because those hardcoded paths
- often point to locations on the build host and thus
- will either be read-only or will introduce
- contamination into the cross-compilation because they
- are specific to the build host rather than the target.
- Patching the Makefile to use prefix variables or other
- path variables is usually the way to handle this
- situation.
- </para></listitem>
- <listitem><para>
- Sometimes a Makefile runs target-specific commands such
- as <filename>ldconfig</filename>.
- For such cases, you might be able to apply patches that
- remove these commands from the Makefile.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-adding-native-tools'>
- <title>Adding Native Tools</title>
-
- <para>
- Often, you need to build additional tools that run on the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>
- as opposed to the target.
- You should indicate this requirement by using one of the
- following methods when you run
- <filename>devtool add</filename>:
- <itemizedlist>
- <listitem><para>
- Specify the name of the recipe such that it ends
- with "-native".
- Specifying the name like this produces a recipe that
- only builds for the build host.
- </para></listitem>
- <listitem><para>
- Specify the "&dash;&dash;also-native" option with the
- <filename>devtool add</filename> command.
- Specifying this option creates a recipe file that still
- builds for the target but also creates a variant with
- a "-native" suffix that builds for the build host.
- </para></listitem>
- </itemizedlist>
- <note>
- If you need to add a tool that is shipped as part of a
- source tree that builds code for the target, you can
- typically accomplish this by building the native and target
- parts separately rather than within the same compilation
- process.
- Realize though that with the "&dash;&dash;also-native"
- option, you can add the tool using just one recipe file.
- </note>
- </para>
- </section>
-
- <section id='sdk-adding-node-js-modules'>
- <title>Adding Node.js Modules</title>
-
- <para>
- You can use the <filename>devtool add</filename> command two
- different ways to add Node.js modules: 1) Through
- <filename>npm</filename> and, 2) from a repository or local
- source.
- </para>
-
- <para>
- Use the following form to add Node.js modules through
- <filename>npm</filename>:
- <literallayout class='monospaced'>
- $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
- </literallayout>
- The name and version parameters are mandatory.
- Lockdown and shrinkwrap files are generated and pointed to by
- the recipe in order to freeze the version that is fetched for
- the dependencies according to the first time.
- This also saves checksums that are verified on future fetches.
- Together, these behaviors ensure the reproducibility and
- integrity of the build.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- You must use quotes around the URL.
- The <filename>devtool add</filename> does not require
- the quotes, but the shell considers ";" as a splitter
- between multiple commands.
- Thus, without the quotes,
- <filename>devtool add</filename> does not receive the
- other parts, which results in several "command not
- found" errors.
- </para></listitem>
- <listitem><para>
- In order to support adding Node.js modules, a
- <filename>nodejs</filename> recipe must be part
- of your SDK.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- As mentioned earlier, you can also add Node.js modules
- directly from a repository or local source tree.
- To add modules this way, use <filename>devtool add</filename>
- in the following form:
- <literallayout class='monospaced'>
- $ devtool add https://github.com/diversario/node-ssdp
- </literallayout>
- In this example, <filename>devtool</filename> fetches the
- specified Git repository, detects the code as Node.js
- code, fetches dependencies using <filename>npm</filename>, and
- sets
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- accordingly.
- </para>
- </section>
- </section>
-
- <section id='sdk-working-with-recipes'>
- <title>Working With Recipes</title>
-
- <para>
- When building a recipe using the
- <filename>devtool build</filename> command, the typical build
- progresses as follows:
- <orderedlist>
- <listitem><para>
- Fetch the source
- </para></listitem>
- <listitem><para>
- Unpack the source
- </para></listitem>
- <listitem><para>
- Configure the source
- </para></listitem>
- <listitem><para>
- Compile the source
- </para></listitem>
- <listitem><para>
- Install the build output
- </para></listitem>
- <listitem><para>
- Package the installed output
- </para></listitem>
- </orderedlist>
- For recipes in the workspace, fetching and unpacking is disabled
- as the source tree has already been prepared and is persistent.
- Each of these build steps is defined as a function (task), usually
- with a "do_" prefix (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>,
- and so forth).
- These functions are typically shell scripts but can instead be
- written in Python.
- </para>
-
- <para>
- If you look at the contents of a recipe, you will see that the
- recipe does not include complete instructions for building the
- software.
- Instead, common functionality is encapsulated in classes inherited
- with the <filename>inherit</filename> directive.
- This technique leaves the recipe to describe just the things that
- are specific to the software being built.
- A
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
- class exists that is implicitly inherited by all recipes and
- provides the functionality that most recipes typically need.
- </para>
-
- <para>
- The remainder of this section presents information useful when
- working with recipes.
- </para>
-
- <section id='sdk-finding-logs-and-work-files'>
- <title>Finding Logs and Work Files</title>
-
- <para>
- After the first run of the <filename>devtool build</filename>
- command, recipes that were previously created using the
- <filename>devtool add</filename> command or whose sources were
- modified using the <filename>devtool modify</filename>
- command contain symbolic links created within the source tree:
- <itemizedlist>
- <listitem><para>
- <filename>oe-logs</filename>:
- This link points to the directory in which log files
- and run scripts for each build step are created.
- </para></listitem>
- <listitem><para>
- <filename>oe-workdir</filename>:
- This link points to the temporary work area for the
- recipe.
- The following locations under
- <filename>oe-workdir</filename> are particularly
- useful:
- <itemizedlist>
- <listitem><para>
- <filename>image/</filename>:
- Contains all of the files installed during
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- stage.
- Within a recipe, this directory is referred
- to by the expression
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
- </para></listitem>
- <listitem><para>
- <filename>sysroot-destdir/</filename>:
- Contains a subset of files installed within
- <filename>do_install</filename> that have
- been put into the shared sysroot.
- For more information, see the
- "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
- section.
- </para></listitem>
- <listitem><para>
- <filename>packages-split/</filename>:
- Contains subdirectories for each package
- produced by the recipe.
- For more information, see the
- "<link linkend='sdk-packaging'>Packaging</link>"
- section.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </itemizedlist>
- You can use these links to get more information on what is
- happening at each build step.
- </para>
- </section>
-
- <section id='sdk-setting-configure-arguments'>
- <title>Setting Configure Arguments</title>
-
- <para>
- If the software your recipe is building uses GNU autoconf,
- then a fixed set of arguments is passed to it to enable
- cross-compilation plus any extras specified by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- set within the recipe.
- If you wish to pass additional options, add them to
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- Other supported build tools have similar variables
- (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
- for CMake,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
- for Scons, and so forth).
- If you need to pass anything on the <filename>make</filename>
- command line, you can use <filename>EXTRA_OEMAKE</filename> or the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- variables to do so.
- </para>
-
- <para>
- You can use the <filename>devtool configure-help</filename> command
- to help you set the arguments listed in the previous paragraph.
- The command determines the exact options being passed, and shows
- them to you along with any custom arguments specified through
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- If applicable, the command also shows you the output of the
- configure script's "&dash;&dash;help" option as a reference.
- </para>
- </section>
-
- <section id='sdk-sharing-files-between-recipes'>
- <title>Sharing Files Between Recipes</title>
-
- <para>
- Recipes often need to use files provided by other recipes on
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
- For example, an application linking to a common library needs
- access to the library itself and its associated headers.
- The way this access is accomplished within the extensible SDK is
- through the sysroot.
- One sysroot exists per "machine" for which the SDK is being
- built.
- In practical terms, this means a sysroot exists for the target
- machine, and a sysroot exists for the build host.
- </para>
-
- <para>
- Recipes should never write files directly into the sysroot.
- Instead, files should be installed into standard locations
- during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task within the
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
- directory.
- A subset of these files automatically goes into the sysroot.
- The reason for this limitation is that almost all files that go
- into the sysroot are cataloged in manifests in order to ensure
- they can be removed later when a recipe is modified or removed.
- Thus, the sysroot is able to remain free from stale files.
- </para>
- </section>
-
- <section id='sdk-packaging'>
- <title>Packaging</title>
-
- <para>
- Packaging is not always particularly relevant within the
- extensible SDK.
- However, if you examine how build output gets into the final image
- on the target device, it is important to understand packaging
- because the contents of the image are expressed in terms of
- packages and not recipes.
- </para>
-
- <para>
- During the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
- task, files installed during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task are split into one main package, which is almost always
- named the same as the recipe, and into several other packages.
- This separation exists because not all of those installed files
- are useful in every image.
- For example, you probably do not need any of the documentation
- installed in a production image.
- Consequently, for each recipe the documentation files are
- separated into a <filename>-doc</filename> package.
- Recipes that package software containing optional modules or
- plugins might undergo additional package splitting as well.
- </para>
-
- <para>
- After building a recipe, you can see where files have gone by
- looking in the <filename>oe-workdir/packages-split</filename>
- directory, which contains a subdirectory for each package.
- Apart from some advanced cases, the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
- variables controls splitting.
- The <filename>PACKAGES</filename> variable lists all of the
- packages to be produced, while the <filename>FILES</filename>
- variable specifies which files to include in each package by
- using an override to specify the package.
- For example, <filename>FILES_${PN}</filename> specifies the
- files to go into the main package (i.e. the main package has
- the same name as the recipe and
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
- evaluates to the recipe name).
- The order of the <filename>PACKAGES</filename> value is
- significant.
- For each installed file, the first package whose
- <filename>FILES</filename> value matches the file is the
- package into which the file goes.
- Defaults exist for both the <filename>PACKAGES</filename> and
- <filename>FILES</filename> variables.
- Consequently, you might find you do not even need to set these
- variables in your recipe unless the software the recipe is
- building installs files into non-standard locations.
- </para>
- </section>
- </section>
-
- <section id='sdk-restoring-the-target-device-to-its-original-state'>
- <title>Restoring the Target Device to its Original State</title>
-
- <para>
- If you use the <filename>devtool deploy-target</filename>
- command to write a recipe's build output to the target, and
- you are working on an existing component of the system, then you
- might find yourself in a situation where you need to restore the
- original files that existed prior to running the
- <filename>devtool deploy-target</filename> command.
- Because the <filename>devtool deploy-target</filename> command
- backs up any files it overwrites, you can use the
- <filename>devtool undeploy-target</filename> command to restore
- those files and remove any other files the recipe deployed.
- Consider the following example:
- <literallayout class='monospaced'>
- $ devtool undeploy-target lighttpd root@192.168.7.2
- </literallayout>
- If you have deployed multiple applications, you can remove them
- all using the "-a" option thus restoring the target device to its
- original state:
- <literallayout class='monospaced'>
- $ devtool undeploy-target -a root@192.168.7.2
- </literallayout>
- Information about files deployed to the target as well as any
- backed up files are stored on the target itself.
- This storage, of course, requires some additional space
- on the target machine.
- <note>
- The <filename>devtool deploy-target</filename> and
- <filename>devtool undeploy-target</filename> commands do not
- currently interact with any package management system on the
- target device (e.g. RPM or OPKG).
- Consequently, you should not intermingle
- <filename>devtool deploy-target</filename> and package
- manager operations on the target device.
- Doing so could result in a conflicting set of files.
- </note>
- </para>
- </section>
-
- <section id='sdk-installing-additional-items-into-the-extensible-sdk'>
- <title>Installing Additional Items Into the Extensible SDK</title>
-
- <para>
- Out of the box the extensible SDK typically only comes with a small
- number of tools and libraries.
- A minimal SDK starts mostly empty and is populated on-demand.
- Sometimes you must explicitly install extra items into the SDK.
- If you need these extra items, you can first search for the items
- using the <filename>devtool search</filename> command.
- For example, suppose you need to link to libGL but you are not sure
- which recipe provides libGL.
- You can use the following command to find out:
- <literallayout class='monospaced'>
- $ devtool search libGL
- mesa A free implementation of the OpenGL API
- </literallayout>
- Once you know the recipe (i.e. <filename>mesa</filename> in this
- example), you can install it:
- <literallayout class='monospaced'>
- $ devtool sdk-install mesa
- </literallayout>
- By default, the <filename>devtool sdk-install</filename> command
- assumes the item is available in pre-built form from your SDK
- provider.
- If the item is not available and it is acceptable to build the item
- from source, you can add the "-s" option as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-install -s mesa
- </literallayout>
- It is important to remember that building the item from source
- takes significantly longer than installing the pre-built artifact.
- Also, if no recipe exists for the item you want to add to the SDK,
- you must instead add the item using the
- <filename>devtool add</filename> command.
- </para>
- </section>
-
- <section id='sdk-applying-updates-to-an-installed-extensible-sdk'>
- <title>Applying Updates to an Installed Extensible SDK</title>
-
- <para>
- If you are working with an installed extensible SDK that gets
- occasionally updated (e.g. a third-party SDK), then you will need
- to manually "pull down" the updates into the installed SDK.
- </para>
-
- <para>
- To update your installed SDK, use <filename>devtool</filename> as
- follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update
- </literallayout>
- The previous command assumes your SDK provider has set the default
- update URL for you through the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable as described in the
- "<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
- section.
- If the SDK provider has not set that default URL, you need to
- specify it yourself in the command as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
- </literallayout>
- <note>
- The URL needs to point specifically to a published SDK and
- not to an SDK installer that you would download and install.
- </note>
- </para>
- </section>
-
- <section id='sdk-creating-a-derivative-sdk-with-additional-components'>
- <title>Creating a Derivative SDK With Additional Components</title>
-
- <para>
- You might need to produce an SDK that contains your own custom
- libraries.
- A good example would be if you were a vendor with customers that
- use your SDK to build their own platform-specific software and
- those customers need an SDK that has custom libraries.
- In such a case, you can produce a derivative SDK based on the
- currently installed SDK fairly easily by following these steps:
- <orderedlist>
- <listitem><para>
- If necessary, install an extensible SDK that
- you want to use as a base for your derivative SDK.
- </para></listitem>
- <listitem><para>
- Source the environment script for the SDK.
- </para></listitem>
- <listitem><para>
- Add the extra libraries or other components you want by
- using the <filename>devtool add</filename> command.
- </para></listitem>
- <listitem><para>
- Run the <filename>devtool build-sdk</filename> command.
- </para></listitem>
- </orderedlist>
- The previous steps take the recipes added to the workspace and
- construct a new SDK installer that contains those recipes and the
- resulting binary artifacts.
- The recipes go into their own separate layer in the constructed
- derivative SDK, which leaves the workspace clean and ready for
- users to add their own recipes.
- </para>
- </section>
-</chapter>
-<!--
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-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-intro'>
-<title>Introduction</title>
-
-<section id='sdk-manual-intro'>
- <title>Introduction</title>
-
- <para>
- Welcome to the Yocto Project Application Development and the
- Extensible Software Development Kit (eSDK) manual.
- This manual provides information that explains how to use both the
- Yocto Project extensible and standard SDKs to develop
- applications and images.
- <note>
- Prior to the 2.0 Release of the Yocto Project, application
- development was primarily accomplished through the use of the
- Application Development Toolkit (ADT) and the availability
- of stand-alone cross-development toolchains and other tools.
- With the 2.1 Release of the Yocto Project, application development
- has transitioned to within a tool-rich extensible SDK and the more
- traditional standard SDK.
- </note>
- </para>
-
- <para>
- All SDKs consist of the following:
- <itemizedlist>
- <listitem><para>
- <emphasis>Cross-Development Toolchain</emphasis>:
- This toolchain contains a compiler, debugger, and various
- miscellaneous tools.
- </para></listitem>
- <listitem><para>
- <emphasis>Libraries, Headers, and Symbols</emphasis>:
- The libraries, headers, and symbols are specific to the image
- (i.e. they match the image).
- </para></listitem>
- <listitem><para>
- <emphasis>Environment Setup Script</emphasis>:
- This <filename>*.sh</filename> file, once run, sets up the
- cross-development environment by defining variables and
- preparing for SDK use.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Additionally, an extensible SDK has tools that allow you to easily add
- new applications and libraries to an image, modify the source of an
- existing component, test changes on the target hardware, and easily
- integrate an application into the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- </para>
-
- <para>
- You can use an SDK to independently develop and test code
- that is destined to run on some target machine.
- SDKs are completely self-contained.
- The binaries are linked against their own copy of
- <filename>libc</filename>, which results in no dependencies
- on the target system.
- To achieve this, the pointer to the dynamic loader is
- configured at install time since that path cannot be dynamically
- altered.
- This is the reason for a wrapper around the
- <filename>populate_sdk</filename> and
- <filename>populate_sdk_ext</filename> archives.
- </para>
-
- <para>
- Another feature for the SDKs is that only one set of cross-compiler
- toolchain binaries are produced for any given architecture.
- This feature takes advantage of the fact that the target hardware can
- be passed to <filename>gcc</filename> as a set of compiler options.
- Those options are set up by the environment script and contained in
- variables such as
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>.
- This reduces the space needed for the tools.
- Understand, however, that every target still needs a sysroot because
- those binaries are target-specific.
- </para>
-
- <para>
- The SDK development environment consists of the following:
- <itemizedlist>
- <listitem><para>
- The self-contained SDK, which is an
- architecture-specific cross-toolchain and
- matching sysroots (target and native) all built by the
- OpenEmbedded build system (e.g. the SDK).
- The toolchain and sysroots are based on a
- <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
- configuration and extensions,
- which allows you to cross-develop on the host machine for the
- target hardware.
- Additionally, the extensible SDK contains the
- <filename>devtool</filename> functionality.
- </para></listitem>
- <listitem><para>
- The Quick EMUlator (QEMU), which lets you simulate
- target hardware.
- QEMU is not literally part of the SDK.
- You must build and include this emulator separately.
- However, QEMU plays an important role in the development
- process that revolves around use of the SDK.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- In summary, the extensible and standard SDK share many features.
- However, the extensible SDK has powerful development tools to help you
- more quickly develop applications.
- Following is a table that summarizes the primary differences between
- the standard and extensible SDK types when considering which to
- build:
- <informaltable frame='none'>
- <tgroup cols='3' align='left' colsep='1' rowsep='1'>
- <colspec colname='c1' colwidth='1*'/>
- <colspec colname='c2' colwidth='1*'/>
- <colspec colname='c3' colwidth='1*'/>
- <thead>
- <row>
- <entry align="left"><emphasis>Feature</emphasis></entry>
- <entry align="left"><emphasis>Standard SDK</emphasis></entry>
- <entry align="left"><emphasis>Extensible SDK</emphasis></entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry align="left">Toolchain</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Debugger</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Size</entry>
- <entry align="left">100+ MBytes</entry>
- <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry>
- </row>
- <row>
- <entry align="left"><filename>devtool</filename></entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Build Images</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Updateable</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Managed Sysroot**</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Installed Packages</entry>
- <entry align="left">No***</entry>
- <entry align="left">Yes****</entry>
- </row>
- <row>
- <entry align="left">Construction</entry>
- <entry align="left">Packages</entry>
- <entry align="left">Shared State</entry>
- </row>
- </tbody>
- </tgroup>
- </informaltable>
- <literallayout class='monospaced'>
- * Extensible SDK contains the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default.
-
- ** Sysroot is managed through the use of <filename>devtool</filename>. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries.
-
- *** You can add runtime package management to the standard SDK but it is not supported by default.
-
- **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install.
- </literallayout>
- </para>
-
- <section id='the-cross-development-toolchain'>
- <title>The Cross-Development Toolchain</title>
-
- <para>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>Cross-Development Toolchain</ulink>
- consists of a cross-compiler, cross-linker, and cross-debugger
- that are used to develop user-space applications for targeted
- hardware.
- Additionally, for an extensible SDK, the toolchain also has
- built-in <filename>devtool</filename> functionality.
- This toolchain is created by running a SDK installer script
- or through a
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>
- that is based on your metadata configuration or extension for
- your targeted device.
- The cross-toolchain works with a matching target sysroot.
- </para>
- </section>
-
- <section id='sysroot'>
- <title>Sysroots</title>
-
- <para>
- The native and target sysroots contain needed headers and libraries
- for generating binaries that run on the target architecture.
- The target sysroot is based on the target root filesystem image
- that is built by the OpenEmbedded build system and uses the same
- metadata configuration used to build the cross-toolchain.
- </para>
- </section>
-
- <section id='the-qemu-emulator'>
- <title>The QEMU Emulator</title>
-
- <para>
- The QEMU emulator allows you to simulate your hardware while
- running your application or image.
- QEMU is not part of the SDK but is made available a number of
- different ways:
- <itemizedlist>
- <listitem><para>
- If you have cloned the <filename>poky</filename> Git
- repository to create a
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
- and you have sourced the environment setup script, QEMU is
- installed and automatically available.
- </para></listitem>
- <listitem><para>
- If you have downloaded a Yocto Project release and unpacked
- it to create a Source Directory and you have sourced the
- environment setup script, QEMU is installed and
- automatically available.
- </para></listitem>
- <listitem><para>
- If you have installed the cross-toolchain tarball and you
- have sourced the toolchain's setup environment script, QEMU
- is also installed and automatically available.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='sdk-development-model'>
- <title>SDK Development Model</title>
-
- <para>
- Fundamentally, the SDK fits into the development process as follows:
- <imagedata fileref="figures/sdk-environment.png" align="center" width="6in" depth="5in" scalefit="100" />
- The SDK is installed on any machine and can be used to develop
- applications, images, and kernels.
- An SDK can even be used by a QA Engineer or Release Engineer.
- The fundamental concept is that the machine that has the SDK installed
- does not have to be associated with the machine that has the
- Yocto Project installed.
- A developer can independently compile and test an object on their
- machine and then, when the object is ready for integration into an
- image, they can simply make it available to the machine that has the
- Yocto Project.
- Once the object is available, the image can be rebuilt using the
- Yocto Project to produce the modified image.
- </para>
-
- <para>
- You just need to follow these general steps:
- <orderedlist>
- <listitem><para>
- <emphasis>Install the SDK for your target hardware:</emphasis>
- For information on how to install the SDK, see the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section.
- </para></listitem>
- <listitem><para>
- <emphasis>Download or Build the Target Image:</emphasis>
- The Yocto Project supports several target architectures
- and has many pre-built kernel images and root filesystem
- images.</para>
-
- <para>If you are going to develop your application on
- hardware, go to the
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- download area and choose a target machine area
- from which to download the kernel image and root filesystem.
- This download area could have several files in it that
- support development using actual hardware.
- For example, the area might contain
- <filename>.hddimg</filename> files that combine the
- kernel image with the filesystem, boot loaders, and
- so forth.
- Be sure to get the files you need for your particular
- development process.</para>
-
- <para>If you are going to develop your application and
- then run and test it using the QEMU emulator, go to the
- <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
- download area.
- From this area, go down into the directory for your
- target architecture (e.g. <filename>qemux86_64</filename>
- for an <trademark class='registered'>Intel</trademark>-based
- 64-bit architecture).
- Download the kernel, root filesystem, and any other files you
- need for your process.
- <note>
- To use the root filesystem in QEMU, you need to extract it.
- See the
- "<link linkend='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>"
- section for information on how to extract the root
- filesystem.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Develop and Test your Application:</emphasis>
- At this point, you have the tools to develop your application.
- If you need to separately install and use the QEMU emulator,
- you can go to
- <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
- to download and learn about the emulator.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
- chapter in the Yocto Project Development Tasks Manual
- for information on using QEMU within the Yocto
- Project.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- The remainder of this manual describes how to use the extensible
- and standard SDKs.
- Information also exists in appendix form that describes how you can
- build, install, and modify an SDK.
- </para>
-</section>
-
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-manual-customization.xsl b/documentation/sdk-manual/sdk-manual-customization.xsl
deleted file mode 100644
index 4f8816f950..0000000000
--- a/documentation/sdk-manual/sdk-manual-customization.xsl
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diff --git a/documentation/sdk-manual/sdk-manual.xml b/documentation/sdk-manual/sdk-manual.xml
deleted file mode 100755
index 6344478fb0..0000000000
--- a/documentation/sdk-manual/sdk-manual.xml
+++ /dev/null
@@ -1,159 +0,0 @@
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<book id='sdk-manual' lang='en'
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- xmlns="http://docbook.org/ns/docbook"
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- <bookinfo>
-
- <mediaobject>
- <imageobject>
- <imagedata fileref='figures/sdk-title.png'
- format='SVG'
- align='left' scalefit='1' width='100%'/>
- </imageobject>
- </mediaobject>
-
- <title>
- Yocto Project Application Development and the Extensible Software Development Kit (eSDK)
- </title>
-
- <authorgroup>
- <author>
- <affiliation>
- <orgname>&ORGNAME;</orgname>
- </affiliation>
- <email>&ORGEMAIL;</email>
- </author>
- </authorgroup>
-
- <revhistory>
- <revision>
- <revnumber>2.1</revnumber>
- <date>April 2016</date>
- <revremark>The initial document released with the Yocto Project 2.1 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.2</revnumber>
- <date>October 2016</date>
- <revremark>Released with the Yocto Project 2.2 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.3</revnumber>
- <date>May 2017</date>
- <revremark>Released with the Yocto Project 2.3 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.4</revnumber>
- <date>October 2017</date>
- <revremark>Released with the Yocto Project 2.4 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.5</revnumber>
- <date>May 2018</date>
- <revremark>Released with the Yocto Project 2.5 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.6</revnumber>
- <date>November 2018</date>
- <revremark>Released with the Yocto Project 2.6 Release.</revremark>
- </revision>
- <revision>
- <revnumber>2.7</revnumber>
- <date>May 2019</date>
- <revremark>Released with the Yocto Project 2.7 Release.</revremark>
- </revision>
- <revision>
- <revnumber>3.0</revnumber>
- <date>October 2019</date>
- <revremark>Released with the Yocto Project 3.0 Release.</revremark>
- </revision>
- <revision>
- <revnumber>3.1</revnumber>
- <date>&REL_MONTH_YEAR;</date>
- <revremark>Released with the Yocto Project 3.1 Release.</revremark>
- </revision>
- </revhistory>
-
- <copyright>
- <year>&COPYRIGHT_YEAR;</year>
- <holder>Linux Foundation</holder>
- </copyright>
-
- <legalnotice>
- <para>
- Permission is granted to copy, distribute and/or modify this document under
- the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</ulink> as published by Creative Commons.
- </para>
- <note><title>Manual Notes</title>
- <itemizedlist>
- <listitem><para>
- This version of the
- <emphasis>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</emphasis>
- manual is for the &YOCTO_DOC_VERSION; release of the
- Yocto Project.
- To be sure you have the latest version of the manual
- for this release, go to the
- <ulink url='&YOCTO_DOCS_URL;'>Yocto Project documentation page</ulink>
- and select the manual from that site.
- Manuals from the site are more up-to-date than manuals
- derived from the Yocto Project released TAR files.
- </para></listitem>
- <listitem><para>
- If you located this manual through a web search, the
- version of the manual might not be the one you want
- (e.g. the search might have returned a manual much
- older than the Yocto Project version with which you
- are working).
- You can see all Yocto Project major releases by
- visiting the
- <ulink url='&YOCTO_WIKI_URL;/wiki/Releases'>Releases</ulink>
- page.
- If you need a version of this manual for a different
- Yocto Project release, visit the
- <ulink url='&YOCTO_DOCS_URL;'>Yocto Project documentation page</ulink>
- and select the manual set by using the
- "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE"
- pull-down menus.
- </para></listitem>
- <listitem>
- <para>
- To report any inaccuracies or problems with this
- (or any other Yocto Project) manual, send an email to
- the Yocto Project documentation mailing list at
- <filename>docs@lists.yoctoproject.org</filename> or
- log into the freenode <filename>#yocto</filename> channel.
- </para>
- </listitem>
- </itemizedlist>
- </note>
- </legalnotice>
-
- </bookinfo>
-
- <xi:include href="sdk-intro.xml"/>
-
- <xi:include href="sdk-extensible.xml"/>
-
- <xi:include href="sdk-using.xml"/>
-
- <xi:include href="sdk-working-projects.xml"/>
-
- <xi:include href="sdk-appendix-obtain.xml"/>
-
- <xi:include href="sdk-appendix-customizing.xml"/>
-
- <xi:include href="sdk-appendix-customizing-standard.xml"/>
-
-<!-- <index id='index'>
- <title>Index</title>
- </index>
--->
-
-</book>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-style.css b/documentation/sdk-manual/sdk-style.css
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index e0c4416a15..0000000000
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-
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-
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- William Skaggs
- Jakub Steiner
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diff --git a/documentation/sdk-manual/sdk-using.xml b/documentation/sdk-manual/sdk-using.xml
deleted file mode 100644
index 28ee50d0b7..0000000000
--- a/documentation/sdk-manual/sdk-using.xml
+++ /dev/null
@@ -1,201 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-using-the-standard-sdk'>
- <title>Using the Standard SDK</title>
-
- <para>
- This chapter describes the standard SDK and how to install it.
- Information includes unique installation and setup aspects for the
- standard SDK.
- <note>
- For a side-by-side comparison of main features supported for a
- standard SDK as compared to an extensible SDK, see the
- "<link linkend='sdk-manual-intro'>Introduction</link>"
- section.
- </note>
- </para>
-
- <para>
- You can use a standard SDK to work on Makefile and Autotools-based
- projects.
- See the
- "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
- chapter for more information.
- </para>
-
- <section id='sdk-standard-sdk-intro'>
- <title>Why use the Standard SDK and What is in It?</title>
-
- <para>
- The Standard SDK provides a cross-development toolchain and
- libraries tailored to the contents of a specific image.
- You would use the Standard SDK if you want a more traditional
- toolchain experience as compared to the extensible SDK, which
- provides an internal build system and the
- <filename>devtool</filename> functionality.
- </para>
-
- <para>
- The installed Standard SDK consists of several files and
- directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, and host and target root filesystems to
- support usage.
- You can see the directory structure in the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section.
- </para>
- </section>
-
- <section id='sdk-installing-the-sdk'>
- <title>Installing the SDK</title>
-
- <para>
- The first thing you need to do is install the SDK on your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
- by running the <filename>*.sh</filename> installation script.
- </para>
-
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, and support files from the appropriate
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
- directory within the Index of Releases.
- Toolchains are available for several 32-bit and 64-bit
- architectures with the <filename>x86_64</filename> directories,
- respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against that image.
- </para>
-
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
-
- i686 or x86_64.
-
- <replaceable>image_type</replaceable> is the image for which the SDK was built:
-
- core-image-minimal or core-image-sato.
-
- <replaceable>arch</replaceable> is a string representing the tuned target architecture:
-
- aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
-
- <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
-
- &DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following SDK installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the
- SDK installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </note>
- </para>
-
- <para>
- The SDK and toolchains are self-contained and by default are
- installed into the <filename>poky_sdk</filename> folder in your
- home directory.
- You can choose to install the extensible SDK in any location when
- you run the installer.
- However, because files need to be written under that directory
- during the normal course of operation, the location you choose
- for installation must be writable for whichever
- users need to use the SDK.
- </para>
-
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 64-bit x86 target architecture.
- The example assumes the SDK installer is located in
- <filename>~/Downloads/</filename> and has execution rights.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- For that case, set up the proper permissions in the directory
- and run the installer again.
- </note>
- <literallayout class='monospaced'>
- $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
- ===============================================================
- Enter target directory for SDK (default: /opt/poky/&DISTRO;):
- You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y
- Extracting SDK........................................ ..............................done
- Setting it up...done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para>
-
- <para>
- Again, reference the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section for more details on the resulting directory structure of
- the installed SDK.
- </para>
- </section>
-
- <section id='sdk-running-the-sdk-environment-setup-script'>
- <title>Running the SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use the SDK.
- This setup script resides in the directory you chose when you
- installed the SDK, which is either the default
- <filename>/opt/poky/&DISTRO;</filename> directory or the directory
- you chose during installation.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of
- their name the tuned target architecture.
- As an example, the following commands set the working directory
- to where the SDK was installed and then source the environment
- setup script.
- In this example, the setup script is for an IA-based
- target machine using i586 tuning:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- When you run the setup script, the same environment variables are
- defined as are when you run the setup script for an extensible SDK.
- See the
- "<link linkend='sdk-running-the-extensible-sdk-environment-setup-script'>Running the Extensible SDK Environment Setup Script</link>"
- section for more information.
- </para>
- </section>
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-working-projects.xml b/documentation/sdk-manual/sdk-working-projects.xml
deleted file mode 100644
index 070d903c73..0000000000
--- a/documentation/sdk-manual/sdk-working-projects.xml
+++ /dev/null
@@ -1,511 +0,0 @@
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-working-projects'>
-
- <title>Using the SDK Toolchain Directly</title>
-
- <para>
- You can use the SDK toolchain directly with Makefile and
- Autotools-based projects.
- </para>
-
- <section id='autotools-based-projects'>
- <title>Autotools-Based Projects</title>
-
- <para>
- Once you have a suitable
- <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchain</ulink>
- installed, it is very easy to develop a project using the
- <ulink url='https://en.wikipedia.org/wiki/GNU_Build_System'>GNU Autotools-based</ulink>
- workflow, which is outside of the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- </para>
-
- <para>
- The following figure presents a simple Autotools workflow.
- <imagedata fileref="figures/sdk-autotools-flow.png" width="7in" height="8in" align="center" />
- </para>
-
- <para>
- Follow these steps to create a simple Autotools-based
- "Hello World" project:
- <note>
- For more information on the GNU Autotools workflow,
- see the same example on the
- <ulink url='https://developer.gnome.org/anjuta-build-tutorial/stable/create-autotools.html.en'>GNOME Developer</ulink>
- site.
- </note>
- <orderedlist>
- <listitem><para>
- <emphasis>Create a Working Directory and Populate It:</emphasis>
- Create a clean directory for your project and then make
- that directory your working location.
- <literallayout class='monospaced'>
- $ mkdir $HOME/helloworld
- $ cd $HOME/helloworld
- </literallayout>
- After setting up the directory, populate it with files
- needed for the flow.
- You need a project source file, a file to help with
- configuration, and a file to help create the Makefile,
- and a README file:
- <filename>hello.c</filename>,
- <filename>configure.ac</filename>,
- <filename>Makefile.am</filename>, and
- <filename>README</filename>, respectively.</para>
-
- <para> Use the following command to create an empty README
- file, which is required by GNU Coding Standards:
- <literallayout class='monospaced'>
- $ touch README
- </literallayout>
- Create the remaining three files as follows:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>hello.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include &lt;stdio.h&gt;
-
- main()
- {
- printf("Hello World!\n");
- }
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>configure.ac</filename>:</emphasis>
- <literallayout class='monospaced'>
- AC_INIT(hello,0.1)
- AM_INIT_AUTOMAKE([foreign])
- AC_PROG_CC
- AC_CONFIG_FILES(Makefile)
- AC_OUTPUT
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>Makefile.am</filename>:</emphasis>
- <literallayout class='monospaced'>
- bin_PROGRAMS = hello
- hello_SOURCES = hello.c
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Source the Cross-Toolchain
- Environment Setup File:</emphasis>
- As described earlier in the manual, installing the
- cross-toolchain creates a cross-toolchain
- environment setup script in the directory that the SDK
- was installed.
- Before you can use the tools to develop your project,
- you must source this setup script.
- The script begins with the string "environment-setup"
- and contains the machine architecture, which is
- followed by the string "poky-linux".
- For this example, the command sources a script from the
- default SDK installation directory that uses the
- 32-bit Intel x86 Architecture and the
- &DISTRO_NAME; Yocto Project release:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Create the <filename>configure</filename> Script:</emphasis>
- Use the <filename>autoreconf</filename> command to
- generate the <filename>configure</filename> script.
- <literallayout class='monospaced'>
- $ autoreconf
- </literallayout>
- The <filename>autoreconf</filename> tool takes care
- of running the other Autotools such as
- <filename>aclocal</filename>,
- <filename>autoconf</filename>, and
- <filename>automake</filename>.
- <note>
- If you get errors from
- <filename>configure.ac</filename>, which
- <filename>autoreconf</filename> runs, that indicate
- missing files, you can use the "-i" option, which
- ensures missing auxiliary files are copied to the build
- host.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Cross-Compile the Project:</emphasis>
- This command compiles the project using the
- cross-compiler.
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
- environment variable provides the minimal arguments for
- GNU configure:
- <literallayout class='monospaced'>
- $ ./configure ${CONFIGURE_FLAGS}
- </literallayout>
- For an Autotools-based project, you can use the
- cross-toolchain by just passing the appropriate host
- option to <filename>configure.sh</filename>.
- The host option you use is derived from the name of the
- environment setup script found in the directory in which
- you installed the cross-toolchain.
- For example, the host option for an ARM-based target that
- uses the GNU EABI is
- <filename>armv5te-poky-linux-gnueabi</filename>.
- You will notice that the name of the script is
- <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
- Thus, the following command works to update your project
- and rebuild it using the appropriate cross-toolchain tools:
- <literallayout class='monospaced'>
- $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Make and Install the Project:</emphasis>
- These two commands generate and install the project
- into the destination directory:
- <literallayout class='monospaced'>
- $ make
- $ make install DESTDIR=./tmp
- </literallayout>
- <note>
- To learn about environment variables established
- when you run the cross-toolchain environment setup
- script and how they are used or overridden when
- the Makefile, see the
- "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
- section.
- </note>
- This next command is a simple way to verify the
- installation of your project.
- Running the command prints the architecture on which
- the binary file can run.
- This architecture should be the same architecture that
- the installed cross-toolchain supports.
- <literallayout class='monospaced'>
- $ file ./tmp/usr/local/bin/hello
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Execute Your Project:</emphasis>
- To execute the project, you would need to run it on your
- target hardware.
- If your target hardware happens to be your build host,
- you could run the project as follows:
- <literallayout class='monospaced'>
- $ ./tmp/usr/local/bin/hello
- </literallayout>
- As expected, the project displays the "Hello World!"
- message.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='makefile-based-projects'>
- <title>Makefile-Based Projects</title>
-
- <para>
- Simple Makefile-based projects use and interact with the
- cross-toolchain environment variables established when you run
- the cross-toolchain environment setup script.
- The environment variables are subject to general
- <filename>make</filename> rules.
- </para>
-
- <para>
- This section presents a simple Makefile development flow and
- provides an example that lets you see how you can use
- cross-toolchain environment variables and Makefile variables
- during development.
- <imagedata fileref="figures/sdk-makefile-flow.png" width="6in" height="7in" align="center" />
- </para>
-
- <para>
- The main point of this section is to explain the following three
- cases regarding variable behavior:
- <itemizedlist>
- <listitem><para>
- <emphasis>Case 1 - No Variables Set in the
- <filename>Makefile</filename> Map to Equivalent
- Environment Variables Set in the SDK Setup Script:</emphasis>
- Because matching variables are not specifically set in the
- <filename>Makefile</filename>, the variables retain their
- values based on the environment setup script.
- </para></listitem>
- <listitem><para>
- <emphasis>Case 2 - Variables Are Set in the Makefile that
- Map to Equivalent Environment Variables from the SDK
- Setup Script:</emphasis>
- Specifically setting matching variables in the
- <filename>Makefile</filename> during the build results in
- the environment settings of the variables being
- overwritten.
- In this case, the variables you set in the
- <filename>Makefile</filename> are used.
- </para></listitem>
- <listitem><para>
- <emphasis>Case 3 - Variables Are Set Using the Command Line
- that Map to Equivalent Environment Variables from the
- SDK Setup Script:</emphasis>
- Executing the <filename>Makefile</filename> from the
- command line results in the environment variables being
- overwritten.
- In this case, the command-line content is used.
- </para></listitem>
- </itemizedlist>
- <note>
- Regardless of how you set your variables, if you use
- the "-e" option with <filename>make</filename>, the
- variables from the SDK setup script take precedence:
- <literallayout class='monospaced'>
- $ make -e <replaceable>target</replaceable>
- </literallayout>
- </note>
- </para>
-
- <para>
- The remainder of this section presents a simple Makefile example
- that demonstrates these variable behaviors.
- </para>
-
- <para>
- In a new shell environment variables are not established for the
- SDK until you run the setup script.
- For example, the following commands show a null value for the
- compiler variable (i.e.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>).
- <literallayout class='monospaced'>
- $ echo ${CC}
-
- $
- </literallayout>
- Running the SDK setup script for a 64-bit build host and an
- i586-tuned target architecture for a
- <filename>core-image-sato</filename> image using the current
- &DISTRO; Yocto Project release and then echoing that variable
- shows the value established through the script:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- $ echo ${CC}
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
- </literallayout>
- </para>
-
- <para>
- To illustrate variable use, work through this simple "Hello World!"
- example:
- <orderedlist>
- <listitem><para>
- <emphasis>Create a Working Directory and Populate It:</emphasis>
- Create a clean directory for your project and then make
- that directory your working location.
- <literallayout class='monospaced'>
- $ mkdir $HOME/helloworld
- $ cd $HOME/helloworld
- </literallayout>
- After setting up the directory, populate it with files
- needed for the flow.
- You need a <filename>main.c</filename> file from which you
- call your function, a <filename>module.h</filename> file
- to contain headers, and a <filename>module.c</filename>
- that defines your function.
- </para>
-
- <para>Create the three files as follows:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>main.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include "module.h"
- void sample_func();
- int main()
- {
- sample_func();
- return 0;
- }
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>module.h</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include &lt;stdio.h&gt;
- void sample_func();
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis><filename>module.c</filename>:</emphasis>
- <literallayout class='monospaced'>
- #include "module.h"
- void sample_func()
- {
- printf("Hello World!");
- printf("\n");
- }
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Source the Cross-Toolchain Environment Setup File:</emphasis>
- As described earlier in the manual, installing the
- cross-toolchain creates a cross-toolchain environment setup
- script in the directory that the SDK was installed.
- Before you can use the tools to develop your project,
- you must source this setup script.
- The script begins with the string "environment-setup"
- and contains the machine architecture, which is
- followed by the string "poky-linux".
- For this example, the command sources a script from the
- default SDK installation directory that uses the
- 32-bit Intel x86 Architecture and the
- &DISTRO_NAME; Yocto Project release:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Create the <filename>Makefile</filename>:</emphasis>
- For this example, the Makefile contains two lines that
- can be used to set the <filename>CC</filename> variable.
- One line is identical to the value that is set when you
- run the SDK environment setup script, and the other line
- sets <filename>CC</filename> to "gcc", the default GNU
- compiler on the build host:
- <literallayout class='monospaced'>
- # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
- # CC="gcc"
- all: main.o module.o
- ${CC} main.o module.o -o target_bin
- main.o: main.c module.h
- ${CC} -I . -c main.c
- module.o: module.c module.h
- ${CC} -I . -c module.c
- clean:
- rm -rf *.o
- rm target_bin
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Make the Project:</emphasis>
- Use the <filename>make</filename> command to create the
- binary output file.
- Because variables are commented out in the Makefile,
- the value used for <filename>CC</filename> is the value
- set when the SDK environment setup file was run:
- <literallayout class='monospaced'>
- $ make
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- </literallayout>
- From the results of the previous command, you can see that
- the compiler used was the compiler established through
- the <filename>CC</filename> variable defined in the
- setup script.</para>
-
- <para>You can override the <filename>CC</filename>
- environment variable with the same variable as set from
- the Makefile by uncommenting the line in the Makefile
- and running <filename>make</filename> again.
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile by uncommenting the line that sets CC to "gcc"
- #
- $ make
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- </literallayout>
- As shown in the previous example, the cross-toolchain
- compiler is not used.
- Rather, the default compiler is used.</para>
-
- <para>This next case shows how to override a variable
- by providing the variable as part of the command line.
- Go into the Makefile and re-insert the comment character
- so that running <filename>make</filename> uses
- the established SDK compiler.
- However, when you run <filename>make</filename>, use a
- command-line argument to set <filename>CC</filename>
- to "gcc":
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile to comment out the line setting CC to "gcc"
- #
- $ make
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- $ make clean
- rm -rf *.o
- rm target_bin
- $ make CC="gcc"
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- </literallayout>
- In the previous case, the command-line argument overrides
- the SDK environment variable.</para>
-
- <para>In this last case, edit Makefile again to use the
- "gcc" compiler but then use the "-e" option on the
- <filename>make</filename> command line:
- <literallayout class='monospaced'>
- $ make clean
- rm -rf *.o
- rm target_bin
- #
- # Edit the Makefile to use "gcc"
- #
- $ make
- gcc -I . -c main.c
- gcc -I . -c module.c
- gcc main.o module.o -o target_bin
- $ make clean
- rm -rf *.o
- rm target_bin
- $ make -e
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
- </literallayout>
- In the previous case, the "-e" option forces
- <filename>make</filename> to use the SDK environment
- variables regardless of the values in the Makefile.
- </para></listitem>
- <listitem><para>
- <emphasis>Execute Your Project:</emphasis>
- To execute the project (i.e.
- <filename>target_bin</filename>), use the following
- command:
- <literallayout class='monospaced'>
- $ ./target_bin
- Hello World!
- </literallayout>
- <note>
- If you used the cross-toolchain compiler to build
- <filename>target_bin</filename> and your build host
- differs in architecture from that of the target
- machine, you need to run your project on the target
- device.
- </note>
- As expected, the project displays the "Hello World!"
- message.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-</chapter>
-<!--
-vim: expandtab tw=80 ts=4
--->
diff --git a/documentation/sdk-manual/sdk-using.rst b/documentation/sdk-manual/using.rst
index 09a194cab5..f1ff0c76ca 100644
--- a/documentation/sdk-manual/sdk-using.rst
+++ b/documentation/sdk-manual/using.rst
@@ -1,4 +1,4 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
**********************
Using the Standard SDK
@@ -11,15 +11,13 @@ standard SDK.
.. note::
For a side-by-side comparison of main features supported for a
- standard SDK as compared to an extensible SDK, see the "
- Introduction
- " section.
+ standard SDK as compared to an extensible SDK, see the
+ ":ref:`sdk-manual/intro:introduction`" section.
You can use a standard SDK to work on Makefile and Autotools-based
-projects. See the "`Using the SDK Toolchain
-Directly <#sdk-working-projects>`__" chapter for more information.
-
-.. _sdk-standard-sdk-intro:
+projects. See the
+":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
+for more information.
Why use the Standard SDK and What is in It?
===========================================
@@ -33,11 +31,9 @@ the extensible SDK, which provides an internal build system and the
The installed Standard SDK consists of several files and directories.
Basically, it contains an SDK environment setup script, some
configuration files, and host and target root filesystems to support
-usage. You can see the directory structure in the "`Installed Standard
-SDK Directory
-Structure <#sdk-installed-standard-sdk-directory-structure>`__" section.
-
-.. _sdk-installing-the-sdk:
+usage. You can see the directory structure in the
+":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+section.
Installing the SDK
==================
@@ -47,17 +43,16 @@ Host` by running the ``*.sh`` installation script.
You can download a tarball installer, which includes the pre-built
toolchain, the ``runqemu`` script, and support files from the
-appropriate :yocto_dl:`toolchain </releases/yocto/yocto-3.1.2/toolchain/>` directory within
+appropriate :yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within
the Index of Releases. Toolchains are available for several 32-bit and
64-bit architectures with the ``x86_64`` directories, respectively. The
toolchains the Yocto Project provides are based off the
``core-image-sato`` and ``core-image-minimal`` images and contain
-libraries appropriate for developing against that image.
+libraries appropriate for developing against the corresponding image.
The names of the tarball installer scripts are such that a string
representing the host system appears first in the filename and then is
-immediately followed by a string representing the target architecture.
-::
+immediately followed by a string representing the target architecture::
poky-glibc-host_system-image_type-arch-toolchain-release_version.sh
@@ -76,21 +71,20 @@ immediately followed by a string representing the target architecture.
release_version is a string representing the release number of the Yocto Project:
- 3.1.2, 3.1.2+snapshot
+ &DISTRO;, &DISTRO;+snapshot
For example, the following SDK installer is for a 64-bit
development host system and a i586-tuned target architecture based off
-the SDK for ``core-image-sato`` and using the current DISTRO snapshot:
-::
+the SDK for ``core-image-sato`` and using the current DISTRO snapshot::
poky-glibc-x86_64-core-image-sato-i586-toolchain-DISTRO.sh
.. note::
As an alternative to downloading an SDK, you can build the SDK
- installer. For information on building the installer, see the "
- Building an SDK Installer
- " section.
+ installer. For information on building the installer, see the
+ ":ref:`sdk-manual/appendix-obtain:building an sdk installer`"
+ section.
The SDK and toolchains are self-contained and by default are installed
into the ``poky_sdk`` folder in your home directory. You can choose to
@@ -102,7 +96,18 @@ must be writable for whichever users need to use the SDK.
The following command shows how to run the installer given a toolchain
tarball for a 64-bit x86 development host system and a 64-bit x86 target
architecture. The example assumes the SDK installer is located in
-``~/Downloads/`` and has execution rights.
+``~/Downloads/`` and has execution rights::
+
+ $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+ Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
+ ===============================================================
+ Enter target directory for SDK (default: /opt/poky/&DISTRO;):
+ You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y
+ Extracting SDK........................................ ..............................done
+ Setting it up...done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
.. note::
@@ -111,33 +116,18 @@ architecture. The example assumes the SDK installer is located in
that case, set up the proper permissions in the directory and run the
installer again.
-::
-
- $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-3.1.2.sh
- Poky (Yocto Project Reference Distro) SDK installer version 3.1.2
- ===============================================================
- Enter target directory for SDK (default: /opt/poky/3.1.2):
- You are about to install the SDK to "/opt/poky/3.1.2". Proceed [Y/n]? Y
- Extracting SDK........................................ ..............................done
- Setting it up...done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /opt/poky/3.1.2/environment-setup-i586-poky-linux
-
-Again, reference the "`Installed Standard SDK Directory
-Structure <#sdk-installed-standard-sdk-directory-structure>`__" section
-for more details on the resulting directory structure of the installed
+Again, reference the
+":ref:`sdk-manual/appendix-obtain:installed standard sdk directory structure`"
+section for more details on the resulting directory structure of the installed
SDK.
-.. _sdk-running-the-sdk-environment-setup-script:
-
Running the SDK Environment Setup Script
========================================
Once you have the SDK installed, you must run the SDK environment setup
script before you can actually use the SDK. This setup script resides in
the directory you chose when you installed the SDK, which is either the
-default ``/opt/poky/3.1.2`` directory or the directory you chose during
+default ``/opt/poky/&DISTRO;`` directory or the directory you chose during
installation.
Before running the script, be sure it is the one that matches the
@@ -146,14 +136,12 @@ begin with the string "``environment-setup``" and include as part of
their name the tuned target architecture. As an example, the following
commands set the working directory to where the SDK was installed and
then source the environment setup script. In this example, the setup
-script is for an IA-based target machine using i586 tuning:
-::
+script is for an IA-based target machine using i586 tuning::
- $ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
When you run the
setup script, the same environment variables are defined as are when you
-run the setup script for an extensible SDK. See the "`Running the
-Extensible SDK Environment Setup
-Script <#sdk-running-the-extensible-sdk-environment-setup-script>`__"
+run the setup script for an extensible SDK. See the
+":ref:`sdk-manual/appendix-obtain:installed extensible sdk directory structure`"
section for more information.
diff --git a/documentation/sdk-manual/sdk-working-projects.rst b/documentation/sdk-manual/working-projects.rst
index 2c20a1ec57..4236bcec24 100644
--- a/documentation/sdk-manual/sdk-working-projects.rst
+++ b/documentation/sdk-manual/working-projects.rst
@@ -1,4 +1,4 @@
-.. SPDX-License-Identifier: CC-BY-2.0-UK
+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
********************************
Using the SDK Toolchain Directly
@@ -10,15 +10,16 @@ projects.
Autotools-Based Projects
========================
-Once you have a suitable :ref:`sdk-manual/sdk-intro:the cross-development toolchain`
-installed, it is very easy to develop a project using the `GNU
-Autotools-based <https://en.wikipedia.org/wiki/GNU_Build_System>`__
-workflow, which is outside of the :term:`OpenEmbedded Build System`.
+Once you have a suitable :ref:`sdk-manual/intro:the cross-development toolchain`
+installed, it is very easy to develop a project using the :wikipedia:`GNU
+Autotools-based <GNU_Build_System>` workflow, which is outside of the
+:term:`OpenEmbedded Build System`.
The following figure presents a simple Autotools workflow.
.. image:: figures/sdk-autotools-flow.png
:align: center
+ :width: 70%
Follow these steps to create a simple Autotools-based "Hello World"
project:
@@ -30,10 +31,9 @@ project:
GNOME Developer
site.
-1. *Create a Working Directory and Populate It:* Create a clean
+#. *Create a Working Directory and Populate It:* Create a clean
directory for your project and then make that directory your working
- location.
- ::
+ location::
$ mkdir $HOME/helloworld
$ cd $HOME/helloworld
@@ -45,16 +45,14 @@ project:
respectively.
Use the following command to create an empty README file, which is
- required by GNU Coding Standards:
- ::
+ required by GNU Coding Standards::
$ touch README
Create the remaining
three files as follows:
- - ``hello.c``:
- ::
+ - ``hello.c``::
#include <stdio.h>
@@ -63,8 +61,7 @@ project:
printf("Hello World!\n");
}
- - ``configure.ac``:
- ::
+ - ``configure.ac``::
AC_INIT(hello,0.1)
AM_INIT_AUTOMAKE([foreign])
@@ -72,13 +69,12 @@ project:
AC_CONFIG_FILES(Makefile)
AC_OUTPUT
- - ``Makefile.am``:
- ::
+ - ``Makefile.am``::
bin_PROGRAMS = hello
hello_SOURCES = hello.c
-2. *Source the Cross-Toolchain Environment Setup File:* As described
+#. *Source the Cross-Toolchain Environment Setup File:* As described
earlier in the manual, installing the cross-toolchain creates a
cross-toolchain environment setup script in the directory that the
SDK was installed. Before you can use the tools to develop your
@@ -86,15 +82,18 @@ project:
the string "environment-setup" and contains the machine architecture,
which is followed by the string "poky-linux". For this example, the
command sources a script from the default SDK installation directory
- that uses the 32-bit Intel x86 Architecture and the 3.1.2 Yocto
- Project release:
- ::
+ that uses the 32-bit Intel x86 Architecture and the &DISTRO; Yocto
+ Project release::
- $ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
-3. *Create the configure Script:* Use the ``autoreconf`` command to
- generate the ``configure`` script.
- ::
+ Another example is sourcing the environment setup directly in a Yocto
+ build::
+
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
+
+#. *Create the configure Script:* Use the ``autoreconf`` command to
+ generate the ``configure`` script::
$ autoreconf
@@ -104,20 +103,16 @@ project:
.. note::
- If you get errors from
- configure.ac
- , which
- autoreconf
+ If you get errors from ``configure.ac``, which ``autoreconf``
runs, that indicate missing files, you can use the "-i" option,
which ensures missing auxiliary files are copied to the build
host.
-4. *Cross-Compile the Project:* This command compiles the project using
+#. *Cross-Compile the Project:* This command compiles the project using
the cross-compiler. The
:term:`CONFIGURE_FLAGS`
environment variable provides the minimal arguments for GNU
- configure:
- ::
+ configure::
$ ./configure ${CONFIGURE_FLAGS}
@@ -130,14 +125,12 @@ project:
``armv5te-poky-linux-gnueabi``. You will notice that the name of the
script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the
following command works to update your project and rebuild it using
- the appropriate cross-toolchain tools:
- ::
+ the appropriate cross-toolchain tools::
$ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
-5. *Make and Install the Project:* These two commands generate and
- install the project into the destination directory:
- ::
+#. *Make and Install the Project:* These two commands generate and
+ install the project into the destination directory::
$ make
$ make install DESTDIR=./tmp
@@ -146,22 +139,19 @@ project:
To learn about environment variables established when you run the
cross-toolchain environment setup script and how they are used or
- overridden when the Makefile, see the "
- Makefile-Based Projects
- " section.
+ overridden by the Makefile, see the
+ :ref:`sdk-manual/working-projects:makefile-based projects` section.
This next command is a simple way to verify the installation of your
project. Running the command prints the architecture on which the
binary file can run. This architecture should be the same
- architecture that the installed cross-toolchain supports.
- ::
+ architecture that the installed cross-toolchain supports::
$ file ./tmp/usr/local/bin/hello
-6. *Execute Your Project:* To execute the project, you would need to run
+#. *Execute Your Project:* To execute the project, you would need to run
it on your target hardware. If your target hardware happens to be
- your build host, you could run the project as follows:
- ::
+ your build host, you could run the project as follows::
$ ./tmp/usr/local/bin/hello
@@ -181,23 +171,24 @@ variables and Makefile variables during development.
.. image:: figures/sdk-makefile-flow.png
:align: center
+ :width: 70%
The main point of this section is to explain the following three cases
regarding variable behavior:
-- *Case 1 - No Variables Set in the Makefile Map to Equivalent
+- *Case 1 --- No Variables Set in the Makefile Map to Equivalent
Environment Variables Set in the SDK Setup Script:* Because matching
variables are not specifically set in the ``Makefile``, the variables
retain their values based on the environment setup script.
-- *Case 2 - Variables Are Set in the Makefile that Map to Equivalent
+- *Case 2 --- Variables Are Set in the Makefile that Map to Equivalent
Environment Variables from the SDK Setup Script:* Specifically
setting matching variables in the ``Makefile`` during the build
results in the environment settings of the variables being
overwritten. In this case, the variables you set in the ``Makefile``
are used.
-- *Case 3 - Variables Are Set Using the Command Line that Map to
+- *Case 3 --- Variables Are Set Using the Command Line that Map to
Equivalent Environment Variables from the SDK Setup Script:*
Executing the ``Makefile`` from the command line results in the
environment variables being overwritten. In this case, the
@@ -206,10 +197,7 @@ regarding variable behavior:
.. note::
Regardless of how you set your variables, if you use the "-e" option
- with
- make
- , the variables from the SDK setup script take precedence:
- ::
+ with ``make``, the variables from the SDK setup script take precedence::
$ make -e target
@@ -220,8 +208,7 @@ demonstrates these variable behaviors.
In a new shell environment variables are not established for the SDK
until you run the setup script. For example, the following commands show
a null value for the compiler variable (i.e.
-:term:`CC`).
-::
+:term:`CC`)::
$ echo ${CC}
@@ -229,22 +216,20 @@ a null value for the compiler variable (i.e.
Running the
SDK setup script for a 64-bit build host and an i586-tuned target
-architecture for a ``core-image-sato`` image using the current 3.1.2
+architecture for a ``core-image-sato`` image using the current &DISTRO;
Yocto Project release and then echoing that variable shows the value
-established through the script:
-::
+established through the script::
- $ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
$ echo ${CC}
- i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/3.1.2/sysroots/i586-poky-linux
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
To illustrate variable use, work through this simple "Hello World!"
example:
-1. *Create a Working Directory and Populate It:* Create a clean
+#. *Create a Working Directory and Populate It:* Create a clean
directory for your project and then make that directory your working
- location.
- ::
+ location::
$ mkdir $HOME/helloworld
$ cd $HOME/helloworld
@@ -257,8 +242,7 @@ example:
Create the three files as follows:
- - ``main.c``:
- ::
+ - ``main.c``::
#include "module.h"
void sample_func();
@@ -268,14 +252,12 @@ example:
return 0;
}
- - ``module.h``:
- ::
+ - ``module.h``::
#include <stdio.h>
void sample_func();
- - ``module.c``:
- ::
+ - ``module.c``::
#include "module.h"
void sample_func()
@@ -284,7 +266,7 @@ example:
printf("\n");
}
-2. *Source the Cross-Toolchain Environment Setup File:* As described
+#. *Source the Cross-Toolchain Environment Setup File:* As described
earlier in the manual, installing the cross-toolchain creates a
cross-toolchain environment setup script in the directory that the
SDK was installed. Before you can use the tools to develop your
@@ -292,36 +274,38 @@ example:
the string "environment-setup" and contains the machine architecture,
which is followed by the string "poky-linux". For this example, the
command sources a script from the default SDK installation directory
- that uses the 32-bit Intel x86 Architecture and the DISTRO_NAME Yocto
- Project release:
- ::
+ that uses the 32-bit Intel x86 Architecture and the &DISTRO_NAME; Yocto
+ Project release::
+
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+
+ Another example is sourcing the environment setup directly in a Yocto
+ build::
- $ source /opt/poky/DISTRO/environment-setup-i586-poky-linux
+ $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
-3. *Create the Makefile:* For this example, the Makefile contains
- two lines that can be used to set the ``CC`` variable. One line is
+#. *Create the Makefile:* For this example, the Makefile contains
+ two lines that can be used to set the :term:`CC` variable. One line is
identical to the value that is set when you run the SDK environment
- setup script, and the other line sets ``CC`` to "gcc", the default
- GNU compiler on the build host:
- ::
+ setup script, and the other line sets :term:`CC` to "gcc", the default
+ GNU compiler on the build host::
# CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
# CC="gcc"
all: main.o module.o
- ${CC} main.o module.o -o target_bin
+ ${CC} main.o module.o -o target_bin
main.o: main.c module.h
- ${CC} -I . -c main.c
- module.o: module.c
- module.h ${CC} -I . -c module.c
+ ${CC} -I . -c main.c
+ module.o: module.c module.h
+ ${CC} -I . -c module.c
clean:
- rm -rf *.o
- rm target_bin
+ rm -rf *.o
+ rm target_bin
-4. *Make the Project:* Use the ``make`` command to create the binary
+#. *Make the Project:* Use the ``make`` command to create the binary
output file. Because variables are commented out in the Makefile, the
- value used for ``CC`` is the value set when the SDK environment setup
- file was run:
- ::
+ value used for :term:`CC` is the value set when the SDK environment setup
+ file was run::
$ make
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
@@ -329,13 +313,12 @@ example:
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
From the results of the previous command, you can see that
- the compiler used was the compiler established through the ``CC``
+ the compiler used was the compiler established through the :term:`CC`
variable defined in the setup script.
- You can override the ``CC`` environment variable with the same
+ You can override the :term:`CC` environment variable with the same
variable as set from the Makefile by uncommenting the line in the
- Makefile and running ``make`` again.
- ::
+ Makefile and running ``make`` again::
$ make clean
rm -rf *.o
@@ -356,8 +339,7 @@ example:
variable as part of the command line. Go into the Makefile and
re-insert the comment character so that running ``make`` uses the
established SDK compiler. However, when you run ``make``, use a
- command-line argument to set ``CC`` to "gcc":
- ::
+ command-line argument to set :term:`CC` to "gcc"::
$ make clean
rm -rf *.o
@@ -381,8 +363,7 @@ example:
environment variable.
In this last case, edit Makefile again to use the "gcc" compiler but
- then use the "-e" option on the ``make`` command line:
- ::
+ then use the "-e" option on the ``make`` command line::
$ make clean
rm -rf *.o
@@ -406,9 +387,8 @@ example:
use the SDK environment variables regardless of the values in the
Makefile.
-5. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
- use the following command:
- ::
+#. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
+ use the following command::
$ ./target_bin
Hello World!