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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-intro'>
-<title>Introduction</title>
-
-<section id='sdk-manual-intro'>
- <title>Introduction</title>
-
- <para>
- Welcome to the Yocto Project Application Development and the
- Extensible Software Development Kit (eSDK) manual.
- This manual provides information that explains how to use both the
- Yocto Project extensible and standard SDKs to develop
- applications and images.
- <note>
- Prior to the 2.0 Release of the Yocto Project, application
- development was primarily accomplished through the use of the
- Application Development Toolkit (ADT) and the availability
- of stand-alone cross-development toolchains and other tools.
- With the 2.1 Release of the Yocto Project, application development
- has transitioned to within a tool-rich extensible SDK and the more
- traditional standard SDK.
- </note>
- </para>
-
- <para>
- All SDKs consist of the following:
- <itemizedlist>
- <listitem><para>
- <emphasis>Cross-Development Toolchain</emphasis>:
- This toolchain contains a compiler, debugger, and various
- miscellaneous tools.
- </para></listitem>
- <listitem><para>
- <emphasis>Libraries, Headers, and Symbols</emphasis>:
- The libraries, headers, and symbols are specific to the image
- (i.e. they match the image).
- </para></listitem>
- <listitem><para>
- <emphasis>Environment Setup Script</emphasis>:
- This <filename>*.sh</filename> file, once run, sets up the
- cross-development environment by defining variables and
- preparing for SDK use.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Additionally, an extensible SDK has tools that allow you to easily add
- new applications and libraries to an image, modify the source of an
- existing component, test changes on the target hardware, and easily
- integrate an application into the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- </para>
-
- <para>
- You can use an SDK to independently develop and test code
- that is destined to run on some target machine.
- SDKs are completely self-contained.
- The binaries are linked against their own copy of
- <filename>libc</filename>, which results in no dependencies
- on the target system.
- To achieve this, the pointer to the dynamic loader is
- configured at install time since that path cannot be dynamically
- altered.
- This is the reason for a wrapper around the
- <filename>populate_sdk</filename> and
- <filename>populate_sdk_ext</filename> archives.
- </para>
-
- <para>
- Another feature for the SDKs is that only one set of cross-compiler
- toolchain binaries are produced for any given architecture.
- This feature takes advantage of the fact that the target hardware can
- be passed to <filename>gcc</filename> as a set of compiler options.
- Those options are set up by the environment script and contained in
- variables such as
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>.
- This reduces the space needed for the tools.
- Understand, however, that every target still needs a sysroot because
- those binaries are target-specific.
- </para>
-
- <para>
- The SDK development environment consists of the following:
- <itemizedlist>
- <listitem><para>
- The self-contained SDK, which is an
- architecture-specific cross-toolchain and
- matching sysroots (target and native) all built by the
- OpenEmbedded build system (e.g. the SDK).
- The toolchain and sysroots are based on a
- <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
- configuration and extensions,
- which allows you to cross-develop on the host machine for the
- target hardware.
- Additionally, the extensible SDK contains the
- <filename>devtool</filename> functionality.
- </para></listitem>
- <listitem><para>
- The Quick EMUlator (QEMU), which lets you simulate
- target hardware.
- QEMU is not literally part of the SDK.
- You must build and include this emulator separately.
- However, QEMU plays an important role in the development
- process that revolves around use of the SDK.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- In summary, the extensible and standard SDK share many features.
- However, the extensible SDK has powerful development tools to help you
- more quickly develop applications.
- Following is a table that summarizes the primary differences between
- the standard and extensible SDK types when considering which to
- build:
- <informaltable frame='none'>
- <tgroup cols='3' align='left' colsep='1' rowsep='1'>
- <colspec colname='c1' colwidth='1*'/>
- <colspec colname='c2' colwidth='1*'/>
- <colspec colname='c3' colwidth='1*'/>
- <thead>
- <row>
- <entry align="left"><emphasis>Feature</emphasis></entry>
- <entry align="left"><emphasis>Standard SDK</emphasis></entry>
- <entry align="left"><emphasis>Extensible SDK</emphasis></entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry align="left">Toolchain</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Debugger</entry>
- <entry align="left">Yes</entry>
- <entry align="left">Yes*</entry>
- </row>
- <row>
- <entry align="left">Size</entry>
- <entry align="left">100+ MBytes</entry>
- <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry>
- </row>
- <row>
- <entry align="left"><filename>devtool</filename></entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Build Images</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Updateable</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Managed Sysroot**</entry>
- <entry align="left">No</entry>
- <entry align="left">Yes</entry>
- </row>
- <row>
- <entry align="left">Installed Packages</entry>
- <entry align="left">No***</entry>
- <entry align="left">Yes****</entry>
- </row>
- <row>
- <entry align="left">Construction</entry>
- <entry align="left">Packages</entry>
- <entry align="left">Shared State</entry>
- </row>
- </tbody>
- </tgroup>
- </informaltable>
- <literallayout class='monospaced'>
- * Extensible SDK contains the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default.
-
- ** Sysroot is managed through the use of <filename>devtool</filename>. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries.
-
- *** You can add runtime package management to the standard SDK but it is not supported by default.
-
- **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install.
- </literallayout>
- </para>
-
- <section id='the-cross-development-toolchain'>
- <title>The Cross-Development Toolchain</title>
-
- <para>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>Cross-Development Toolchain</ulink>
- consists of a cross-compiler, cross-linker, and cross-debugger
- that are used to develop user-space applications for targeted
- hardware.
- Additionally, for an extensible SDK, the toolchain also has
- built-in <filename>devtool</filename> functionality.
- This toolchain is created by running a SDK installer script
- or through a
- <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>
- that is based on your metadata configuration or extension for
- your targeted device.
- The cross-toolchain works with a matching target sysroot.
- </para>
- </section>
-
- <section id='sysroot'>
- <title>Sysroots</title>
-
- <para>
- The native and target sysroots contain needed headers and libraries
- for generating binaries that run on the target architecture.
- The target sysroot is based on the target root filesystem image
- that is built by the OpenEmbedded build system and uses the same
- metadata configuration used to build the cross-toolchain.
- </para>
- </section>
-
- <section id='the-qemu-emulator'>
- <title>The QEMU Emulator</title>
-
- <para>
- The QEMU emulator allows you to simulate your hardware while
- running your application or image.
- QEMU is not part of the SDK but is made available a number of
- different ways:
- <itemizedlist>
- <listitem><para>
- If you have cloned the <filename>poky</filename> Git
- repository to create a
- <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
- and you have sourced the environment setup script, QEMU is
- installed and automatically available.
- </para></listitem>
- <listitem><para>
- If you have downloaded a Yocto Project release and unpacked
- it to create a Source Directory and you have sourced the
- environment setup script, QEMU is installed and
- automatically available.
- </para></listitem>
- <listitem><para>
- If you have installed the cross-toolchain tarball and you
- have sourced the toolchain's setup environment script, QEMU
- is also installed and automatically available.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='sdk-development-model'>
- <title>SDK Development Model</title>
-
- <para>
- Fundamentally, the SDK fits into the development process as follows:
- <imagedata fileref="figures/sdk-environment.png" align="center" width="6in" depth="5in" scalefit="100" />
- The SDK is installed on any machine and can be used to develop
- applications, images, and kernels.
- An SDK can even be used by a QA Engineer or Release Engineer.
- The fundamental concept is that the machine that has the SDK installed
- does not have to be associated with the machine that has the
- Yocto Project installed.
- A developer can independently compile and test an object on their
- machine and then, when the object is ready for integration into an
- image, they can simply make it available to the machine that has the
- Yocto Project.
- Once the object is available, the image can be rebuilt using the
- Yocto Project to produce the modified image.
- </para>
-
- <para>
- You just need to follow these general steps:
- <orderedlist>
- <listitem><para>
- <emphasis>Install the SDK for your target hardware:</emphasis>
- For information on how to install the SDK, see the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section.
- </para></listitem>
- <listitem><para>
- <emphasis>Download or Build the Target Image:</emphasis>
- The Yocto Project supports several target architectures
- and has many pre-built kernel images and root filesystem
- images.</para>
-
- <para>If you are going to develop your application on
- hardware, go to the
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- download area and choose a target machine area
- from which to download the kernel image and root filesystem.
- This download area could have several files in it that
- support development using actual hardware.
- For example, the area might contain
- <filename>.hddimg</filename> files that combine the
- kernel image with the filesystem, boot loaders, and
- so forth.
- Be sure to get the files you need for your particular
- development process.</para>
-
- <para>If you are going to develop your application and
- then run and test it using the QEMU emulator, go to the
- <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
- download area.
- From this area, go down into the directory for your
- target architecture (e.g. <filename>qemux86_64</filename>
- for an <trademark class='registered'>Intel</trademark>-based
- 64-bit architecture).
- Download the kernel, root filesystem, and any other files you
- need for your process.
- <note>
- To use the root filesystem in QEMU, you need to extract it.
- See the
- "<link linkend='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>"
- section for information on how to extract the root
- filesystem.
- </note>
- </para></listitem>
- <listitem><para>
- <emphasis>Develop and Test your Application:</emphasis>
- At this point, you have the tools to develop your application.
- If you need to separately install and use the QEMU emulator,
- you can go to
- <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
- to download and learn about the emulator.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
- chapter in the Yocto Project Development Tasks Manual
- for information on using QEMU within the Yocto
- Project.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- The remainder of this manual describes how to use the extensible
- and standard SDKs.
- Information also exists in appendix form that describes how you can
- build, install, and modify an SDK.
- </para>
-</section>
-
-</chapter>
-<!--
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