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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
-
-<chapter id='sdk-extensible'>
-
- <title>Using the Extensible SDK</title>
-
- <para>
- This chapter describes the extensible SDK and how to install it.
- Information covers the pieces of the SDK, how to install it, and
- presents a look at using the <filename>devtool</filename>
- functionality.
- The extensible SDK makes it easy to add new applications and libraries
- to an image, modify the source for an existing component, test
- changes on the target hardware, and ease integration into the rest of
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
- <note>
- For a side-by-side comparison of main features supported for an
- extensible SDK as compared to a standard SDK, see the
- "<link linkend='sdk-manual-intro'>Introduction</link>"
- section.
- </note>
- </para>
-
- <para>
- In addition to the functionality available through
- <filename>devtool</filename>, you can alternatively make use of the
- toolchain directly, for example from Makefile and Autotools.
- See the
- "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
- chapter for more information.
- </para>
-
- <section id='sdk-extensible-sdk-intro'>
- <title>Why use the Extensible SDK and What is in It?</title>
-
- <para>
- The extensible SDK provides a cross-development toolchain and
- libraries tailored to the contents of a specific image.
- You would use the Extensible SDK if you want a toolchain experience
- supplemented with the powerful set of <filename>devtool</filename>
- commands tailored for the Yocto Project environment.
- </para>
-
- <para>
- The installed extensible SDK consists of several files and
- directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, an internal build system, and the
- <filename>devtool</filename> functionality.
- </para>
- </section>
-
- <section id='sdk-installing-the-extensible-sdk'>
- <title>Installing the Extensible SDK</title>
-
- <para>
- The first thing you need to do is install the SDK on your
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
- by running the <filename>*.sh</filename> installation script.
- </para>
-
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, the internal build system, <filename>devtool</filename>,
- and support files from the appropriate
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
- directory within the Index of Releases.
- Toolchains are available for several 32-bit and 64-bit
- architectures with the <filename>x86_64</filename> directories,
- respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> and
- <filename>core-image-minimal</filename> images and contain
- libraries appropriate for developing against that image.
- </para>
-
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- An extensible SDK has the string "-ext" as part of the name.
- Following is the general form:
- <literallayout class='monospaced'>
- poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh
-
- Where:
- <replaceable>host_system</replaceable> is a string representing your development system:
-
- i686 or x86_64.
-
- <replaceable>image_type</replaceable> is the image for which the SDK was built:
-
- core-image-sato or core-image-minimal
-
- <replaceable>arch</replaceable> is a string representing the tuned target architecture:
-
- aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
-
- <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
-
- &DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following SDK installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the
- SDK installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </note>
- </para>
-
- <para>
- The SDK and toolchains are self-contained and by default are
- installed into the <filename>poky_sdk</filename> folder in your
- home directory.
- You can choose to install the extensible SDK in any location when
- you run the installer.
- However, because files need to be written under that directory
- during the normal course of operation, the location you choose
- for installation must be writable for whichever
- users need to use the SDK.
- </para>
-
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 64-bit x86 target architecture.
- The example assumes the SDK installer is located in
- <filename>~/Downloads/</filename> and has execution rights.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- For that case, set up the proper permissions in the directory
- and run the installer again.
- </note>
- <literallayout class='monospaced'>
- $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
- Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
- ==========================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
- You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
- Extracting SDK..............done
- Setting it up...
- Extracting buildtools...
- Preparing build system...
- Parsing recipes: 100% |##################################################################| Time: 0:00:52
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
- Loading cache: 100% |####################################################################| Time: 0:00:00
- Initialising tasks: 100% |###############################################################| Time: 0:00:00
- done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
-
- </literallayout>
- </para>
- </section>
-
- <section id='sdk-running-the-extensible-sdk-environment-setup-script'>
- <title>Running the Extensible SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use the SDK.
- This setup script resides in the directory you chose when you
- installed the SDK, which is either the default
- <filename>poky_sdk</filename> directory or the directory you
- chose during installation.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of
- their name the tuned target architecture.
- As an example, the following commands set the working directory
- to where the SDK was installed and then source the environment
- setup script.
- In this example, the setup script is for an IA-based
- target machine using i586 tuning:
- <literallayout class='monospaced'>
- $ cd /home/scottrif/poky_sdk
- $ source environment-setup-core2-64-poky-linux
- SDK environment now set up; additionally you may now run devtool to perform development tasks.
- Run devtool --help for further details.
- </literallayout>
- Running the setup script defines many environment variables needed
- in order to use the SDK (e.g. <filename>PATH</filename>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>,
- and so forth).
- If you want to see all the environment variables the script
- exports, examine the installation file itself.
- </para>
- </section>
-
- <section id='using-devtool-in-your-sdk-workflow'>
- <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
-
- <para>
- The cornerstone of the extensible SDK is a command-line tool
- called <filename>devtool</filename>.
- This tool provides a number of features that help
- you build, test and package software within the extensible SDK, and
- optionally integrate it into an image built by the OpenEmbedded
- build system.
- <note><title>Tip</title>
- The use of <filename>devtool</filename> is not limited to
- the extensible SDK.
- You can use <filename>devtool</filename> to help you easily
- develop any project whose build output must be part of an
- image built using the build system.
- </note>
- </para>
-
- <para>
- The <filename>devtool</filename> command line is organized
- similarly to
- <ulink url='&YOCTO_DOCS_OM_URL;#git'>Git</ulink> in that it
- has a number of sub-commands for each function.
- You can run <filename>devtool --help</filename> to see all the
- commands.
- <note>
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename>&nbsp;Quick Reference</ulink>"
- in the Yocto Project Reference Manual for a
- <filename>devtool</filename> quick reference.
- </note>
- </para>
-
- <para>
- Three <filename>devtool</filename> subcommands exist that provide
- entry-points into development:
- <itemizedlist>
- <listitem><para>
- <emphasis><filename>devtool add</filename></emphasis>:
- Assists in adding new software to be built.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool modify</filename></emphasis>:
- Sets up an environment to enable you to modify the source of
- an existing component.
- </para></listitem>
- <listitem><para>
- <emphasis><filename>devtool upgrade</filename></emphasis>:
- Updates an existing recipe so that you can build it for
- an updated set of source files.
- </para></listitem>
- </itemizedlist>
- As with the build system, "recipes" represent software packages
- within <filename>devtool</filename>.
- When you use <filename>devtool add</filename>, a recipe is
- automatically created.
- When you use <filename>devtool modify</filename>, the specified
- existing recipe is used in order to determine where to get the
- source code and how to patch it.
- In both cases, an environment is set up so that when you build the
- recipe a source tree that is under your control is used in order to
- allow you to make changes to the source as desired.
- By default, new recipes and the source go into a "workspace"
- directory under the SDK.
- </para>
-
- <para>
- The remainder of this section presents the
- <filename>devtool add</filename>,
- <filename>devtool modify</filename>, and
- <filename>devtool upgrade</filename> workflows.
- </para>
-
- <section id='sdk-use-devtool-to-add-an-application'>
- <title>Use <filename>devtool add</filename> to Add an Application</title>
-
- <para>
- The <filename>devtool add</filename> command generates
- a new recipe based on existing source code.
- This command takes advantage of the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
- layer that many <filename>devtool</filename> commands
- use.
- The command is flexible enough to allow you to extract source
- code into both the workspace or a separate local Git repository
- and to use existing code that does not need to be extracted.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool add</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool add</filename>
- command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Generating the New Recipe</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool add</filename> to
- generate a recipe based on existing source code.</para>
-
- <para>In a shared development environment, it is
- typical for other developers to be responsible for
- various areas of source code.
- As a developer, you are probably interested in using
- that source code as part of your development within
- the Yocto Project.
- All you need is access to the code, a recipe, and a
- controlled area in which to do your work.</para>
-
- <para>Within the diagram, three possible scenarios
- feed into the <filename>devtool add</filename> workflow:
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does not
- exist locally and needs to be extracted.
- In this situation, the source code is extracted
- to the default workspace - you do not
- want the files in some specific location
- outside of the workspace.
- Thus, everything you need will be located in
- the workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe fetchuri</replaceable>
- </literallayout>
- With this command, <filename>devtool</filename>
- extracts the upstream source files into a local
- Git repository within the
- <filename>sources</filename> folder.
- The command then creates a recipe named
- <replaceable>recipe</replaceable> and a
- corresponding append file in the workspace.
- If you do not provide
- <replaceable>recipe</replaceable>, the command
- makes an attempt to determine the recipe name.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure also
- represents a situation where the source code
- does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area - this time outside of the default
- workspace.
- <note>
- If required, <filename>devtool</filename>
- always creates
- a Git repository locally during the
- extraction.
- </note>
- Furthermore, the first positional argument
- <replaceable>srctree</replaceable> in this
- case identifies where the
- <filename>devtool add</filename> command
- will locate the extracted code outside of the
- workspace.
- You need to specify an empty directory:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
- </literallayout>
- In summary, the source code is pulled from
- <replaceable>fetchuri</replaceable> and
- extracted into the location defined by
- <replaceable>srctree</replaceable> as a local
- Git repository.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates a
- recipe named <replaceable>recipe</replaceable>
- along with an associated append file.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the
- <replaceable>srctree</replaceable> has been
- previously prepared outside of the
- <filename>devtool</filename> workspace.</para>
-
- <para>The following command provides a new
- recipe name and identifies the existing source
- tree location:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree</replaceable>
- </literallayout>
- The command examines the source code and
- creates a recipe named
- <replaceable>recipe</replaceable> for the code
- and places the recipe into the workspace.
- </para>
-
- <para>Because the extracted source code already
- exists, <filename>devtool</filename> does not
- try to relocate the source code into the
- workspace - only the new recipe is placed
- in the workspace.</para>
-
- <para>Aside from a recipe folder, the command
- also creates an associated append folder and
- places an initial
- <filename>*.bbappend</filename> file within.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Recipe</emphasis>:
- You can use <filename>devtool edit-recipe</filename>
- to open up the editor as defined by the
- <filename>$EDITOR</filename> environment variable
- and modify the file:
- <literallayout class='monospaced'>
- $ devtool edit-recipe <replaceable>recipe</replaceable>
- </literallayout>
- From within the editor, you can make modifications to
- the recipe that take affect when you build it later.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on the target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- is running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and, if the image is running on real hardware,
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build to actual hardware by using the
- <filename>devtool build-image</filename> command.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to deploy the
- image to actual hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more permanent
- layer, and then resets the recipe so that the recipe is
- built normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As mentioned, the
- <filename>devtool finish</filename> command moves the
- final recipe to its permanent layer.
- </para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
- <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
-
- <para>
- The <filename>devtool modify</filename> command prepares the
- way to work on existing code that already has a local recipe in
- place that is used to build the software.
- The command is flexible enough to allow you to extract code
- from an upstream source, specify the existing recipe, and
- keep track of and gather any patch files from other developers
- that are associated with the code.
- </para>
-
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool modify</filename> form different
- combinations.
- The following diagram shows common development flows for the
- <filename>devtool modify</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Preparing to Modify the Code</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool modify</filename> to
- prepare to work on source files.
- Each scenario assumes the following:
- <itemizedlist>
- <listitem><para>
- The recipe exists locally in a layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files exist either upstream in an
- un-extracted state or locally in a previously
- extracted state.
- </para></listitem>
- </itemizedlist>
- The typical situation is where another developer has
- created a layer for use with the Yocto Project and
- their recipe already resides in that layer.
- Furthermore, their source code is readily available
- either upstream or locally.
- <itemizedlist>
- <listitem><para>
- <emphasis>Left</emphasis>:
- The left scenario in the figure represents a
- common situation where the source code does
- not exist locally and it needs to be extracted
- from an upstream source.
- In this situation, the source is extracted
- into the default <filename>devtool</filename>
- workspace location.
- The recipe, in this scenario, is in its own
- layer outside the workspace
- (i.e.
- <filename>meta-</filename><replaceable>layername</replaceable>).
- </para>
-
- <para>The following command identifies the
- recipe and, by default, extracts the source
- files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Once <filename>devtool</filename>locates the
- recipe, <filename>devtool</filename> uses the
- recipe's
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- statements to locate the source code and any
- local patch files from other developers.</para>
-
- <para>With this scenario, no
- <replaceable>srctree</replaceable> argument
- exists.
- Consequently, the default behavior of the
- <filename>devtool modify</filename> command is
- to extract the source files pointed to by the
- <filename>SRC_URI</filename> statements into a
- local Git structure.
- Furthermore, the location for the extracted
- source is the default area within the
- <filename>devtool</filename> workspace.
- The result is that the command sets up both
- the source code and an append file within the
- workspace while the recipe remains in its
- original location.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Middle</emphasis>:
- The middle scenario in the figure represents a
- situation where the source code also does not
- exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area as a Git repository.
- The recipe, in this scenario, is again local
- and in its own layer outside the workspace.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe with
- which to work and, in this case, identifies a
- local area for the extracted source files that
- exists outside of the default
- <filename>devtool</filename> workspace:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe srctree</replaceable>
- </literallayout>
- <note>
- You cannot provide a URL for
- <replaceable>srctree</replaceable> using
- the <filename>devtool</filename> command.
- </note>
- As with all extractions, the command uses
- the recipe's <filename>SRC_URI</filename>
- statements to locate the source files and any
- associated patch files.
- Non-patch files are copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.</para>
-
- <para>Once the files are located, the command
- by default extracts them into
- <replaceable>srctree</replaceable>.</para>
-
- <para>Within workspace,
- <filename>devtool</filename> creates an append
- file for the recipe.
- The recipe remains in its original location but
- the source files are extracted to the location
- you provide with
- <replaceable>srctree</replaceable>.
- </para></listitem>
- <listitem><para>
- <emphasis>Right</emphasis>:
- The right scenario in the figure represents a
- situation where the source tree
- (<replaceable>srctree</replaceable>) already
- exists locally as a previously extracted Git
- structure outside of the
- <filename>devtool</filename> workspace.
- In this example, the recipe also exists
- elsewhere locally in its own layer.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe
- with which to work, uses the "-n" option to
- indicate source does not need to be extracted,
- and uses <replaceable>srctree</replaceable> to
- point to the previously extracted source files:
- <literallayout class='monospaced'>
- $ devtool modify -n <replaceable>recipe srctree</replaceable>
- </literallayout>
- </para>
-
- <para>If an <filename>oe-local-files</filename>
- subdirectory happens to exist and it contains
- non-patch files, the files are used.
- However, if the subdirectory does not exist and
- you run the <filename>devtool finish</filename>
- command, any non-patch files that might exist
- next to the recipe are removed because it
- appears to <filename>devtool</filename> that
- you have deleted those files.</para>
-
- <para>Once the
- <filename>devtool modify</filename> command
- finishes, it creates only an append file for
- the recipe in the <filename>devtool</filename>
- workspace.
- The recipe and the source code remain in their
- original locations.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para>
- <emphasis>Edit the Source</emphasis>:
- Once you have used the
- <filename>devtool modify</filename> command, you are
- free to make changes to the source files.
- You can use any editor you like to make and save
- your source code modifications.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected
- on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, use other methods to deploy
- the image you built using the
- <filename>devtool build-image</filename> command to
- actual hardware.
- <filename>devtool</filename> does not provide
- a specific command to deploy the image to actual
- hardware.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, updates the recipe to point to them
- (or creates a <filename>.bbappend</filename> file to do
- so, depending on the specified destination layer), and
- then resets the recipe so that the recipe is built
- normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- staged and committed within the local Git
- repository before you use the
- <filename>devtool finish</filename> command.
- </note></para>
-
- <para>Because there is no need to move the recipe,
- <filename>devtool finish</filename> either updates the
- original recipe in the original layer or the command
- creates a <filename>.bbappend</filename> file in a
- different layer as provided by
- <replaceable>layer</replaceable>.
- Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than from the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
- <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
-
- <para>
- The <filename>devtool upgrade</filename> command upgrades
- an existing recipe to that of a more up-to-date version
- found upstream.
- Throughout the life of software, recipes continually undergo
- version upgrades by their upstream publishers.
- You can use the <filename>devtool upgrade</filename>
- workflow to make sure your recipes you are using for builds
- are up-to-date with their upstream counterparts.
- <note>
- Several methods exist by which you can upgrade recipes -
- <filename>devtool upgrade</filename> happens to be one.
- You can read about all the methods by which you can
- upgrade recipes in the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#gs-upgrading-recipes'>Upgrading Recipes</ulink>"
- section of the Yocto Project Development Tasks Manual.
- </note>
- </para>
-
- <para>
- The <filename>devtool upgrade</filename> command is flexible
- enough to allow you to specify source code revision and
- versioning schemes, extract code into or out of the
- <filename>devtool</filename>
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>,
- and work with any source file forms that the
- <ulink url='&YOCTO_DOCS_BB_URL;#bb-fetchers'>fetchers</ulink>
- support.
- </para>
-
- <para>
- The following diagram shows the common development flow
- used with the <filename>devtool upgrade</filename> command:
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para>
- <emphasis>Initiate the Upgrade</emphasis>:
- The top part of the flow shows the typical scenario by
- which you use the <filename>devtool upgrade</filename>
- command.
- The following conditions exist:
- <itemizedlist>
- <listitem><para>
- The recipe exists in a local layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>
- The source files for the new release
- exist in the same location pointed to by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- in the recipe (e.g. a tarball with the new
- version number in the name, or as a different
- revision in the upstream Git repository).
- </para></listitem>
- </itemizedlist>
- A common situation is where third-party software has
- undergone a revision so that it has been upgraded.
- The recipe you have access to is likely in your own
- layer.
- Thus, you need to upgrade the recipe to use the
- newer version of the software:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe</replaceable>
- </literallayout>
- By default, the <filename>devtool upgrade</filename>
- command extracts source code into the
- <filename>sources</filename> directory in the
- <ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>.
- If you want the code extracted to any other location,
- you need to provide the
- <replaceable>srctree</replaceable> positional argument
- with the command as follows:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
- </literallayout>
- <note>
- In this example, the "-V" option specifies the new
- version.
- If you don't use "-V", the command upgrades the
- recipe to the latest version.
- </note>
- If the source files pointed to by the
- <filename>SRC_URI</filename> statement in the recipe
- are in a Git repository, you must provide the "-S"
- option and specify a revision for the software.</para>
-
- <para>Once <filename>devtool</filename> locates the
- recipe, it uses the <filename>SRC_URI</filename>
- variable to locate the source code and any local patch
- files from other developers.
- The result is that the command sets up the source
- code, the new version of the recipe, and an append file
- all within the workspace.</para>
-
- <para>Additionally, if you have any non-patch
- local files (i.e. files referred to with
- <filename>file://</filename> entries in
- <filename>SRC_URI</filename> statement excluding
- <filename>*.patch/</filename> or
- <filename>*.diff</filename>), these files are
- copied to an
- <filename>oe-local-files</filename> folder
- under the newly created source tree.
- Copying the files here gives you a convenient
- area from which you can modify the files.
- Any changes or additions you make to those
- files are incorporated into the build the next
- time you build the software just as are other
- changes you might have made to the source.
- </para></listitem>
- <listitem><para>
- <emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
- Conflicts could exist due to the software being
- upgraded to a new version.
- Conflicts occur if your recipe specifies some patch
- files in <filename>SRC_URI</filename> that conflict
- with changes made in the new version of the software.
- For such cases, you need to resolve the conflicts
- by editing the source and following the normal
- <filename>git rebase</filename> conflict resolution
- process.</para>
-
- <para>Before moving onto the next step, be sure to
- resolve any such conflicts created through use of a
- newer or different version of the software.
- </para></listitem>
- <listitem><para>
- <emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- The next step you take depends on what you are going
- to do with the new code.</para>
-
- <para>If you need to eventually move the build output
- to the target hardware, use the following
- <filename>devtool</filename> command:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
-
- <para>On the other hand, if you want an image to
- contain the recipe's packages from the workspace
- for immediate deployment onto a device (e.g. for
- testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build
- your recipe, you probably want to see if the resulting
- build output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the
- image to the target, SSH is installed in the image
- and if the image is running on real hardware that
- you have network access to and from your
- development machine.
- </note>
- You can deploy your build output to that target
- hardware by using the
- <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target
- machine running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you
- build using the
- <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide
- a specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more
- permanent layer, and then resets the recipe so that
- the recipe is built normally rather than from the
- workspace.</para>
-
- <para>Any work you did in the
- <filename>oe-local-files</filename> directory is
- preserved in the original files next to the recipe
- during the <filename>devtool finish</filename>
- command.</para>
-
- <para>
- If you specify a destination layer that is the same as
- the original source, then the old version of the
- recipe and associated files are removed prior to
- adding the new version.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-
- <section id='sdk-a-closer-look-at-devtool-add'>
- <title>A Closer Look at <filename>devtool add</filename></title>
-
- <para>
- The <filename>devtool add</filename> command automatically creates
- a recipe based on the source tree you provide with the command.
- Currently, the command has support for the following:
- <itemizedlist>
- <listitem><para>
- Autotools (<filename>autoconf</filename> and
- <filename>automake</filename>)
- </para></listitem>
- <listitem><para>
- CMake
- </para></listitem>
- <listitem><para>
- Scons
- </para></listitem>
- <listitem><para>
- <filename>qmake</filename>
- </para></listitem>
- <listitem><para>
- Plain <filename>Makefile</filename>
- </para></listitem>
- <listitem><para>
- Out-of-tree kernel module
- </para></listitem>
- <listitem><para>
- Binary package (i.e. "-b" option)
- </para></listitem>
- <listitem><para>
- Node.js module
- </para></listitem>
- <listitem><para>
- Python modules that use <filename>setuptools</filename>
- or <filename>distutils</filename>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Apart from binary packages, the determination of how a source tree
- should be treated is automatic based on the files present within
- that source tree.
- For example, if a <filename>CMakeLists.txt</filename> file is found,
- then the source tree is assumed to be using
- CMake and is treated accordingly.
- <note>
- In most cases, you need to edit the automatically generated
- recipe in order to make it build properly.
- Typically, you would go through several edit and build cycles
- until the recipe successfully builds.
- Once the recipe builds, you could use possible further
- iterations to test the recipe on the target device.
- </note>
- </para>
-
- <para>
- The remainder of this section covers specifics regarding how parts
- of the recipe are generated.
- </para>
-
- <section id='sdk-name-and-version'>
- <title>Name and Version</title>
-
- <para>
- If you do not specify a name and version on the command
- line, <filename>devtool add</filename> uses various metadata
- within the source tree in an attempt to determine
- the name and version of the software being built.
- Based on what the tool determines, <filename>devtool</filename>
- sets the name of the created recipe file accordingly.
- </para>
-
- <para>
- If <filename>devtool</filename> cannot determine the name and
- version, the command prints an error.
- For such cases, you must re-run the command and provide
- the name and version, just the name, or just the version as
- part of the command line.
- </para>
-
- <para>
- Sometimes the name or version determined from the source tree
- might be incorrect.
- For such a case, you must reset the recipe:
- <literallayout class='monospaced'>
- $ devtool reset -n <replaceable>recipename</replaceable>
- </literallayout>
- After running the <filename>devtool reset</filename> command,
- you need to run <filename>devtool add</filename> again and
- provide the name or the version.
- </para>
- </section>
-
- <section id='sdk-dependency-detection-and-mapping'>
- <title>Dependency Detection and Mapping</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- detect build-time dependencies and map them to other recipes
- in the system.
- During this mapping, the command fills in the names of those
- recipes as part of the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
- variable within the recipe.
- If a dependency cannot be mapped, <filename>devtool</filename>
- places a comment in the recipe indicating such.
- The inability to map a dependency can result from naming not
- being recognized or because the dependency simply is not
- available.
- For cases where the dependency is not available, you must use
- the <filename>devtool add</filename> command to add an
- additional recipe that satisfies the dependency.
- Once you add that recipe, you need to update the
- <filename>DEPENDS</filename> variable in the original recipe
- to include the new recipe.
- </para>
-
- <para>
- If you need to add runtime dependencies, you can do so by
- adding the following to your recipe:
- <literallayout class='monospaced'>
- RDEPENDS_${PN} += "<replaceable>dependency1 dependency2 ...</replaceable>"
- </literallayout>
- <note>
- The <filename>devtool add</filename> command often cannot
- distinguish between mandatory and optional dependencies.
- Consequently, some of the detected dependencies might
- in fact be optional.
- When in doubt, consult the documentation or the configure
- script for the software the recipe is building for further
- details.
- In some cases, you might find you can substitute the
- dependency with an option that disables the associated
- functionality passed to the configure script.
- </note>
- </para>
- </section>
-
- <section id='sdk-license-detection'>
- <title>License Detection</title>
-
- <para>
- The <filename>devtool add</filename> command attempts to
- determine if the software you are adding is able to be
- distributed under a common, open-source license.
- If so, the command sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
- value accordingly.
- You should double-check the value added by the command against
- the documentation or source files for the software you are
- building and, if necessary, update that
- <filename>LICENSE</filename> value.
- </para>
-
- <para>
- The <filename>devtool add</filename> command also sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
- value to point to all files that appear to be license-related.
- Realize that license statements often appear in comments at
- the top of source files or within the documentation.
- In such cases, the command does not recognize those license
- statements.
- Consequently, you might need to amend the
- <filename>LIC_FILES_CHKSUM</filename> variable to point to one
- or more of those comments if present.
- Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
- important for third-party software.
- The mechanism attempts to ensure correct licensing should you
- upgrade the recipe to a newer upstream version in future.
- Any change in licensing is detected and you receive an error
- prompting you to check the license text again.
- </para>
-
- <para>
- If the <filename>devtool add</filename> command cannot
- determine licensing information, <filename>devtool</filename>
- sets the <filename>LICENSE</filename> value to "CLOSED" and
- leaves the <filename>LIC_FILES_CHKSUM</filename> value unset.
- This behavior allows you to continue with development even
- though the settings are unlikely to be correct in all cases.
- You should check the documentation or source files for the
- software you are building to determine the actual license.
- </para>
- </section>
-
- <section id='sdk-adding-makefile-only-software'>
- <title>Adding Makefile-Only Software</title>
-
- <para>
- The use of Make by itself is very common in both proprietary
- and open-source software.
- Unfortunately, Makefiles are often not written with
- cross-compilation in mind.
- Thus, <filename>devtool add</filename> often cannot do very
- much to ensure that these Makefiles build correctly.
- It is very common, for example, to explicitly call
- <filename>gcc</filename> instead of using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- variable.
- Usually, in a cross-compilation environment,
- <filename>gcc</filename> is the compiler for the build host
- and the cross-compiler is named something similar to
- <filename>arm-poky-linux-gnueabi-gcc</filename> and might
- require arguments (e.g. to point to the associated sysroot
- for the target machine).
- </para>
-
- <para>
- When writing a recipe for Makefile-only software, keep the
- following in mind:
- <itemizedlist>
- <listitem><para>
- You probably need to patch the Makefile to use
- variables instead of hardcoding tools within the
- toolchain such as <filename>gcc</filename> and
- <filename>g++</filename>.
- </para></listitem>
- <listitem><para>
- The environment in which Make runs is set up with
- various standard variables for compilation (e.g.
- <filename>CC</filename>, <filename>CXX</filename>, and
- so forth) in a similar manner to the environment set
- up by the SDK's environment setup script.
- One easy way to see these variables is to run the
- <filename>devtool build</filename> command on the
- recipe and then look in
- <filename>oe-logs/run.do_compile</filename>.
- Towards the top of this file, a list of environment
- variables exists that are being set.
- You can take advantage of these variables within the
- Makefile.
- </para></listitem>
- <listitem><para>
- If the Makefile sets a default for a variable using "=",
- that default overrides the value set in the environment,
- which is usually not desirable.
- For this case, you can either patch the Makefile
- so it sets the default using the "?=" operator, or
- you can alternatively force the value on the
- <filename>make</filename> command line.
- To force the value on the command line, add the
- variable setting to
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- within the recipe.
- Here is an example using <filename>EXTRA_OEMAKE</filename>:
- <literallayout class='monospaced'>
- EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
- </literallayout>
- In the above example, single quotes are used around the
- variable settings as the values are likely to contain
- spaces because required default options are passed to
- the compiler.
- </para></listitem>
- <listitem><para>
- Hardcoding paths inside Makefiles is often problematic
- in a cross-compilation environment.
- This is particularly true because those hardcoded paths
- often point to locations on the build host and thus
- will either be read-only or will introduce
- contamination into the cross-compilation because they
- are specific to the build host rather than the target.
- Patching the Makefile to use prefix variables or other
- path variables is usually the way to handle this
- situation.
- </para></listitem>
- <listitem><para>
- Sometimes a Makefile runs target-specific commands such
- as <filename>ldconfig</filename>.
- For such cases, you might be able to apply patches that
- remove these commands from the Makefile.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-adding-native-tools'>
- <title>Adding Native Tools</title>
-
- <para>
- Often, you need to build additional tools that run on the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>
- as opposed to the target.
- You should indicate this requirement by using one of the
- following methods when you run
- <filename>devtool add</filename>:
- <itemizedlist>
- <listitem><para>
- Specify the name of the recipe such that it ends
- with "-native".
- Specifying the name like this produces a recipe that
- only builds for the build host.
- </para></listitem>
- <listitem><para>
- Specify the "&dash;&dash;also-native" option with the
- <filename>devtool add</filename> command.
- Specifying this option creates a recipe file that still
- builds for the target but also creates a variant with
- a "-native" suffix that builds for the build host.
- </para></listitem>
- </itemizedlist>
- <note>
- If you need to add a tool that is shipped as part of a
- source tree that builds code for the target, you can
- typically accomplish this by building the native and target
- parts separately rather than within the same compilation
- process.
- Realize though that with the "&dash;&dash;also-native"
- option, you can add the tool using just one recipe file.
- </note>
- </para>
- </section>
-
- <section id='sdk-adding-node-js-modules'>
- <title>Adding Node.js Modules</title>
-
- <para>
- You can use the <filename>devtool add</filename> command two
- different ways to add Node.js modules: 1) Through
- <filename>npm</filename> and, 2) from a repository or local
- source.
- </para>
-
- <para>
- Use the following form to add Node.js modules through
- <filename>npm</filename>:
- <literallayout class='monospaced'>
- $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
- </literallayout>
- The name and version parameters are mandatory.
- Lockdown and shrinkwrap files are generated and pointed to by
- the recipe in order to freeze the version that is fetched for
- the dependencies according to the first time.
- This also saves checksums that are verified on future fetches.
- Together, these behaviors ensure the reproducibility and
- integrity of the build.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- You must use quotes around the URL.
- The <filename>devtool add</filename> does not require
- the quotes, but the shell considers ";" as a splitter
- between multiple commands.
- Thus, without the quotes,
- <filename>devtool add</filename> does not receive the
- other parts, which results in several "command not
- found" errors.
- </para></listitem>
- <listitem><para>
- In order to support adding Node.js modules, a
- <filename>nodejs</filename> recipe must be part
- of your SDK.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- As mentioned earlier, you can also add Node.js modules
- directly from a repository or local source tree.
- To add modules this way, use <filename>devtool add</filename>
- in the following form:
- <literallayout class='monospaced'>
- $ devtool add https://github.com/diversario/node-ssdp
- </literallayout>
- In this example, <filename>devtool</filename> fetches the
- specified Git repository, detects the code as Node.js
- code, fetches dependencies using <filename>npm</filename>, and
- sets
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- accordingly.
- </para>
- </section>
- </section>
-
- <section id='sdk-working-with-recipes'>
- <title>Working With Recipes</title>
-
- <para>
- When building a recipe using the
- <filename>devtool build</filename> command, the typical build
- progresses as follows:
- <orderedlist>
- <listitem><para>
- Fetch the source
- </para></listitem>
- <listitem><para>
- Unpack the source
- </para></listitem>
- <listitem><para>
- Configure the source
- </para></listitem>
- <listitem><para>
- Compile the source
- </para></listitem>
- <listitem><para>
- Install the build output
- </para></listitem>
- <listitem><para>
- Package the installed output
- </para></listitem>
- </orderedlist>
- For recipes in the workspace, fetching and unpacking is disabled
- as the source tree has already been prepared and is persistent.
- Each of these build steps is defined as a function (task), usually
- with a "do_" prefix (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>,
- and so forth).
- These functions are typically shell scripts but can instead be
- written in Python.
- </para>
-
- <para>
- If you look at the contents of a recipe, you will see that the
- recipe does not include complete instructions for building the
- software.
- Instead, common functionality is encapsulated in classes inherited
- with the <filename>inherit</filename> directive.
- This technique leaves the recipe to describe just the things that
- are specific to the software being built.
- A
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
- class exists that is implicitly inherited by all recipes and
- provides the functionality that most recipes typically need.
- </para>
-
- <para>
- The remainder of this section presents information useful when
- working with recipes.
- </para>
-
- <section id='sdk-finding-logs-and-work-files'>
- <title>Finding Logs and Work Files</title>
-
- <para>
- After the first run of the <filename>devtool build</filename>
- command, recipes that were previously created using the
- <filename>devtool add</filename> command or whose sources were
- modified using the <filename>devtool modify</filename>
- command contain symbolic links created within the source tree:
- <itemizedlist>
- <listitem><para>
- <filename>oe-logs</filename>:
- This link points to the directory in which log files
- and run scripts for each build step are created.
- </para></listitem>
- <listitem><para>
- <filename>oe-workdir</filename>:
- This link points to the temporary work area for the
- recipe.
- The following locations under
- <filename>oe-workdir</filename> are particularly
- useful:
- <itemizedlist>
- <listitem><para>
- <filename>image/</filename>:
- Contains all of the files installed during
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- stage.
- Within a recipe, this directory is referred
- to by the expression
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
- </para></listitem>
- <listitem><para>
- <filename>sysroot-destdir/</filename>:
- Contains a subset of files installed within
- <filename>do_install</filename> that have
- been put into the shared sysroot.
- For more information, see the
- "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
- section.
- </para></listitem>
- <listitem><para>
- <filename>packages-split/</filename>:
- Contains subdirectories for each package
- produced by the recipe.
- For more information, see the
- "<link linkend='sdk-packaging'>Packaging</link>"
- section.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </itemizedlist>
- You can use these links to get more information on what is
- happening at each build step.
- </para>
- </section>
-
- <section id='sdk-setting-configure-arguments'>
- <title>Setting Configure Arguments</title>
-
- <para>
- If the software your recipe is building uses GNU autoconf,
- then a fixed set of arguments is passed to it to enable
- cross-compilation plus any extras specified by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- set within the recipe.
- If you wish to pass additional options, add them to
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- Other supported build tools have similar variables
- (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
- for CMake,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
- for Scons, and so forth).
- If you need to pass anything on the <filename>make</filename>
- command line, you can use <filename>EXTRA_OEMAKE</filename> or the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- variables to do so.
- </para>
-
- <para>
- You can use the <filename>devtool configure-help</filename> command
- to help you set the arguments listed in the previous paragraph.
- The command determines the exact options being passed, and shows
- them to you along with any custom arguments specified through
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- If applicable, the command also shows you the output of the
- configure script's "&dash;&dash;help" option as a reference.
- </para>
- </section>
-
- <section id='sdk-sharing-files-between-recipes'>
- <title>Sharing Files Between Recipes</title>
-
- <para>
- Recipes often need to use files provided by other recipes on
- the
- <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
- For example, an application linking to a common library needs
- access to the library itself and its associated headers.
- The way this access is accomplished within the extensible SDK is
- through the sysroot.
- One sysroot exists per "machine" for which the SDK is being
- built.
- In practical terms, this means a sysroot exists for the target
- machine, and a sysroot exists for the build host.
- </para>
-
- <para>
- Recipes should never write files directly into the sysroot.
- Instead, files should be installed into standard locations
- during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task within the
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
- directory.
- A subset of these files automatically goes into the sysroot.
- The reason for this limitation is that almost all files that go
- into the sysroot are cataloged in manifests in order to ensure
- they can be removed later when a recipe is modified or removed.
- Thus, the sysroot is able to remain free from stale files.
- </para>
- </section>
-
- <section id='sdk-packaging'>
- <title>Packaging</title>
-
- <para>
- Packaging is not always particularly relevant within the
- extensible SDK.
- However, if you examine how build output gets into the final image
- on the target device, it is important to understand packaging
- because the contents of the image are expressed in terms of
- packages and not recipes.
- </para>
-
- <para>
- During the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
- task, files installed during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task are split into one main package, which is almost always
- named the same as the recipe, and into several other packages.
- This separation exists because not all of those installed files
- are useful in every image.
- For example, you probably do not need any of the documentation
- installed in a production image.
- Consequently, for each recipe the documentation files are
- separated into a <filename>-doc</filename> package.
- Recipes that package software containing optional modules or
- plugins might undergo additional package splitting as well.
- </para>
-
- <para>
- After building a recipe, you can see where files have gone by
- looking in the <filename>oe-workdir/packages-split</filename>
- directory, which contains a subdirectory for each package.
- Apart from some advanced cases, the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
- variables controls splitting.
- The <filename>PACKAGES</filename> variable lists all of the
- packages to be produced, while the <filename>FILES</filename>
- variable specifies which files to include in each package by
- using an override to specify the package.
- For example, <filename>FILES_${PN}</filename> specifies the
- files to go into the main package (i.e. the main package has
- the same name as the recipe and
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
- evaluates to the recipe name).
- The order of the <filename>PACKAGES</filename> value is
- significant.
- For each installed file, the first package whose
- <filename>FILES</filename> value matches the file is the
- package into which the file goes.
- Defaults exist for both the <filename>PACKAGES</filename> and
- <filename>FILES</filename> variables.
- Consequently, you might find you do not even need to set these
- variables in your recipe unless the software the recipe is
- building installs files into non-standard locations.
- </para>
- </section>
- </section>
-
- <section id='sdk-restoring-the-target-device-to-its-original-state'>
- <title>Restoring the Target Device to its Original State</title>
-
- <para>
- If you use the <filename>devtool deploy-target</filename>
- command to write a recipe's build output to the target, and
- you are working on an existing component of the system, then you
- might find yourself in a situation where you need to restore the
- original files that existed prior to running the
- <filename>devtool deploy-target</filename> command.
- Because the <filename>devtool deploy-target</filename> command
- backs up any files it overwrites, you can use the
- <filename>devtool undeploy-target</filename> command to restore
- those files and remove any other files the recipe deployed.
- Consider the following example:
- <literallayout class='monospaced'>
- $ devtool undeploy-target lighttpd root@192.168.7.2
- </literallayout>
- If you have deployed multiple applications, you can remove them
- all using the "-a" option thus restoring the target device to its
- original state:
- <literallayout class='monospaced'>
- $ devtool undeploy-target -a root@192.168.7.2
- </literallayout>
- Information about files deployed to the target as well as any
- backed up files are stored on the target itself.
- This storage, of course, requires some additional space
- on the target machine.
- <note>
- The <filename>devtool deploy-target</filename> and
- <filename>devtool undeploy-target</filename> commands do not
- currently interact with any package management system on the
- target device (e.g. RPM or OPKG).
- Consequently, you should not intermingle
- <filename>devtool deploy-target</filename> and package
- manager operations on the target device.
- Doing so could result in a conflicting set of files.
- </note>
- </para>
- </section>
-
- <section id='sdk-installing-additional-items-into-the-extensible-sdk'>
- <title>Installing Additional Items Into the Extensible SDK</title>
-
- <para>
- Out of the box the extensible SDK typically only comes with a small
- number of tools and libraries.
- A minimal SDK starts mostly empty and is populated on-demand.
- Sometimes you must explicitly install extra items into the SDK.
- If you need these extra items, you can first search for the items
- using the <filename>devtool search</filename> command.
- For example, suppose you need to link to libGL but you are not sure
- which recipe provides libGL.
- You can use the following command to find out:
- <literallayout class='monospaced'>
- $ devtool search libGL
- mesa A free implementation of the OpenGL API
- </literallayout>
- Once you know the recipe (i.e. <filename>mesa</filename> in this
- example), you can install it:
- <literallayout class='monospaced'>
- $ devtool sdk-install mesa
- </literallayout>
- By default, the <filename>devtool sdk-install</filename> command
- assumes the item is available in pre-built form from your SDK
- provider.
- If the item is not available and it is acceptable to build the item
- from source, you can add the "-s" option as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-install -s mesa
- </literallayout>
- It is important to remember that building the item from source
- takes significantly longer than installing the pre-built artifact.
- Also, if no recipe exists for the item you want to add to the SDK,
- you must instead add the item using the
- <filename>devtool add</filename> command.
- </para>
- </section>
-
- <section id='sdk-applying-updates-to-an-installed-extensible-sdk'>
- <title>Applying Updates to an Installed Extensible SDK</title>
-
- <para>
- If you are working with an installed extensible SDK that gets
- occasionally updated (e.g. a third-party SDK), then you will need
- to manually "pull down" the updates into the installed SDK.
- </para>
-
- <para>
- To update your installed SDK, use <filename>devtool</filename> as
- follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update
- </literallayout>
- The previous command assumes your SDK provider has set the default
- update URL for you through the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
- variable as described in the
- "<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
- section.
- If the SDK provider has not set that default URL, you need to
- specify it yourself in the command as follows:
- <literallayout class='monospaced'>
- $ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
- </literallayout>
- <note>
- The URL needs to point specifically to a published SDK and
- not to an SDK installer that you would download and install.
- </note>
- </para>
- </section>
-
- <section id='sdk-creating-a-derivative-sdk-with-additional-components'>
- <title>Creating a Derivative SDK With Additional Components</title>
-
- <para>
- You might need to produce an SDK that contains your own custom
- libraries.
- A good example would be if you were a vendor with customers that
- use your SDK to build their own platform-specific software and
- those customers need an SDK that has custom libraries.
- In such a case, you can produce a derivative SDK based on the
- currently installed SDK fairly easily by following these steps:
- <orderedlist>
- <listitem><para>
- If necessary, install an extensible SDK that
- you want to use as a base for your derivative SDK.
- </para></listitem>
- <listitem><para>
- Source the environment script for the SDK.
- </para></listitem>
- <listitem><para>
- Add the extra libraries or other components you want by
- using the <filename>devtool add</filename> command.
- </para></listitem>
- <listitem><para>
- Run the <filename>devtool build-sdk</filename> command.
- </para></listitem>
- </orderedlist>
- The previous steps take the recipes added to the workspace and
- construct a new SDK installer that contains those recipes and the
- resulting binary artifacts.
- The recipes go into their own separate layer in the constructed
- derivative SDK, which leaves the workspace clean and ready for
- users to add their own recipes.
- </para>
- </section>
-</chapter>
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