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+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+**************************************************
+Board Support Packages (BSP) --- Developer's Guide
+**************************************************
+
+A Board Support Package (BSP) is a collection of information that
+defines how to support a particular hardware device, set of devices, or
+hardware platform. The BSP includes information about the hardware
+features present on the device and kernel configuration information
+along with any additional hardware drivers required. The BSP also lists
+any additional software components required in addition to a generic
+Linux software stack for both essential and optional platform features.
+
+This guide presents information about BSP layers, defines a structure
+for components so that BSPs follow a commonly understood layout,
+discusses how to customize a recipe for a BSP, addresses BSP licensing,
+and provides information that shows you how to create a BSP
+Layer using the :ref:`bitbake-layers <bsp-guide/bsp:Creating a new BSP Layer Using the \`\`bitbake-layers\`\` Script>`
+tool.
+
+BSP Layers
+==========
+
+A BSP consists of a file structure inside a base directory.
+Collectively, you can think of the base directory, its file structure,
+and the contents as a BSP layer. Although not a strict requirement, BSP
+layers in the Yocto Project use the following well-established naming
+convention::
+
+ meta-bsp_root_name
+
+The string "meta-" is prepended to the
+machine or platform name, which is "bsp_root_name" in the above form.
+
+.. note::
+
+ Because the BSP layer naming convention is well-established, it is
+ advisable to follow it when creating layers. Technically speaking, a
+ BSP layer name does not need to start with ``meta-``.
+ However, various scripts and tools in the Yocto Project development
+ environment assume this convention.
+
+To help understand the BSP layer concept, consider the BSPs that the
+Yocto Project supports and provides with each release. You can see the
+layers in the
+:ref:`overview-manual/development-environment:yocto project source repositories`
+through
+a web interface at :yocto_git:`/`. If you go to that interface,
+you will find a list of repositories under "Yocto Metadata Layers".
+
+.. note::
+
+ Layers that are no longer actively supported as part of the Yocto
+ Project appear under the heading "Yocto Metadata Layer Archive."
+
+Each repository is a BSP layer supported by the Yocto Project (e.g.
+``meta-raspberrypi`` and ``meta-intel``). Each of these layers is a
+repository unto itself and clicking on the layer name displays two URLs
+from which you can clone the layer's repository to your local system.
+Here is an example that clones the Raspberry Pi BSP layer::
+
+ $ git clone git://git.yoctoproject.org/meta-raspberrypi
+
+In addition to BSP layers, the ``meta-yocto-bsp`` layer is part of the
+shipped ``poky`` repository. The ``meta-yocto-bsp`` layer maintains
+several "reference" BSPs including the ARM-based Beaglebone and generic
+versions of both 32-bit and 64-bit IA machines.
+
+For information on typical BSP development workflow, see the
+:ref:`bsp-guide/bsp:developing a board support package (bsp)`
+section. For more
+information on how to set up a local copy of source files from a Git
+repository, see the
+:ref:`dev-manual/start:locating yocto project source files`
+section in the Yocto Project Development Tasks Manual.
+
+The BSP layer's base directory (``meta-bsp_root_name``) is the root
+directory of that Layer. This directory is what you add to the
+:term:`BBLAYERS` variable in the
+``conf/bblayers.conf`` file found in your
+:term:`Build Directory`, which is
+established after you run the OpenEmbedded build environment setup
+script (i.e. :ref:`ref-manual/structure:\`\`oe-init-build-env\`\``).
+Adding the root directory allows the :term:`OpenEmbedded Build System`
+to recognize the BSP
+layer and from it build an image. Here is an example::
+
+ BBLAYERS ?= " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-poky \
+ /usr/local/src/yocto/meta-yocto-bsp \
+ /usr/local/src/yocto/meta-mylayer \
+ "
+
+.. note::
+
+ Ordering and :term:`BBFILE_PRIORITY` for the layers listed in :term:`BBLAYERS`
+ matter. For example, if multiple layers define a machine configuration, the
+ OpenEmbedded build system uses the last layer searched given similar layer
+ priorities. The build system works from the top-down through the layers
+ listed in :term:`BBLAYERS`.
+
+Some BSPs require or depend on additional layers beyond the BSP's root
+layer in order to be functional. In this case, you need to specify these
+layers in the ``README`` "Dependencies" section of the BSP's root layer.
+Additionally, if any build instructions exist for the BSP, you must add
+them to the "Dependencies" section.
+
+Some layers function as a layer to hold other BSP layers. These layers
+are known as ":term:`container layers <Container Layer>`". An example of
+this type of layer is OpenEmbedded's :oe_git:`meta-openembedded </meta-openembedded>`
+layer. The ``meta-openembedded`` layer contains many ``meta-*`` layers.
+In cases like this, you need to include the names of the actual layers
+you want to work with, such as::
+
+ BBLAYERS ?= " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-poky \
+ /usr/local/src/yocto/meta-yocto-bsp \
+ /usr/local/src/yocto/meta-mylayer \
+ .../meta-openembedded/meta-oe \
+ .../meta-openembedded/meta-perl \
+ .../meta-openembedded/meta-networking \
+ "
+
+and so on.
+
+For more information on layers, see the
+":ref:`dev-manual/layers:understanding and creating layers`"
+section of the Yocto Project Development Tasks Manual.
+
+Preparing Your Build Host to Work With BSP Layers
+=================================================
+
+This section describes how to get your build host ready to work with BSP
+layers. Once you have the host set up, you can create the layer as
+described in the
+":ref:`bsp-guide/bsp:creating a new bsp layer using the \`\`bitbake-layers\`\` script`"
+section.
+
+.. note::
+
+ For structural information on BSPs, see the
+ :ref:`bsp-guide/bsp:example filesystem layout` section.
+
+#. *Set Up the Build Environment:* Be sure you are set up to use BitBake
+ in a shell. See the ":ref:`dev-manual/start:preparing the build host`"
+ section in the Yocto Project Development Tasks Manual for information on how
+ to get a build host ready that is either a native Linux machine or a machine
+ that uses CROPS.
+
+#. *Clone the poky Repository:* You need to have a local copy of the
+ Yocto Project :term:`Source Directory` (i.e. a local
+ ``poky`` repository). See the
+ ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" and
+ possibly the
+ ":ref:`dev-manual/start:checking out by branch in poky`" or
+ ":ref:`dev-manual/start:checking out by tag in poky`"
+ sections
+ all in the Yocto Project Development Tasks Manual for information on
+ how to clone the ``poky`` repository and check out the appropriate
+ branch for your work.
+
+#. *Determine the BSP Layer You Want:* The Yocto Project supports many
+ BSPs, which are maintained in their own layers or in layers designed
+ to contain several BSPs. To get an idea of machine support through
+ BSP layers, you can look at the
+ :yocto_dl:`index of machines </releases/yocto/yocto-&DISTRO;/machines>`
+ for the release.
+
+#. *Optionally Clone the meta-intel BSP Layer:* If your hardware is
+ based on current Intel CPUs and devices, you can leverage this BSP
+ layer. For details on the ``meta-intel`` BSP layer, see the layer's
+ :yocto_git:`README </meta-intel/tree/README>` file.
+
+ #. *Navigate to Your Source Directory:* Typically, you set up the
+ ``meta-intel`` Git repository inside the :term:`Source Directory` (e.g.
+ ``poky``). ::
+
+ $ cd /home/you/poky
+
+ #. *Clone the Layer:* ::
+
+ $ git clone git://git.yoctoproject.org/meta-intel.git
+ Cloning into 'meta-intel'...
+ remote: Counting objects: 15585, done.
+ remote: Compressing objects: 100% (5056/5056), done.
+ remote: Total 15585 (delta 9123), reused 15329 (delta 8867)
+ Receiving objects: 100% (15585/15585), 4.51 MiB | 3.19 MiB/s, done.
+ Resolving deltas: 100% (9123/9123), done.
+ Checking connectivity... done.
+
+ #. *Check Out the Proper Branch:* The branch you check out for
+ ``meta-intel`` must match the same branch you are using for the
+ Yocto Project release (e.g. ``&DISTRO_NAME_NO_CAP;``)::
+
+ $ cd meta-intel
+ $ git checkout -b &DISTRO_NAME_NO_CAP; remotes/origin/&DISTRO_NAME_NO_CAP;
+ Branch &DISTRO_NAME_NO_CAP; set up to track remote branch
+ &DISTRO_NAME_NO_CAP; from origin.
+ Switched to a new branch '&DISTRO_NAME_NO_CAP;'
+
+ .. note::
+
+ To see the available branch names in a cloned repository, use the ``git
+ branch -al`` command. See the
+ ":ref:`dev-manual/start:checking out by branch in poky`"
+ section in the Yocto Project Development Tasks Manual for more
+ information.
+
+#. *Optionally Set Up an Alternative BSP Layer:* If your hardware can be
+ more closely leveraged to an existing BSP not within the
+ ``meta-intel`` BSP layer, you can clone that BSP layer.
+
+ The process is identical to the process used for the ``meta-intel``
+ layer except for the layer's name. For example, if you determine that
+ your hardware most closely matches the ``meta-raspberrypi``, clone
+ that layer::
+
+ $ git clone git://git.yoctoproject.org/meta-raspberrypi
+ Cloning into 'meta-raspberrypi'...
+ remote: Counting objects: 4743, done.
+ remote: Compressing objects: 100% (2185/2185), done.
+ remote: Total 4743 (delta 2447), reused 4496 (delta 2258)
+ Receiving objects: 100% (4743/4743), 1.18 MiB | 0 bytes/s, done.
+ Resolving deltas: 100% (2447/2447), done.
+ Checking connectivity... done.
+
+#. *Initialize the Build Environment:* While in the root directory of
+ the Source Directory (i.e. ``poky``), run the
+ :ref:`ref-manual/structure:\`\`oe-init-build-env\`\`` environment
+ setup script to define the OpenEmbedded build environment on your
+ build host. ::
+
+ $ source oe-init-build-env
+
+ Among other things, the script creates the :term:`Build Directory`, which is
+ ``build`` in this case and is located in the :term:`Source Directory`. After
+ the script runs, your current working directory is set to the ``build``
+ directory.
+
+Example Filesystem Layout
+=========================
+
+Defining a common BSP directory structure allows end-users to understand
+and become familiar with that standard. A common format also encourages
+standardization of software support for hardware.
+
+The proposed form described in this section does have elements that are
+specific to the OpenEmbedded build system. It is intended that
+developers can use this structure with other build systems besides the
+OpenEmbedded build system. It is also intended that it will be simple
+to extract information and convert it to other formats if required. The
+OpenEmbedded build system, through its standard :ref:`layers mechanism
+<overview-manual/yp-intro:the yocto project layer model>`, can
+directly accept the format described as a layer. The BSP layer captures
+all the hardware-specific details in one place using a standard format,
+which is useful for any person wishing to use the hardware platform
+regardless of the build system they are using.
+
+The BSP specification does not include a build system or other tools -
+the specification is concerned with the hardware-specific components
+only. At the end-distribution point, you can ship the BSP layer combined
+with a build system and other tools. Realize that it is important to
+maintain the distinction that the BSP layer, a build system, and tools
+are separate components that could be combined in certain end products.
+
+Before looking at the recommended form for the directory structure
+inside a BSP layer, you should be aware that there are some requirements
+in order for a BSP layer to be considered compliant with the Yocto
+Project. For that list of requirements, see the
+":ref:`bsp-guide/bsp:released bsp requirements`" section.
+
+Below is the typical directory structure for a BSP layer. While this
+basic form represents the standard, realize that the actual layout for
+individual BSPs could differ. ::
+
+ meta-bsp_root_name/
+ meta-bsp_root_name/bsp_license_file
+ meta-bsp_root_name/README
+ meta-bsp_root_name/README.sources
+ meta-bsp_root_name/binary/bootable_images
+ meta-bsp_root_name/conf/layer.conf
+ meta-bsp_root_name/conf/machine/*.conf
+ meta-bsp_root_name/recipes-bsp/*
+ meta-bsp_root_name/recipes-core/*
+ meta-bsp_root_name/recipes-graphics/*
+ meta-bsp_root_name/recipes-kernel/linux/linux-yocto_kernel_rev.bbappend
+
+Below is an example of the Raspberry Pi BSP layer that is available from
+the :yocto_git:`Source Repositories <>`:
+
+.. code-block:: none
+
+ meta-raspberrypi/COPYING.MIT
+ meta-raspberrypi/README.md
+ meta-raspberrypi/classes
+ meta-raspberrypi/classes/sdcard_image-rpi.bbclass
+ meta-raspberrypi/conf/
+ meta-raspberrypi/conf/layer.conf
+ meta-raspberrypi/conf/machine/
+ meta-raspberrypi/conf/machine/raspberrypi-cm.conf
+ meta-raspberrypi/conf/machine/raspberrypi-cm3.conf
+ meta-raspberrypi/conf/machine/raspberrypi.conf
+ meta-raspberrypi/conf/machine/raspberrypi0-wifi.conf
+ meta-raspberrypi/conf/machine/raspberrypi0.conf
+ meta-raspberrypi/conf/machine/raspberrypi2.conf
+ meta-raspberrypi/conf/machine/raspberrypi3-64.conf
+ meta-raspberrypi/conf/machine/raspberrypi3.conf
+ meta-raspberrypi/conf/machine/include
+ meta-raspberrypi/conf/machine/include/rpi-base.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-providers.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-settings.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-versions.inc
+ meta-raspberrypi/conf/machine/include/tune-arm1176jzf-s.inc
+ meta-raspberrypi/docs
+ meta-raspberrypi/docs/Makefile
+ meta-raspberrypi/docs/conf.py
+ meta-raspberrypi/docs/contributing.md
+ meta-raspberrypi/docs/extra-apps.md
+ meta-raspberrypi/docs/extra-build-config.md
+ meta-raspberrypi/docs/index.rst
+ meta-raspberrypi/docs/layer-contents.md
+ meta-raspberrypi/docs/readme.md
+ meta-raspberrypi/files
+ meta-raspberrypi/files/custom-licenses
+ meta-raspberrypi/files/custom-licenses/Broadcom
+ meta-raspberrypi/recipes-bsp
+ meta-raspberrypi/recipes-bsp/bootfiles
+ meta-raspberrypi/recipes-bsp/bootfiles/bcm2835-bootfiles.bb
+ meta-raspberrypi/recipes-bsp/bootfiles/rpi-config_git.bb
+ meta-raspberrypi/recipes-bsp/common
+ meta-raspberrypi/recipes-bsp/common/firmware.inc
+ meta-raspberrypi/recipes-bsp/formfactor
+ meta-raspberrypi/recipes-bsp/formfactor/formfactor
+ meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi
+ meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi/machconfig
+ meta-raspberrypi/recipes-bsp/formfactor/formfactor_%.bbappend
+ meta-raspberrypi/recipes-bsp/rpi-u-boot-src
+ meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files
+ meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files/boot.cmd.in
+ meta-raspberrypi/recipes-bsp/rpi-u-boot-src/rpi-u-boot-scr.bb
+ meta-raspberrypi/recipes-bsp/u-boot
+ meta-raspberrypi/recipes-bsp/u-boot/u-boot
+ meta-raspberrypi/recipes-bsp/u-boot/u-boot/*.patch
+ meta-raspberrypi/recipes-bsp/u-boot/u-boot_%.bbappend
+ meta-raspberrypi/recipes-connectivity
+ meta-raspberrypi/recipes-connectivity/bluez5
+ meta-raspberrypi/recipes-connectivity/bluez5/bluez5
+ meta-raspberrypi/recipes-connectivity/bluez5/bluez5/*.patch
+ meta-raspberrypi/recipes-connectivity/bluez5/bluez5/BCM43430A1.hcd
+ meta-raspberrypi/recipes-connectivity/bluez5/bluez5brcm43438.service
+ meta-raspberrypi/recipes-connectivity/bluez5/bluez5_%.bbappend
+ meta-raspberrypi/recipes-core
+ meta-raspberrypi/recipes-core/images
+ meta-raspberrypi/recipes-core/images/rpi-basic-image.bb
+ meta-raspberrypi/recipes-core/images/rpi-hwup-image.bb
+ meta-raspberrypi/recipes-core/images/rpi-test-image.bb
+ meta-raspberrypi/recipes-core/packagegroups
+ meta-raspberrypi/recipes-core/packagegroups/packagegroup-rpi-test.bb
+ meta-raspberrypi/recipes-core/psplash
+ meta-raspberrypi/recipes-core/psplash/files
+ meta-raspberrypi/recipes-core/psplash/files/psplash-raspberrypi-img.h
+ meta-raspberrypi/recipes-core/psplash/psplash_git.bbappend
+ meta-raspberrypi/recipes-core/udev
+ meta-raspberrypi/recipes-core/udev/udev-rules-rpi
+ meta-raspberrypi/recipes-core/udev/udev-rules-rpi/99-com.rules
+ meta-raspberrypi/recipes-core/udev/udev-rules-rpi.bb
+ meta-raspberrypi/recipes-devtools
+ meta-raspberrypi/recipes-devtools/bcm2835
+ meta-raspberrypi/recipes-devtools/bcm2835/bcm2835_1.52.bb
+ meta-raspberrypi/recipes-devtools/pi-blaster
+ meta-raspberrypi/recipes-devtools/pi-blaster/files
+ meta-raspberrypi/recipes-devtools/pi-blaster/files/*.patch
+ meta-raspberrypi/recipes-devtools/pi-blaster/pi-blaster_git.bb
+ meta-raspberrypi/recipes-devtools/python
+ meta-raspberrypi/recipes-devtools/python/python-rtimu
+ meta-raspberrypi/recipes-devtools/python/python-rtimu/*.patch
+ meta-raspberrypi/recipes-devtools/python/python-rtimu_git.bb
+ meta-raspberrypi/recipes-devtools/python/python-sense-hat_2.2.0.bb
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio/*.patch
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio_0.6.3.bb
+ meta-raspberrypi/recipes-devtools/python/rpio
+ meta-raspberrypi/recipes-devtools/python/rpio/*.patch
+ meta-raspberrypi/recipes-devtools/python/rpio_0.10.0.bb
+ meta-raspberrypi/recipes-devtools/wiringPi
+ meta-raspberrypi/recipes-devtools/wiringPi/files
+ meta-raspberrypi/recipes-devtools/wiringPi/files/*.patch
+ meta-raspberrypi/recipes-devtools/wiringPi/wiringpi_git.bb
+ meta-raspberrypi/recipes-graphics
+ meta-raspberrypi/recipes-graphics/eglinfo
+ meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-fb_%.bbappend
+ meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-x11_%.bbappend
+ meta-raspberrypi/recipes-graphics/mesa
+ meta-raspberrypi/recipes-graphics/mesa/mesa-gl_%.bbappend
+ meta-raspberrypi/recipes-graphics/mesa/mesa_%.bbappend
+ meta-raspberrypi/recipes-graphics/userland
+ meta-raspberrypi/recipes-graphics/userland/userland
+ meta-raspberrypi/recipes-graphics/userland/userland/*.patch
+ meta-raspberrypi/recipes-graphics/userland/userland_git.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics
+ meta-raspberrypi/recipes-graphics/vc-graphics/files
+ meta-raspberrypi/recipes-graphics/vc-graphics/files/egl.pc
+ meta-raspberrypi/recipes-graphics/vc-graphics/files/vchiq.sh
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics-hardfp.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.inc
+ meta-raspberrypi/recipes-graphics/wayland
+ meta-raspberrypi/recipes-graphics/wayland/weston_%.bbappend
+ meta-raspberrypi/recipes-graphics/xorg-xserver
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/10-evdev.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/98-pitft.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/99-calibration.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xorg_%.bbappend
+ meta-raspberrypi/recipes-kernel
+ meta-raspberrypi/recipes-kernel/linux-firmware
+ meta-raspberrypi/recipes-kernel/linux-firmware/files
+ meta-raspberrypi/recipes-kernel/linux-firmware/files/brcmfmac43430-sdio.bin
+ meta-raspberrypi/recipes-kernel/linux-firmware/files/brcfmac43430-sdio.txt
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware_%.bbappend
+ meta-raspberrypi/recipes-kernel/linux
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-dev.bb
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi.inc
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.14.bb
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.9.bb
+ meta-raspberrypi/recipes-multimedia
+ meta-raspberrypi/recipes-multimedia/gstreamer
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx/*.patch
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx_%.bbappend
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_%.bbappend
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12/*.patch
+ meta-raspberrypi/recipes-multimedia/omxplayer
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer/*.patch
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer_git.bb
+ meta-raspberrypi/recipes-multimedia/x264
+ meta-raspberrypi/recipes-multimedia/x264/x264_git.bbappend
+ meta-raspberrypi/wic meta-raspberrypi/wic/sdimage-raspberrypi.wks
+
+The following sections describe each part of the proposed BSP format.
+
+License Files
+-------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/bsp_license_file
+
+These optional files satisfy licensing requirements for the BSP. The
+type or types of files here can vary depending on the licensing
+requirements. For example, in the Raspberry Pi BSP, all licensing
+requirements are handled with the ``COPYING.MIT`` file.
+
+Licensing files can be MIT, BSD, GPLv*, and so forth. These files are
+recommended for the BSP but are optional and totally up to the BSP
+developer. For information on how to maintain license compliance, see
+the ":ref:`dev-manual/licenses:maintaining open source license compliance during your product's lifecycle`"
+section in the Yocto Project Development Tasks Manual.
+
+README File
+-----------
+
+You can find this file in the BSP Layer at::
+
+ meta-bsp_root_name/README
+
+This file provides information on how to boot the live images that are
+optionally included in the ``binary/`` directory. The ``README`` file
+also provides information needed for building the image.
+
+At a minimum, the ``README`` file must contain a list of dependencies,
+such as the names of any other layers on which the BSP depends and the
+name of the BSP maintainer with his or her contact information.
+
+README.sources File
+-------------------
+
+You can find this file in the BSP Layer at::
+
+ meta-bsp_root_name/README.sources
+
+This file provides information on where to locate the BSP source files
+used to build the images (if any) that reside in
+``meta-bsp_root_name/binary``. Images in the ``binary`` would be images
+released with the BSP. The information in the ``README.sources`` file
+also helps you find the :term:`Metadata`
+used to generate the images that ship with the BSP.
+
+.. note::
+
+ If the BSP's ``binary`` directory is missing or the directory has no images, an
+ existing ``README.sources`` file is meaningless and usually does not exist.
+
+Pre-built User Binaries
+-----------------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/binary/bootable_images
+
+This optional area contains useful pre-built kernels and user-space
+filesystem images released with the BSP that are appropriate to the
+target system. This directory typically contains graphical (e.g. Sato)
+and minimal live images when the BSP tarball has been created and made
+available in the :yocto_home:`Yocto Project <>` website. You can
+use these kernels and images to get a system running and quickly get
+started on development tasks.
+
+The exact types of binaries present are highly hardware-dependent. The
+:ref:`README <bsp-guide/bsp:readme file>` file should be present in the
+BSP Layer and it explains how to use the images with the target
+hardware. Additionally, the
+:ref:`README.sources <bsp-guide/bsp:readme.sources file>` file should be
+present to locate the sources used to build the images and provide
+information on the Metadata.
+
+Layer Configuration File
+------------------------
+
+You can find this file in the BSP Layer at::
+
+ meta-bsp_root_name/conf/layer.conf
+
+The ``conf/layer.conf`` file identifies the file structure as a layer,
+identifies the contents of the layer, and contains information about how
+the build system should use it. Generally, a standard boilerplate file
+such as the following works. In the following example, you would replace
+"bsp" with the actual name of the BSP (i.e. "bsp_root_name" from the example
+template). ::
+
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have a recipes directory containing .bb and .bbappend files, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "bsp"
+ BBFILE_PATTERN_bsp = "^${LAYERDIR}/"
+ BBFILE_PRIORITY_bsp = "6"
+ LAYERDEPENDS_bsp = "intel"
+
+To illustrate the string substitutions, here are the corresponding
+statements from the Raspberry Pi ``conf/layer.conf`` file::
+
+ # We have a conf and classes directory, append to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have a recipes directory containing .bb and .bbappend files, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes*/*/*.bb \
+ ${LAYERDIR}/recipes*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "raspberrypi"
+ BBFILE_PATTERN_raspberrypi := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_raspberrypi = "9"
+
+ # Additional license directories.
+ LICENSE_PATH += "${LAYERDIR}/files/custom-licenses"
+ .
+ .
+ .
+
+This file simply makes :term:`BitBake` aware of the recipes and configuration
+directories. The file must exist so that the OpenEmbedded build system can
+recognize the BSP.
+
+Hardware Configuration Options
+------------------------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/conf/machine/*.conf
+
+The machine files bind together all the information contained elsewhere
+in the BSP into a format that the build system can understand. Each BSP
+Layer requires at least one machine file. If the BSP supports multiple
+machines, multiple machine configuration files can exist. These
+filenames correspond to the values to which users have set the
+:term:`MACHINE` variable.
+
+These files define things such as the kernel package to use
+(:term:`PREFERRED_PROVIDER` of
+:ref:`virtual/kernel <dev-manual/new-recipe:using virtual providers>`),
+the hardware drivers to include in different types of images, any
+special software components that are needed, any bootloader information,
+and also any special image format requirements.
+
+This configuration file could also include a hardware "tuning" file that
+is commonly used to define the package architecture and specify
+optimization flags, which are carefully chosen to give best performance
+on a given processor.
+
+Tuning files are found in the ``meta/conf/machine/include`` directory
+within the :term:`Source Directory`.
+For example, many ``tune-*`` files (e.g. ``tune-arm1136jf-s.inc``,
+``tune-1586-nlp.inc``, and so forth) reside in the
+``poky/meta/conf/machine/include`` directory.
+
+To use an include file, you simply include them in the machine
+configuration file. For example, the Raspberry Pi BSP
+``raspberrypi3.conf`` contains the following statement::
+
+ include conf/machine/include/rpi-base.inc
+
+Miscellaneous BSP-Specific Recipe Files
+---------------------------------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/recipes-bsp/*
+
+This optional directory contains miscellaneous recipe files for the BSP.
+Most notably would be the formfactor files. For example, in the
+Raspberry Pi BSP, there is the ``formfactor_%.bbappend`` file, which
+is an append file used to augment the recipe that starts the build.
+Furthermore, there are machine-specific settings used during the build
+that are defined by the ``machconfig`` file further down in the
+directory. Here is the ``machconfig`` file for the Raspberry Pi BSP::
+
+ HAVE_TOUCHSCREEN=0
+ HAVE_KEYBOARD=1
+
+ DISPLAY_CAN_ROTATE=0
+ DISPLAY_ORIENTATION=0
+ DISPLAY_DPI=133
+
+.. note::
+
+ If a BSP does not have a formfactor entry, defaults are established
+ according to the formfactor configuration file that is installed by
+ the main formfactor recipe
+ ``meta/recipes-bsp/formfactor/formfactor_0.0.bb``, which is found in
+ the :term:`Source Directory`.
+
+Display Support Files
+---------------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/recipes-graphics/*
+
+This optional directory contains recipes for the BSP if it has special
+requirements for graphics support. All files that are needed for the BSP
+to support a display are kept here.
+
+Linux Kernel Configuration
+--------------------------
+
+You can find these files in the BSP Layer at::
+
+ meta-bsp_root_name/recipes-kernel/linux/linux*.bbappend
+ meta-bsp_root_name/recipes-kernel/linux/*.bb
+
+Append files (``*.bbappend``) modify the main kernel recipe being used
+to build the image. The ``*.bb`` files would be a developer-supplied
+kernel recipe. This area of the BSP hierarchy can contain both these
+types of files although, in practice, it is likely that you would have
+one or the other.
+
+For your BSP, you typically want to use an existing Yocto Project kernel
+recipe found in the :term:`Source Directory`
+at
+``meta/recipes-kernel/linux``. You can append machine-specific changes
+to the kernel recipe by using a similarly named append file, which is
+located in the BSP Layer for your target device (e.g. the
+``meta-bsp_root_name/recipes-kernel/linux`` directory).
+
+Suppose you are using the ``linux-yocto_4.4.bb`` recipe to build the
+kernel. In other words, you have selected the kernel in your
+``"bsp_root_name".conf`` file by adding
+:term:`PREFERRED_PROVIDER` and :term:`PREFERRED_VERSION`
+statements as follows::
+
+ PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
+ PREFERRED_VERSION_linux-yocto ?= "4.4%"
+
+.. note::
+
+ When the preferred provider is assumed by default, the :term:`PREFERRED_PROVIDER`
+ statement does not appear in the ``"bsp_root_name".conf`` file.
+
+You would use the ``linux-yocto_4.4.bbappend`` file to append specific
+BSP settings to the kernel, thus configuring the kernel for your
+particular BSP.
+
+You can find more information on what your append file should contain in
+the ":ref:`kernel-dev/common:creating the append file`" section
+in the Yocto Project Linux Kernel Development Manual.
+
+An alternate scenario is when you create your own kernel recipe for the
+BSP. A good example of this is the Raspberry Pi BSP. If you examine the
+``recipes-kernel/linux`` directory you see the following::
+
+ linux-raspberrypi-dev.bb
+ linux-raspberrypi.inc
+ linux-raspberrypi_4.14.bb
+ linux-raspberrypi_4.9.bb
+
+The directory contains three kernel recipes and a common include file.
+
+Developing a Board Support Package (BSP)
+========================================
+
+This section describes the high-level procedure you can follow to create
+a BSP. Although not required for BSP creation, the ``meta-intel``
+repository, which contains many BSPs supported by the Yocto Project, is
+part of the example.
+
+For an example that shows how to create a new layer using the tools, see
+the ":ref:`bsp-guide/bsp:creating a new bsp layer using the \`\`bitbake-layers\`\` script`"
+section.
+
+The following illustration and list summarize the BSP creation general
+workflow.
+
+.. image:: figures/bsp-dev-flow.png
+ :align: center
+ :width: 70%
+
+#. *Set up Your Host Development System to Support Development Using the
+ Yocto Project*: See the ":ref:`dev-manual/start:preparing the build host`"
+ section in the Yocto Project Development Tasks Manual for options on how to
+ get a system ready to use the Yocto Project.
+
+#. *Establish the meta-intel Repository on Your System:* Having
+ local copies of these supported BSP layers on your system gives you
+ access to layers you might be able to leverage when creating your
+ BSP. For information on how to get these files, see the
+ ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`"
+ section.
+
+#. *Create Your Own BSP Layer Using the bitbake-layers Script:*
+ Layers are ideal for isolating and storing work for a given piece of
+ hardware. A layer is really just a location or area in which you
+ place the recipes and configurations for your BSP. In fact, a BSP is,
+ in itself, a special type of layer. The simplest way to create a new
+ BSP layer that is compliant with the Yocto Project is to use the
+ ``bitbake-layers`` script. For information about that script, see the
+ ":ref:`bsp-guide/bsp:creating a new bsp layer using the \`\`bitbake-layers\`\` script`"
+ section.
+
+ Another example that illustrates a layer is an application. Suppose
+ you are creating an application that has library or other
+ dependencies in order for it to compile and run. The layer, in this
+ case, would be where all the recipes that define those dependencies
+ are kept. The key point for a layer is that it is an isolated area
+ that contains all the relevant information for the project that the
+ OpenEmbedded build system knows about. For more information on
+ layers, see the ":ref:`overview-manual/yp-intro:the yocto project layer model`"
+ section in the Yocto Project Overview and Concepts Manual. You can also
+ reference the ":ref:`dev-manual/layers:understanding and creating layers`"
+ section in the Yocto Project Development Tasks Manual. For more
+ information on BSP layers, see the ":ref:`bsp-guide/bsp:bsp layers`"
+ section.
+
+ .. note::
+
+ - There are three hardware reference BSPs in the Yocto
+ Project release, located in the ``poky/meta-yocto-bsp``
+ BSP layer:
+
+ - Texas Instruments Beaglebone (``beaglebone-yocto``)
+
+ - Two generic IA platforms (``genericx86`` and ``genericx86-64``)
+
+ When you set up a layer for a new BSP, you should follow a standard
+ layout. This layout is described in the ":ref:`bsp-guide/bsp:example filesystem layout`"
+ section. In the standard layout, notice
+ the suggested structure for recipes and configuration information.
+ You can see the standard layout for a BSP by examining any supported
+ BSP found in the ``meta-intel`` layer inside the Source Directory.
+
+#. *Make Configuration Changes to Your New BSP Layer:* The standard BSP
+ layer structure organizes the files you need to edit in ``conf`` and
+ several ``recipes-*`` directories within the BSP layer. Configuration
+ changes identify where your new layer is on the local system and
+ identifies the kernel you are going to use. When you run the
+ ``bitbake-layers`` script, you are able to interactively configure
+ many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+
+#. *Make Recipe Changes to Your New BSP Layer:* Recipe changes include
+ altering recipes (``*.bb`` files), removing recipes you do not use,
+ and adding new recipes or append files (``.bbappend``) that support
+ your hardware.
+
+#. *Prepare for the Build:* Once you have made all the changes to your
+ BSP layer, there remains a few things you need to do for the
+ OpenEmbedded build system in order for it to create your image. You
+ need to get the build environment ready by sourcing an environment
+ setup script (i.e. ``oe-init-build-env``) and you need to be sure two
+ key configuration files are configured appropriately: the
+ ``conf/local.conf`` and the ``conf/bblayers.conf`` file. You must
+ make the OpenEmbedded build system aware of your new layer. See the
+ ":ref:`dev-manual/layers:enabling your layer`"
+ section in the Yocto Project Development Tasks Manual for information
+ on how to let the build system know about your new layer.
+
+#. *Build the Image:* The OpenEmbedded build system uses the BitBake
+ tool to build images based on the type of image you want to create.
+ You can find more information about BitBake in the
+ :doc:`BitBake User Manual <bitbake:index>`.
+
+ The build process supports several types of images to satisfy
+ different needs. See the
+ ":ref:`ref-manual/images:Images`" chapter in the Yocto
+ Project Reference Manual for information on supported images.
+
+Requirements and Recommendations for Released BSPs
+==================================================
+
+This section describes requirements and recommendations for a released
+BSP to be considered compliant with the Yocto Project.
+
+Released BSP Requirements
+-------------------------
+
+Before looking at BSP requirements, you should consider the following:
+
+- The requirements here assume the BSP layer is a well-formed, "legal"
+ layer that can be added to the Yocto Project. For guidelines on
+ creating a layer that meets these base requirements, see the
+ ":ref:`bsp-guide/bsp:bsp layers`" section in this manual and the
+ ":ref:`dev-manual/layers:understanding and creating layers`"
+ section in the Yocto Project Development Tasks Manual.
+
+- The requirements in this section apply regardless of how you package
+ a BSP. You should consult the packaging and distribution guidelines
+ for your specific release process. For an example of packaging and
+ distribution requirements, see the ":yocto_wiki:`Third Party BSP Release
+ Process </Third_Party_BSP_Release_Process>`"
+ wiki page.
+
+- The requirements for the BSP as it is made available to a developer
+ are completely independent of the released form of the BSP. For
+ example, the BSP Metadata can be contained within a Git repository
+ and could have a directory structure completely different from what
+ appears in the officially released BSP layer.
+
+- It is not required that specific packages or package modifications
+ exist in the BSP layer, beyond the requirements for general
+ compliance with the Yocto Project. For example, there is no requirement
+ dictating that a specific kernel or kernel version be used in a given
+ BSP.
+
+The requirements for a released BSP that conform to the Yocto Project are:
+
+- *Layer Name:* The BSP must have a layer name that follows the Yocto
+ Project standards. For information on BSP layer names, see the
+ ":ref:`bsp-guide/bsp:bsp layers`" section.
+
+- *File System Layout:* When possible, use the same directory names in
+ your BSP layer as listed in the ``recipes.txt`` file, which is found
+ in ``poky/meta`` directory of the :term:`Source Directory`
+ or in the OpenEmbedded-Core Layer (``openembedded-core``) at
+ :oe_git:`/openembedded-core/tree/meta`.
+
+ You should place recipes (``*.bb`` files) and recipe modifications
+ (``*.bbappend`` files) into ``recipes-*`` subdirectories by
+ functional area as outlined in ``recipes.txt``. If you cannot find a
+ category in ``recipes.txt`` to fit a particular recipe, you can make
+ up your own ``recipes-*`` subdirectory.
+
+ Within any particular ``recipes-*`` category, the layout should match
+ what is found in the OpenEmbedded-Core Git repository
+ (``openembedded-core``) or the Source Directory (``poky``). In other
+ words, make sure you place related files in appropriately-related
+ ``recipes-*`` subdirectories specific to the recipe's function, or
+ within a subdirectory containing a set of closely-related recipes.
+ The recipes themselves should follow the general guidelines for
+ recipes found in the ":doc:`../contributor-guide/recipe-style-guide`"
+ in the Yocto Project and OpenEmbedded Contributor Guide.
+
+- *License File:* You must include a license file in the
+ ``meta-bsp_root_name`` directory. This license covers the BSP
+ Metadata as a whole. You must specify which license to use since no
+ default license exists. See the
+ :yocto_git:`COPYING.MIT </meta-raspberrypi/tree/COPYING.MIT>`
+ file for the Raspberry Pi BSP in the ``meta-raspberrypi`` BSP layer
+ as an example.
+
+- *README File:* You must include a ``README`` file in the
+ ``meta-bsp_root_name`` directory. See the
+ :yocto_git:`README.md </meta-raspberrypi/tree/README.md>`
+ file for the Raspberry Pi BSP in the ``meta-raspberrypi`` BSP layer
+ as an example.
+
+ At a minimum, the ``README`` file should contain the following:
+
+ - A brief description of the target hardware.
+
+ - A list of all the dependencies of the BSP. These dependencies are
+ typically a list of required layers needed to build the BSP.
+ However, the dependencies should also contain information
+ regarding any other dependencies the BSP might have.
+
+ - Any required special licensing information. For example, this
+ information includes information on special variables needed to
+ satisfy a EULA, or instructions on information needed to build or
+ distribute binaries built from the BSP Metadata.
+
+ - The name and contact information for the BSP layer maintainer.
+ This is the person to whom patches and questions should be sent.
+ For information on how to find the right person, see the
+ :doc:`../contributor-guide/submit-changes` section in the Yocto Project and
+ OpenEmbedded Contributor Guide.
+
+ - Instructions on how to build the BSP using the BSP layer.
+
+ - Instructions on how to boot the BSP build from the BSP layer.
+
+ - Instructions on how to boot the binary images contained in the
+ ``binary`` directory, if present.
+
+ - Information on any known bugs or issues that users should know
+ about when either building or booting the BSP binaries.
+
+- *README.sources File:* If your BSP contains binary images in the
+ ``binary`` directory, you must include a ``README.sources`` file in
+ the ``meta-bsp_root_name`` directory. This file specifies exactly
+ where you can find the sources used to generate the binary images.
+
+- *Layer Configuration File:* You must include a ``conf/layer.conf``
+ file in the ``meta-bsp_root_name`` directory. This file identifies
+ the ``meta-bsp_root_name`` BSP layer as a layer to the build
+ system.
+
+- *Machine Configuration File:* You must include one or more
+ ``conf/machine/bsp_root_name.conf`` files in the
+ ``meta-bsp_root_name`` directory. These configuration files define
+ machine targets that can be built using the BSP layer. Multiple
+ machine configuration files define variations of machine
+ configurations that the BSP supports. If a BSP supports multiple
+ machine variations, you need to adequately describe each variation in
+ the BSP ``README`` file. Do not use multiple machine configuration
+ files to describe disparate hardware. If you do have very different
+ targets, you should create separate BSP layers for each target.
+
+ .. note::
+
+ It is completely possible for a developer to structure the working
+ repository as a conglomeration of unrelated BSP files, and to possibly
+ generate BSPs targeted for release from that directory using scripts or
+ some other mechanism (e.g. ``meta-yocto-bsp`` layer). Such considerations
+ are outside the scope of this document.
+
+Released BSP Recommendations
+----------------------------
+
+Here are recommendations for released BSPs that conform to the
+Yocto Project:
+
+- *Bootable Images:* Released BSPs can contain one or more bootable
+ images. Including bootable images allows users to easily try out the
+ BSP using their own hardware.
+
+ In some cases, it might not be convenient to include a bootable
+ image. If so, you might want to make two versions of the BSP
+ available: one that contains binary images, and one that does not.
+ The version that does not contain bootable images avoids unnecessary
+ download times for users not interested in the images.
+
+ If you need to distribute a BSP and include bootable images or build
+ kernel and filesystems meant to allow users to boot the BSP for
+ evaluation purposes, you should put the images and artifacts within a
+ ``binary/`` subdirectory located in the ``meta-bsp_root_name``
+ directory.
+
+ .. note::
+
+ If you do include a bootable image as part of the BSP and the
+ image was built by software covered by the GPL or other open
+ source licenses, it is your responsibility to understand and meet
+ all licensing requirements, which could include distribution of
+ source files.
+
+- *Use a Yocto Linux Kernel:* Kernel recipes in the BSP should be based
+ on a Yocto Linux kernel. Basing your recipes on these kernels reduces
+ the costs for maintaining the BSP and increases its scalability. See
+ the ``Yocto Linux Kernel`` category in the
+ :yocto_git:`Source Repositories <>` for these kernels.
+
+Customizing a Recipe for a BSP
+==============================
+
+If you plan on customizing a recipe for a particular BSP, you need to do
+the following:
+
+- Create a ``*.bbappend`` file for the modified recipe. For information on using
+ append files, see the
+ ":ref:`dev-manual/layers:appending other layers metadata with your layer`"
+ section in the Yocto Project Development Tasks Manual.
+
+- Ensure your directory structure in the BSP layer that supports your
+ machine is such that the OpenEmbedded build system can find it. See
+ the example later in this section for more information.
+
+- Put the append file in a directory whose name matches the machine's
+ name and is located in an appropriate sub-directory inside the BSP
+ layer (i.e. ``recipes-bsp``, ``recipes-graphics``, ``recipes-core``,
+ and so forth).
+
+- Place the BSP-specific files in the proper directory inside the BSP
+ layer. How expansive the layer is affects where you must place these
+ files. For example, if your layer supports several different machine
+ types, you need to be sure your layer's directory structure includes
+ hierarchy that separates the files according to machine. If your
+ layer does not support multiple machines, the layer would not have
+ that additional hierarchy and the files would obviously not be able
+ to reside in a machine-specific directory.
+
+Here is a specific example to help you better understand the
+process. This example customizes a recipe by adding a
+BSP-specific configuration file named ``interfaces`` to the
+``init-ifupdown_1.0.bb`` recipe for machine "xyz" where the BSP layer
+also supports several other machines:
+
+#. Edit the ``init-ifupdown_1.0.bbappend`` file so that it contains the
+ following::
+
+ FILESEXTRAPATHS:prepend := "${THISDIR}/files:"
+
+ The append file needs to be in the ``meta-xyz/recipes-core/init-ifupdown``
+ directory.
+
+#. Create and place the new ``interfaces`` configuration file in the
+ BSP's layer here::
+
+ meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces
+
+ .. note::
+
+ If the ``meta-xyz`` layer did not support multiple machines, you would place
+ the interfaces configuration file in the layer here::
+
+ meta-xyz/recipes-core/init-ifupdown/files/interfaces
+
+ The :term:`FILESEXTRAPATHS` variable in the append files extends the search
+ path the build system uses to find files during the build. Consequently, for
+ this example you need to have the ``files`` directory in the same location as
+ your append file.
+
+BSP Licensing Considerations
+============================
+
+In some cases, a BSP contains separately-licensed Intellectual Property
+(IP) for a component or components. For these cases, you are required to
+accept the terms of a commercial or other type of license that requires
+some kind of explicit End User License Agreement (EULA). Once you accept
+the license, the OpenEmbedded build system can then build and include
+the corresponding component in the final BSP image. If the BSP is
+available as a pre-built image, you can download the image after
+agreeing to the license or EULA.
+
+You could find that some separately-licensed components that are
+essential for normal operation of the system might not have an
+unencumbered (or free) substitute. Without these essential components,
+the system would be non-functional. Then again, you might find that
+other licensed components that are simply 'good-to-have' or purely
+elective do have an unencumbered, free replacement component that you
+can use rather than agreeing to the separately-licensed component. Even
+for components essential to the system, you might find an unencumbered
+component that is not identical but will work as a less-capable version
+of the licensed version in the BSP recipe.
+
+For cases where you can substitute a free component and still maintain
+the system's functionality, the "DOWNLOADS" selection from the
+"SOFTWARE" tab on the :yocto_home:`Yocto Project Website <>` makes
+available de-featured BSPs that are completely free of any IP
+encumbrances. For these cases, you can use the substitution directly and
+without any further licensing requirements. If present, these fully
+de-featured BSPs are named appropriately different as compared to the
+names of their respective encumbered BSPs. If available, these
+substitutions are your simplest and most preferred options. Obviously,
+use of these substitutions assumes the resulting functionality meets
+system requirements.
+
+.. note::
+
+ If however, a non-encumbered version is unavailable or it provides
+ unsuitable functionality or quality, you can use an encumbered
+ version.
+
+There are two different methods within the OpenEmbedded build system to
+satisfy the licensing requirements for an encumbered BSP. The following
+list describes them in order of preference:
+
+#. *Use the LICENSE_FLAGS Variable to Define the Recipes that Have Commercial or
+ Other Types of Specially-Licensed Packages:* For each of those recipes, you can
+ specify a matching license string in a ``local.conf`` variable named
+ :term:`LICENSE_FLAGS_ACCEPTED`.
+ Specifying the matching license string signifies that you agree to
+ the license. Thus, the build system can build the corresponding
+ recipe and include the component in the image. See the
+ ":ref:`dev-manual/licenses:enabling commercially licensed recipes`"
+ section in the Yocto Project Development Tasks Manual for details on
+ how to use these variables.
+
+ If you build as you normally would, without specifying any recipes in
+ the :term:`LICENSE_FLAGS_ACCEPTED` variable, the build stops and provides
+ you with the list of recipes that you have tried to include in the image
+ that need entries in the :term:`LICENSE_FLAGS_ACCEPTED` variable. Once you
+ enter the appropriate license flags into it, restart the build to continue
+ where it left off. During the build, the prompt will not appear again since
+ you have satisfied the requirement.
+
+ Once the appropriate license flags are on the white list in the
+ :term:`LICENSE_FLAGS_ACCEPTED` variable, you can build the encumbered
+ image with no change at all to the normal build process.
+
+#. *Get a Pre-Built Version of the BSP:* You can get this type of BSP by
+ selecting the "DOWNLOADS" item from the "SOFTWARE" tab on the
+ :yocto_home:`Yocto Project website <>`. You can download BSP tarballs
+ that contain proprietary components after agreeing to the licensing
+ requirements of each of the individually encumbered packages as part
+ of the download process. Obtaining the BSP this way allows you to
+ access an encumbered image immediately after agreeing to the
+ click-through license agreements presented by the website. If you
+ want to build the image yourself using the recipes contained within
+ the BSP tarball, you will still need to create an appropriate
+ :term:`LICENSE_FLAGS_ACCEPTED` to match the encumbered recipes in the
+ BSP.
+
+.. note::
+
+ Pre-compiled images are bundled with a time-limited kernel that runs
+ for a predetermined amount of time (10 days) before it forces the
+ system to reboot. This limitation is meant to discourage direct
+ redistribution of the image. You must eventually rebuild the image if
+ you want to remove this restriction.
+
+Creating a new BSP Layer Using the ``bitbake-layers`` Script
+============================================================
+
+The ``bitbake-layers create-layer`` script automates creating a BSP
+layer. What makes a layer a "BSP layer" is the presence of at least one
+machine configuration file. Additionally, a BSP layer usually has a
+kernel recipe or an append file that leverages off an existing kernel
+recipe. The primary requirement, however, is the machine configuration.
+
+Use these steps to create a BSP layer:
+
+- *Create a General Layer:* Use the ``bitbake-layers`` script with the
+ ``create-layer`` subcommand to create a new general layer. For
+ instructions on how to create a general layer using the
+ ``bitbake-layers`` script, see the
+ ":ref:`dev-manual/layers:creating a general layer using the \`\`bitbake-layers\`\` script`"
+ section in the Yocto Project Development Tasks Manual.
+
+- *Create a Layer Configuration File:* Every layer needs a layer
+ configuration file. This configuration file establishes locations for
+ the layer's recipes, priorities for the layer, and so forth. You can
+ find examples of ``layer.conf`` files in the Yocto Project
+ :yocto_git:`Source Repositories <>`. To get examples of what you need
+ in your configuration file, locate a layer (e.g. "meta-ti") and
+ examine the
+ :yocto_git:`local.conf </meta-ti/tree/meta-ti-bsp/conf/layer.conf>`
+ file.
+
+- *Create a Machine Configuration File:* Create a
+ ``conf/machine/bsp_root_name.conf`` file. See
+ :yocto_git:`meta-yocto-bsp/conf/machine </poky/tree/meta-yocto-bsp/conf/machine>`
+ for sample ``bsp_root_name.conf`` files. There are other samples such as
+ :yocto_git:`meta-ti </meta-ti/tree/meta-ti-bsp/conf/machine>`
+ and
+ :yocto_git:`meta-freescale </meta-freescale/tree/conf/machine>`
+ from other vendors that have more specific machine and tuning
+ examples.
+
+- *Create a Kernel Recipe:* Create a kernel recipe in
+ ``recipes-kernel/linux`` by either using a kernel append file or a
+ new custom kernel recipe file (e.g. ``linux-yocto_4.12.bb``). The BSP
+ layers mentioned in the previous step also contain different kernel
+ examples. See the ":ref:`kernel-dev/common:modifying an existing recipe`"
+ section in the Yocto Project Linux Kernel Development Manual for
+ information on how to create a custom kernel.
+
+The remainder of this section provides a description of the Yocto
+Project reference BSP for Beaglebone, which resides in the
+:yocto_git:`meta-yocto-bsp </poky/tree/meta-yocto-bsp>`
+layer.
+
+BSP Layer Configuration Example
+-------------------------------
+
+The layer's ``conf`` directory contains the ``layer.conf`` configuration
+file. In this example, the ``conf/layer.conf`` file is the following::
+
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have a recipes directory containing .bb and .bbappend files, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "yoctobsp"
+ BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/"
+ BBFILE_PRIORITY_yoctobsp = "5"
+ LAYERVERSION_yoctobsp = "4"
+ LAYERSERIES_COMPAT_yoctobsp = "&DISTRO_NAME_NO_CAP;"
+
+The variables used in this file configure the layer. A good way to learn about layer
+configuration files is to examine various files for BSP from the
+:yocto_git:`Source Repositories <>`.
+
+For a detailed description of this particular layer configuration file,
+see ":ref:`step 3 <dev-manual/layers:creating your own layer>`"
+in the discussion that describes how to create layers in the Yocto
+Project Development Tasks Manual.
+
+BSP Machine Configuration Example
+---------------------------------
+
+As mentioned earlier in this section, the existence of a machine
+configuration file is what makes a layer a BSP layer as compared to a
+general or kernel layer.
+
+There are one or more machine configuration files in the
+``bsp_layer/conf/machine/`` directory of the layer::
+
+ bsp_layer/conf/machine/machine1\.conf
+ bsp_layer/conf/machine/machine2\.conf
+ bsp_layer/conf/machine/machine3\.conf
+ ... more ...
+
+For example, the machine configuration file for the `BeagleBone and
+BeagleBone Black development boards <https://beagleboard.org/bone>`__ is
+located in :yocto_git:`poky/meta-yocto-bsp/conf/machine/beaglebone-yocto.conf
+</poky/tree/meta-yocto-bsp/conf/machine/beaglebone-yocto.conf>`::
+
+ #@TYPE: Machine
+ #@NAME: Beaglebone-yocto machine
+ #@DESCRIPTION: Reference machine configuration for http://beagleboard.org/bone and http://beagleboard.org/black boards
+
+ PREFERRED_PROVIDER_virtual/xserver ?= "xserver-xorg"
+
+ MACHINE_EXTRA_RRECOMMENDS = "kernel-modules kernel-devicetree"
+
+ EXTRA_IMAGEDEPENDS += "virtual/bootloader"
+
+ DEFAULTTUNE ?= "cortexa8hf-neon"
+ include conf/machine/include/arm/armv7a/tune-cortexa8.inc
+
+ IMAGE_FSTYPES += "tar.bz2 jffs2 wic wic.bmap"
+ EXTRA_IMAGECMD:jffs2 = "-lnp "
+ WKS_FILE ?= "beaglebone-yocto.wks"
+ MACHINE_ESSENTIAL_EXTRA_RDEPENDS += "kernel-image kernel-devicetree"
+ do_image_wic[depends] += "mtools-native:do_populate_sysroot dosfstools-native:do_populate_sysroot virtual/bootloader:do_deploy"
+
+ SERIAL_CONSOLES ?= "115200;ttyS0 115200;ttyO0 115200;ttyAMA0"
+
+ PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
+ PREFERRED_VERSION_linux-yocto ?= "6.1%"
+
+ KERNEL_IMAGETYPE = "zImage"
+ KERNEL_DEVICETREE = "am335x-bone.dtb am335x-boneblack.dtb am335x-bonegreen.dtb"
+ KERNEL_EXTRA_ARGS += "LOADADDR=${UBOOT_ENTRYPOINT}"
+
+ PREFERRED_PROVIDER_virtual/bootloader ?= "u-boot"
+
+ SPL_BINARY = "MLO"
+ UBOOT_SUFFIX = "img"
+ UBOOT_MACHINE = "am335x_evm_defconfig"
+ UBOOT_ENTRYPOINT = "0x80008000"
+ UBOOT_LOADADDRESS = "0x80008000"
+
+ MACHINE_FEATURES = "usbgadget usbhost vfat alsa"
+
+ IMAGE_BOOT_FILES ?= "u-boot.${UBOOT_SUFFIX} ${SPL_BINARY} ${KERNEL_IMAGETYPE} ${KERNEL_DEVICETREE}"
+
+ # support runqemu
+ EXTRA_IMAGEDEPENDS += "qemu-native qemu-helper-native"
+ IMAGE_CLASSES += "qemuboot"
+ QB_DEFAULT_FSTYPE = "wic"
+ QB_FSINFO = "wic:no-kernel-in-fs"
+ QB_KERNEL_ROOT = "/dev/vda2"
+ QB_SYSTEM_NAME = "qemu-system-arm"
+ QB_MACHINE = "-machine virt"
+ QB_CPU = "-cpu cortex-a15"
+ QB_KERNEL_CMDLINE_APPEND = "console=ttyAMA0 systemd.mask=systemd-networkd"
+ QB_OPT_APPEND = "-device virtio-rng-device"
+ QB_TAP_OPT = "-netdev tap,id=net0,ifname=@TAP@,script=no,downscript=no"
+ QB_NETWORK_DEVICE = "-device virtio-net-device,netdev=net0,mac=@MAC@"
+ QB_ROOTFS_OPT = "-drive id=disk0,file=@ROOTFS@,if=none,format=raw -device virtio-blk-device,drive=disk0"
+ QB_SERIAL_OPT = ""
+ QB_TCPSERIAL_OPT = "-device virtio-serial-device -chardev socket,id=virtcon,port=@PORT@,host=127.0.0.1 -device virtconsole,chardev=virtcon"
+
+The variables used to configure the machine define machine-specific properties; for
+example, machine-dependent packages, machine tunings, the type of kernel
+to build, and U-Boot configurations.
+
+The following list provides some explanation for the statements found in
+the example reference machine configuration file for the BeagleBone
+development boards. Realize that much more can be defined as part of a
+machine's configuration file. In general, you can learn about related
+variables that this example does not have by locating the variables in
+the ":ref:`ref-manual/variables:variables glossary`" in the Yocto
+Project Reference Manual.
+
+- :term:`PREFERRED_PROVIDER_virtual/xserver <PREFERRED_PROVIDER>`:
+ The recipe that provides "virtual/xserver" when more than one
+ provider is found. In this case, the recipe that provides
+ "virtual/xserver" is "xserver-xorg", available in
+ ``poky/meta/recipes-graphics/xorg-xserver``.
+
+- :term:`MACHINE_EXTRA_RRECOMMENDS`:
+ A list of machine-dependent packages not essential for booting the
+ image. Thus, the build does not fail if the packages do not exist.
+ However, the packages are required for a fully-featured image.
+
+ .. tip::
+
+ There are many ``MACHINE*`` variables that help you configure a particular piece
+ of hardware.
+
+- :term:`EXTRA_IMAGEDEPENDS`:
+ Recipes to build that do not provide packages for installing into the
+ root filesystem but building the image depends on the recipes.
+ Sometimes a recipe is required to build the final image but is not
+ needed in the root filesystem. In this case, the U-Boot recipe must
+ be built for the image.
+
+ At the end of the file, we also use this setings to implement
+ ``runqemu`` support on the host machine.
+
+- :term:`DEFAULTTUNE`: Machines
+ use tunings to optimize machine, CPU, and application performance.
+ These features, which are collectively known as "tuning features",
+ are set in the :term:`OpenEmbedded-Core (OE-Core)` layer. In this
+ example, the default tuning file is :oe_git:`tune-cortexa8
+ </openembedded-core/tree/meta/conf/machine/include/arm/armv7a/tune-cortexa8.inc>`.
+
+ .. note::
+
+ The include statement that pulls in the
+ ``conf/machine/include/arm/tune-cortexa8.inc`` file provides many tuning
+ possibilities.
+
+- :term:`IMAGE_FSTYPES`: The
+ formats the OpenEmbedded build system uses during the build when
+ creating the root filesystem. In this example, four types of images
+ are supported.
+
+- :term:`EXTRA_IMAGECMD`:
+ Specifies additional options for image creation commands. In this
+ example, the "-lnp " option is used when creating the
+ :wikipedia:`JFFS2 <JFFS2>` image.
+
+- :term:`WKS_FILE`: The location of
+ the :ref:`Wic kickstart <ref-manual/kickstart:openembedded kickstart (\`\`.wks\`\`) reference>` file used
+ by the OpenEmbedded build system to create a partitioned image.
+
+- ``do_image_wic[depends]``: A task that is constructed during the
+ build. In this example, the task depends on specific tools in order
+ to create the sysroot when building a Wic image.
+
+- :term:`SERIAL_CONSOLES`:
+ Defines a serial console (TTY) to enable using getty. In this case,
+ the baud rate is "115200" and the device name is "ttyO0".
+
+- :term:`PREFERRED_PROVIDER_virtual/kernel <PREFERRED_PROVIDER>`:
+ Specifies the recipe that provides "virtual/kernel" when more than
+ one provider is found. In this case, the recipe that provides
+ "virtual/kernel" is "linux-yocto", which exists in the layer's
+ ``recipes-kernel/linux`` directory.
+
+- :term:`PREFERRED_VERSION_linux-yocto <PREFERRED_VERSION>`:
+ Defines the version of the recipe used to build the kernel, which is
+ "6.1" in this case.
+
+- :term:`KERNEL_IMAGETYPE`:
+ The type of kernel to build for the device. In this case, the
+ OpenEmbedded build system creates a "zImage" image type.
+
+- :term:`KERNEL_DEVICETREE`:
+ The names of the generated Linux kernel device trees (i.e. the
+ ``*.dtb``) files. All the device trees for the various BeagleBone
+ devices are included.
+
+- :term:`KERNEL_EXTRA_ARGS`:
+ Additional ``make`` command-line arguments the OpenEmbedded build
+ system passes on when compiling the kernel. In this example,
+ ``LOADADDR=${UBOOT_ENTRYPOINT}`` is passed as a command-line argument.
+
+- :term:`SPL_BINARY`: Defines the
+ Secondary Program Loader (SPL) binary type. In this case, the SPL
+ binary is set to "MLO", which stands for Multimedia card LOader.
+
+ The BeagleBone development board requires an SPL to boot and that SPL
+ file type must be MLO. Consequently, the machine configuration needs
+ to define :term:`SPL_BINARY` as ``MLO``.
+
+ .. note::
+
+ For more information on how the SPL variables are used, see the
+ :yocto_git:`u-boot.inc </poky/tree/meta/recipes-bsp/u-boot/u-boot.inc>`
+ include file.
+
+- :term:`UBOOT_* <UBOOT_ENTRYPOINT>`: Defines
+ various U-Boot configurations needed to build a U-Boot image. In this
+ example, a U-Boot image is required to boot the BeagleBone device.
+ See the following variables for more information:
+
+ - :term:`UBOOT_SUFFIX`:
+ Points to the generated U-Boot extension.
+
+ - :term:`UBOOT_MACHINE`:
+ Specifies the value passed on the make command line when building
+ a U-Boot image.
+
+ - :term:`UBOOT_ENTRYPOINT`:
+ Specifies the entry point for the U-Boot image.
+
+ - :term:`UBOOT_LOADADDRESS`:
+ Specifies the load address for the U-Boot image.
+
+- :term:`MACHINE_FEATURES`:
+ Specifies the list of hardware features the BeagleBone device is
+ capable of supporting. In this case, the device supports "usbgadget
+ usbhost vfat alsa".
+
+- :term:`IMAGE_BOOT_FILES`:
+ Files installed into the device's boot partition when preparing the
+ image using the Wic tool with the ``bootimg-partition`` or
+ ``bootimg-efi`` source plugin.
+
+BSP Kernel Recipe Example
+-------------------------
+
+The kernel recipe used to build the kernel image for the BeagleBone
+device was established in the machine configuration::
+
+ PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
+ PREFERRED_VERSION_linux-yocto ?= "6.1%"
+
+The ``meta-yocto-bsp/recipes-kernel/linux`` directory in the layer contains
+metadata used to build the kernel. In this case, a kernel append file
+(i.e. ``linux-yocto_6.1.bbappend``) is used to override an established
+kernel recipe (i.e. ``linux-yocto_6.1.bb``), which is located in
+:yocto_git:`/poky/tree/meta/recipes-kernel/linux`.
+
+The contents of the append file are::
+
+ KBRANCH:genericx86 = "v6.1/standard/base"
+ KBRANCH:genericx86-64 = "v6.1/standard/base"
+ KBRANCH:beaglebone-yocto = "v6.1/standard/beaglebone"
+
+ KMACHINE:genericx86 ?= "common-pc"
+ KMACHINE:genericx86-64 ?= "common-pc-64"
+ KMACHINE:beaglebone-yocto ?= "beaglebone"
+
+ SRCREV_machine:genericx86 ?= "6ec439b4b456ce929c4c07fe457b5d6a4b468e86"
+ SRCREV_machine:genericx86-64 ?= "6ec439b4b456ce929c4c07fe457b5d6a4b468e86"
+ SRCREV_machine:beaglebone-yocto ?= "423e1996694b61fbfc8ec3bf062fc6461d64fde1"
+
+ COMPATIBLE_MACHINE:genericx86 = "genericx86"
+ COMPATIBLE_MACHINE:genericx86-64 = "genericx86-64"
+ COMPATIBLE_MACHINE:beaglebone-yocto = "beaglebone-yocto"
+
+ LINUX_VERSION:genericx86 = "6.1.30"
+ LINUX_VERSION:genericx86-64 = "6.1.30"
+ LINUX_VERSION:beaglebone-yocto = "6.1.20"
+
+This particular append file works for all the machines that are
+part of the ``meta-yocto-bsp`` layer. The relevant statements are
+appended with the "beaglebone-yocto" string. The OpenEmbedded build
+system uses these statements to override similar statements in the
+kernel recipe:
+
+- :term:`KBRANCH`: Identifies the
+ kernel branch that is validated, patched, and configured during the
+ build.
+
+- :term:`KMACHINE`: Identifies the
+ machine name as known by the kernel, which is sometimes a different
+ name than what is known by the OpenEmbedded build system.
+
+- :term:`SRCREV`: Identifies the
+ revision of the source code used to build the image.
+
+- :term:`COMPATIBLE_MACHINE`:
+ A regular expression that resolves to one or more target machines
+ with which the recipe is compatible.
+
+- :term:`LINUX_VERSION`: The
+ Linux version from kernel.org used by the OpenEmbedded build system
+ to build the kernel image.