aboutsummaryrefslogtreecommitdiffstats
path: root/CUSTOMIZE.md
blob: 04cc4e389ad777d9edd5d113d76a62ec12aadf46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
# 4. Customizing images with AMD Features

AMD supports various features and software components that can be
enabled by setting the corresponding configuration variable to a
valid value in the `local.conf`.

Following is a list of components that can be enabled if you want
them to be installed/available on your image, or can be configured:

* **VULKAN - Vulkan driver and Loader Layer.**

> It is required to run Vulkan based applications. Vulkan is a new
> generation graphics and compute API that provides high-efficiency,
> cross-platform access to modern GPUs.

* **MPV \* - Video player based on MPlayer/mplayer2**

> MPV is a movie player based on MPlayer and mplayer2. It supports a
> wide variety of video file formats, audio and video codecs, and
> subtitle types.

* **COMMERCIAL MULTIMEDIA \* - License restricted multimedia components**

> Certain multimedia formats require license restricted codecs and
> software components which are not included in build by default.

* **MULTI DISPLAY - Multiple display support**

> You can connect multiple displays with AMD machines. The display
> configuration/arrangement can be configured using this.

* **ON-TARGET DEVELOPMENT - SDK for on-target development**

> gcc, make, autotools, autoconf, build-essential etc.

* **ON-TARGET DEBUGGING - tools for on-target debugging**

> gdb, gdbserver, strace, mtrace

* **ON-TARGET PROFILING - tools for on-target profiling**

> lttng, babeltrace, systemtap, powertop, valgrind

---
#### Disclaimer

\* Using **MPV** & **COMMERCIAL MULTIMEDIA** requires use of
license-restricted algorithms or software.

\* AMD does not distribute or endorse sources for license-restricted
algorithms or software, and disclaims any liability for their use.

---
##### Note

Please set the required configuration variables as shown below in the
`local.conf` **before building an image or generating an SDK** (that
can be used to develop apps for these components (if applicable)).

Otherwise they will not be configured, and will not be available on the
target.

---

#### Supported Features

| Feature               | Configuration variable        | Configuration values                   | Default value | Supported BSPs |
|:----------------------|:------------------------------|:---------------------------------------|:--------------|:---------------|
| VULKAN                | INCLUDE_VULKAN                | yes, no                                | no            | r1000, v1000   |
| MPV                   | INCLUDE_MPV                   | yes, no                                | no            | r1000, v1000   |
| COMMERCIAL MULTIMEDIA | INCLUDE_COMMERCIAL_MULTIMEDIA | yes, no                                | no            | r1000, v1000   |
| MULTI DISPLAY         | MULTI_DISPLAY_MODE            | auto, mirrored, extended-v, extended-h | auto          | r1000, v1000   |
| ON-TARGET DEVELOPMENT | EXTRA_IMAGE_FEATURES_append   | tools-sdk                              |               | r1000, v1000   |
| ON-TARGET DEBUGGING   | EXTRA_IMAGE_FEATURES_append   | tools-debug                            |               | r1000, v1000   |
| ON-TARGET PROFILING   | EXTRA_IMAGE_FEATURES_append   | tools-profile                          |               | r1000, v1000   |

#### Example configuration in local.conf
```sh
INCLUDE_VULKAN = "yes"
INCLUDE_MPV = "yes"
INCLUDE_COMMERCIAL_MULTIMEDIA = "yes"

MULTI_DISPLAY_MODE = "auto"

EXTRA_IMAGE_FEATURES_append = " tools-sdk"
EXTRA_IMAGE_FEATURES_append = " tools-debug"
EXTRA_IMAGE_FEATURES_append = " tools-profile"
```

---
#### What's next

Continue to "Section 2 - Setting up and starting a build"
([BUILD.md](BUILD.md#23-start-the-build)) and restart the image build
as `bitbake <image-name>`, and deploy the new image to see the
changes take effect.