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-rw-r--r--include/uapi/drm/drm_fourcc.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 868d6909b718..de703c6be969 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -88,6 +88,18 @@ extern "C" {
*
* The authoritative list of format modifier codes is found in
* `include/uapi/drm/drm_fourcc.h`
+ *
+ * Open Source User Waiver
+ * -----------------------
+ *
+ * Because this is the authoritative source for pixel formats and modifiers
+ * referenced by GL, Vulkan extensions and other standards and hence used both
+ * by open source and closed source driver stacks, the usual requirement for an
+ * upstream in-kernel or open source userspace user does not apply.
+ *
+ * To ensure, as much as feasible, compatibility across stacks and avoid
+ * confusion with incompatible enumerations stakeholders for all relevant driver
+ * stacks should approve additions.
*/
#define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
@@ -744,6 +756,35 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
+/*
+ * Vivante TS (tile-status) buffer modifiers. They can be combined with all of
+ * the color buffer tiling modifiers defined above. When TS is present it's a
+ * separate buffer containing the clear/compression status of each tile. The
+ * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
+ * tile size in bytes covered by one entry in the status buffer and s is the
+ * number of status bits per entry.
+ * We reserve the top 8 bits of the Vivante modifier space for tile status
+ * clear/compression modifiers, as future cores might add some more TS layout
+ * variations.
+ */
+#define VIVANTE_MOD_TS_64_4 (1ULL << 48)
+#define VIVANTE_MOD_TS_64_2 (2ULL << 48)
+#define VIVANTE_MOD_TS_128_4 (3ULL << 48)
+#define VIVANTE_MOD_TS_256_4 (4ULL << 48)
+#define VIVANTE_MOD_TS_MASK (0xfULL << 48)
+
+/*
+ * Vivante compression modifiers. Those depend on a TS modifier being present
+ * as the TS bits get reinterpreted as compression tags instead of simple
+ * clear markers when compression is enabled.
+ */
+#define VIVANTE_MOD_COMP_DEC400 (1ULL << 52)
+#define VIVANTE_MOD_COMP_MASK (0xfULL << 52)
+
+/* Masking out the extension bits will yield the base modifier. */
+#define VIVANTE_MOD_EXT_MASK (VIVANTE_MOD_TS_MASK | \
+ VIVANTE_MOD_COMP_MASK)
+
/* NVIDIA frame buffer modifiers */
/*