# # This file is your local configuration file and is where all local user settings # are placed. The comments in this file give some guide to the options a new user # to the system might want to change but pretty much any configuration option can # be set in this file. More adventurous users can look at # local.conf.sample.extended which contains other examples of configuration which # can be placed in this file but new users likely won't need any of them # initially. There's also site.conf.sample which contains examples of site specific # information such as proxy server addresses. # # Lines starting with the '#' character are commented out and in some cases the # default values are provided as comments to show people example syntax. Enabling # the option is a question of removing the # character and making any change to the # variable as required. # # Machine Selection # # You need to select a specific machine to target the build with. There are a selection # of emulated machines available which can boot and run in the QEMU emulator: # #MACHINE ?= "qemuarm" #MACHINE ?= "qemuarm64" #MACHINE ?= "qemumips" #MACHINE ?= "qemumips64" #MACHINE ?= "qemuppc" #MACHINE ?= "qemux86" #MACHINE ?= "qemux86-64" # # There are also the following hardware board target machines included for # demonstration purposes: # #MACHINE ?= "beaglebone-yocto" #MACHINE ?= "genericarm64" #MACHINE ?= "genericx86" #MACHINE ?= "genericx86-64" # # This sets the default machine to be qemux86-64 if no other machine is selected: MACHINE ??= "qemux86-64" # These are some of the more commonly used values. Looking at the files in the # meta/conf/machine directory, or the conf/machine directory of any additional layers # you add in will show all the available machines. # # Where to place downloads # # During a first build the system will download many different source code tarballs # from various upstream projects. This can take a while, particularly if your network # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you # can preserve this directory to speed up this part of subsequent builds. This directory # is safe to share between multiple builds on the same machine too. # # The default is a downloads directory under TOPDIR which is the build directory. # #DL_DIR ?= "${TOPDIR}/downloads" # # Where to place shared-state files # # BitBake has the capability to accelerate builds based on previously built output. # This is done using "shared state" files which can be thought of as cache objects # and this option determines where those files are placed. # # You can wipe out TMPDIR leaving this directory intact and the build would regenerate # from these files if no changes were made to the configuration. If changes were made # to the configuration, only shared state files where the state was still valid would # be used (done using checksums). # # The default is a sstate-cache directory under TOPDIR. # #SSTATE_DIR ?= "${TOPDIR}/sstate-cache" # # Where to place the build output # # This option specifies where the bulk of the building work should be done and # where BitBake should place its temporary files and output. Keep in mind that # this includes the extraction and compilation of many applications and the toolchain # which can use Gigabytes of hard disk space. # # The default is a tmp directory under TOPDIR. # #TMPDIR = "${TOPDIR}/tmp" # # Default policy config # # The distribution setting controls which policy settings are used as defaults. # The default value is fine for general Yocto project use, at least initially. # Ultimately when creating custom policy, people will likely end up subclassing # these defaults. # DISTRO ?= "poky" # As an example of a subclass there is a "bleeding" edge policy configuration # where many versions are set to the absolute latest code from the upstream # source control systems. This is just mentioned here as an example, its not # useful to most new users. # DISTRO ?= "poky-bleeding" # # Package Management configuration # # This variable lists which packaging formats to enable. Multiple package backends # can be enabled at once and the first item listed in the variable will be used # to generate the root filesystems. # Options are: # - 'package_deb' for debian style deb files # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager) # - 'package_rpm' for rpm style packages # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk" # OE-Core defaults to ipkg, whilst Poky defaults to rpm: # PACKAGE_CLASSES ?= "package_rpm" # # SDK target architecture # # This variable specifies the architecture to build SDK items for and means # you can build the SDK packages for architectures other than the machine you are # running the build on (i.e. building i686 packages on an x86_64 host). # Supported values are i686, x86_64, aarch64 #SDKMACHINE ?= "i686" # # Extra image configuration defaults # # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated # images. Some of these options are added to certain image types automatically. The # variable can contain the following options: # "dbg-pkgs" - add -dbg packages for all installed packages # (adds symbol information for debugging/profiling) # "src-pkgs" - add -src packages for all installed packages # (adds source code for debugging) # "dev-pkgs" - add -dev packages for all installed packages # (useful if you want to develop against libs in the image) # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages # (useful if you want to run the package test suites) # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.) # "tools-debug" - add debugging tools (gdb, strace) # "eclipse-debug" - add Eclipse remote debugging support # "tools-profile" - add profiling tools (oprofile, lttng, valgrind) # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.) # "debug-tweaks" - make an image suitable for development # e.g. ssh root access has a blank password # There are other application targets that can be used here too, see # meta/classes-recipe/image.bbclass and # meta/classes-recipe/core-image.bbclass for more details. # We default to enabling the debugging tweaks. EXTRA_IMAGE_FEATURES ?= "debug-tweaks" # # Additional image features # # The following is a list of additional classes to use when building images which # enable extra features. Some available options which can be included in this variable # are: # - 'buildstats' collect build statistics USER_CLASSES ?= "buildstats" # # Runtime testing of images # # The build system can test booting virtual machine images under qemu (an emulator) # after any root filesystems are created and run tests against those images. It can also # run tests against any SDK that are built. To enable this uncomment these lines. # See meta/classes-recipe/test{image,sdk}.bbclass for further details. #IMAGE_CLASSES += "testimage testsdk" #TESTIMAGE_AUTO:qemuall = "1" # # Interactive shell configuration # # Under certain circumstances the system may need input from you and to do this it # can launch an interactive shell. It needs to do this since the build is # multithreaded and needs to be able to handle the case where more than one parallel # process may require the user's attention. The default is iterate over the available # terminal types to find one that works. # # Examples of the occasions this may happen are when resolving patches which cannot # be applied, to use the devshell or the kernel menuconfig # # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none # Note: currently, Konsole support only works for KDE 3.x due to the way # newer Konsole versions behave #OE_TERMINAL = "auto" # By default disable interactive patch resolution (tasks will just fail instead): PATCHRESOLVE = "noop" # # Disk Space Monitoring during the build # # Monitor the disk space during the build. If there is less that 1GB of space or less # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt # of the build. The reason for this is that running completely out of space can corrupt # files and damages the build in ways which may not be easily recoverable. # It's necessary to monitor /tmp, if there is no space left the build will fail # with very exotic errors. BB_DISKMON_DIRS ??= "\ STOPTASKS,${TMPDIR},1G,100K \ STOPTASKS,${DL_DIR},1G,100K \ STOPTASKS,${SSTATE_DIR},1G,100K \ STOPTASKS,/tmp,100M,100K \ HALT,${TMPDIR},100M,1K \ HALT,${DL_DIR},100M,1K \ HALT,${SSTATE_DIR},100M,1K \ HALT,/tmp,10M,1K" # # Shared-state files from other locations # # As mentioned above, shared state files are prebuilt cache data objects which can be # used to accelerate build time. This variable can be used to configure the system # to search other mirror locations for these objects before it builds the data itself. # # This can be a filesystem directory, or a remote url such as https or ftp. These # would contain the sstate-cache results from previous builds (possibly from other # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the # cache locations to check for the shared objects. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH # at the end as shown in the examples below. This will be substituted with the # correct path within the directory structure. #SSTATE_MIRRORS ?= "\ #file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH \ #file://.* file:///some/local/dir/sstate/PATH" # # Yocto Project SState Mirror # # The Yocto Project has prebuilt artefacts available for its releases, you can enable # use of these by uncommenting some of the following lines. This will mean the build uses # the network to check for artefacts at the start of builds, which does slow it down # initially but it will then speed up the builds by not having to build things if they are # present in the cache. It assumes you can download something faster than you can build it # which will depend on your network. # Note: For this to work you also need hash-equivalence passthrough to the matching server # There is a choice between our sstate server directly and a faster content delivery network # (CDN) kindly provided by JSDelivr, uncomment one of the SSTATE_MIRRORS lines, not both. # Using the CDN rather than the yoctoproject.org address is suggested/preferred. # #BB_HASHSERVE_UPSTREAM = "hashserv.yocto.io:8687" #SSTATE_MIRRORS ?= "file://.* http://cdn.jsdelivr.net/yocto/sstate/all/PATH;downloadfilename=PATH" # ###SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/all/PATH;downloadfilename=PATH" # # Qemu configuration # # By default native qemu will build with a builtin VNC server where graphical output can be # seen. The line below enables the SDL UI frontend too. PACKAGECONFIG:append:pn-qemu-system-native = " sdl" # By default libsdl2-native will be built, if you want to use your host's libSDL instead of # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below. #ASSUME_PROVIDED += "libsdl2-native" # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds # a handy set of menus for controlling the emulator. #PACKAGECONFIG:append:pn-qemu-system-native = " gtk+" # # Hash Equivalence # # Enable support for automatically running a local hash equivalence server and # instruct bitbake to use a hash equivalence aware signature generator. Hash # equivalence improves reuse of sstate by detecting when a given sstate # artifact can be reused as equivalent, even if the current task hash doesn't # match the one that generated the artifact. # # A shared hash equivalent server can be set with ":" format # #BB_HASHSERVE = "auto" #BB_SIGNATURE_HANDLER = "OEEquivHash" # # Memory Resident Bitbake # # Bitbake's server component can stay in memory after the UI for the current command # has completed. This means subsequent commands can run faster since there is no need # for bitbake to reload cache files and so on. Number is in seconds, after which the # server will shut down. # #BB_SERVER_TIMEOUT = "60" # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to # track the version of this file when it was generated. This can safely be ignored if # this doesn't mean anything to you. CONF_VERSION = "2"