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+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+*****************************************
+The Yocto Project Development Environment
+*****************************************
+
+This chapter takes a look at the Yocto Project development environment.
+The chapter provides Yocto Project Development environment concepts that
+help you understand how work is accomplished in an open source
+environment, which is very different as compared to work accomplished in
+a closed, proprietary environment.
+
+Specifically, this chapter addresses open source philosophy, source
+repositories, workflows, Git, and licensing.
+
+Open Source Philosophy
+======================
+
+Open source philosophy is characterized by software development directed
+by peer production and collaboration through an active community of
+developers. Contrast this to the more standard centralized development
+models used by commercial software companies where a finite set of
+developers produces a product for sale using a defined set of procedures
+that ultimately result in an end product whose architecture and source
+material are closed to the public.
+
+Open source projects conceptually have differing concurrent agendas,
+approaches, and production. These facets of the development process can
+come from anyone in the public (community) who has a stake in the
+software project. The open source environment contains new copyright,
+licensing, domain, and consumer issues that differ from the more
+traditional development environment. In an open source environment, the
+end product, source material, and documentation are all available to the
+public at no cost.
+
+A benchmark example of an open source project is the Linux kernel, which
+was initially conceived and created by Finnish computer science student
+Linus Torvalds in 1991. Conversely, a good example of a non-open source
+project is the Windows family of operating systems developed by
+Microsoft Corporation.
+
+Wikipedia has a good historical description of the Open Source
+Philosophy `here <http://en.wikipedia.org/wiki/Open_source>`__. You can
+also find helpful information on how to participate in the Linux
+Community
+`here <https://www.kernel.org/doc/html/latest/process/index.html>`__.
+
+The Development Host
+====================
+
+A development host or :term:`Build Host` is key to
+using the Yocto Project. Because the goal of the Yocto Project is to
+develop images or applications that run on embedded hardware,
+development of those images and applications generally takes place on a
+system not intended to run the software - the development host.
+
+You need to set up a development host in order to use it with the Yocto
+Project. Most find that it is best to have a native Linux machine
+function as the development host. However, it is possible to use a
+system that does not run Linux as its operating system as your
+development host. When you have a Mac or Windows-based system, you can
+set it up as the development host by using
+`CROPS <https://github.com/crops/poky-container>`__, which leverages
+`Docker Containers <https://www.docker.com/>`__. Once you take the steps
+to set up a CROPS machine, you effectively have access to a shell
+environment that is similar to what you see when using a Linux-based
+development host. For the steps needed to set up a system using CROPS,
+see the
+":ref:`dev-manual/start:setting up to use cross platforms (crops)`"
+section in
+the Yocto Project Development Tasks Manual.
+
+If your development host is going to be a system that runs a Linux
+distribution, steps still exist that you must take to prepare the system
+for use with the Yocto Project. You need to be sure that the Linux
+distribution on the system is one that supports the Yocto Project. You
+also need to be sure that the correct set of host packages are installed
+that allow development using the Yocto Project. For the steps needed to
+set up a development host that runs Linux, see the
+":ref:`dev-manual/start:setting up a native linux host`"
+section in the Yocto Project Development Tasks Manual.
+
+Once your development host is set up to use the Yocto Project, several
+methods exist for you to do work in the Yocto Project environment:
+
+- *Command Lines, BitBake, and Shells:* Traditional development in the
+ Yocto Project involves using the :term:`OpenEmbedded Build System`,
+ which uses
+ BitBake, in a command-line environment from a shell on your
+ development host. You can accomplish this from a host that is a
+ native Linux machine or from a host that has been set up with CROPS.
+ Either way, you create, modify, and build images and applications all
+ within a shell-based environment using components and tools available
+ through your Linux distribution and the Yocto Project.
+
+ For a general flow of the build procedures, see the
+ ":ref:`dev-manual/common-tasks:building a simple image`"
+ section in the Yocto Project Development Tasks Manual.
+
+- *Board Support Package (BSP) Development:* Development of BSPs
+ involves using the Yocto Project to create and test layers that allow
+ easy development of images and applications targeted for specific
+ hardware. To development BSPs, you need to take some additional steps
+ beyond what was described in setting up a development host.
+
+ The :doc:`/bsp-guide/index` provides BSP-related development
+ information. For specifics on development host preparation, see the
+ ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`"
+ section in the Yocto Project Board Support Package (BSP) Developer's
+ Guide.
+
+- *Kernel Development:* If you are going to be developing kernels using
+ the Yocto Project you likely will be using ``devtool``. A workflow
+ using ``devtool`` makes kernel development quicker by reducing
+ iteration cycle times.
+
+ The :doc:`/kernel-dev/index` provides kernel-related
+ development information. For specifics on development host
+ preparation, see the
+ ":ref:`kernel-dev/common:preparing the build host to work on the kernel`"
+ section in the Yocto Project Linux Kernel Development Manual.
+
+- *Using Toaster:* The other Yocto Project development method that
+ involves an interface that effectively puts the Yocto Project into
+ the background is Toaster. Toaster provides an interface to the
+ OpenEmbedded build system. The interface enables you to configure and
+ run your builds. Information about builds is collected and stored in
+ a database. You can use Toaster to configure and start builds on
+ multiple remote build servers.
+
+ For steps that show you how to set up your development host to use
+ Toaster and on how to use Toaster in general, see the
+ :doc:`/toaster-manual/index`.
+
+Yocto Project Source Repositories
+=================================
+
+The Yocto Project team maintains complete source repositories for all
+Yocto Project files at :yocto_git:`/`. This web-based source
+code browser is organized into categories by function such as IDE
+Plugins, Matchbox, Poky, Yocto Linux Kernel, and so forth. From the
+interface, you can click on any particular item in the "Name" column and
+see the URL at the bottom of the page that you need to clone a Git
+repository for that particular item. Having a local Git repository of
+the :term:`Source Directory`, which
+is usually named "poky", allows you to make changes, contribute to the
+history, and ultimately enhance the Yocto Project's tools, Board Support
+Packages, and so forth.
+
+For any supported release of Yocto Project, you can also go to the
+:yocto_home:`Yocto Project Website <>` and select the "DOWNLOADS"
+item from the "SOFTWARE" menu and get a released tarball of the ``poky``
+repository, any supported BSP tarball, or Yocto Project tools. Unpacking
+these tarballs gives you a snapshot of the released files.
+
+.. note::
+
+ - The recommended method for setting up the Yocto Project
+ :term:`Source Directory` and the files
+ for supported BSPs (e.g., ``meta-intel``) is to use `Git <#git>`__
+ to create a local copy of the upstream repositories.
+
+ - Be sure to always work in matching branches for both the selected
+ BSP repository and the Source Directory (i.e. ``poky``)
+ repository. For example, if you have checked out the "master"
+ branch of ``poky`` and you are going to use ``meta-intel``, be
+ sure to checkout the "master" branch of ``meta-intel``.
+
+In summary, here is where you can get the project files needed for
+development:
+
+- :yocto_git:`Source Repositories: <>` This area contains IDE
+ Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and
+ Yocto Metadata Layers. You can create local copies of Git
+ repositories for each of these areas.
+
+ .. image:: figures/source-repos.png
+ :align: center
+
+ For steps on how to view and access these upstream Git repositories,
+ see the ":ref:`dev-manual/start:accessing source repositories`"
+ Section in the Yocto Project Development Tasks Manual.
+
+- :yocto_dl:`Index of /releases: </releases>` This is an index
+ of releases such as Poky, Pseudo, installers for cross-development
+ toolchains, miscellaneous support and all released versions of Yocto
+ Project in the form of images or tarballs. Downloading and extracting
+ these files does not produce a local copy of the Git repository but
+ rather a snapshot of a particular release or image.
+
+ .. image:: figures/index-downloads.png
+ :align: center
+
+ For steps on how to view and access these files, see the
+ ":ref:`dev-manual/start:accessing index of releases`"
+ section in the Yocto Project Development Tasks Manual.
+
+- *"DOWNLOADS" page for the* :yocto_home:`Yocto Project Website <>` *:*
+
+ The Yocto Project website includes a "DOWNLOADS" page accessible
+ through the "SOFTWARE" menu that allows you to download any Yocto
+ Project release, tool, and Board Support Package (BSP) in tarball
+ form. The tarballs are similar to those found in the
+ :yocto_dl:`Index of /releases: </releases>` area.
+
+ .. image:: figures/yp-download.png
+ :align: center
+
+ For steps on how to use the "DOWNLOADS" page, see the
+ ":ref:`dev-manual/start:using the downloads page`"
+ section in the Yocto Project Development Tasks Manual.
+
+Git Workflows and the Yocto Project
+===================================
+
+Developing using the Yocto Project likely requires the use of
+`Git <#git>`__. Git is a free, open source distributed version control
+system used as part of many collaborative design environments. This
+section provides workflow concepts using the Yocto Project and Git. In
+particular, the information covers basic practices that describe roles
+and actions in a collaborative development environment.
+
+.. note::
+
+ If you are familiar with this type of development environment, you
+ might not want to read this section.
+
+The Yocto Project files are maintained using Git in "branches" whose Git
+histories track every change and whose structures provide branches for
+all diverging functionality. Although there is no need to use Git, many
+open source projects do so.
+
+For the Yocto Project, a key individual called the "maintainer" is
+responsible for the integrity of the "master" branch of a given Git
+repository. The "master" branch is the "upstream" repository from which
+final or most recent builds of a project occur. The maintainer is
+responsible for accepting changes from other developers and for
+organizing the underlying branch structure to reflect release strategies
+and so forth.
+
+.. note::
+
+ For information on finding out who is responsible for (maintains) a
+ particular area of code in the Yocto Project, see the
+ ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
+ section of the Yocto Project Development Tasks Manual.
+
+The Yocto Project ``poky`` Git repository also has an upstream
+contribution Git repository named ``poky-contrib``. You can see all the
+branches in this repository using the web interface of the
+:yocto_git:`Source Repositories <>` organized within the "Poky Support"
+area. These branches hold changes (commits) to the project that have
+been submitted or committed by the Yocto Project development team and by
+community members who contribute to the project. The maintainer
+determines if the changes are qualified to be moved from the "contrib"
+branches into the "master" branch of the Git repository.
+
+Developers (including contributing community members) create and
+maintain cloned repositories of upstream branches. The cloned
+repositories are local to their development platforms and are used to
+develop changes. When a developer is satisfied with a particular feature
+or change, they "push" the change to the appropriate "contrib"
+repository.
+
+Developers are responsible for keeping their local repository up-to-date
+with whatever upstream branch they are working against. They are also
+responsible for straightening out any conflicts that might arise within
+files that are being worked on simultaneously by more than one person.
+All this work is done locally on the development host before anything is
+pushed to a "contrib" area and examined at the maintainer's level.
+
+A somewhat formal method exists by which developers commit changes and
+push them into the "contrib" area and subsequently request that the
+maintainer include them into an upstream branch. This process is called
+"submitting a patch" or "submitting a change." For information on
+submitting patches and changes, see the
+":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
+section in the Yocto Project Development Tasks Manual.
+
+In summary, a single point of entry exists for changes into a "master"
+or development branch of the Git repository, which is controlled by the
+project's maintainer. And, a set of developers exist who independently
+develop, test, and submit changes to "contrib" areas for the maintainer
+to examine. The maintainer then chooses which changes are going to
+become a permanent part of the project.
+
+.. image:: figures/git-workflow.png
+ :align: center
+
+While each development environment is unique, there are some best
+practices or methods that help development run smoothly. The following
+list describes some of these practices. For more information about Git
+workflows, see the workflow topics in the `Git Community
+Book <http://book.git-scm.com>`__.
+
+- *Make Small Changes:* It is best to keep the changes you commit small
+ as compared to bundling many disparate changes into a single commit.
+ This practice not only keeps things manageable but also allows the
+ maintainer to more easily include or refuse changes.
+
+- *Make Complete Changes:* It is also good practice to leave the
+ repository in a state that allows you to still successfully build
+ your project. In other words, do not commit half of a feature, then
+ add the other half as a separate, later commit. Each commit should
+ take you from one buildable project state to another buildable state.
+
+- *Use Branches Liberally:* It is very easy to create, use, and delete
+ local branches in your working Git repository on the development
+ host. You can name these branches anything you like. It is helpful to
+ give them names associated with the particular feature or change on
+ which you are working. Once you are done with a feature or change and
+ have merged it into your local master branch, simply discard the
+ temporary branch.
+
+- *Merge Changes:* The ``git merge`` command allows you to take the
+ changes from one branch and fold them into another branch. This
+ process is especially helpful when more than a single developer might
+ be working on different parts of the same feature. Merging changes
+ also automatically identifies any collisions or "conflicts" that
+ might happen as a result of the same lines of code being altered by
+ two different developers.
+
+- *Manage Branches:* Because branches are easy to use, you should use a
+ system where branches indicate varying levels of code readiness. For
+ example, you can have a "work" branch to develop in, a "test" branch
+ where the code or change is tested, a "stage" branch where changes
+ are ready to be committed, and so forth. As your project develops,
+ you can merge code across the branches to reflect ever-increasing
+ stable states of the development.
+
+- *Use Push and Pull:* The push-pull workflow is based on the concept
+ of developers "pushing" local commits to a remote repository, which
+ is usually a contribution repository. This workflow is also based on
+ developers "pulling" known states of the project down into their
+ local development repositories. The workflow easily allows you to
+ pull changes submitted by other developers from the upstream
+ repository into your work area ensuring that you have the most recent
+ software on which to develop. The Yocto Project has two scripts named
+ ``create-pull-request`` and ``send-pull-request`` that ship with the
+ release to facilitate this workflow. You can find these scripts in
+ the ``scripts`` folder of the
+ :term:`Source Directory`. For information
+ on how to use these scripts, see the
+ ":ref:`dev-manual/common-tasks:using scripts to push a change upstream and request a pull`"
+ section in the Yocto Project Development Tasks Manual.
+
+- *Patch Workflow:* This workflow allows you to notify the maintainer
+ through an email that you have a change (or patch) you would like
+ considered for the "master" branch of the Git repository. To send
+ this type of change, you format the patch and then send the email
+ using the Git commands ``git format-patch`` and ``git send-email``.
+ For information on how to use these scripts, see the
+ ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
+ section in the Yocto Project Development Tasks Manual.
+
+Git
+===
+
+The Yocto Project makes extensive use of Git, which is a free, open
+source distributed version control system. Git supports distributed
+development, non-linear development, and can handle large projects. It
+is best that you have some fundamental understanding of how Git tracks
+projects and how to work with Git if you are going to use the Yocto
+Project for development. This section provides a quick overview of how
+Git works and provides you with a summary of some essential Git
+commands.
+
+.. note::
+
+ - For more information on Git, see
+ http://git-scm.com/documentation.
+
+ - If you need to download Git, it is recommended that you add Git to
+ your system through your distribution's "software store" (e.g. for
+ Ubuntu, use the Ubuntu Software feature). For the Git download
+ page, see http://git-scm.com/download.
+
+ - For information beyond the introductory nature in this section,
+ see the ":ref:`dev-manual/start:locating yocto project source files`"
+ section in the Yocto Project Development Tasks Manual.
+
+Repositories, Tags, and Branches
+--------------------------------
+
+As mentioned briefly in the previous section and also in the "`Git
+Workflows and the Yocto
+Project <#gs-git-workflows-and-the-yocto-project>`__" section, the Yocto
+Project maintains source repositories at :yocto_git:`/`. If you
+look at this web-interface of the repositories, each item is a separate
+Git repository.
+
+Git repositories use branching techniques that track content change (not
+files) within a project (e.g. a new feature or updated documentation).
+Creating a tree-like structure based on project divergence allows for
+excellent historical information over the life of a project. This
+methodology also allows for an environment from which you can do lots of
+local experimentation on projects as you develop changes or new
+features.
+
+A Git repository represents all development efforts for a given project.
+For example, the Git repository ``poky`` contains all changes and
+developments for that repository over the course of its entire life.
+That means that all changes that make up all releases are captured. The
+repository maintains a complete history of changes.
+
+You can create a local copy of any repository by "cloning" it with the
+``git clone`` command. When you clone a Git repository, you end up with
+an identical copy of the repository on your development system. Once you
+have a local copy of a repository, you can take steps to develop
+locally. For examples on how to clone Git repositories, see the
+":ref:`dev-manual/start:locating yocto project source files`"
+section in the Yocto Project Development Tasks Manual.
+
+It is important to understand that Git tracks content change and not
+files. Git uses "branches" to organize different development efforts.
+For example, the ``poky`` repository has several branches that include
+the current "&DISTRO_NAME_NO_CAP;" branch, the "master" branch, and many
+branches for past Yocto Project releases. You can see all the branches
+by going to :yocto_git:`/poky/` and clicking on the
+``[...]`` link beneath the "Branch" heading.
+
+Each of these branches represents a specific area of development. The
+"master" branch represents the current or most recent development. All
+other branches represent offshoots of the "master" branch.
+
+When you create a local copy of a Git repository, the copy has the same
+set of branches as the original. This means you can use Git to create a
+local working area (also called a branch) that tracks a specific
+development branch from the upstream source Git repository. in other
+words, you can define your local Git environment to work on any
+development branch in the repository. To help illustrate, consider the
+following example Git commands:
+::
+
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
+
+In the previous example
+after moving to the home directory, the ``git clone`` command creates a
+local copy of the upstream ``poky`` Git repository. By default, Git
+checks out the "master" branch for your work. After changing the working
+directory to the new local repository (i.e. ``poky``), the
+``git checkout`` command creates and checks out a local branch named
+"&DISTRO_NAME_NO_CAP;", which tracks the upstream
+"origin/&DISTRO_NAME_NO_CAP;" branch. Changes you make while in this
+branch would ultimately affect the upstream "&DISTRO_NAME_NO_CAP;" branch
+of the ``poky`` repository.
+
+It is important to understand that when you create and checkout a local
+working branch based on a branch name, your local environment matches
+the "tip" of that particular development branch at the time you created
+your local branch, which could be different from the files in the
+"master" branch of the upstream repository. In other words, creating and
+checking out a local branch based on the "&DISTRO_NAME_NO_CAP;" branch
+name is not the same as checking out the "master" branch in the
+repository. Keep reading to see how you create a local snapshot of a
+Yocto Project Release.
+
+Git uses "tags" to mark specific changes in a repository branch
+structure. Typically, a tag is used to mark a special point such as the
+final change (or commit) before a project is released. You can see the
+tags used with the ``poky`` Git repository by going to :yocto_git:`/poky/`
+and clicking on the ``[...]`` link beneath the "Tag" heading.
+
+Some key tags for the ``poky`` repository are ``jethro-14.0.3``,
+``morty-16.0.1``, ``pyro-17.0.0``, and
+``&DISTRO_NAME_NO_CAP;-&POKYVERSION;``. These tags represent Yocto Project
+releases.
+
+When you create a local copy of the Git repository, you also have access
+to all the tags in the upstream repository. Similar to branches, you can
+create and checkout a local working Git branch based on a tag name. When
+you do this, you get a snapshot of the Git repository that reflects the
+state of the files when the change was made associated with that tag.
+The most common use is to checkout a working branch that matches a
+specific Yocto Project release. Here is an example:
+::
+
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git fetch --tags
+ $ git checkout tags/rocko-18.0.0 -b my_rocko-18.0.0
+
+In this example, the name
+of the top-level directory of your local Yocto Project repository is
+``poky``. After moving to the ``poky`` directory, the ``git fetch``
+command makes all the upstream tags available locally in your
+repository. Finally, the ``git checkout`` command creates and checks out
+a branch named "my-rocko-18.0.0" that is based on the upstream branch
+whose "HEAD" matches the commit in the repository associated with the
+"rocko-18.0.0" tag. The files in your repository now exactly match that
+particular Yocto Project release as it is tagged in the upstream Git
+repository. It is important to understand that when you create and
+checkout a local working branch based on a tag, your environment matches
+a specific point in time and not the entire development branch (i.e.
+from the "tip" of the branch backwards).
+
+Basic Commands
+--------------
+
+Git has an extensive set of commands that lets you manage changes and
+perform collaboration over the life of a project. Conveniently though,
+you can manage with a small set of basic operations and workflows once
+you understand the basic philosophy behind Git. You do not have to be an
+expert in Git to be functional. A good place to look for instruction on
+a minimal set of Git commands is
+`here <http://git-scm.com/documentation>`__.
+
+The following list of Git commands briefly describes some basic Git
+operations as a way to get started. As with any set of commands, this
+list (in most cases) simply shows the base command and omits the many
+arguments it supports. See the Git documentation for complete
+descriptions and strategies on how to use these commands:
+
+- *git init:* Initializes an empty Git repository. You cannot use
+ Git commands unless you have a ``.git`` repository.
+
+- *git clone:* Creates a local clone of a Git repository that is on
+ equal footing with a fellow developer's Git repository or an upstream
+ repository.
+
+- *git add:* Locally stages updated file contents to the index that
+ Git uses to track changes. You must stage all files that have changed
+ before you can commit them.
+
+- *git commit:* Creates a local "commit" that documents the changes
+ you made. Only changes that have been staged can be committed.
+ Commits are used for historical purposes, for determining if a
+ maintainer of a project will allow the change, and for ultimately
+ pushing the change from your local Git repository into the project's
+ upstream repository.
+
+- *git status:* Reports any modified files that possibly need to be
+ staged and gives you a status of where you stand regarding local
+ commits as compared to the upstream repository.
+
+- *git checkout branch-name:* Changes your local working branch and
+ in this form assumes the local branch already exists. This command is
+ analogous to "cd".
+
+- *git checkout –b working-branch upstream-branch:* Creates and
+ checks out a working branch on your local machine. The local branch
+ tracks the upstream branch. You can use your local branch to isolate
+ your work. It is a good idea to use local branches when adding
+ specific features or changes. Using isolated branches facilitates
+ easy removal of changes if they do not work out.
+
+- *git branch:* Displays the existing local branches associated
+ with your local repository. The branch that you have currently
+ checked out is noted with an asterisk character.
+
+- *git branch -D branch-name:* Deletes an existing local branch.
+ You need to be in a local branch other than the one you are deleting
+ in order to delete branch-name.
+
+- *git pull --rebase:* Retrieves information from an upstream Git
+ repository and places it in your local Git repository. You use this
+ command to make sure you are synchronized with the repository from
+ which you are basing changes (.e.g. the "master" branch). The
+ "--rebase" option ensures that any local commits you have in your
+ branch are preserved at the top of your local branch.
+
+- *git push repo-name local-branch:upstream-branch:* Sends
+ all your committed local changes to the upstream Git repository that
+ your local repository is tracking (e.g. a contribution repository).
+ The maintainer of the project draws from these repositories to merge
+ changes (commits) into the appropriate branch of project's upstream
+ repository.
+
+- *git merge:* Combines or adds changes from one local branch of
+ your repository with another branch. When you create a local Git
+ repository, the default branch is named "master". A typical workflow
+ is to create a temporary branch that is based off "master" that you
+ would use for isolated work. You would make your changes in that
+ isolated branch, stage and commit them locally, switch to the
+ "master" branch, and then use the ``git merge`` command to apply the
+ changes from your isolated branch into the currently checked out
+ branch (e.g. "master"). After the merge is complete and if you are
+ done with working in that isolated branch, you can safely delete the
+ isolated branch.
+
+- *git cherry-pick commits:* Choose and apply specific commits from
+ one branch into another branch. There are times when you might not be
+ able to merge all the changes in one branch with another but need to
+ pick out certain ones.
+
+- *gitk:* Provides a GUI view of the branches and changes in your
+ local Git repository. This command is a good way to graphically see
+ where things have diverged in your local repository.
+
+ .. note::
+
+ You need to install the
+ gitk
+ package on your development system to use this command.
+
+- *git log:* Reports a history of your commits to the repository.
+ This report lists all commits regardless of whether you have pushed
+ them upstream or not.
+
+- *git diff:* Displays line-by-line differences between a local
+ working file and the same file as understood by Git. This command is
+ useful to see what you have changed in any given file.
+
+Licensing
+=========
+
+Because open source projects are open to the public, they have different
+licensing structures in place. License evolution for both Open Source
+and Free Software has an interesting history. If you are interested in
+this history, you can find basic information here:
+
+- `Open source license
+ history <http://en.wikipedia.org/wiki/Open-source_license>`__
+
+- `Free software license
+ history <http://en.wikipedia.org/wiki/Free_software_license>`__
+
+In general, the Yocto Project is broadly licensed under the
+Massachusetts Institute of Technology (MIT) License. MIT licensing
+permits the reuse of software within proprietary software as long as the
+license is distributed with that software. MIT is also compatible with
+the GNU General Public License (GPL). Patches to the Yocto Project
+follow the upstream licensing scheme. You can find information on the
+MIT license
+`here <http://www.opensource.org/licenses/mit-license.php>`__. You can
+find information on the GNU GPL
+`here <http://www.opensource.org/licenses/LGPL-3.0>`__.
+
+When you build an image using the Yocto Project, the build process uses
+a known list of licenses to ensure compliance. You can find this list in
+the :term:`Source Directory` at
+``meta/files/common-licenses``. Once the build completes, the list of
+all licenses found and used during that build are kept in the
+:term:`Build Directory` at
+``tmp/deploy/licenses``.
+
+If a module requires a license that is not in the base list, the build
+process generates a warning during the build. These tools make it easier
+for a developer to be certain of the licenses with which their shipped
+products must comply. However, even with these tools it is still up to
+the developer to resolve potential licensing issues.
+
+The base list of licenses used by the build process is a combination of
+the Software Package Data Exchange (SPDX) list and the Open Source
+Initiative (OSI) projects. `SPDX Group <http://spdx.org>`__ is a working
+group of the Linux Foundation that maintains a specification for a
+standard format for communicating the components, licenses, and
+copyrights associated with a software package.
+`OSI <http://opensource.org>`__ is a corporation dedicated to the Open
+Source Definition and the effort for reviewing and approving licenses
+that conform to the Open Source Definition (OSD).
+
+You can find a list of the combined SPDX and OSI licenses that the Yocto
+Project uses in the ``meta/files/common-licenses`` directory in your
+:term:`Source Directory`.
+
+For information that can help you maintain compliance with various open
+source licensing during the lifecycle of a product created using the
+Yocto Project, see the
+":ref:`dev-manual/common-tasks:maintaining open source license compliance during your product's lifecycle`"
+section in the Yocto Project Development Tasks Manual.