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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title></title><link rel="stylesheet" href="mega-style.css" type="text/css" /><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div xml:lang="en" class="book" lang="en"><div class="titlepage"><hr /></div>
+
+ <div class="article"><div class="titlepage"><hr /></div><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 90px"><td align="right"><img src="figures/yocto-project-transp.png" align="right" width="135" /></td></tr></table><div class="section" title="1. The Yocto Project Quick Start"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="fake-title"></a>1. The Yocto Project Quick Start</h2></div></div></div><p>Copyright © 2010-2012 Linux Foundation</p></div><div class="section" title="2. Welcome!"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="welcome"></a>2. Welcome!</h2></div></div></div><p>
+ Welcome to the Yocto Project!
+ The Yocto Project is an open-source collaboration project focused on embedded Linux
+ developers.
+ Among other things, the Yocto Project uses a build system based on the Poky project
+ to construct complete Linux images.
+ The Poky project, in turn, draws from and contributes back to the OpenEmbedded project.
+ </p><p>
+ If you don't have a system that runs Linux and you want to give the Yocto Project a test run,
+ you might consider using the Yocto Project Build Appliance.
+ The Build Appliance allows you to build and boot a custom embedded Linux image with the Yocto
+ Project using a non-Linux development system.
+ See the <a class="ulink" href="http://www.yoctoproject.org/documentation/build-appliance" target="_top">Yocto
+ Project Build Appliance</a> for more information.
+ </p><p>
+ On the other hand, if you know all about open-source development, Linux development environments,
+ Git source repositories and the like and you just want some quick information that lets you try out
+ the Yocto Project on your Linux system, skip right to the
+ "<a class="link" href="#super-user" title="6. Super User">Super User</a>" section at the end of this quick start.
+ </p><p>
+ For the rest of you, this short document will give you some basic information about the environment and
+ let you experience it in its simplest form.
+ After reading this document, you will have a basic understanding of what the Yocto Project is
+ and how to use some of its core components.
+ This document steps you through a simple example showing you how to build a small image
+ and run it using the Quick EMUlator (QEMU emulator).
+ </p><p>
+ For more detailed information on the Yocto Project, you should check out these resources:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Website:</em></span> The <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project Website</a>
+ provides the latest builds, breaking news, full development documentation, and a rich Yocto
+ Project Development Community into which you can tap.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>FAQs:</em></span> Lists commonly asked Yocto Project questions and answers.
+ You can find two FAQs: <a class="ulink" href="https://wiki.yoctoproject.org/wiki/FAQ" target="_top">Yocto Project FAQ</a> on
+ a wiki, and the
+ <a class="link" href="#faq" target="_top">FAQ</a> chapter in
+ the Yocto Project Reference Manual.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Developer Screencast:</em></span> The
+ <a class="ulink" href="http://vimeo.com/36450321" target="_top">Getting Started with the Yocto Project - New
+ Developer Screencast Tutorial</a> provides a 30-minute video for the user
+ new to the Yocto Project but familiar with Linux build systems.</p></li></ul></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in a released tarball and the
+ Yocto Project Quick Start on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div></div><div class="section" title="3. Introducing the Yocto Project Development Environment"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="yp-intro"></a>3. Introducing the Yocto Project Development Environment</h2></div></div></div><p>
+ The Yocto Project through the OpenEmbedded build system provides an open source development
+ environment targeting the ARM, MIPS, PowerPC and x86 architectures for a variety of
+ platforms including x86-64 and emulated ones.
+ You can use components from the Yocto Project to design, develop, build, debug, simulate,
+ and test the complete software stack using Linux, the X Window System, GNOME Mobile-based
+ application frameworks, and Qt frameworks.
+ </p><div class="mediaobject" align="center"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="center"><img src="figures/yocto-environment.png" align="middle" width="100%" /></td></tr></table><div class="caption"><p>The Yocto Project Development Environment</p></div></div><p>
+ Here are some highlights for the Yocto Project:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Provides a recent Linux kernel along with a set of system commands and libraries suitable for the embedded environment.</p></li><li class="listitem"><p>Makes available system components such as X11, Matchbox, GTK+, Pimlico, Clutter,
+ GuPNP and Qt (among others) so you can create a richer user interface experience on
+ devices that use displays or have a GUI.
+ For devices that don't have a GUI or display, you simply would not employ these
+ components.</p></li><li class="listitem"><p>Creates a focused and stable core compatible with the OpenEmbedded
+ project with which you can easily and reliably build and develop.</p></li><li class="listitem"><p>Fully supports a wide range of hardware and device emulation through the QEMU
+ Emulator.</p></li></ul></div><p>
+ The Yocto Project can generate images for many kinds of devices.
+ However, the standard example machines target QEMU full-system emulation for x86, x86-64, ARM, MIPS,
+ and PPC-based architectures as well as specific hardware such as the
+ <span class="trademark">Intel</span>® Desktop Board DH55TC.
+ Because an image developed with the Yocto Project can boot inside a QEMU emulator, the
+ development environment works nicely as a test platform for developing embedded software.
+ </p><p>
+ Another important Yocto Project feature is the Sato reference User Interface.
+ This optional GNOME mobile-based UI, which is intended for devices with
+ restricted screen sizes, sits neatly on top of a device using the
+ GNOME Mobile Stack and provides a well-defined user experience.
+ Implemented in its own layer, it makes it clear to developers how they can implement
+ their own user interface on top of a Linux image created with the Yocto Project.
+ </p></div><div class="section" title="4. What You Need and How You Get It"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="yp-resources"></a>4. What You Need and How You Get It</h2></div></div></div><p>
+ You need these things to develop in the Yocto Project environment:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>A host system running a supported Linux distribution (i.e. recent releases of
+ Fedora, openSUSE, CentOS, and Ubuntu).
+ If the host system supports multiple cores and threads, you can configure the
+ Yocto Project build system to decrease the time needed to build images
+ significantly.
+ </p></li><li class="listitem"><p>The right packages.</p></li><li class="listitem"><p>A release of the Yocto Project.</p></li></ul></div><div class="section" title="4.1. The Linux Distribution"><div class="titlepage"><div><div><h3 class="title"><a id="the-linux-distro"></a>4.1. The Linux Distribution</h3></div></div></div><p>
+ The Yocto Project team is continually verifying more and more Linux
+ distributions with each release.
+ In general, if you have the current release minus one of the following
+ distributions you should have no problems.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Ubuntu</p></li><li class="listitem"><p>Fedora</p></li><li class="listitem"><p>openSUSE</p></li><li class="listitem"><p>CentOS</p></li></ul></div><p>
+ For a list of the distributions under validation and their status, see the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Distribution_Support" target="_top">Distribution
+ Support</a> wiki page.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ For notes about using the Yocto Project on a RHEL 4-based host, see the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/BuildingOnRHEL4" target="_top">BuildingOnRHEL4</a>
+ wiki page.
+ </div><p>
+ </p><p>
+ The OpenEmbedded build system should be able to run on any modern distribution with Python 2.6 or 2.7.
+ Earlier releases of Python are known to not work and the system does not support Python 3 at this time.
+ This document assumes you are running one of the previously noted distributions on your Linux-based
+ host systems.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ If you attempt to use a distribution not in the above list, you may or may not have success - you
+ are venturing into untested territory.
+ Refer to
+ <a class="ulink" href="http://www.openembedded.org/index.php?title=OEandYourDistro&amp;action=historysubmit&amp;diff=4309&amp;okdid=4225" target="_top">OE and Your Distro</a> and
+ <a class="ulink" href="http://www.openembedded.org/index.php?title=Required_software&amp;action=historysubmit&amp;diff=4311&amp;oldid=4251" target="_top">Required Software</a>
+ for information for other distributions used with the OpenEmbedded project, which might be
+ a starting point for exploration.
+ If you go down this path, you should expect problems.
+ When you do, please go to <a class="ulink" href="http://bugzilla.yoctoproject.org" target="_top">Yocto Project Bugzilla</a>
+ and submit a bug.
+ We are interested in hearing about your experience.
+ </p></div></div><div class="section" title="4.2. The Packages"><div class="titlepage"><div><div><h3 class="title"><a id="packages"></a>4.2. The Packages</h3></div></div></div><p>
+ Packages and package installation vary depending on your development system.
+ In general, you need to have root access and then install the required packages.
+ The next few sections show you how to get set up with the right packages for
+ Ubuntu, Fedora, openSUSE, and CentOS.
+ </p><div class="section" title="4.2.1. Ubuntu"><div class="titlepage"><div><div><h4 class="title"><a id="ubuntu"></a>4.2.1. Ubuntu</h4></div></div></div><p>
+ The packages you need for a supported Ubuntu distribution are shown in the following command:
+ </p><pre class="literallayout">
+ $ sudo apt-get install sed wget subversion git-core coreutils \
+ unzip texi2html texinfo libsdl1.2-dev docbook-utils fop gawk \
+ python-pysqlite2 diffstat make gcc build-essential xsltproc \
+ g++ desktop-file-utils chrpath libgl1-mesa-dev libglu1-mesa-dev \
+ autoconf automake groff libtool xterm libxml-parser-perl dblatex
+ </pre></div><div class="section" title="4.2.2. Fedora"><div class="titlepage"><div><div><h4 class="title"><a id="fedora"></a>4.2.2. Fedora</h4></div></div></div><p>
+ The packages you need for a supported Fedora distribution are shown in the following
+ commands:
+ </p><pre class="literallayout">
+ $ sudo yum groupinstall "development tools"
+ $ sudo yum install python m4 make wget curl ftp tar bzip2 gzip \
+ unzip perl texinfo texi2html diffstat openjade \
+ docbook-style-dsssl sed docbook-style-xsl docbook-dtds fop libxslt \
+ docbook-utils sed bc eglibc-devel ccache pcre pcre-devel quilt \
+ groff linuxdoc-tools patch cmake \
+ perl-ExtUtils-MakeMaker tcl-devel gettext chrpath ncurses apr \
+ SDL-devel mesa-libGL-devel mesa-libGLU-devel gnome-doc-utils \
+ autoconf automake libtool xterm dblatex
+ </pre></div><div class="section" title="4.2.3. openSUSE"><div class="titlepage"><div><div><h4 class="title"><a id="opensuse"></a>4.2.3. openSUSE</h4></div></div></div><p>
+ The packages you need for a supported openSUSE distribution are shown in the following
+ command:
+ </p><pre class="literallayout">
+ $ sudo zypper install python gcc gcc-c++ libtool fop \
+ subversion git chrpath automake make wget xsltproc \
+ diffstat texinfo freeglut-devel libSDL-devel dblatex
+ </pre></div><div class="section" title="4.2.4. CentOS"><div class="titlepage"><div><div><h4 class="title"><a id="centos"></a>4.2.4. CentOS</h4></div></div></div><p>
+ The packages you need for a supported CentOS distribution are shown in the following
+ commands:
+ </p><pre class="literallayout">
+ $ sudo yum -y groupinstall "development tools"
+ $ sudo yum -y install tetex gawk sqlite-devel vim-common redhat-lsb xz \
+ m4 make wget curl ftp tar bzip2 gzip python-devel \
+ unzip perl texinfo texi2html diffstat openjade zlib-devel \
+ docbook-style-dsssl sed docbook-style-xsl docbook-dtds \
+ docbook-utils bc glibc-devel pcre pcre-devel \
+ groff linuxdoc-tools patch cmake \
+ tcl-devel gettext ncurses apr \
+ SDL-devel mesa-libGL-devel mesa-libGLU-devel gnome-doc-utils \
+ autoconf automake libtool xterm dblatex
+ </pre><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ Depending on the CentOS version you are using, other requirements and dependencies
+ might exist.
+ For details, you should look at the CentOS sections on the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Poky/GettingStarted/Dependencies" target="_top">Poky/GettingStarted/Dependencies</a>
+ wiki page.
+ </p></div></div></div><div class="section" title="4.3. Yocto Project Release"><div class="titlepage"><div><div><h3 class="title"><a id="releases"></a>4.3. Yocto Project Release</h3></div></div></div><p>
+ You can download the latest Yocto Project release by going to the
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Yocto Project Download page</a>.
+ Just go to the page and click the "Yocto Downloads" link found in the "Download"
+ navigation pane to the right to view all available Yocto Project releases.
+ Then, click the "Yocto Release" link for the release you want from the list to
+ begin the download.
+ Nightly and developmental builds are also maintained at
+ <a class="ulink" href="http://autobuilder.yoctoproject.org/nightly/" target="_top">http://autobuilder.yoctoproject.org/nightly/</a>.
+ However, for this document a released version of Yocto Project is used.
+ </p><p>
+ You can also get the Yocto Project files you need by setting up (cloning in Git terms)
+ a local copy of the <code class="filename">poky</code> Git repository on your host development
+ system.
+ Doing so allows you to contribute back to the Yocto Project project.
+ For information on how to get set up using this method, see the
+ "<a class="link" href="#local-yp-release" target="_top">Yocto
+ Project Release</a>" item in the Yocto Project Development Manual.
+ </p></div></div><div class="section" title="5. A Quick Test Run"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="test-run"></a>5. A Quick Test Run</h2></div></div></div><p>
+ Now that you have your system requirements in order, you can give the Yocto Project a try.
+ This section presents some steps that let you do the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Build an image and run it in the QEMU emulator</p></li><li class="listitem"><p>Use a pre-built image and run it in the QEMU emulator</p></li></ul></div><div class="section" title="5.1. Building an Image"><div class="titlepage"><div><div><h3 class="title"><a id="building-image"></a>5.1. Building an Image</h3></div></div></div><p>
+ In the development environment you will need to build an image whenever you change hardware
+ support, add or change system libraries, or add or change services that have dependencies.
+ </p><div class="mediaobject" align="center"><img src="figures/building-an-image.png" align="middle" /><div class="caption"><p>Building an Image</p></div></div><p>
+ Use the following commands to build your image.
+ The OpenEmbedded build process creates an entire Linux distribution, including the toolchain,
+ from source.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ The build process using Sato currently consumes about 50GB of disk space.
+ To allow for variations in the build process and for future package expansion, we
+ recommend having at least 100GB of free disk space.
+ </p></div><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ By default, the build process searches for source code using a pre-determined order
+ through a set of locations.
+ If you encounter problems with the build process finding and downloading source code, see the
+ "<a class="link" href="#how-does-the-yocto-project-obtain-source-code-and-will-it-work-behind-my-firewall-or-proxy-server" target="_top">How does the OpenEmbedded build system obtain source code and will it work behind my
+ firewall or proxy server?</a>" in the Yocto Project Reference Manual.
+ </p></div><p>
+ </p><pre class="literallayout">
+ $ wget http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/poky-1.2+snapshot-8.0.tar.bz2
+ $ tar xjf poky-1.2+snapshot-8.0.tar.bz2
+ $ source poky-1.2+snapshot-8.0/oe-init-build-env poky-1.2+snapshot-8.0-build
+ </pre><p>
+ </p><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>
+ To help conserve disk space during builds, you can add the following statement
+ to your project's configuration file, which for this example
+ is <code class="filename">poky-1.2+snapshot-8.0-build/conf/local.conf</code>.
+ Adding this statement deletes the work directory used for building a package
+ once the package is built.
+ </p><pre class="literallayout">
+ INHERIT += "rm_work"
+ </pre><p>
+ </p></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>In the previous example, the first command retrieves the Yocto Project
+ release tarball from the source repositories using the
+ <code class="filename">wget</code> command.
+ Alternatively, you can go to the
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Yocto Project website's Downloads page</a>
+ to retrieve the tarball.</p></li><li class="listitem"><p>The second command extracts the files from the tarball and places
+ them into a directory named <code class="filename">poky-1.2+snapshot-8.0</code> in the current
+ directory.</p></li><li class="listitem"><p>The third command runs the Yocto Project environment setup script.
+ Running this script defines OpenEmbedded build environment settings needed to
+ complete the build.
+ The script also creates the
+ <a class="link" href="#build-directory" target="_top">build directory</a>,
+ which is <code class="filename">poky-1.2+snapshot-8.0-build</code> in this case.
+ After the script runs, your current working directory is set
+ to the build directory.
+ Later, when the build completes, the build directory contains all the files
+ created during the build.
+ </p></li></ul></div><p>
+ Take some time to examine your <code class="filename">local.conf</code> file
+ in your project's configuration directory.
+ The defaults in that file should work fine.
+ However, there are some variables of interest at which you might look.
+ </p><p>
+ By default, the target architecture for the build is <code class="filename">qemux86</code>,
+ which produces an image that can be used in the QEMU emulator and is targeted at an
+ <span class="trademark">Intel</span>® 32-bit based architecture.
+ To change this default, edit the value of the <code class="filename">MACHINE</code> variable
+ in the configuration file before launching the build.
+ </p><p>
+ Another couple of variables of interest are the
+ <a class="link" href="#var-BB_NUMBER_THREADS" target="_top"><code class="filename">BB_NUMBER_THREADS</code></a> and the
+ <a class="link" href="#var-PARALLEL_MAKE" target="_top"><code class="filename">PARALLEL_MAKE</code></a> variables.
+ By default, these variables are commented out.
+ However, if you have a multi-core CPU you might want to uncomment
+ the lines and set both variables equal to twice the number of your
+ host's processor cores.
+ Setting these variables can significantly shorten your build time.
+ </p><p>
+ Another consideration before you build is the package manager used when creating
+ the image.
+ By default, the OpenEmbedded build system uses the RPM package manager.
+ You can control this configuration by using the
+ <code class="filename"><a class="link" href="#var-PACKAGE_CLASSES" target="_top"><code class="filename">PACKAGE_CLASSES</code></a></code> variable.
+ For additional package manager selection information, see
+ "<a class="link" href="#ref-classes-package" target="_top">Packaging - <code class="filename">package*.bbclass</code></a>"
+ in the Yocto Project Reference Manual.
+ </p><p>
+ Continue with the following command to build an OS image for the target, which is
+ <code class="filename">core-image-sato</code> in this example.
+ For information on the <code class="filename">-k</code> option use the
+ <code class="filename">bitbake --help</code> command or see the
+ "<a class="link" href="#usingpoky-components-bitbake" target="_top">BitBake</a>" section in
+ the Yocto Project Reference Manual.
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-sato
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ BitBake requires Python 2.6 or 2.7. For more information on this requirement,
+ see the
+ <a class="link" href="#faq" target="_top">FAQ</a> in the Yocto Project Reference
+ Manual.
+ </p></div><p>
+ The final command runs the image:
+ </p><pre class="literallayout">
+ $ runqemu qemux86
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ Depending on the number of processors and cores, the amount or RAM, the speed of your
+ Internet connection and other factors, the build process could take several hours the first
+ time you run it.
+ Subsequent builds run much faster since parts of the build are cached.
+ </p></div><p>
+ </p></div><div class="section" title="5.2. Using Pre-Built Binaries and QEMU"><div class="titlepage"><div><div><h3 class="title"><a id="using-pre-built"></a>5.2. Using Pre-Built Binaries and QEMU</h3></div></div></div><p>
+ If hardware, libraries and services are stable, you can get started by using a pre-built binary
+ of the filesystem image, kernel, and toolchain and run it using the QEMU emulator.
+ This scenario is useful for developing application software.
+ </p><div class="mediaobject" align="center"><img src="figures/using-a-pre-built-image.png" align="middle" /><div class="caption"><p>Using a Pre-Built Image</p></div></div><p>
+ For this scenario, you need to do several things:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Install the appropriate stand-alone toolchain tarball.</p></li><li class="listitem"><p>Download the pre-built image that will boot with QEMU.
+ You need to be sure to get the QEMU image that matches your target machine’s
+ architecture (e.g. x86, ARM, etc.).</p></li><li class="listitem"><p>Download the filesystem image for your target machine's architecture.
+ </p></li><li class="listitem"><p>Set up the environment to emulate the hardware and then start the QEMU emulator.
+ </p></li></ul></div><div class="section" title="5.2.1. Installing the Toolchain"><div class="titlepage"><div><div><h4 class="title"><a id="installing-the-toolchain"></a>5.2.1. Installing the Toolchain</h4></div></div></div><p>
+ You can download a tarball with the pre-built toolchain, which includes the
+ <code class="filename">runqemu</code>
+ script and support files, from the appropriate directory under
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/toolchain/" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/toolchain/</a>.
+ Toolchains are available for 32-bit and 64-bit development systems from the
+ <code class="filename">i686</code> and <code class="filename">x86-64</code> directories, respectively.
+ Each type of development system supports five target architectures.
+ The names of the tarballs are such that a string representing the host system appears
+ first in the filename and then is immediately followed by a string representing
+ the target architecture.
+ </p><pre class="literallayout">
+ poky-eglibc-&lt;<span class="emphasis"><em>host_system</em></span>&gt;-&lt;<span class="emphasis"><em>arch</em></span>&gt;-toolchain-gmae-&lt;<span class="emphasis"><em>release</em></span>&gt;.tar.bz2
+
+ Where:
+ &lt;<span class="emphasis"><em>host_system</em></span>&gt; is a string representing your development system:
+ i686 or x86_64.
+
+ &lt;<span class="emphasis"><em>arch</em></span>&gt; is a string representing the target architecture:
+ i586, x86_64, powerpc, mips, or arm.
+
+ &lt;<span class="emphasis"><em>release</em></span>&gt; is the version of Yocto Project.
+ </pre><p>
+ For example, the following toolchain tarball is for a 64-bit development
+ host system and a 32-bit target architecture:
+ </p><pre class="literallayout">
+ poky-eglibc-x86_64-i586-toolchain-gmae-1.3.tar.bz2
+ </pre><p>
+ The toolchain tarballs are self-contained and must be installed into <code class="filename">/opt/poky</code>.
+ The following commands show how you install the toolchain tarball given a 64-bit development
+ host system and a 32-bit target architecture.
+ The example assumes the toolchain tarball is located in <code class="filename">~/toolchains/</code>.
+ You must have your working directory set to root before unpacking the tarball:
+ </p><p>
+ </p><pre class="literallayout">
+ $ cd /
+ $ sudo tar -xvjf ~/toolchains/poky-eglibc-x86_64-i586-toolchain-gmae-1.3.tar.bz2
+ </pre><p>
+ </p><p>
+ For more information on how to install tarballs, see the
+ "<a class="link" href="#using-an-existing-toolchain-tarball" target="_top">Using a Cross-Toolchain Tarball</a>" and
+ "<a class="link" href="#using-the-toolchain-from-within-the-build-tree" target="_top">Using BitBake and the Build Directory</a>" sections in the Yocto Project Application Developer's Guide.
+ </p></div><div class="section" title="5.2.2. Downloading the Pre-Built Linux Kernel"><div class="titlepage"><div><div><h4 class="title"><a id="downloading-the-pre-built-linux-kernel"></a>5.2.2. Downloading the Pre-Built Linux Kernel</h4></div></div></div><p>
+ You can download the pre-built Linux kernel suitable for running in the QEMU emulator from
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu</a>.
+ Be sure to use the kernel that matches the architecture you want to simulate.
+ Download areas exist for the five supported machine architectures:
+ <code class="filename">qemuarm</code>, <code class="filename">qemumips</code>, <code class="filename">qemuppc</code>,
+ <code class="filename">qemux86</code>, and <code class="filename">qemux86-64</code>.
+ </p><p>
+ Most kernel files have one of the following forms:
+ </p><pre class="literallayout">
+ *zImage-qemu&lt;<span class="emphasis"><em>arch</em></span>&gt;.bin
+ vmlinux-qemu&lt;<span class="emphasis"><em>arch</em></span>&gt;.bin
+
+ Where:
+ &lt;<span class="emphasis"><em>arch</em></span>&gt; is a string representing the target architecture:
+ x86, x86-64, ppc, mips, or arm.
+ </pre><p>
+ </p><p>
+ You can learn more about downloading a Yocto Project kernel in the
+ "<a class="link" href="#local-kernel-files" target="_top">Yocto Project Kernel</a>"
+ bulleted item in the Yocto Project Development Manual.
+ </p></div><div class="section" title="5.2.3. Downloading the Filesystem"><div class="titlepage"><div><div><h4 class="title"><a id="downloading-the-filesystem"></a>5.2.3. Downloading the Filesystem</h4></div></div></div><p>
+ You can also download the filesystem image suitable for your target architecture from
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu</a>.
+ Again, be sure to use the filesystem that matches the architecture you want
+ to simulate.
+ </p><p>
+ The filesystem image has two tarball forms: <code class="filename">ext3</code> and
+ <code class="filename">tar</code>.
+ You must use the <code class="filename">ext3</code> form when booting an image using the
+ QEMU emulator.
+ The <code class="filename">tar</code> form can be flattened out in your host development system
+ and used for build purposes with the Yocto Project.
+ </p><pre class="literallayout">
+ core-image-&lt;<span class="emphasis"><em>profile</em></span>&gt;-qemu&lt;<span class="emphasis"><em>arch</em></span>&gt;.ext3
+ core-image-&lt;<span class="emphasis"><em>profile</em></span>&gt;-qemu&lt;<span class="emphasis"><em>arch</em></span>&gt;.tar.bz2
+
+ Where:
+ &lt;<span class="emphasis"><em>profile</em></span>&gt; is the filesystem image's profile:
+ lsb, lsb-dev, lsb-sdk, lsb-qt3, minimal, minimal-dev, sato, sato-dev, or sato-sdk.
+ For information on these types of image profiles, see the
+ "<a class="link" href="#ref-images" target="_top">Images</a>" chapter
+ in the Yocto Project Reference Manual.
+
+ &lt;<span class="emphasis"><em>arch</em></span>&gt; is a string representing the target architecture:
+ x86, x86-64, ppc, mips, or arm.
+ </pre><p>
+ </p></div><div class="section" title="5.2.4. Setting Up the Environment and Starting the QEMU Emulator"><div class="titlepage"><div><div><h4 class="title"><a id="setting-up-the-environment-and-starting-the-qemu-emulator"></a>5.2.4. Setting Up the Environment and Starting the QEMU Emulator</h4></div></div></div><p>
+ Before you start the QEMU emulator, you need to set up the emulation environment.
+ The following command form sets up the emulation environment.
+ </p><pre class="literallayout">
+ $ source /opt/poky/1.3/environment-setup-&lt;<span class="emphasis"><em>arch</em></span>&gt;-poky-linux-&lt;<span class="emphasis"><em>if</em></span>&gt;
+
+ Where:
+ &lt;<span class="emphasis"><em>arch</em></span>&gt; is a string representing the target architecture:
+ i586, x86_64, ppc603e, mips, or armv5te.
+
+ &lt;<span class="emphasis"><em>if</em></span>&gt; is a string representing an embedded application binary interface.
+ Not all setup scripts include this string.
+ </pre><p>
+ </p><p>
+ Finally, this command form invokes the QEMU emulator
+ </p><pre class="literallayout">
+ $ runqemu &lt;<span class="emphasis"><em>qemuarch</em></span>&gt; &lt;<span class="emphasis"><em>kernel-image</em></span>&gt; &lt;<span class="emphasis"><em>filesystem-image</em></span>&gt;
+
+ Where:
+ &lt;<span class="emphasis"><em>qemuarch</em></span>&gt; is a string representing the target architecture: qemux86, qemux86-64,
+ qemuppc, qemumips, or qemuarm.
+
+ &lt;<span class="emphasis"><em>kernel-image</em></span>&gt; is the architecture-specific kernel image.
+
+ &lt;<span class="emphasis"><em>filesystem-image</em></span>&gt; is the .ext3 filesystem image.
+
+ </pre><p>
+ </p><p>
+ Continuing with the example, the following two commands setup the emulation
+ environment and launch QEMU.
+ This example assumes the root filesystem (<code class="filename">.ext3</code> file) and
+ the pre-built kernel image file both reside in your home directory.
+ The kernel and filesystem are for a 32-bit target architecture.
+ </p><pre class="literallayout">
+ $ cd $HOME
+ $ source /opt/poky/1.3/environment-setup-i586-poky-linux
+ $ runqemu qemux86 bzImage-qemux86.bin \
+ core-image-sato-qemux86.ext3
+ </pre><p>
+ </p><p>
+ The environment in which QEMU launches varies depending on the filesystem image and on the
+ target architecture.
+ For example, if you source the environment for the ARM target
+ architecture and then boot the minimal QEMU image, the emulator comes up in a new
+ shell in command-line mode.
+ However, if you boot the SDK image, QEMU comes up with a GUI.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Booting the PPC image results in QEMU launching in the same shell in
+ command-line mode.</div><p>
+ </p></div></div></div><div class="section" title="6. Super User"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="super-user"></a>6. Super User
+</h2></div></div></div><p>
+ This section
+ <sup>[<a id="id1482592" href="#ftn.id1482592" class="footnote">1</a>]</sup>
+ gives you a very fast description of how to use the Yocto Project to build images
+ for a BeagleBoard xM starting from scratch.
+ The steps were performed on a 64-bit Ubuntu 10.04 system.
+ </p><div class="section" title="6.1. Getting the Yocto Project"><div class="titlepage"><div><div><h3 class="title"><a id="getting-yocto"></a>6.1. Getting the Yocto Project</h3></div></div></div><p>
+ Set up your <a class="link" href="#source-directory" target="_top">source directory</a>
+ one of two ways:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Tarball:</em></span>
+ Use if you want the latest stable release:
+ </p><pre class="literallayout">
+ $ wget http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/poky-1.2+snapshot-8.0.tar.bz2
+ $ tar xvjf poky-1.2+snapshot-8.0.tar.bz2
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Git Repository:</em></span>
+ Use if you want to work with cutting edge development content:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/poky
+ </pre></li></ul></div><p>
+ The remainder of the section assumes the Git repository method.
+ </p></div><div class="section" title="6.2. Setting Up Your Host"><div class="titlepage"><div><div><h3 class="title"><a id="setting-up-your-host"></a>6.2. Setting Up Your Host</h3></div></div></div><p>
+ You need some packages for everything to work.
+ Rather than duplicate them here, look at the "<a class="link" href="#packages" title="4.2. The Packages">The Packages</a>"
+ section earlier in this quick start.
+ </p></div><div class="section" title="6.3. Initializing the Build Environment"><div class="titlepage"><div><div><h3 class="title"><a id="initializing-the-build-environment"></a>6.3. Initializing the Build Environment</h3></div></div></div><p>
+ From the parent directory of local source directory, initialize your environment
+ and provide a meaningful
+ <a class="link" href="#build-directory" target="_top">build directory</a>
+ name:
+ </p><pre class="literallayout">
+ $ source poky/oe-init-build-env mybuilds
+ </pre><p>
+ At this point, the <code class="filename">mybuilds</code> directory has been created for you
+ and it is now your current working directory.
+ If you don't provide your own directory name it defaults to <code class="filename">build</code>.
+ </p></div><div class="section" title="6.4. Configuring the local.conf File"><div class="titlepage"><div><div><h3 class="title"><a id="configuring-the-local.conf-file"></a>6.4. Configuring the local.conf File</h3></div></div></div><p>
+ Initializing the build environment creates a <code class="filename">conf/local.conf</code> configuration file
+ in the build directory.
+ You need to manually edit this file to specify the machine you are building and to optimize
+ your build time.
+ Here are the minimal changes to make:
+ </p><pre class="literallayout">
+ BB_NUMBER_THREADS = "8"
+ PARALLEL_MAKE = "-j 8"
+ MACHINE ?= "beagleboard"
+ </pre><p>
+ Briefly, set <a class="link" href="#var-BB_NUMBER_THREADS" target="_top"><code class="filename">BB_NUMBER_THREADS</code></a>
+ and <a class="link" href="#var-PARALLEL_MAKE" target="_top"><code class="filename">PARALLEL_MAKE</code></a> to
+ twice your host processor's number of cores.
+ </p><p>
+ A good deal that goes into a Yocto Project build is simply downloading all of the source
+ tarballs.
+ Maybe you have been working with another build system (OpenEmbedded, Angstrom, etc) for which
+ you've built up a sizable directory of source tarballs.
+ Or perhaps someone else has such a directory for which you have read access.
+ If so, you can save time by adding the <code class="filename">PREMIRRORS</code>
+ statement to your configuration file so that local directories are first checked for existing
+ tarballs before running out to the net:
+ </p><pre class="literallayout">
+ PREMIRRORS_prepend = "\
+ git://.*/.* file:///home/you/dl/ \n \
+ svn://.*/.* file:///home/you/dl/ \n \
+ cvs://.*/.* file:///home/you/dl/ \n \
+ ftp://.*/.* file:///home/you/dl/ \n \
+ http://.*/.* file:///home/you/dl/ \n \
+ https://.*/.* file:///home/you/dl/ \n"
+ </pre><p>
+ </p></div><div class="section" title="6.5. Building the Image"><div class="titlepage"><div><div><h3 class="title"><a id="building-the-image"></a>6.5. Building the Image</h3></div></div></div><p>
+ At this point, you need to select an image to build for the BeagleBoard xM.
+ If this is your first build using the Yocto Project, you should try the smallest and simplest
+ image:
+ </p><pre class="literallayout">
+ $ bitbake core-image-minimal
+ </pre><p>
+ Now you just wait for the build to finish.
+ </p><p>
+ Here are some variations on the build process that could be helpful:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Fetch all the necessary sources without starting the build:
+ </p><pre class="literallayout">
+ $ bitbake -c fetchall core-image-minimal
+ </pre><p>
+ This variation guarantees that you have all the sources for that BitBake target
+ should you to disconnect from the net and want to do the build later offline.
+ </p></li><li class="listitem"><p>Specify to continue the build even if BitBake encounters an error.
+ By default, BitBake aborts the build when it encounters an error.
+ This command keeps a faulty build going:
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-minimal
+ </pre></li></ul></div><p>
+ </p><p>
+ Once you have your image, you can take steps to load and boot it on the target hardware.
+ </p></div></div><div class="footnotes"><br /><hr width="100" align="left" /><div class="footnote"><p><sup>[<a id="ftn.id1482592" href="#id1482592" class="para">1</a>] </sup>
+ Kudos and thanks to Robert P. J. Day of
+ <a class="ulink" href="http://www.crashcourse.ca" target="_top">CrashCourse</a> for providing the basis
+ for this "expert" section with information from one of his
+ <a class="ulink" href="http://www.crashcourse.ca/wiki/index.php/Yocto_Project_Quick_Start" target="_top">wiki</a>
+ pages.
+ </p></div></div></div>
+
+<table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="left"><img src="figures/dev-title.png" align="left" width="100%" /></td></tr></table>
+
+ <div xml:lang="en" class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="dev-manual"></a></h1></div><div><div class="authorgroup">
+ <div class="author"><h3 class="author"><span class="firstname">Scott</span> <span class="surname">Rifenbark</span></h3><div class="affiliation">
+ <span class="orgname">Intel Corporation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:scott.m.rifenbark@intel.com">scott.m.rifenbark@intel.com</a>&gt;</code></div>
+ </div></div><div><p class="copyright">Copyright © 2010-2012 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="id1482939"></a>
+ <p>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-sa/2.0/uk/" target="_top">
+ Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</a> as published by
+ Creative Commons.
+ </p>
+
+ <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in the release tarball and the
+ Yocto Project Development Manual on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div>
+ </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr>
+ <tr><td align="left">Revision 1.1</td><td align="left">6 October 2011</td></tr><tr><td align="left" colspan="2">The initial document released with the Yocto Project 1.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.2</td><td align="left">April 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.2 Release.</td></tr>
+ <tr><td align="left">Revision 1.3</td><td align="left">Sometime in 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.3 Release.</td></tr>
+ </table></div></div></div><hr /></div>
+
+
+ <div class="chapter" title="Chapter 1. The Yocto Project Development Manual"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-intro"></a>Chapter 1. The Yocto Project Development Manual</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#intro">1.1. Introduction</a></span></dt><dt><span class="section"><a href="#what-this-manual-provides">1.2. What this Manual Provides</a></span></dt><dt><span class="section"><a href="#what-this-manual-does-not-provide">1.3. What this Manual Does Not Provide</a></span></dt><dt><span class="section"><a href="#other-information">1.4. Other Information</a></span></dt></dl></div><div class="section" title="1.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro"></a>1.1. Introduction</h2></div></div></div><p>
+ Welcome to the Yocto Project Development Manual!
+ This manual gives you an idea of how to use the Yocto Project to develop embedded Linux
+ images and user-space applications to run on targeted devices.
+ Reading this manual gives you an overview of image, kernel, and user-space application development
+ using the Yocto Project.
+ Because much of the information in this manual is general, it contains many references to other
+ sources where you can find more detail.
+ For example, detailed information on Git, repositories and open source in general
+ can be found in many places.
+ Another example is how to get set up to use the Yocto Project, which our Yocto Project
+ Quick Start covers.
+ </p><p>
+ The Yocto Project Development Manual, however, does provide detailed examples on how to create a
+ Board Support Package (BSP), change the kernel source code, and reconfigure the kernel.
+ You can find this information in the appendices of the manual.
+ </p></div><div class="section" title="1.2. What this Manual Provides"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="what-this-manual-provides"></a>1.2. What this Manual Provides</h2></div></div></div><p>
+ The following list describes what you can get from this guide:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Information that lets you get set
+ up to develop using the Yocto Project.</p></li><li class="listitem"><p>Information to help developers who are new to the open source environment
+ and to the distributed revision control system Git, which the Yocto Project
+ uses.</p></li><li class="listitem"><p>An understanding of common end-to-end development models and tasks.</p></li><li class="listitem"><p>Development case overviews for both system development and user-space
+ applications.</p></li><li class="listitem"><p>An overview and understanding of the emulation environment used with
+ the Yocto Project (QEMU).</p></li><li class="listitem"><p>An understanding of basic kernel architecture and concepts.</p></li><li class="listitem"><p>Many references to other sources of related information.</p></li></ul></div><p>
+ </p></div><div class="section" title="1.3. What this Manual Does Not Provide"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="what-this-manual-does-not-provide"></a>1.3. What this Manual Does Not Provide</h2></div></div></div><p>
+ This manual will not give you the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Step-by-step instructions if those instructions exist in other Yocto
+ Project documentation.
+ For example, the Yocto Project Development Manual contains detailed
+ instruction on how to obtain and configure the
+ <span class="trademark">Eclipse</span>™ Yocto Plug-in.</p></li><li class="listitem"><p>Reference material.
+ This type of material resides in an appropriate reference manual.
+ For example, system variables are documented in the
+ Yocto Project Reference Manual.</p></li><li class="listitem"><p>Detailed public information that is not specific to the Yocto Project.
+ For example, exhaustive information on how to use Git is covered better through the
+ Internet than in this manual.</p></li></ul></div><p>
+ </p></div><div class="section" title="1.4. Other Information"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="other-information"></a>1.4. Other Information</h2></div></div></div><p>
+ Because this manual presents overview information for many different topics, you will
+ need to supplement it with other information.
+ The following list presents other sources of information you might find helpful:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>The <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project Website</a>:
+ </em></span> The home page for the Yocto Project provides lots of information on the project
+ as well as links to software and documentation.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Quick Start:</em></span> This short document lets you get started
+ with the Yocto Project quickly and start building an image.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Reference Manual:</em></span> This manual is a reference
+ guide to the OpenEmbedded build system known as "Poky."
+ The manual also contains a reference chapter on Board Support Package (BSP)
+ layout.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Application Developer's Guide:</em></span>
+ This guide provides information that lets you get going with the Application
+ Development Toolkit (ADT) and stand-alone cross-development toolchains to
+ develop projects using the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Board Support Package (BSP) Developer's Guide:</em></span>
+ This guide defines the structure for BSP components.
+ Having a commonly understood structure encourages standardization.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Kernel Architecture and Use Manual:</em></span>
+ This manual describes the architecture of the Yocto Project kernel and provides
+ some work flow examples.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.youtube.com/watch?v=3ZlOu-gLsh0" target="_top">
+ Eclipse IDE Yocto Plug-in</a>:</em></span> A step-by-step instructional video that
+ demonstrates how an application developer uses Yocto Plug-in features within
+ the Eclipse IDE.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/FAQ" target="_top">FAQ</a>:</em></span>
+ A list of commonly asked questions and their answers.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.yoctoproject.org/download/yocto/yocto-project-1.1-release-notes-poky-8.0" target="_top">
+ Release Notes</a>:</em></span> Features, updates and known issues for the current
+ release of the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">
+ Hob</a>:</em></span> A graphical user interface for BitBake.
+ Hob's primary goal is to enable a user to perform common tasks more easily.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.yoctoproject.org/documentation/build-appliance" target="_top">
+ Build Appliance</a>:</em></span> A bootable custom embedded Linux image you can
+ either build using a non-Linux development system (VMware applications) or download
+ from the Yocto Project website.
+ See the <a class="ulink" href="http://www.yoctoproject.org/documentation/build-appliance" target="_top">Build Appliance</a>
+ page for more information.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://bugzilla.yoctoproject.org" target="_top">Bugzilla</a>:</em></span>
+ The bug tracking application the Yocto Project uses.
+ If you find problems with the Yocto Project, you should report them using this
+ application.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ Yocto Project Mailing Lists:</em></span> To subscribe to the Yocto Project mailing
+ lists, click on the following URLs and follow the instructions:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto" target="_top">http://lists.yoctoproject.org/listinfo/yocto</a> for a
+ Yocto Project Discussions mailing list.</p></li><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/poky" target="_top">http://lists.yoctoproject.org/listinfo/poky</a> for a
+ Yocto Project Discussions mailing list about the Poky build system.</p></li><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto-announce" target="_top">http://lists.yoctoproject.org/listinfo/yocto-announce</a>
+ for a mailing list to receive official Yocto Project announcements for developments and
+ as well as Yocto Project milestones.</p></li></ul></div></li><li class="listitem"><p><span class="emphasis"><em>Internet Relay Chat (IRC):</em></span>
+ Two IRC channels on freenode are available
+ for Yocto Project and Poky discussions: <code class="filename">#yocto</code> and
+ <code class="filename">#poky</code>, respectively.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://o-hand.com" target="_top">OpenedHand</a>:</em></span>
+ The company that initially developed the Poky project, which is the basis
+ for the OpenEmbedded build system used by the Yocto Project.
+ OpenedHand was acquired by Intel Corporation in 2008.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.intel.com/" target="_top">Intel Corporation</a>:</em></span>
+ A multinational semiconductor chip manufacturer company whose Software and
+ Services Group created and supports the Yocto Project.
+ Intel acquired OpenedHand in 2008.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://www.openembedded.org" target="_top">OpenEmbedded</a>:</em></span>
+ The build system used by the Yocto Project.
+ This project is the upstream, generic, embedded distribution from which the Yocto
+ Project derives its build system (Poky) from and to which it contributes.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://developer.berlios.de/projects/bitbake/" target="_top">
+ BitBake</a>:</em></span> The tool used by the OpenEmbedded build system
+ to process project metadata.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">
+ BitBake User Manual</a>:</em></span> A comprehensive guide to the BitBake tool.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="ulink" href="http://wiki.qemu.org/Index.html" target="_top">QEMU</a>:
+ </em></span> An open-source machine emulator and virtualizer.</p></li></ul></div><p>
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 2. Getting Started with the Yocto Project"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-start"></a>Chapter 2. Getting Started with the Yocto Project</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#introducing-the-yocto-project">2.1. Introducing the Yocto Project</a></span></dt><dt><span class="section"><a href="#getting-setup">2.2. Getting Set Up</a></span></dt><dt><span class="section"><a href="#building-images">2.3. Building Images</a></span></dt><dt><span class="section"><a href="#using-pre-built-binaries-and-qemu">2.4. Using Pre-Built Binaries and QEMU</a></span></dt></dl></div><p>
+ This chapter introduces the Yocto Project and gives you an idea of what you need to get started.
+ You can find enough information to set up your development host and build or use images for
+ hardware supported by the Yocto Project by reading the
+ Yocto Project Quick Start.
+</p><p>
+ The remainder of this chapter summarizes what is in the Yocto Project Quick Start and provides
+ some higher-level concepts you might want to consider.
+</p><div class="section" title="2.1. Introducing the Yocto Project"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="introducing-the-yocto-project"></a>2.1. Introducing the Yocto Project</h2></div></div></div><p>
+ The Yocto Project is an open-source collaboration project focused on embedded Linux development.
+ The project currently provides a build system, which is
+ referred to as the OpenEmbedded build system in the Yocto Project documentation.
+ The Yocto Project provides various ancillary tools suitable for the embedded developer
+ and also features the Sato reference User Interface, which is optimized for
+ stylus driven, low-resolution screens.
+ </p><p>
+ You can use the OpenEmbedded build system, which uses
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">BitBake</a>, to develop complete Linux
+ images and associated user-space applications for architectures based on ARM, MIPS, PowerPC,
+ x86 and x86-64.
+ While the Yocto Project does not provide a strict testing framework,
+ it does provide or generate for you artifacts that let you perform target-level and
+ emulated testing and debugging.
+ Additionally, if you are an <span class="trademark">Eclipse</span>™
+ IDE user, you can install an Eclipse Yocto Plug-in to allow you to
+ develop within that familiar environment.
+ </p></div><div class="section" title="2.2. Getting Set Up"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="getting-setup"></a>2.2. Getting Set Up</h2></div></div></div><p>
+ Here is what you need to get set up to use the Yocto Project:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Host System:</em></span> You should have a reasonably current
+ Linux-based host system.
+ You will have the best results with a recent release of Fedora,
+ OpenSUSE, Ubuntu, or CentOS as these releases are frequently tested against the Yocto Project
+ and officially supported.
+ You should also have about 100 gigabytes of free disk space for building images.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Packages:</em></span> The OpenEmbedded build system
+ requires certain packages exist on your development system (e.g. Python 2.6 or 2.7).
+ See "<a class="link" href="#packages" target="_top">The Packages</a>"
+ section in the Yocto Project Quick Start for the exact package
+ requirements and the installation commands to install them
+ for the supported distributions.</p></li><li class="listitem"><p><a id="local-yp-release"></a><span class="emphasis"><em>Yocto Project Release:</em></span>
+ You need a release of the Yocto Project.
+ You set up a with local <a class="link" href="#source-directory">source directory</a>
+ one of two ways depending on whether you
+ are going to contribute back into the Yocto Project or not.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Regardless of the method you use, this manual refers to the resulting local
+ hierarchical set of files as the "source directory."
+ </div><p>
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p><span class="emphasis"><em>Tarball Extraction:</em></span> If you are not going to contribute
+ back into the Yocto Project, you can simply download a Yocto Project release you want
+ from the website’s <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">download page</a>.
+ Once you have the tarball, just extract it into a directory of your choice.</p><p>For example, the following command extracts the Yocto Project 1.3
+ release tarball
+ into the current working directory and sets up the local source directory
+ with a top-level folder named <code class="filename">poky-1.2+snapshot-8.0</code>:
+ </p><pre class="literallayout">
+ $ tar xfj poky-1.2+snapshot-8.0.tar.bz2
+ </pre><p>This method does not produce a local Git repository.
+ Instead, you simply end up with a snapshot of the release.</p></li><li class="listitem"><p><span class="emphasis"><em>Git Repository Method:</em></span> If you are going to be contributing
+ back into the Yocto Project or you simply want to keep up
+ with the latest developments, you should use Git commands to set up a local
+ Git repository of the upstream <code class="filename">poky</code> source repository.
+ Doing so creates a repository with a complete history of changes and allows
+ you to easily submit your changes upstream to the project.
+ Because you cloned the repository, you have access to all the Yocto Project development
+ branches and tag names used in the upstream repository.</p><p>The following transcript shows how to clone the <code class="filename">poky</code>
+ Git repository into the current working directory.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>You can view the Yocto Project Source Repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a></div><p>
+ The command creates the local repository in a directory named <code class="filename">poky</code>.
+ For information on Git used within the Yocto Project, see the
+ "<a class="link" href="#git" title="3.6. Git">Git</a>" section.
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/poky
+ Initialized empty Git repository in /home/scottrif/poky/.git/
+ remote: Counting objects: 141863, done.
+ remote: Compressing objects: 100% (38624/38624), done.
+ remote: Total 141863 (delta 99661), reused 141816 (delta 99614)
+ Receiving objects: 100% (141863/141863), 76.64 MiB | 126 KiB/s, done.
+ Resolving deltas: 100% (99661/99661), done.
+ </pre><p>For another example of how to set up your own local Git repositories, see this
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP" target="_top">
+ wiki page</a>, which describes how to create both <code class="filename">poky</code>
+ and <code class="filename">meta-intel</code> Git repositories.</p></li></ul></div></li><li class="listitem"><p><a id="local-kernel-files"></a><span class="emphasis"><em>Yocto Project Kernel:</em></span>
+ If you are going to be making modifications to a supported Yocto Project kernel, you
+ need to establish local copies of the source.
+ You can find Git repositories of supported Yocto Project Kernels organized under
+ "Yocto Project Linux Kernel" in the Yocto Project Source Repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.</p><p>This setup involves creating a bare clone of the Yocto Project kernel and then
+ copying that cloned repository.
+ You can create the bare clone and the copy of the bare clone anywhere you like.
+ For simplicity, it is recommended that you create these structures outside of the
+ source directory (usually <code class="filename">poky</code>).</p><p>As an example, the following transcript shows how to create the bare clone
+ of the <code class="filename">linux-yocto-3.2</code> kernel and then create a copy of
+ that clone.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>When you have a local Yocto Project kernel Git repository, you can
+ reference that repository rather than the upstream Git repository as
+ part of the <code class="filename">clone</code> command.
+ Doing so can speed up the process.</div><p>In the following example, the bare clone is named
+ <code class="filename">linux-yocto-3.2.git</code>, while the
+ copy is named <code class="filename">my-linux-yocto-3.2-work</code>:
+ </p><pre class="literallayout">
+ $ git clone --bare git://git.yoctoproject.org/linux-yocto-3.2 linux-yocto-3.2.git
+ Initialized empty Git repository in /home/scottrif/linux-yocto-3.2.git/
+ remote: Counting objects: 2468027, done.
+ remote: Compressing objects: 100% (392255/392255), done.
+ remote: Total 2468027 (delta 2071693), reused 2448773 (delta 2052498)
+ Receiving objects: 100% (2468027/2468027), 530.46 MiB | 129 KiB/s, done.
+ Resolving deltas: 100% (2071693/2071693), done.
+ </pre><p>Now create a clone of the bare clone just created:
+ </p><pre class="literallayout">
+ $ git clone linux-yocto-3.2.git my-linux-yocto-3.2-work
+ Initialized empty Git repository in /home/scottrif/my-linux-yocto-3.2-work/.git/
+ Checking out files: 100% (37619/37619), done.
+ </pre></li><li class="listitem"><p><a id="poky-extras-repo"></a><span class="emphasis"><em>
+ The <code class="filename">poky-extras</code> Git Repository</em></span>:
+ The <code class="filename">poky-extras</code> Git repository contains metadata needed
+ only if you are modifying and building the kernel image.
+ In particular, it contains the kernel BitBake append (<code class="filename">.bbappend</code>)
+ files that you
+ edit to point to your locally modified kernel source files and to build the kernel
+ image.
+ Pointing to these local files is much more efficient than requiring a download of the
+ kernel's source files from upstream each time you make changes to the kernel.</p><p>You can find the <code class="filename">poky-extras</code> Git Repository in the
+ "Yocto Metadata Layers" area of the Yocto Project Source Repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.
+ It is good practice to create this Git repository inside the source directory.</p><p>Following is an example that creates the <code class="filename">poky-extras</code> Git
+ repository inside the source directory, which is named <code class="filename">poky</code>
+ in this case:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/poky-extras poky-extras
+ Initialized empty Git repository in /home/scottrif/poky/poky-extras/.git/
+ remote: Counting objects: 618, done.
+ remote: Compressing objects: 100% (558/558), done.
+ remote: Total 618 (delta 192), reused 307 (delta 39)
+ Receiving objects: 100% (618/618), 526.26 KiB | 111 KiB/s, done.
+ Resolving deltas: 100% (192/192), done.
+ </pre></li><li class="listitem"><p><a id="supported-board-support-packages-(bsps)"></a><span class="emphasis"><em>Supported Board
+ Support Packages (BSPs):</em></span>
+ The Yocto Project provides a layer called <code class="filename">meta-intel</code> and
+ it is maintained in its own separate Git repository.
+ The <code class="filename">meta-intel</code> layer contains many supported
+ <a class="link" href="#bsp-layers" target="_top">BSP Layers</a>.</p><p>Similar considerations exist for setting up the <code class="filename">meta-intel</code>
+ layer.
+ You can get set up for BSP development one of two ways: tarball extraction or
+ with a local Git repository.
+ It is a good idea to use the same method that you used to set up the source directory.
+ Regardless of the method you use, the Yocto Project uses the following BSP layer
+ naming scheme:
+ </p><pre class="literallayout">
+ meta-&lt;BSP_name&gt;
+ </pre><p>
+ where &lt;BSP_name&gt; is the recognized BSP name.
+ Here are some examples:
+ </p><pre class="literallayout">
+ meta-crownbay
+ meta-emenlow
+ meta-n450
+ </pre><p>
+ See the
+ "<a class="link" href="#bsp-layers" target="_top">BSP Layers</a>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide for more
+ information on BSP Layers.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p><span class="emphasis"><em>Tarball Extraction:</em></span> You can download any released
+ BSP tarball from the same
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">download site</a> used
+ to get the Yocto Project release.
+ Once you have the tarball, just extract it into a directory of your choice.
+ Again, this method just produces a snapshot of the BSP layer in the form
+ of a hierarchical directory structure.</p></li><li class="listitem"><p><span class="emphasis"><em>Git Repository Method:</em></span> If you are working
+ with a local Git repository for your source directory, you should also use this method
+ to set up the <code class="filename">meta-intel</code> Git repository.
+ You can locate the <code class="filename">meta-intel</code> Git repository in the
+ "Yocto Metadata Layers" area of the Yocto Project Source Repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.</p><p>Typically, you set up the <code class="filename">meta-intel</code> Git repository inside
+ the source directory.
+ For example, the following transcript shows the steps to clone the
+ <code class="filename">meta-intel</code>
+ Git repository inside the local <code class="filename">poky</code> Git repository.
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/meta-intel.git
+ Initialized empty Git repository in /home/scottrif/poky/meta-intel/.git/
+ remote: Counting objects: 3380, done.
+ remote: Compressing objects: 100% (2750/2750), done.
+ remote: Total 3380 (delta 1689), reused 227 (delta 113)
+ Receiving objects: 100% (3380/3380), 1.77 MiB | 128 KiB/s, done.
+ Resolving deltas: 100% (1689/1689), done.
+ </pre><p>The same
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP" target="_top">
+ wiki page</a> referenced earlier covers how to
+ set up the <code class="filename">meta-intel</code> Git repository.</p></li></ul></div></li><li class="listitem"><p><span class="emphasis"><em>Eclipse Yocto Plug-in:</em></span> If you are developing
+ applications using the Eclipse Integrated Development Environment (IDE),
+ you will need this plug-in.
+ See the
+ "<a class="link" href="#setting-up-the-eclipse-ide" title="5.2.2.1. Setting Up the Eclipse IDE">Setting up the Eclipse IDE</a>"
+ section for more information.</p></li></ul></div><p>
+ </p></div><div class="section" title="2.3. Building Images"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="building-images"></a>2.3. Building Images</h2></div></div></div><p>
+ The build process creates an entire Linux distribution, including the toolchain, from source.
+ For more information on this topic, see the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section in the Yocto Project Quick Start.
+ </p><p>
+ The build process is as follows:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Make sure you have set up the source directory described in the
+ previous section.</p></li><li class="listitem"><p>Initialize the build environment by sourcing a build environment
+ script.</p></li><li class="listitem"><p>Optionally ensure the <code class="filename">conf/local.conf</code> configuration file,
+ which is found in the
+ <a class="link" href="#build-directory">build directory</a>,
+ is set up how you want it.
+ This file defines many aspects of the build environment including
+ the target machine architecture through the
+ <code class="filename"><a class="link" href="#var-MACHINE" target="_top">MACHINE</a></code> variable,
+ the development machine's processor use through the
+ <code class="filename"><a class="link" href="#var-BB_NUMBER_THREADS" target="_top">BB_NUMBER_THREADS</a></code> and
+ <code class="filename"><a class="link" href="#var-PARALLEL_MAKE" target="_top">PARALLEL_MAKE</a></code> variables, and
+ a centralized tarball download directory through the
+ <code class="filename"><a class="link" href="#var-DL_DIR" target="_top">DL_DIR</a></code> variable.</p></li><li class="listitem"><p>Build the image using the <code class="filename">bitbake</code> command.
+ If you want information on BitBake, see the user manual at
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html" target="_top">http://docs.openembedded.org/bitbake/html</a>.</p></li><li class="listitem"><p>Run the image either on the actual hardware or using the QEMU
+ emulator.</p></li></ol></div><p>
+ </p></div><div class="section" title="2.4. Using Pre-Built Binaries and QEMU"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="using-pre-built-binaries-and-qemu"></a>2.4. Using Pre-Built Binaries and QEMU</h2></div></div></div><p>
+ Another option you have to get started is to use pre-built binaries.
+ The Yocto Project provides many types of binaries with each release.
+ See the <a class="link" href="#ref-images" target="_top">Images</a>
+ chapter in the Yocto Project Reference Manual
+ for descriptions of the types of binaries that ship with a Yocto Project
+ release.
+ </p><p>
+ Using a pre-built binary is ideal for developing software applications to run on your
+ target hardware.
+ To do this, you need to be able to access the appropriate cross-toolchain tarball for
+ the architecture on which you are developing.
+ If you are using an SDK type image, the image ships with the complete toolchain native to
+ the architecture.
+ If you are not using an SDK type image, you need to separately download and
+ install the stand-alone Yocto Project cross-toolchain tarball.
+ </p><p>
+ Regardless of the type of image you are using, you need to download the pre-built kernel
+ that you will boot in the QEMU emulator and then download and extract the target root
+ filesystem for your target machine’s architecture.
+ You can get architecture-specific binaries and filesystem from
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines" target="_top">machines</a>.
+ You can get stand-alone toolchains from
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/toolchain/" target="_top">toolchains</a>.
+ Once you have all your files, you set up the environment to emulate the hardware
+ by sourcing an environment setup script.
+ Finally, you start the QEMU emulator.
+ You can find details on all these steps in the
+ "<a class="link" href="#using-pre-built" target="_top">Using Pre-Built Binaries and QEMU</a>"
+ section of the Yocto Project Quick Start.
+ </p><p>
+ Using QEMU to emulate your hardware can result in speed issues
+ depending on the target and host architecture mix.
+ For example, using the <code class="filename">qemux86</code> image in the emulator
+ on an Intel-based 32-bit (x86) host machine is fast because the target and
+ host architectures match.
+ On the other hand, using the <code class="filename">qemuarm</code> image on the same Intel-based
+ host can be slower.
+ But, you still achieve faithful emulation of ARM-specific issues.
+ </p><p>
+ To speed things up, the QEMU images support using <code class="filename">distcc</code>
+ to call a cross-compiler outside the emulated system.
+ If you used <code class="filename">runqemu</code> to start QEMU, and the
+ <code class="filename">distccd</code> application is present on the host system, any
+ BitBake cross-compiling toolchain available from the build system is automatically
+ used from within QEMU simply by calling <code class="filename">distcc</code>.
+ You can accomplish this by defining the cross-compiler variable
+ (e.g. <code class="filename">export CC="distcc"</code>).
+ Alternatively, if you are using a suitable SDK image or the appropriate
+ stand-alone toolchain is present in <code class="filename">/opt/poky</code>,
+ the toolchain is also automatically used.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Several mechanisms exist that let you connect to the system running on the
+ QEMU emulator:
+ <div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>QEMU provides a framebuffer interface that makes standard
+ consoles available.</p></li><li class="listitem"><p>Generally, headless embedded devices have a serial port.
+ If so, you can configure the operating system of the running image
+ to use that port to run a console.
+ The connection uses standard IP networking.</p></li><li class="listitem"><p>SSH servers exist in some QEMU images.
+ The <code class="filename">core-image-sato</code> QEMU image has a Dropbear secure
+ shell (ssh) server that runs with the root password disabled.
+ The <code class="filename">core-image-basic</code> and <code class="filename">core-image-lsb</code> QEMU images
+ have OpenSSH instead of Dropbear.
+ Including these SSH servers allow you to use standard <code class="filename">ssh</code> and
+ <code class="filename">scp</code> commands.
+ The <code class="filename">core-image-minimal</code> QEMU image, however, contains no ssh
+ server.</p></li><li class="listitem"><p>You can use a provided, user-space NFS server to boot the QEMU session
+ using a local copy of the root filesystem on the host.
+ In order to make this connection, you must extract a root filesystem tarball by using the
+ <code class="filename">runqemu-extract-sdk</code> command.
+ After running the command, you must then point the <code class="filename">runqemu</code>
+ script to the extracted directory instead of a root filesystem image file.</p></li></ul></div></div></div></div>
+
+ <div class="chapter" title="Chapter 3. The Yocto Project Open Source Development Environment"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-newbie"></a>Chapter 3. The Yocto Project Open Source Development Environment</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#open-source-philosophy">3.1. Open Source Philosophy</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-collaborate">3.2. Using the Yocto Project in a Team Environment</a></span></dt><dt><span class="section"><a href="#yocto-project-repositories">3.3. Yocto Project Source Repositories</a></span></dt><dt><span class="section"><a href="#yocto-project-terms">3.4. Yocto Project Terms</a></span></dt><dt><span class="section"><a href="#licensing">3.5. Licensing</a></span></dt><dt><span class="section"><a href="#git">3.6. Git</a></span></dt><dd><dl><dt><span class="section"><a href="#repositories-tags-and-branches">3.6.1. Repositories, Tags, and Branches</a></span></dt><dt><span class="section"><a href="#basic-commands">3.6.2. Basic Commands</a></span></dt></dl></dd><dt><span class="section"><a href="#workflows">3.7. Workflows</a></span></dt><dt><span class="section"><a href="#tracking-bugs">3.8. Tracking Bugs</a></span></dt><dt><span class="section"><a href="#how-to-submit-a-change">3.9. How to Submit a Change</a></span></dt><dd><dl><dt><span class="section"><a href="#pushing-a-change-upstream">3.9.1. Using Scripts to Push a Change Upstream and Request a Pull</a></span></dt><dt><span class="section"><a href="#submitting-a-patch">3.9.2. Using Email to Submit a Patch</a></span></dt></dl></dd></dl></div><p>
+ This chapter helps you understand the Yocto Project as an open source development project.
+ In general, working in an open source environment is very different from working in a
+ closed, proprietary environment.
+ Additionally, the Yocto Project uses specific tools and constructs as part of its development
+ environment.
+ This chapter specifically addresses open source philosophy, licensing issues, code repositories,
+ the open source distributed version control system Git, and best practices using the Yocto Project.
+</p><div class="section" title="3.1. Open Source Philosophy"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="open-source-philosophy"></a>3.1. Open Source Philosophy</h2></div></div></div><p>
+ Open source philosophy is characterized by software development directed by peer production
+ and collaboration through an active community of developers.
+ Contrast this to the more standard centralized development models used by commercial software
+ companies where a finite set of developers produces a product for sale using a defined set
+ of procedures that ultimately result in an end product whose architecture and source material
+ are closed to the public.
+ </p><p>
+ Open source projects conceptually have differing concurrent agendas, approaches, and production.
+ These facets of the development process can come from anyone in the public (community) that has a
+ stake in the software project.
+ The open source environment contains new copyright, licensing, domain, and consumer issues
+ that differ from the more traditional development environment.
+ In an open source environment, the end product, source material, and documentation are
+ all available to the public at no cost.
+ </p><p>
+ A benchmark example of an open source project is the Linux Kernel, which was initially conceived
+ and created by Finnish computer science student Linus Torvalds in 1991.
+ Conversely, a good example of a non-open source project is the
+ <span class="trademark">Windows</span>® family of operating
+ systems developed by <span class="trademark">Microsoft</span>® Corporation.
+ </p><p>
+ Wikipedia has a good historical description of the Open Source Philosophy
+ <a class="ulink" href="http://en.wikipedia.org/wiki/Open_source" target="_top">here</a>.
+ You can also find helpful information on how to participate in the Linux Community
+ <a class="ulink" href="http://ldn.linuxfoundation.org/book/how-participate-linux-community" target="_top">here</a>.
+ </p></div><div class="section" title="3.2. Using the Yocto Project in a Team Environment"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-changes-collaborate"></a>3.2. Using the Yocto Project in a Team Environment</h2></div></div></div><p>
+ It might not be immediately clear how you can use the Yocto Project in a team environment,
+ or scale it for a large team of developers.
+ The specifics of any situation determine the best solution.
+ Granted that the Yocto Project offers immense flexibility regarding this, practices do exist
+ that experience has shown work well.
+ </p><p>
+ The core component of any development effort with the Yocto Project is often an
+ automated build and testing framework along with an image generation process.
+ You can use these core components to check that the metadata can be built,
+ highlight when commits break the build, and provide up-to-date images that
+ allow developers to test the end result and use it as a base platform for further
+ development.
+ Experience shows that buildbot is a good fit for this role.
+ What works well is to configure buildbot to make two types of builds:
+ incremental and full (from scratch).
+ See <a class="ulink" href="http://autobuilder.yoctoproject.org:8010/" target="_top">the buildbot for the
+ Yocto Project</a> for an example implementation that uses buildbot.
+ </p><p>
+ You can tie incremental builds to a commit hook that triggers the build
+ each time a commit is made to the metadata.
+ This practice results in useful acid tests that determine whether a given commit
+ breaks the build in some serious way.
+ Associating a build to a commit can catch a lot of simple errors.
+ Furthermore, the tests are fast so developers can get quick feedback on changes.
+ </p><p>
+ Full builds build and test everything from the ground up.
+ These types of builds usually happen at predetermined times like during the
+ night when the machine load is low.
+ </p><p>
+ Most teams have many pieces of software undergoing active development at any given time.
+ You can derive large benefits by putting these pieces under the control of a source
+ control system that is compatible (i.e. Git or Subversion (SVN)) with the OpenEmbeded
+ build system that the Yocto Project uses.
+ You can then set the autobuilder to pull the latest revisions of the packages
+ and test the latest commits by the builds.
+ This practice quickly highlights issues.
+ The build system easily supports testing configurations that use both a
+ stable known good revision and a floating revision.
+ The build system can also take just the changes from specific source control branches.
+ This capability allows you to track and test specific changes.
+ </p><p>
+ Perhaps the hardest part of setting this up is defining the software project or
+ the metadata policies that surround the different source control systems.
+ Of course circumstances will be different in each case.
+ However, this situation reveals one of the Yocto Project's advantages -
+ the system itself does not
+ force any particular policy on users, unlike a lot of build systems.
+ The system allows the best policies to be chosen for the given circumstances.
+ </p></div><div class="section" title="3.3. Yocto Project Source Repositories"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="yocto-project-repositories"></a>3.3. Yocto Project Source Repositories</h2></div></div></div><p>
+ The Yocto Project team maintains complete source repositories for all Yocto Project files
+ at <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit/cgit.cgi</a>.
+ This web-based source code browser is organized into categories by function such as
+ IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and so forth.
+ From the interface, you can click on any particular item in the "Name" column and
+ see the URL at the bottom of the page that you need to set up a Git repository for
+ that particular item.
+ Having a local Git repository of the source directory (poky) allows you to
+ make changes, contribute to the history, and ultimately enhance the Yocto Project's
+ tools, Board Support Packages, and so forth.
+ </p><p>
+ Conversely, if you are a developer that is not interested in contributing back to the
+ Yocto Project, you have the ability to simply download and extract release tarballs
+ and use them within the Yocto Project environment.
+ All that is required is a particular release of the Yocto Project and
+ your application source code.
+ </p><p>
+ For any supported release of Yocto Project, you can go to the Yocto Project website’s
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">download page</a> and get a
+ tarball of the release.
+ You can also go to this site to download any supported BSP tarballs.
+ Unpacking the tarball gives you a hierarchical source directory that lets you develop
+ using the Yocto Project.
+ </p><p>
+ Once you are set up through either tarball extraction or creation of Git repositories,
+ you are ready to develop.
+ </p><p>
+ In summary, here is where you can get the project files needed for development:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a id="source-repositories"></a><span class="emphasis"><em><a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi" target="_top">Source Repositories:</a></em></span>
+ This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto
+ Metadata Layers.
+ You can create local copies of Git repositories for each of these areas.</p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/source-repos.png" align="middle" width="540" /></td></tr></table><p>
+ </p></li><li class="listitem"><p><a id="index-downloads"></a><span class="emphasis"><em><a class="ulink" href="http://downloads.yoctoproject.org/releases/" target="_top">Index of /releases:</a></em></span>
+ This area contains index releases such as
+ the <span class="trademark">Eclipse</span>™
+ Yocto Plug-in, miscellaneous support, poky, pseudo, cross-development toolchains,
+ and all released versions of Yocto Project in the form of images or tarballs.
+ Downloading and extracting these files does not produce a local copy of the
+ Git repository but rather a snapshot of a particular release or image.</p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/index-downloads.png" align="middle" width="540" /></td></tr></table><p>
+ </p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Yocto Project Download Page</a></em></span>
+ This page on the Yocto Project website allows you to download any Yocto Project
+ release or Board Support Package (BSP) in tarball form.
+ The tarballs are similar to those found in the
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/" target="_top">Index of /releases:</a> area.</p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/yp-download.png" align="middle" width="540" /></td></tr></table><p>
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="3.4. Yocto Project Terms"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="yocto-project-terms"></a>3.4. Yocto Project Terms</h2></div></div></div><p>
+ Following is a list of terms and definitions users new to the Yocto Project development
+ environment might find helpful.
+ While some of these terms are universal, the list includes them just in case:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Append Files:</em></span> Files that append build information to
+ a recipe file.
+ Append files are known as BitBake append files and <code class="filename">.bbappend</code> files.
+ The OpenEmbedded build system expects every append file to have a corresponding and
+ underlying recipe (<code class="filename">.bb</code>) file.
+ Furthermore, the append file and the underlying recipe must have the same root filename.
+ The filenames can differ only in the file type suffix used (e.g.
+ <code class="filename">formfactor_0.0.bb</code> and <code class="filename">formfactor_0.0.bbappend</code>).
+ </p><p>Information in append files overrides the information in the similarly-named recipe file.
+ For examples of <code class="filename">.bbappend</code> file in use, see the
+ "<a class="link" href="#using-bbappend-files" title="4.1.4. Using .bbappend Files">Using .bbappend Files</a>" and
+ "<a class="link" href="#changing-recipes-kernel" title="A.5.2.4. Changing  recipes-kernel">Changing <code class="filename">recipes-kernel</code></a>"
+ sections.</p></li><li class="listitem"><p><span class="emphasis"><em>BitBake:</em></span> The task executor and scheduler used by
+ the OpenEmbedded build system to build images.
+ For more information on BitBake, see the <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">
+ BitBake documentation</a>.</p></li><li class="listitem"><p><a id="build-directory"></a><span class="emphasis"><em>Build Directory:</em></span>
+ This term refers to the area used by the OpenEmbedded build system for builds.
+ The area is created when you <code class="filename">source</code> the setup
+ environment script that is found in the source directory
+ (i.e. <code class="filename">oe-init-build-env</code>).
+ The <a class="link" href="#var-TOPDIR" target="_top"><code class="filename">TOPDIR</code></a>
+ variable points to the build directory.</p><p>You have a lot of flexibility when creating the build directory.
+ Following are some examples that show how to create the directory:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p>Create the build directory in your current working directory
+ and name it <code class="filename">build</code>.
+ This is the default behavior.
+ </p><pre class="literallayout">
+ $ source oe-init-build-env
+ </pre></li><li class="listitem"><p>Provide a directory path and specifically name the build
+ directory.
+ This next example creates a build directory named <code class="filename">YP-8.0</code>
+ in your home directory within the directory <code class="filename">mybuilds</code>.
+ If <code class="filename">mybuilds</code> does not exist, the directory is created for you:
+ </p><pre class="literallayout">
+ $ source poky-1.2+snapshot-8.0/oe-init-build-env $HOME/mybuilds/YP-8.0
+ </pre></li><li class="listitem"><p>Provide an existing directory to use as the build directory.
+ This example uses the existing <code class="filename">mybuilds</code> directory
+ as the build directory.
+ </p><pre class="literallayout">
+ $ source poky-1.2+snapshot-8.0/oe-init-build-env $HOME/mybuilds/
+ </pre></li></ul></div><p>
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Build System:</em></span> In the context of the Yocto Project
+ this term refers to the OpenEmbedded build system used by the project.
+ This build system is based on the project known as "Poky."
+ For some historical information about Poky, see the
+ <a class="link" href="#poky">poky</a> term further along in this section.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Classes:</em></span> Files that provide for logic encapsulation
+ and inheritance allowing commonly used patterns to be defined once and easily used
+ in multiple recipes.
+ Class files end with the <code class="filename">.bbclass</code> filename extension.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Configuration File:</em></span> Configuration information in various
+ <code class="filename">.conf</code> files provides global definitions of variables.
+ The <code class="filename">conf/local.conf</code> configuration file in the
+ <a class="link" href="#build-directory">build directory</a>
+ contains user-defined variables that affect each build.
+ The <code class="filename">meta-yocto/conf/distro/poky.conf</code> configuration file
+ defines Yocto ‘distro’ configuration
+ variables used only when building with this policy.
+ Machine configuration files, which
+ are located throughout the
+ <a class="link" href="#source-directory">source directory</a>, define
+ variables for specific hardware and are only used when building for that target
+ (e.g. the <code class="filename">machine/beagleboard.conf</code> configuration file defines
+ variables for the Texas Instruments ARM Cortex-A8 development board).
+ Configuration files end with a <code class="filename">.conf</code> filename extension.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Cross-Development Toolchain:</em></span>
+ A collection of software development
+ tools and utilities that allow you to develop software for targeted architectures.
+ This toolchain contains cross-compilers, linkers, and debuggers that are specific to
+ an architecture.
+ You can use the OpenEmbedded build system to build cross-development toolchains in tarball
+ form that, when
+ unpacked, contain the development tools you need to cross-compile and test your software.
+ The Yocto Project ships with images that contain toolchains for supported architectures
+ as well.
+ Sometimes this toolchain is referred to as the meta-toolchain.</p></li><li class="listitem"><p><span class="emphasis"><em>Image:</em></span> An image is the result produced when
+ BitBake processes a given collection of recipes and related metadata.
+ Images are the binary output that run on specific hardware and for specific
+ use cases.
+ For a list of the supported image types that the Yocto Project provides, see the
+ "<a class="link" href="#ref-images" target="_top">Images</a>"
+ chapter in the Yocto Project Reference Manual.</p></li><li class="listitem"><p><a id="layer"></a><span class="emphasis"><em>Layer:</em></span> A collection of recipes representing the core,
+ a BSP, or an application stack.
+ For a discussion on BSP Layers, see the
+ "<a class="link" href="#bsp-layers" target="_top">BSP Layers</a>"
+ section in the Yocto Project Board Support Packages (BSP) Developer's Guide.</p></li><li class="listitem"><p><a id="metadata"></a><span class="emphasis"><em>Metadata:</em></span> The files that BitBake parses when
+ building an image.
+ Metadata includes recipes, classes, and configuration files.</p></li><li class="listitem"><p><span class="emphasis"><em>OE-Core:</em></span> A core set of metadata originating
+ with OpenEmbedded (OE) that is shared between OE and the Yocto Project.
+ This metadata is found in the <code class="filename">meta</code> directory of the source
+ directory.</p></li><li class="listitem"><p><span class="emphasis"><em>Package:</em></span> The packaged output from a baked recipe.
+ A package is generally the compiled binaries produced from the recipe's sources.
+ You ‘bake’ something by running it through BitBake.</p></li><li class="listitem"><p><a id="poky"></a><span class="emphasis"><em>Poky:</em></span> The term "poky" can mean several things.
+ In its most general sence, it is an open-source project that was initially developed
+ by OpenedHand. With OpenedHand, poky was developed off of the existing OpenEmbedded
+ build system becoming a build system for embedded images.
+ After Intel Corporation aquired OpenedHand, the project poky became the basis for
+ the Yocto Project's build system.
+ Within the Yocto Project source repositories, poky exists as a separate Git repository
+ that can be cloned to yield a local copy on the host system.
+ Thus, "poky" can refer to the local copy of the source directory used to develop within
+ the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>Recipe:</em></span> A set of instructions for building packages.
+ A recipe describes where you get source code and which patches to apply.
+ Recipes describe dependencies for libraries or for other recipes, and they
+ also contain configuration and compilation options.
+ Recipes contain the logical unit of execution, the software/images to build, and
+ use the <code class="filename">.bb</code> file extension.</p></li><li class="listitem"><p><a id="source-directory"></a><span class="emphasis"><em>Source Directory:</em></span>
+ This term refers to the directory structure created as a result of either downloading
+ and unpacking a Yocto Project release tarball or creating a local copy of
+ <code class="filename">poky</code> Git repository <code class="filename">git://git.yoctoproject.org/poky</code>.
+ Sometimes you might here the term "poky directory" used to refer to this
+ directory structure.</p><p>The source directory contains BitBake, Documentation, metadata and
+ other files that all support the Yocto Project.
+ Consequently, you must have the source directory in place on your development
+ system in order to do any development using the Yocto Project.</p><p>For tarball expansion, the name of the top-level directory of the source directory
+ is derived from the Yocto Project release tarball.
+ For example, downloading and unpacking <code class="filename">poky-1.2+snapshot-8.0.tar.bz2</code>
+ results in a source directory whose top-level folder is named
+ <code class="filename">poky-1.2+snapshot-8.0</code>.
+ If you create a local copy of the Git repository, then you can name the repository
+ anything you like.
+ Throughout much of the documentation, <code class="filename">poky</code> is used as the name of
+ the top-level folder of the local copy of the poky Git repository.
+ So, for example, cloning the <code class="filename">poky</code> Git repository results in a
+ local Git repository whose top-level folder is also named <code class="filename">poky</code>.</p><p>It is important to understand the differences between the source directory created
+ by unpacking a released tarball as compared to cloning
+ <code class="filename">git://git.yoctoproject.org/poky</code>.
+ When you unpack a tarball, you have an exact copy of the files based on the time of
+ release - a fixed release point.
+ Any changes you make to your local files in the source directory are on top of the release.
+ On the other hand, when you clone the <code class="filename">poky</code> Git repository, you have an
+ active development repository.
+ In this case, any local changes you make to the source directory can be later applied
+ to active development branches of the upstream <code class="filename">poky</code> Git
+ repository.</p><p>Finally, if you want to track a set of local changes while starting from the same point
+ as a release tarball, you can create a local Git branch that
+ reflects the exact copy of the files at the time of their release.
+ You do this using Git tags that are part of the repository.</p><p>For more information on concepts around Git repositories, branches, and tags,
+ see the
+ "<a class="link" href="#repositories-tags-and-branches" title="3.6.1. Repositories, Tags, and Branches">Repositories, Tags, and Branches</a>"
+ section.</p></li><li class="listitem"><p><span class="emphasis"><em>Tasks:</em></span> Arbitrary groups of software Recipes.
+ You simply use Tasks to hold recipes that, when built, usually accomplish a single task.
+ For example, a task could contain the recipes for a company’s proprietary or value-add software.
+ Or, the task could contain the recipes that enable graphics.
+ A task is really just another recipe.
+ Because task files are recipes, they end with the <code class="filename">.bb</code> filename
+ extension.</p></li><li class="listitem"><p><span class="emphasis"><em>Upstream:</em></span> A reference to source code or repositories
+ that are not local to the development system but located in a master area that is controlled
+ by the maintainer of the source code.
+ For example, in order for a developer to work on a particular piece of code, they need to
+ first get a copy of it from an "upstream" source.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.5. Licensing"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="licensing"></a>3.5. Licensing</h2></div></div></div><p>
+ Because open source projects are open to the public, they have different licensing structures in place.
+ License evolution for both Open Source and Free Software has an interesting history.
+ If you are interested in this history, you can find basic information here:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://en.wikipedia.org/wiki/Open-source_license" target="_top">Open source license history</a>
+ </p></li><li class="listitem"><p><a class="ulink" href="http://en.wikipedia.org/wiki/Free_software_license" target="_top">Free software license
+ history</a></p></li></ul></div><p>
+ </p><p>
+ In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology
+ (MIT) License.
+ MIT licensing permits the reuse of software within proprietary software as long as the
+ license is distributed with that software.
+ MIT is also compatible with the GNU General Public License (GPL).
+ Patches to the Yocto Project follow the upstream licensing scheme.
+ You can find information on the MIT license at
+ <a class="ulink" href="http://www.opensource.org/licenses/mit-license.php" target="_top">here</a>.
+ You can find information on the GNU GPL <a class="ulink" href="http://www.opensource.org/licenses/LGPL-3.0" target="_top">
+ here</a>.
+ </p><p>
+ When you build an image using Yocto Project, the build process uses a known list of licenses to
+ ensure compliance.
+ You can find this list in the Yocto Project files directory at
+ <code class="filename">meta/files/common-licenses</code>.
+ Once the build completes, the list of all licenses found and used during that build are
+ kept in the
+ <a class="link" href="#build-directory">build directory</a> at
+ <code class="filename">tmp/deploy/images/licenses</code>.
+ </p><p>
+ If a module requires a license that is not in the base list, the build process
+ generates a warning during the build.
+ These tools make it easier for a developer to be certain of the licenses with which
+ their shipped products must comply.
+ However, even with these tools it is still up to the developer to resolve potential licensing issues.
+ </p><p>
+ The base list of licenses used by the build process is a combination of the Software Package
+ Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects.
+ <a class="ulink" href="http://spdx.org" target="_top">SPDX Group</a> is a working group of the Linux Foundation
+ that maintains a specification
+ for a standard format for communicating the components, licenses, and copyrights
+ associated with a software package.
+ <a class="ulink" href="http://opensource.org" target="_top">OSI</a> is a corporation dedicated to the Open Source
+ Definition and the effort for reviewing and approving licenses that are OSD-conformant.
+ </p><p>
+ You can find a list of the combined SPDX and OSI licenses that the Yocto Project uses
+ <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/meta/files/common-licenses" target="_top">here</a>.
+ This wiki page discusses the license infrastructure used by the Yocto Project.
+ </p></div><div class="section" title="3.6. Git"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="git"></a>3.6. Git</h2></div></div></div><p>
+ The Yocto Project uses Git, which is a free, open source distributed version control system.
+ Git supports distributed development, non-linear development, and can handle large projects.
+ It is best that you have some fundamental understanding of how Git tracks projects and
+ how to work with Git if you are going to use Yocto Project for development.
+ This section provides a quick overview of how Git works and provides you with a summary
+ of some essential Git commands.
+ </p><p>
+ For more information on Git, see
+ <a class="ulink" href="http://git-scm.com/documentation" target="_top">http://git-scm.com/documentation</a>.
+ If you need to download Git, go to <a class="ulink" href="http://git-scm.com/download" target="_top">http://git-scm.com/download</a>.
+ </p><div class="section" title="3.6.1. Repositories, Tags, and Branches"><div class="titlepage"><div><div><h3 class="title"><a id="repositories-tags-and-branches"></a>3.6.1. Repositories, Tags, and Branches</h3></div></div></div><p>
+ As mentioned earlier in section
+ "<a class="link" href="#yocto-project-repositories" title="3.3. Yocto Project Source Repositories">Yocto Project Source Repositories</a>",
+ the Yocto Project maintains source repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.
+ If you look at this web-interface of the repositories, each item is a separate
+ Git repository.
+ </p><p>
+ Git repositories use branching techniques that track content change (not files)
+ within a project (e.g. a new feature or updated documentation).
+ Creating a tree-like structure based on project divergence allows for excellent historical
+ information over the life of a project.
+ This methodology also allows for an environment in which you can do lots of
+ local experimentation on a project as you develop changes or new features.
+ </p><p>
+ A Git repository represents all development efforts for a given project.
+ For example, the Git repository <code class="filename">poky</code> contains all changes
+ and developments for Poky over the course of its entire life.
+ That means that all changes that make up all releases are captured.
+ The repository maintains a complete history of changes.
+ </p><p>
+ You can create a local copy of any repository by "cloning" it with the Git
+ <code class="filename">clone</code> command.
+ When you clone a Git repository, you end up with an identical copy of the
+ repository on your development system.
+ Once you have a local copy of a repository, you can take steps to develop locally.
+ For examples on how to clone Git repositories, see the section
+ "<a class="link" href="#getting-setup" title="2.2. Getting Set Up">Getting Set Up</a>" earlier in this manual.
+ </p><p>
+ It is important to understand that Git tracks content change and not files.
+ Git uses "branches" to organize different development efforts.
+ For example, the <code class="filename">poky</code> repository has
+ <code class="filename">laverne</code>, <code class="filename">bernard</code>,
+ <code class="filename">edison</code>, <code class="filename">denzil</code> and
+ <code class="filename">master</code> branches among
+ others.
+ You can see all the branches by going to
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/" target="_top">http://git.yoctoproject.org/cgit.cgi/poky/</a> and
+ clicking on the
+ <code class="filename"><a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/refs/heads" target="_top">[...]</a></code>
+ link beneath the "Branch" heading.
+ </p><p>
+ Each of these branches represents a specific area of development.
+ The <code class="filename">master</code> branch represents the current or most recent
+ development.
+ All other branches represent off-shoots of the <code class="filename">master</code>
+ branch.
+ </p><p>
+ When you create a local copy of a Git repository, the copy has the same set
+ of branches as the original.
+ This means you can use Git to create a local working area (also called a branch)
+ that tracks a specific development branch from the source Git repository.
+ in other words, you can define your local Git environment to work on any development
+ branch in the repository.
+ To help illustrate, here is a set of commands that creates a local copy of the
+ <code class="filename">poky</code> Git repository and then creates and checks out a local
+ Git branch that tracks the Yocto Project 1.3 Release (1.2+snapshot) development:
+ </p><pre class="literallayout">
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git checkout -b 1.2+snapshot origin/1.2+snapshot
+ </pre><p>
+ In this example, the name of the top-level directory of your local Yocto Project
+ Files Git repository is <code class="filename">poky</code>,
+ and the name of the local working area (or local branch) you have created and checked
+ out is <code class="filename">1.2+snapshot</code>.
+ The files in your repository now reflect the same files that are in the
+ <code class="filename">1.2+snapshot</code> development branch of the Yocto Project's
+ <code class="filename">poky</code> repository.
+ It is important to understand that when you create and checkout a
+ local working branch based on a branch name,
+ your local environment matches the "tip" of that development branch
+ at the time you created your local branch, which could be
+ different than the files at the time of a similarly named release.
+ In other words, creating and checking out a local branch based on the
+ <code class="filename">1.2+snapshot</code> branch name is not the same as creating and
+ checking out a local branch based on the <code class="filename">1.2+snapshot-1.3</code>
+ release.
+ Keep reading to see how you create a local snapshot of a Yocto Project Release.
+ </p><p>
+ Git uses "tags" to mark specific changes in a repository.
+ Typically, a tag is used to mark a special point such as the final change
+ before a project is released.
+ You can see the tags used with the <code class="filename">poky</code> Git repository
+ by going to <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/" target="_top">http://git.yoctoproject.org/cgit.cgi/poky/</a> and
+ clicking on the
+ <code class="filename"><a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/refs/tags" target="_top">[...]</a></code>
+ link beneath the "Tag" heading.
+ </p><p>
+ Some key tags are <code class="filename">laverne-4.0</code>, <code class="filename">bernard-5.0</code>,
+ and <code class="filename">1.2+snapshot-8.0</code>.
+ These tags represent Yocto Project releases.
+ </p><p>
+ When you create a local copy of the Git repository, you also have access to all the
+ tags.
+ Similar to branches, you can create and checkout a local working Git branch based
+ on a tag name.
+ When you do this, you get a snapshot of the Git repository that reflects
+ the state of the files when the change was made associated with that tag.
+ The most common use is to checkout a working branch that matches a specific
+ Yocto Project release.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git checkout -b my-1.2+snapshot-8.0 1.2+snapshot-8.0
+ </pre><p>
+ In this example, the name of the top-level directory of your local Yocto Project
+ Files Git repository is <code class="filename">poky</code>.
+ And, the name of the local branch you have created and checked out is
+ <code class="filename">my-1.2+snapshot-8.0</code>.
+ The files in your repository now exactly match the Yocto Project 1.3
+ Release tag (<code class="filename">1.2+snapshot-8.0</code>).
+ It is important to understand that when you create and checkout a local
+ working branch based on a tag, your environment matches a specific point
+ in time and not a development branch.
+ </p></div><div class="section" title="3.6.2. Basic Commands"><div class="titlepage"><div><div><h3 class="title"><a id="basic-commands"></a>3.6.2. Basic Commands</h3></div></div></div><p>
+ Git has an extensive set of commands that lets you manage changes and perform
+ collaboration over the life of a project.
+ Conveniently though, you can manage with a small set of basic operations and workflows
+ once you understand the basic philosophy behind Git.
+ You do not have to be an expert in Git to be functional.
+ A good place to look for instruction on a minimal set of Git commands is
+ <a class="ulink" href="http://git-scm.com/documentation" target="_top">here</a>.
+ If you need to download Git, you can do so
+ <a class="ulink" href="http://git-scm.com/download" target="_top">here</a>.
+ </p><p>
+ If you don’t know much about Git, we suggest you educate
+ yourself by visiting the links previously mentioned.
+ </p><p>
+ The following list briefly describes some basic Git operations as a way to get started.
+ As with any set of commands, this list (in most cases) simply shows the base command and
+ omits the many arguments they support.
+ See the Git documentation for complete descriptions and strategies on how to use these commands:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">git init</code>:</em></span> Initializes an empty Git repository.
+ You cannot use Git commands unless you have a <code class="filename">.git</code> repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git clone</code>:</em></span> Creates a clone of a repository.
+ During collaboration, this command allows you to create a local repository that is on
+ equal footing with a fellow developer’s repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git add</code>:</em></span> Adds updated file contents
+ to the index that
+ Git uses to track changes.
+ You must add all files that have changed before you can commit them.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git commit</code>:</em></span> Creates a “commit” that documents
+ the changes you made.
+ Commits are used for historical purposes, for determining if a maintainer of a project
+ will allow the change, and for ultimately pushing the change from your local Git repository
+ into the project’s upstream (or master) repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git status</code>:</em></span> Reports any modified files that
+ possibly need to be added and committed.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git checkout &lt;branch-name&gt;</code>:</em></span> Changes
+ your working branch.
+ This command is analogous to “cd”.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git checkout –b &lt;working-branch&gt;</code>:</em></span> Creates
+ a working branch on your local machine where you can isolate work.
+ It is a good idea to use local branches when adding specific features or changes.
+ This way if you don’t like what you have done you can easily get rid of the work.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git branch</code>:</em></span> Reports existing branches and
+ tells you which branch in which you are currently working.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git branch -D &lt;branch-name&gt;</code>:</em></span>
+ Deletes an existing branch.
+ You need to be in a branch other than the one you are deleting
+ in order to delete &lt;branch-name&gt;.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git pull</code>:</em></span> Retrieves information
+ from an upstream Git
+ repository and places it in your local Git repository.
+ You use this command to make sure you are synchronized with the repository
+ from which you are basing changes (.e.g. the master repository).</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git push</code>:</em></span> Sends all your local changes you
+ have committed to an upstream Git repository (e.g. a contribution repository).
+ The maintainer of the project draws from these repositories when adding your changes to the
+ project’s master repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git merge</code>:</em></span> Combines or adds changes from one
+ local branch of your repository with another branch.
+ When you create a local Git repository, the default branch is named “master”.
+ A typical workflow is to create a temporary branch for isolated work, make and commit your
+ changes, switch to your local master branch, merge the changes from the temporary branch into the
+ local master branch, and then delete the temporary branch.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git cherry-pick</code>:</em></span> Choose and apply specific
+ commits from one branch into another branch.
+ There are times when you might not be able to merge all the changes in one branch with
+ another but need to pick out certain ones.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">gitk</code>:</em></span> Provides a GUI view of the branches
+ and changes in your local Git repository.
+ This command is a good way to graphically see where things have diverged in your
+ local repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git log</code>:</em></span> Reports a history of your changes to the
+ repository.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git diff</code>:</em></span> Displays line-by-line differences
+ between your local working files and the same files in the upstream Git repository that your
+ branch currently tracks.</p></li></ul></div><p>
+ </p></div></div><div class="section" title="3.7. Workflows"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="workflows"></a>3.7. Workflows</h2></div></div></div><p>
+ This section provides some overview on workflows using Git.
+ In particular, the information covers basic practices that describe roles and actions in a
+ collaborative development environment.
+ Again, if you are familiar with this type of development environment, you might want to just
+ skip this section.
+ </p><p>
+ The Yocto Project files are maintained using Git in a "master" branch whose Git history
+ tracks every change and whose structure provides branches for all diverging functionality.
+ Although there is no need to use Git, many open source projects do so.
+ For the Yocto Project, a key individual called the "maintainer" is responsible for the "master"
+ branch of the Git repository.
+ The "master" branch is the “upstream” repository where the final builds of the project occur.
+ The maintainer is responsible for allowing changes in from other developers and for
+ organizing the underlying branch structure to reflect release strategies and so forth.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>You can see who is the maintainer for Yocto Project files by examining the
+ <code class="filename">distro_tracking_fields.inc</code> file in the Yocto Project
+ <code class="filename">meta/conf/distro/include</code> directory.</div><p>
+ </p><p>
+ The project also has contribution repositories known as “contrib” areas.
+ These areas temporarily hold changes to the project that have been submitted or committed
+ by the Yocto Project development team and by community members that contribute to the project.
+ The maintainer determines if the changes are qualified to be moved from the "contrib" areas
+ into the "master" branch of the Git repository.
+ </p><p>
+ Developers (including contributing community members) create and maintain cloned repositories
+ of the upstream "master" branch.
+ These repositories are local to their development platforms and are used to develop changes.
+ When a developer is satisfied with a particular feature or change, they “push” the changes
+ to the appropriate "contrib" repository.
+ </p><p>
+ Developers are responsible for keeping their local repository up-to-date with "master".
+ They are also responsible for straightening out any conflicts that might arise within files
+ that are being worked on simultaneously by more than one person.
+ All this work is done locally on the developer’s machine before anything is pushed to a
+ "contrib" area and examined at the maintainer’s level.
+ </p><p>
+ A somewhat formal method exists by which developers commit changes and push them into the
+ "contrib" area and subsequently request that the maintainer include them into "master"
+ This process is called “submitting a patch” or “submitting a change.”
+ </p><p>
+ To summarize the environment: we have a single point of entry for changes into the project’s
+ "master" branch of the Git repository, which is controlled by the project’s maintainer.
+ And, we have a set of developers who independently develop, test, and submit changes
+ to "contrib" areas for the maintainer to examine.
+ The maintainer then chooses which changes are going to become a permanent part of the project.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 270px"><td align="left"><img src="figures/git-workflow.png" align="left" height="270" /></td></tr></table><p>
+ </p><p>
+ While each development environment is unique, there are some best practices or methods
+ that help development run smoothly.
+ The following list describes some of these practices.
+ For more information about Git workflows, see the workflow topics in the
+ <a class="ulink" href="http://book.git-scm.com" target="_top">Git Community Book</a>.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Make Small Changes:</em></span> It is best to keep the changes you commit
+ small as compared to bundling many disparate changes into a single commit.
+ This practice not only keeps things manageable but also allows the maintainer
+ to more easily include or refuse changes.</p><p>It is also good practice to leave the repository in a state that allows you to
+ still successfully build your project. In other words, do not commit half of a feature,
+ then add the other half in a separate, later commit.
+ Each commit should take you from one buildable project state to another
+ buildable state.</p></li><li class="listitem"><p><span class="emphasis"><em>Use Branches Liberally:</em></span> It is very easy to create, use, and
+ delete local branches in your working Git repository.
+ You can name these branches anything you like.
+ It is helpful to give them names associated with the particular feature or change
+ on which you are working.
+ Once you are done with a feature or change, simply discard the branch.</p></li><li class="listitem"><p><span class="emphasis"><em>Merge Changes:</em></span> The <code class="filename">git merge</code>
+ command allows you to take the
+ changes from one branch and fold them into another branch.
+ This process is especially helpful when more than a single developer might be working
+ on different parts of the same feature.
+ Merging changes also automatically identifies any collisions or “conflicts”
+ that might happen as a result of the same lines of code being altered by two different
+ developers.</p></li><li class="listitem"><p><span class="emphasis"><em>Manage Branches:</em></span> Because branches are easy to use, you should
+ use a system where branches indicate varying levels of code readiness.
+ For example, you can have a “work” branch to develop in, a “test” branch where the code or
+ change is tested, a “stage” branch where changes are ready to be committed, and so forth.
+ As your project develops, you can merge code across the branches to reflect ever-increasing
+ stable states of the development.</p></li><li class="listitem"><p><span class="emphasis"><em>Use Push and Pull:</em></span> The push-pull workflow is based on the
+ concept of developers “pushing” local commits to a remote repository, which is
+ usually a contribution repository.
+ This workflow is also based on developers “pulling” known states of the project down into their
+ local development repositories.
+ The workflow easily allows you to pull changes submitted by other developers from the
+ upstream repository into your work area ensuring that you have the most recent software
+ on which to develop.
+ The Yocto Project has two scripts named <code class="filename">create-pull-request</code> and
+ <code class="filename">send-pull-request</code> that ship with the release to facilitate this
+ workflow.
+ You can find these scripts in the local Yocto Project files Git repository in
+ the <code class="filename">scripts</code> directory.</p></li><li class="listitem"><p><span class="emphasis"><em>Patch Workflow:</em></span> This workflow allows you to notify the
+ maintainer through an email that you have a change (or patch) you would like considered
+ for the "master" branch of the Git repository.
+ To send this type of change you format the patch and then send the email using the Git commands
+ <code class="filename">git format-patch</code> and <code class="filename">git send-email</code>.
+ You can find information on how to submit later in this chapter.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.8. Tracking Bugs"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="tracking-bugs"></a>3.8. Tracking Bugs</h2></div></div></div><p>
+ The Yocto Project uses its own implementation of
+ <a class="ulink" href="http://www.bugzilla.org/about/" target="_top">Bugzilla</a> to track bugs.
+ Implementations of Bugzilla work well for group development because they track bugs and code
+ changes, can be used to communicate changes and problems with developers, can be used to
+ submit and review patches, and can be used to manage quality assurance.
+ The home page for the Yocto Project implementation of Bugzilla is
+ <a class="ulink" href="http://bugzilla.yoctoproject.org" target="_top">http://bugzilla.yoctoproject.org</a>.
+ </p><p>
+ Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself
+ such as when discovering an issue with some component of the build system that acts contrary
+ to the documentation or your expectations.
+ Following is the general procedure for submitting a new bug using the Yocto Project
+ Bugzilla.
+ You can find more information on defect management, bug tracking, and feature request
+ processes all accomplished through the Yocto Project Bugzilla on the wiki page
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Bugzilla_Configuration_and_Bug_Tracking" target="_top">here</a>.
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Always use the Yocto Project implementation of Bugzilla to submit
+ a bug.</p></li><li class="listitem"><p>When submitting a new bug, be sure to choose the appropriate
+ Classification, Product, and Component for which the issue was found.
+ Defects for Yocto Project fall into one of four classifications: Yocto Projects,
+ Infrastructure, Poky, and Yocto Metadata Layers.
+ Each of these Classifications break down into multiple Products and, in some
+ cases, multiple Components.</p></li><li class="listitem"><p>Use the bug form to choose the correct Hardware and Architecture
+ for which the bug applies.</p></li><li class="listitem"><p>Indicate the Yocto Project version you were using when the issue
+ occurred.</p></li><li class="listitem"><p>Be sure to indicate the Severity of the bug.
+ Severity communicates how the bug impacted your work.</p></li><li class="listitem"><p>Provide a brief summary of the issue.
+ Try to limit your summary to just a line or two and be sure to capture the
+ essence of the issue.</p></li><li class="listitem"><p>Provide a detailed description of the issue.
+ You should provide as much detail as you can about the context, behavior, output,
+ and so forth that surround the issue.
+ You can even attach supporting files for output or log by using the "Add an attachment"
+ button.</p></li><li class="listitem"><p>Submit the bug by clicking the "Submit Bug" button.</p></li></ol></div><p>
+ </p></div><div class="section" title="3.9. How to Submit a Change"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="how-to-submit-a-change"></a>3.9. How to Submit a Change</h2></div></div></div><p>
+ Contributions to the Yocto Project and OpenEmbedded are very welcome.
+ Because the system is extremely configurable and flexible, we recognize that developers
+ will want to extend, configure or optimize it for their specific uses.
+ You should send patches to the appropriate mailing list so that they
+ can be reviewed and merged by the appropriate maintainer.
+ For a list of the Yocto Project and related mailing lists, see the
+ "<a class="link" href="#resources-mailinglist" target="_top">Mailing lists</a>" section in
+ the Yocto Project Reference Manual.
+ </p><p>
+ The following is some guidance on which mailing list to use for what type of change:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>For changes to the core metadata, send your patch to the
+ <a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core" target="_top">openembedded-core</a> mailing list.
+ For example, a change to anything under the <code class="filename">meta</code> or
+ <code class="filename">scripts</code> directories
+ should be sent to this mailing list.</p></li><li class="listitem"><p>For changes to BitBake (anything under the <code class="filename">bitbake</code>
+ directory), send your patch to the
+ <a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/bitbake-devel" target="_top">bitbake-devel</a> mailing list.</p></li><li class="listitem"><p>For changes to <code class="filename">meta-yocto</code>, send your patch to the
+ <a class="ulink" href="http://lists.yoctoproject.org/listinfo/poky" target="_top">poky</a> mailing list.</p></li><li class="listitem"><p>For changes to other layers hosted on yoctoproject.org (unless the
+ layer's documentation specifies otherwise), tools, and Yocto Project
+ documentation, use the
+ <a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto" target="_top">yocto</a> mailing list.</p></li><li class="listitem"><p>For additional recipes that do not fit into the core metadata,
+ you should determine which layer the recipe should go into and submit the
+ change in the manner recommended by the documentation (e.g. README) supplied
+ with the layer. If in doubt, please ask on the
+ <a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto" target="_top">yocto</a> or
+ <a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-devel" target="_top">openembedded-devel</a>
+ mailing lists.</p></li></ul></div><p>
+ </p><p>
+ When you send a patch, be sure to include a "Signed-off-by:"
+ line in the same style as required by the Linux kernel.
+ Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1
+ as follows:
+ </p><pre class="literallayout">
+ Developer's Certificate of Origin 1.1
+
+ By making a contribution to this project, I certify that:
+
+ (a) The contribution was created in whole or in part by me and I
+ have the right to submit it under the open source license
+ indicated in the file; or
+
+ (b) The contribution is based upon previous work that, to the best
+ of my knowledge, is covered under an appropriate open source
+ license and I have the right under that license to submit that
+ work with modifications, whether created in whole or in part
+ by me, under the same open source license (unless I am
+ permitted to submit under a different license), as indicated
+ in the file; or
+
+ (c) The contribution was provided directly to me by some other
+ person who certified (a), (b) or (c) and I have not modified
+ it.
+
+ (d) I understand and agree that this project and the contribution
+ are public and that a record of the contribution (including all
+ personal information I submit with it, including my sign-off) is
+ maintained indefinitely and may be redistributed consistent with
+ this project or the open source license(s) involved.
+ </pre><p>
+ </p><p>
+ In a collaborative environment, it is necessary to have some sort of standard
+ or method through which you submit changes.
+ Otherwise, things could get quite chaotic.
+ One general practice to follow is to make small, controlled changes.
+ Keeping changes small and isolated aids review, makes merging/rebasing easier
+ and keeps the change history clean when anyone needs to refer to it in future.
+ </p><p>
+ When you make a commit, you must follow certain standards established by the
+ OpenEmbedded and Yocto Project development teams.
+ For each commit, you must provide a single-line summary of the change and you
+ should almost always provide a more detailed description of what you did (i.e.
+ the body of the commit message).
+ The only exceptions for not providing a detailed description would be if your
+ change is a simple, self-explanatory change that needs no description.
+ Here are the guidelines for composing a commit message:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Provide a single-line, short summary of the change.
+ This summary is typically viewable in the "shortlist" of changes.
+ Thus, providing something short and descriptive that gives the reader
+ a summary of the change is useful when viewing a list of many commits.
+ This should be prefixed by the recipe name (if changing a recipe), or
+ else the short form path to the file being changed.
+ </p></li><li class="listitem"><p>For the body of the commit message, provide detailed information
+ that describes what you changed, why you made the change, and the approach
+ you used. It may also be helpful if you mention how you tested the change.
+ Provide as much detail as you can in the body of the commit message.
+ </p></li><li class="listitem"><p>If the change addresses a specific bug or issue that is
+ associated with a bug-tracking ID, include a reference to that ID in
+ your detailed description.
+ For example, the Yocto Project uses a specific convention for bug
+ references - any commit that addresses a specific bug should include the
+ bug ID in the description (typically at the beginning) as follows:
+ </p><pre class="literallayout">
+ [YOCTO #&lt;bug-id&gt;]
+
+ &lt;detailed description of change&gt;
+ </pre></li></ul></div><p>
+ </p><p>
+ You can find more guidance on creating well-formed commit messages at this OpenEmbedded
+ wiki page:
+ <a class="ulink" href="http://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines" target="_top">http://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines</a>.
+ </p><p>
+ Following are general instructions for both pushing changes upstream and for submitting
+ changes as patches.
+ </p><div class="section" title="3.9.1. Using Scripts to Push a Change Upstream and Request a Pull"><div class="titlepage"><div><div><h3 class="title"><a id="pushing-a-change-upstream"></a>3.9.1. Using Scripts to Push a Change Upstream and Request a Pull</h3></div></div></div><p>
+ The basic flow for pushing a change to an upstream "contrib" Git repository is as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Make your changes in your local Git repository.</p></li><li class="listitem"><p>Stage your changes by using the <code class="filename">git add</code>
+ command on each file you changed.</p></li><li class="listitem"><p>Commit the change by using the <code class="filename">git commit</code>
+ command and push it to the "contrib" repository.
+ Be sure to provide a commit message that follows the project’s commit message standards
+ as described earlier.</p></li><li class="listitem"><p>Notify the maintainer that you have pushed a change by making a pull
+ request.
+ The Yocto Project provides two scripts that conveniently let you generate and send
+ pull requests to the Yocto Project.
+ These scripts are <code class="filename">create-pull-request</code> and
+ <code class="filename">send-pull-request</code>.
+ You can find these scripts in the <code class="filename">scripts</code> directory of the
+ Yocto Project file structure.</p><p>Using these scripts correctly formats the requests without introducing any
+ whitespace or HTML formatting.
+ The maintainer that receives your patches needs to be able to save and apply them
+ directly from your emails.
+ Using these scripts is the preferred method for sending patches.</p><p>For help on using these scripts, simply provide the
+ <code class="filename">-h</code> argument as follows:
+ </p><pre class="literallayout">
+ $ ~/poky/scripts/create-pull-request -h
+ $ ~/poky/scripts/send-pull-request -h
+ </pre></li></ul></div><p>
+ </p><p>
+ You can find general Git information on how to push a change upstream in the
+ <a class="ulink" href="http://book.git-scm.com/3_distributed_workflows.html" target="_top">Git Community Book</a>.
+ </p></div><div class="section" title="3.9.2. Using Email to Submit a Patch"><div class="titlepage"><div><div><h3 class="title"><a id="submitting-a-patch"></a>3.9.2. Using Email to Submit a Patch</h3></div></div></div><p>
+ You can submit patches without using the <code class="filename">create-pull-request</code> and
+ <code class="filename">send-pull-request</code> scripts described in the previous section.
+ Keep in mind, the preferred method is to use the scripts, however.
+ </p><p>
+ Depending on the components changed, you need to submit the email to a specific
+ mailing list.
+ For some guidance on which mailing list to use, see the list in the
+ "<a class="link" href="#how-to-submit-a-change" title="3.9. How to Submit a Change">How to Submit a Change</a>" section
+ earlier in this manual.
+ For a description of the available mailing lists, see
+ "<a class="link" href="#resources-mailinglist" target="_top">Mailing Lists</a>"
+ section in the Yocto Project Reference Manual.
+ </p><p>
+ Here is the general procedure on how to submit a patch through email without using the
+ scripts:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Make your changes in your local Git repository.</p></li><li class="listitem"><p>Stage your changes by using the <code class="filename">git add</code>
+ command on each file you changed.</p></li><li class="listitem"><p>Commit the change by using the
+ <code class="filename">git commit --signoff</code> command.
+ Using the <code class="filename">--signoff</code> option identifies you as the person
+ making the change and also satisfies the Developer's Certificate of
+ Origin (DCO) shown earlier.</p><p>When you form a commit you must follow certain standards established by the
+ Yocto Project development team.
+ See the earlier section
+ "<a class="link" href="#how-to-submit-a-change" title="3.9. How to Submit a Change">How to Submit a Change</a>"
+ for Yocto Project commit message standards.</p></li><li class="listitem"><p>Format the commit into an email message.
+ To format commits, use the <code class="filename">git format-patch</code> command.
+ When you provide the command, you must include a revision list or a number of patches
+ as part of the command.
+ For example, these two commands each take the most recent single commit and
+ format it as an email message in the current directory:
+ </p><pre class="literallayout">
+ $ git format-patch -1
+ $ git format-patch HEAD~
+ </pre><p>After the command is run, the current directory contains a
+ numbered <code class="filename">.patch</code> file for the commit.</p><p>If you provide several commits as part of the command,
+ the <code class="filename">git format-patch</code> command produces a numbered
+ series of files in the current directory – one for each commit.
+ If you have more than one patch, you should also use the
+ <code class="filename">--cover</code> option with the command, which generates a
+ cover letter as the first "patch" in the series.
+ You can then edit the cover letter to provide a description for
+ the series of patches.
+ For information on the <code class="filename">git format-patch</code> command,
+ see <code class="filename">GIT_FORMAT_PATCH(1)</code> displayed using the
+ <code class="filename">man git-format-patch</code> command.</p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>If you are or will be a frequent contributor to the Yocto Project
+ or to OpenEmbedded, you might consider requesting a contrib area and the
+ necessary associated rights.</div></li><li class="listitem"><p>Import the files into your mail client by using the
+ <code class="filename">git send-email</code> command.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>In order to use <code class="filename">git send-email</code>, you must have the
+ the proper Git packages installed.
+ For Ubuntu and Fedora the package is <code class="filename">git-email</code>.</div><p>The <code class="filename">git send-email</code> command sends email by using a local
+ or remote Mail Transport Agent (MTA) such as
+ <code class="filename">msmtp</code>, <code class="filename">sendmail</code>, or through a direct
+ <code class="filename">smtp</code> configuration in your Git <code class="filename">config</code>
+ file.
+ If you are submitting patches through email only, it is very important
+ that you submit them without any whitespace or HTML formatting that
+ either you or your mailer introduces.
+ The maintainer that receives your patches needs to be able to save and
+ apply them directly from your emails.
+ A good way to verify that what you are sending will be applicable by the
+ maintainer is to do a dry run and send them to yourself and then
+ save and apply them as the maintainer would.</p><p>The <code class="filename">git send-email</code> command is the preferred method
+ for sending your patches since there is no risk of compromising whitespace
+ in the body of the message, which can occur when you use your own mail client.
+ The command also has several options that let you
+ specify recipients and perform further editing of the email message.
+ For information on how to use the <code class="filename">git send-email</code> command,
+ use the <code class="filename">man git-send-email</code> command.</p></li></ul></div><p>
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 4. Common Tasks"><div class="titlepage"><div><div><h2 class="title"><a id="extendpoky"></a>Chapter 4. Common Tasks</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#understanding-and-creating-layers">4.1. Understanding and Creating Layers</a></span></dt><dd><dl><dt><span class="section"><a href="#yocto-project-layers">4.1.1. Layers</a></span></dt><dt><span class="section"><a href="#creating-your-own-layer">4.1.2. Creating Your Own Layer</a></span></dt><dt><span class="section"><a href="#enabling-your-layer">4.1.3. Enabling Your Layer</a></span></dt><dt><span class="section"><a href="#using-bbappend-files">4.1.4. Using .bbappend Files</a></span></dt><dt><span class="section"><a href="#prioritizing-your-layer">4.1.5. Prioritizing Your Layer</a></span></dt><dt><span class="section"><a href="#managing-layers">4.1.6. Managing Layers</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-extend-customimage">4.2. Customizing Images</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-customimage-custombb">4.2.1. Customizing Images Using Custom .bb Files</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-customtasks">4.2.2. Customizing Images Using Custom Tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-imagefeatures">4.2.3. Customizing Images Using Custom <code class="filename">IMAGE_FEATURES</code> and
+ <code class="filename">EXTRA_IMAGE_FEATURES</code></a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-localconf">4.2.4. Customizing Images Using <code class="filename">local.conf</code></a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-extend-addpkg">4.3. Adding a Package</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-addpkg-singlec">4.3.1. Single .c File Package (Hello World!)</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-autotools">4.3.2. Autotooled Package</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-makefile">4.3.3. Makefile-Based Package</a></span></dt><dt><span class="section"><a href="#splitting-an-application-into-multiple-packages">4.3.4. Splitting an Application into Multiple Packages</a></span></dt><dt><span class="section"><a href="#including-static-library-files">4.3.5. Including Static Library Files</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-postinstalls">4.3.6. Post Install Scripts</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-newmachine">4.4. Adding a New Machine</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-newmachine-conffile">4.4.1. Adding the Machine Configuration File</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-kernel">4.4.2. Adding a Kernel for the Machine</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-formfactor">4.4.3. Adding a Formfactor Configuration File</a></span></dt></dl></dd><dt><span class="section"><a href="#building-multiple-architecture-libraries-into-one-image">4.5. Combining Multiple Versions of Library Files into One Image</a></span></dt><dd><dl><dt><span class="section"><a href="#preparing-to-use-multilib">4.5.1. Preparing to use Multilib</a></span></dt><dt><span class="section"><a href="#using-multilib">4.5.2. Using Multilib</a></span></dt><dt><span class="section"><a href="#additional-implementation-details">4.5.3. Additional Implementation Details</a></span></dt></dl></dd><dt><span class="section"><a href="#configuring-the-kernel">4.6. Configuring the Kernel</a></span></dt><dd><dl><dt><span class="section"><a href="#using-menuconfig">4.6.1. Using  <code class="filename">menuconfig</code></a></span></dt><dt><span class="section"><a href="#creating-config-fragments">4.6.2. Creating Configuration Fragments</a></span></dt><dt><span class="section"><a href="#fine-tuning-the-kernel-configuration-file">4.6.3. Fine-tuning the Kernel Configuration File</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-changes-updatingimages">4.7. Updating Existing Images</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-prbump">4.8. Incrementing a Package Revision Number</a></span></dt><dt><span class="section"><a href="#usingpoky-configuring-DISTRO_PN_ALIAS">4.9. Handling a Package Name Alias</a></span></dt><dt><span class="section"><a href="#building-software-from-an-external-source">4.10. Building Software from an External Source</a></span></dt><dt><span class="section"><a href="#excluding-recipes-from-the-build">4.11. Excluding Recipes From the Build</a></span></dt><dt><span class="section"><a href="#platdev-appdev-srcrev">4.12. Using an External SCM</a></span></dt><dt><span class="section"><a href="#platdev-gdb-remotedebug">4.13. Debugging With the GNU Project Debugger (GDB) Remotely</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdbserver">4.13.1. Launching Gdbserver on the Target</a></span></dt><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdb">4.13.2. Launching GDB on the Host Computer</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-oprofile">4.14. Profiling with OProfile</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-oprofile-target">4.14.1. Profiling on the Target</a></span></dt><dt><span class="section"><a href="#platdev-oprofile-oprofileui">4.14.2. Using OProfileUI</a></span></dt></dl></dd></dl></div><p>
+ This chapter describes standard tasks such as adding new
+ software packages, extending or customizing images, and porting work to
+ new hardware (adding a new machine).
+ The chapter also describes how to combine multiple
+ versions of library files into a single image, how to handle a package name alias, and
+ gives advice about how to make changes to the Yocto Project to achieve the best results.
+ </p><div class="section" title="4.1. Understanding and Creating Layers"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="understanding-and-creating-layers"></a>4.1. Understanding and Creating Layers</h2></div></div></div><p>
+ The OpenEmbedded build system supports organizing <a class="link" href="#metadata">metadata</a>
+ into multiple layers.
+ Layers allow you to isolate different types of customizations from each other.
+ You might find it tempting to keep everything in one layer when working on a single project.
+ However, the more modular you organize your metadata, the easier it is to cope with future changes.
+ </p><p>
+ To illustrate how layers are used to keep things modular, consider machine customizations.
+ These types of customizations typically reside in a BSP Layer.
+ Furthermore, the machine customizations should be isolated from recipes and metadata that support
+ a new GUI environment, for example.
+ This situation gives you a couple a layers: one for the machine configurations, and one for the
+ GUI environment.
+ It is important to understand, however, that the BSP layer can still make machine-specific
+ additions to recipes within the GUI environment layer without polluting the GUI layer itself
+ with those machine-specific changes.
+ You can accomplish this through a recipe that is a BitBake append
+ (<code class="filename">.bbappend</code>) file, which is described later in this section.
+ </p><p>
+ </p><div class="section" title="4.1.1. Layers"><div class="titlepage"><div><div><h3 class="title"><a id="yocto-project-layers"></a>4.1.1. Layers</h3></div></div></div><p>
+ The source directory contains several layers right out of the box.
+ You can easily identify a layer in the source directory by its folder name.
+ Folders that are layers begin with the string <code class="filename">meta</code>.
+ For example, when you set up the <a class="link" href="#source-directory">source directory</a>
+ structure, you will see several layers: <code class="filename">meta</code>, <code class="filename">meta-demoapps</code>,
+ <code class="filename">meta-skeleton</code>, and <code class="filename">meta-yocto</code>.
+ Each of these folders is a layer.
+ </p><p>
+ Furthermore, if you set up a local copy of the <code class="filename">meta-intel</code> Git repository
+ and then explore that folder, you will discover many BSP layers within the
+ <code class="filename">meta-intel</code> layer.
+ For more information on BSP layers, see the
+ "<a class="link" href="#bsp-layers" target="_top">BSP Layers</a>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </p></div><div class="section" title="4.1.2. Creating Your Own Layer"><div class="titlepage"><div><div><h3 class="title"><a id="creating-your-own-layer"></a>4.1.2. Creating Your Own Layer</h3></div></div></div><p>
+ It is very easy to create your own layer to use with the OpenEmbedded build system.
+ Follow these general steps to create your layer:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Check Existing Layers:</em></span> Before creating a new layer,
+ you should be sure someone has not already created a layer containing the metadata
+ you need.
+ You can see the
+ <a class="ulink" href="http://www.openembedded.org/wiki/LayerIndex" target="_top"><code class="filename">LayerIndex</code></a>
+ for a list of layers from the OpenEmbedded community that can be used in the
+ Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>Create a Directory:</em></span> Create the directory
+ for your layer.
+ Traditionally, prepend the name of the folder with the string
+ <code class="filename">meta</code>.
+ For example:
+ </p><pre class="literallayout">
+ meta-mylayer
+ meta-GUI_xyz
+ meta-mymachine
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Create a Layer Configuration File:</em></span> Inside your new
+ layer folder, you need to create a <code class="filename">conf/layer.conf</code> file.
+ It is easiest to take an existing layer configuration file and copy that to your
+ layer's <code class="filename">conf</code> directory and then modify the file as needed.</p><p>The <code class="filename">meta-yocto/conf/layer.conf</code> file demonstrates the
+ required syntax:
+ </p><pre class="literallayout">
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH := "${LAYERDIR}:${BBPATH}"
+
+ # We have recipes-* directories, add to BBFILES
+ BBFILES := "${BBFILES} ${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "yocto"
+ BBFILE_PATTERN_yocto := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_yocto = "5"
+ </pre><p>In the previous example, the recipes for the layers are added to
+ <code class="filename"><a class="link" href="#var-BBFILES" target="_top">BBFILES</a></code>.
+ The
+ <code class="filename"><a class="link" href="#var-BBFILE_COLLECTIONS" target="_top">BBFILE_COLLECTIONS</a></code>
+ variable is then appended with the layer name.
+ The
+ <code class="filename"><a class="link" href="#var-BBFILE_PATTERN" target="_top">BBFILE_PATTERN</a></code>
+ variable is set to a regular expression and is used to match files
+ from <code class="filename">BBFILES</code> into a particular layer.
+ In this case, immediate expansion of
+ <code class="filename"><a class="link" href="#var-LAYERDIR" target="_top">LAYERDIR</a></code>
+ sets <code class="filename">BBFILE_PATTERN</code> to the layer's path.
+ The
+ <code class="filename"><a class="link" href="#var-BBFILE_PRIORITY" target="_top">BBFILE_PRIORITY</a></code>
+ variable then assigns a priority to the layer.
+ Applying priorities is useful in situations where the same package might appear in multiple
+ layers and allows you to choose what layer should take precedence.</p><p>Note the use of the
+ <code class="filename"><a class="link" href="#var-LAYERDIR" target="_top">LAYERDIR</a></code>
+ variable with the immediate expansion operator.
+ The <code class="filename">LAYERDIR</code> variable expands to the directory of the current layer and
+ requires the immediate expansion operator so that BitBake does not wait to expand the variable
+ when it's parsing a different directory.</p><p>Through the use of the <code class="filename">BBPATH</code> variable,
+ BitBake locates <code class="filename">.bbclass</code> files, configuration
+ files, and files that are included with <code class="filename">include</code>
+ and <code class="filename">require</code> statements.
+ For these cases, BitBake uses the first file with the matching name found in
+ <code class="filename">BBPATH</code>.
+ This is similar to the way the <code class="filename">PATH</code> variable is used for binaries.
+ We recommend, therefore, that you use unique <code class="filename">.bbclass</code>
+ and configuration file names in your custom layer.</p></li><li class="listitem"><p><span class="emphasis"><em>Add Content:</em></span> Depending on the type of layer,
+ add the content.
+ If the layer adds support for a machine, add the machine configuration in
+ a <code class="filename">conf/machine/</code> file within the layer.
+ If the layer adds distro policy, add the distro configuration in a
+ <code class="filename">conf/distro/</code> file with the layer.
+ If the layer introduces new recipes, put the recipes you need in
+ <code class="filename">recipes-*</code> subdirectories within the layer.</p></li></ol></div><p>
+ </p><p>
+ To create layers that are easier to maintain, you should consider the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Avoid "overlaying" entire recipes from other layers in your
+ configuration.
+ In other words, don't copy an entire recipe into your layer and then modify it.
+ Use <code class="filename">.bbappend</code> files to override the parts of the
+ recipe you need to modify.</p></li><li class="listitem"><p>Avoid duplicating include files.
+ Use <code class="filename">.bbappend</code> files for each recipe that uses an include
+ file.
+ Or, if you are introducing a new recipe that requires the included file, use the
+ path relative to the original layer directory to refer to the file.
+ For example, use <code class="filename">require recipes-core/somepackage/somefile.inc</code>
+ instead of <code class="filename">require somefile.inc</code>.
+ If you're finding you have to overlay the include file, it could indicate a
+ deficiency in the include file in the layer to which it originally belongs.
+ If this is the case, you need to address that deficiency instead of overlaying
+ the include file.
+ For example, consider how Qt 4 database support plugins are configured.
+ The source directory does not have
+ MySQL or PostgreSQL, however OpenEmbedded's
+ layer <code class="filename">meta-oe</code> does.
+ Consequently, <code class="filename">meta-oe</code> uses <code class="filename">.bbappend</code>
+ files to modify the <code class="filename">QT_SQL_DRIVER_FLAGS</code> variable to enable
+ the appropriate plugins.
+ This variable was added to the <code class="filename">qt4.inc</code> include file in
+ the source directory specifically to allow the <code class="filename">meta-oe</code> layer
+ to be able to control which plugins are built.</p></li></ul></div><p>
+ </p><p>
+ We also recommend the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Store custom layers in a Git repository that uses the
+ <code class="filename">meta-&lt;layer_name&gt;</code> format.</p></li><li class="listitem"><p>Clone the repository alongside other <code class="filename">meta</code>
+ directories in the
+ <a class="link" href="#source-directory">source directory</a>.</p></li></ul></div><p>
+ Following these recommendations keeps your source directory and
+ its configuration entirely inside the Yocto Project's core base.
+ </p></div><div class="section" title="4.1.3. Enabling Your Layer"><div class="titlepage"><div><div><h3 class="title"><a id="enabling-your-layer"></a>4.1.3. Enabling Your Layer</h3></div></div></div><p>
+ Before the OpenEmbedded build system can use your new layer, you need to enable it.
+ To enable your layer, simply add your layer's path to the
+ <code class="filename"><a class="link" href="#var-BBLAYERS" target="_top">BBLAYERS</a></code>
+ variable in your <code class="filename">conf/bblayers.conf</code> file, which is found in the
+ <a class="link" href="#build-directory">build directory</a>.
+ The following example shows how to enable a layer named <code class="filename">meta-mylayer</code>:
+ </p><pre class="literallayout">
+ LCONF_VERSION = "1"
+
+ BBFILES ?= ""
+ BBLAYERS = " \
+ /path/to/poky/meta \
+ /path/to/poky/meta-yocto \
+ /path/to/poky/meta-mylayer \
+ "
+ </pre><p>
+ </p><p>
+ BitBake parses each <code class="filename">conf/layer.conf</code> file as specified in the
+ <code class="filename">BBLAYERS</code> variable within the <code class="filename">conf/bblayers.conf</code>
+ file.
+ During the processing of each <code class="filename">conf/layer.conf</code> file, BitBake adds the
+ recipes, classes and configurations contained within the particular layer to the source
+ directory.
+ </p></div><div class="section" title="4.1.4. Using .bbappend Files"><div class="titlepage"><div><div><h3 class="title"><a id="using-bbappend-files"></a>4.1.4. Using .bbappend Files</h3></div></div></div><p>
+ Recipes used to append metadata to other recipes are called BitBake append files.
+ BitBake append files use the <code class="filename">.bbappend</code> file type suffix, while
+ underlying recipes to which metadata is being appended use the
+ <code class="filename">.bb</code> file type suffix.
+ </p><p>
+ A <code class="filename">.bbappend</code> file allows your layer to make additions or
+ changes to the content of another layer's recipe without having to copy the other
+ recipe into your layer.
+ Your <code class="filename">.bbappend</code> file resides in your layer, while the underlying
+ <code class="filename">.bb</code> recipe file to which you are appending metadata
+ resides in a different layer.
+ </p><p>
+ Append files files must have the same name as the underlying recipe.
+ For example, the append file <code class="filename">someapp_1.3.bbappend</code> must
+ apply to <code class="filename">someapp_1.3.bb</code>.
+ This means the original recipe and append file names are version number specific.
+ If the underlying recipe is renamed to update to a newer version, the
+ corresponding <code class="filename">.bbappend</code> file must be renamed as well.
+ During the build process, BitBake displays an error on starting if it detects a
+ <code class="filename">.bbappend</code> file that does not have an underlying recipe
+ with a matching name.
+ </p><p>
+ Being able to append information to an existing recipe not only avoids duplication,
+ but also automatically applies recipe changes in a different layer to your layer.
+ If you were copying recipes, you would have to manually merge changes as they occur.
+ </p><p>
+ As an example, consider the main formfactor recipe and a corresponding formfactor
+ append file both from the
+ <a class="link" href="#source-directory">source directory</a>.
+ Here is the main formfactor recipe, which is named <code class="filename">formfactor_0.0.bb</code> and
+ located in the meta layer at <code class="filename">meta/recipes-bsp/formfactor</code>:
+ </p><pre class="literallayout">
+ DESCRIPTION = "Device formfactor information"
+ SECTION = "base"
+ LICENSE = "MIT"
+ LIC_FILES_CHKSUM = "file://${COREBASE}/LICENSE;md5=3f40d7994397109285ec7b81fdeb3b58 \
+ file://${COREBASE}/meta/COPYING.MIT;md5=3da9cfbcb788c80a0384361b4de20420"
+ PR = "r20"
+
+ SRC_URI = "file://config file://machconfig"
+ S = "${WORKDIR}"
+
+ PACKAGE_ARCH = "${MACHINE_ARCH}"
+ INHIBIT_DEFAULT_DEPS = "1"
+
+ do_install() {
+ # Only install file if it has a contents
+ install -d ${D}${sysconfdir}/formfactor/
+ install -m 0644 ${S}/config ${D}${sysconfdir}/formfactor/
+ if [ -s "${S}/machconfig" ]; then
+ install -m 0644 ${S}/machconfig ${D}${sysconfdir}/formfactor/
+ fi
+ }
+ </pre><p>
+ Here is the append file, which is named <code class="filename">formfactor_0.0.bbappend</code> and is from the
+ Crown Bay BSP Layer named <code class="filename">meta-intel/meta-crownbay</code>.
+ The file is in <code class="filename">recipes-bsp/formfactor</code>:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+ PRINC = "1"
+ </pre><p>
+ This example adds or overrides files in
+ <a class="link" href="#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
+ within a <code class="filename">.bbappend</code> by extending the path BitBake uses to search for files.
+ The most reliable way to do this is by prepending the
+ <code class="filename">FILESEXTRAPATHS</code> variable.
+ For example, if you have your files in a directory that is named the same as your package
+ (<a class="link" href="#var-PN" target="_top"><code class="filename">PN</code></a>),
+ you can add this directory by adding the following to your <code class="filename">.bbappend</code> file:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+ </pre><p>
+ Using the immediate expansion assignment operator <code class="filename">:=</code> is important because
+ of the reference to <code class="filename">THISDIR</code>.
+ The trailing colon character is important as it ensures that items in the list remain
+ colon-separated.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>BitBake automatically defines the <code class="filename">THISDIR</code> variable.
+ You should never set this variable yourself.
+ Using <code class="filename">_prepend</code> ensures your path will be searched prior to other
+ paths in the final list.
+ </div><p>
+ </p><p>
+ For another example on how to use a <code class="filename">.bbappend</code> file, see the
+ "<a class="link" href="#changing-recipes-kernel" title="A.5.2.4. Changing  recipes-kernel">Changing <code class="filename">recipes-kernel</code></a>"
+ section.
+ </p></div><div class="section" title="4.1.5. Prioritizing Your Layer"><div class="titlepage"><div><div><h3 class="title"><a id="prioritizing-your-layer"></a>4.1.5. Prioritizing Your Layer</h3></div></div></div><p>
+ Each layer is assigned a priority value.
+ Priority values control which layer takes precedence if there are recipe files with
+ the same name in multiple layers.
+ For these cases, the recipe file from the layer with a higher priority number taking precedence.
+ Priority values also affect the order in which multiple <code class="filename">.bbappend</code> files
+ for the same recipe are applied.
+ You can either specify the priority manually, or allow the build system to calculate it
+ based on the layer's dependencies.
+ </p><p>
+ To specify the layer's priority manually, use the
+ <a class="link" href="#var-BBFILE_PRIORITY" target="_top"><code class="filename">BBFILE_PRIORITY</code></a>
+ variable.
+ For example:
+ </p><pre class="literallayout">
+ BBFILE_PRIORITY := "1"
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>It is possible for a recipe with a lower version number
+ <a class="link" href="#var-PV" target="_top"><code class="filename">PV</code></a>
+ in a layer that has a higher priority to take precedence.</p><p>Also, the layer priority does not currently affect the precedence order of
+ <code class="filename">.conf</code> or <code class="filename">.bbclass</code> files.
+ Future versions of BitBake might address this.</p></div></div><div class="section" title="4.1.6. Managing Layers"><div class="titlepage"><div><div><h3 class="title"><a id="managing-layers"></a>4.1.6. Managing Layers</h3></div></div></div><p>
+ You can use the BitBake layer management tool to provide a view into the structure of
+ recipes across a multi-layer project.
+ Being able to generate output that reports on configured layers with their paths and
+ priorities and on <code class="filename">.bbappend</code> files and their applicable recipes
+ can help to reveal potential problems.
+ </p><p>
+ Use the following form when running the layer management tool.
+ </p><pre class="literallayout">
+ $ bitbake-layers &lt;command&gt; [arguments]
+ </pre><p>
+ The following list describes the available commands:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><span class="emphasis"><em>help:</em></span></code>
+ Displays general help or help on a specified command.</p></li><li class="listitem"><p><code class="filename"><span class="emphasis"><em>show-layers:</em></span></code>
+ Show the current configured layers.</p></li><li class="listitem"><p><code class="filename"><span class="emphasis"><em>show-recipes:</em></span></code>
+ Lists available recipes and the layers that provide them.
+ </p></li><li class="listitem"><p><code class="filename"><span class="emphasis"><em>show-overlayed:</em></span></code>
+ Lists overlayed recipes.
+ A recipe is overlayed when a recipe with the same name exists in another layer
+ that has a higher layer priority.
+ </p></li><li class="listitem"><p><code class="filename"><span class="emphasis"><em>show-appends:</em></span></code>
+ Lists <code class="filename">.bbappend</code> files and the recipe files to which
+ they apply.</p></li><li class="listitem"><p><code class="filename"><span class="emphasis"><em>flatten:</em></span></code>
+ Flattens the layer configuration into a separate output directory.
+ Flattening your layer configuration builds a "flattened" directory that contains
+ the contents of all layers, with any overlayed recipes removed and any
+ <code class="filename">.bbappend</code> files appended to the corresponding recipes.
+ You might have to perform some manual cleanup of the flattened layer as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p>Non-recipe files (such as patches) are overwritten.
+ The flatten command shows a warning for these files.</p></li><li class="listitem"><p>Anything beyond the normal layer setup has been added to
+ the <code class="filename">layer.conf</code> file.
+ Only the lowest priority layer's <code class="filename">layer.conf</code> is used.
+ </p></li><li class="listitem"><p>Overridden and appended items from <code class="filename">.bbappend</code>
+ files need to be cleaned up.
+ The contents of each <code class="filename">.bbappend</code> end up in the
+ flattened recipe.
+ However, if there are appended or changed variable values, you need to tidy
+ these up yourself.
+ Consider the following example.
+ Here, the <code class="filename">bitbake-layers</code> command adds the line
+ <code class="filename">#### bbappended ...</code> so that you know where the following
+ lines originate:
+ </p><pre class="literallayout">
+ ...
+ DESCRIPTION = "A useful utility"
+ ...
+ EXTRA_OECONF = "--enable-something"
+ ...
+
+ #### bbappended from meta-anotherlayer ####
+
+ DESCRIPTION = "Customized utility"
+ EXTRA_OECONF += "--enable-somethingelse"
+ </pre><p>
+ Ideally, you would tidy up these utilities as follows:
+ </p><pre class="literallayout">
+ ...
+ DESCRIPTION = "Customized utility"
+ ...
+ EXTRA_OECONF = "--enable-something --enable-somethingelse"
+ ...
+ </pre></li></ul></div></li></ul></div><p>
+ </p></div></div><div class="section" title="4.2. Customizing Images"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-extend-customimage"></a>4.2. Customizing Images</h2></div></div></div><p>
+ You can customize images to satisfy particular requirements.
+ This section describes several methods and provides guidelines for each.
+ </p><div class="section" title="4.2.1. Customizing Images Using Custom .bb Files"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-customimage-custombb"></a>4.2.1. Customizing Images Using Custom .bb Files</h3></div></div></div><p>
+ One way to get additional software into an image is to create a custom image.
+ The following example shows the form for the two lines you need:
+ </p><pre class="literallayout">
+ IMAGE_INSTALL = "task-core-x11-base package1 package2"
+
+ inherit core-image
+ </pre><p>
+ </p><p>
+ By creating a custom image, a developer has total control
+ over the contents of the image.
+ It is important to use the correct names of packages in the
+ <code class="filename"><a class="link" href="#var-IMAGE_INSTALL" target="_top">IMAGE_INSTALL</a></code>
+ variable.
+ You must use the OpenEmbedded notation and not the Debian notation for the names
+ (e.g. <code class="filename">eglibc-dev</code> instead of <code class="filename">libc6-dev</code>).
+ </p><p>
+ The other method for creating a custom image is to base it on an existing image.
+ For example, if you want to create an image based on <code class="filename">core-image-sato</code>
+ but add the additional package <code class="filename">strace</code> to the image,
+ copy the <code class="filename">meta/recipes-sato/images/core-image-sato.bb</code> to a
+ new <code class="filename">.bb</code> and add the following line to the end of the copy:
+ </p><pre class="literallayout">
+ IMAGE_INSTALL += "strace"
+ </pre><p>
+ </p></div><div class="section" title="4.2.2. Customizing Images Using Custom Tasks"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-customimage-customtasks"></a>4.2.2. Customizing Images Using Custom Tasks</h3></div></div></div><p>
+ For complex custom images, the best approach is to create a custom task package
+ that is used to build the image or images.
+ A good example of a tasks package is
+ <code class="filename">meta/recipes-core/tasks/task-core-boot.bb</code>
+ The
+ <code class="filename"><a class="link" href="#var-PACKAGES" target="_top">PACKAGES</a></code>
+ variable lists the task packages to build along with the complementary
+ <code class="filename">-dbg</code> and <code class="filename">-dev</code> packages.
+ For each package added, you can use
+ <code class="filename"><a class="link" href="#var-RDEPENDS" target="_top">RDEPENDS</a></code>
+ and
+ <code class="filename"><a class="link" href="#var-RRECOMMENDS" target="_top">RRECOMMENDS</a></code>
+ entries to provide a list of packages the parent task package should contain.
+ Following is an example:
+ </p><pre class="literallayout">
+ DESCRIPTION = "My Custom Tasks"
+
+ PACKAGES = "\
+ task-custom-apps \
+ task-custom-apps-dbg \
+ task-custom-apps-dev \
+ task-custom-tools \
+ task-custom-tools-dbg \
+ task-custom-tools-dev \
+ "
+
+ RDEPENDS_task-custom-apps = "\
+ dropbear \
+ portmap \
+ psplash"
+
+ RDEPENDS_task-custom-tools = "\
+ oprofile \
+ oprofileui-server \
+ lttng-control \
+ lttng-viewer"
+
+ RRECOMMENDS_task-custom-tools = "\
+ kernel-module-oprofile"
+ </pre><p>
+ </p><p>
+ In the previous example, two task packages are created with their dependencies and their
+ recommended package dependencies listed: <code class="filename">task-custom-apps</code>, and
+ <code class="filename">task-custom-tools</code>.
+ To build an image using these task packages, you need to add
+ <code class="filename">task-custom-apps</code> and/or
+ <code class="filename">task-custom-tools</code> to
+ <code class="filename"><a class="link" href="#var-IMAGE_INSTALL" target="_top">IMAGE_INSTALL</a></code>.
+ For other forms of image dependencies see the other areas of this section.
+ </p></div><div class="section" title="4.2.3. Customizing Images Using Custom IMAGE_FEATURES and EXTRA_IMAGE_FEATURES"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-customimage-imagefeatures"></a>4.2.3. Customizing Images Using Custom <code class="filename">IMAGE_FEATURES</code> and
+ <code class="filename">EXTRA_IMAGE_FEATURES</code></h3></div></div></div><p>
+ Ultimately users might want to add extra image features to the set by using the
+ <code class="filename"><a class="link" href="#var-IMAGE_FEATURES" target="_top">IMAGE_FEATURES</a></code>
+ variable.
+ To create these features, the best reference is
+ <code class="filename">meta/classes/core-image.bbclass</code>, which shows how to achieve this.
+ In summary, the file looks at the contents of the
+ <code class="filename">IMAGE_FEATURES</code>
+ variable and then maps that into a set of tasks or packages.
+ Based on this information the
+ <code class="filename"><a class="link" href="#var-IMAGE_INSTALL" target="_top"> IMAGE_INSTALL</a></code>
+ variable is generated automatically.
+ Users can add extra features by extending the class or creating a custom class for use
+ with specialized image <code class="filename">.bb</code> files.
+ You can also add more features by configuring the
+ <code class="filename"><a class="link" href="#var-EXTRA_IMAGE_FEATURES" target="_top">EXTRA_IMAGE_FEATURES</a></code>
+ variable in the <code class="filename">local.conf</code> file found in the source directory
+ located in the build directory.
+ </p><p>
+ The Yocto Project ships with two SSH servers you can use in your images:
+ Dropbear and OpenSSH.
+ Dropbear is a minimal SSH server appropriate for resource-constrained environments,
+ while OpenSSH is a well-known standard SSH server implementation.
+ By default, the <code class="filename">core-image-sato</code> image is configured to use Dropbear.
+ The <code class="filename">core-image-basic</code> and <code class="filename">core-image-lsb</code>
+ images both include OpenSSH.
+ The <code class="filename">core-image-minimal</code> image does not contain an SSH server.
+ To change these defaults, edit the <code class="filename">IMAGE_FEATURES</code> variable
+ so that it sets the image you are working with to include
+ <code class="filename">ssh-server-dropbear</code> or <code class="filename">ssh-server-openssh</code>.
+ </p></div><div class="section" title="4.2.4. Customizing Images Using local.conf"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-customimage-localconf"></a>4.2.4. Customizing Images Using <code class="filename">local.conf</code></h3></div></div></div><p>
+ It is possible to customize image contents by using variables from your
+ local configuration in your <code class="filename">conf/local.conf</code> file.
+ Because it is limited to local use, this method generally only allows you to
+ add packages and is not as flexible as creating your own customized image.
+ When you add packages using local variables this way, you need to realize that
+ these variable changes affect all images at the same time and might not be
+ what you require.
+ </p><p>
+ The simplest way to add extra packages to all images is by using the
+ <code class="filename"><a class="link" href="#var-IMAGE_INSTALL" target="_top">IMAGE_INSTALL</a></code>
+ variable with the <code class="filename">_append</code> operator:
+ </p><pre class="literallayout">
+ IMAGE_INSTALL_append = " strace"
+ </pre><p>
+ Use of the syntax is important.
+ Specifically, the space between the quote and the package name, which is
+ <code class="filename">strace</code> in this example.
+ This space is required since the <code class="filename">_append</code>
+ operator does not add the space.
+ </p><p>
+ Furthermore, you must use <code class="filename">_append</code> instead of the <code class="filename">+=</code>
+ operator if you want to avoid ordering issues.
+ The reason for this is because doing so unconditionally appends to the variable and
+ avoids ordering problems due to the variable being set in image recipes and
+ <code class="filename">.bbclass</code> files with operators like <code class="filename">?=</code>.
+ Using <code class="filename">_append</code> ensures the operation takes affect.
+ </p><p>
+ As shown in its simplest use, <code class="filename">IMAGE_INSTALL_append</code> affects
+ all images.
+ It is possible to extend the syntax so that the variable applies to a specific image only.
+ Here is an example:
+ </p><pre class="literallayout">
+ IMAGE_INSTALL_append_pn-core-image-minimal = " strace"
+ </pre><p>
+ This example adds <code class="filename">strace</code> to <code class="filename">core-image-minimal</code>
+ only.
+ </p><p>
+ You can add packages using a similar approach through the
+ <code class="filename"><a class="link" href="#var-CORE_IMAGE_EXTRA_INSTALL" target="_top">CORE_IMAGE_EXTRA_INSTALL</a></code>
+ variable.
+ If you use this variable, only <code class="filename">core-image-*</code> images are affected.
+ </p></div></div><div class="section" title="4.3. Adding a Package"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-extend-addpkg"></a>4.3. Adding a Package</h2></div></div></div><p>
+ To add a package you need to write a recipe for it.
+ Writing a recipe means creating a <code class="filename">.bb</code> file that sets some
+ variables.
+ For information on variables that are useful for recipes and for information about recipe naming
+ issues, see the
+ "<a class="link" href="#ref-varlocality-recipe-required" target="_top">Required</a>"
+ section of the Yocto Project Reference Manual.
+ </p><p>
+ Before writing a recipe from scratch, it is often useful to check
+ whether someone else has written one already.
+ OpenEmbedded is a good place to look as it has a wider scope and range of packages.
+ Because the Yocto Project aims to be compatible with OpenEmbedded, most recipes
+ you find there should work for you.
+ </p><p>
+ For new packages, the simplest way to add a recipe is to base it on a similar
+ pre-existing recipe.
+ The sections that follow provide some examples that show how to add standard
+ types of packages.
+ </p><div class="section" title="4.3.1. Single .c File Package (Hello World!)"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-addpkg-singlec"></a>4.3.1. Single .c File Package (Hello World!)</h3></div></div></div><p>
+ Building an application from a single file that is stored locally (e.g. under
+ <code class="filename">files/</code>) requires a recipe that has the file listed in
+ the
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code>
+ variable.
+ Additionally, you need to manually write the <code class="filename">do_compile</code> and
+ <code class="filename">do_install</code> tasks.
+ The <code class="filename"><a class="link" href="#var-S" target="_top">S</a></code>
+ variable defines the
+ directory containing the source code, which is set to
+ <code class="filename"><a class="link" href="#var-WORKDIR" target="_top">
+ WORKDIR</a></code> in this case - the directory BitBake uses for the build.
+ </p><pre class="literallayout">
+ DESCRIPTION = "Simple helloworld application"
+ SECTION = "examples"
+ LICENSE = "MIT"
+ LIC_FILES_CHKSUM = "file://${COMMON_LICENSE_DIR}/MIT;md5=0835ade698e0bcf8506ecda2f7b4f302"
+ PR = "r0"
+
+ SRC_URI = "file://helloworld.c"
+
+ S = "${WORKDIR}"
+
+ do_compile() {
+ ${CC} helloworld.c -o helloworld
+ }
+
+ do_install() {
+ install -d ${D}${bindir}
+ install -m 0755 helloworld ${D}${bindir}
+ }
+ </pre><p>
+ </p><p>
+ By default, the <code class="filename">helloworld</code>, <code class="filename">helloworld-dbg</code>,
+ and <code class="filename">helloworld-dev</code> packages are built.
+ For information on how to customize the packaging process, see the
+ "<a class="link" href="#splitting-an-application-into-multiple-packages" title="4.3.4. Splitting an Application into Multiple Packages">Splitting an Application
+ into Multiple Packages</a>" section.
+ </p></div><div class="section" title="4.3.2. Autotooled Package"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-addpkg-autotools"></a>4.3.2. Autotooled Package</h3></div></div></div><p>
+ Applications that use Autotools such as <code class="filename">autoconf</code> and
+ <code class="filename">automake</code> require a recipe that has a source archive listed in
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code> and
+ also inherits Autotools, which instructs BitBake to use the
+ <code class="filename">autotools.bbclass</code> file, which contains the definitions of all the steps
+ needed to build an Autotool-based application.
+ The result of the build is automatically packaged.
+ And, if the application uses NLS for localization, packages with local information are
+ generated (one package per language).
+ Following is one example: (<code class="filename">hello_2.3.bb</code>)
+ </p><pre class="literallayout">
+ DESCRIPTION = "GNU Helloworld application"
+ SECTION = "examples"
+ LICENSE = "GPLv2+"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=751419260aa954499f7abaabaa882bbe"
+ PR = "r0"
+
+ SRC_URI = "${GNU_MIRROR}/hello/hello-${PV}.tar.gz"
+
+ inherit autotools gettext
+ </pre><p>
+ </p><p>
+ The variable
+ <code class="filename"><a class="link" href="#var-LIC_FILES_CHKSUM" target="_top">LIC_FILES_CHKSUM</a></code>
+ is used to track source license changes as described in the
+ "<a class="link" href="#usingpoky-configuring-LIC_FILES_CHKSUM" target="_top">Track License Changes</a>" section.
+ You can quickly create Autotool-based recipes in a manner similar to the previous example.
+ </p></div><div class="section" title="4.3.3. Makefile-Based Package"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-addpkg-makefile"></a>4.3.3. Makefile-Based Package</h3></div></div></div><p>
+ Applications that use GNU <code class="filename">make</code> also require a recipe that has
+ the source archive listed in
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code>.
+ You do not need to add a <code class="filename">do_compile</code> step since by default BitBake
+ starts the <code class="filename">make</code> command to compile the application.
+ If you need additional <code class="filename">make</code> options you should store them in the
+ <code class="filename"><a class="link" href="#var-EXTRA_OEMAKE" target="_top">EXTRA_OEMAKE</a></code>
+ variable.
+ BitBake passes these options into the <code class="filename">make</code> GNU invocation.
+ Note that a <code class="filename">do_install</code> task is still required.
+ Otherwise BitBake runs an empty <code class="filename">do_install</code> task by default.
+ </p><p>
+ Some applications might require extra parameters to be passed to the compiler.
+ For example, the application might need an additional header path.
+ You can accomplish this by adding to the
+ <code class="filename"><a class="link" href="#var-CFLAGS" target="_top">CFLAGS</a></code> variable.
+ The following example shows this:
+ </p><pre class="literallayout">
+ CFLAGS_prepend = "-I ${S}/include "
+ </pre><p>
+ </p><p>
+ In the following example, <code class="filename">mtd-utils</code> is a makefile-based package:
+ </p><pre class="literallayout">
+ DESCRIPTION = "Tools for managing memory technology devices."
+ SECTION = "base"
+ DEPENDS = "zlib lzo e2fsprogs util-linux"
+ HOMEPAGE = "http://www.linux-mtd.infradead.org/"
+ LICENSE = "GPLv2+"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=0636e73ff0215e8d672dc4c32c317bb3 \
+ file://include/common.h;beginline=1;endline=17;md5=ba05b07912a44ea2bf81ce409380049c"
+
+ SRC_URI = "git://git.infradead.org/mtd-utils.git;protocol=git;tag=995cfe51b0a3cf32f381c140bf72b21bf91cef1b \
+ file://add-exclusion-to-mkfs-jffs2-git-2.patch"
+
+ S = "${WORKDIR}/git/"
+
+ PR = "r1"
+
+ EXTRA_OEMAKE = "'CC=${CC}' 'RANLIB=${RANLIB}' 'AR=${AR}' \
+ 'CFLAGS=${CFLAGS} -I${S}/include -DWITHOUT_XATTR' 'BUILDDIR=${S}'"
+
+ do_install () {
+ oe_runmake install DESTDIR=${D} SBINDIR=${sbindir} MANDIR=${mandir} \
+ INCLUDEDIR=${includedir}
+ install -d ${D}${includedir}/mtd/
+ for f in ${S}/include/mtd/*.h; do
+ install -m 0644 $f ${D}${includedir}/mtd/
+ done
+ }
+
+ PARALLEL_MAKE = ""
+
+ BBCLASSEXTEND = "native"
+ </pre><p>
+ </p><p>
+ If your sources are available as a tarball instead of a Git repository, you
+ will need to provide the URL to the tarball as well as an
+ <code class="filename">md5</code> or <code class="filename">sha256</code> sum of
+ the download.
+ Here is an example:
+ </p><pre class="literallayout">
+ SRC_URI="ftp://ftp.infradead.org/pub/mtd-utils/mtd-utils-1.4.9.tar.bz2"
+ SRC_URI[md5sum]="82b8e714b90674896570968f70ca778b"
+ </pre><p>
+ You can generate the <code class="filename">md5</code> or <code class="filename">sha256</code> sums
+ by using the <code class="filename">md5sum</code> or <code class="filename">sha256sum</code> commands
+ with the target file as the only argument.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ md5sum mtd-utils-1.4.9.tar.bz2
+ 82b8e714b90674896570968f70ca778b mtd-utils-1.4.9.tar.bz2
+ </pre><p>
+ </p></div><div class="section" title="4.3.4. Splitting an Application into Multiple Packages"><div class="titlepage"><div><div><h3 class="title"><a id="splitting-an-application-into-multiple-packages"></a>4.3.4. Splitting an Application into Multiple Packages</h3></div></div></div><p>
+ You can use the variables
+ <code class="filename"><a class="link" href="#var-PACKAGES" target="_top">PACKAGES</a></code> and
+ <code class="filename"><a class="link" href="#var-FILES" target="_top">FILES</a></code>
+ to split an application into multiple packages.
+ </p><p>
+ Following is an example that uses the <code class="filename">libXpm</code> recipe.
+ By default, this recipe generates a single package that contains the library along
+ with a few binaries.
+ You can modify the recipe to split the binaries into separate packages:
+ </p><pre class="literallayout">
+ require xorg-lib-common.inc
+
+ DESCRIPTION = "X11 Pixmap library"
+ LICENSE = "X-BSD"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=3e07763d16963c3af12db271a31abaa5"
+ DEPENDS += "libxext libsm libxt"
+ PR = "r3"
+ PE = "1"
+
+ XORG_PN = "libXpm"
+
+ PACKAGES =+ "sxpm cxpm"
+ FILES_cxpm = "${bindir}/cxpm"
+ FILES_sxpm = "${bindir}/sxpm"
+ </pre><p>
+ </p><p>
+ In the previous example, we want to ship the <code class="filename">sxpm</code>
+ and <code class="filename">cxpm</code> binaries in separate packages.
+ Since <code class="filename">bindir</code> would be packaged into the main
+ <code class="filename"><a class="link" href="#var-PN" target="_top">PN</a></code>
+ package by default, we prepend the
+ <code class="filename"><a class="link" href="#var-PACKAGES" target="_top">PACKAGES</a>
+ </code> variable so additional package names are added to the start of list.
+ This results in the extra
+ <code class="filename"><a class="link" href="#var-FILES" target="_top">FILES</a>_*</code>
+ variables then containing information that define which files and
+ directories go into which packages.
+ Files included by earlier packages are skipped by latter packages.
+ Thus, the main
+ <code class="filename"><a class="link" href="#var-PN" target="_top">PN</a></code> package
+ does not include the above listed files.
+ </p></div><div class="section" title="4.3.5. Including Static Library Files"><div class="titlepage"><div><div><h3 class="title"><a id="including-static-library-files"></a>4.3.5. Including Static Library Files</h3></div></div></div><p>
+ If you are building a library and the library offers static linking, you can control
+ which static library files (<code class="filename">*.a</code> files) get included in the
+ built library.
+ </p><p>
+ The <code class="filename">PACKAGES</code> and <code class="filename">FILES_*</code> variables in the
+ <code class="filename">meta/conf/bitbake.conf</code> configuration file define how files installed
+ by the <code class="filename">do_install</code> task are packaged.
+ By default, the <code class="filename">PACKAGES</code> variable contains
+ <code class="filename">${PN}-staticdev</code>, which includes all static library files.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Previously released versions of the Yocto Project defined the static library files
+ through <code class="filename">${PN}-dev</code>.
+ </div><p>
+ Following, is part of the BitBake configuration file.
+ You can see where the static library files are defined:
+ </p><pre class="literallayout">
+ PACKAGES = "${PN}-dbg ${PN} ${PN}-doc ${PN}-dev ${PN}-staticdev ${PN}-locale"
+ PACKAGES_DYNAMIC = "${PN}-locale-*"
+ FILES = ""
+
+ FILES_${PN} = "${bindir}/* ${sbindir}/* ${libexecdir}/* ${libdir}/lib*${SOLIBS} \
+ ${sysconfdir} ${sharedstatedir} ${localstatedir} \
+ ${base_bindir}/* ${base_sbindir}/* \
+ ${base_libdir}/*${SOLIBS} \
+ ${datadir}/${BPN} ${libdir}/${BPN}/* \
+ ${datadir}/pixmaps ${datadir}/applications \
+ ${datadir}/idl ${datadir}/omf ${datadir}/sounds \
+ ${libdir}/bonobo/servers"
+
+ FILES_${PN}-doc = "${docdir} ${mandir} ${infodir} ${datadir}/gtk-doc \
+ ${datadir}/gnome/help"
+ SECTION_${PN}-doc = "doc"
+
+ FILES_${PN}-dev = "${includedir} ${libdir}/lib*${SOLIBSDEV} ${libdir}/*.la \
+ ${libdir}/*.o ${libdir}/pkgconfig ${datadir}/pkgconfig \
+ ${datadir}/aclocal ${base_libdir}/*.o"
+ SECTION_${PN}-dev = "devel"
+ ALLOW_EMPTY_${PN}-dev = "1"
+ RDEPENDS_${PN}-dev = "${PN} (= ${EXTENDPKGV})"
+
+ FILES_${PN}-staticdev = "${libdir}/*.a ${base_libdir}/*.a"
+ SECTION_${PN}-staticdev = "devel"
+ RDEPENDS_${PN}-staticdev = "${PN}-dev (= ${EXTENDPKGV})"
+ </pre><p>
+ </p></div><div class="section" title="4.3.6. Post Install Scripts"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-extend-addpkg-postinstalls"></a>4.3.6. Post Install Scripts</h3></div></div></div><p>
+ To add a post-installation script to a package, add a <code class="filename">pkg_postinst_PACKAGENAME()
+ </code> function to the <code class="filename">.bb</code> file and use
+ <code class="filename">PACKAGENAME</code> as the name of the package you want to attach to the
+ <code class="filename">postinst</code> script.
+ Normally
+ <code class="filename"><a class="link" href="#var-PN" target="_top">PN</a></code>
+ can be used, which automatically expands to <code class="filename">PACKAGENAME</code>.
+ A post-installation function has the following structure:
+ </p><pre class="literallayout">
+ pkg_postinst_PACKAGENAME () {
+ #!/bin/sh -e
+ # Commands to carry out
+ }
+ </pre><p>
+ </p><p>
+ The script defined in the post-installation function is called when the
+ root filesystem is created.
+ If the script succeeds, the package is marked as installed.
+ If the script fails, the package is marked as unpacked and the script is
+ executed when the image boots again.
+ </p><p>
+ Sometimes it is necessary for the execution of a post-installation
+ script to be delayed until the first boot.
+ For example, the script might need to be executed on the device itself.
+ To delay script execution until boot time, use the following structure in the
+ post-installation script:
+ </p><pre class="literallayout">
+ pkg_postinst_PACKAGENAME () {
+ #!/bin/sh -e
+ if [ x"$D" = "x" ]; then
+ # Actions to carry out on the device go here
+ else
+ exit 1
+ fi
+ }
+ </pre><p>
+ </p><p>
+ The previous example delays execution until the image boots again because the
+ <code class="filename"><a class="link" href="#var-D" target="_top">D</a></code>
+ variable points
+ to the directory containing the image when the root filesystem is created at build time but
+ is unset when executed on the first boot.
+ </p></div></div><div class="section" title="4.4. Adding a New Machine"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="platdev-newmachine"></a>4.4. Adding a New Machine</h2></div></div></div><p>
+ Adding a new machine to the Yocto Project is a straightforward process.
+ This section provides information that gives you an idea of the changes you must make.
+ The information covers adding machines similar to those the Yocto Project already supports.
+ Although well within the capabilities of the Yocto Project, adding a totally new architecture
+ might require
+ changes to <code class="filename">gcc/eglibc</code> and to the site information, which is
+ beyond the scope of this manual.
+ </p><p>
+ For a complete example that shows how to add a new machine,
+ see the
+ "<a class="link" href="#dev-manual-bsp-appendix" target="_top">BSP Development Example</a>"
+ in Appendix A.
+ </p><div class="section" title="4.4.1. Adding the Machine Configuration File"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-newmachine-conffile"></a>4.4.1. Adding the Machine Configuration File</h3></div></div></div><p>
+ To add a machine configuration you need to add a <code class="filename">.conf</code> file
+ with details of the device being added to the <code class="filename">conf/machine/</code> file.
+ The name of the file determines the name the OpenEmbedded build system
+ uses to reference the new machine.
+ </p><p>
+ The most important variables to set in this file are as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-TARGET_ARCH" target="_top">
+ TARGET_ARCH</a></code> (e.g. "arm")</p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-PREFERRED_PROVIDER" target="_top">
+ PREFERRED_PROVIDER</a></code>_virtual/kernel (see below)</p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_FEATURES" target="_top">
+ MACHINE_FEATURES</a></code> (e.g. "apm screen wifi")</p></li></ul></div><p>
+ </p><p>
+ You might also need these variables:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-SERIAL_CONSOLE" target="_top">
+ SERIAL_CONSOLE</a></code> (e.g. "115200 ttyS0")</p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-KERNEL_IMAGETYPE" target="_top">
+ KERNEL_IMAGETYPE</a></code> (e.g. "zImage")</p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-IMAGE_FSTYPES" target="_top">
+ IMAGE_FSTYPES</a></code> (e.g. "tar.gz jffs2")</p></li></ul></div><p>
+ </p><p>
+ You can find full details on these variables in the reference section.
+ You can leverage many existing machine <code class="filename">.conf</code> files from
+ <code class="filename">meta/conf/machine/</code>.
+ </p></div><div class="section" title="4.4.2. Adding a Kernel for the Machine"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-newmachine-kernel"></a>4.4.2. Adding a Kernel for the Machine</h3></div></div></div><p>
+ The OpenEmbedded build system needs to be able to build a kernel for the machine.
+ You need to either create a new kernel recipe for this machine, or extend an
+ existing recipe.
+ You can find several kernel examples in the
+ source directory at <code class="filename">meta/recipes-kernel/linux</code>
+ that you can use as references.
+ </p><p>
+ If you are creating a new recipe, normal recipe-writing rules apply for setting
+ up a
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code>.
+ Thus, you need to specify any necessary patches and set
+ <code class="filename"><a class="link" href="#var-S" target="_top">S</a></code> to point at the source code.
+ You need to create a <code class="filename">configure</code> task that configures the
+ unpacked kernel with a defconfig.
+ You can do this by using a <code class="filename">make defconfig</code> command or,
+ more commonly, by copying in a suitable <code class="filename">defconfig</code> file and and then running
+ <code class="filename">make oldconfig</code>.
+ By making use of <code class="filename">inherit kernel</code> and potentially some of the
+ <code class="filename">linux-*.inc</code> files, most other functionality is
+ centralized and the the defaults of the class normally work well.
+ </p><p>
+ If you are extending an existing kernel, it is usually a matter of adding a
+ suitable defconfig file.
+ The file needs to be added into a location similar to defconfig files
+ used for other machines in a given kernel.
+ A possible way to do this is by listing the file in the
+ <code class="filename">SRC_URI</code> and adding the machine to the expression in
+ <code class="filename"><a class="link" href="#var-COMPATIBLE_MACHINE" target="_top">COMPATIBLE_MACHINE</a></code>:
+ </p><pre class="literallayout">
+ COMPATIBLE_MACHINE = '(qemux86|qemumips)'
+ </pre><p>
+ </p></div><div class="section" title="4.4.3. Adding a Formfactor Configuration File"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-newmachine-formfactor"></a>4.4.3. Adding a Formfactor Configuration File</h3></div></div></div><p>
+ A formfactor configuration file provides information about the
+ target hardware for which the image is being built and information that
+ the build system cannot obtain from other sources such as the kernel.
+ Some examples of information contained in a formfactor configuration file include
+ framebuffer orientation, whether or not the system has a keyboard,
+ the positioning of the keyboard in relation to the screen, and
+ the screen resolution.
+ </p><p>
+ The build system uses reasonable defaults in most cases, but if customization is
+ necessary you need to create a <code class="filename">machconfig</code> file
+ in the <code class="filename">meta/recipes-bsp/formfactor/files</code>
+ directory.
+ This directory contains directories for specific machines such as
+ <code class="filename">qemuarm</code> and <code class="filename">qemux86</code>.
+ For information about the settings available and the defaults, see the
+ <code class="filename">meta/recipes-bsp/formfactor/files/config</code> file found in the
+ same area.
+ Following is an example for qemuarm:
+ </p><pre class="literallayout">
+ HAVE_TOUCHSCREEN=1
+ HAVE_KEYBOARD=1
+
+ DISPLAY_CAN_ROTATE=0
+ DISPLAY_ORIENTATION=0
+ #DISPLAY_WIDTH_PIXELS=640
+ #DISPLAY_HEIGHT_PIXELS=480
+ #DISPLAY_BPP=16
+ DISPLAY_DPI=150
+ DISPLAY_SUBPIXEL_ORDER=vrgb
+ </pre><p>
+ </p></div></div><div class="section" title="4.5. Combining Multiple Versions of Library Files into One Image"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="building-multiple-architecture-libraries-into-one-image"></a>4.5. Combining Multiple Versions of Library Files into One Image</h2></div></div></div><p>
+ The build system offers the ability to build libraries with different
+ target optimizations or architecture formats and combine these together
+ into one system image.
+ You can link different binaries in the image
+ against the different libraries as needed for specific use cases.
+ This feature is called "Multilib."
+ </p><p>
+ An example would be where you have most of a system compiled in 32-bit
+ mode using 32-bit libraries, but you have something large, like a database
+ engine, that needs to be a 64-bit application and use 64-bit libraries.
+ Multilib allows you to get the best of both 32-bit and 64-bit libraries.
+ </p><p>
+ While the Multilib feature is most commonly used for 32 and 64-bit differences,
+ the approach the build system uses facilitates different target optimizations.
+ You could compile some binaries to use one set of libraries and other binaries
+ to use other different sets of libraries.
+ The libraries could differ in architecture, compiler options, or other
+ optimizations.
+ </p><p>
+ This section overviews the Multilib process only.
+ For more details on how to implement Multilib, see the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Multilib" target="_top">Multilib</a> wiki
+ page.
+ </p><div class="section" title="4.5.1. Preparing to use Multilib"><div class="titlepage"><div><div><h3 class="title"><a id="preparing-to-use-multilib"></a>4.5.1. Preparing to use Multilib</h3></div></div></div><p>
+ User-specific requirements drive the Multilib feature,
+ Consequently, there is no one "out-of-the-box" configuration that likely
+ exists to meet your needs.
+ </p><p>
+ In order to enable Multilib, you first need to ensure your recipe is
+ extended to support multiple libraries.
+ Many standard recipes are already extended and support multiple libraries.
+ You can check in the <code class="filename">meta/conf/multilib.conf</code>
+ configuration file in the source directory to see how this is
+ done using the <code class="filename">BBCLASSEXTEND</code> variable.
+ Eventually, all recipes will be covered and this list will be unneeded.
+ </p><p>
+ For the most part, the Multilib class extension works automatically to
+ extend the package name from <code class="filename">${PN}</code> to
+ <code class="filename">${MLPREFIX}${PN}</code>, where <code class="filename">MLPREFIX</code>
+ is the particular multilib (e.g. "lib32-" or "lib64-").
+ Standard variables such as <code class="filename">DEPENDS</code>,
+ <code class="filename">RDEPENDS</code>, <code class="filename">RPROVIDES</code>,
+ <code class="filename">RRECOMMENDS</code>, <code class="filename">PACKAGES</code>, and
+ <code class="filename">PACKAGES_DYNAMIC</code> are automatically extended by the system.
+ If you are extending any manual code in the recipe, you can use the
+ <code class="filename">${MLPREFIX}</code> variable to ensure those names are extended
+ correctly.
+ This automatic extension code resides in <code class="filename">multilib.bbclass</code>.
+ </p></div><div class="section" title="4.5.2. Using Multilib"><div class="titlepage"><div><div><h3 class="title"><a id="using-multilib"></a>4.5.2. Using Multilib</h3></div></div></div><p>
+ After you have set up the recipes, you need to define the actual
+ combination of multiple libraries you want to build.
+ You accomplish this through your <code class="filename">local.conf</code>
+ configuration file in the
+ <a class="link" href="#build-directory">build directory</a>.
+ An example configuration would be as follows:
+ </p><pre class="literallayout">
+ MACHINE = "qemux86-64"
+ require conf/multilib.conf
+ MULTILIBS = "multilib:lib32"
+ DEFAULTTUNE_virtclass-multilib-lib32 = "x86"
+ IMAGE_INSTALL = "lib32-connman"
+ </pre><p>
+ This example enables an
+ additional library named <code class="filename">lib32</code> alongside the
+ normal target packages.
+ When combining these "lib32" alternatives, the example uses "x86" for tuning.
+ For information on this particular tuning, see
+ <code class="filename">meta/conf/machine/include/ia32/arch-ia32.inc</code>.
+ </p><p>
+ The example then includes <code class="filename">lib32-connman</code>
+ in all the images, which illustrates one method of including a
+ multiple library dependency.
+ You can use a normal image build to include this dependency,
+ for example:
+ </p><pre class="literallayout">
+ $ bitbake core-image-sato
+ </pre><p>
+ You can also build Multilib packages specifically with a command like this:
+ </p><pre class="literallayout">
+ $ bitbake lib32-connman
+ </pre><p>
+ </p></div><div class="section" title="4.5.3. Additional Implementation Details"><div class="titlepage"><div><div><h3 class="title"><a id="additional-implementation-details"></a>4.5.3. Additional Implementation Details</h3></div></div></div><p>
+ Different packaging systems have different levels of native Multilib
+ support.
+ For the RPM Package Management System, the following implementation details
+ exist:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>A unique architecture is defined for the Multilib packages,
+ along with creating a unique deploy folder under
+ <code class="filename">tmp/deploy/rpm</code> in the
+ <a class="link" href="#build-directory">build directory</a>.
+ For example, consider <code class="filename">lib32</code> in a
+ <code class="filename">qemux86-64</code> image.
+ The possible architectures in the system are "all", "qemux86_64",
+ "lib32_qemux86_64", and "lib32_x86".</p></li><li class="listitem"><p>The <code class="filename">${MLPREFIX}</code> variable is stripped from
+ <code class="filename">${PN}</code> during RPM packaging.
+ The naming for a normal RPM package and a Multilib RPM package in a
+ <code class="filename">qemux86-64</code> system resolves to something similar to
+ <code class="filename">bash-4.1-r2.x86_64.rpm</code> and
+ <code class="filename">bash-4.1.r2.lib32_x86.rpm</code>, respectively.
+ </p></li><li class="listitem"><p>When installing a Multilib image, the RPM backend first
+ installs the base image and then installs the Multilib libraries.
+ </p></li><li class="listitem"><p>The build system relies on RPM to resolve the identical files in the
+ two (or more) Multilib packages.</p></li></ul></div><p>
+ </p><p>
+ For the IPK Package Management System, the following implementation details exist:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The <code class="filename">${MLPREFIX}</code> is not stripped from
+ <code class="filename">${PN}</code> during IPK packaging.
+ The naming for a normal RPM package and a Multilib IPK package in a
+ <code class="filename">qemux86-64</code> system resolves to something like
+ <code class="filename">bash_4.1-r2.x86_64.ipk</code> and
+ <code class="filename">lib32-bash_4.1-rw_x86.ipk</code>, respectively.
+ </p></li><li class="listitem"><p>The IPK deploy folder is not modified with
+ <code class="filename">${MLPREFIX}</code> because packages with and without
+ the Multilib feature can exist in the same folder due to the
+ <code class="filename">${PN}</code> differences.</p></li><li class="listitem"><p>IPK defines a sanity check for Multilib installation
+ using certain rules for file comparison, overridden, etc.
+ </p></li></ul></div><p>
+ </p></div></div><div class="section" title="4.6. Configuring the Kernel"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="configuring-the-kernel"></a>4.6. Configuring the Kernel</h2></div></div></div><p>
+ Configuring the Yocto Project kernel consists of making sure the <code class="filename">.config</code>
+ file has all the right information in it for the image you are building.
+ You can use the <code class="filename">menuconfig</code> tool and configuration fragments to
+ make sure your <code class="filename">.config</code> file is just how you need it.
+ This section describes how to use <code class="filename">menuconfig</code>, create and use
+ configuration fragments, and how to interactively tweak your <code class="filename">.config</code>
+ file to create the leanest kernel configuration file possible.
+ </p><p>
+ For concepts on kernel configuration, see the
+ "<a class="link" href="#kernel-configuration" target="_top">Kernel Configuration</a>"
+ section in the Yocto Project Kernel Architecture and Use Manual.
+ </p><div class="section" title="4.6.1. Using  menuconfig"><div class="titlepage"><div><div><h3 class="title"><a id="using-menuconfig"></a>4.6.1. Using  <code class="filename">menuconfig</code></h3></div></div></div><p>
+ The easiest way to define kernel configurations is to set them through the
+ <code class="filename">menuconfig</code> tool.
+ For general information on <code class="filename">menuconfig</code>, see
+ <a class="ulink" href="http://en.wikipedia.org/wiki/Menuconfig" target="_top">http://en.wikipedia.org/wiki/Menuconfig</a>.
+ </p><p>
+ To use the <code class="filename">menuconfig</code> tool in the Yocto Project development
+ environment, you must build the tool using BitBake.
+ The following commands build and invoke <code class="filename">menuconfig</code> assuming the
+ source directory top-level folder is <code class="filename">~/poky</code>:
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ source oe-init-build-env
+ $ bitbake linux-yocto -c menuconfig
+ </pre><p>
+ Once <code class="filename">menuconfig</code> comes up, its standard interface allows you to
+ examine and configure all the kernel configuration parameters.
+ Once you have made your changes, simply exit the tool and save your changes to
+ create an updated version of the <code class="filename">.config</code> configuration file.
+ </p><p>
+ For an example that shows how to change a specific kernel option
+ using <code class="filename">menuconfig</code>, see the
+ "<a class="link" href="#changing-the-config-smp-configuration-using-menuconfig" title="B.2.3. Changing the  CONFIG_SMP Configuration Using  menuconfig">Changing
+ the <code class="filename">CONFIG_SMP</code> Configuration Using <code class="filename">menuconfig</code></a>"
+ section.
+ </p></div><div class="section" title="4.6.2. Creating Configuration Fragments"><div class="titlepage"><div><div><h3 class="title"><a id="creating-config-fragments"></a>4.6.2. Creating Configuration Fragments</h3></div></div></div><p>
+ Configuration fragments are simply kernel options that appear in a file
+ placed where the OpenEmbedded build system can find and apply them.
+ Syntactically, the configuration statement is identical to what would appear
+ in the <code class="filename">.config</code> file, which is in the
+ <a class="link" href="#build-directory">build directory</a> in
+ <code class="filename">tmp/work/&lt;arch&gt;-poky-linux/linux-yocto-&lt;release-specific-string&gt;/linux-&lt;arch&gt;-&lt;build-type&gt;</code>.
+ </p><p>
+ It is simple to create a configuration fragment.
+ For example, issuing the following from the shell creates a configuration fragment
+ file named <code class="filename">my_smp.cfg</code> that enables multi-processor support
+ within the kernel:
+ </p><pre class="literallayout">
+ $ echo "CONFIG_SMP=y" &gt;&gt; my_smp.cfg
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ All configuration files must use the <code class="filename">.cfg</code> extension in order
+ for the OpenEmbedded build system to recognize them as a configuration fragment.
+ </div><p>
+ </p><p>
+ Where do you put your configuration files?
+ You can place these configuration files in the same area pointed to by
+ <code class="filename">SRC_URI</code>.
+ The OpenEmbedded build system will pick up the configuration and add it to the
+ kernel's configuration.
+ For example, suppose you had a set of configuration options in a file called
+ <code class="filename">myconfig.cfg</code>.
+ If you put that file inside a directory named <code class="filename">/linux-yocto</code>
+ that resides in the same directory as the kernel's append file and then add
+ a <code class="filename">SRC_URI</code> statement such as the following to the kernel's append file,
+ those configuration options will be picked up and applied when the kernel is built.
+ </p><pre class="literallayout">
+ SRC_URI += "file://myconfig.cfg"
+ </pre><p>
+ </p><p>
+ As mentioned earlier, you can group related configurations into multiple files and
+ name them all in the <code class="filename">SRC_URI</code> statement as well.
+ For example, you could group separate configurations specifically for Ethernet and graphics
+ into their own files and add those by using a <code class="filename">SRC_URI</code> statement like the
+ following in your append file:
+ </p><pre class="literallayout">
+ SRC_URI += "file://myconfig.cfg \
+ file://eth.cfg \
+ file://gfx.cfg"
+ </pre><p>
+ </p></div><div class="section" title="4.6.3. Fine-tuning the Kernel Configuration File"><div class="titlepage"><div><div><h3 class="title"><a id="fine-tuning-the-kernel-configuration-file"></a>4.6.3. Fine-tuning the Kernel Configuration File</h3></div></div></div><p>
+ You can make sure the <code class="filename">.config</code> is as lean or efficient as
+ possible by reading the output of the kernel configuration fragment audit,
+ noting any issues, making changes to correct the issues, and then repeating.
+ </p><p>
+ As part of the kernel build process, the
+ <code class="filename">kernel_configcheck</code> task runs.
+ This task validates the kernel configuration by checking the final
+ <code class="filename">.config</code> file against the input files.
+ During the check, the task produces warning messages for the following
+ issues:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Requested options that did not make the final
+ <code class="filename">.config</code> file.</p></li><li class="listitem"><p>Configuration items that appear twice in the same
+ configuration fragment.</p></li><li class="listitem"><p>Configuration items tagged as 'required' were overridden.
+ </p></li><li class="listitem"><p>A board overrides a non-board specific option.</p></li><li class="listitem"><p>Listed options not valid for the kernel being processed.
+ In other words, the option does not appear anywhere.</p></li></ul></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ The <code class="filename">kernel_configcheck</code> task can also optionally report
+ if an option is overridden during processing.
+ </div><p>
+ </p><p>
+ For each output warning, a message points to the file
+ that contains a list of the options and a pointer to the config
+ fragment that defines them.
+ Collectively, the files are the key to streamlining the configuration.
+ </p><p>
+ To streamline the configuration, do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Start with a full configuration that you know
+ works - it builds and boots successfully.
+ This configuration file will be your baseline.</p></li><li class="listitem"><p>Separately run the <code class="filename">configme</code> and
+ <code class="filename">kernel_configcheck</code> tasks.</p></li><li class="listitem"><p>Take the resulting list of files from the
+ <code class="filename">kernel_configcheck</code> task warnings and do the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Drop values that are redefined in the fragment but do not
+ change the final <code class="filename">.config</code> file.</p></li><li class="listitem"><p>Analyze and potentially drop values from the
+ <code class="filename">.config</code> file that override required
+ configurations.</p></li><li class="listitem"><p>Analyze and potentially remove non-board specific options.
+ </p></li><li class="listitem"><p>Remove repeated and invalid options.</p></li></ul></div></li><li class="listitem"><p>After you have worked through the output of the kernel configuration
+ audit, you can re-run the <code class="filename">configme</code>
+ and <code class="filename">kernel_configcheck</code> tasks to see the results of your
+ changes.
+ If you have more issues, you can deal with them as described in the
+ previous step.</p></li></ol></div><p>
+ </p><p>
+ Iteratively working through steps two through four eventually yields
+ a minimal, streamlined configuration file.
+ Once you have the best <code class="filename">.config</code>, you can build the Linux
+ Yocto kernel.
+ </p></div></div><div class="section" title="4.7. Updating Existing Images"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-changes-updatingimages"></a>4.7. Updating Existing Images</h2></div></div></div><p>
+ Often, rather than re-flashing a new image, you might wish to install updated
+ packages into an existing running system.
+ You can do this by first sharing the <code class="filename">tmp/deploy/ipk/</code> directory
+ through a web server and then by changing <code class="filename">/etc/opkg/base-feeds.conf</code>
+ to point at the shared server.
+ Following is an example:
+ </p><pre class="literallayout">
+ $ src/gz all http://www.mysite.com/somedir/deploy/ipk/all
+ $ src/gz armv7a http://www.mysite.com/somedir/deploy/ipk/armv7a
+ $ src/gz beagleboard http://www.mysite.com/somedir/deploy/ipk/beagleboard
+ </pre><p>
+ </p></div><div class="section" title="4.8. Incrementing a Package Revision Number"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-changes-prbump"></a>4.8. Incrementing a Package Revision Number</h2></div></div></div><p>
+ If a committed change results in changing the package output,
+ then the value of the
+ <code class="filename"><a class="link" href="#var-PR" target="_top">PR</a></code>
+ variable needs to be increased
+ (or "bumped") as part of that commit.
+ This means that for new recipes you must be sure to add the <code class="filename">PR</code>
+ variable and set its initial value equal to "r0".
+ Failing to define <code class="filename">PR</code> makes it easy to miss when you bump a package.
+ Note that you can only use integer values following the "r" in the
+ <code class="filename">PR</code> variable.
+ </p><p>
+ If you are sharing a common <code class="filename">.inc</code> file with multiple recipes,
+ you can also use the
+ <code class="filename"><a class="link" href="#var-INC_PR" target="_top">INC_PR</a></code>
+ variable to ensure that
+ the recipes sharing the <code class="filename">.inc</code> file are rebuilt when the
+ <code class="filename">.inc</code> file itself is changed.
+ The <code class="filename">.inc</code> file must set <code class="filename">INC_PR</code>
+ (initially to "r0"), and all recipes referring to it should set <code class="filename">PR</code>
+ to "$(INC_PR).0" initially, incrementing the last number when the recipe is changed.
+ If the <code class="filename">.inc</code> file is changed then its
+ <code class="filename">INC_PR</code> should be incremented.
+ </p><p>
+ When upgrading the version of a package, assuming the
+ <code class="filename"><a class="link" href="#var-PV" target="_top">PV</a></code>
+ changes, the <code class="filename">PR</code> variable should be reset to "r0"
+ (or "$(INC_PR).0" if you are using <code class="filename">INC_PR</code>).
+ </p><p>
+ Usually, version increases occur only to packages.
+ However, if for some reason <code class="filename">PV</code> changes but does not
+ increase, you can increase the
+ <code class="filename"><a class="link" href="#var-PE" target="_top">PE</a></code>
+ variable (Package Epoch).
+ The <code class="filename">PE</code> variable defaults to "0".
+ </p><p>
+ Version numbering strives to follow the
+ <a class="ulink" href="http://www.debian.org/doc/debian-policy/ch-controlfields.html" target="_top">
+ Debian Version Field Policy Guidelines</a>.
+ These guidelines define how versions are compared and what "increasing" a version means.
+ </p><p>
+ There are two reasons for following the previously mentioned guidelines.
+ First, to ensure that when a developer updates and rebuilds, they get all the changes to
+ the repository and do not have to remember to rebuild any sections.
+ Second, to ensure that target users are able to upgrade their
+ devices using package manager commands such as <code class="filename">opkg upgrade</code>
+ (or similar commands for dpkg/apt or rpm-based systems).
+ </p><p>
+ The goal is to ensure the Yocto Project has packages that can be upgraded in all cases.
+ </p></div><div class="section" title="4.9. Handling a Package Name Alias"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-configuring-DISTRO_PN_ALIAS"></a>4.9. Handling a Package Name Alias</h2></div></div></div><p>
+ Sometimes a package name you are using might exist under an alias or as a similarly named
+ package in a different distribution.
+ The OpenEmbedded build system implements a <code class="filename">distro_check</code>
+ task that automatically connects to major distributions
+ and checks for these situations.
+ If the package exists under a different name in a different distribution, you get a
+ <code class="filename">distro_check</code> mismatch.
+ You can resolve this problem by defining a per-distro recipe name alias using the
+ <code class="filename"><a class="link" href="#var-DISTRO_PN_ALIAS" target="_top">DISTRO_PN_ALIAS</a></code>
+ variable.
+ </p><p>
+ Following is an example that shows how you specify the <code class="filename">DISTRO_PN_ALIAS</code>
+ variable:
+ </p><pre class="literallayout">
+ DISTRO_PN_ALIAS_pn-PACKAGENAME = "distro1=package_name_alias1 \
+ distro2=package_name_alias2 \
+ distro3=package_name_alias3 \
+ ..."
+ </pre><p>
+ </p><p>
+ If you have more than one distribution alias, separate them with a space.
+ Note that the build system currently automatically checks the
+ Fedora, OpenSuSE, Debian, Ubuntu,
+ and Mandriva distributions for source package recipes without having to specify them
+ using the <code class="filename">DISTRO_PN_ALIAS</code> variable.
+ For example, the following command generates a report that lists the Linux distributions
+ that include the sources for each of the recipes.
+ </p><pre class="literallayout">
+ $ bitbake world -f -c distro_check
+ </pre><p>
+ The results are stored in the <code class="filename">build/tmp/log/distro_check-${DATETIME}.results</code>
+ file found in the source directory.
+ </p></div><div class="section" title="4.10. Building Software from an External Source"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="building-software-from-an-external-source"></a>4.10. Building Software from an External Source</h2></div></div></div><p>
+ By default, the OpenEmbedded build system does its work from within the
+ <a class="link" href="#build-directory">build directory</a>.
+ The build process involves fetching the source files, unpacking them, and then patching them
+ if necessary before the build takes place.
+ </p><p>
+ Situations exist where you might want to build software from source files that are external to
+ and thus outside of the <a class="link" href="#source-directory">source directory</a>.
+ For example, suppose you have a project that includes a new BSP with a heavily customized
+ kernel, a very minimal image, and some new user-space recipes.
+ And, you want to minimize the exposure to the build system to the
+ development team so that they can focus on their project and maintain everyone's workflow
+ as much as possible.
+ In this case, you want a kernel source directory on the development machine where the
+ development occurs.
+ You want the recipe's
+ <a class="link" href="#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
+ variable to point to the external directory and use it as is, not copy it.
+ </p><p>
+ To build from software that comes from an external source, all you need to do is
+ change your recipe so that it inherits the
+ <a class="link" href="#ref-classes-externalsrc" target="_top"><code class="filename">externalsrc.bbclass</code></a>
+ class and then sets the
+ <a class="link" href="#var-S" target="_top"><code class="filename">S</code></a>
+ variable to point to your external source code.
+ Here are the statements to put in your recipe:
+ </p><pre class="literallayout">
+ inherit externalsrc
+ S = "/some/path/to/your/package/source"
+ </pre><p>
+ </p><p>
+ It is important to know that the <code class="filename">externalsrc.bbclass</code> assumes that the
+ source directory <code class="filename">S</code> and the build directory
+ <a class="link" href="#var-B" target="_top"><code class="filename">B</code></a>
+ are different even though by default these directories are the same.
+ This assumption is important because it supports building different variants of the recipe
+ by using the
+ <a class="link" href="#var-BBCLASSEXTEND" target="_top"><code class="filename">BBCLASSEXTEND</code></a>
+ variable.
+ You could allow the build directory to be the same as the source directory but you would
+ not be able to build more than one variant of the recipe.
+ Consequently, if you are building multiple variants of the recipe, you need to establish a
+ build directory that is different than the source directory.
+ </p></div><div class="section" title="4.11. Excluding Recipes From the Build"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="excluding-recipes-from-the-build"></a>4.11. Excluding Recipes From the Build</h2></div></div></div><p>
+ You might find that there are groups of recipes you want to filter
+ out of the build process.
+ For example, recipes you know you will never use or want should not
+ be part of the build.
+ Removing these recipes from parsing speeds up parts of the build.
+ </p><p>
+ It is possible to filter or mask out <code class="filename">.bb</code> and
+ <code class="filename">.bbappend</code> files.
+ You can do this by providing an expression with the
+ <code class="filename"><a class="link" href="#var-BBMASK" target="_top">BBMASK</a></code>
+ variable.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBMASK = ".*/meta-mymachine/recipes-maybe/"
+ </pre><p>
+ Here, all <code class="filename">.bb</code> and <code class="filename">.bbappend</code> files
+ in the directory that match the expression are ignored during the build
+ process.
+ </p></div><div class="section" title="4.12. Using an External SCM"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="platdev-appdev-srcrev"></a>4.12. Using an External SCM</h2></div></div></div><p>
+ If you're working on a recipe that pulls from an external Source Code Manager (SCM), it
+ is possible to have the OpenEmbedded build system notice new changes added to the
+ SCM and then build the package that depends on them using the latest version.
+ This only works for SCMs from which it is possible to get a sensible revision number for changes.
+ Currently, you can do this with Apache Subversion (SVN), Git, and Bazaar (BZR) repositories.
+ </p><p>
+ To enable this behavior, simply add the following to the <code class="filename">local.conf</code>
+ configuration file found in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>:
+ </p><pre class="literallayout">
+ SRCREV_pn-&lt;PN&gt; = "${AUTOREV}"
+ </pre><p>
+ where <code class="filename">PN</code>
+ is the name of the package for which you want to enable automatic source
+ revision updating.
+ </p></div><div class="section" title="4.13. Debugging With the GNU Project Debugger (GDB) Remotely"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="platdev-gdb-remotedebug"></a>4.13. Debugging With the GNU Project Debugger (GDB) Remotely</h2></div></div></div><p>
+ GDB allows you to examine running programs, which in turn help you to understand and fix problems.
+ It also allows you to perform post-mortem style analysis of program crashes.
+ GDB is available as a package within the Yocto Project and by default is
+ installed in sdk images.
+ See the "<a class="link" href="#ref-images" target="_top">Images</a>" chapter
+ in the Yocto Project Reference Manual for a description of these images.
+ You can find information on GDB at <a class="ulink" href="http://sourceware.org/gdb/" target="_top">http://sourceware.org/gdb/</a>.
+ </p><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3>
+ For best results, install <code class="filename">-dbg</code> packages for the applications
+ you are going to debug.
+ Doing so makes available extra debug symbols that give you more meaningful output.
+ </div><p>
+ Sometimes, due to memory or disk space constraints, it is not possible
+ to use GDB directly on the remote target to debug applications.
+ These constraints arise because GDB needs to load the debugging information and the
+ binaries of the process being debugged.
+ Additionally, GDB needs to perform many computations to locate information such as function
+ names, variable names and values, stack traces and so forth - even before starting the
+ debugging process.
+ These extra computations place more load on the target system and can alter the
+ characteristics of the program being debugged.
+ </p><p>
+ To help get past the previously mentioned constraints, you can use Gdbserver.
+ Gdbserver runs on the remote target and does not load any debugging information
+ from the debugged process.
+ Instead, a GDB instance processes the debugging information that is run on a
+ remote computer - the host GDB.
+ The host GDB then sends control commands to Gdbserver to make it stop or start the debugged
+ program, as well as read or write memory regions of that debugged program.
+ All the debugging information loaded and processed as well
+ as all the heavy debugging is done by the host GDB.
+ Offloading these processes gives the Gdbserver running on the target a chance to remain
+ small and fast.
+ </p><p>
+ Because the host GDB is responsible for loading the debugging information and
+ for doing the necessary processing to make actual debugging happen, the
+ user has to make sure the host can access the unstripped binaries complete
+ with their debugging information and also be sure the target is compiled with no optimizations.
+ The host GDB must also have local access to all the libraries used by the
+ debugged program.
+ Because Gdbserver does not need any local debugging information, the binaries on
+ the remote target can remain stripped.
+ However, the binaries must also be compiled without optimization
+ so they match the host's binaries.
+ </p><p>
+ To remain consistent with GDB documentation and terminology, the binary being debugged
+ on the remote target machine is referred to as the "inferior" binary.
+ For documentation on GDB see the
+ <a class="ulink" href="http://sourceware.org/gdb/documentation/" target="_top">GDB site</a>.
+ </p><div class="section" title="4.13.1. Launching Gdbserver on the Target"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-gdb-remotedebug-launch-gdbserver"></a>4.13.1. Launching Gdbserver on the Target</h3></div></div></div><p>
+ First, make sure Gdbserver is installed on the target.
+ If it is not, install the package <code class="filename">gdbserver</code>, which needs the
+ <code class="filename">libthread-db1</code> package.
+ </p><p>
+ As an example, to launch Gdbserver on the target and make it ready to "debug" a
+ program located at <code class="filename">/path/to/inferior</code>, connect
+ to the target and launch:
+ </p><pre class="literallayout">
+ $ gdbserver localhost:2345 /path/to/inferior
+ </pre><p>
+ Gdbserver should now be listening on port 2345 for debugging
+ commands coming from a remote GDB process that is running on the host computer.
+ Communication between Gdbserver and the host GDB are done using TCP.
+ To use other communication protocols, please refer to the
+ <a class="ulink" href="http://www.gnu.org/software/gdb/" target="_top">Gdbserver documentation</a>.
+ </p></div><div class="section" title="4.13.2. Launching GDB on the Host Computer"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-gdb-remotedebug-launch-gdb"></a>4.13.2. Launching GDB on the Host Computer</h3></div></div></div><p>
+ Running GDB on the host computer takes a number of stages.
+ This section describes those stages.
+ </p><div class="section" title="4.13.2.1. Building the Cross-GDB Package"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-gdb-remotedebug-launch-gdb-buildcross"></a>4.13.2.1. Building the Cross-GDB Package</h4></div></div></div><p>
+ A suitable GDB cross-binary is required that runs on your host computer but
+ also knows about the the ABI of the remote target.
+ You can get this binary from the meta-toolchain.
+ Here is an example:
+ </p><pre class="literallayout">
+ /usr/local/poky/eabi-glibc/arm/bin/arm-poky-linux-gnueabi-gdb
+ </pre><p>
+ where <code class="filename">arm</code> is the target architecture and
+ <code class="filename">linux-gnueabi</code> the target ABI.
+ </p><p>
+ Alternatively, you can use BitBake to build the <code class="filename">gdb-cross</code> binary.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ bitbake gdb-cross
+ </pre><p>
+ Once the binary is built, you can find it here:
+ </p><pre class="literallayout">
+ tmp/sysroots/&lt;host-arch&gt;/usr/bin/&lt;target-abi&gt;-gdb
+ </pre><p>
+ </p></div><div class="section" title="4.13.2.2. Making the Inferior Binaries Available"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-gdb-remotedebug-launch-gdb-inferiorbins"></a>4.13.2.2. Making the Inferior Binaries Available</h4></div></div></div><p>
+ The inferior binary (complete with all debugging symbols) as well as any
+ libraries (and their debugging symbols) on which the inferior binary depends
+ need to be available.
+ There are a number of ways you can make these available.
+ </p><p>
+ Perhaps the easiest way is to have an 'sdk' image that corresponds to the plain
+ image installed on the device.
+ In the case of <code class="filename">core-image-sato</code>,
+ <code class="filename">core-image-sato-sdk</code> would contain suitable symbols.
+ Because the sdk images already have the debugging symbols installed, it is just a
+ question of expanding the archive to some location and then informing GDB.
+ </p><p>
+ Alternatively, the OpenEmbedded build system can build a custom directory of files
+ for a specific
+ debugging purpose by reusing its <code class="filename">tmp/rootfs</code> directory.
+ This directory contains the contents of the last built image.
+ This process assumes two things:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The image running on the target was the last image to
+ be built.</p></li><li class="listitem"><p>The package (<code class="filename">foo</code> in the following
+ example) that contains the inferior binary to be debugged has been built
+ without optimization and has debugging information available.</p></li></ul></div><p>
+ </p><p>
+ The following steps show how to build the custom directory of files:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Install the package (<code class="filename">foo</code> in this case) to
+ <code class="filename">tmp/rootfs</code>:
+ </p><pre class="literallayout">
+ $ tmp/sysroots/i686-linux/usr/bin/opkg-cl -f \
+ tmp/work/&lt;target-abi&gt;/core-image-sato-1.0-r0/temp/opkg.conf -o \
+ tmp/rootfs/ update
+ </pre></li><li class="listitem"><p>Install the debugging information:
+ </p><pre class="literallayout">
+ $ tmp/sysroots/i686-linux/usr/bin/opkg-cl -f \
+ tmp/work/&lt;target-abi&gt;/core-image-sato-1.0-r0/temp/opkg.conf \
+ -o tmp/rootfs install foo
+
+ $ tmp/sysroots/i686-linux/usr/bin/opkg-cl -f \
+ tmp/work/&lt;target-abi&gt;/core-image-sato-1.0-r0/temp/opkg.conf \
+ -o tmp/rootfs install foo-dbg
+ </pre></li></ol></div><p>
+ </p></div><div class="section" title="4.13.2.3. Launch the Host GDB"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-gdb-remotedebug-launch-gdb-launchhost"></a>4.13.2.3. Launch the Host GDB</h4></div></div></div><p>
+ To launch the host GDB, you run the <code class="filename">cross-gdb</code> binary and provide
+ the inferior binary as part of the command line.
+ For example, the following command form continues with the example used in
+ the previous section.
+ This command form loads the <code class="filename">foo</code> binary
+ as well as the debugging information:
+ </p><pre class="literallayout">
+ $ &lt;target-abi&gt;-gdb rootfs/usr/bin/foo
+ </pre><p>
+ Once the GDB prompt appears, you must instruct GDB to load all the libraries
+ of the inferior binary from <code class="filename">tmp/rootfs</code> as follows:
+ </p><pre class="literallayout">
+ $ set solib-absolute-prefix /path/to/tmp/rootfs
+ </pre><p>
+ The pathname <code class="filename">/path/to/tmp/rootfs</code> must either be
+ the absolute path to <code class="filename">tmp/rootfs</code> or the location at which
+ binaries with debugging information reside.
+ </p><p>
+ At this point you can have GDB connect to the Gdbserver that is running
+ on the remote target by using the following command form:
+ </p><pre class="literallayout">
+ $ target remote remote-target-ip-address:2345
+ </pre><p>
+ The <code class="filename">remote-target-ip-address</code> is the IP address of the
+ remote target where the Gdbserver is running.
+ Port 2345 is the port on which the GDBSERVER is running.
+ </p></div><div class="section" title="4.13.2.4. Using the Debugger"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-gdb-remotedebug-launch-gdb-using"></a>4.13.2.4. Using the Debugger</h4></div></div></div><p>
+ You can now proceed with debugging as normal - as if you were debugging
+ on the local machine.
+ For example, to instruct GDB to break in the "main" function and then
+ continue with execution of the inferior binary use the following commands
+ from within GDB:
+ </p><pre class="literallayout">
+ (gdb) break main
+ (gdb) continue
+ </pre><p>
+ </p><p>
+ For more information about using GDB, see the project's online documentation at
+ <a class="ulink" href="http://sourceware.org/gdb/download/onlinedocs/" target="_top">http://sourceware.org/gdb/download/onlinedocs/</a>.
+ </p></div></div></div><div class="section" title="4.14. Profiling with OProfile"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="platdev-oprofile"></a>4.14. Profiling with OProfile</h2></div></div></div><p>
+ <a class="ulink" href="http://oprofile.sourceforge.net/" target="_top">OProfile</a> is a
+ statistical profiler well suited for finding performance
+ bottlenecks in both userspace software and in the kernel.
+ This profiler provides answers to questions like "Which functions does my application spend
+ the most time in when doing X?"
+ Because the OpenEmbedded build system is well integrated with OProfile, it makes profiling
+ applications on target hardware straightforward.
+ </p><p>
+ To use OProfile, you need an image that has OProfile installed.
+ The easiest way to do this is with <code class="filename">tools-profile</code> in the
+ <code class="filename"><a class="link" href="#var-IMAGE_FEATURES" target="_top">IMAGE_FEATURES</a></code> variable.
+ You also need debugging symbols to be available on the system where the analysis
+ takes place.
+ You can gain access to the symbols by using <code class="filename">dbg-pkgs</code> in the
+ <code class="filename">IMAGE_FEATURES</code> variable or by
+ installing the appropriate <code class="filename">-dbg</code> packages.
+ </p><p>
+ For successful call graph analysis, the binaries must preserve the frame
+ pointer register and should also be compiled with the
+ <code class="filename">-fno-omit-framepointer</code> flag.
+ You can achieve this by setting the
+ <code class="filename"><a class="link" href="#var-SELECTED_OPTIMIZATION" target="_top">SELECTED_OPTIMIZATION</a></code>
+ variable to
+ <code class="filename">-fexpensive-optimizations -fno-omit-framepointer -frename-registers -O2</code>.
+ You can also achieve it by setting the
+ <code class="filename"><a class="link" href="#var-DEBUG_BUILD" target="_top">DEBUG_BUILD</a></code>
+ variable to "1" in the <code class="filename">local.conf</code> configuration file.
+ If you use the <code class="filename">DEBUG_BUILD</code> variable you will also add extra debug information
+ that can make the debug packages large.
+ </p><div class="section" title="4.14.1. Profiling on the Target"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-oprofile-target"></a>4.14.1. Profiling on the Target</h3></div></div></div><p>
+ Using OProfile you can perform all the profiling work on the target device.
+ A simple OProfile session might look like the following:
+ </p><p>
+ </p><pre class="literallayout">
+ # opcontrol --reset
+ # opcontrol --start --separate=lib --no-vmlinux -c 5
+ .
+ .
+ [do whatever is being profiled]
+ .
+ .
+ # opcontrol --stop
+ $ opreport -cl
+ </pre><p>
+ </p><p>
+ In this example, the <code class="filename">reset</code> command clears any previously profiled data.
+ The next command starts OProfile.
+ The options used when starting the profiler separate dynamic library data
+ within applications, disable kernel profiling, and enable callgraphing up to
+ five levels deep.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ To profile the kernel, you would specify the
+ <code class="filename">--vmlinux=/path/to/vmlinux</code> option.
+ The <code class="filename">vmlinux</code> file is usually in the source directory in the
+ <code class="filename">/boot/</code> directory and must match the running kernel.
+ </div><p>
+ </p><p>
+ After you perform your profiling tasks, the next command stops the profiler.
+ After that, you can view results with the <code class="filename">opreport</code> command with options
+ to see the separate library symbols and callgraph information.
+ </p><p>
+ Callgraphing logs information about time spent in functions and about a function's
+ calling function (parent) and called functions (children).
+ The higher the callgraphing depth, the more accurate the results.
+ However, higher depths also increase the logging overhead.
+ Consequently, you should take care when setting the callgraphing depth.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ On ARM, binaries need to have the frame pointer enabled for callgraphing to work.
+ To accomplish this use the <code class="filename">-fno-omit-framepointer</code> option
+ with <code class="filename">gcc</code>.
+ </div><p>
+ </p><p>
+ For more information on using OProfile, see the OProfile
+ online documentation at
+ <a class="ulink" href="http://oprofile.sourceforge.net/docs/" target="_top">http://oprofile.sourceforge.net/docs/</a>.
+ </p></div><div class="section" title="4.14.2. Using OProfileUI"><div class="titlepage"><div><div><h3 class="title"><a id="platdev-oprofile-oprofileui"></a>4.14.2. Using OProfileUI</h3></div></div></div><p>
+ A graphical user interface for OProfile is also available.
+ You can download and build this interface from the Yocto Project at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/oprofileui/" target="_top">http://git.yoctoproject.org/cgit.cgi/oprofileui/</a>.
+ If the "tools-profile" image feature is selected, all necessary binaries
+ are installed onto the target device for OProfileUI interaction.
+ </p><p>
+ Even though the source directory usually includes all needed patches on the target device, you
+ might find you need other OProfile patches for recent OProfileUI features.
+ If so, see the <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/oprofileui/tree/README" target="_top">
+ OProfileUI README</a> for the most recent information.
+ </p><div class="section" title="4.14.2.1. Online Mode"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-oprofile-oprofileui-online"></a>4.14.2.1. Online Mode</h4></div></div></div><p>
+ Using OProfile in online mode assumes a working network connection with the target
+ hardware.
+ With this connection, you just need to run "oprofile-server" on the device.
+ By default, OProfile listens on port 4224.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ You can change the port using the <code class="filename">--port</code> command-line
+ option.
+ </div><p>
+ </p><p>
+ The client program is called <code class="filename">oprofile-viewer</code> and its UI is relatively
+ straightforward.
+ You access key functionality through the buttons on the toolbar, which
+ are duplicated in the menus.
+ Here are the buttons:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Connect:</em></span> Connects to the remote host.
+ You can also supply the IP address or hostname.</p></li><li class="listitem"><p><span class="emphasis"><em>Disconnect:</em></span> Disconnects from the target.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Start:</em></span> Starts profiling on the device.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Stop:</em></span> Stops profiling on the device and
+ downloads the data to the local host.
+ Stopping the profiler generates the profile and displays it in the viewer.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Download:</em></span> Downloads the data from the
+ target and generates the profile, which appears in the viewer.</p></li><li class="listitem"><p><span class="emphasis"><em>Reset:</em></span> Resets the sample data on the device.
+ Resetting the data removes sample information collected from previous
+ sampling runs.
+ Be sure you reset the data if you do not want to include old sample information.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Save:</em></span> Saves the data downloaded from the
+ target to another directory for later examination.</p></li><li class="listitem"><p><span class="emphasis"><em>Open:</em></span> Loads previously saved data.
+ </p></li></ul></div><p>
+ </p><p>
+ The client downloads the complete 'profile archive' from
+ the target to the host for processing.
+ This archive is a directory that contains the sample data, the object files,
+ and the debug information for the object files.
+ The archive is then converted using the <code class="filename">oparchconv</code> script, which is
+ included in this distribution.
+ The script uses <code class="filename">opimport</code> to convert the archive from
+ the target to something that can be processed on the host.
+ </p><p>
+ Downloaded archives reside in the build directory in
+ <code class="filename">/tmp</code> and are cleared up when they are no longer in use.
+ </p><p>
+ If you wish to perform kernel profiling, you need to be sure
+ a <code class="filename">vmlinux</code> file that matches the running kernel is available.
+ In the source directory, that file is usually located in
+ <code class="filename">/boot/vmlinux-KERNELVERSION</code>, where
+ <code class="filename">KERNEL-version</code> is the version of the kernel.
+ The OpenEmbedded build system generates separate <code class="filename">vmlinux</code>
+ packages for each kernel it builds.
+ Thus, it should just be a question of making sure a matching package is
+ installed (e.g. <code class="filename">opkg install kernel-vmlinux</code>.
+ The files are automatically installed into development and profiling images
+ alongside OProfile.
+ A configuration option exists within the OProfileUI settings page that you can use to
+ enter the location of the <code class="filename">vmlinux</code> file.
+ </p><p>
+ Waiting for debug symbols to transfer from the device can be slow, and it
+ is not always necessary to actually have them on the device for OProfile use.
+ All that is needed is a copy of the filesystem with the debug symbols present
+ on the viewer system.
+ The "<a class="link" href="#platdev-gdb-remotedebug-launch-gdb" title="4.13.2. Launching GDB on the Host Computer">Launching GDB on the Host Computer</a>"
+ section covers how to create such a directory with
+ the source directory and how to use the OProfileUI Settings dialog to specify the location.
+ If you specify the directory, it will be used when the file checksums
+ match those on the system you are profiling.
+ </p></div><div class="section" title="4.14.2.2. Offline Mode"><div class="titlepage"><div><div><h4 class="title"><a id="platdev-oprofile-oprofileui-offline"></a>4.14.2.2. Offline Mode</h4></div></div></div><p>
+ If network access to the target is unavailable, you can generate
+ an archive for processing in <code class="filename">oprofile-viewer</code> as follows:
+ </p><pre class="literallayout">
+ # opcontrol --reset
+ # opcontrol --start --separate=lib --no-vmlinux -c 5
+ .
+ .
+ [do whatever is being profiled]
+ .
+ .
+ # opcontrol --stop
+ # oparchive -o my_archive
+ </pre><p>
+ </p><p>
+ In the above example, <code class="filename">my_archive</code> is the name of the
+ archive directory where you would like the profile archive to be kept.
+ After the directory is created, you can copy it to another host and load it
+ using <code class="filename">oprofile-viewer</code> open functionality.
+ If necessary, the archive is converted.
+ </p></div></div></div></div>
+
+ <div class="chapter" title="Chapter 5. Common Development Models"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-model"></a>Chapter 5. Common Development Models</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#system-development-model">5.1. System Development Workflow</a></span></dt><dd><dl><dt><span class="section"><a href="#developing-a-board-support-package-bsp">5.1.1. Developing a Board Support Package (BSP)</a></span></dt><dt><span class="section"><a href="#modifying-the-kernel">5.1.2. Modifying the Kernel</a></span></dt></dl></dd><dt><span class="section"><a href="#application-development-workflow">5.2. Application Development Workflow</a></span></dt><dd><dl><dt><span class="section"><a href="#workflow-using-the-adt-and-eclipse">5.2.1. Workflow Using the ADT and <span class="trademark">Eclipse</span>™</a></span></dt><dt><span class="section"><a href="#adt-eclipse">5.2.2. Working Within Eclipse</a></span></dt><dt><span class="section"><a href="#workflow-using-stand-alone-cross-development-toolchains">5.2.3. Workflow Using Stand-alone Cross-development Toolchains</a></span></dt></dl></dd><dt><span class="section"><a href="#modifying-temporary-source-code">5.3. Modifying Temporary Source Code</a></span></dt><dd><dl><dt><span class="section"><a href="#finding-the-temporary-source-code">5.3.1. Finding the Temporary Source Code</a></span></dt><dt><span class="section"><a href="#using-a-quilt-workflow">5.3.2. Using a Quilt Workflow</a></span></dt><dt><span class="section"><a href="#using-a-git-workflow">5.3.3. Using a Git Workflow</a></span></dt></dl></dd><dt><span class="section"><a href="#image-development-using-hob">5.4. Image Development Using Hob</a></span></dt><dt><span class="section"><a href="#platdev-appdev-devshell">5.5. Using a Development Shell</a></span></dt></dl></div><p>
+ Many development models exist for which you can use the Yocto Project.
+ This chapter overviews the following methods:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>System Development:</em></span>
+ System Development covers Board Support Package (BSP) development and kernel
+ modification or configuration.
+ If you want to examine specific examples of the system development models,
+ see the "<a class="link" href="#dev-manual-bsp-appendix" title="Appendix A. BSP Development Example">BSP Development Example</a>"
+ appendix and the
+ "<a class="link" href="#dev-manual-kernel-appendix" title="Appendix B. Kernel Modification Example">Kernel Modification Example</a>" appendix.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>User Application Development:</em></span>
+ User Application Development covers development of applications that you intend
+ to run on some target hardware.
+ For a user-space application development example that uses the
+ <span class="trademark">Eclipse</span>™ IDE,
+ see the
+ Yocto Project Application Developer's Guide.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Temporary Source Code Modification:</em></span>
+ Direct modification of temporary source code is a convenient development model
+ to quickly iterate and develop towards a solution.
+ Once the solution has been implemented, you should of course take steps to
+ get the changes upstream and applied in the affected recipes.</p></li><li class="listitem"><p><span class="emphasis"><em>Image Development using Hob:</em></span>
+ You can use the <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">Hob</a> to build
+ custom operating system images within the build environment.
+ Hob provides an efficient interface to the OpenEmbedded build system.</p></li><li class="listitem"><p><span class="emphasis"><em>Using a Development Shell:</em></span>
+ You can use a <code class="filename">devshell</code> to efficiently debug commands or simply
+ edit packages.
+ Working inside a development shell is a quick way to set up the OpenEmbedded build
+ environment to work on parts of a project.</p></li></ul></div><p>
+</p><div class="section" title="5.1. System Development Workflow"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="system-development-model"></a>5.1. System Development Workflow</h2></div></div></div><p>
+ System development involves modification or creation of an image that you want to run on
+ a specific hardware target.
+ Usually, when you want to create an image that runs on embedded hardware, the image does
+ not require the same number of features that a full-fledged Linux distribution provides.
+ Thus, you can create a much smaller image that is designed to use only the hardware
+ features for your particular hardware.
+ </p><p>
+ To help you understand how system development works in the Yocto Project, this section
+ covers two types of image development: BSP creation and kernel modification or
+ configuration.
+ </p><div class="section" title="5.1.1. Developing a Board Support Package (BSP)"><div class="titlepage"><div><div><h3 class="title"><a id="developing-a-board-support-package-bsp"></a>5.1.1. Developing a Board Support Package (BSP)</h3></div></div></div><p>
+ A BSP is a packageof recipes that, when applied, during a build results in
+ an image that you can run on a particular board.
+ Thus, the package, when compiled into the new image, supports the operation of the board.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ For a brief list of terms used when describing the development process in the Yocto Project,
+ see the "<a class="link" href="#yocto-project-terms" title="3.4. Yocto Project Terms">Yocto Project Terms</a>" section.
+ </div><p>
+ The remainder of this section presents the basic steps used to create a BSP
+ based on an existing BSP that ships with the Yocto Project.
+ You can reference the "<a class="link" href="#dev-manual-bsp-appendix" title="Appendix A. BSP Development Example">BSP Development Example</a>"
+ appendix for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
+ </p><p>
+ The following illustration and list summarize the BSP creation general workflow.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 630px"><td align="center"><img src="figures/bsp-dev-flow.png" align="middle" width="540" /></td></tr></table><p>
+ </p><p>
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Set up your host development system to support
+ development using the Yocto Project</em></span>: See the
+ "<a class="link" href="#the-linux-distro" target="_top">The Linux Distributions</a>"
+ and the
+ "<a class="link" href="#packages" target="_top">The Packages</a>" sections both
+ in the Yocto Project Quick Start for requirements.</p></li><li class="listitem"><p><span class="emphasis"><em>Establish a local copy of the project files on your
+ system</em></span>: You need this <a class="link" href="#source-directory">source
+ directory</a> available on your host system.
+ Having these files on your system gives you access to the build
+ process and to the tools you need.
+ For information on how to set up the source directory, see the
+ "<a class="link" href="#getting-setup" title="2.2. Getting Set Up">Getting Setup</a>" section.</p></li><li class="listitem"><p><span class="emphasis"><em>Establish a local copy of the base BSP files</em></span>: Having
+ the BSP files on your system gives you access to the build
+ process and to the tools you need for creating a BSP.
+ For information on how to get these files, see the
+ "<a class="link" href="#getting-setup" title="2.2. Getting Set Up">Getting Setup</a>" section.</p></li><li class="listitem"><p><span class="emphasis"><em>Choose a BSP that is supported by the Yocto Project
+ as your base BSP</em></span>:
+ The Yocto Project ships with several BSPs that support various hardware.
+ It is best to base your new BSP on an existing BSP rather than create all the
+ recipes and configuration files from scratch.
+ While it is possible to create everything from scratch, basing your new BSP
+ on something that is close is much easier.
+ Or, at a minimum, leveraging off an existing BSP
+ gives you some structure with which to start.</p><p>At this point you need to understand your target hardware well enough to determine which
+ existing BSP it most closely matches.
+ Things to consider are your hardware’s on-board features, such as CPU type and graphics support.
+ You should look at the README files for supported BSPs to get an idea of which one
+ you could use.
+ A generic <span class="trademark">Intel</span>®
+ <span class="trademark">Atom</span>™-based BSP to consider is the
+ Crown Bay that does not support the <span class="trademark">Intel</span>®
+ Embedded Media Graphics Driver (EMGD).
+ The remainder of this example uses that base BSP.</p><p>To see the supported BSPs, go to the
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Download</a> page on the Yocto Project
+ website and click on “BSP Downloads.”</p></li><li class="listitem"><p><span class="emphasis"><em>Create your own BSP layer</em></span>: Layers are ideal for
+ isolating and storing work for a given piece of hardware.
+ A layer is really just a location or area in which you place the recipes for your BSP.
+ In fact, a BSP is, in itself, a special type of layer.
+ </p><p>
+ Another example that illustrates a layer is an application.
+ Suppose you are creating an application that has library or other dependencies in
+ order for it to compile and run.
+ The layer, in this case, would be where all the recipes that define those dependencies
+ are kept.
+ The key point for a layer is that it is an isolated area that contains
+ all the relevant information for the project that the OpenEmbedded build
+ system knows about.
+ For more information on layers, see the
+ "<a class="link" href="#understanding-and-creating-layers" title="4.1. Understanding and Creating Layers">Understanding and Creating Layers</a>"
+ section.
+ For more information on BSP layers, see the
+ "<a class="link" href="#bsp-layers" target="_top">BSP Layers</a>" section in the
+ Yocto Project Board Support Package (BSP) Developer's Guide.</p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Four BSPs exist that are part of the
+ Yocto Project release: <code class="filename">atom-pc</code>, <code class="filename">beagleboard</code>,
+ <code class="filename">mpc8315e</code>, and <code class="filename">routerstationpro</code>.
+ The recipes and configurations for these four BSPs are located and dispersed
+ within the <a class="link" href="#source-directory">source directory</a>.
+ On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
+ N450, Cedar Trail, Fish River, Fish River Island II, Romley, sys940x, tlk,
+ and Sugar Bay exist in their own separate layers within the larger
+ <code class="filename">meta-intel</code> layer.</div><p>When you set up a layer for a new BSP, you should follow a standard layout.
+ This layout is described in the section
+ "<a class="link" href="#bsp-filelayout" target="_top">Example Filesystem Layout</a>"
+ section of the Board Support Package (BSP) Development Guide.
+ In the standard layout, you will notice a suggested structure for recipes and
+ configuration information.
+ You can see the standard layout for the Crown Bay BSP in this example by examining the
+ directory structure of the <code class="filename">meta-crownbay</code> layer inside the
+ source directory.</p></li><li class="listitem"><p><span class="emphasis"><em>Make configuration changes to your new BSP
+ layer</em></span>: The standard BSP layer structure organizes the files you need
+ to edit in <code class="filename">conf</code> and several <code class="filename">recipes-*</code>
+ directories within the BSP layer.
+ Configuration changes identify where your new layer is on the local system
+ and identify which kernel you are going to use.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Make recipe changes to your new BSP layer</em></span>: Recipe
+ changes include altering recipes (<code class="filename">.bb</code> files), removing
+ recipes you don't use, and adding new recipes that you need to support your hardware.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Prepare for the build</em></span>: Once you have made all the
+ changes to your BSP layer, there remains a few things
+ you need to do for the OpenEmbedded build system in order for it to create your image.
+ You need to get the build environment ready by sourcing an environment setup script
+ and you need to be sure two key configuration files are configured appropriately.</p><p>The entire process for building an image is overviewed in the section
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>" section
+ of the Yocto Project Quick Start.
+ You might want to reference this information.</p></li><li class="listitem"><p><span class="emphasis"><em>Build the image</em></span>: The OpenEmbedded build system
+ uses the BitBake tool to build images based on the type of image you want to create.
+ You can find more information on BitBake
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">here</a>.</p><p>The build process supports several types of images to satisfy different needs.
+ See the
+ "<a class="link" href="#ref-images" target="_top">Images</a>" chapter
+ in the Yocto Project Reference Manual for information on
+ supported images.</p></li></ol></div><p>
+ </p><p>
+ You can view a video presentation on "Building Custom Embedded Images with Yocto"
+ at <a class="ulink" href="http://free-electrons.com/blog/elc-2011-videos" target="_top">Free Electrons</a>.
+ You can also find supplemental information in
+ <a class="ulink" href="http://www.yoctoproject.org/docs/1.3/bsp-guide/bsp-guide.html" target="_top">
+ The Board Support Package (BSP) Development Guide</a>.
+ Finally, there is wiki page write up of the example also located
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another" target="_top">
+ here</a> that you might find helpful.
+ </p></div><div class="section" title="5.1.2. Modifying the Kernel"><div class="titlepage"><div><div><h3 class="title"><a id="modifying-the-kernel"></a>5.1.2. <a id="kernel-spot"></a>Modifying the Kernel</h3></div></div></div><p>
+ Kernel modification involves changing the Yocto Project kernel, which could involve changing
+ configuration options as well as adding new kernel recipes.
+ Configuration changes can be added in the form of configuration fragments, while recipe
+ modification comes through the kernel's <code class="filename">recipes-kernel</code> area
+ in a kernel layer you create.
+ </p><p>
+ The remainder of this section presents a high-level overview of the Yocto Project
+ kernel architecture and the steps to modify the kernel.
+ For a complete discussion of the kernel, see the
+ Yocto Project Kernel Architecture and Use Manual.
+ You can reference the appendix
+ "<a class="link" href="#dev-manual-kernel-appendix" title="Appendix B. Kernel Modification Example">Kernel Modification Example</a>"
+ for a detailed example that changes the configuration of a kernel.
+ </p><div class="section" title="5.1.2.1. Kernel Overview"><div class="titlepage"><div><div><h4 class="title"><a id="kernel-overview"></a>5.1.2.1. Kernel Overview</h4></div></div></div><p>
+ Traditionally, when one thinks of a patched kernel, they think of a base kernel
+ source tree and a fixed structure that contains kernel patches.
+ The Yocto Project, however, employs mechanisms, that in a sense, result in a kernel source
+ generator.
+ By the end of this section, this analogy will become clearer.
+ </p><p>
+ You can find a web interface to the Yocto Project kernel source repositories at
+ <a class="ulink" href="http://git.yoctoproject.org" target="_top">http://git.yoctoproject.org</a>.
+ If you look at the interface, you will see to the left a grouping of
+ Git repositories titled "Yocto Linux Kernel."
+ Within this group, you will find several kernels supported by
+ the Yocto Project:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-2.6.34</code></em></span> - The
+ stable Yocto Project kernel that is based on the Linux 2.6.34 released kernel.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-2.6.37</code></em></span> - The
+ stable Yocto Project kernel that is based on the Linux 2.6.37 released kernel.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-3.0</code></em></span> - The stable
+ Yocto Project kernel that is based on the Linux 3.0 released kernel.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-3.0-1.1.x</code></em></span> - The
+ stable Yocto Project kernel to use with the Yocto Project Release 1.1.x. This kernel
+ is based on the Linux 3.0 released kernel.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-3.2</code></em></span> - The
+ stable Yocto Project kernel to use with the Yocto Project Release 1.2. This kernel
+ is based on the Linux 3.2 released kernel.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">linux-yocto-dev</code></em></span> - A development
+ kernel based on the latest upstream release candidate available.</p></li></ul></div><p>
+ </p><p>
+ The kernels are maintained using the Git revision control system
+ that structures them using the familiar "tree", "branch", and "leaf" scheme.
+ Branches represent diversions from general code to more specific code, while leaves
+ represent the end-points for a complete and unique kernel whose source files
+ when gathered from the root of the tree to the leaf accumulate to create the files
+ necessary for a specific piece of hardware and its features.
+ The following figure displays this concept:
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 540px"><td align="center"><img src="figures/kernel-overview-1.png" align="middle" /></td></tr></table><p>
+ </p><p>
+
+ </p><p>
+ Within the figure, the "Kernel.org Branch Point" represents the point in the tree
+ where a supported base kernel is modified from the Linux kernel.
+ For example, this could be the branch point for the <code class="filename">linux-yocto-3.0</code>
+ kernel.
+ Thus, everything further to the right in the structure is based on the
+ <code class="filename">linux-yocto-3.0</code> kernel.
+ Branch points to right in the figure represent where the
+ <code class="filename">linux-yocto-3.0</code> kernel is modified for specific hardware
+ or types of kernels, such as real-time kernels.
+ Each leaf thus represents the end-point for a kernel designed to run on a specific
+ targeted device.
+ </p><p>
+
+ </p><p>
+ The overall result is a Git-maintained repository from which all the supported
+ kernel types can be derived for all the supported devices.
+ A big advantage to this scheme is the sharing of common features by keeping them in
+ "larger" branches within the tree.
+ This practice eliminates redundant storage of similar features shared among kernels.
+ </p><p>
+
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Keep in mind the figure does not take into account all the supported Yocto
+ Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
+ Also keep in mind that this structure represents the Yocto Project source repositories
+ that are either pulled from during the build or established on the host development system
+ prior to the build by either cloning a particular kernel's Git repository or by
+ downloading and unpacking a tarball.
+ </div><p>
+
+ </p><p>
+ Storage of all the available kernel source code is one thing, while representing the
+ code on your host development system is another.
+ Conceptually, you can think of the kernel source repositories as all the
+ source files necessary for all the supported kernels.
+ As a developer, you are just interested in the source files for the kernel on
+ on which you are working.
+ And, furthermore, you need them available on your host system.
+ </p><p>
+
+ </p><p>
+ You make kernel source code available on your host development system by using
+ Git to create a bare clone of the Yocto Project kernel Git repository
+ in which you are interested.
+ Then, you use Git again to clone a copy of that bare clone.
+ This copy represents the directory structure on your host system that is particular
+ to the kernel you want.
+ These are the files you actually modify to change the kernel.
+ See the <a class="link" href="#local-kernel-files">Yocto Project Kernel</a> item earlier
+ in this manual for an example of how to set up the kernel source directory
+ structure on your host system.
+ </p><p>
+
+ </p><p>
+ This next figure illustrates how the kernel source files might be arranged on
+ your host system.
+ </p><p>
+
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/kernel-overview-3-denzil.png" align="middle" /></td></tr></table><p>
+ </p><p>
+
+ </p><p>
+ In the previous figure, the file structure on the left represents the bare clone
+ set up to track the Yocto Project kernel Git repository.
+ The structure on the right represents the copy of the bare clone.
+ When you make modifcations to the kernel source code, this is the area in which
+ you work.
+ Once you make corrections, you must use Git to push the committed changes to the
+ bare clone.
+ The example in <a class="xref" href="#modifying-the-kernel-source-code" title="B.1. Modifying the Kernel Source Code">Section B.1, “Modifying the Kernel Source Code”</a> provides a detailed example.
+ </p><p>
+
+ </p><p>
+ What happens during the build?
+ When you build the kernel on your development system all files needed for the build
+ are taken from the source repositories pointed to by the
+ <code class="filename">SRC_URI</code> variable and gathered in a temporary work area
+ where they are subsequently used to create the unique kernel.
+ Thus, in a sense, the process constructs a local source tree specific to your
+ kernel to generate the new kernel image - a source generator if you will.
+ </p><p>
+ The following figure shows the temporary file structure
+ created on your host system when the build occurs.
+ This build directory contains all the source files used during the build.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 450px"><td align="center"><img src="figures/kernel-overview-2.png" align="middle" /></td></tr></table><p>
+ </p><p>
+ Again, for a complete discussion of the Yocto Project kernel's architecture and its
+ branching strategy, see the
+ Yocto Project Kernel Architecture and Use Manual.
+ You can also reference the
+ "<a class="link" href="#modifying-the-kernel-source-code" title="B.1. Modifying the Kernel Source Code">Modifying the Kernel Source Code</a>"
+ section for a detailed example that modifies the kernel.
+ </p></div><div class="section" title="5.1.2.2. Kernel Modification Workflow"><div class="titlepage"><div><div><h4 class="title"><a id="kernel-modification-workflow"></a>5.1.2.2. Kernel Modification Workflow</h4></div></div></div><p>
+ This illustration and the following list summarizes the kernel modification general workflow.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 675px"><td align="center"><img src="figures/kernel-dev-flow.png" align="middle" width="540" /></td></tr></table><p>
+ </p><p>
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Set up your host development system to support
+ development using the Yocto Project</em></span>: See
+ "<a class="link" href="#the-linux-distro" target="_top">The Linux Distributions</a>" and
+ "<a class="link" href="#packages" target="_top">The Packages</a>" sections both
+ in the Yocto Project Quick Start for requirements.</p></li><li class="listitem"><p><span class="emphasis"><em>Establish a local copy of project files on your
+ system</em></span>: Having the <a class="link" href="#source-directory">source
+ directory</a> on your system gives you access to the build process and tools
+ you need.
+ For information on how to get these files, see the bulleted item
+ "<a class="link" href="#local-yp-release">Yocto Project Release</a>" earlier in this manual.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Set up a local copy of the <code class="filename">poky-extras</code> Git
+ repository</em></span>: This local repository is the area for your configuration
+ fragments, new kernel recipes, and the kernel <code class="filename">.bbappend</code>
+ file used during the build.
+ It is good practice to set this repository up inside your local
+ source directory.
+ For information on how to get these files, see the bulleted item
+ "<a class="link" href="#poky-extras-repo">The <code class="filename">poky-extras</code> Git Repository</a>"
+ earlier in this manual.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>While it is certainly possible to modify the kernel without involving
+ a local Git repository, the suggested workflow for kernel modification
+ using the Yocto Project does use a Git repository.</div></li><li class="listitem"><p><span class="emphasis"><em>Establish a local copy of the Yocto Project kernel files on your
+ system</em></span>: In order to make modifications to the kernel you need two things:
+ a bare clone of the Yocto Project kernel you are modifying and
+ a copy of that bare clone.
+ The bare clone is required by the build process and is the area to which you
+ push your kernel source changes (pulling does not work with bare clones).
+ The copy of the bare clone is a local Git repository that contains all the kernel's
+ source files.
+ You make your changes to the files in this copy of the bare clone.
+ For information on how to set these two items up, see the bulleted item
+ "<a class="link" href="#local-kernel-files">Yocto Project Kernel</a>"
+ earlier in this manual.</p></li><li class="listitem"><p><span class="emphasis"><em>Make changes to the kernel source code if
+ applicable</em></span>: Modifying the kernel does not always mean directly
+ changing source files.
+ However, if you have to do this, you make the changes in the local
+ Git repository you set up to hold the source files (i.e. the copy of the
+ bare clone).
+ Once the changes are made, you need to use Git commands to commit the changes
+ and then push them to the bare clone.</p></li><li class="listitem"><p><span class="emphasis"><em>Make kernel configuration changes
+ if applicable</em></span>:
+ If your situation calls for changing the kernel's configuration, you can
+ use <code class="filename">menuconfig</code>
+ to enable and disable kernel configurations.
+ Using <code class="filename">menuconfig</code> allows you to interactively develop and test the
+ configuration changes you are making to the kernel.
+ When saved, changes using <code class="filename">menuconfig</code> update the kernel's
+ <code class="filename">.config</code>.
+ Try to resist the temptation of directly editing the <code class="filename">.config</code>
+ file found in the
+ <a class="link" href="#build-directory">build directory</a> at
+ <code class="filename">tmp/sysroots/&lt;machine-name&gt;/kernel</code>.
+ Doing so, can produce unexpected results when the OpenEmbedded build system
+ regenerates the configuration file.</p><p>Once you are satisfied with the configuration changes made using
+ <code class="filename">menuconfig</code>, you can directly examine the
+ <code class="filename">.config</code> file against a saved original and gather those
+ changes into a config fragment to be referenced from within the kernel's
+ <code class="filename">.bbappend</code> file.</p></li><li class="listitem"><p><span class="emphasis"><em>Add or extend kernel recipes if applicable</em></span>:
+ The standard
+ layer structure organizes recipe files inside the
+ <code class="filename">meta-kernel-dev</code> layer that is within the local
+ <code class="filename">poky-extras</code> Git repository.
+ If you need to add new kernel recipes, you add them within this layer.
+ Also within this area, you will find the <code class="filename">.bbappend</code>
+ file that appends information to the kernel's recipe file used during the
+ build.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Prepare for the build</em></span>: Once you have made all the
+ changes to your kernel (configurations, source code changes, recipe additions,
+ or recipe changes), there remains a few things
+ you need to do in order for the build system to create your image.
+ If you have not done so, you need to get the build environment ready by sourcing
+ the environment setup script described earlier.
+ You also need to be sure two key configuration files
+ (<code class="filename">local.conf</code> and <code class="filename">bblayers.conf</code>)
+ are configured appropriately.</p><p>The entire process for building an image is overviewed in the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section of the Yocto Project Quick Start.
+ You might want to reference this information.
+ Also, you should look at the detailed examples found in the appendices at
+ at the end of this manual.</p></li><li class="listitem"><p><span class="emphasis"><em>Build the image</em></span>: The OpenEmbedded
+ build system uses the BitBake
+ tool to build images based on the type of image you want to create.
+ You can find more information on BitBake
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">here</a>.</p><p>The build process supports several types of images to satisfy different needs.
+ See the "<a class="link" href="#ref-images" target="_top">Images</a>" chapter in
+ the Yocto Project Reference Manual for information on supported images.</p></li><li class="listitem"><p><span class="emphasis"><em>Make your configuration changes available
+ in the kernel layer</em></span>: Up to this point, all the configuration changes to the
+ kernel have been done and tested iteratively.
+ Once they are tested and ready to go, you can move them into the kernel layer,
+ which allows you to distribute the layer.</p></li><li class="listitem"><p><span class="emphasis"><em>If applicable, share your in-tree changes</em></span>:
+ If the changes you made
+ are suited for all Yocto Project kernel users, you might want to send them on
+ for inclusion into the upstream kernel's Git repository.
+ If the changes are accepted, the Yocto Project Maintainer pulls them into
+ the master branch of the kernel tree.
+ Doing so makes them available to everyone using the kernel.</p></li></ol></div><p>
+ </p></div></div></div><div class="section" title="5.2. Application Development Workflow"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="application-development-workflow"></a>5.2. Application Development Workflow</h2></div></div></div><p>
+ Application development involves creating an application that you want
+ to run on your target hardware, which is running a kernel image created using the
+ OpenEmbedded build system.
+ The Yocto Project provides an Application Development Toolkit (ADT) and
+ stand-alone cross-development toolchains that
+ facilitate quick development and integration of your application into its run-time environment.
+ Using the ADT and toolchains, you can compile and link your application.
+ You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
+ If you are familiar with the popular Eclipse IDE, you can use an Eclipse Yocto Plug-in to
+ allow you to develop, deploy, and test your application all from within Eclipse.
+ </p><p>
+ While we strongly suggest using the ADT to develop your application, this option might not
+ be best for you.
+ If this is the case, you can still use pieces of the Yocto Project for your development process.
+ However, because the process can vary greatly, this manual does not provide detail on the process.
+ </p><div class="section" title="5.2.1. Workflow Using the ADT and Eclipse™"><div class="titlepage"><div><div><h3 class="title"><a id="workflow-using-the-adt-and-eclipse"></a>5.2.1. Workflow Using the ADT and <span class="trademark">Eclipse</span>™</h3></div></div></div><p>
+ To help you understand how application development works using the ADT, this section
+ provides an overview of the general development process and a detailed example of the process
+ as it is used from within the Eclipse IDE.
+ </p><p>
+ The following illustration and list summarize the application development general workflow.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 720px"><td align="center"><img src="figures/app-dev-flow.png" align="middle" /></td></tr></table><p>
+ </p><p>
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Prepare the Host System for the Yocto Project</em></span>:
+ See
+ "<a class="link" href="#the-linux-distro" target="_top">The Linux Distributions</a>" and
+ "<a class="link" href="#packages" target="_top">The Packages</a>" sections both
+ in the Yocto Project Quick Start for requirements.</p></li><li class="listitem"><p><span class="emphasis"><em>Secure the Yocto Project Kernel Target Image</em></span>:
+ You must have a target kernel image that has been built using the OpenEmbeded
+ build system.</p><p>Depending on whether the Yocto Project has a pre-built image that matches your target
+ architecture and where you are going to run the image while you develop your application
+ (QEMU or real hardware), the area from which you get the image differs.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Download the image from
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines" target="_top">
+ <code class="filename">machines</code></a> if your target architecture is supported
+ and you are going to develop and test your application on actual hardware.
+ </p></li><li class="listitem"><p>Download the image from the
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu" target="_top">
+ <code class="filename">machines/qemu</code></a> if your target architecture is supported
+ and you are going to develop and test your application using the QEMU
+ emulator.</p></li><li class="listitem"><p>Build your image if you cannot find a pre-built image that matches
+ your target architecture.
+ If your target architecture is similar to a supported architecture, you can
+ modify the kernel image before you build it.
+ See the
+ "<a class="link" href="#kernel-modification-workflow" title="5.1.2.2. Kernel Modification Workflow">Kernel Modification Workflow</a>"
+ section earlier in this manual for information on how to create a modified
+ Yocto Project kernel.</p></li></ul></div><p>For information on pre-built kernel image naming schemes for images
+ that can run on the QEMU emulator, see the
+ "<a class="link" href="#downloading-the-pre-built-linux-kernel" target="_top">Downloading the Pre-Built Linux Kernel</a>"
+ section in the Yocto Project Quick Start.</p></li><li class="listitem"><p><span class="emphasis"><em>Install the ADT</em></span>:
+ The ADT provides a target-specific cross-development toolchain, the root filesystem,
+ the QEMU emulator, and other tools that can help you develop your application.
+ While it is possible to get these pieces separately, the ADT Installer provides an
+ easy method.
+ You can get these pieces by running an ADT installer script, which is configurable.
+ For information on how to install the ADT, see the
+ "<a class="link" href="#using-the-adt-installer" target="_top">Using the ADT Installer</a>"
+ section
+ in the Yocto Project Application Developer's Guide.</p></li><li class="listitem"><p><span class="emphasis"><em>If Applicable, Secure the Target Root Filesystem</em></span>:
+ If you choose not to install the ADT using the ADT Installer,
+ you need to find and download the
+ appropriate root filesystems.
+ You can find these tarballs in the same areas used for the kernel images.
+ Depending on the type of image you are running, the root filesystem you need differs.
+ For example, if you are developing an application that runs on an image that
+ supports Sato, you need to get root filesystem that supports Sato.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Create and Build your Application</em></span>:
+ At this point, you need to have source files for your application.
+ Once you have the files, you can use the Eclipse IDE to import them and build the
+ project.
+ If you are not using Eclipse, you need to use the cross-development tools you have
+ installed to create the image.</p></li><li class="listitem"><p><span class="emphasis"><em>Deploy the Image with the Application</em></span>:
+ If you are using the Eclipse IDE, you can deploy your image to the hardware or to
+ QEMU through the project's preferences.
+ If you are not using the Eclipse IDE, then you need to deploy the application using
+ other methods to the hardware.
+ Or, if you are using QEMU, you need to use that tool and load your image in for testing.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Test and Debug the Application</em></span>:
+ Once your application is deployed, you need to test it.
+ Within the Eclipse IDE, you can use the debubbing environment along with the
+ set of user-space tools installed along with the ADT to debug your application.
+ Of course, the same user-space tools are available separately if you choose
+ not to use the Eclipse IDE.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2. Working Within Eclipse"><div class="titlepage"><div><div><h3 class="title"><a id="adt-eclipse"></a>5.2.2. Working Within Eclipse</h3></div></div></div><p>
+ The Eclipse IDE is a popular development environment and it fully supports
+ development using the Yocto Project.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>This release of the Yocto Project supports both the Juno and Indigo versions
+ of the Eclipse IDE.
+ Thus, the following information provides setup information for both versions.
+ </div><p>
+ </p><p>
+ When you install and configure the Eclipse Yocto Project Plug-in into
+ the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment that
+ has extensions specifically designed to let you more easily develop software.
+ These extensions allow for cross-compilation, deployment, and execution of
+ your output into a QEMU emulation session.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you to perform
+ remote profiling, tracing, collection of power data, collection of
+ latency data, and collection of performance data.
+ </p><p>
+ This section describes how to install and configure the Eclipse IDE
+ Yocto Plug-in and how to use it to develop your application.
+ </p><div class="section" title="5.2.2.1. Setting Up the Eclipse IDE"><div class="titlepage"><div><div><h4 class="title"><a id="setting-up-the-eclipse-ide"></a>5.2.2.1. Setting Up the Eclipse IDE</h4></div></div></div><p>
+ To develop within the Eclipse IDE, you need to do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Install the optimal version of the Eclipse IDE.</p></li><li class="listitem"><p>Configure the Eclipse IDE.</p></li><li class="listitem"><p>Install the Eclipse Yocto Plug-in.</p></li><li class="listitem"><p>Configure the Eclipse Yocto Plug-in.</p></li></ol></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Do not install Eclipse from your distribution's package repository.
+ Be sure to install Eclipse from the official Eclipse download site as directed
+ in the next section.
+ </div><p>
+ </p><div class="section" title="5.2.2.1.1. Installing the Eclipse IDE"><div class="titlepage"><div><div><h5 class="title"><a id="installing-eclipse-ide"></a>5.2.2.1.1. Installing the Eclipse IDE</h5></div></div></div><p>
+ It is recommended that you have the Juno 4.2 version of the
+ Eclipse IDE installed on your development system.
+ However, if you currently have the Indigo 3.7.2 version installed and you do
+ not want to upgrade the IDE, you can configure Indigo to work with the
+ Yocto Project.
+ See the
+ "<a class="link" href="#configuring-the-eclipse-ide-indigo" title="5.2.2.1.3. Configuring the Eclipse IDE (Indigo)">Configuring the Eclipse IDE (Indigo)</a>"
+ section.
+ </p><p>
+ If you don’t have the Juno 4.2 Eclipse IDE installed, you can find the tarball at
+ <a class="ulink" href="http://www.eclipse.org/downloads" target="_top">http://www.eclipse.org/downloads</a>.
+ From that site, choose the Eclipse Classic version particular to your development
+ host.
+ This version contains the Eclipse Platform, the Java Development
+ Tools (JDT), and the Plug-in Development Environment.
+ </p><p>
+ Once you have downloaded the tarball, extract it into a clean
+ directory.
+ For example, the following commands unpack and install the Eclipse IDE
+ tarball found in the <code class="filename">Downloads</code> area
+ into a clean directory using the default name <code class="filename">eclipse</code>:
+ </p><pre class="literallayout">
+ $ cd ~
+ $ tar -xzvf ~/Downloads/eclipse-SDK-4.2-linux-gtk-x86_64.tar.gz
+ </pre><p>
+ </p><p>
+ If you have the Indigo 3.7.2 Eclipse IDE already installed and you want to use that
+ version, one issue exists that you need to be aware of regarding the Java
+ Virtual machine’s garbage collection (GC) process.
+ The GC process does not clean up the permanent generation
+ space (PermGen).
+ This space stores metadata descriptions of classes.
+ The default value is set too small and it could trigger an
+ out-of-memory error such as the following:
+ </p><pre class="literallayout">
+ Java.lang.OutOfMemoryError: PermGen space
+ </pre><p>
+ </p><p>
+ This error causes the application to hang.
+ </p><p>
+ To fix this issue, you can use the <code class="filename">--vmargs</code>
+ option when you start the Indigo 3.7.2 Eclipse IDE
+ to increase the size of the permanent generation space:
+ </p><pre class="literallayout">
+ eclipse --vmargs --XX:PermSize=256M
+ </pre><p>
+ </p></div><div class="section" title="5.2.2.1.2. Configuring the Eclipse IDE (Juno)"><div class="titlepage"><div><div><h5 class="title"><a id="configuring-the-eclipse-ide-juno"></a>5.2.2.1.2. Configuring the Eclipse IDE (Juno)</h5></div></div></div><p>
+ This section presents the steps needed to configure the Juno 4.2 Eclipse IDE.
+ If you are using Indigo 3.7.2, see the
+ "<a class="link" href="#configuring-the-eclipse-ide-indigo" title="5.2.2.1.3. Configuring the Eclipse IDE (Indigo)">Configuring the Eclipse IDE (Indigo)</a>".
+ </p><p>
+ Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+ the Juno 4.2 Eclipse IDE.
+ Follow these general steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Start the Eclipse IDE.</p></li><li class="listitem"><p>Make sure you are in your Workbench and select
+ "Install New Software" from the "Help" pull-down menu.
+ </p></li><li class="listitem"><p>Select <code class="filename">Juno - http://download.eclipse.org/releases/juno</code>
+ from the "Work with:" pull-down menu.</p></li><li class="listitem"><p>Expand the box next to "Linux Tools" and select the
+ "LTTng - Linux Tracing Toolkit" boxes.</p></li><li class="listitem"><p>Expand the box next to "Mobile and Device Development" and select the
+ following boxes:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">C/C++ Remote Launch</code></p></li><li class="listitem"><p><code class="filename">Remote System Explorer End-user Runtime</code></p></li><li class="listitem"><p><code class="filename">Remote System Explorer User Actions</code></p></li><li class="listitem"><p><code class="filename">Target Management Terminal</code></p></li><li class="listitem"><p><code class="filename">TCF Remote System Explorer add-in</code></p></li><li class="listitem"><p><code class="filename">TCF Target Explorer</code></p></li></ul></div></li><li class="listitem"><p>Expand the box next to <code class="filename">Programming Languages</code>
+ and select the <code class="filename">Autotools Support for CDT</code>
+ and <code class="filename">C/C++ Development Tools</code> boxes.</p></li><li class="listitem"><p>Complete the installation and restart the Eclipse IDE.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.1.3. Configuring the Eclipse IDE (Indigo)"><div class="titlepage"><div><div><h5 class="title"><a id="configuring-the-eclipse-ide-indigo"></a>5.2.2.1.3. Configuring the Eclipse IDE (Indigo)</h5></div></div></div><p>
+ This section presents the steps needed to configure the Indigo 3.7.2 Eclipse IDE.
+ If you are using Juno 4.2, see the
+ "<a class="link" href="#configuring-the-eclipse-ide-juno" title="5.2.2.1.2. Configuring the Eclipse IDE (Juno)">Configuring the Eclipse IDE (Juno)</a>".
+ </p><p>
+ Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+ the Indigo 3.7.2 Eclipse IDE.
+ Follow these general steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Start the Eclipse IDE.</p></li><li class="listitem"><p>Make sure you are in your Workbench and select
+ "Install New Software" from the "Help" pull-down menu.
+ </p></li><li class="listitem"><p>Select <code class="filename">indigo - http://download.eclipse.org/releases/indigo</code>
+ from the "Work with:" pull-down menu.</p></li><li class="listitem"><p>Expand the box next to <code class="filename">Programming Languages</code>
+ and select the <code class="filename">Autotools Support for CDT (incubation)</code>
+ and <code class="filename">C/C++ Development Tools</code> boxes.</p></li><li class="listitem"><p>Expand the box next to "Linux Tools" and select the
+ "LTTng - Linux Tracing Toolkit(incubation)" boxes.</p></li><li class="listitem"><p>Complete the installation and restart the Eclipse IDE.</p></li><li class="listitem"><p>After the Eclipse IDE restarts and from the Workbench, select
+ "Install New Software" from the "Help" pull-down menu.</p></li><li class="listitem"><p>Click the
+ "Available Software Sites" link.</p></li><li class="listitem"><p>Check the box next to
+ <code class="filename">http://download.eclipse.org/tm/updates/3.3</code>
+ and click "OK".</p></li><li class="listitem"><p>Select <code class="filename">http://download.eclipse.org/tm/updates/3.3</code>
+ from the "Work with:" pull-down menu.</p></li><li class="listitem"><p>Check the box next to <code class="filename">TM and RSE Main Features</code>.
+ </p></li><li class="listitem"><p>Expand the box next to <code class="filename">TM and RSE Optional Add-ons</code>
+ and select every item except <code class="filename">RSE Unit Tests</code> and
+ <code class="filename">RSE WinCE Services (incubation)</code>.</p></li><li class="listitem"><p>Complete the installation and restart the Eclipse IDE.</p></li><li class="listitem"><p>If necessary, select
+ "Install New Software" from the "Help" pull-down menu so you can click the
+ "Available Software Sites" link again.</p></li><li class="listitem"><p>After clicking "Available Software Sites", check the box next to
+ <code class="filename">http://download.eclipse.org/tools/cdt/releases/indigo</code>
+ and click "OK".</p></li><li class="listitem"><p>Select <code class="filename">http://download.eclipse.orgtools/cdt/releases/indigo</code>
+ from the "Work with:" pull-down menu.</p></li><li class="listitem"><p>Check the box next to <code class="filename">CDT Main Features</code>.
+ </p></li><li class="listitem"><p>Expand the box next to <code class="filename">CDT Optional Features</code>
+ and select <code class="filename">C/C++ Remote Launch</code> and
+ <code class="filename">Target Communication Framework (incubation)</code>.</p></li><li class="listitem"><p>Complete the installation and restart the Eclipse IDE.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.1.4. Installing or Accessing the Eclipse Yocto Plug-in"><div class="titlepage"><div><div><h5 class="title"><a id="installing-the-eclipse-yocto-plug-in"></a>5.2.2.1.4. Installing or Accessing the Eclipse Yocto Plug-in</h5></div></div></div><p>
+ You can install the Eclipse Yocto Plug-in into the Eclipse IDE
+ one of two ways: use the Yocto Project's Eclipse Update site to install the pre-built plug-in,
+ or build and install the plug-in from the latest source code.
+ If you don't want to permanently install the plug-in but just want to try it out
+ within the Eclipse environment, you can import the plug-in project from the
+ Yocto Project source repositories.
+ </p><div class="section" title="5.2.2.1.4.1. Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site"><div class="titlepage"><div><div><h6 class="title"><a id="new-software"></a>5.2.2.1.4.1. Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</h6></div></div></div><p>
+ To install the Eclipse Yocto Plug-in from the update site,
+ follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Start up the Eclipse IDE.</p></li><li class="listitem"><p>In Eclipse, select "Install New Software" from the "Help" menu.</p></li><li class="listitem"><p>Click "Add..." in the "Work with:" area.</p></li><li class="listitem"><p>Enter
+ <code class="filename">http://downloads.yoctoproject.org/releases/eclipse-plugin/1.3</code>
+ in the URL field and provide a meaningful name in the "Name" field.</p></li><li class="listitem"><p>Click "OK" to have the entry added to the "Work with:"
+ drop-down list.</p></li><li class="listitem"><p>Select the entry for the plug-in from the "Work with:" drop-down
+ list.</p></li><li class="listitem"><p>Check the box next to <code class="filename">Development tools and SDKs for Yocto Linux</code>.
+ </p></li><li class="listitem"><p>Complete the remaining software installation steps and
+ then restart the Eclipse IDE to finish the installation of the plug-in.
+ </p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.1.4.2. Installing the Plug-in Using the Latest Source Code"><div class="titlepage"><div><div><h6 class="title"><a id="zip-file-method"></a>5.2.2.1.4.2. Installing the Plug-in Using the Latest Source Code</h6></div></div></div><p>
+ To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Open a shell and create a Git repository with:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+ </pre><p>
+ For this example, the repository is named
+ <code class="filename">~/yocto-eclipse</code>.</p></li><li class="listitem"><p>Locate the <code class="filename">build.sh</code> script in the
+ Git repository you created in the previous step.
+ The script is located in the <code class="filename">scripts</code>.</p></li><li class="listitem"><p>Be sure to set and export the <code class="filename">ECLIPSE_HOME</code> environment
+ variable to the top-level directory in which you installed the Indigo
+ version of Eclipse.
+ For example, if your Eclipse directory is <code class="filename">$HOME/eclipse</code>,
+ use the following:
+ </p><pre class="literallayout">
+ $ export ECLIPSE_HOME=$HOME/eclipse
+ </pre></li><li class="listitem"><p>Run the <code class="filename">build.sh</code> script and provide the
+ name of the Git branch along with the Yocto Project release you are
+ using.
+ Here is an example that uses the <code class="filename">master</code> Git repository
+ and the <code class="filename">1.1M4</code> release:
+ </p><pre class="literallayout">
+ $ scripts/build.sh master 1.1M4
+ </pre><p>
+ After running the script, the file
+ <code class="filename">org.yocto.sdk-&lt;release&gt;-&lt;date&gt;-archive.zip</code>
+ is in the current directory.</p></li><li class="listitem"><p>If necessary, start the Eclipse IDE and be sure you are in the
+ Workbench.</p></li><li class="listitem"><p>Select "Install New Software" from the "Help" pull-down menu.
+ </p></li><li class="listitem"><p>Click "Add".</p></li><li class="listitem"><p>Provide anything you want in the "Name" field.</p></li><li class="listitem"><p>Click "Archive" and browse to the ZIP file you built
+ in step four.
+ This ZIP file should not be "unzipped", and must be the
+ <code class="filename">*archive.zip</code> file created by running the
+ <code class="filename">build.sh</code> script.</p></li><li class="listitem"><p>Check the box next to the new entry in the installation window and complete
+ the installation.</p></li><li class="listitem"><p>Restart the Eclipse IDE if necessary.</p></li></ol></div><p>
+ </p><p>
+ At this point you should be able to configure the Eclipse Yocto Plug-in as described in the
+ "<a class="link" href="#configuring-the-eclipse-yocto-plug-in" title="5.2.2.1.5. Configuring the Eclipse Yocto Plug-in">Configuring the Eclipse Yocto Plug-in</a>"
+ section.</p></div><div class="section" title="5.2.2.1.4.3. Importing the Plug-in Project into the Eclipse Environment"><div class="titlepage"><div><div><h6 class="title"><a id="yocto-project-source"></a>5.2.2.1.4.3. Importing the Plug-in Project into the Eclipse Environment</h6></div></div></div><p>
+ Importing the Eclipse Yocto Plug-in project from the Yocto Project source repositories
+ is useful when you want to try out the latest plug-in from the tip of plug-in's
+ development tree.
+ It is important to understand when you import the plug-in you are not installing
+ it into the Eclipse application.
+ Rather, you are importing the project and just using it.
+ To import the plug-in project, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Open a shell and create a Git repository with:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+ </pre><p>
+ For this example, the repository is named
+ <code class="filename">~/yocto-eclipse</code>.</p></li><li class="listitem"><p>In Eclipse, select "Import" from the "File" menu.</p></li><li class="listitem"><p>Expand the "General" box and select "existing projects into workspace"
+ and then click "Next".</p></li><li class="listitem"><p>Select the root directory and browse to
+ <code class="filename">~/yocto-eclipse/plugins</code>.</p></li><li class="listitem"><p>Three plug-ins exist: "org.yocto.bc.ui", "org.yocto.sdk.ide", and
+ "org.yocto.sdk.remotetools".
+ Select and import all of them.</p></li></ol></div><p>
+ </p><p>
+ The left navigation pane in the Eclipse application shows the default projects.
+ Right-click on one of these projects and run it as an Eclipse application.
+ This brings up a second instance of Eclipse IDE that has the Yocto Plug-in.
+ </p></div></div><div class="section" title="5.2.2.1.5. Configuring the Eclipse Yocto Plug-in"><div class="titlepage"><div><div><h5 class="title"><a id="configuring-the-eclipse-yocto-plug-in"></a>5.2.2.1.5. Configuring the Eclipse Yocto Plug-in</h5></div></div></div><p>
+ Configuring the Eclipse Yocto Plug-in involves setting the Cross
+ Compiler options and the Target options.
+ The configurations you choose become the default settings for all projects.
+ You do have opportunities to change them later when
+ you configure the project (see the following section).
+ </p><p>
+ To start, you need to do the following from within the Eclipse IDE:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Choose <code class="filename">Windows -&gt; Preferences</code> to display
+ the <code class="filename">Preferences</code> Dialog</p></li><li class="listitem"><p>Click <code class="filename">Yocto Project ADT</code></p></li></ul></div><p>
+ </p><div class="section" title="5.2.2.1.5.1. Configuring the Cross-Compiler Options"><div class="titlepage"><div><div><h6 class="title"><a id="configuring-the-cross-compiler-options"></a>5.2.2.1.5.1. Configuring the Cross-Compiler Options</h6></div></div></div><p>
+ To configure the Cross Compiler Options, you must select the type of toolchain,
+ point to the toolchain, specify the sysroot location, and select the target architecture.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Selecting the Toolchain Type:</em></span>
+ Choose between <code class="filename">Standalone pre-built toolchain</code>
+ and <code class="filename">Build system derived toolchain</code> for Cross
+ Compiler Options.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p><span class="emphasis"><em>
+ <code class="filename">Standalone Pre-built Toolchain:</code></em></span>
+ Select this mode when you are using a stand-alone cross-toolchain.
+ For example, suppose you are an application developer and do not
+ need to build a target image.
+ Instead, you just want to use an architecture-specific toolchain on an
+ existing kernel and target root filesystem.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <code class="filename">Build System Derived Toolchain:</code></em></span>
+ Select this mode if the cross-toolchain has been installed and built
+ as part of the build directory.
+ When you select <code class="filename">Build system derived toolchain</code>,
+ you are using the toolchain bundled
+ inside the build directory.
+ </p></li></ul></div><p>
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Point to the Toolchain:</em></span>
+ If you are using a stand-alone pre-built toolchain, you should be pointing to the
+ <code class="filename">/opt/poky/1.3</code> directory.
+ This is the location for toolchains installed by the ADT Installer or by hand.
+ Sections "<a class="link" href="#configuring-and-running-the-adt-installer-script" target="_top">Configuring
+ and Running the ADT Installer Script</a>" and
+ "<a class="link" href="#using-an-existing-toolchain-tarball" target="_top">Using a Cross-Toolchain Tarball</a>"
+ in the Yocto Project Application Developer's Guide
+ describe two ways to install a stand-alone cross-toolchain in the
+ <code class="filename">/opt/poky</code> directory.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>It is possible to install a stand-alone cross-toolchain in a directory
+ other than <code class="filename">/opt/poky</code>.
+ However, doing so is discouraged.</div><p>If you are using a system-derived toolchain, the path you provide
+ for the <code class="filename">Toolchain Root Location</code>
+ field is the build directory.
+ See the "<a class="link" href="#using-the-toolchain-from-within-the-build-tree" target="_top">Using
+ BitBake and the build directory</a>" section in the Yocto Project Application
+ Developer's Guide for information on how to install the toolchain into the build
+directory.</p></li><li class="listitem"><p><span class="emphasis"><em>Specify the Sysroot Location:</em></span>
+ This location is where the root filesystem for the
+ target hardware is created on the development system by the ADT Installer.
+ The QEMU user-space tools, the
+ NFS boot process, and the cross-toolchain all use the sysroot location.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Select the Target Architecture:</em></span>
+ The target architecture is the type of hardware you are
+ going to use or emulate.
+ Use the pull-down <code class="filename">Target Architecture</code> menu to make
+ your selection.
+ The pull-down menu should have the supported architectures.
+ If the architecture you need is not listed in the menu, you
+ will need to build the image.
+ See the "<a class="link" href="#building-image" target="_top">Building an Image</a>" section
+ of the Yocto Project Quick Start for more information.</p></li></ul></div><p>
+ </p></div><div class="section" title="5.2.2.1.5.2. Configuring the Target Options"><div class="titlepage"><div><div><h6 class="title"><a id="configuring-the-target-options"></a>5.2.2.1.5.2. Configuring the Target Options</h6></div></div></div><p>
+ You can choose to emulate hardware using the QEMU emulator, or you
+ can choose to run your image on actual hardware.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">QEMU:</code></em></span> Select this option if
+ you will be using the QEMU emulator.
+ If you are using the emulator, you also need to locate the kernel
+ and specify any custom options.</p><p>If you selected <code class="filename">Build system derived toolchain</code>,
+ the target kernel you built will be located in the
+ build directory in <code class="filename">tmp/deploy/images</code> directory.
+ If you selected <code class="filename">Standalone pre-built toolchain</code>, the
+ pre-built image you downloaded is located
+ in the directory you specified when you downloaded the image.</p><p>Most custom options are for advanced QEMU users to further
+ customize their QEMU instance.
+ These options are specified between paired angled brackets.
+ Some options must be specified outside the brackets.
+ In particular, the options <code class="filename">serial</code>,
+ <code class="filename">nographic</code>, and <code class="filename">kvm</code> must all
+ be outside the brackets.
+ Use the <code class="filename">man qemu</code> command to get help on all the options
+ and their use.
+ The following is an example:
+ </p><pre class="literallayout">
+ serial ‘&lt;-m 256 -full-screen&gt;’
+ </pre><p>
+ Regardless of the mode, Sysroot is already defined as part of the
+ Cross Compiler Options configuration in the
+ <code class="filename">Sysroot Location:</code> field.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">External HW:</code></em></span> Select this option
+ if you will be using actual hardware.</p></li></ul></div><p>
+ </p><p>
+ Click the <code class="filename">OK</code> button to save your plug-in configurations.
+ </p></div></div></div><div class="section" title="5.2.2.2. Creating the Project"><div class="titlepage"><div><div><h4 class="title"><a id="creating-the-project"></a>5.2.2.2. Creating the Project</h4></div></div></div><p>
+ You can create two types of projects: Autotools-based, or Makefile-based.
+ This section describes how to create Autotools-based projects from within
+ the Eclipse IDE.
+ For information on creating Makefile-based projects in a terminal window, see the section
+ "<a class="link" href="#using-the-command-line" target="_top">Using the Command Line</a>"
+ in the Yocto Project Application Developer's Guide.
+ </p><p>
+ To create a project based on a Yocto template and then display the source code,
+ follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select <code class="filename">File -&gt; New -&gt; Project</code>.</p></li><li class="listitem"><p>Double click <code class="filename">CC++</code>.</p></li><li class="listitem"><p>Double click <code class="filename">C Project</code> to create the project.</p></li><li class="listitem"><p>Expand <code class="filename">Yocto Project ADT Project</code>.</p></li><li class="listitem"><p>Select <code class="filename">Hello World ANSI C Autotools Project</code>.
+ This is an Autotools-based project based on a Yocto template.</p></li><li class="listitem"><p>Put a name in the <code class="filename">Project name:</code> field.
+ Do not use hyphens as part of the name.</p></li><li class="listitem"><p>Click <code class="filename">Next</code>.</p></li><li class="listitem"><p>Add information in the <code class="filename">Author</code> and
+ <code class="filename">Copyright notice</code> fields.</p></li><li class="listitem"><p>Be sure the <code class="filename">License</code> field is correct.</p></li><li class="listitem"><p>Click <code class="filename">Finish</code>.</p></li><li class="listitem"><p>If the "open perspective" prompt appears, click "Yes" so that you
+ in the C/C++ perspective.</p></li><li class="listitem"><p>The left-hand navigation pane shows your project.
+ You can display your source by double clicking the project's source file.
+ </p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.3. Configuring the Cross-Toolchains"><div class="titlepage"><div><div><h4 class="title"><a id="configuring-the-cross-toolchains"></a>5.2.2.3. Configuring the Cross-Toolchains</h4></div></div></div><p>
+ The earlier section, "<a class="link" href="#configuring-the-eclipse-yocto-plug-in" title="5.2.2.1.5. Configuring the Eclipse Yocto Plug-in">Configuring
+ the Eclipse Yocto Plug-in</a>", sets up the default project
+ configurations.
+ You can override these settings for a given project by following these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select <code class="filename">Project -&gt; Change Yocto Project Settings</code>:
+ This selection brings up the <code class="filename">Yocot Project Settings</code> Dialog
+ and allows you to make changes specific to an individual project.
+ </p><p>By default, the Cross Compiler Options and Target Options for a project
+ are inherited from settings you provide using the <code class="filename">Preferences</code>
+ Dialog as described earlier
+ in the "<a class="link" href="#configuring-the-eclipse-yocto-plug-in" title="5.2.2.1.5. Configuring the Eclipse Yocto Plug-in">Configuring the Eclipse
+ Yocto Plug-in</a>" section.
+ The <code class="filename">Yocto Project Settings</code>
+ Dialog allows you to override those default settings
+ for a given project.</p></li><li class="listitem"><p>Make your configurations for the project and click "OK".</p></li><li class="listitem"><p>Select <code class="filename">Project -&gt; Reconfigure Project</code>:
+ This selection reconfigures the project by running
+ <code class="filename">autogen.sh</code> in the workspace for your project.
+ The script also runs <code class="filename">libtoolize</code>, <code class="filename">aclocal</code>,
+ <code class="filename">autoconf</code>, <code class="filename">autoheader</code>,
+ <code class="filename">automake --a</code>, and
+ <code class="filename">./configure</code>.
+ Click on the <code class="filename">Console</code> tab beneath your source code to
+ see the results of reconfiguring your project.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.4. Building the Project"><div class="titlepage"><div><div><h4 class="title"><a id="building-the-project"></a>5.2.2.4. Building the Project</h4></div></div></div><p>
+ To build the project, select <code class="filename">Project -&gt; Build Project</code>.
+ The console should update and you can note the cross-compiler you are using.
+ </p></div><div class="section" title="5.2.2.5. Starting QEMU in User Space NFS Mode"><div class="titlepage"><div><div><h4 class="title"><a id="starting-qemu-in-user-space-nfs-mode"></a>5.2.2.5. Starting QEMU in User Space NFS Mode</h4></div></div></div><p>
+ To start the QEMU emulator from within Eclipse, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Expose the <code class="filename">Run -&gt; External Tools</code> menu.
+ Your image should appear as a selectable menu item.
+ </p></li><li class="listitem"><p>Select your image from the menu to launch the
+ emulator in a new window.</p></li><li class="listitem"><p>If needed, enter your host root password in the shell window at the prompt.
+ This sets up a <code class="filename">Tap 0</code> connection needed for running in user-space
+ NFS mode.</p></li><li class="listitem"><p>Wait for QEMU to launch.</p></li><li class="listitem"><p>Once QEMU launches, you can begin operating within that
+ environment.
+ For example, you could determine the IP Address
+ for the user-space NFS by using the <code class="filename">ifconfig</code> command.
+ </p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.6. Deploying and Debugging the Application"><div class="titlepage"><div><div><h4 class="title"><a id="deploying-and-debugging-the-application"></a>5.2.2.6. Deploying and Debugging the Application</h4></div></div></div><p>
+ Once the QEMU emulator is running the image, using the Eclipse IDE
+ you can deploy your application and use the emulator to perform debugging.
+ Follow these steps to deploy the application.
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select <code class="filename">Run -&gt; Debug Configurations...</code></p></li><li class="listitem"><p>In the left area, expand <code class="filename">C/C++Remote Application</code>.</p></li><li class="listitem"><p>Locate your project and select it to bring up a new
+ tabbed view in the <code class="filename">Debug Configurations</code> Dialog.</p></li><li class="listitem"><p>Enter the absolute path into which you want to deploy
+ the application.
+ Use the <code class="filename">Remote Absolute File Path for C/C++Application:</code> field.
+ For example, enter <code class="filename">/usr/bin/&lt;programname&gt;</code>.</p></li><li class="listitem"><p>Click on the <code class="filename">Debugger</code> tab to see the cross-tool debugger
+ you are using.</p></li><li class="listitem"><p>Click on the <code class="filename">Main</code> tab.</p></li><li class="listitem"><p>Create a new connection to the QEMU instance
+ by clicking on <code class="filename">new</code>.</p></li><li class="listitem"><p>Select <code class="filename">TCF</code>, which means Target Communication
+ Framework.</p></li><li class="listitem"><p>Click <code class="filename">Next</code>.</p></li><li class="listitem"><p>Clear out the <code class="filename">host name</code> field and enter the IP Address
+ determined earlier.</p></li><li class="listitem"><p>Click <code class="filename">Finish</code> to close the
+ <code class="filename">New Connections</code> Dialog.</p></li><li class="listitem"><p>Use the drop-down menu now in the <code class="filename">Connection</code> field and pick
+ the IP Address you entered.</p></li><li class="listitem"><p>Click <code class="filename">Debug</code> to bring up a login screen
+ and login.</p></li><li class="listitem"><p>Accept the debug perspective.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.7. Running User-Space Tools"><div class="titlepage"><div><div><h4 class="title"><a id="running-user-space-tools"></a>5.2.2.7. Running User-Space Tools</h4></div></div></div><p>
+ As mentioned earlier in the manual, several tools exist that enhance
+ your development experience.
+ These tools are aids in developing and debugging applications and images.
+ You can run these user-space tools from within the Eclipse IDE through the
+ <code class="filename">YoctoTools</code> menu.
+ </p><p>
+ Once you pick a tool, you need to configure it for the remote target.
+ Every tool needs to have the connection configured.
+ You must select an existing TCF-based RSE connection to the remote target.
+ If one does not exist, click <code class="filename">New</code> to create one.
+ </p><p>
+ Here are some specifics about the remote tools:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">OProfile</code>:</em></span> Selecting this tool causes
+ the <code class="filename">oprofile-server</code> on the remote target to launch on
+ the local host machine.
+ The <code class="filename">oprofile-viewer</code> must be installed on the local host machine and the
+ <code class="filename">oprofile-server</code> must be installed on the remote target,
+ respectively, in order to use.
+ You must compile and install the <code class="filename">oprofile-viewer</code> from the source code
+ on your local host machine.
+ Furthermore, in order to convert the target's sample format data into a form that the
+ host can use, you must have <code class="filename">oprofile</code> version 0.9.4 or
+ greater installed on the host.</p><p>You can locate both the viewer and server from
+ <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi/oprofileui/" target="_top">http://git.yoctoproject.org/cgit/cgit.cgi/oprofileui/</a>.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>The <code class="filename">oprofile-server</code> is installed by default on
+ the <code class="filename">core-image-sato-sdk</code> image.</div></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">Lttng-ust</code>:</em></span> Selecting this tool runs
+ <code class="filename">usttrace</code> on the remote target, transfers the output data back
+ to the local host machine, and uses the <code class="filename">lttng</code> Eclipse plug-in to
+ graphically display the output.
+ For information on how to use <code class="filename">lttng</code> to trace an application, see
+ <a class="ulink" href="http://lttng.org/files/ust/manual/ust.html" target="_top">http://lttng.org/files/ust/manual/ust.html</a>.</p><p>For <code class="filename">Application</code>, you must supply the absolute path name of the
+ application to be traced by user mode <code class="filename">lttng</code>.
+ For example, typing <code class="filename">/path/to/foo</code> triggers
+ <code class="filename">usttrace /path/to/foo</code> on the remote target to trace the
+ program <code class="filename">/path/to/foo</code>.</p><p><code class="filename">Argument</code> is passed to <code class="filename">usttrace</code>
+ running on the remote target.</p><p>Before you use the <code class="filename">lttng-ust</code> tool, you need to setup
+ the <code class="filename">lttng</code> Eclipse plug-in and create a <code class="filename">lttng</code>
+ project.
+ Do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Follow these
+ <a class="ulink" href="http://wiki.eclipse.org/Linux_Tools_Project/LTTng#Downloading_and_installing_the_LTTng_parser_library" target="_top">instructions</a>
+ to download and install the <code class="filename">lttng</code> parser library.
+ </p></li><li class="listitem"><p>Select <code class="filename">Window -&gt; Open Perspective -&gt; Other</code>
+ and then select <code class="filename">LTTng</code>.</p></li><li class="listitem"><p>Click <code class="filename">OK</code> to change the Eclipse perspective
+ into the <code class="filename">LTTng</code> perspective.</p></li><li class="listitem"><p>Create a new <code class="filename">LTTng</code> project by selecting
+ <code class="filename">File -&gt; New -&gt; Project</code>.</p></li><li class="listitem"><p>Choose <code class="filename">LTTng -&gt; LTTng Project</code>.</p></li><li class="listitem"><p>Click <code class="filename">YoctoTools -&gt; lttng-ust</code> to start user mode
+ <code class="filename">lttng</code> on the remote target.</p></li></ol></div><p>After the output data has been transferred from the remote target back to the local
+ host machine, new traces will be imported into the selected <code class="filename">LTTng</code> project.
+ Then you can go to the <code class="filename">LTTng</code> project, right click the imported
+ trace, and set the trace type as the <code class="filename">LTTng</code> kernel trace.
+ Finally, right click the imported trace and select <code class="filename">Open</code>
+ to display the data graphically.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">PowerTOP</code>:</em></span> Selecting this tool runs
+ <code class="filename">powertop</code> on the remote target machine and displays the results in a
+ new view called <code class="filename">powertop</code>.</p><p><code class="filename">Time to gather data(sec):</code> is the time passed in seconds before data
+ is gathered from the remote target for analysis.</p><p><code class="filename">show pids in wakeups list:</code> corresponds to the
+ <code class="filename">-p</code> argument
+ passed to <code class="filename">powertop</code>.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">LatencyTOP and Perf</code>:</em></span>
+ <code class="filename">latencytop</code> identifies system latency, while
+ <code class="filename">perf</code> monitors the system's
+ performance counter registers.
+ Selecting either of these tools causes an RSE terminal view to appear
+ from which you can run the tools.
+ Both tools refresh the entire screen to display results while they run.</p></li></ul></div><p>
+ </p></div><div class="section" title="5.2.2.8. Customizing an Image Using a BitBake Commander Project and Hob"><div class="titlepage"><div><div><h4 class="title"><a id="customizing-an-image-using-a-bitbake-commander-project-and-hob"></a>5.2.2.8. Customizing an Image Using a BitBake Commander Project and Hob</h4></div></div></div><p>
+ Within Eclipse, you can create a Yocto BitBake Commander project,
+ edit the metadata, and then use the
+ <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">Hob</a> to build a customized
+ image all within one IDE.
+ </p><div class="section" title="5.2.2.8.1. Creating the Yocto BitBake Commander Project"><div class="titlepage"><div><div><h5 class="title"><a id="creating-the-yocto-bitbake-commander-project"></a>5.2.2.8.1. Creating the Yocto BitBake Commander Project</h5></div></div></div><p>
+ To create a Yocto BitBake Commander project, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select <code class="filename">Window -&gt; Open Perspective -&gt; Other</code>
+ and then choose <code class="filename">Bitbake Commander</code>.</p></li><li class="listitem"><p>Click <code class="filename">OK</code> to change the Eclipse perspective into the
+ Bitbake Commander perspective.</p></li><li class="listitem"><p>Select <code class="filename">File -&gt; New -&gt; Project</code> to create a new Yocto
+ Bitbake Commander project.</p></li><li class="listitem"><p>Choose <code class="filename">Yocto Project Bitbake Commander -&gt; New Yocto Project</code>
+ and click <code class="filename">Next</code>.</p></li><li class="listitem"><p>Enter the Project Name and choose the Project Location.
+ The Yocto project's metadata files will be put under the directory
+ <code class="filename">&lt;project_location&gt;/&lt;project_name&gt;</code>.
+ If that directory does not exist, you need to check
+ the "Clone from Yocto Git Repository" box, which would execute a
+ <code class="filename">git clone</code> command to get the project's metadata files.
+ </p></li><li class="listitem"><p>Select <code class="filename">Finish</code> to create the project.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.8.2. Editing the Metadata Files"><div class="titlepage"><div><div><h5 class="title"><a id="editing-the-metadata-files"></a>5.2.2.8.2. Editing the Metadata Files</h5></div></div></div><p>
+ After you create the Yocto Bitbake Commander project, you can modify the metadata files
+ by opening them in the project.
+ When editing recipe files (<code class="filename">.bb</code> files), you can view BitBake
+ variable values and information by hovering the mouse pointer over the variable name and
+ waiting a few seconds.
+ </p><p>
+ To edit the metadata, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select your Yocto Bitbake Commander project.</p></li><li class="listitem"><p>Select <code class="filename">File -&gt; New -&gt; Yocto BitBake Commander -&gt; BitBake Recipe</code>
+ to open a new recipe wizard.</p></li><li class="listitem"><p>Point to your source by filling in the "SRC_URL" field.
+ For example, you can add a recipe to your
+ <a class="link" href="#source-directory" target="_top">source directory</a>
+ by defining "SRC_URL" as follows:
+ </p><pre class="literallayout">
+ ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
+ </pre></li><li class="listitem"><p>Click "Populate" to calculate the archive md5, sha256,
+ license checksum values and to auto-generate the recipe filename.</p></li><li class="listitem"><p>Fill in the "Description" field.</p></li><li class="listitem"><p>Be sure values for all required fields exist.</p></li><li class="listitem"><p>Click <code class="filename">Finish</code>.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.2.2.8.3. Building and Customizing the Image"><div class="titlepage"><div><div><h5 class="title"><a id="buiding-and-customizing-the-image"></a>5.2.2.8.3. Building and Customizing the Image</h5></div></div></div><p>
+ To build and customize the image in Eclipse, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Select your Yocto Bitbake Commander project.</p></li><li class="listitem"><p>Select <code class="filename">Project -&gt; Launch HOB</code>.</p></li><li class="listitem"><p>Enter the build directory where you want to put your final images.</p></li><li class="listitem"><p>Click <code class="filename">OK</code> to launch Hob.</p></li><li class="listitem"><p>Use Hob to customize and build your own images.
+ For information on Hob, see the
+ <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">Hob Project Page</a> on the
+ Yocto Project website.</p></li></ol></div><p>
+ </p></div></div></div><div class="section" title="5.2.3. Workflow Using Stand-alone Cross-development Toolchains"><div class="titlepage"><div><div><h3 class="title"><a id="workflow-using-stand-alone-cross-development-toolchains"></a>5.2.3. Workflow Using Stand-alone Cross-development Toolchains</h3></div></div></div><p>
+ If you want to develop an application without prior installation of the ADT, you
+ still can employ the cross-development toolchain, the QEMU emulator, and a number of supported
+ target image files.
+ You just need to follow these general steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Install the cross-development toolchain for your target hardware:</em></span>
+ For information on how to install the toolchain, see the
+ "<a class="link" href="#using-an-existing-toolchain-tarball" target="_top">Using a Cross-Toolchain Tarball</a>"
+ section
+ in the Yocto Project Application Developer's Guide.</p></li><li class="listitem"><p><span class="emphasis"><em>Download the Target Image:</em></span> The Yocto Project supports
+ several target architectures and has many pre-built kernel images and root filesystem
+ images.</p><p>If you are going to develop your application on hardware, go to the
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines" target="_top"><code class="filename">machines</code></a>
+ download area and choose a target machine area
+ from which to download the kernel image and root filesystem.
+ This download area could have several files in it that support development using
+ actual hardware.
+ For example, the area might contain <code class="filename">.hddimg</code> files that combine the
+ kernel image with the filesystem, boot loaders, etc.
+ Be sure to get the files you need for your particular development process.</p><p>If you are going to develop your application and then run and test it using the QEMU
+ emulator, go to the
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/qemu" target="_top"><code class="filename">machines/qemu</code></a>
+ download area.
+ From this area, go down into the directory for your target architecture
+ (e.g. <code class="filename">qemux86_64</code> for an
+ <span class="trademark">Intel</span>®-based 64-bit architecture).
+ Download kernel, root filesystem, and any other files you need for your process.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>In order to use the root filesystem in QEMU, you need to extract it.
+ See the
+ "<a class="link" href="#extracting-the-root-filesystem" target="_top">Extracting the Root Filesystem</a>"
+ section for information on how to extract the root filesystem.</div></li><li class="listitem"><p><span class="emphasis"><em>Develop and Test your Application:</em></span> At this point,
+ you have the tools to develop your application.
+ If you need to separately install and use the QEMU emulator, you can go to
+ <a class="ulink" href="http://www.qemu.org" target="_top">QEMU Home Page</a> to download and learn about the
+ emulator.</p></li></ol></div><p>
+ </p></div></div><div class="section" title="5.3. Modifying Temporary Source Code"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="modifying-temporary-source-code"></a>5.3. Modifying Temporary Source Code</h2></div></div></div><p>
+ You might
+ find it helpful during development to modify the temporary source code used by recipes
+ to build packages.
+ For example, suppose you are developing a patch and you need to experiment a bit
+ to figure out your solution.
+ After you have initially built the package, you can iteratively tweak the
+ source code, which is located in the
+ <a class="link" href="#build-directory">build directory</a>, and then
+ you can force a re-compile and quickly test your altered code.
+ Once you settle on a solution, you can then preserve your changes in the form of
+ patches.
+ You can accomplish these steps all within either a
+ <a class="ulink" href="http://savannah.nongnu.org/projects/quilt" target="_top">Quilt</a> or
+ <a class="link" href="#git" title="3.6. Git">Git</a> workflow.
+ </p><div class="section" title="5.3.1. Finding the Temporary Source Code"><div class="titlepage"><div><div><h3 class="title"><a id="finding-the-temporary-source-code"></a>5.3.1. Finding the Temporary Source Code</h3></div></div></div><p>
+ During a build, the unpacked temporary source code used by recipes
+ to build packages is available in the build directory as
+ defined by the
+ <code class="filename"><a class="link" href="#var-S" target="_top">S</a></code> variable.
+ Below is the default value for the <code class="filename">S</code> variable as defined in the
+ <code class="filename">meta/conf/bitbake.conf</code> configuration file in the
+ <a class="link" href="#source-directory">source directory</a>:
+ </p><pre class="literallayout">
+ S = ${WORKDIR}/${BP}
+ </pre><p>
+ You should be aware that many recipes override the <code class="filename">S</code> variable.
+ For example, recipes that fetch their source from Git usually set
+ <code class="filename">S</code> to <code class="filename">${WORKDIR}/git</code>.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><code class="filename">BP</code> represents the "Base Package", which is the base package
+ name and the package version:
+ <pre class="literallayout">
+ BP = ${BPN}-${PV}
+ </pre></div><p>
+ </p><p>
+ The path to the work directory for the recipe
+ (<a class="link" href="#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>) depends
+ on the package name and the architecture of the target device.
+ For example, here is the work directory for packages whose targets are not device-dependent:
+ </p><pre class="literallayout">
+ ${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </pre><p>
+ Let's look at an example without variables.
+ Assuming a top-level source directory named <code class="filename">poky</code>
+ and a default build directory of <code class="filename">poky/build</code>,
+ the following is the work directory for the <code class="filename">acl</code> package:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/i586-poky-linux/acl-2.2.51-r3
+ </pre><p>
+ </p><p>
+ If your package is dependent on the target device, the work directory varies slightly:
+ </p><pre class="literallayout">
+ ${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </pre><p>
+ Again, assuming top-level source directory named <code class="filename">poky</code>
+ and a default build directory of <code class="filename">poky/build</code>, the
+ following is the work directory for the <code class="filename">acl</code> package that is being
+ built for a MIPS-based device:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ To better understand how the OpenEmbedded build system resolves directories during the
+ build process, see the glossary entries for the
+ <a class="link" href="#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>,
+ <a class="link" href="#var-TMPDIR" target="_top"><code class="filename">TMPDIR</code></a>,
+ <a class="link" href="#var-TOPDIR" target="_top"><code class="filename">TOPDIR</code></a>,
+ <a class="link" href="#var-PACKAGE_ARCH" target="_top"><code class="filename">PACKAGE_ARCH</code></a>,
+ <a class="link" href="#var-TARGET_OS" target="_top"><code class="filename">TARGET_OS</code></a>,
+ <a class="link" href="#var-PN" target="_top"><code class="filename">PN</code></a>,
+ <a class="link" href="#var-PV" target="_top"><code class="filename">PV</code></a>,
+ and
+ <a class="link" href="#var-PR" target="_top"><code class="filename">PR</code></a>
+ variables in the Yocto Project Reference Manual.
+ </div><p>
+ Now that you know where to locate the directory that has the temporary source code, you can use a
+ Quilt or Git workflow to make your edits, test the changes, and preserve the
+ changes in the form of patches.
+ </p></div><div class="section" title="5.3.2. Using a Quilt Workflow"><div class="titlepage"><div><div><h3 class="title"><a id="using-a-quilt-workflow"></a>5.3.2. Using a Quilt Workflow</h3></div></div></div><p>
+ <a class="ulink" href="http://savannah.nongnu.org/projects/quilt" target="_top">Quilt</a>
+ is a powerful tool that allows you to capture source code changes without having
+ a clean source tree.
+ This section outlines the typical workflow you can use to modify temporary source code,
+ test changes, and then preserve the changes in the form of a patch all using Quilt.
+ </p><p>
+ Follow these general steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Find the Source Code:</em></span>
+ The temporary source code used by the OpenEmbedded build system is kept in the
+ build directory.
+ See the
+ "<a class="link" href="#finding-the-temporary-source-code" title="5.3.1. Finding the Temporary Source Code">Finding the Temporary Source Code</a>"
+ section to learn how to locate the directory that has the temporary source code for a
+ particular package.</p></li><li class="listitem"><p><span class="emphasis"><em>Change Your Working Directory:</em></span>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <a class="link" href="#var-S" target="_top">S</a>
+ variable.</p></li><li class="listitem"><p><span class="emphasis"><em>Create a New Patch:</em></span>
+ Before modifying source code, you need to create a new patch.
+ To create a new patch file, use <code class="filename">quilt new</code> as below:
+ </p><pre class="literallayout">
+ $ quilt new my_changes.patch
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Notify Quilt and Add Files:</em></span>
+ After creating the patch, you need to notify Quilt about the files you will
+ be changing.
+ Add the files you will be modifying into the patch you just created:
+ </p><pre class="literallayout">
+ $ quilt add file1.c file2.c file3.c
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Edit the Files:</em></span>
+ Make the changes to the temporary source code.</p></li><li class="listitem"><p><span class="emphasis"><em>Test Your Changes:</em></span>
+ Once you have modified the source code, the easiest way to test your changes
+ is by calling the <code class="filename">compile</code> task as shown in the following example:
+ </p><pre class="literallayout">
+ $ bitbake -c compile -f &lt;name_of_package&gt;
+ </pre><p>
+ The <code class="filename">-f</code> or <code class="filename">--force</code>
+ option forces re-execution of the specified task.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>All the modifications you make to the temporary source code
+ disappear once you <code class="filename">-c clean</code> or
+ <code class="filename">-c cleanall</code> with BitBake for the package.
+ Modifications will also disappear if you use the <code class="filename">rm_work</code>
+ feature as described in the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section of the Yocto Project Quick Start.
+ </div></li><li class="listitem"><p><span class="emphasis"><em>Generate the Patch:</em></span>
+ Once your changes work as expected, you need to use Quilt to generate the final patch that
+ contains all your modifications.
+ </p><pre class="literallayout">
+ $ quilt refresh
+ </pre><p>
+ At this point the <code class="filename">my_changes.patch</code> file has all your edits made
+ to the <code class="filename">file1.c</code>, <code class="filename">file2.c</code>, and
+ <code class="filename">file3.c</code> files.</p><p>You can find the resulting patch file in the <code class="filename">patches/</code>
+ subdirectory of the source (<code class="filename">S</code>) directory.</p></li><li class="listitem"><p><span class="emphasis"><em>Copy the Patch File:</em></span>
+ For simplicity, copy the patch file into a directory named <code class="filename">files</code>,
+ which you can create in the same directory as the recipe.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code>
+ of the recipe.
+ Here is an example:
+ </p><pre class="literallayout">
+ SRC_URI += "file://my_changes.patch"
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Increment the Package Revision Number:</em></span>
+ Finally, don't forget to 'bump' the
+ <code class="filename"><a class="link" href="#var-PR" target="_top">PR</a></code>
+ value in the same recipe since the resulting packages have changed.</p></li></ol></div><p>
+ </p></div><div class="section" title="5.3.3. Using a Git Workflow"><div class="titlepage"><div><div><h3 class="title"><a id="using-a-git-workflow"></a>5.3.3. Using a Git Workflow</h3></div></div></div><p>
+ Git is an even more powerful tool that allows you to capture source code changes without having
+ a clean source tree.
+ This section outlines the typical workflow you can use to modify temporary source code,
+ test changes, and then preserve the changes in the form of a patch all using Git.
+ For general information on Git as it is used in the Yocto Project, see the
+ "<a class="link" href="#git" title="3.6. Git">Git</a>" section.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ This workflow uses Git only for its ability to manage local changes to the source code
+ and produce patches independent of any version control system used with the Yocto Project.
+ </div><p>
+ Follow these general steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Find the Source Code:</em></span>
+ The temporary source code used by the OpenEmbedded build system is kept in the
+ build directory.
+ See the
+ "<a class="link" href="#finding-the-temporary-source-code" title="5.3.1. Finding the Temporary Source Code">Finding the Temporary Source Code</a>"
+ section to learn how to locate the directory that has the temporary source code for a
+ particular package.</p></li><li class="listitem"><p><span class="emphasis"><em>Change Your Working Directory:</em></span>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <a class="link" href="#var-S" target="_top">S</a>
+ variable.</p></li><li class="listitem"><p><span class="emphasis"><em>Initialize a Git Repository:</em></span>
+ Use the <code class="filename">git init</code> command to initialize a new local repository
+ that is based on the work directory:
+ </p><pre class="literallayout">
+ $ git init
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Stage all the files:</em></span>
+ Use the <code class="filename">git add *</code> command to stage all the files in the source
+ code directory so that they can be committed:
+ </p><pre class="literallayout">
+ $ git add *
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Commit the Source Files:</em></span>
+ Use the <code class="filename">git commit</code> command to initially commit all the files in
+ the work directory:
+ </p><pre class="literallayout">
+ $ git commit
+ </pre><p>
+ At this point, your Git repository is aware of all the source code files.
+ Any edits you now make to files will be tracked by Git.</p></li><li class="listitem"><p><span class="emphasis"><em>Edit the Files:</em></span>
+ Make the changes to the temporary source code.</p></li><li class="listitem"><p><span class="emphasis"><em>Test Your Changes:</em></span>
+ Once you have modified the source code, the easiest way to test your changes
+ is by calling the <code class="filename">compile</code> task as shown in the following example:
+ </p><pre class="literallayout">
+ $ bitbake -c compile -f &lt;name_of_package&gt;
+ </pre><p>
+ The <code class="filename">-f</code> or <code class="filename">--force</code>
+ option forces re-execution of the specified task.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>All the modifications you make to the temporary source code
+ disappear once you <code class="filename">-c clean</code> or
+ <code class="filename">-c cleanall</code> with BitBake for the package.
+ Modifications will also disappear if you use the <code class="filename">rm_work</code>
+ feature as described in the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section of the Yocto Project Quick Start.
+ </div></li><li class="listitem"><p><span class="emphasis"><em>See the List of Files You Changed:</em></span>
+ Use the <code class="filename">git status</code> command to see what files you have actually edited.
+ The ability to have Git track the files you have changed is an advantage that this
+ workflow has over the Quilt workflow.
+ Here is the Git command to list your changed files:
+ </p><pre class="literallayout">
+ $ git status
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Stage the Modified Files:</em></span>
+ Use the <code class="filename">git add</code> command to stage the changed files so they
+ can be committed as follows:
+ </p><pre class="literallayout">
+ $ git add file1.c file2.c file3.c
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Commit the Staged Files and View Your Changes:</em></span>
+ Use the <code class="filename">git commit</code> command to commit the changes to the
+ local repository.
+ Once you have committed the files, you can use the <code class="filename">git log</code>
+ command to see your changes:
+ </p><pre class="literallayout">
+ $ git commit
+ $ git log
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Generate the Patch:</em></span>
+ Once the changes are committed, use the <code class="filename">git format-patch</code>
+ command to generate a patch file:
+ </p><pre class="literallayout">
+ $ git format-patch HEAD~1
+ </pre><p>
+ The <code class="filename">HEAD~1</code> part of the command causes Git to generate the
+ patch file for the most recent commit.</p><p>At this point, the patch file has all your edits made
+ to the <code class="filename">file1.c</code>, <code class="filename">file2.c</code>, and
+ <code class="filename">file3.c</code> files.
+ You can find the resulting patch file in the current directory.
+ The patch file ends with <code class="filename">.patch</code>.</p></li><li class="listitem"><p><span class="emphasis"><em>Copy the Patch File:</em></span>
+ For simplicity, copy the patch file into a directory named <code class="filename">files</code>,
+ which you can create in the same directory as the recipe.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <code class="filename"><a class="link" href="#var-SRC_URI" target="_top">SRC_URI</a></code>
+ of the recipe.
+ Here is an example:
+ </p><pre class="literallayout">
+ SRC_URI += "file://my_changes.patch"
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Increment the Package Revision Number:</em></span>
+ Finally, don't forget to 'bump' the
+ <code class="filename"><a class="link" href="#var-PR" target="_top">PR</a></code>
+ value in the same recipe since the resulting packages have changed.</p></li></ol></div><p>
+ </p></div></div><div class="section" title="5.4. Image Development Using Hob"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="image-development-using-hob"></a>5.4. Image Development Using Hob</h2></div></div></div><p>
+ The <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">Hob</a> is a graphical user interface for the
+ OpenEmbedded build system, which is based on BitBake.
+ You can use the Hob to build custom operating system images within the Yocto Project build environment.
+ Hob simply provides a friendly interface over the build system used during system development.
+ In other words, building images with the Hob lets you take care of common build tasks more easily.
+ </p><p>
+ For a better understanding of Hob, see the project page at
+ <a class="ulink" href="http://www.yoctoproject.org/projects/hob" target="_top">http://www.yoctoproject.org/projects/hob</a> on the Yocto Project website.
+ The page has a short introductory training video on Hob.
+ The following lists some features of Hob:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>You can setup and run Hob using these commands:
+ </p><pre class="literallayout">
+ $ source oe-init-build-env
+ $ hob
+ </pre></li><li class="listitem"><p>You can set the
+ <a class="link" href="#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a>
+ for which you are building the image.</p></li><li class="listitem"><p>You can modify various policy settings such as the package format used to build with,
+ the parrallelism BitBake uses, whether or not to build an external toolchain, and which host
+ to build against.</p></li><li class="listitem"><p>You can manage
+ <a class="link" href="#understanding-and-creating-layers" title="4.1. Understanding and Creating Layers">layers</a>.</p></li><li class="listitem"><p>You can select a base image and then add extra packages for your custom build.
+ </p></li><li class="listitem"><p>You can launch and monitor the build from within Hob.</p></li></ul></div><p>
+ </p></div><div class="section" title="5.5. Using a Development Shell"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="platdev-appdev-devshell"></a>5.5. Using a Development Shell</h2></div></div></div><p>
+ When debugging certain commands or even when just editing packages,
+ <code class="filename">devshell</code> can be a useful tool.
+ When you invoke <code class="filename">devshell</code>, source files are
+ extracted into your working directory and patches are applied.
+ Then, a new terminal is opened and you are placed in the working directory.
+ In the new terminal, all the OpenEmbedded build-related environment variables are
+ still defined so you can use commands such as <code class="filename">configure</code> and
+ <code class="filename">make</code>.
+ The commands execute just as if the OpenEmbedded build system were executing them.
+ Consequently, working this way can be helpful when debugging a build or preparing
+ software to be used with the OpenEmbedded build system.
+ </p><p>
+ Following is an example that uses <code class="filename">devshell</code> on a target named
+ <code class="filename">matchbox-desktop</code>:
+ </p><pre class="literallayout">
+ $ bitbake matchbox-desktop -c devshell
+ </pre><p>
+ </p><p>
+ This command opens a terminal with a shell prompt within the OpenEmbedded build environment.
+ The default shell is xterm.
+ The following occurs:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The <code class="filename">PATH</code> variable includes the
+ cross-toolchain.</p></li><li class="listitem"><p>The <code class="filename">pkgconfig</code> variables find the correct
+ <code class="filename">.pc</code> files.</p></li><li class="listitem"><p>The <code class="filename">configure</code> command finds the
+ Yocto Project site files as well as any other necessary files.</p></li></ul></div><p>
+ Within this environment, you can run <code class="filename">configure</code>
+ or <code class="filename">compile</code> commands as if they were being run by
+ the OpenEmbedded build system itself.
+ As noted earlier, the working directory also automatically changes to the
+ source directory (<a class="link" href="#var-S" target="_top"><code class="filename">S</code></a>).
+ </p><p>
+ When you are finished, you just exit the shell or close the terminal window.
+ </p><p>
+ Because an external shell is launched rather than opening directly into the
+ original terminal window, it allows easier interaction with BitBake's multiple
+ threads as well as accomodates a future client/server split.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ It is worth remembering that when using <code class="filename">devshell</code>
+ you need to use the full compiler name such as <code class="filename">arm-poky-linux-gnueabi-gcc</code>
+ instead of just using <code class="filename">gcc</code>.
+ The same applies to other applications such as <code class="filename">binutils</code>,
+ <code class="filename">libtool</code> and so forth.
+ BitBake sets up environment variables such as <code class="filename">CC</code>
+ to assist applications, such as <code class="filename">make</code> to find the correct tools.
+ </p><p>
+ It is also worth noting that <code class="filename">devshell</code> still works over
+ X11 forwarding and similar situations
+ </p></div></div></div>
+
+ <div class="appendix" title="Appendix A. BSP Development Example"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-bsp-appendix"></a>Appendix A. BSP Development Example</h2></div></div></div><p>
+ This appendix provides a complete BSP development example.
+ The example assumes the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>No previous preparation or use of the Yocto Project.</p></li><li class="listitem"><p>Use of the Crown Bay Board Support Package (BSP) as a "base" BSP from
+ which to work.
+ The example begins with the Crown Bay BSP as the starting point
+ but ends by building a new 'atom-pc' BSP, which was based on the Crown Bay BSP.
+ </p></li><li class="listitem"><p>Shell commands assume <code class="filename">bash</code></p></li><li class="listitem"><p>Example was developed on an Intel-based Core i7 platform running
+ Ubuntu 10.04 LTS released in April of 2010.</p></li></ul></div><p>
+</p><div class="section" title="A.1. Getting Local Source Files and BSP Files"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="getting-local-yocto-project-files-and-bsp-files"></a>A.1. Getting Local Source Files and BSP Files</h2></div></div></div><p>
+ You need to have the <a class="link" href="#source-directory">source directory</a>
+ available on your host system.
+ You can set up this directory through tarball extraction or by cloning the
+ <code class="filename">poky</code> Git repository.
+ The following paragraphs describe both methods.
+ For additional information, see the bulleted item
+ "<a class="link" href="#local-yp-release">Yocto Project Release</a>".
+ </p><p>
+ As mentioned, one way to set up the source directory is to use Git to clone the
+ <code class="filename">poky</code> repository.
+ These commands create a local copy of the Git repository.
+ By default, the top-level directory of the repository is named <code class="filename">poky</code>:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ </pre><p>
+ Alternatively, you can start with the downloaded Poky "1.2+snapshot" tarball.
+ These commands unpack the tarball into a source directory structure.
+ By default, the top-level directory of the source directory is named
+ <code class="filename">poky-1.2+snapshot-8.0</code>:
+ </p><pre class="literallayout">
+ $ tar xfj poky-1.2+snapshot-8.0.tar.bz2
+ $ cd poky-1.2+snapshot-8.0
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>If you're using the tarball method, you can ignore all the following steps that
+ ask you to carry out Git operations.
+ You already have the results of those operations
+ in the form of the 1.2+snapshot release tarballs.
+ Consequently, there is nothing left to do other than extract those tarballs into the
+ proper locations.</p><p>Once you expand the released tarball, you have a snapshot of the Git repository
+ that represents a specific release.
+ Fundamentally, this is different than having a local copy of the Poky Git repository.
+ Given the tarball method, changes you make are building on top of a release.
+ With the Git repository method you have the ability to track development
+ and keep changes in revision control.
+ See the
+ "<a class="link" href="#repositories-tags-and-branches" title="3.6.1. Repositories, Tags, and Branches">Repositories, Tags, and Branches</a>" section
+ for more discussion around these differences.</p></div><p>
+ </p><p>
+ With the local <code class="filename">poky</code> Git repository set up,
+ you have all the development branches available to you from which you can work.
+ Next, you need to be sure that your local repository reflects the exact
+ release in which you are interested.
+ From inside the repository you can see the development branches that represent
+ areas of development that have diverged from the main (master) branch
+ at some point, such as a branch to track a maintenance release's development.
+ You can also see the tag names used to mark snapshots of stable releases or
+ points in the repository.
+ Use the following commands to list out the branches and the tags in the repository,
+ respectively.
+ </p><pre class="literallayout">
+ $ git branch -a
+ $ git tag -l
+ </pre><p>
+ For this example, we are going to use the Yocto Project 1.3 Release, which is code
+ named "1.2+snapshot".
+ To make sure we have a local area (branch in Git terms) on our machine that
+ reflects the 1.3 release, we can use the following commands:
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ git fetch --tags
+ $ git checkout 1.2+snapshot-8.0 -b 1.2+snapshot
+ Switched to a new branch '1.2+snapshot'
+ </pre><p>
+ The <code class="filename">git fetch --tags</code> is somewhat redundant since you just set
+ up the repository and should have all the tags.
+ The <code class="filename">fetch</code> command makes sure all the tags are available in your
+ local repository.
+ The Git <code class="filename">checkout</code> command with the <code class="filename">-b</code> option
+ creates a local branch for you named <code class="filename">1.2+snapshot</code>.
+ Your local branch begins in the same state as the Yocto Project 1.3 released tarball
+ marked with the <code class="filename">1.2+snapshot-8.0</code> tag in the source repositories.
+ </p></div><div class="section" title="A.2. Choosing a Base BSP"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="choosing-a-base-bsp-app"></a>A.2. Choosing a Base BSP</h2></div></div></div><p>
+ For this example, the base BSP is the <span class="trademark">Intel</span>®
+ <span class="trademark">Atom</span>™ Processor E660 with Intel Platform
+ Controller Hub EG20T Development Kit, which is otherwise referred to as "Crown Bay."
+ The BSP layer is <code class="filename">meta-crownbay</code>.
+ The base BSP is simply the BSP
+ we will be using as a starting point, so don't worry if you don't actually have Crown Bay
+ hardware.
+ The remainder of the example transforms the base BSP into a BSP that should be
+ able to boot on generic atom-pc (netbook) hardware.
+ </p><p>
+ For information on how to choose a base BSP, see
+ "<a class="link" href="#developing-a-board-support-package-bsp" title="5.1.1. Developing a Board Support Package (BSP)">Developing a Board Support Package (BSP)</a>".
+ </p></div><div class="section" title="A.3. Getting Your Base BSP"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="getting-your-base-bsp-app"></a>A.3. Getting Your Base BSP</h2></div></div></div><p>
+ You need to have the base BSP layer on your development system.
+ Similar to the local <a class="link" href="#source-directory">source directory</a>,
+ you can get the BSP
+ layer in a couple of different ways:
+ download the BSP tarball and extract it, or set up a local Git repository that
+ has the BSP layers.
+ You should use the same method that you used to set up the source directory earlier.
+ See "<a class="link" href="#getting-setup" title="2.2. Getting Set Up">Getting Setup</a>" for information on how to get
+ the BSP files.
+ </p><p>
+ This example assumes the BSP layer will be located within a directory named
+ <code class="filename">meta-intel</code> contained within the <code class="filename">poky</code>
+ parent directory.
+ The following steps will automatically create the
+ <code class="filename">meta-intel</code> directory and the contained
+ <code class="filename">meta-crownbay</code> starting point in both the Git and the tarball cases.
+ </p><p>
+ If you're using the Git method, you could do the following to create
+ the starting layout after you have made sure you are in the <code class="filename">poky</code>
+ directory created in the previous steps:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/meta-intel.git
+ $ cd meta-intel
+ </pre><p>
+ Alternatively, you can start with the downloaded Crown Bay tarball.
+ You can download the 1.2+snapshot version of the BSP tarball from the
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Download</a> page of the
+ Yocto Project website.
+ Here is the specific link for the tarball needed for this example:
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/crownbay-noemgd/crownbay-noemgd-1.2+snapshot-8.0.tar.bz2" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines/crownbay-noemgd/crownbay-noemgd-1.2+snapshot-8.0.tar.bz2</a>.
+ Again, be sure that you are already in the <code class="filename">poky</code> directory
+ as described previously before installing the tarball:
+ </p><pre class="literallayout">
+ $ tar xfj crownbay-noemgd-1.2+snapshot-8.0.tar.bz2
+ $ cd meta-intel
+ </pre><p>
+ </p><p>
+ The <code class="filename">meta-intel</code> directory contains all the metadata
+ that supports BSP creation.
+ If you're using the Git method, the following
+ step will switch to the 1.2+snapshot metadata.
+ If you're using the tarball method, you already have the correct metadata and can
+ skip to the next step.
+ Because <code class="filename">meta-intel</code> is its own Git repository, you will want
+ to be sure you are in the appropriate branch for your work.
+ For this example we are going to use the <code class="filename">1.2+snapshot</code> branch.
+ </p><pre class="literallayout">
+ $ git checkout -b 1.2+snapshot origin/1.2+snapshot
+ Branch 1.2+snapshot set up to track remote branch 1.2+snapshot from origin.
+ Switched to a new branch '1.2+snapshot'
+ </pre><p>
+ </p></div><div class="section" title="A.4. Making a Copy of the Base BSP to Create Your New BSP Layer"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="making-a-copy-of-the-base bsp-to-create-your-new-bsp-layer-app"></a>A.4. Making a Copy of the Base BSP to Create Your New BSP Layer</h2></div></div></div><p>
+ Now that you have set up the source directory and included the base BSP files, you need to
+ create a new layer for your BSP.
+ To create your BSP layer, you simply copy the <code class="filename">meta-crownbay</code>
+ layer to a new layer.
+ </p><p>
+ For this example, the new layer will be named <code class="filename">meta-mymachine</code>.
+ The name should follow the BSP layer naming convention, which is
+ <code class="filename">meta-&lt;name&gt;</code>.
+ The following assumes your working directory is <code class="filename">meta-intel</code>
+ inside your source directory.
+ To start your new layer, just copy the new layer alongside the existing
+ BSP layers in the <code class="filename">meta-intel</code> directory:
+ </p><pre class="literallayout">
+ $ cp -a meta-crownbay/ meta-mymachine
+ </pre><p>
+ </p></div><div class="section" title="A.5. Making Changes to Your BSP"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="making-changes-to-your-bsp-app"></a>A.5. Making Changes to Your BSP</h2></div></div></div><p>
+ Right now you have two identical BSP layers with different names:
+ <code class="filename">meta-crownbay</code> and <code class="filename">meta-mymachine</code>.
+ You need to change your configurations so that they work for your new BSP and
+ your particular hardware.
+ The following sections look at each of these areas of the BSP.
+ </p><div class="section" title="A.5.1. Changing the BSP Configuration"><div class="titlepage"><div><div><h3 class="title"><a id="changing-the-bsp-configuration"></a>A.5.1. Changing the BSP Configuration</h3></div></div></div><p>
+ We will look first at the configurations, which are all done in the layer’s
+ <code class="filename">conf</code> directory.
+ </p><p>
+ First, since in this example the new BSP will not support EMGD, we will get rid of the
+ <code class="filename">crownbay.conf</code> file and then rename the
+ <code class="filename">crownbay-noemgd.conf</code> file to <code class="filename">mymachine.conf</code>.
+ Much of what we do in the configuration directory is designed to help the OpenEmbedded
+ build system work with the new layer and to be able to find and use the right software.
+ The following two commands result in a single machine configuration file named
+ <code class="filename">mymachine.conf</code>.
+ </p><pre class="literallayout">
+ $ rm meta-mymachine/conf/machine/crownbay.conf
+ $ mv meta-mymachine/conf/machine/crownbay-noemgd.conf \
+ meta-mymachine/conf/machine/mymachine.conf
+ </pre><p>
+ </p><p>
+ Next, we need to make changes to the <code class="filename">mymachine.conf</code> itself.
+ The only changes we want to make for this example are to the comment lines.
+ Changing comments, of course, is never strictly necessary, but it's alway good form to make
+ them reflect reality as much as possible.
+
+ Here, simply substitute the Crown Bay name with an appropriate name for the BSP
+ (<code class="filename">mymachine</code> in this case) and change the description to
+ something that describes your hardware.
+ </p><p>
+ Note that inside the <code class="filename">mymachine.conf</code> is the
+ <code class="filename">PREFERRED_VERSION_linux-yocto</code> statement.
+ This statement identifies the kernel that the BSP is going to use.
+ In this case, the BSP is using <code class="filename">linux-yocto</code>, which is the
+ current Yocto Project kernel based on the Linux 3.2 release.
+ </p><p>
+ The next configuration file in the new BSP layer we need to edit is
+ <code class="filename">meta-mymachine/conf/layer.conf</code>.
+ This file identifies build information needed for the new layer.
+ You can see the
+ "<a class="link" href="#bsp-filelayout-layer" target="_top">Layer Configuration File</a>" section
+ in The Board Support Packages (BSP) Development Guide for more information on this configuration file.
+ Basically, we are changing the existing statements to work with our BSP.
+ </p><p>
+ The file contains these statements that reference the Crown Bay BSP:
+ </p><pre class="literallayout">
+ BBFILE_COLLECTIONS += "crownbay"
+ BBFILE_PATTERN_crownbay := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_crownbay = "6"
+
+ LAYERDEPENDS_crownbay = "intel"
+ </pre><p>
+ </p><p>
+ Simply substitute the machine string name <code class="filename">crownbay</code>
+ with the new machine name <code class="filename">mymachine</code> to get the following:
+ </p><pre class="literallayout">
+ BBFILE_COLLECTIONS += "mymachine"
+ BBFILE_PATTERN_mymachine := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_mymachine = "6"
+
+ LAYERDEPENDS_mymachine = "intel"
+ </pre><p>
+ </p></div><div class="section" title="A.5.2. Changing the Recipes in Your BSP"><div class="titlepage"><div><div><h3 class="title"><a id="changing-the-recipes-in-your-bsp"></a>A.5.2. Changing the Recipes in Your BSP</h3></div></div></div><p>
+ Now we will take a look at the recipes in your new layer.
+ The standard BSP structure has areas for BSP, graphics, core, and kernel recipes.
+ When you create a BSP, you use these areas for appropriate recipes and append files.
+ Recipes take the form of <code class="filename">.bb</code> files, while append files take
+ the form of <code class="filename">.bbappend</code> files.
+ If you want to leverage the existing recipes the OpenEmbedded build system uses
+ but change those recipes, you can use <code class="filename">.bbappend</code> files.
+ All new recipes and append files for your layer must go in the layer’s
+ <code class="filename">recipes-bsp</code>, <code class="filename">recipes-kernel</code>,
+ <code class="filename">recipes-core</code>, and
+ <code class="filename">recipes-graphics</code> directories.
+ </p><div class="section" title="A.5.2.1. Changing  recipes-bsp"><div class="titlepage"><div><div><h4 class="title"><a id="changing-recipes-bsp"></a>A.5.2.1. Changing  <code class="filename">recipes-bsp</code></h4></div></div></div><p>
+ First, let's look at <code class="filename">recipes-bsp</code>.
+ For this example we are not adding any new BSP recipes.
+ And, we only need to remove the formfactor we do not want and change the name of
+ the remaining one that doesn't support EMGD.
+ These commands take care of the <code class="filename">recipes-bsp</code> recipes:
+ </p><pre class="literallayout">
+ $ rm -rf meta-mymachine/recipes-bsp/formfactor/formfactor/crownbay
+ $ mv meta-mymachine/recipes-bsp/formfactor/formfactor/crownbay-noemgd/ \
+ meta-mymachine/recipes-bsp/formfactor/formfactor/mymachine
+ </pre><p>
+ </p></div><div class="section" title="A.5.2.2. Changing  recipes-graphics"><div class="titlepage"><div><div><h4 class="title"><a id="changing-recipes-graphics"></a>A.5.2.2. Changing  <code class="filename">recipes-graphics</code></h4></div></div></div><p>
+ Now let's look at <code class="filename">recipes-graphics</code>.
+ For this example we want to remove anything that supports EMGD and
+ be sure to rename remaining directories appropriately.
+ The following commands clean up the <code class="filename">recipes-graphics</code> directory:
+ </p><pre class="literallayout">
+ $ rm -rf meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay
+ $ mv meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd \
+ meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/mymachine
+ </pre><p>
+ </p><p>
+ At this point the <code class="filename">recipes-graphics</code> directory just has files that
+ support Video Electronics Standards Association (VESA) graphics modes and not EMGD.
+ </p></div><div class="section" title="A.5.2.3. Changing  recipes-core"><div class="titlepage"><div><div><h4 class="title"><a id="changing-recipes-core"></a>A.5.2.3. Changing  <code class="filename">recipes-core</code></h4></div></div></div><p>
+ Now let's look at changes in <code class="filename">recipes-core</code>.
+ The file <code class="filename">task-core-tools.bbappend</code> in
+ <code class="filename">recipes-core/tasks</code> appends the similarly named recipe
+ located in the <a class="link" href="#source-directory">source directory</a> at
+ <code class="filename">meta/recipes-core/tasks</code>.
+ The append file in our layer right now is Crown Bay-specific and supports
+ EMGD and non-EMGD.
+ Here are the contents of the file:
+ </p><pre class="literallayout">
+ RRECOMMENDS_task-core-tools-profile_append_crownbay = " systemtap"
+ RRECOMMENDS_task-core-tools-profile_append_crownbay-noemgd = " systemtap"
+ </pre><p>
+ </p><p>
+ The <code class="filename">RRECOMMENDS</code> statements list packages that
+ extend usability.
+ The first <code class="filename">RRECOMMENDS</code> statement can be removed, while the
+ second one can be changed to reflect <code class="filename">meta-mymachine</code>:
+ </p><pre class="literallayout">
+ RRECOMMENDS_task-core-tools-profile_append_mymachine = " systemtap"
+ </pre><p>
+ </p></div><div class="section" title="A.5.2.4. Changing  recipes-kernel"><div class="titlepage"><div><div><h4 class="title"><a id="changing-recipes-kernel"></a>A.5.2.4. Changing  <code class="filename">recipes-kernel</code></h4></div></div></div><p>
+ Finally, let's look at <code class="filename">recipes-kernel</code> changes.
+ Recall that the BSP uses the <code class="filename">linux-yocto</code> kernel as determined
+ earlier in the <code class="filename">mymachine.conf</code>.
+ The recipe for that kernel is not located in the
+ BSP layer but rather in the source directory at
+ <code class="filename">meta/recipes-kernel/linux</code> and is
+ named <code class="filename">linux-yocto_3.2.bb</code>.
+ The <code class="filename">SRCREV_machine</code> and <code class="filename">SRCREV_meta</code>
+ statements point to the exact commits used by the Yocto Project development team
+ in their source repositories that identify the right kernel for our hardware.
+ In other words, the <code class="filename">SRCREV</code> values are simply Git commit
+ IDs that identify which commit on each
+ of the kernel branches (machine and meta) will be checked out and used to build
+ the kernel.
+ </p><p>
+ However, in the <code class="filename">meta-mymachine</code> layer in
+ <code class="filename">recipes-kernel/linux</code> resides a <code class="filename">.bbappend</code>
+ file named <code class="filename">linux-yocto_3.2.bbappend</code> that
+ appends information to the recipe of the same name in <code class="filename">meta/recipes-kernel/linux</code>.
+ Thus, the <code class="filename">SRCREV</code> statements in the append file override
+ the more general statements found in <code class="filename">meta</code>.
+ </p><p>
+ The <code class="filename">SRCREV</code> statements in the append file currently identify
+ the kernel that supports the Crown Bay BSP with and without EMGD support.
+ Here are the statements:
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>The commit ID strings used in this manual might not match the actual commit
+ ID strings found in the <code class="filename">linux-yocto_3.2.bbappend</code> file.
+ For the example, this difference does not matter.</div><p>
+ </p><pre class="literallayout">
+ SRCREV_machine_pn-linux-yocto_crownbay ?= \
+ "211fc7f4d10ec2b82b424286aabbaff9254b7cbd"
+ SRCREV_meta_pn-linux-yocto_crownbay ?= \
+ "514847185c78c07f52e02750fbe0a03ca3a31d8f"
+
+ SRCREV_machine_pn-linux-yocto_crownbay-noemgd ?= \
+ "211fc7f4d10ec2b82b424286aabbaff9254b7cbd"
+ SRCREV_meta_pn-linux-yocto_crownbay-noemgd ?= \
+ "514847185c78c07f52e02750fbe0a03ca3a31d8f"
+ </pre><p>
+ </p><p>
+ You will notice that there are two pairs of <code class="filename">SRCREV</code> statements.
+ The top pair identifies the kernel that supports
+ EMGD, which we don’t care about in this example.
+ The bottom pair identifies the kernel that we will use:
+ <code class="filename">linux-yocto</code>.
+ At this point though, the unique commit strings all are still associated with
+ Crown Bay and not <code class="filename">meta-mymachine</code>.
+ </p><p>
+ To fix this situation in <code class="filename">linux-yocto_3.2.bbappend</code>,
+ we delete the two <code class="filename">SRCREV</code> statements that support
+ EMGD (the top pair).
+ We also change the remaining pair to specify <code class="filename">mymachine</code>
+ and insert the commit identifiers to identify the kernel in which we
+ are interested, which will be based on the <code class="filename">atom-pc-standard</code>
+ kernel.
+ In this case, because we're working with the 1.2+snapshot branch of everything, we
+ need to use the <code class="filename">SRCREV</code> values for the atom-pc branch
+ that are associated with the 1.2+snapshot release.
+ To find those values, we need to find the <code class="filename">SRCREV</code>
+ values that 1.2+snapshot uses for the atom-pc branch, which we find in the
+ <code class="filename">poky/meta-yocto/recipes-kernel/linux/linux-yocto_3.2.bbappend</code>
+ file.
+ </p><p>
+ The machine <code class="filename">SRCREV</code> we want is in the
+ <code class="filename">SRCREV_machine_atom-pc</code> variable.
+ The meta <code class="filename">SRCREV</code> isn't specified in this file, so it must be
+ specified in the base kernel recipe in the
+ <code class="filename">poky/meta/recipes-kernel/linux/linux-yocto_3.2.bb</code>
+ file, in the <code class="filename">SRCREV_meta</code> variable found there.
+ Here are the final <code class="filename">SRCREV</code> statements:
+ </p><pre class="literallayout">
+ SRCREV_machine_pn-linux-yocto_mymachine ?= \
+ "f29531a41df15d74be5ad47d958e4117ca9e489e"
+ SRCREV_meta_pn-linux-yocto_mymachine ?= \
+ "b14a08f5c7b469a5077c10942f4e1aec171faa9d"
+ </pre><p>
+ </p><p>
+ In this example, we're using the <code class="filename">SRCREV</code> values we
+ found already captured in the 1.2+snapshot release because we're creating a BSP based on
+ 1.2+snapshot.
+ If, instead, we had based our BSP on the master branches, we would want to use
+ the most recent <code class="filename">SRCREV</code> values taken directly from the kernel repo.
+ We will not be doing that for this example.
+ However, if you do base a future BSP on master and
+ if you are familiar with Git repositories, you probably won’t have trouble locating the
+ exact commit strings in the Yocto Project source repositories you need to change
+ the <code class="filename">SRCREV</code> statements.
+ You can find all the <code class="filename">machine</code> and <code class="filename">meta</code>
+ branch points (commits) for the <code class="filename">linux-yocto-3.2</code> kernel at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi/linux-yocto-3.2" target="_top">http://git.yoctoproject.org/cgit/cgit.cgi/linux-yocto-3.2</a>.
+ </p><p>
+ If you need a little more assistance after going to the link then do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Expand the list of branches by clicking <code class="filename">[…]</code></p></li><li class="listitem"><p>Click on the <code class="filename">standard/default/common-pc/atom-pc</code>
+ branch</p></li><li class="listitem"><p>Click on the commit column header to view the top commit</p></li><li class="listitem"><p>Copy the commit string for use in the
+ <code class="filename">linux-yocto_3.2.bbappend</code> file</p></li></ol></div><p>
+ </p><p>
+ For the <code class="filename">SRCREV</code> statement that points to the <code class="filename">meta</code>
+ branch use the same procedure except expand the <code class="filename">meta</code>
+ branch in step 2 above.
+ </p><p>
+ Also in the <code class="filename">linux-yocto_3.2.bbappend</code> file are
+ <a class="link" href="#var-COMPATIBLE_MACHINE" target="_top"><code class="filename">COMPATIBLE_MACHINE</code></a>,
+ <a class="link" href="#var-KMACHINE" target="_top"><code class="filename">KMACHINE</code></a>,
+ and
+ <a class="link" href="#var-KBRANCH" target="_top"><code class="filename">KBRANCH</code></a> statements.
+ Two sets of these exist: one set supports EMGD and one set does not.
+ Because we are not interested in supporting EMGD those three can be deleted.
+ The remaining three must be changed so that <code class="filename">mymachine</code> replaces
+ <code class="filename">crownbay-noemgd</code> and <code class="filename">crownbay</code>.
+ Because we are using the <code class="filename">atom-pc</code> branch for this new BSP, we can also find
+ the exact branch we need for the <code class="filename">KMACHINE</code>
+ and <code class="filename">KBRANCH</code> variables in our new BSP from the value
+ we find in the
+ <code class="filename">poky/meta-yocto/recipes-kernel/linux/linux-yocto_3.2.bbappend</code>
+ file we looked at in a previous step.
+ In this case, the values we want are in the <code class="filename">KMACHINE_atom-pc</code> variable
+ and the <code class="filename">KBRANCH_atom-pc</code> variables in that file.
+ Here is the final <code class="filename">linux-yocto_3.2.bbappend</code> file after all
+ the edits:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+ COMPATIBLE_MACHINE_mymachine = "mymachine"
+ KMACHINE_mymachine = "atom-pc"
+ KBRANCH_mymachine = "standard/default/common-pc/atom-pc"
+
+ SRCREV_machine_pn-linux-yocto_mymachine ?= \
+ "f29531a41df15d74be5ad47d958e4117ca9e489e"
+ SRCREV_meta_pn-linux-yocto_mymachine ?= \
+ "b14a08f5c7b469a5077c10942f4e1aec171faa9d"
+ </pre><p>
+ </p></div></div><div class="section" title="A.5.3. BSP Recipe Change Summary"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-recipe-change-summary"></a>A.5.3. BSP Recipe Change Summary</h3></div></div></div><p>
+ In summary, the edits to the layer’s recipe files result in removal of any files and
+ statements that do not support your targeted hardware in addition to the inclusion
+ of any new recipes you might need.
+ In this example, it was simply a matter of ridding the new layer
+ <code class="filename">meta-mymachine</code> of any code that supported the EMGD features
+ and making sure we were identifying the kernel that supports our example, which
+ is the <code class="filename">atom-pc-standard</code> kernel.
+ We did not introduce any new recipes to the layer.
+ </p><p>
+ Finally, it is also important to update the layer’s <code class="filename">README</code>
+ file so that the information in it reflects your BSP.
+ </p></div></div><div class="section" title="A.6. Preparing for the Build"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="preparing-for-the-build-app"></a>A.6. Preparing for the Build</h2></div></div></div><p>
+ To get ready to build your image that uses the new layer you need to do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Get the environment ready for the build by sourcing the environment
+ script.
+ The environment script is in the top-level of the source directory.
+ The script has the string
+ <code class="filename">init-build-env</code> in the file’s name.
+ For this example, the following command gets the build environment ready:
+ </p><pre class="literallayout">
+ $ source oe-init-build-env yocto-build
+ </pre><p>
+ When you source the script, a build directory is created in the current
+ working directory.
+ In our example we were in the <code class="filename">poky</code> directory.
+ Thus, entering the previous command created the <code class="filename">yocto-build</code> directory.
+ If you do not provide a name for the build directory it defaults to
+ <code class="filename">build</code>.
+ The <code class="filename">yocto-build</code> directory contains a
+ <code class="filename">conf</code> directory that has
+ two configuration files you will need to check: <code class="filename">bblayers.conf</code>
+ and <code class="filename">local.conf</code>.</p></li><li class="listitem"><p>Check and edit the resulting <code class="filename">local.conf</code> file.
+ This file minimally identifies the machine for which to build the image by
+ configuring the <code class="filename">MACHINE</code> variable.
+ For this example you must set the variable to mymachine as follows:
+ </p><pre class="literallayout">
+ MACHINE ??= “mymachine”
+ </pre><p>
+ You should also be sure any other variables in which you are interested are set.
+ Some variables to consider are <code class="filename">BB_NUMBER_THREADS</code>
+ and <code class="filename">PARALLEL_MAKE</code>, both of which can greatly reduce your build time
+ if your development system supports multiple cores.
+ For development systems that support multiple cores, a good rule of thumb is to set
+ both the <code class="filename">BB_NUMBER_THREADS</code> and <code class="filename">PARALLEL_MAKE</code>
+ variables to twice the number of cores your system supports.</p></li><li class="listitem"><p>Update the <code class="filename">bblayers.conf</code> file so that it includes
+ both the path to your new BSP layer and the path to the
+ <code class="filename">meta-intel</code> layer.
+ In this example, you need to include both these paths as part of the
+ <code class="filename">BBLAYERS</code> variable:
+ </p><pre class="literallayout">
+ $HOME/poky/meta-intel
+ $HOME/poky/meta-intel/meta-mymachine
+ </pre></li></ol></div><p>
+ </p><p>
+ The
+ <a class="link" href="#ref-variables-glos" target="_top">Variables Glossary</a> chapter in the
+ Yocto Project Reference Manual has more information on configuration variables.
+ </p></div><div class="section" title="A.7. Building and Booting the Image"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="building-the-image-app"></a>A.7. Building and Booting the Image</h2></div></div></div><p>
+ To build the image for our <code class="filename">meta-mymachine</code> BSP enter the following command
+ from the same shell from which you ran the setup script.
+ You should run the <code class="filename">bitbake</code> command without any intervening shell commands.
+ For example, moving your working directory around could cause problems.
+ Here is the command for this example:
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-sato
+ </pre><p>
+ </p><p>
+ This command specifies an image that has Sato support and that can be run from a USB device or
+ from a CD without having to first install anything.
+ The build process takes significant time and includes thousands of tasks, which are reported
+ at the console.
+ If the build results in any type of error you should check for misspellings in the
+ files you changed or problems with your host development environment such as missing packages.
+ </p><p>
+ Finally, once you have an image, you can try booting it from a device
+ (e.g. a USB device).
+ To prepare a bootable USB device, insert a USB flash drive into your build system and
+ copy the <code class="filename">.hddimg</code> file, located in the
+ <code class="filename">poky/build/tmp/deploy/images</code>
+ directory after a successful build to the flash drive.
+ Assuming the USB flash drive takes device <code class="filename">/dev/sdf</code>,
+ use <code class="filename">dd</code> to copy the live image to it.
+ For example:
+ </p><pre class="literallayout">
+ # dd if=core-image-sato-mymachine-20111101223904.hddimg of=/dev/sdf
+ # sync
+ # eject /dev/sdf
+ </pre><p>
+ You should now have a bootable USB flash device.
+ </p><p>
+ Insert the device
+ into a bootable USB socket on the target, and power it on.
+ The system should boot to the Sato graphical desktop.
+ <sup>[<a id="id1497755" href="#ftn.id1497755" class="footnote">2</a>]</sup>
+ </p><p>
+ For reference, the sato image produced by the previous steps for 1.2+snapshot
+ should look like the following in terms of size.
+ If your sato image is much different from this,
+ you probably made a mistake in one of the above steps:
+ </p><pre class="literallayout">
+ 260538368 2012-04-27 01:44 core-image-sato-mymachine-20120427025051.hddimg
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>The previous instructions are also present in the README that was copied
+ from meta-crownbay, which should also be updated to reflect the specifics of your
+ new BSP.
+ That file and the <code class="filename">README.hardware</code> file in the top-level
+ <code class="filename">poky</code> directory
+ also provides some suggestions for things to try if booting fails and produces
+ strange error messages.</div><p>
+ </p></div><div class="footnotes"><br /><hr width="100" align="left" /><div class="footnote"><p><sup>[<a id="ftn.id1497755" href="#id1497755" class="para">2</a>] </sup>Because
+ this new image is not in any way tailored to the system you're
+ booting it on, which is assumed to be some sort of atom-pc (netbook) system for this
+ example, it might not be completely functional though it should at least boot to a text
+ prompt.
+ Specifically, it might fail to boot into graphics without some tweaking.
+ If this ends up being the case, a possible next step would be to replace the
+ <code class="filename">mymachine.conf</code>
+ contents with the contents of <code class="filename">atom-pc.conf</code> and replace
+ <code class="filename">xorg.conf</code> with <code class="filename">atom-pc xorg.conf</code>
+ in <code class="filename">meta-yocto</code> and see if it fares any better.
+ In any case, following the previous steps will give you a buildable image that
+ will probably boot on most systems.
+ Getting things working like you want
+ them to for your hardware will normally require some amount of experimentation with
+ configuration settings.</p></div></div></div>
+
+ <div class="appendix" title="Appendix B. Kernel Modification Example"><div class="titlepage"><div><div><h2 class="title"><a id="dev-manual-kernel-appendix"></a>Appendix B. Kernel Modification Example</h2></div></div></div><p>
+ Kernel modification involves changing or adding configurations to an existing kernel,
+ changing or adding recipes to the kernel that are needed to support specific hardware features,
+ or even altering the source code itself.
+ This appendix presents simple examples that modify the kernel source code,
+ change the kernel configuration, and add a kernel source recipe.
+ </p><div class="section" title="B.1. Modifying the Kernel Source Code"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="modifying-the-kernel-source-code"></a>B.1. Modifying the Kernel Source Code</h2></div></div></div><p>
+ This example adds some simple QEMU emulator console output at boot time by
+ adding <code class="filename">printk</code> statements to the kernel's
+ <code class="filename">calibrate.c</code> source code file.
+ Booting the modified image causes the added messages to appear on the emulator's
+ console.
+ </p><div class="section" title="B.1.1. Understanding the Files You Need"><div class="titlepage"><div><div><h3 class="title"><a id="understanding-the-files-you-need"></a>B.1.1. Understanding the Files You Need</h3></div></div></div><p>
+ Before you modify the kernel, you need to know what Git repositories and file
+ structures you need.
+ Briefly, you need the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>A local
+ <a class="link" href="#source-directory">source directory</a> for the
+ poky Git repository</p></li><li class="listitem"><p>Local copies of the
+ <a class="link" href="#poky-extras-repo"><code class="filename">poky-extras</code></a>
+ Git repository placed within the source directory.</p></li><li class="listitem"><p>A bare clone of the
+ <a class="link" href="#local-kernel-files">Yocto Project Kernel</a> upstream Git
+ repository to which you want to push your modifications.
+ </p></li><li class="listitem"><p>A copy of that bare clone in which you make your source
+ modifications</p></li></ul></div><p>
+ </p><p>
+ The following figure summarizes these four areas.
+ Within each rectangular that represents a data structure, a
+ host development directory pathname appears at the
+ lower left-hand corner of the box.
+ These pathnames are the locations used in this example.
+ The figure also provides key statements and commands used during the kernel
+ modification process:
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 450px"><td align="center"><img src="figures/kernel-example-repos-denzil.png" align="middle" /></td></tr></table><p>
+ </p><p>
+ Here is a brief description of the four areas:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Local Source Directory:</em></span>
+ This area contains all the metadata that supports building images
+ using the OpenEmbedded build system.
+ In this example, the source directory also
+ contains the build directory, which contains the configuration directory
+ that lets you control the build.
+ Also in this example, the source directory contains local copies of the
+ <code class="filename">poky-extras</code> Git repository.</p><p>See the bulleted item
+ "<a class="link" href="#local-yp-release">Yocto Project Release</a>"
+ for information on how to get these files on your local system.</p></li><li class="listitem"><p><span class="emphasis"><em>Local copies of the<code class="filename">poky-extras</code>
+ Git Repository:</em></span>
+ This area contains the <code class="filename">meta-kernel-dev</code> layer,
+ which is where you make changes that append the kernel build recipes.
+ You edit <code class="filename">.bbappend</code> files to locate your
+ local kernel source files and to identify the kernel being built.
+ This Git repository is a gathering place for extensions to the Yocto Project
+ (or really any) kernel recipes that faciliate the creation and development
+ of kernel features, BSPs or configurations.</p><p>See the bulleted item
+ "<a class="link" href="#poky-extras-repo">The
+ <code class="filename">poky-extras</code> Git Repository</a>"
+ for information on how to get these files.</p></li><li class="listitem"><p><span class="emphasis"><em>Bare Clone of the Yocto Project kernel:</em></span>
+ This bare Git repository tracks the upstream Git repository of the Linux
+ Yocto kernel source code you are changing.
+ When you modify the kernel you must work through a bare clone.
+ All source code changes you make to the kernel must be committed and
+ pushed to the bare clone using Git commands.
+ As mentioned, the <code class="filename">.bbappend</code> file in the
+ <code class="filename">poky-extras</code> repository points to the bare clone
+ so that the build process can locate the locally changed source files.</p><p>See the bulleted item
+ "<a class="link" href="#local-kernel-files">Yocto Project Kernel</a>"
+ for information on how to set up the bare clone.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Copy of the Yocto Project Kernel Bare Clone:</em></span>
+ This Git repository contains the actual source files that you modify.
+ Any changes you make to files in this location need to ultimately be pushed
+ to the bare clone using the <code class="filename">git push</code> command.</p><p>See the bulleted item
+ "<a class="link" href="#local-kernel-files">Yocto Project Kernel</a>"
+ for information on how to set up the bare clone.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Typically, Git workflows follow a scheme where changes made to a local area
+ are pulled into a Git repository.
+ However, because the <code class="filename">git pull</code> command does not work
+ with bare clones, this workflow pushes changes to the
+ repository even though you could use other more complicated methods to
+ get changes into the bare clone.</div><p>
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="B.1.2. Setting Up the Local Source Directory"><div class="titlepage"><div><div><h3 class="title"><a id="setting-up-the-local-yocto-project-files-git-repository"></a>B.1.2. Setting Up the Local Source Directory</h3></div></div></div><p>
+ You can set up the source directory through tarball extraction or by
+ cloning the <code class="filename">poky</code> Git repository.
+ This example uses <code class="filename">poky</code> as the root directory of the
+ local source directory.
+ See the bulleted item
+ "<a class="link" href="#local-yp-release">Yocto Project Release</a>"
+ for information on how to get these files.
+ </p><p>
+ Once you have source directory set up,
+ you have many development branches from which you can work.
+ From inside the local repository you can see the branch names and the tag names used
+ in the upstream Git repository by using either of the following commands:
+ </p><pre class="literallayout">
+ $ cd poky
+ $ git branch -a
+ $ git tag -l
+ </pre><p>
+ This example uses the Yocto Project 1.3 Release code named "1.2+snapshot",
+ which maps to the <code class="filename">1.2+snapshot</code> branch in the repository.
+ The following commands create and checkout the local <code class="filename">1.2+snapshot</code>
+ branch:
+ </p><pre class="literallayout">
+ $ git checkout -b 1.2+snapshot origin/1.2+snapshot
+ Branch 1.2+snapshot set up to track remote branch 1.2+snapshot from origin.
+ Switched to a new branch '1.2+snapshot'
+ </pre><p>
+ </p></div><div class="section" title="B.1.3. Setting Up the Local poky-extras Git Repository"><div class="titlepage"><div><div><h3 class="title"><a id="setting-up-the-poky-extras-git-repository"></a>B.1.3. Setting Up the Local poky-extras Git Repository</h3></div></div></div><p>
+ This example creates a local copy of the <code class="filename">poky-extras</code> Git
+ repository inside the <code class="filename">poky</code> source directory.
+ See the bulleted item "<a class="link" href="#poky-extras-repo">The
+ <code class="filename">poky-extras</code> Git Repository</a>"
+ for information on how to set up a local copy of the
+ <code class="filename">poky-extras</code> repository.
+ </p><p>
+ Because this example uses the Yocto Project 1.3 Release code
+ named "1.2+snapshot", which maps to the <code class="filename">1.2+snapshot</code>
+ branch in the repository, you need to be sure you are using that
+ branch for <code class="filename">poky-extra</code>.
+ The following commands create and checkout the local
+ branch you are using for the <code class="filename">1.2+snapshot</code>
+ branch:
+ </p><pre class="literallayout">
+ $ git checkout -b 1.2+snapshot origin/1.2+snapshot
+ Branch 1.2+snapshot set up to track remote branch 1.2+snapshot from origin.
+ Switched to a new branch '1.2+snapshot'
+ </pre><p>
+ </p></div><div class="section" title="B.1.4. Setting Up the Bare Clone and its Copy"><div class="titlepage"><div><div><h3 class="title"><a id="setting-up-the-bare-clone-and-its-copy"></a>B.1.4. Setting Up the Bare Clone and its Copy</h3></div></div></div><p>
+ This example modifies the <code class="filename">linux-yocto-3.2</code> kernel.
+ Thus, you need to create a bare clone of that kernel and then make a copy of the
+ bare clone.
+ See the bulleted item
+ "<a class="link" href="#local-kernel-files">Yocto Project Kernel</a>"
+ for information on how to do that.
+ </p><p>
+ The bare clone exists for the kernel build tools and simply as the receiving end
+ of <code class="filename">git push</code>
+ commands after you make edits and commits inside the copy of the clone.
+ The copy (<code class="filename">my-linux-yocto-3.2-work</code> in this example) has to have
+ a local branch created and checked out for your work.
+ This example uses <code class="filename">common-pc-base</code> as the local branch.
+ The following commands create and checkout the branch:
+ </p><pre class="literallayout">
+ $ cd ~/my-linux-yocto-3.2-work
+ $ git checkout -b common-pc-base origin/standard/default/common-pc/base
+ Checking out files: 100% (532/532), done.
+ Branch common-pc-base set up to track remote branch
+ standard/default/common-pc/base from origin.
+ Switched to a new branch 'common-pc-base'
+ </pre><p>
+ </p></div><div class="section" title="B.1.5. Building and Booting the Default QEMU Kernel Image"><div class="titlepage"><div><div><h3 class="title"><a id="building-and-booting-the-default-qemu-kernel-image"></a>B.1.5. Building and Booting the Default QEMU Kernel Image</h3></div></div></div><p>
+ Before we make changes to the kernel source files, this example first builds the
+ default image and then boots it inside the QEMU emulator.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Because a full build can take hours, you should check two variables in the
+ <code class="filename">build</code> directory that is created after you source the
+ <code class="filename">oe-init-build-env</code> script.
+ You can find these variables
+ <code class="filename">BB_NUMBER_THREADS</code> and <code class="filename">PARALLEL_MAKE</code>
+ in the <code class="filename">build/conf</code> directory in the
+ <code class="filename">local.conf</code> configuration file.
+ By default, these variables are commented out.
+ If your host development system supports multi-core and multi-thread capabilities,
+ you can uncomment these statements and set the variables to significantly shorten
+ the full build time.
+ As a guideline, set both <code class="filename">BB_NUMBER_THREADS</code> and
+ <code class="filename">PARALLEL_MAKE</code> to twice the number
+ of cores your machine supports.
+ </div><p>
+ The following two commands <code class="filename">source</code> the build environment setup script
+ and build the default <code class="filename">qemux86</code> image.
+ If necessary, the script creates the build directory:
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ source oe-init-build-env
+
+ ### Shell environment set up for builds. ###
+
+ You can now run 'bitbake &lt;target&gt;'
+
+ Common targets are:
+ core-image-minimal
+ core-image-sato
+ meta-toolchain
+ meta-toolchain-sdk
+ adt-installer
+ meta-ide-support
+
+ You can also run generated qemu images with a command like 'runqemu qemux86'
+ </pre><p>
+ </p><p>
+ The following <code class="filename">bitbake</code> command starts the build:
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-minimal
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Be sure to check the settings in the <code class="filename">local.conf</code>
+ before starting the build.</div><p>
+ </p><p>
+ After the build completes, you can start the QEMU emulator using the resulting image
+ <code class="filename">qemux86</code> as follows:
+ </p><pre class="literallayout">
+ $ runqemu qemux86
+ </pre><p>
+ </p><p>
+ As the image boots in the emulator, console message and status output appears
+ across the terminal window.
+ Because the output scrolls by quickly, it is difficult to read.
+ To examine the output, you log into the system using the
+ login <code class="filename">root</code> with no password.
+ Once you are logged in, issue the following command to scroll through the
+ console output:
+ </p><pre class="literallayout">
+ # dmesg | less
+ </pre><p>
+ </p><p>
+ Take note of the output as you will want to look for your inserted print command output
+ later in the example.
+ </p></div><div class="section" title="B.1.6. Changing the Source Code and Pushing it to the Bare Clone"><div class="titlepage"><div><div><h3 class="title"><a id="changing-the-source-code-and-pushing-it-to-the-bare-clone"></a>B.1.6. Changing the Source Code and Pushing it to the Bare Clone</h3></div></div></div><p>
+ The file you change in this example is named <code class="filename">calibrate.c</code>
+ and is located in the <code class="filename">my-linux-yocto-3.2-work</code> Git repository
+ (the copy of the bare clone) in <code class="filename">init</code>.
+ This example simply inserts several <code class="filename">printk</code> statements
+ at the beginning of the <code class="filename">calibrate_delay</code> function.
+ </p><p>
+ Here is the unaltered code at the start of this function:
+ </p><pre class="literallayout">
+ void __cpuinit calibrate_delay(void)
+ {
+ unsigned long lpj;
+ static bool printed;
+ int this_cpu = smp_processor_id();
+
+ if (per_cpu(cpu_loops_per_jiffy, this_cpu)) {
+ .
+ .
+ .
+ </pre><p>
+ </p><p>
+ Here is the altered code showing five new <code class="filename">printk</code> statements
+ near the top of the function:
+ </p><pre class="literallayout">
+ void __cpuinit calibrate_delay(void)
+ {
+ unsigned long lpj;
+ static bool printed;
+ int this_cpu = smp_processor_id();
+
+ printk("*************************************\n");
+ printk("* *\n");
+ printk("* HELLO YOCTO KERNEL *\n");
+ printk("* *\n");
+ printk("*************************************\n");
+
+ if (per_cpu(cpu_loops_per_jiffy, this_cpu)) {
+ .
+ .
+ .
+ </pre><p>
+ </p><p>
+ After making and saving your changes, you need to stage them for the push.
+ The following Git commands are one method of staging and committing your changes:
+ </p><pre class="literallayout">
+ $ git add calibrate.c
+ $ git commit --signoff
+ </pre><p>
+ </p><p>
+ Once the source code has been modified, you need to use Git to push the changes to
+ the bare clone.
+ If you do not push the changes, then the OpenEmbedded build system will not pick
+ up the changed source files.
+ </p><p>
+ The following command pushes the changes to the bare clone:
+ </p><pre class="literallayout">
+ $ git push origin common-pc-base:standard/default/common-pc/base
+ </pre><p>
+ </p></div><div class="section" title="B.1.7. Changing Build Parameters for Your Build"><div class="titlepage"><div><div><h3 class="title"><a id="changing-build-parameters-for-your-build"></a>B.1.7. Changing Build Parameters for Your Build</h3></div></div></div><p>
+ At this point, the source has been changed and pushed.
+ The example now defines some variables used by the OpenEmbedded build system
+ to locate your kernel source.
+ You essentially need to identify where to find the kernel recipe and the changed source code.
+ You also need to be sure some basic configurations are in place that identify the
+ type of machine you are building and to help speed up the build should your host support
+ multiple-core and thread capabilities.
+ </p><p>
+ Do the following to make sure the build parameters are set up for the example.
+ Once you set up these build parameters, they do not have to change unless you
+ change the target architecture of the machine you are building or you move
+ the bare clone, copy of the clone, or the <code class="filename">poky-extras</code> repository:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Build for the Correct Target Architecture:</em></span> The
+ <code class="filename">local.conf</code> file in the build directory defines the build's
+ target architecture.
+ By default, <code class="filename">MACHINE</code> is set to
+ <code class="filename">qemux86</code>, which specifies a 32-bit
+ <span class="trademark">Intel</span>® Architecture
+ target machine suitable for the QEMU emulator.
+ In this example, <code class="filename">MACHINE</code> is correctly configured.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Optimize Build Time:</em></span> Also in the
+ <code class="filename">local.conf</code> file are two variables that can speed your
+ build time if your host supports multi-core and multi-thread capabilities:
+ <code class="filename">BB_NUMBER_THREADS</code> and <code class="filename">PARALLEL_MAKE</code>.
+ If the host system has multiple cores then you can optimize build time
+ by setting both these variables to twice the number of
+ cores.</p></li><li class="listitem"><p><span class="emphasis"><em>Identify Your <code class="filename">meta-kernel-dev</code>
+ Layer:</em></span> The <code class="filename">BBLAYERS</code> variable in the
+ <code class="filename">bblayers.conf</code> file found in the
+ <code class="filename">poky/build/conf</code> directory needs to have the path to your local
+ <code class="filename">meta-kernel-dev</code> layer.
+ By default, the <code class="filename">BBLAYERS</code> variable contains paths to
+ <code class="filename">meta</code> and <code class="filename">meta-yocto</code> in the
+ <code class="filename">poky</code> Git repository.
+ Add the path to your <code class="filename">meta-kernel-dev</code> location.
+ Be sure to substitute your user information in the statement.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBLAYERS = " \
+ /home/scottrif/poky/meta \
+ /home/scottrif/poky/meta-yocto \
+ /home/scottrif/poky/poky-extras/meta-kernel-dev \
+ "
+ </pre></li><li class="listitem"><p><span class="emphasis"><em>Identify Your Source Files:</em></span> In the
+ <code class="filename">linux-yocto_3.2.bbappend</code> file located in the
+ <code class="filename">poky-extras/meta-kernel-dev/recipes-kernel/linux</code>
+ directory, you need to identify the location of the
+ local source code, which in this example is the bare clone named
+ <code class="filename">linux-yocto-3.2.git</code>.
+ To do this, set the <code class="filename">KSRC_linux_yocto</code> variable to point to your
+ local <code class="filename">linux-yocto-3.2.git</code> Git repository by adding the
+ following statement.
+ Be sure to substitute your user information in the statement:
+ </p><pre class="literallayout">
+ KSRC_linux_yocto_3_2 ?= "/home/scottrif/linux-yocto-3.2.git"
+ </pre></li></ul></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>Before attempting to build the modified kernel, there is one more set of changes you
+ need to make in the <code class="filename">meta-kernel-dev</code> layer.
+ Because all the kernel <code class="filename">.bbappend</code> files are parsed during the
+ build process regardless of whether you are using them or not, you should either
+ comment out the <code class="filename">COMPATIBLE_MACHINE</code> statements in all
+ unused <code class="filename">.bbappend</code> files, or simply remove (or rename) all the files
+ except the one your are using for the build
+ (i.e. <code class="filename">linux-yocto_3.2.bbappend</code> in this example).</p><p>If you do not make one of these two adjustments, your machine will be compatible
+ with all the kernel recipes in the <code class="filename">meta-kernel-dev</code> layer.
+ When your machine is comapatible with all the kernel recipes, the build attempts
+ to build all kernels in the layer.
+ You could end up with build errors blocking your work.</p></div></div><div class="section" title="B.1.8. Building and Booting the Modified QEMU Kernel Image"><div class="titlepage"><div><div><h3 class="title"><a id="building-and-booting-the-modified-qemu-kernel-image"></a>B.1.8. Building and Booting the Modified QEMU Kernel Image</h3></div></div></div><p>
+ Next, you need to build the modified image.
+ Do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Your environment should be set up since you previously sourced
+ the <code class="filename">oe-init-build-env</code> script.
+ If it isn't, source the script again from <code class="filename">poky</code>.
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ source oe-init-build-env
+ </pre><p>
+ </p></li><li class="listitem"><p>Be sure old images are cleaned out by running the
+ <code class="filename">cleanall</code> BitBake task as follows from your build directory:
+ </p><pre class="literallayout">
+ $ bitbake -c cleanall linux-yocto
+ </pre><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Never remove any files by hand from the <code class="filename">tmp/deploy</code>
+ directory insided the build directory.
+ Always use the BitBake <code class="filename">cleanall</code> task to clear
+ out previous builds.</div></li><li class="listitem"><p>Next, build the kernel image using this command:
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-minimal
+ </pre></li><li class="listitem"><p>Finally, boot the modified image in the QEMU emulator
+ using this command:
+ </p><pre class="literallayout">
+ $ runqemu qemux86
+ </pre></li></ol></div><p>
+ </p><p>
+ Log into the machine using <code class="filename">root</code> with no password and then
+ use the following shell command to scroll through the console's boot output.
+ </p><pre class="literallayout">
+ # dmesg | less
+ </pre><p>
+ </p><p>
+ You should see the results of your <code class="filename">printk</code> statements
+ as part of the output.
+ </p></div></div><div class="section" title="B.2. Changing the Kernel Configuration"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="changing-the-kernel-configuration"></a>B.2. Changing the Kernel Configuration</h2></div></div></div><p>
+ This example changes the default behavior, which is "on", of the Symmetric
+ Multi-processing Support (<code class="filename">CONFIG_SMP</code>) to "off".
+ It is a simple example that demonstrates how to reconfigure the kernel.
+ </p><div class="section" title="B.2.1. Getting Set Up to Run this Example"><div class="titlepage"><div><div><h3 class="title"><a id="getting-set-up-to-run-this-example"></a>B.2.1. Getting Set Up to Run this Example</h3></div></div></div><p>
+ If you took the time to work through the example that modifies the kernel source code
+ in "<a class="link" href="#modifying-the-kernel-source-code" title="B.1. Modifying the Kernel Source Code">Modifying the Kernel Source
+ Code</a>" you should already have the source directory set up on your
+ host machine.
+ If this is the case, go to the next section, which is titled
+ "<a class="link" href="#examining-the-default-config-smp-behavior" title="B.2.2. Examining the Default  CONFIG_SMP Behavior">Examining the Default
+ <code class="filename">CONFIG_SMP</code> Behavior</a>", and continue with the
+ example.
+ </p><p>
+ If you don't have the source directory established on your system,
+ you can get them through tarball extraction or by
+ cloning the <code class="filename">poky</code> Git repository.
+ This example uses <code class="filename">poky</code> as the root directory of the
+ <a class="link" href="#source-directory">source directory</a>.
+ See the bulleted item
+ "<a class="link" href="#local-yp-release">Yocto Project Release</a>"
+ for information on how to get these files.
+ </p><p>
+ Once you have the local copy of the repository set up,
+ you have many development branches from which you can work.
+ From inside the repository you can see the branch names and the tag names used
+ in the upstream Git repository using either of the following commands:
+ </p><pre class="literallayout">
+ $ cd poky
+ $ git branch -a
+ $ git tag -l
+ </pre><p>
+ This example uses the Yocto Project 1.3 Release code named "1.2+snapshot",
+ which maps to the <code class="filename">1.2+snapshot</code> branch in the repository.
+ The following commands create and checkout the local <code class="filename">1.2+snapshot</code>
+ branch:
+ </p><pre class="literallayout">
+ $ git checkout -b 1.2+snapshot origin/1.2+snapshot
+ Branch 1.2+snapshot set up to track remote branch 1.2+snapshot from origin.
+ Switched to a new branch '1.2+snapshot'
+ </pre><p>
+ </p><p>
+ Next, you need to build the default <code class="filename">qemux86</code> image that you
+ can boot using QEMU.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Because a full build can take hours, you should check two variables in the
+ <code class="filename">build</code> directory that is created after you source the
+ <code class="filename">oe-init-build-env</code> script.
+ You can find these variables
+ <code class="filename">BB_NUMBER_THREADS</code> and <code class="filename">PARALLEL_MAKE</code>
+ in the <code class="filename">build/conf</code> directory in the
+ <code class="filename">local.conf</code> configuration file.
+ By default, these variables are commented out.
+ If your host development system supports multi-core and multi-thread capabilities,
+ you can uncomment these statements and set the variables to significantly shorten
+ the full build time.
+ As a guideline, set both the <code class="filename">BB_NUMBER_THREADS</code> and the
+ <code class="filename">PARALLEL_MAKE</code> variables to twice the number
+ of cores your machine supports.
+ </div><p>
+ The following two commands <code class="filename">source</code> the build environment setup script
+ and build the default <code class="filename">qemux86</code> image.
+ If necessary, the script creates the build directory:
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ source oe-init-build-env
+
+ ### Shell environment set up for builds. ###
+
+ You can now run 'bitbake &lt;target&gt;'
+
+ Common targets are:
+ core-image-minimal
+ core-image-sato
+ meta-toolchain
+ meta-toolchain-sdk
+ adt-installer
+ meta-ide-support
+
+ You can also run generated qemu images with a command like 'runqemu qemux86'
+ </pre><p>
+ </p><p>
+ The following <code class="filename">bitbake</code> command starts the build:
+ </p><pre class="literallayout">
+ $ bitbake -k core-image-minimal
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Be sure to check the settings in the <code class="filename">local.conf</code>
+ before starting the build.</div><p>
+ </p></div><div class="section" title="B.2.2. Examining the Default  CONFIG_SMP Behavior"><div class="titlepage"><div><div><h3 class="title"><a id="examining-the-default-config-smp-behavior"></a>B.2.2. Examining the Default  <code class="filename">CONFIG_SMP</code> Behavior</h3></div></div></div><p>
+ By default, <code class="filename">CONFIG_SMP</code> supports multiple processor machines.
+ To see this default setting from within the QEMU emulator, boot your image using
+ the emulator as follows:
+ </p><pre class="literallayout">
+ $ runqemu qemux86 qemuparams="-smp 4"
+ </pre><p>
+ </p><p>
+ Login to the machine using <code class="filename">root</code> with no password.
+ After logging in, enter the following command to see how many processors are
+ being supported in the emulator.
+ The emulator reports support for the number of processors you specified using
+ the <code class="filename">-smp</code> option, four in this case:
+ </p><pre class="literallayout">
+ # cat /proc/cpuinfo | grep processor
+ processor : 0
+ processor : 1
+ processor : 2
+ processor : 3
+ #
+ </pre><p>
+ To check the setting for <code class="filename">CONFIG_SMP</code>, you can use the
+ following command:
+ </p><pre class="literallayout">
+ zcat /proc/config.gz | grep CONFIG_SMP
+ </pre><p>
+ The console returns the following showing that multi-processor machine support
+ is set:
+ </p><pre class="literallayout">
+ CONFIG_SMP=y
+ </pre><p>
+ Logout of the emulator using the <code class="filename">exit</code> command and
+ then close it down.
+ </p></div><div class="section" title="B.2.3. Changing the  CONFIG_SMP Configuration Using  menuconfig"><div class="titlepage"><div><div><h3 class="title"><a id="changing-the-config-smp-configuration-using-menuconfig"></a>B.2.3. Changing the  <code class="filename">CONFIG_SMP</code> Configuration Using  <code class="filename">menuconfig</code></h3></div></div></div><p>
+ The <code class="filename">menuconfig</code> tool provides an interactive method with which
+ to set kernel configurations.
+ You need to run <code class="filename">menuconfig</code> inside the Yocto BitBake environment.
+ Thus, the environment must be set up using the <code class="filename">oe-init-build-env</code>
+ script found in the build directory.
+ If you have not sourced this script do so with the following commands:
+ </p><pre class="literallayout">
+ $ cd ~/poky
+ $ source oe-init-build-env
+ </pre><p>
+ </p><p>
+ After setting up the environment to run <code class="filename">menuconfig</code>, you are ready
+ to use the tool to interactively change the kernel configuration.
+ In this example, we are basing our changes on the <code class="filename">linux-yocto-3.2</code>
+ kernel.
+ The OpenEmbedded build system recognizes this kernel as
+ <code class="filename">linux-yocto</code>.
+ Thus, the following commands from the shell in which you previously sourced the
+ environment initialization script cleans the shared state cache and the
+ <a class="link" href="#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>
+ directory and then builds and launches <code class="filename">menuconfig</code>:
+ </p><pre class="literallayout">
+ $ bitbake linux-yocto -c menuconfig
+ </pre><p>
+ </p><p>
+ Once <code class="filename">menuconfig</code> launches, navigate through the user interface
+ to find the <code class="filename">CONFIG_SMP</code> configuration setting.
+ You can find it at <code class="filename">Processor Type and Features</code>.
+ The configuration selection is
+ <code class="filename">Symmetric Multi-processing Support</code>.
+ After using the arrow keys to highlight this selection, press "n" to turn it off.
+ Then, exit out and save your selections.
+ </p><p>
+ Once you save the selection, the <code class="filename">.config</code> configuration file
+ is updated.
+ This is the file that the build system uses to configure the Yocto Project kernel
+ when it is built.
+ You can find and examine this file in the build directory.
+ This example uses the following:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/qemux86-poky-linux/linux-yocto-3.2.11+git1+84f...
+ ...656ed30-r1/linux-qemux86-standard-build
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ The previous example directory is artificially split and many of the characters
+ in the actual filename are omitted in order to make it more readable.
+ Also, depending on the kernel you are using, the exact pathname might differ
+ slightly.
+ </div><p>
+ </p><p>
+ Within the <code class="filename">.config</code> file, you can see the following setting:
+ </p><pre class="literallayout">
+ # CONFIG_SMP is not set
+ </pre><p>
+ </p><p>
+ A good method to isolate changed configurations is to use a combination of the
+ <code class="filename">menuconfig</code> tool and simple shell commands.
+ Before changing configurations with <code class="filename">menuconfig</code>, copy the
+ existing <code class="filename">.config</code> and rename it to something else,
+ use <code class="filename">menuconfig</code> to make
+ as many changes an you want and save them, then compare the renamed configuration
+ file against the newly created file.
+ You can use the resulting differences as your base to create configuration fragments
+ to permanently save in your kernel layer.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Be sure to make a copy of the <code class="filename">.config</code> and don't just
+ rename it.
+ The build system needs an existing <code class="filename">.config</code>
+ from which to work.
+ </div><p>
+ </p></div><div class="section" title="B.2.4. Recompiling the Kernel and Testing the New Configuration"><div class="titlepage"><div><div><h3 class="title"><a id="recompiling-the-kernel-and-testing-the-new-configuration"></a>B.2.4. Recompiling the Kernel and Testing the New Configuration</h3></div></div></div><p>
+ At this point, you are ready to recompile your kernel image with
+ the new setting in effect using the BitBake command below:
+ </p><pre class="literallayout">
+ $ bitbake linux-yocto
+ </pre><p>
+ </p><p>
+ Now run the QEMU emulator and pass it the same multi-processor option as before:
+ </p><pre class="literallayout">
+ $ runqemu qemux86 qemuparams="-smp 4"
+ </pre><p>
+ </p><p>
+ Login to the machine using <code class="filename">root</code> with no password
+ and test for the number of processors the kernel supports:
+ </p><pre class="literallayout">
+ # cat /proc/cpuinfo | grep processor
+ processor : 0
+ #
+ </pre><p>
+ </p><p>
+ From the output, you can see that the kernel no longer supports multi-processor systems.
+ The output indicates support for a single processor. You can verify the
+ <code class="filename">CONFIG_SMP</code> setting by using this command:
+ </p><pre class="literallayout">
+ zcat /proc/config.gz | grep CONFIG_SMP
+ </pre><p>
+ The console returns the following output:
+ </p><pre class="literallayout">
+ # CONFIG_SMP is not set
+ </pre><p>
+ You have successfully reconfigured the kernel.
+ </p></div></div><div class="section" title="B.3. Adding Kernel Recipes"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="adding-kernel-recipes"></a>B.3. Adding Kernel Recipes</h2></div></div></div><p>
+ A future release of this manual will present an example that adds kernel recipes, which provide
+ new functionality to the kernel.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="180"><tr style="height: 270px"><td align="center"><img src="figures/wip.png" align="middle" width="180" /></td></tr></table><p>
+ </p></div></div>
+
+</div>
+
+<table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="left"><img src="figures/adt-title.png" align="left" width="100%" /></td></tr></table>
+
+ <div xml:lang="en" class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="adt-manual"></a></h1></div><div><div class="authorgroup">
+ <div class="author"><h3 class="author"><span class="firstname">Jessica</span> <span class="surname">Zhang</span></h3><div class="affiliation">
+ <span class="orgname">Intel Corporation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:jessica.zhang@intel.com">jessica.zhang@intel.com</a>&gt;</code></div>
+ </div></div><div><p class="copyright">Copyright © 2010-2012 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="id1499739"></a>
+ <p>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-sa/2.0/uk/" target="_top">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</a> as published by Creative Commons.
+ </p>
+ <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in the release tarball and the
+ Yocto Project Application Developer's Guide on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div>
+
+ </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr>
+ <tr><td align="left">Revision 1.0</td><td align="left">6 April 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0 Release.</td></tr>
+ <tr><td align="left">Revision 1.0.1</td><td align="left">23 May 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.1</td><td align="left">6 October 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.2</td><td align="left">April 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.2 Release.</td></tr>
+ <tr><td align="left">Revision 1.3</td><td align="left">Sometime in 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.3 Release.</td></tr>
+ </table></div></div></div><hr /></div>
+
+
+ <div class="chapter" title="Chapter 1. Introduction"><div class="titlepage"><div><div><h2 class="title"><a id="adt-intro"></a>Chapter 1. Introduction</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#adt-intro-section">1.1. The Application Development Toolkit (ADT)</a></span></dt><dd><dl><dt><span class="section"><a href="#the-cross-toolchain">1.1.1. The Cross-Toolchain</a></span></dt><dt><span class="section"><a href="#sysroot">1.1.2. Sysroot</a></span></dt><dt><span class="section"><a href="#eclipse-overview">1.1.3. Eclipse Yocto Plug-in</a></span></dt><dt><span class="section"><a href="#the-qemu-emulator">1.1.4. The QEMU Emulator</a></span></dt><dt><span class="section"><a href="#user-space-tools">1.1.5. User-Space Tools</a></span></dt></dl></dd></dl></div><p>
+ Welcome to the Yocto Project Application Developer's Guide.
+ This manual provides information that lets you begin developing applications
+ using the Yocto Project.
+</p><p>
+ The Yocto Project provides an application development environment based on
+ an Application Development Toolkit (ADT) and the availability of stand-alone
+ cross-development toolchains and other tools.
+ This manual describes the ADT and how you can configure and install it,
+ how to access and use the cross-development toolchains, how to
+ customize the development packages installation,
+ how to use command line development for both Autotools-based and Makefile-based projects,
+ and an introduction to the Eclipse Yocto Plug-in.
+</p><div class="section" title="1.1. The Application Development Toolkit (ADT)"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="adt-intro-section"></a>1.1. The Application Development Toolkit (ADT)</h2></div></div></div><p>
+ Part of the Yocto Project development solution is an Application Development
+ Toolkit (ADT).
+ The ADT provides you with a custom-built, cross-development
+ platform suited for developing a user-targeted product application.
+ </p><p>
+ Fundamentally, the ADT consists of the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>An architecture-specific cross-toolchain and matching
+ sysroot both built by the OpenEmbedded build system, which uses Poky.
+ The toolchain and sysroot are based on a metadata configuration and extensions,
+ which allows you to cross-develop on the host machine for the target hardware.
+ </p></li><li class="listitem"><p>The Eclipse IDE Yocto Plug-in.</p></li><li class="listitem"><p>The Quick EMUlator (QEMU), which lets you simulate target hardware.
+ </p></li><li class="listitem"><p>Various user-space tools that greatly enhance your application
+ development experience.</p></li></ul></div><p>
+ </p><div class="section" title="1.1.1. The Cross-Toolchain"><div class="titlepage"><div><div><h3 class="title"><a id="the-cross-toolchain"></a>1.1.1. The Cross-Toolchain</h3></div></div></div><p>
+ The cross-toolchain consists of a cross-compiler, cross-linker, and cross-debugger
+ that are used to develop user-space applications for targeted hardware.
+ This toolchain is created either by running the ADT Installer script or
+ through a build directory that is based on your metadata
+ configuration or extension for your targeted device.
+ The cross-toolchain works with a matching target sysroot.
+ </p></div><div class="section" title="1.1.2. Sysroot"><div class="titlepage"><div><div><h3 class="title"><a id="sysroot"></a>1.1.2. Sysroot</h3></div></div></div><p>
+ The matching target sysroot contains needed headers and libraries for generating
+ binaries that run on the target architecture.
+ The sysroot is based on the target root filesystem image that is built by
+ the OpenEmbedded build system Poky and uses the same metadata configuration
+ used to build the cross-toolchain.
+ </p></div><div class="section" title="1.1.3. Eclipse Yocto Plug-in"><div class="titlepage"><div><div><h3 class="title"><a id="eclipse-overview"></a>1.1.3. Eclipse Yocto Plug-in</h3></div></div></div><p>
+ The Eclipse IDE is a popular development environment and it fully supports
+ development using the Yocto Project.
+ When you install and configure the Eclipse Yocto Project Plug-in into
+ the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment that
+ has extensions specifically designed to let you more easily develop software.
+ These extensions allow for cross-compilation, deployment, and execution of
+ your output into a QEMU emulation session.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you to perform
+ remote profiling, tracing, collection of power data, collection of
+ latency data, and collection of performance data.
+ </p><p>
+ For information about the application development workflow that uses the Eclipse
+ IDE and for a detailed example of how to install and configure the Eclipse
+ Yocto Project Plug-in, see the
+ "<a class="link" href="#adt-eclipse" target="_top">Working Within Eclipse</a>" section
+ of the Yocto Project Development Manual.
+ </p></div><div class="section" title="1.1.4. The QEMU Emulator"><div class="titlepage"><div><div><h3 class="title"><a id="the-qemu-emulator"></a>1.1.4. The QEMU Emulator</h3></div></div></div><p>
+ The QEMU emulator allows you to simulate your hardware while running your
+ application or image.
+ QEMU is made available a number of ways:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>If you use the ADT Installer script to install ADT, you can
+ specify whether or not to install QEMU.</p></li><li class="listitem"><p>If you have downloaded a Yocto Project release and unpacked
+ it to create a source directory and you have sourced
+ the environment setup script, QEMU is installed and automatically
+ available.</p></li><li class="listitem"><p>If you have installed the cross-toolchain
+ tarball and you have sourcing the toolchain's setup environment script, QEMU
+ is also installed and automatically available.</p></li></ul></div><p>
+ </p></div><div class="section" title="1.1.5. User-Space Tools"><div class="titlepage"><div><div><h3 class="title"><a id="user-space-tools"></a>1.1.5. User-Space Tools</h3></div></div></div><p>
+ User-space tools are included as part of the distribution.
+ You will find these tools helpful during development.
+ The tools include LatencyTOP, PowerTOP, OProfile, Perf, SystemTap, and Lttng-ust.
+ These tools are common development tools for the Linux platform.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>LatencyTOP:</em></span> LatencyTOP focuses on latency
+ that causes skips in audio,
+ stutters in your desktop experience, or situations that overload your server
+ even when you have plenty of CPU power left.
+ You can find out more about LatencyTOP at
+ <a class="ulink" href="http://www.latencytop.org/" target="_top">http://www.latencytop.org/</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>PowerTOP:</em></span> Helps you determine what
+ software is using the most power.
+ You can find out more about PowerTOP at
+ <a class="ulink" href="http://www.linuxpowertop.org/" target="_top">http://www.linuxpowertop.org/</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>OProfile:</em></span> A system-wide profiler for Linux
+ systems that is capable of profiling all running code at low overhead.
+ You can find out more about OProfile at
+ <a class="ulink" href="http://oprofile.sourceforge.net/about/" target="_top">http://oprofile.sourceforge.net/about/</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>Perf:</em></span> Performance counters for Linux used
+ to keep track of certain types of hardware and software events.
+ For more information on these types of counters see
+ <a class="ulink" href="https://perf.wiki.kernel.org/" target="_top">https://perf.wiki.kernel.org/</a> and click
+ on “Perf tools.”</p></li><li class="listitem"><p><span class="emphasis"><em>SystemTap:</em></span> A free software infrastructure
+ that simplifies information gathering about a running Linux system.
+ This information helps you diagnose performance or functional problems.
+ SystemTap is not available as a user-space tool through the Eclipse IDE Yocto Plug-in.
+ See <a class="ulink" href="http://sourceware.org/systemtap" target="_top">http://sourceware.org/systemtap</a> for more information
+ on SystemTap.</p></li><li class="listitem"><p><span class="emphasis"><em>Lttng-ust:</em></span> A User-space Tracer designed to
+ provide detailed information on user-space activity.
+ See <a class="ulink" href="http://lttng.org/ust" target="_top">http://lttng.org/ust</a> for more information on Lttng-ust.
+ </p></li></ul></div><p>
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 2. Preparing for Application Development"><div class="titlepage"><div><div><h2 class="title"><a id="adt-prepare"></a>Chapter 2. Preparing for Application Development</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#installing-the-adt">2.1. Installing the ADT and Toolchains</a></span></dt><dd><dl><dt><span class="section"><a href="#using-the-adt-installer">2.1.1. Using the ADT Installer</a></span></dt><dt><span class="section"><a href="#using-an-existing-toolchain-tarball">2.1.2. Using a Cross-Toolchain Tarball</a></span></dt><dt><span class="section"><a href="#using-the-toolchain-from-within-the-build-tree">2.1.3. Using BitBake and the Build Directory</a></span></dt></dl></dd><dt><span class="section"><a href="#setting-up-the-cross-development-environment">2.2. Setting Up the Cross-Development Environment</a></span></dt><dt><span class="section"><a href="#securing-kernel-and-filesystem-images">2.3. Securing Kernel and Filesystem Images</a></span></dt><dd><dl><dt><span class="section"><a href="#getting-the-images">2.3.1. Getting the Images</a></span></dt><dt><span class="section"><a href="#extracting-the-root-filesystem">2.3.2. Extracting the Root Filesystem</a></span></dt></dl></dd></dl></div><p>
+ In order to develop applications, you need set up your host development system.
+ Several ways exist that allow you to install cross-development tools, QEMU, the
+ Eclipse Yocto Plug-in, and other tools.
+ This chapter describes how to prepare for application development.
+</p><div class="section" title="2.1. Installing the ADT and Toolchains"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="installing-the-adt"></a>2.1. Installing the ADT and Toolchains</h2></div></div></div><p>
+ The following list describes installation methods that set up varying degrees of tool
+ availabiltiy on your system.
+ Regardless of the installation method you choose,
+ you must <code class="filename">source</code> the cross-toolchain
+ environment setup script before you use a toolchain.
+ See the "<a class="link" href="#setting-up-the-cross-development-environment" title="2.2. Setting Up the Cross-Development Environment">Setting Up the
+ Cross-Development Environment</a>" section for more information.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>Avoid mixing installation methods when installing toolchains for different architectures.
+ For example, avoid using the ADT Installer to install some toolchains and then hand-installing
+ cross-development toolchains from downloaded tarballs to install toolchains
+ for different architectures.
+ Mixing installation methods can result in situations where the ADT Installer becomes
+ unreliable and might not install the toolchain.</p><p>If you must mix installation methods, you might avoid problems by deleting
+ <code class="filename">/var/lib/opkg</code>, thus purging the <code class="filename">opkg</code> package
+ metadata</p></div><p>
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Use the ADT Installer Script:</em></span>
+ This method is the recommended way to install the ADT because it
+ automates much of the process for you.
+ For example, you can configure the installation to install the QEMU emulator
+ and the user-space NFS, specify which root filesystem profiles to download,
+ and define the target sysroot location.</p></li><li class="listitem"><p><span class="emphasis"><em>Use an Existing Toolchain Tarball:</em></span>
+ Using this method, you select and download an architecture-specific
+ toolchain tarball and then hand-install the toolchain.
+ If you use this method, you just get the cross-toolchain and QEMU - you do not
+ get any of the other mentioned benefits had you run the ADT Installer script.</p></li><li class="listitem"><p><span class="emphasis"><em>Use the Toolchain from within the Build Directory:</em></span>
+ If you already have a
+ <a class="link" href="#build-directory" target="_top">build directory</a>,
+ you can build the cross-toolchain within the directory.
+ However, like the previous method mentioned, you only get the cross-toolchain and QEMU - you
+ do not get any of the other benefits without taking separate steps.</p></li></ul></div><p>
+ </p><div class="section" title="2.1.1. Using the ADT Installer"><div class="titlepage"><div><div><h3 class="title"><a id="using-the-adt-installer"></a>2.1.1. Using the ADT Installer</h3></div></div></div><p>
+ To run the ADT Installer, you need to first get the ADT Installer tarball and then run the ADT
+ Installer Script.
+ </p><div class="section" title="2.1.1.1. Getting the ADT Installer Tarball"><div class="titlepage"><div><div><h4 class="title"><a id="getting-the-adt-installer-tarball"></a>2.1.1.1. Getting the ADT Installer Tarball</h4></div></div></div><p>
+ The ADT Installer is contained in the ADT Installer tarball.
+ You can download the tarball into any directory from the
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases" target="_top">Index of Releases</a>, specifically
+ at
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/adt_installer" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/adt_installer</a>.
+ Or, you can use BitBake to generate the tarball inside the existing
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ </p><p>
+ If you use BitBake to generate the ADT Installer tarball, you must
+ <code class="filename">source</code> the environment setup script
+ (<code class="filename">oe-init-build-env</code>) located
+ in the source directory before running the <code class="filename">bitbake</code>
+ command that creates the tarball.
+ </p><p>
+ The following example commands download the Poky tarball, set up the
+ <a class="link" href="#source-directory" target="_top">source directory</a>,
+ set up the environment while also creating the default build directory,
+ and run the <code class="filename">bitbake</code> command that results in the tarball
+ <code class="filename">~/yocto-project/build/tmp/deploy/sdk/adt_installer.tar.bz2</code>:
+ </p><pre class="literallayout">
+ $ cd ~
+ $ mkdir yocto-project
+ $ cd yocto-project
+ $ wget http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/poky-1.2+snapshot-8.0.tar.bz2
+ $ tar xjf poky-1.2+snapshot-8.0.tar.bz2
+ $ source poky-1.2+snapshot-8.0/oe-init-build-env
+ $ bitbake adt-installer
+ </pre><p>
+ </p></div><div class="section" title="2.1.1.2. Configuring and Running the ADT Installer Script"><div class="titlepage"><div><div><h4 class="title"><a id="configuring-and-running-the-adt-installer-script"></a>2.1.1.2. Configuring and Running the ADT Installer Script</h4></div></div></div><p>
+ Before running the ADT Installer script, you need to unpack the tarball.
+ You can unpack the tarball in any directory you wish.
+ For example, this command copies the ADT Installer tarball from where
+ it was built into the home directory and then unpacks the tarball into
+ a top-level directory named <code class="filename">adt-installer</code>:
+ </p><pre class="literallayout">
+ $ cd ~
+ $ cp ~/poky/build/tmp/deploy/sdk/adt_installer.tar.bz2 $HOME
+ $ tar -xjf adt_installer.tar.bz2
+ </pre><p>
+ Unpacking it creates the directory <code class="filename">adt-installer</code>,
+ which contains the ADT Installer script (<code class="filename">adt_installer</code>)
+ and its configuration file (<code class="filename">adt_installer.conf</code>).
+ </p><p>
+ Before you run the script, however, you should examine the ADT Installer configuration
+ file and be sure you are going to get what you want.
+ Your configurations determine which kernel and filesystem image are downloaded.
+ </p><p>
+ The following list describes the configurations you can define for the ADT Installer.
+ For configuration values and restrictions, see the comments in
+ the <code class="filename">adt-installer.conf</code> file:
+
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">YOCTOADT_REPO</code>: This area
+ includes the IPKG-based packages and the root filesystem upon which
+ the installation is based.
+ If you want to set up your own IPKG repository pointed to by
+ <code class="filename">YOCTOADT_REPO</code>, you need to be sure that the
+ directory structure follows the same layout as the reference directory
+ set up at <a class="ulink" href="http://adtrepo.yoctoproject.org" target="_top">http://adtrepo.yoctoproject.org</a>.
+ Also, your repository needs to be accessible through HTTP.</p></li><li class="listitem"><p><code class="filename">YOCTOADT_TARGETS</code>: The machine
+ target architectures for which you want to set up cross-development
+ environments.</p></li><li class="listitem"><p><code class="filename">YOCTOADT_QEMU</code>: Indicates whether
+ or not to install the emulator QEMU.</p></li><li class="listitem"><p><code class="filename">YOCTOADT_NFS_UTIL</code>: Indicates whether
+ or not to install user-mode NFS.
+ If you plan to use the Eclipse IDE Yocto plug-in against QEMU,
+ you should install NFS.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>To boot QEMU images using our userspace NFS server, you need
+ to be running <code class="filename">portmap</code> or <code class="filename">rpcbind</code>.
+ If you are running <code class="filename">rpcbind</code>, you will also need to add the
+ <code class="filename">-i</code> option when <code class="filename">rpcbind</code> starts up.
+ Please make sure you understand the security implications of doing this.
+ You might also have to modify your firewall settings to allow
+ NFS booting to work.</div></li><li class="listitem"><p><code class="filename">YOCTOADT_ROOTFS_&lt;arch&gt;</code>: The root
+ filesystem images you want to download from the
+ <code class="filename">YOCTOADT_IPKG_REPO</code> repository.</p></li><li class="listitem"><p><code class="filename">YOCTOADT_TARGET_SYSROOT_IMAGE_&lt;arch&gt;</code>: The
+ particular root filesystem used to extract and create the target sysroot.
+ The value of this variable must have been specified with
+ <code class="filename">YOCTOADT_ROOTFS_&lt;arch&gt;</code>.
+ For example, if you downloaded both <code class="filename">minimal</code> and
+ <code class="filename">sato-sdk</code> images by setting
+ <code class="filename">YOCTOADT_ROOTFS_&lt;arch&gt;</code>
+ to "minimal sato-sdk", then <code class="filename">YOCTOADT_ROOTFS_&lt;arch&gt;</code>
+ must be set to either <code class="filename">minimal</code> or
+ <code class="filename">sato-sdk</code>.</p></li><li class="listitem"><p><code class="filename">YOCTOADT_TARGET_SYSROOT_LOC_&lt;arch&gt;</code>: The
+ location on the development host where the target sysroot is created.
+ </p></li></ul></div><p>
+ </p><p>
+ After you have configured the <code class="filename">adt_installer.conf</code> file,
+ run the installer using the following command.
+ Be sure that you are not trying to use cross-compilation tools.
+ When you run the installer, the environment must use a
+ host <code class="filename">gcc</code>:
+ </p><pre class="literallayout">
+ $ ./adt_installer
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ The ADT Installer requires the <code class="filename">libtool</code> package to complete.
+ If you install the recommended packages as described in
+ "<a class="link" href="#packages" target="_top">The Packages</a>"
+ section of the Yocto Project Quick Start, then you will have libtool installed.
+ </div><p>
+ Once the installer begins to run, you are asked whether you want to run in
+ interactive or silent mode.
+ If you want to closely monitor the installation, choose “I” for interactive
+ mode rather than “S” for silent mode.
+ Follow the prompts from the script to complete the installation.
+ </p><p>
+ Once the installation completes, the ADT, which includes the cross-toolchain, is installed.
+ You will notice environment setup files for the cross-toolchain in
+ <code class="filename">/opt/poky/1.3</code>,
+ and image tarballs in the <code class="filename">adt-installer</code>
+ directory according to your installer configurations, and the target sysroot located
+ according to the <code class="filename">YOCTOADT_TARGET_SYSROOT_LOC_&lt;arch&gt;</code> variable
+ also in your configuration file.
+ </p></div></div><div class="section" title="2.1.2. Using a Cross-Toolchain Tarball"><div class="titlepage"><div><div><h3 class="title"><a id="using-an-existing-toolchain-tarball"></a>2.1.2. Using a Cross-Toolchain Tarball</h3></div></div></div><p>
+ If you want to simply install the cross-toolchain by hand, you can do so by using an existing
+ cross-toolchain tarball.
+ If you use this method to install the cross-toolchain and you still need to install the target
+ sysroot, you will have to install sysroot separately.
+ </p><p>
+ Follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Go to
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/toolchain/" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/toolchain/</a>
+ and find the folder that matches your host development system
+ (i.e. <code class="filename">i686</code> for 32-bit machines or
+ <code class="filename">x86-64</code> for 64-bit machines).</p></li><li class="listitem"><p>Go into that folder and download the toolchain tarball whose name
+ includes the appropriate target architecture.
+ For example, if your host development system is an Intel-based 64-bit system and
+ you are going to use your cross-toolchain for an Intel-based 32-bit target, go into the
+ <code class="filename">x86_64</code> folder and download the following tarball:
+ </p><pre class="literallayout">
+ poky-eglibc-x86_64-i586-toolchain-gmae-1.3.tar.bz2
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>As an alternative to steps one and two, you can build the toolchain tarball
+ if you have a <a class="link" href="#build-directory" target="_top">build directory</a>.
+ If you need GMAE, you should use the <code class="filename">bitbake meta-toolchain-gmae</code>
+ command.
+ The resulting tarball will support such development.
+ However, if you are not concerned with GMAE,
+ you can generate the tarball using <code class="filename">bitbake meta-toolchain</code>.</p><p>Use the appropriate <code class="filename">bitbake</code> command only after you have
+ sourced the <code class="filename">oe-build-init-env</code> script located in the source
+ directory.
+ When the <code class="filename">bitbake</code> command completes, the tarball will
+ be in <code class="filename">tmp/deploy/sdk</code> in the build directory.
+ </p></div></li><li class="listitem"><p>Make sure you are in the root directory with root privileges and then expand
+ the tarball.
+ The tarball expands into <code class="filename">/opt/poky/1.3</code>.
+ Once the tarball is expanded, the cross-toolchain is installed.
+ You will notice environment setup files for the cross-toolchain in the directory.
+ </p></li></ol></div><p>
+ </p></div><div class="section" title="2.1.3. Using BitBake and the Build Directory"><div class="titlepage"><div><div><h3 class="title"><a id="using-the-toolchain-from-within-the-build-tree"></a>2.1.3. Using BitBake and the Build Directory</h3></div></div></div><p>
+ A final way of making the cross-toolchain available is to use BitBake
+ to generate the toolchain within an existing
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ This method does not install the toolchain into the
+ <code class="filename">/opt</code> directory.
+ As with the previous method, if you need to install the target sysroot, you must
+ do that separately as well.
+ </p><p>
+ Follow these steps to generate the toolchain into the build directory:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Source the environment setup script
+ <code class="filename">oe-init-build-env</code> located in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </p></li><li class="listitem"><p>At this point, you should be sure that the
+ <a class="link" href="#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a> variable
+ in the <code class="filename">local.conf</code> file found in the
+ <code class="filename">conf</code> directory of the build directory
+ is set for the target architecture.
+ Comments within the <code class="filename">local.conf</code> file list the values you
+ can use for the <code class="filename">MACHINE</code> variable.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>You can populate the build directory with the cross-toolchains for more
+ than a single architecture.
+ You just need to edit the <code class="filename">MACHINE</code> variable in the
+ <code class="filename">local.conf</code> file and re-run the BitBake
+ command.</div></li><li class="listitem"><p>Run <code class="filename">bitbake meta-ide-support</code> to complete the
+ cross-toolchain generation.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>If you change out of your working directory after you
+ <code class="filename">source</code> the environment setup script and before you run
+ the <code class="filename">bitbake</code> command, the command might not work.
+ Be sure to run the <code class="filename">bitbake</code> command immediately
+ after checking or editing the <code class="filename">local.conf</code> but without
+ changing out of your working directory.</div><p>
+ Once the <code class="filename">bitbake</code> command finishes,
+ the cross-toolchain is generated and populated within the build directory.
+ You will notice environment setup files for the cross-toolchain in the
+ build directory in the <code class="filename">tmp</code> directory.
+ Setup script filenames contain the strings <code class="filename">environment-setup</code>.
+ </p></li></ol></div><p>
+ </p></div></div><div class="section" title="2.2. Setting Up the Cross-Development Environment"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="setting-up-the-cross-development-environment"></a>2.2. Setting Up the Cross-Development Environment</h2></div></div></div><p>
+ Before you can develop using the cross-toolchain, you need to set up the
+ cross-development environment by sourcing the toolchain's environment setup script.
+ If you used the ADT Installer or hand-installed cross-toolchain,
+ then you can find this script in the <code class="filename">/opt/poky/1.3</code>
+ directory.
+ If you installed the toolchain in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>,
+ you can find the environment setup
+ script for the toolchain in the build directory's <code class="filename">tmp</code> directory.
+ </p><p>
+ Be sure to run the environment setup script that matches the architecture for
+ which you are developing.
+ Environment setup scripts begin with the string “<code class="filename">environment-setup</code>”
+ and include as part of their name the architecture.
+ For example, the toolchain environment setup script for a 64-bit IA-based architecture would
+ be the following:
+ </p><pre class="literallayout">
+ /opt/poky/1.3/environment-setup-x86_64-poky-linux
+ </pre><p>
+ </p></div><div class="section" title="2.3. Securing Kernel and Filesystem Images"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="securing-kernel-and-filesystem-images"></a>2.3. Securing Kernel and Filesystem Images</h2></div></div></div><p>
+ You will need to have a kernel and filesystem image to boot using your
+ hardware or the QEMU emulator.
+ Furthermore, if you plan on booting your image using NFS or you want to use the root filesystem
+ as the target sysroot, you need to extract the root filesystem.
+ </p><div class="section" title="2.3.1. Getting the Images"><div class="titlepage"><div><div><h3 class="title"><a id="getting-the-images"></a>2.3.1. Getting the Images</h3></div></div></div><p>
+ To get the kernel and filesystem images, you either have to build them or download
+ pre-built versions.
+ You can find examples for both these situations in the
+ "<a class="link" href="#test-run" target="_top">A Quick Test Run</a>" section of
+ the Yocto Project Quick Start.
+ </p><p>
+ The Yocto Project ships basic kernel and filesystem images for several
+ architectures (<code class="filename">x86</code>, <code class="filename">x86-64</code>,
+ <code class="filename">mips</code>, <code class="filename">powerpc</code>, and <code class="filename">arm</code>)
+ that you can use unaltered in the QEMU emulator.
+ These kernel images reside in the release
+ area - <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines" target="_top">http://downloads.yoctoproject.org/releases/yocto/yocto-1.3/machines</a>
+ and are ideal for experimentation using Yocto Project.
+ For information on the image types you can build using the OpenEmbedded build system,
+ see the
+ "<a class="link" href="#ref-images" target="_top">Images</a>" chapter in
+ the Yocto Project Reference Manual.
+ </p><p>
+ If you plan on remotely deploying and debugging your application from within the
+ Eclipse IDE, you must have an image that contains the Yocto Target Communication
+ Framework (TCF) agent (<code class="filename">tcf-agent</code>).
+ By default, the Yocto Project provides only one type pre-built image that contains the
+ <code class="filename">tcf-agent</code>.
+ And, those images are SDK (e.g.<code class="filename">core-image-sato-sdk</code>).
+ </p><p>
+ If you want to use a different image type that contains the <code class="filename">tcf-agent</code>,
+ you can do so one of two ways:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Modify the <code class="filename">conf/local.conf</code> configuration in
+ the <a class="link" href="#build-directory" target="_top">build directory</a>
+ and then rebuild the image.
+ With this method, you need to modify the
+ <a class="link" href="#var-EXTRA_IMAGE_FEATURES" target="_top"><code class="filename">EXTRA_IMAGE_FEATURES</code></a>
+ variable to have the value of "tools-debug" before rebuilding the image.
+ Once the image is rebuilt, the <code class="filename">tcf-agent</code> will be included
+ in the image and is launched automatically after the boot.</p></li><li class="listitem"><p>Manually build the <code class="filename">tcf-agent</code>.
+ To build the agent, follow these steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Be sure the ADT is installed as described in the
+ "<a class="link" href="#installing-the-adt" title="2.1. Installing the ADT and Toolchains">Installing the ADT and Toolchains</a>" section.
+ </p></li><li class="listitem"><p>Set up the cross-development environment as described in the
+ "<a class="link" href="#setting-up-the-cross-development-environment" title="2.2. Setting Up the Cross-Development Environment">Setting
+ Up the Cross-Development Environment</a>" section.</p></li><li class="listitem"><p>Get the <code class="filename">tcf-agent</code> source code using
+ the following commands:
+ </p><pre class="literallayout">
+ $ git clone http://git.eclipse.org/gitroot/tcf/org.eclipse.tcf.agent.git
+ $ cd agent
+ </pre></li><li class="listitem"><p>Modify the <code class="filename">Makefile.inc</code> file
+ for the cross-compilation environment by setting the
+ <code class="filename">OPSYS</code> and
+ <a class="link" href="#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a>
+ variables according to your target.</p></li><li class="listitem"><p>Use the cross-development tools to build the
+ <code class="filename">tcf-agent</code>.
+ Before you "Make" the file, be sure your cross-tools are set up first.
+ See the "<a class="link" href="#makefile-based-projects" title="4.2. Makefile-Based Projects">Makefile-Based Projects</a>"
+ section for information on how to make sure the cross-tools are set up
+ correctly.</p><p>If the build is successful, the <code class="filename">tcf-agent</code> output will
+ be <code class="filename">obj/$(OPSYS)/$(MACHINE)/Debug/agent</code>.</p></li><li class="listitem"><p>Deploy the agent into the image's root filesystem.</p></li></ol></div><p>
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="2.3.2. Extracting the Root Filesystem"><div class="titlepage"><div><div><h3 class="title"><a id="extracting-the-root-filesystem"></a>2.3.2. Extracting the Root Filesystem</h3></div></div></div><p>
+ You must extract the root filesystem if you want to boot the image using NFS
+ or you want to use the root filesystem as the target sysroot.
+ For example, the Eclipse IDE environment with the Eclipse Yocto Plug-in installed allows you
+ to use QEMU to boot under NFS.
+ Another example is if you want to develop your target application using the
+ root filesystem as the target sysroot.
+ </p><p>
+ To extract the root filesystem, first <code class="filename">source</code>
+ the cross-development environment setup script and then
+ use the <code class="filename">runqemu-extract-sdk</code> command on the
+ filesystem image.
+ For example, the following commands set up the environment and then extract
+ the root filesystem from a previously built filesystem image tarball named
+ <code class="filename">core-image-sato-sdk-qemux86-2011091411831.rootfs.tar.bz2</code>.
+ The example extracts the root filesystem into the <code class="filename">$HOME/qemux86-sato</code>
+ directory:
+ </p><pre class="literallayout">
+ $ source $HOME/poky/build/tmp/environment-setup-i586-poky-linux
+ $ runqemu-extract-sdk \
+ tmp/deploy/images/core-image-sato-sdk-qemux86-2011091411831.rootfs.tar.bz2 \
+ $HOME/qemux86-sato
+ </pre><p>
+ In this case, you could now point to the target sysroot at
+ <code class="filename">$HOME/qemux86-sato</code>.
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 3. Optionally Customizing the Development Packages Installation"><div class="titlepage"><div><div><h2 class="title"><a id="adt-package"></a>Chapter 3. Optionally Customizing the Development Packages Installation</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#package-management-systems">3.1. Package Management Systems</a></span></dt><dt><span class="section"><a href="#configuring-the-pms">3.2. Configuring the PMS</a></span></dt></dl></div><p>
+ Because the Yocto Project is suited for embedded Linux development, it is
+ likely that you will need to customize your development packages installation.
+ For example, if you are developing a minimal image, then you might not need
+ certain packages (e.g. graphics support packages).
+ Thus, you would like to be able to remove those packages from your target sysroot.
+ </p><div class="section" title="3.1. Package Management Systems"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="package-management-systems"></a>3.1. Package Management Systems</h2></div></div></div><p>
+ The OpenEmbedded build system supports the generation of sysroot files using
+ three different Package Management Systems (PMS):
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>OPKG:</em></span> A less well known PMS whose use
+ originated in the OpenEmbedded and OpenWrt embedded Linux projects.
+ This PMS works with files packaged in an <code class="filename">.ipk</code> format.
+ See <a class="ulink" href="http://en.wikipedia.org/wiki/Opkg" target="_top">http://en.wikipedia.org/wiki/Opkg</a> for more
+ information about OPKG.</p></li><li class="listitem"><p><span class="emphasis"><em>RPM:</em></span> A more widely known PMS intended for GNU/Linux
+ distributions.
+ This PMS works with files packaged in an <code class="filename">.rms</code> format.
+ The build system currently installs through this PMS by default.
+ See <a class="ulink" href="http://en.wikipedia.org/wiki/RPM_Package_Manager" target="_top">http://en.wikipedia.org/wiki/RPM_Package_Manager</a>
+ for more information about RPM.</p></li><li class="listitem"><p><span class="emphasis"><em>Debian:</em></span> The PMS for Debian-based systems
+ is built on many PMS tools.
+ The lower-level PMS tool <code class="filename">dpkg</code> forms the base of the Debian PMS.
+ For information on dpkg see
+ <a class="ulink" href="http://en.wikipedia.org/wiki/Dpkg" target="_top">http://en.wikipedia.org/wiki/Dpkg</a>.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.2. Configuring the PMS"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="configuring-the-pms"></a>3.2. Configuring the PMS</h2></div></div></div><p>
+ Whichever PMS you are using, you need to be sure that the
+ <a class="link" href="#var-PACKAGE_CLASSES" target="_top"><code class="filename">PACKAGE_CLASSES</code></a>
+ variable in the <code class="filename">conf/local.conf</code>
+ file is set to reflect that system.
+ The first value you choose for the variable specifies the package file format for the root
+ filesystem at sysroot.
+ Additional values specify additional formats for convenience or testing.
+ See the configuration file for details.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ For build performance information related to the PMS, see
+ <a class="link" href="#ref-classes-package" target="_top">Packaging - <code class="filename">package*.bbclass</code></a>
+ in the Yocto Project Reference Manual.
+ </div><p>
+ As an example, consider a scenario where you are using OPKG and you want to add
+ the <code class="filename">libglade</code> package to the target sysroot.
+ </p><p>
+ First, you should generate the <code class="filename">ipk</code> file for the
+ <code class="filename">libglade</code> package and add it
+ into a working <code class="filename">opkg</code> repository.
+ Use these commands:
+ </p><pre class="literallayout">
+ $ bitbake libglade
+ $ bitbake package-index
+ </pre><p>
+ </p><p>
+ Next, source the environment setup script found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Follow that by setting up the installation destination to point to your
+ sysroot as <code class="filename">&lt;sysroot_dir&gt;</code>.
+ Finally, have an OPKG configuration file <code class="filename">&lt;conf_file&gt;</code>
+ that corresponds to the <code class="filename">opkg</code> repository you have just created.
+ The following command forms should now work:
+ </p><pre class="literallayout">
+ $ opkg-cl –f &lt;conf_file&gt; -o &lt;sysroot_dir&gt; update
+ $ opkg-cl –f &lt;cconf_file&gt; -o &lt;sysroot_dir&gt; \
+ --force-overwrite install libglade
+ $ opkg-cl –f &lt;cconf_file&gt; -o &lt;sysroot_dir&gt; \
+ --force-overwrite install libglade-dbg
+ $ opkg-cl –f &lt;conf_file&gt; -o &lt;sysroot_dir&gt; \
+ --force-overwrite install libglade-dev
+ </pre><p>
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 4. Using the Command Line"><div class="titlepage"><div><div><h2 class="title"><a id="using-the-command-line"></a>Chapter 4. Using the Command Line</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#autotools-based-projects">4.1. Autotools-Based Projects</a></span></dt><dt><span class="section"><a href="#makefile-based-projects">4.2. Makefile-Based Projects</a></span></dt></dl></div><p>
+ Recall that earlier the manual discussed how to use an existing toolchain
+ tarball that had been installed into <code class="filename">/opt/poky</code>,
+ which is outside of the build directory
+ (see the section "<a class="link" href="#using-an-existing-toolchain-tarball" title="2.1.2. Using a Cross-Toolchain Tarball">Using an Existing
+ Toolchain Tarball)</a>".
+ And, that sourcing your architecture-specific environment setup script
+ initializes a suitable cross-toolchain development environment.
+ During the setup, locations for the compiler, QEMU scripts, QEMU binary,
+ a special version of <code class="filename">pkgconfig</code> and other useful
+ utilities are added to the <code class="filename">PATH</code> variable.
+ Variables to assist <code class="filename">pkgconfig</code> and <code class="filename">autotools</code>
+ are also defined so that,
+ for example, <code class="filename">configure.sh</code> can find pre-generated
+ test results for tests that need target hardware on which to run.
+ These conditions allow you to easily use the toolchain outside of the
+ OpenEmbedded build environment on both autotools-based projects and
+ Makefile-based projects.
+ </p><div class="section" title="4.1. Autotools-Based Projects"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="autotools-based-projects"></a>4.1. Autotools-Based Projects</h2></div></div></div><p>
+ For an Autotools-based project, you can use the cross-toolchain by just
+ passing the appropriate host option to <code class="filename">configure.sh</code>.
+ The host option you use is derived from the name of the environment setup
+ script in <code class="filename">/opt/poky</code> resulting from unpacking the
+ cross-toolchain tarball.
+ For example, the host option for an ARM-based target that uses the GNU EABI
+ is <code class="filename">armv5te-poky-linux-gnueabi</code>.
+ Note that the name of the script is
+ <code class="filename">environment-setup-armv5te-poky-linux-gnueabi</code>.
+ Thus, the following command works:
+ </p><pre class="literallayout">
+ $ configure --host=armv5te-poky-linux-gnueabi \
+ --with-libtool-sysroot=&lt;sysroot-dir&gt;
+ </pre><p>
+ </p><p>
+ This single command updates your project and rebuilds it using the appropriate
+ cross-toolchain tools.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ If <code class="filename">configure</code> script results in problems recognizing the
+ <code class="filename">--with-libtool-sysroot=&lt;sysroot-dir&gt;</code> option,
+ regenerate the script to enable the support by doing the following and then
+ re-running the script:
+ <pre class="literallayout">
+ $ libtoolize --automake
+ $ aclocal -I ${OECORE_NATIVE_SYSROOT}/usr/share/aclocal \
+ [-I &lt;dir_containing_your_project-specific_m4_macros&gt;]
+ $ autoconf
+ $ autoheader
+ $ automake -a
+ </pre></div></div><div class="section" title="4.2. Makefile-Based Projects"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="makefile-based-projects"></a>4.2. Makefile-Based Projects</h2></div></div></div><p>
+ For a Makefile-based project, you use the cross-toolchain by making sure
+ the tools are used.
+ You can do this as follows:
+ </p><pre class="literallayout">
+ CC=arm-poky-linux-gnueabi-gcc
+ LD=arm-poky-linux-gnueabi-ld
+ CFLAGS=”${CFLAGS} --sysroot=&lt;sysroot-dir&gt;”
+ CXXFLAGS=”${CXXFLAGS} --sysroot=&lt;sysroot-dir&gt;”
+ </pre><p>
+ </p></div></div>
+
+
+
+</div>
+
+<table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="left"><img src="figures/bsp-title.png" align="left" width="100%" /></td></tr></table>
+
+ <div xml:lang="en" class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="bsp-guide"></a></h1></div><div><div class="authorgroup">
+ <div class="author"><h3 class="author"><span class="firstname">Tom</span> <span class="surname">Zanussi</span></h3><div class="affiliation">
+ <span class="orgname">Intel Corporation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:tom.zanussi@intel.com">tom.zanussi@intel.com</a>&gt;</code></div>
+ <div class="author"><h3 class="author"><span class="firstname">Richard</span> <span class="surname">Purdie</span></h3><div class="affiliation">
+ <span class="orgname">Linux Foundation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:richard.purdie@linuxfoundation.org">richard.purdie@linuxfoundation.org</a>&gt;</code></div>
+ </div></div><div><p class="copyright">Copyright © 2010-2012 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="id1501714"></a>
+ <p>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-nc-sa/2.0/uk/" target="_top">Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England &amp; Wales</a> as published by Creative Commons.
+ </p>
+ <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in the release tarball and the
+ Yocto Project Board Support Package (BSP) Developer's Guide on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div>
+ </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr>
+ <tr><td align="left">Revision 0.9</td><td align="left">24 November 2010</td></tr><tr><td align="left" colspan="2">The initial document draft released with the Yocto Project 0.9 Release.</td></tr>
+ <tr><td align="left">Revision 1.0</td><td align="left">6 April 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0 Release.</td></tr>
+ <tr><td align="left">Revision 1.0.1</td><td align="left">23 May 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.1</td><td align="left">6 October 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.2</td><td align="left">April 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.2 Release.</td></tr>
+ <tr><td align="left">Revision 1.3</td><td align="left">Sometime in 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.3 Release.</td></tr>
+ </table></div></div></div><hr /></div>
+
+
+ <div class="chapter" title="Chapter 1. Board Support Packages (BSP) - Developer's Guide"><div class="titlepage"><div><div><h2 class="title"><a id="bsp"></a>Chapter 1. Board Support Packages (BSP) - Developer's Guide</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#bsp-layers">1.1. BSP Layers</a></span></dt><dt><span class="section"><a href="#bsp-filelayout">1.2. Example Filesystem Layout</a></span></dt><dd><dl><dt><span class="section"><a href="#bsp-filelayout-license">1.2.1. License Files</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-readme">1.2.2. README File</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-readme-sources">1.2.3. README.sources File</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-binary">1.2.4. Pre-built User Binaries</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-layer">1.2.5. Layer Configuration File</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-machine">1.2.6. Hardware Configuration Options</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-misc-recipes">1.2.7. Miscellaneous Recipe Files</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-core-recipes">1.2.8. Core Recipe Files</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-recipes-graphics">1.2.9. Display Support Files</a></span></dt><dt><span class="section"><a href="#bsp-filelayout-kernel">1.2.10. Linux Kernel Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#requirements-and-recommendations-for-released-bsps">1.3. Requirements and Recommendations for Released BSPs</a></span></dt><dd><dl><dt><span class="section"><a href="#released-bsp-requirements">1.3.1. Released BSP Requirements</a></span></dt><dt><span class="section"><a href="#released-bsp-recommendations">1.3.2. Released BSP Recommendations</a></span></dt></dl></dd><dt><span class="section"><a href="#customizing-a-recipe-for-a-bsp">1.4. Customizing a Recipe for a BSP</a></span></dt><dt><span class="section"><a href="#bsp-licensing-considerations">1.5. BSP Licensing Considerations</a></span></dt><dt><span class="section"><a href="#using-the-yocto-projects-bsp-tools">1.6. Using the Yocto Project's BSP Tools</a></span></dt><dd><dl><dt><span class="section"><a href="#common-features">1.6.1. Common Features</a></span></dt><dt><span class="section"><a href="#creating-a-new-bsp-layer-using-the-yocto-bsp-script">1.6.2. Creating a new BSP Layer Using the yocto-bsp Script</a></span></dt><dt><span class="section"><a href="#managing-kernel-patches-and-config-items-with-yocto-kernel">1.6.3. Managing Kernel Patches and Config Items with yocto-kernel</a></span></dt></dl></dd></dl></div><p>
+ A Board Support Package (BSP) is a collection of information that
+ defines how to support a particular hardware device, set of devices, or
+ hardware platform.
+ The BSP includes information about the hardware features
+ present on the device and kernel configuration information along with any
+ additional hardware drivers required.
+ The BSP also lists any additional software
+ components required in addition to a generic Linux software stack for both
+ essential and optional platform features.
+ </p><p>
+ This chapter (or document if you are reading the BSP Developer's Guide)
+ talks about BSP Layers, defines a structure for components
+ so that BSPs follow a commonly understood layout, discusses how to customize
+ a recipe for a BSP, addresses BSP licensing, and provides information that
+ shows you how to create and manage a
+ <a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP Layer</a> using two Yocto Project
+ <a class="link" href="#using-the-yocto-projects-bsp-tools" title="1.6. Using the Yocto Project's BSP Tools">BSP Tools</a>.
+ </p><div class="section" title="1.1. BSP Layers"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="bsp-layers"></a>1.1. BSP Layers</h2></div></div></div><p>
+ The BSP consists of a file structure inside a base directory.
+ Collectively, you can think of the base directory and the file structure
+ as a BSP Layer.
+ BSP Layers use the following naming convention:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;
+ </pre><p>
+ "bsp_name" is a placeholder for the machine or platform name.
+ </p><p>
+ The layer's base directory (<code class="filename">meta-&lt;bsp_name&gt;</code>) is the root
+ of the BSP Layer.
+ This root is what you add to the
+ <a class="link" href="#var-BBLAYERS" target="_top"><code class="filename">BBLAYERS</code></a>
+ variable in the <code class="filename">conf/bblayers.conf</code> file found in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ Adding the root allows the OpenEmbedded build system to recognize the BSP
+ definition and from it build an image.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBLAYERS = " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-yocto \
+ /usr/local/src/yocto/meta-&lt;bsp_name&gt; \
+ "
+ </pre><p>
+ </p><p>
+ Some BSPs require additional layers on
+ top of the BSP's root layer in order to be functional.
+ For these cases, you also need to add those layers to the
+ <code class="filename">BBLAYERS</code> variable in order to build the BSP.
+ You must also specify in the "Dependencies" section of the BSP's
+ <code class="filename">README</code> file any requirements for additional
+ layers and, preferably, any
+ build instructions that might be contained elsewhere
+ in the <code class="filename">README</code> file.
+ </p><p>
+ Some layers function as a layer to hold other BSP layers.
+ An example of this type of layer is the <code class="filename">meta-intel</code> layer.
+ The <code class="filename">meta-intel</code> layer contains over 10 individual BSP layers.
+ </p><p>
+ For more detailed information on layers, see the
+ "<a class="link" href="#understanding-and-creating-layers" target="_top">Understanding and Creating Layers</a>"
+ section of the Yocto Project Development Manual.
+ You can also see the detailed examples in the appendices of the
+ Yocto Project Development Manual.
+ </p></div><div class="section" title="1.2. Example Filesystem Layout"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="bsp-filelayout"></a>1.2. Example Filesystem Layout</h2></div></div></div><p>
+ Providing a common form allows end-users to understand and become familiar
+ with the layout.
+ A common format also encourages standardization of software support of hardware.
+ </p><p>
+ The proposed form does have elements that are specific to the
+ OpenEmbedded build system.
+ It is intended that this information can be
+ used by other build systems besides the OpenEmbedded build system
+ and that it will be simple
+ to extract information and convert it to other formats if required.
+ The OpenEmbedded build system, through its standard layers mechanism, can directly
+ accept the format described as a layer.
+ The BSP captures all
+ the hardware-specific details in one place in a standard format, which is
+ useful for any person wishing to use the hardware platform regardless of
+ the build system they are using.
+ </p><p>
+ The BSP specification does not include a build system or other tools -
+ it is concerned with the hardware-specific components only.
+ At the end-distribution point, you can ship the BSP combined with a build system
+ and other tools.
+ However, it is important to maintain the distinction that these
+ are separate components that happen to be combined in certain end products.
+ </p><p>
+ Before looking at the common form for the file structure inside a BSP Layer,
+ you should be aware that some requirements do exist in order for a BSP to
+ be considered compliant with the Yocto Project.
+ For that list of requirements, see the
+ "<a class="link" href="#released-bsp-requirements" title="1.3.1. Released BSP Requirements">Released BSP Requirements</a>"
+ section.
+ </p><p>
+ Below is the common form for the file structure inside a BSP Layer.
+ While you can use this basic form for the standard, realize that the actual structures
+ for specific BSPs could differ.
+
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/
+ meta-&lt;bsp_name&gt;/&lt;bsp_license_file&gt;
+ meta-&lt;bsp_name&gt;/README
+ meta-&lt;bsp_name&gt;/README.sources
+ meta-&lt;bsp_name&gt;/binary/&lt;bootable_images&gt;
+ meta-&lt;bsp_name&gt;/conf/layer.conf
+ meta-&lt;bsp_name&gt;/conf/machine/*.conf
+ meta-&lt;bsp_name&gt;/recipes-bsp/*
+ meta-&lt;bsp_name&gt;/recipes-core/*
+ meta-&lt;bsp_name&gt;/recipes-graphics/*
+ meta-&lt;bsp_name&gt;/recipes-kernel/linux/linux-yocto_&lt;kernel_rev&gt;.bbappend
+ </pre><p>
+ </p><p>
+ Below is an example of the Crown Bay BSP:
+
+ </p><pre class="literallayout">
+ meta-crownbay/COPYING.MIT
+ meta-crownbay/README
+ meta-crownbay/README.sources
+ meta-crownbay/binary/
+ meta-crownbay/conf/
+ meta-crownbay/conf/layer.conf
+ meta-crownbay/conf/machine/
+ meta-crownbay/conf/machine/crownbay.conf
+ meta-crownbay/conf/machine/crownbay-noemgd.conf
+ meta-crownbay/recipes-bsp/
+ meta-crownbay/recipes-bsp/formfactor/
+ meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend
+ meta-crownbay/recipes-bsp/formfactor/formfactor/
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/machconfig
+ meta-crownbay/recipes-core/
+ meta-crownbay/recipes-core/tasks/
+ meta-crownbay/recipes-core/tasks/task-core-tools-profile.bbappend
+ meta-crownbay/recipes-graphics/
+ meta-crownbay/recipes-graphics/xorg-xserver/
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xorg.conf
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd/
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd/xorg.conf
+ meta-crownbay/recipes-kernel/
+ meta-crownbay/recipes-kernel/linux/
+ meta-crownbay/recipes-kernel/linux/linux-yocto-rt_3.0.bbappend
+ meta-crownbay/recipes-kernel/linux/linux-yocto_2.6.37.bbappend
+ meta-crownbay/recipes-kernel/linux/linux-yocto_3.0.bbappend
+ </pre><p>
+ </p><p>
+ The following sections describe each part of the proposed BSP format.
+ </p><div class="section" title="1.2.1. License Files"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-license"></a>1.2.1. License Files</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/&lt;bsp_license_file&gt;
+ </pre><p>
+ </p><p>
+ These optional files satisfy licensing requirements for the BSP.
+ The type or types of files here can vary depending on the licensing requirements.
+ For example, in the Crown Bay BSP all licensing requirements are handled with the
+ <code class="filename">COPYING.MIT</code> file.
+ </p><p>
+ Licensing files can be MIT, BSD, GPLv*, and so forth.
+ These files are recommended for the BSP but are optional and totally up to the BSP developer.
+ </p></div><div class="section" title="1.2.2. README File"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-readme"></a>1.2.2. README File</h3></div></div></div><p>
+ You can find this file in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/README
+ </pre><p>
+ </p><p>
+ This file provides information on how to boot the live images that are optionally
+ included in the <code class="filename">binary/</code> directory.
+ The <code class="filename">README</code> file also provides special information needed for
+ building the image.
+ </p><p>
+ At a minimum, the <code class="filename">README</code> file must
+ contain a list of dependencies, such as the names of
+ any other layers on which the BSP depends and the name of
+ the BSP maintainer with his or her contact information.
+ </p></div><div class="section" title="1.2.3. README.sources File"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-readme-sources"></a>1.2.3. README.sources File</h3></div></div></div><p>
+ You can find this file in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/README.sources
+ </pre><p>
+ </p><p>
+ This file provides information on where to locate the BSP source files.
+ For example, information provides where to find the sources that comprise
+ the images shipped with the BSP.
+ Information is also included to help you find the metadata used to generate the images
+ that ship with the BSP.
+ </p></div><div class="section" title="1.2.4. Pre-built User Binaries"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-binary"></a>1.2.4. Pre-built User Binaries</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/binary/&lt;bootable_images&gt;
+ </pre><p>
+ </p><p>
+ This optional area contains useful pre-built kernels and user-space filesystem
+ images appropriate to the target system.
+ This directory typically contains graphical (e.g. sato) and minimal live images
+ when the BSP tarball has been created and made available in the
+ <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ You can use these kernels and images to get a system running and quickly get started
+ on development tasks.
+ </p><p>
+ The exact types of binaries present are highly hardware-dependent.
+ However, a README file should be present in the BSP Layer that explains how to use
+ the kernels and images with the target hardware.
+ If pre-built binaries are present, source code to meet licensing requirements must also
+ exist in some form.
+ </p></div><div class="section" title="1.2.5. Layer Configuration File"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-layer"></a>1.2.5. Layer Configuration File</h3></div></div></div><p>
+ You can find this file in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/conf/layer.conf
+ </pre><p>
+ </p><p>
+ The <code class="filename">conf/layer.conf</code> file identifies the file structure as a
+ layer, identifies the
+ contents of the layer, and contains information about how the build
+ system should use it.
+ Generally, a standard boilerplate file such as the following works.
+ In the following example, you would replace "<code class="filename">bsp</code>" and
+ "<code class="filename">_bsp</code>" with the actual name
+ of the BSP (i.e. <code class="filename">&lt;bsp_name&gt;</code> from the example template).
+ </p><p>
+ </p><pre class="literallayout">
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH := "${BBPATH}:${LAYERDIR}"
+
+ # We have a recipes directory, add to BBFILES
+ BBFILES := "${BBFILES} ${LAYERDIR}/recipes-*/*.bb \
+ ${LAYERDIR}/recipes-*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "bsp"
+ BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_bsp = "6"
+ </pre><p>
+ </p><p>
+ To illustrate the string substitutions, here are the last three statements from the Crown
+ Bay <code class="filename">conf/layer.conf</code> file:
+ </p><pre class="literallayout">
+ BBFILE_COLLECTIONS += "crownbay"
+ BBFILE_PATTERN_crownbay := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_crownbay = "6"
+ </pre><p>
+ </p><p>
+ This file simply makes BitBake aware of the recipes and configuration directories.
+ The file must exist so that the OpenEmbedded build system can recognize the BSP.
+ </p></div><div class="section" title="1.2.6. Hardware Configuration Options"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-machine"></a>1.2.6. Hardware Configuration Options</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/conf/machine/*.conf
+ </pre><p>
+ </p><p>
+ The machine files bind together all the information contained elsewhere
+ in the BSP into a format that the build system can understand.
+ If the BSP supports multiple machines, multiple machine configuration files
+ can be present.
+ These filenames correspond to the values to which users have set the
+ <a class="link" href="#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a> variable.
+ </p><p>
+ These files define things such as the kernel package to use
+ (<a class="link" href="#var-PREFERRED_PROVIDER" target="_top"><code class="filename">PREFERRED_PROVIDER</code></a>
+ of virtual/kernel), the hardware drivers to
+ include in different types of images, any special software components
+ that are needed, any bootloader information, and also any special image
+ format requirements.
+ </p><p>
+ Each BSP Layer requires at least one machine file.
+ However, you can supply more than one file.
+ For example, in the Crown Bay BSP shown earlier in this section, the
+ <code class="filename">conf/machine</code> directory contains two configuration files:
+ <code class="filename">crownbay.conf</code> and <code class="filename">crownbay-noemgd.conf</code>.
+ The <code class="filename">crownbay.conf</code> file is used for the Crown Bay BSP
+ that supports the <span class="trademark">Intel</span>® Embedded
+ Media and Graphics Driver (<span class="trademark">Intel</span>®
+ EMGD), while the <code class="filename">crownbay-noemgd.conf</code> file is used for the
+ Crown Bay BSP that does not support the <span class="trademark">Intel</span>®
+ EMGD.
+ </p><p>
+ This <code class="filename">crownbay.conf</code> file could also include
+ a hardware "tuning" file that is commonly used to
+ define the package architecture and specify
+ optimization flags, which are carefully chosen to give best
+ performance on a given processor.
+ </p><p>
+ Tuning files are found in the <code class="filename">meta/conf/machine/include</code>
+ directory within the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Tuning files can also reside in the BSP Layer itself.
+ For example, the <code class="filename">ia32-base.inc</code> file resides in the
+ <code class="filename">meta-intel</code> BSP Layer in <code class="filename">conf/machine/include</code>.
+ </p><p>
+ To use an include file, you simply include them in the machine configuration file.
+ For example, the Crown Bay BSP <code class="filename">crownbay.conf</code> has the
+ following statements:
+ </p><pre class="literallayout">
+ include conf/machine/include/tune-atom.inc
+ include conf/machine/include/ia32-base.inc
+ </pre><p>
+ </p></div><div class="section" title="1.2.7. Miscellaneous Recipe Files"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-misc-recipes"></a>1.2.7. Miscellaneous Recipe Files</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/recipes-bsp/*
+ </pre><p>
+ </p><p>
+ This optional directory contains miscellaneous recipe files for the BSP.
+ Most notably would be the formfactor files.
+ For example, in the Crown Bay BSP there is the
+ <code class="filename">formfactor_0.0.bbappend</code> file, which is an append file used
+ to augment the recipe that starts the build.
+ Furthermore, there are machine-specific settings used during the build that are
+ defined by the <code class="filename">machconfig</code> files.
+ In the Crown Bay example, two <code class="filename">machconfig</code> files exist:
+ one that supports the
+ <span class="trademark">Intel</span>® Embedded
+ Media and Graphics Driver (<span class="trademark">Intel</span>®
+ EMGD) and one that does not:
+ </p><pre class="literallayout">
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig
+ meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/machconfig
+ meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ If a BSP does not have a formfactor entry, defaults are established according to
+ the formfactor configuration file that is installed by the main
+ formfactor recipe
+ <code class="filename">meta/recipes-bsp/formfactor/formfactor_0.0.bb</code>,
+ which is found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </p></div></div><div class="section" title="1.2.8. Core Recipe Files"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-core-recipes"></a>1.2.8. Core Recipe Files</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/recipes-core/*
+ </pre><p>
+ </p><p>
+ This directory contains recipe files that are almost always necessary to build a
+ useful, working Linux image.
+ Thus, the term "core" is used to group these recipes.
+ For example, in the Crown Bay BSP there is the
+ <code class="filename">task-core-tools-profile.bbappend</code> file, which is an append file used
+ to recommend that the
+ <a class="ulink" href="http://sourceware.org/systemtap/wiki" target="_top">SystemTap</a>
+ package be included as a package when the image is built.
+ </p></div><div class="section" title="1.2.9. Display Support Files"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-recipes-graphics"></a>1.2.9. Display Support Files</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/recipes-graphics/*
+ </pre><p>
+ </p><p>
+ This optional directory contains recipes for the BSP if it has
+ special requirements for graphics support.
+ All files that are needed for the BSP to support a display are kept here.
+ For example, the Crown Bay BSP contains two versions of the
+ <code class="filename">xorg.conf</code> file.
+ The version in <code class="filename">crownbay</code> builds a BSP that supports the
+ <span class="trademark">Intel</span>® Embedded Media Graphics Driver (EMGD),
+ while the version in <code class="filename">crownbay-noemgd</code> builds
+ a BSP that supports Video Electronics Standards Association (VESA) graphics only:
+ </p><pre class="literallayout">
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xorg.conf
+ meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd/xorg.conf
+ </pre><p>
+ </p></div><div class="section" title="1.2.10. Linux Kernel Configuration"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-filelayout-kernel"></a>1.2.10. Linux Kernel Configuration</h3></div></div></div><p>
+ You can find these files in the BSP Layer at:
+ </p><pre class="literallayout">
+ meta-&lt;bsp_name&gt;/recipes-kernel/linux/linux-yocto_*.bbappend
+ </pre><p>
+ </p><p>
+ These files append your specific changes to the main kernel recipe you are using.
+ </p><p>
+ For your BSP, you typically want to use an existing Yocto Project kernel recipe found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>
+ at <code class="filename">meta/recipes-kernel/linux</code>.
+ You can append your specific changes to the kernel recipe by using a
+ similarly named append file, which is located in the BSP Layer (e.g.
+ the <code class="filename">meta-&lt;bsp_name&gt;/recipes-kernel/linux</code> directory).
+ </p><p>
+ Suppose you are using the <code class="filename">linux-yocto_3.4.bb</code> recipe to build
+ the kernel.
+ In other words, you have selected the kernel in your
+ <code class="filename">&lt;bsp_name&gt;.conf</code> file by adding the following statements:
+ </p><pre class="literallayout">
+ PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
+ PREFERRED_VERSION_linux-yocto = "3.4%"
+ </pre><p>
+ You would use the <code class="filename">linux-yocto_3.4.bbappend</code> file to append
+ specific BSP settings to the kernel, thus configuring the kernel for your particular BSP.
+ </p><p>
+ As an example, look at the existing Crown Bay BSP.
+ The append file used is:
+ </p><pre class="literallayout">
+ meta-crownbay/recipes-kernel/linux/linux-yocto_3.4.bbappend
+ </pre><p>
+ The following listing shows the file.
+ Be aware that the actual commit ID strings in this example listing might be different
+ than the actual strings in the file from the <code class="filename">meta-intel</code>
+ Git source repository.
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+ COMPATIBLE_MACHINE_crownbay = "crownbay"
+ KMACHINE_crownbay = "crownbay"
+ KBRANCH_crownbay = "standard/default/crownbay"
+
+ COMPATIBLE_MACHINE_crownbay-noemgd = "crownbay-noemgd"
+ KMACHINE_crownbay-noemgd = "crownbay"
+ KBRANCH_crownbay-noemgd = "standard/default/crownbay"
+
+ SRCREV_machine_pn-linux-yocto_crownbay ?= "48101e609711fcfe8d5e737a37a5a69f4bd57d9a"
+ SRCREV_meta_pn-linux-yocto_crownbay ?= "5b4c9dc78b5ae607173cc3ddab9bce1b5f78129b"
+
+ SRCREV_machine_pn-linux-yocto_crownbay-noemgd ?= "48101e609711fcfe8d5e737a37a5a69f4bd57d9a"
+ SRCREV_meta_pn-linux-yocto_crownbay-noemgd ?= "5b4c9dc78b5ae607173cc3ddab9bce1b5f78129b"
+ </pre><p>
+ This append file contains statements used to support the Crown Bay BSP for both
+ <span class="trademark">Intel</span>® EMGD and the VESA graphics.
+ The build process, in this case, recognizes and uses only the statements that
+ apply to the defined machine name - <code class="filename">crownbay</code> in this case.
+ So, the applicable statements in the <code class="filename">linux-yocto_3.4.bbappend</code>
+ file are follows:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+ COMPATIBLE_MACHINE_crownbay = "crownbay"
+ KMACHINE_crownbay = "crownbay"
+ KBRANCH_crownbay = "standard/default/crownbay"
+
+ SRCREV_machine_pn-linux-yocto_crownbay ?= "48101e609711fcfe8d5e737a37a5a69f4bd57d9a"
+ SRCREV_meta_pn-linux-yocto_crownbay ?= "5b4c9dc78b5ae607173cc3ddab9bce1b5f78129b"
+ </pre><p>
+ The append file defines <code class="filename">crownbay</code> as the
+ <a class="link" href="#var-COMPATIBLE_MACHINE" target="_top"><code class="filename">COMPATIBLE_MACHINE</code></a>
+ and uses the
+ <a class="link" href="#var-KMACHINE" target="_top"><code class="filename">KMACHINE</code></a> variable to
+ ensure the machine name used by the OpenEmbedded build system maps to the
+ machine name used by the Linux Yocto kernel.
+ The file also uses the optional
+ <a class="link" href="#var-KBRANCH" target="_top"><code class="filename">KBRANCH</code></a> variable
+ to ensure the build process uses the <code class="filename">standard/default/crownbay</code>
+ kernel branch.
+ Finally, the append file points to the specific top commits in the
+ <a class="link" href="#source-directory" target="_top">source directory</a> Git
+ repository and the <code class="filename">meta</code> Git repository branches to identify the
+ exact kernel needed to build the Crown Bay BSP.
+ </p><p>
+ One thing missing in this particular BSP, which you will typically need when
+ developing a BSP, is the kernel configuration file (<code class="filename">.config</code>) for your BSP.
+ When developing a BSP, you probably have a kernel configuration file or a set of kernel
+ configuration files that, when taken together, define the kernel configuration for your BSP.
+ You can accomplish this definition by putting the configurations in a file or a set of files
+ inside a directory located at the same level as your kernel's append file and having the same
+ name as the kernel's main recipe file.
+ With all these conditions met, simply reference those files in a
+ <code class="filename">SRC_URI</code> statement in the append file.
+ </p><p>
+ For example, suppose you had a some configuration options in a file called
+ <code class="filename">network_configs.cfg</code>.
+ You can place that file inside a directory named <code class="filename">/linux-yocto</code> and then add
+ a <code class="filename">SRC_URI</code> statement such as the following to the append file.
+ When the OpenEmbedded build system builds the kernel, the configuration options are
+ picked up and applied.
+ </p><pre class="literallayout">
+ SRC_URI += "file://network_configs.cfg"
+ </pre><p>
+ </p><p>
+ To group related configurations into multiple files, you perform a similar procedure.
+ Here is an example that groups separate configurations specifically for Ethernet and graphics
+ into their own files and adds the configurations
+ by using a <code class="filename">SRC_URI</code> statement like the following in your append file:
+ </p><pre class="literallayout">
+ SRC_URI += "file://myconfig.cfg \
+ file://eth.cfg \
+ file://gfx.cfg"
+ </pre><p>
+ </p><p>
+ The <code class="filename">FILESEXTRAPATHS</code> variable is in boilerplate form in the
+ previous example in order to make it easy to do that.
+ This variable must be in your layer or BitBake will not find the patches or
+ configurations even if you have them in your <code class="filename">SRC_URI</code>.
+ The <code class="filename">FILESEXTRAPATHS</code> variable enables the build process to
+ find those configuration files.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
+ Other methods exist to accomplish grouping and defining configuration options.
+ For example, if you are working with a local clone of the kernel repository,
+ you could checkout the kernel's <code class="filename">meta</code> branch, make your changes,
+ and then push the changes to the local bare clone of the kernel.
+ The result is that you directly add configuration options to the
+ <code class="filename">meta</code> branch for your BSP.
+ The configuration options will likely end up in that location anyway if the BSP gets
+ added to the Yocto Project.
+ For an example showing how to change the BSP configuration, see the
+ "<a class="link" href="#changing-the-bsp-configuration" target="_top">Changing the BSP Configuration</a>"
+ section in the Yocto Project Development Manual.
+ For a better understanding of working with a local clone of the kernel repository
+ and a local bare clone of the kernel, see the
+ "<a class="link" href="#modifying-the-kernel-source-code" target="_top">Modifying the Kernel
+ Source Code</a>" section also in the Yocto Project Development Manual.
+ </p><p>
+ In general, however, the Yocto Project maintainers take care of moving the
+ <code class="filename">SRC_URI</code>-specified
+ configuration options to the kernel's <code class="filename">meta</code> branch.
+ Not only is it easier for BSP developers to not have to worry about putting those
+ configurations in the branch, but having the maintainers do it allows them to apply
+ 'global' knowledge about the kinds of common configuration options multiple BSPs in
+ the tree are typically using.
+ This allows for promotion of common configurations into common features.
+ </p></div></div></div><div class="section" title="1.3. Requirements and Recommendations for Released BSPs"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="requirements-and-recommendations-for-released-bsps"></a>1.3. Requirements and Recommendations for Released BSPs</h2></div></div></div><p>
+ Certain requirements exist for a released BSP to be considered
+ compliant with the Yocto Project.
+ Additionally, a single recommendation also exists.
+ This section describes the requirements and recommendation for
+ released BSPs.
+ </p><div class="section" title="1.3.1. Released BSP Requirements"><div class="titlepage"><div><div><h3 class="title"><a id="released-bsp-requirements"></a>1.3.1. Released BSP Requirements</h3></div></div></div><p>
+ Before looking at BSP requirements, you should consider the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The requirements here assume the BSP layer is a well-formed, "legal"
+ layer that can be added to the Yocto Project.
+ For guidelines on creating a layer that meets these base requirements, see the
+ "<a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP Layers</a>" and the
+ "<a class="link" href="#understanding-and-creating-layers" target="_top">Understanding
+ and Creating Layers"</a> in the Yocto Project Development Manual.</p></li><li class="listitem"><p>The requirements in this section apply regardless of how you
+ ultimately package a BSP.
+ You should consult the packaging and distribution guidelines for your
+ specific release process.
+ For an example of packaging and distribution requirements, see the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Third_Party_BSP_Release_Process" target="_top">Third
+ Party BSP Release Process</a> wiki page.</p></li><li class="listitem"><p>The requirements for the BSP as it is made available to a developer
+ are completely independent of the released form of the BSP.
+ For example, the BSP metadata can be contained within a Git repository
+ and could have a directory structure completely different from what appears
+ in the officially released BSP layer.</p></li><li class="listitem"><p>It is not required that specific packages or package
+ modifications exist in the BSP layer, beyond the requirements for general
+ compliance with the Yocto Project.
+ For example, no requirement exists dictating that a specific kernel or
+ kernel version be used in a given BSP.</p></li></ul></div><p>
+ </p><p>
+ Following are the requirements for a released BSP that conforms to the
+ Yocto Project:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Layer Name:</em></span>
+ The BSP must have a layer name that follows the Yocto
+ Project standards.
+ For information on BSP layer names, see the
+ "<a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP Layers</a>" section.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>File System Layout:</em></span>
+ When possible, use the same directory names in your
+ BSP layer as listed in the <code class="filename">recipes.txt</code> file.
+ In particular, you should place recipes
+ (<code class="filename">.bb</code> files) and recipe
+ modifications (<code class="filename">.bbappend</code> files) into
+ <code class="filename">recipes-*</code> subdirectories by functional area
+ as outlined in <code class="filename">recipes.txt</code>.
+ If you cannot find a category in <code class="filename">recipes.txt</code>
+ to fit a particular recipe, you can make up your own
+ <code class="filename">recipe-*</code> subdirectory.
+ You can find <code class="filename">recipes.txt</code> in the
+ <code class="filename">meta</code> directory of the
+ <a class="link" href="#source-directory" target="_top">source directory</a>,
+ or in the OpenEmbedded Core Layer
+ (<code class="filename">openembedded-core</code>) found at
+ <a class="ulink" href="http://git.openembedded.org/openembedded-core/tree/meta" target="_top">http://git.openembedded.org/openembedded-core/tree/meta</a>.
+ </p><p>Within any particular <code class="filename">recipes-*</code> category, the layout
+ should match what is found in the OpenEmbedded Core
+ Git repository (<code class="filename">openembedded-core</code>)
+ or the source directory (<code class="filename">poky</code>).
+ In other words, make sure you place related files in appropriately
+ related <code class="filename">recipes-*</code> subdirectories specific to the
+ recipe's function, or within a subdirectory containing a set of closely-related
+ recipes.
+ The recipes themselves should follow the general guidelines
+ for recipes used in the Yocto Project found in the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Recipe_%26_Patch_Style_Guide" target="_top">Yocto
+ Recipe and Patch Style Guide</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>License File:</em></span>
+ You must include a license file in the
+ <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ This license covers the BSP metadata as a whole.
+ You must specify which license to use since there is no
+ default license if one is not specified.
+ See the
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/meta-intel/tree/meta-fishriver/COPYING.MIT" target="_top"><code class="filename">COPYING.MIT</code></a>
+ file for the Fish River BSP in the <code class="filename">meta-fishriver</code> BSP layer
+ as an example.</p></li><li class="listitem"><p><span class="emphasis"><em>README File:</em></span>
+ You must include a <code class="filename">README</code> file in the
+ <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ See the
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/meta-intel/tree/meta-fishriver/README" target="_top"><code class="filename">README</code></a>
+ file for the Fish River BSP in the <code class="filename">meta-fishriver</code> BSP layer
+ as an example.</p><p>At a minimum, the <code class="filename">README</code> file should
+ contain the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p>A brief description about the hardware the BSP
+ targets.</p></li><li class="listitem"><p>A list of all the dependencies a
+ on which a BSP layer depends.
+ These dependencies are typically a list of required layers needed
+ to build the BSP.
+ However, the dependencies should also contain information regarding
+ any other dependencies the BSP might have.</p></li><li class="listitem"><p>Any required special licensing information.
+ For example, this information includes information on
+ special variables needed to satisfy a EULA,
+ or instructions on information needed to build or distribute
+ binaries built from the BSP metadata.</p></li><li class="listitem"><p>The name and contact information for the
+ BSP layer maintainer.
+ This is the person to whom patches and questions should
+ be sent.</p></li><li class="listitem"><p>Instructions on how to build the BSP using the BSP
+ layer.</p></li><li class="listitem"><p>Instructions on how to boot the BSP build from
+ the BSP layer.</p></li><li class="listitem"><p>Instructions on how to boot the binary images
+ contained in the <code class="filename">/binary</code> directory,
+ if present.</p></li><li class="listitem"><p>Information on any known bugs or issues that users
+ should know about when either building or booting the BSP
+ binaries.</p></li></ul></div></li><li class="listitem"><p><span class="emphasis"><em>README.sources File:</em></span>
+ You must include a <code class="filename">README.sources</code> in the
+ <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ This file specifies exactly where you can find the sources used to
+ generate the binary images contained in the
+ <code class="filename">/binary</code> directory, if present.
+ See the
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/meta-intel/tree/meta-fishriver/README.sources" target="_top"><code class="filename">README.sources</code></a>
+ file for the Fish River BSP in the <code class="filename">meta-fishriver</code> BSP layer
+ as an example.</p></li><li class="listitem"><p><span class="emphasis"><em>Layer Configuration File:</em></span>
+ You must include a <code class="filename">conf/layer.conf</code> in the
+ <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ This file identifies the <code class="filename">meta-&lt;bsp_name&gt;</code>
+ BSP layer as a layer to the build system.</p></li><li class="listitem"><p><span class="emphasis"><em>Machine Configuration File:</em></span>
+ You must include a <code class="filename">conf/machine/&lt;bsp_name&gt;.conf</code>
+ in the <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ This configuration file defines a machine target that can be built
+ using the BSP layer.
+ Multiple machine configuration files define variations of machine
+ configurations that are supported by the BSP.
+ If a BSP supports more multiple machine variations, you need to
+ adequately describe each variation in the BSP
+ <code class="filename">README</code> file.
+ Do not use multiple machine configuration files to describe disparate
+ hardware.
+ Multiple machine configuration files should describe very similar targets.
+ If you do have very different targets, you should create a separate
+ BSP.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>It is completely possible for a developer to structure the
+ working repository as a conglomeration of unrelated BSP
+ files, and to possibly generate specifically targeted 'release' BSPs
+ from that directory using scripts or some other mechanism.
+ Such considerations are outside the scope of this document.</div><p>
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="1.3.2. Released BSP Recommendations"><div class="titlepage"><div><div><h3 class="title"><a id="released-bsp-recommendations"></a>1.3.2. Released BSP Recommendations</h3></div></div></div><p>
+ Following are recommendations for a released BSP that conforms to the
+ Yocto Project:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Bootable Images:</em></span>
+ BSP releases
+ can contain one or more bootable images.
+ Including bootable images allows users to easily try out the BSP
+ on their own hardware.</p><p>In some cases, it might not be convenient to include a
+ bootable image.
+ In this case, you might want to make two versions of the
+ BSP available: one that contains binary images, and one
+ that does not.
+ The version that does not contain bootable images avoids
+ unnecessary download times for users not interested in the images.
+ </p><p>If you need to distribute a BSP and include bootable images or build kernel and
+ filesystems meant to allow users to boot the BSP for evaluation
+ purposes, you should put the images and artifacts within a
+ <code class="filename">binary/</code> subdirectory located in the
+ <code class="filename">meta-&lt;bsp_name&gt;</code> directory.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>If you do include a bootable image as part of the BSP and the image
+ was built by software covered by the GPL or other open source licenses,
+ it is your responsibility to understand
+ and meet all licensing requirements, which could include distribution
+ of source files.</div></li><li class="listitem"><p><span class="emphasis"><em>Use a Yocto Linux Kernel:</em></span>
+ Kernel recipes in the BSP should be based on a Yocto Linux kernel.
+ Basing your recipes on these kernels reduces the costs for maintaining
+ the BSP and increases its scalability.
+ See the <code class="filename">Yocto Linux Kernel</code> category in the
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top"><code class="filename">Yocto Source Repositories</code></a>
+ for these kernels.</p></li></ul></div><p>
+ </p></div></div><div class="section" title="1.4. Customizing a Recipe for a BSP"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="customizing-a-recipe-for-a-bsp"></a>1.4. Customizing a Recipe for a BSP</h2></div></div></div><p>
+ If you plan on customizing a recipe for a particular BSP, you need to do the
+ following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Include within the BSP layer a <code class="filename">.bbappend</code>
+ file for the modified recipe.</p></li><li class="listitem"><p>Place the BSP-specific file in the BSP's recipe
+ <code class="filename">.bbappend</code> file path under a directory named
+ after the machine.</p></li></ul></div><p>
+ </p><p>
+ To better understand this, consider an example that customizes a recipe by adding
+ a BSP-specific configuration file named <code class="filename">interfaces</code> to the
+ <code class="filename">netbase_4.47.bb</code> recipe for machine "xyz".
+ Do the following:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Edit the <code class="filename">netbase_4.47.bbappend</code> file so that it
+ contains the following:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/files:"
+ PRINC := "${@int(PRINC) + 2}"
+ </pre></li><li class="listitem"><p>Create and place the new <code class="filename">interfaces</code>
+ configuration file in the BSP's layer here:
+ </p><pre class="literallayout">
+ meta-xyz/recipes-core/netbase/files/xyz/interfaces
+ </pre></li></ol></div><p>
+ </p></div><div class="section" title="1.5. BSP Licensing Considerations"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="bsp-licensing-considerations"></a>1.5. BSP Licensing Considerations</h2></div></div></div><p>
+ In some cases, a BSP contains separately licensed Intellectual Property (IP)
+ for a component or components.
+ For these cases, you are required to accept the terms of a commercial or other
+ type of license that requires some kind of explicit End User License Agreement (EULA).
+ Once the license is accepted, the OpenEmbedded build system can then build and
+ include the corresponding component in the final BSP image.
+ If the BSP is available as a pre-built image, you can download the image after
+ agreeing to the license or EULA.
+ </p><p>
+ You could find that some separately licensed components that are essential
+ for normal operation of the system might not have an unencumbered (or free)
+ substitute.
+ Without these essential components, the system would be non-functional.
+ Then again, you might find that other licensed components that are simply
+ 'good-to-have' or purely elective do have an unencumbered, free replacement
+ component that you can use rather than agreeing to the separately licensed component.
+ Even for components essential to the system, you might find an unencumbered component
+ that is not identical but will work as a less-capable version of the
+ licensed version in the BSP recipe.
+ </p><p>
+ For cases where you can substitute a free component and still
+ maintain the system's functionality, the Yocto Project website's
+ <a class="ulink" href="http://www.yoctoproject.org/download/all?keys=&amp;download_type=1&amp;download_version=" target="_top">BSP
+ Download Page</a> makes available de-featured BSPs
+ that are completely free of any IP encumbrances.
+ For these cases, you can use the substitution directly and
+ without any further licensing requirements.
+ If present, these fully de-featured BSPs are named appropriately
+ different as compared to the names of the respective
+ encumbered BSPs.
+ If available, these substitutions are your
+ simplest and most preferred options.
+ Use of these substitutions of course assumes the resulting functionality meets
+ system requirements.
+ </p><p>
+ If however, a non-encumbered version is unavailable or
+ it provides unsuitable functionality or quality, you can use an encumbered
+ version.
+ </p><p>
+ A couple different methods exist within the OpenEmbedded build system to
+ satisfy the licensing requirements for an encumbered BSP.
+ The following list describes them in order of preference:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Use the <code class="filename">LICENSE_FLAGS</code> variable
+ to define the recipes that have commercial or other types of
+ specially-licensed packages:</em></span>
+ For each of those recipes, you can
+ specify a matching license string in a
+ <code class="filename">local.conf</code> variable named
+ <code class="filename">LICENSE_FLAGS_WHITELIST</code>.
+ Specifying the matching license string signifies that you agree to the license.
+ Thus, the build system can build the corresponding recipe and include
+ the component in the image.
+ See the
+ "<a class="link" href="#enabling-commercially-licensed-recipes" target="_top">Enabling
+ Commercially Licensed Recipes</a>" section in the Yocto Project Reference
+ Manual for details on how to use these variables.</p><p>If you build as you normally would, without
+ specifying any recipes in the
+ <code class="filename">LICENSE_FLAGS_WHITELIST</code>, the build stops and
+ provides you with the list of recipes that you have
+ tried to include in the image that need entries in
+ the <code class="filename">LICENSE_FLAGS_WHITELIST</code>.
+ Once you enter the appropriate license flags into the whitelist,
+ restart the build to continue where it left off.
+ During the build, the prompt will not appear again
+ since you have satisfied the requirement.</p><p>Once the appropriate license flags are on the white list
+ in the <code class="filename">LICENSE_FLAGS_WHITELIST</code> variable, you
+ can build the encumbered image with no change at all
+ to the normal build process.</p></li><li class="listitem"><p><span class="emphasis"><em>Get a pre-built version of the BSP:</em></span>
+ You can get this type of BSP by visiting the Yocto Project website's
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">Download</a>
+ page and clicking on "BSP Downloads".
+ You can download BSP tarballs that contain proprietary components
+ after agreeing to the licensing
+ requirements of each of the individually encumbered
+ packages as part of the download process.
+ Obtaining the BSP this way allows you to access an encumbered
+ image immediately after agreeing to the
+ click-through license agreements presented by the
+ website.
+ Note that if you want to build the image
+ yourself using the recipes contained within the BSP
+ tarball, you will still need to create an
+ appropriate <code class="filename">LICENSE_FLAGS_WHITELIST</code> to match the
+ encumbered recipes in the BSP.</p></li></ol></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Pre-compiled images are bundled with
+ a time-limited kernel that runs for a
+ predetermined amount of time (10 days) before it forces
+ the system to reboot.
+ This limitation is meant to discourage direct redistribution
+ of the image.
+ You must eventually rebuild the image if you want to remove this restriction.
+ </div></div><div class="section" title="1.6. Using the Yocto Project's BSP Tools"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="using-the-yocto-projects-bsp-tools"></a>1.6. Using the Yocto Project's BSP Tools</h2></div></div></div><p>
+ The Yocto Project includes a couple of tools that enable
+ you to create a <a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP layer</a>
+ from scratch and do basic configuration and maintenance
+ of the kernel without ever looking at a metadata file.
+ These tools are <code class="filename">yocto-bsp</code> and <code class="filename">yocto-kernel</code>,
+ respectively.
+ </p><p>
+ The following sections describe the common location and help features as well
+ as details for the <code class="filename">yocto-bsp</code> and <code class="filename">yocto-kernel</code>
+ tools.
+ </p><div class="section" title="1.6.1. Common Features"><div class="titlepage"><div><div><h3 class="title"><a id="common-features"></a>1.6.1. Common Features</h3></div></div></div><p>
+ Designed to have a command interface somewhat like
+ <a class="link" href="#git" target="_top">Git</a>, each
+ tool is structured as a set of sub-commands under a
+ top-level command.
+ The top-level command (<code class="filename">yocto-bsp</code>
+ or <code class="filename">yocto-kernel</code>) itself does
+ nothing but invoke or provide help on the sub-commands
+ it supports.
+ </p><p>
+ Both tools reside in the <code class="filename">scripts/</code> subdirectory
+ of the <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Consequently, to use the scripts, you must <code class="filename">source</code> the
+ environment just as you would when invoking a build:
+ </p><pre class="literallayout">
+ $ source oe-init-build-env [build_dir]
+ </pre><p>
+ </p><p>
+ The most immediately useful function is to get help on both tools.
+ The built-in help system makes it easy to drill down at
+ any time and view the syntax required for any specific command.
+ Simply enter the name of the command, or the command along with
+ <code class="filename">help</code> to display a list of the available sub-commands.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ yocto-bsp
+ $ yocto-bsp help
+
+ Usage:
+
+ Create a customized Yocto BSP layer.
+
+ usage: yocto-bsp [--version] [--help] COMMAND [ARGS]
+
+ The most commonly used 'yocto-bsp' commands are:
+ create Create a new Yocto BSP
+ list List available values for options and BSP properties
+
+ See 'yocto-bsp help COMMAND' for more information on a specific command.
+
+
+ Options:
+ --version show program's version number and exit
+ -h, --help show this help message and exit
+ -D, --debug output debug information
+ </pre><p>
+ </p><p>
+ Similarly, entering just the name of a sub-command shows the detailed usage
+ for that sub-command:
+ </p><pre class="literallayout">
+ $ yocto-bsp create
+
+ Usage:
+
+ Create a new Yocto BSP
+ usage: yocto-bsp create &lt;bsp-name&gt; &lt;karch&gt; [-o &lt;DIRNAME&gt; | --outdir &lt;DIRNAME&gt;]
+ [-i &lt;JSON PROPERTY FILE&gt; | --infile &lt;JSON PROPERTY_FILE&gt;]
+
+ This command creates a Yocto BSP based on the specified parameters.
+ The new BSP will be a new BSP layer contained by default within
+ the top-level directory specified as 'meta-bsp-name'. The -o option
+ can be used to place the BSP layer in a directory with a different
+ name and location.
+
+ ...
+ </pre><p>
+ </p><p>
+ For any sub-command, you can also use the word 'help' just before the
+ sub-command to get more extensive documentation:
+ </p><pre class="literallayout">
+ $ yocto-bsp help create
+
+ NAME
+ yocto-bsp create - Create a new Yocto BSP
+
+ SYNOPSIS
+ yocto-bsp create &lt;bsp-name&gt; &lt;karch&gt; [-o &lt;DIRNAME&gt; | --outdir &lt;DIRNAME&gt;]
+ [-i &lt;JSON PROPERTY FILE&gt; | --infile &lt;JSON PROPERTY_FILE&gt;]
+
+ DESCRIPTION
+ This command creates a Yocto BSP based on the specified
+ parameters. The new BSP will be a new Yocto BSP layer contained
+ by default within the top-level directory specified as
+ 'meta-bsp-name'. The -o option can be used to place the BSP layer
+ in a directory with a different name and location.
+
+ The value of the 'karch' parameter determines the set of files
+ that will be generated for the BSP, along with the specific set of
+ 'properties' that will be used to fill out the BSP-specific
+ portions of the BSP.
+
+ ...
+
+ NOTE: Once created, you should add your new layer to your
+ bblayers.conf file in order for it to be subsequently seen and
+ modified by the yocto-kernel tool.
+
+ NOTE for x86- and x86_64-based BSPs: The generated BSP assumes the
+ presence of the of the meta-intel layer, so you should also have a
+ meta-intel layer present and added to your bblayers.conf as well.
+ </pre><p>
+ </p><p>
+ Now that you know where these two commands reside and how to access information
+ on them, you should find it relatively straightforward to discover the commands
+ necessary to create a BSP and perform basic kernel maintenance on that BSP using
+ the tools.
+ The next sections provide a concrete starting point to expand on a few points that
+ might not be immediately obvious or that could use further explanation.
+ </p></div><div class="section" title="1.6.2. Creating a new BSP Layer Using the yocto-bsp Script"><div class="titlepage"><div><div><h3 class="title"><a id="creating-a-new-bsp-layer-using-the-yocto-bsp-script"></a>1.6.2. Creating a new BSP Layer Using the yocto-bsp Script</h3></div></div></div><p>
+ The <code class="filename">yocto-bsp</code> script creates a new
+ <a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP layer</a> for any architecture supported
+ by the Yocto Project, as well as QEMU versions of the same.
+ The default mode of the script's operation is to prompt you for information needed
+ to generate the BSP layer.
+ For the current set of BSPs, the script prompts you for various important
+ parameters such as:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>which kernel to use</p></li><li class="listitem"><p>which branch of that kernel to use (or re-use)</p></li><li class="listitem"><p>whether or not to use X, and if so, which drivers to use</p></li><li class="listitem"><p>whether to turn on SMP</p></li><li class="listitem"><p>whether the BSP has a keyboard</p></li><li class="listitem"><p>whether the BSP has a touchscreen</p></li><li class="listitem"><p>any remaining configurable items associated with the BSP</p></li></ul></div><p>
+ </p><p>
+ You use the <code class="filename">yocto-bsp create</code> sub-command to create
+ a new BSP layer.
+ This command requires you to specify a particular architecture on which to
+ base the BSP.
+ Assuming you have sourced the environment, you can use the
+ <code class="filename">yocto-bsp list karch</code> sub-command to list the
+ architectures available for BSP creation as follows:
+ </p><pre class="literallayout">
+ $ yocto-bsp list karch
+ Architectures available:
+ arm
+ powerpc
+ i386
+ mips
+ x86_64
+ qemu
+ </pre><p>
+ </p><p>
+ The remainder of this section presents an example that uses
+ <code class="filename">myarm</code> as the machine name and <code class="filename">qemu</code>
+ as the machine architecture.
+ Of the available architectures, <code class="filename">qemu</code> is the only architecture
+ that causes the script to prompt you further for an actual architecture.
+ In every other way, this architecture is representative of how creating a BSP for
+ a 'real' machine would work.
+ The reason the example uses this architecture is because it is an emulated architecture
+ and can easily be followed without requiring actual hardware.
+ </p><p>
+ As the <code class="filename">yocto-bsp create</code> command runs, default values for
+ the prompts appear in brackets.
+ Pressing enter without supplying anything on the command line or pressing enter
+ and providing an invalid response causes the script to accept the default value.
+ </p><p>
+ Following is the complete example:
+ </p><pre class="literallayout">
+ $ yocto-bsp create myarm qemu
+ Which qemu architecture would you like to use? [default: x86]
+ 1) common 32-bit x86
+ 2) common 64-bit x86
+ 3) common 32-bit ARM
+ 4) common 32-bit PowerPC
+ 5) common 32-bit MIPS
+ 3
+ Would you like to use the default (3.2) kernel? (Y/n)
+ Do you need a new machine branch for this BSP (the alternative is to re-use an existing branch)? [Y/n]
+ Getting branches from remote repo git://git.yoctoproject.org/linux-yocto-3.2...
+ Please choose a machine branch to base this BSP on =&gt; [default: standard/default/common-pc]
+ 1) base
+ 2) standard/base
+ 3) standard/default/arm-versatile-926ejs
+ 4) standard/default/base
+ 5) standard/default/beagleboard
+ 6) standard/default/cedartrailbsp (copy).xml
+ 7) standard/default/common-pc-64/base
+ 8) standard/default/common-pc-64/jasperforest
+ 9) standard/default/common-pc-64/romley
+ 10) standard/default/common-pc-64/sugarbay
+ 11) standard/default/common-pc/atom-pc
+ 12) standard/default/common-pc/base
+ 13) standard/default/crownbay
+ 14) standard/default/emenlow
+ 15) standard/default/fishriver
+ 16) standard/default/fri2
+ 17) standard/default/fsl-mpc8315e-rdb
+ 18) standard/default/mti-malta32-be
+ 19) standard/default/mti-malta32-le
+ 20) standard/default/preempt-rt
+ 21) standard/default/qemu-ppc32
+ 22) standard/default/routerstationpro
+ 23) standard/preempt-rt/base
+ 24) standard/preempt-rt/qemu-ppc32
+ 25) standard/preempt-rt/routerstationpro
+ 26) standard/tiny
+ 3
+ Do you need SMP support? (Y/n)
+ Does your BSP have a touchscreen? (y/N)
+ Does your BSP have a keyboard? (Y/n)
+ New qemu BSP created in meta-myarm
+ </pre><p>
+ Let's take a closer look at the example now:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>For the <code class="filename">qemu</code> architecture,
+ the script first prompts you for which emulated architecture to use.
+ In the example, we use the <code class="filename">arm</code> architecture.
+ </p></li><li class="listitem"><p>The script then prompts you for the kernel.
+ The default kernel is 3.2 and is acceptable.
+ So, the example accepts the default.
+ If you enter 'n', the script prompts you to further enter the kernel
+ you do want to use (e.g. 3.0, 3.2_preempt-rt, etc.).</p></li><li class="listitem"><p>Next, the script asks whether you would like to have a new
+ branch created especially for your BSP in the local
+ <a class="link" href="#local-kernel-files" target="_top">Linux Yocto Kernel</a>
+ Git repository .
+ If not, then the script re-uses an existing branch.</p><p>In this example, the default (or 'yes') is accepted.
+ Thus, a new branch is created for the BSP rather than using a common, shared
+ branch.
+ The new branch is the branch committed to for any patches you might later add.
+ The reason a new branch is the default is that typically
+ new BSPs do require BSP-specific patches.
+ The tool thus assumes that most of time a new branch is required.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>In the current implementation, creation or re-use of a branch does
+ not actually matter.
+ The reason is because the generated BSPs assume that patches and
+ configurations live in recipe-space, which is something that can be done
+ with or without a dedicated branch.
+ Generated BSPs, however, are different.
+ This difference becomes significant once the tool's 'publish' functionality
+ is implemented.</div></li><li class="listitem"><p>Regardless of which choice is made in the previous step,
+ you are now given the opportunity to select a particular machine branch on
+ which to base your new BSP-specific machine branch on
+ (or to re-use if you had elected to not create a new branch).
+ Because this example is generating an <code class="filename">arm</code> BSP, the example
+ uses <code class="filename">#3</code> at the prompt, which selects the arm-versatile branch.
+ </p></li><li class="listitem"><p>The remainder of the prompts are routine.
+ Defaults are accepted for each.</p></li><li class="listitem"><p>By default, the script creates the new BSP Layer in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ </p></li></ol></div><p>
+ </p><p>
+ Once the BSP Layer is created, you must add it to your
+ <code class="filename">bblayers.conf</code> file.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBLAYERS = " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-yocto \
+ /usr/local/src/yocto/meta-myarm \
+ "
+ </pre><p>
+ Adding the layer to this file allows the build system to build the BSP and
+ the <code class="filename">yocto-kernel</code> tool to be able to find the layer and
+ other metadata it needs on which to operate.
+ </p></div><div class="section" title="1.6.3. Managing Kernel Patches and Config Items with yocto-kernel"><div class="titlepage"><div><div><h3 class="title"><a id="managing-kernel-patches-and-config-items-with-yocto-kernel"></a>1.6.3. Managing Kernel Patches and Config Items with yocto-kernel</h3></div></div></div><p>
+ Assuming you have created a <a class="link" href="#bsp-layers" title="1.1. BSP Layers">BSP Layer</a> using
+ <a class="link" href="#creating-a-new-bsp-layer-using-the-yocto-bsp-script" title="1.6.2. Creating a new BSP Layer Using the yocto-bsp Script">
+ <code class="filename">yocto-bsp</code></a> and you added it to your
+ <a class="link" href="#var-BBLAYERS" target="_top"><code class="filename">BBLAYERS</code></a>
+ variable in the <code class="filename">bblayers.conf</code> file, you can now use
+ the <code class="filename">yocto-kernel</code> script to add patches and configuration
+ items to the BSP's kernel.
+ </p><p>
+ The <code class="filename">yocto-kernel</code> script allows you to add, remove, and list patches
+ and kernel config settings to a BSP's kernel
+ <code class="filename">.bbappend</code> file.
+ All you need to do is use the appropriate sub-command.
+ Recall that the easiest way to see exactly what sub-commands are available
+ is to use the <code class="filename">yocto-kernel</code> built-in help as follows:
+ </p><pre class="literallayout">
+ $ yocto-kernel
+ Usage:
+
+ Modify and list Yocto BSP kernel config items and patches.
+
+ usage: yocto-kernel [--version] [--help] COMMAND [ARGS]
+
+ The most commonly used 'yocto-kernel' commands are:
+ config list List the modifiable set of bare kernel config options for a BSP
+ config add Add or modify bare kernel config options for a BSP
+ config rm Remove bare kernel config options from a BSP
+ patch list List the patches associated with a BSP
+ patch add Patch the Yocto kernel for a BSP
+ patch rm Remove patches from a BSP
+
+ See 'yocto-kernel help COMMAND' for more information on a specific command.
+ </pre><p>
+ </p><p>
+ The <code class="filename">yocto-kernel patch add</code> sub-command allows you to add a
+ patch to a BSP.
+ The following example adds two patches to the <code class="filename">myarm</code> BSP:
+ </p><pre class="literallayout">
+ $ yocto-kernel patch add myarm ~/test.patch
+ Added patches:
+ test.patch
+
+ $ yocto-kernel patch add myarm ~/yocto-testmod.patch
+ Added patches:
+ yocto-testmod.patch
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Although the previous example adds patches one at a time, it is possible
+ to add multiple patches at the same time.</div><p>
+ </p><p>
+ You can verify patches have been added by using the
+ <code class="filename">yocto-kernel patch list</code> sub-command.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ yocto-kernel patch list myarm
+ The current set of machine-specific patches for myarm is:
+ 1) test.patch
+ 2) yocto-testmod.patch
+ </pre><p>
+ </p><p>
+ You can also use the <code class="filename">yocto-kernel</code> script to
+ remove a patch using the <code class="filename">yocto-kernel patch rm</code> sub-command.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ yocto-kernel patch rm myarm
+ Specify the patches to remove:
+ 1) test.patch
+ 2) yocto-testmod.patch
+ 1
+ Removed patches:
+ test.patch
+ </pre><p>
+ </p><p>
+ Again, using the <code class="filename">yocto-kernel patch list</code> sub-command,
+ you can verify that the patch was in fact removed:
+ </p><pre class="literallayout">
+ $ yocto-kernel patch list myarm
+ The current set of machine-specific patches for myarm is:
+ 1) yocto-testmod.patch
+ </pre><p>
+ </p><p>
+ In a completely similar way, you can use the <code class="filename">yocto-kernel config add</code>
+ sub-command to add one or more kernel config item settings to a BSP.
+ The following commands add a couple of config items to the
+ <code class="filename">myarm</code> BSP:
+ </p><pre class="literallayout">
+ $ yocto-kernel config add myarm CONFIG_MISC_DEVICES=y
+ Added items:
+ CONFIG_MISC_DEVICES=y
+
+ $ yocto-kernel config add myarm KCONFIG_YOCTO_TESTMOD=y
+ Added items:
+ CONFIG_YOCTO_TESTMOD=y
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>Although the previous example adds config items one at a time, it is possible
+ to add multiple config items at the same time.</div><p>
+ </p><p>
+ You can list the config items now associated with the BSP.
+ Doing so shows you the config items you added as well as others associated
+ with the BSP:
+ </p><pre class="literallayout">
+ $ yocto-kernel config list myarm
+ The current set of machine-specific kernel config items for myarm is:
+ 1) CONFIG_MISC_DEVICES=y
+ 2) CONFIG_YOCTO_TESTMOD=y
+ </pre><p>
+ </p><p>
+ Finally, you can remove one or more config items using the
+ <code class="filename">yocto-kernel config rm</code> sub-command in a manner
+ completely analogous to <code class="filename">yocto-kernel patch rm</code>.
+ </p></div></div></div>
+
+
+
+</div>
+
+<table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="left"><img src="figures/kernel-title.png" align="left" width="100%" /></td></tr></table>
+
+ <div xml:lang="en" class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="kernel-manual"></a></h1></div><div><div class="authorgroup">
+ <div class="author"><h3 class="author"><span class="firstname">Bruce</span> <span class="surname">Ashfield</span></h3><div class="affiliation">
+ <span class="orgname">Wind River Corporation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:bruce.ashfield@windriver.com">bruce.ashfield@windriver.com</a>&gt;</code></div>
+ </div></div><div><p class="copyright">Copyright © 2010-2012 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="id1504523"></a>
+ <p>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-sa/2.0/uk/" target="_top">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</a> as published by Creative Commons.
+ </p>
+ <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in the release tarball and the
+ Yocto Project Kernel Architecture and Use Manual on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div>
+ </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr>
+ <tr><td align="left">Revision 0.9</td><td align="left">24 November 2010</td></tr><tr><td align="left" colspan="2">The initial document draft released with the Yocto Project 0.9 Release.</td></tr>
+ <tr><td align="left">Revision 1.0</td><td align="left">6 April 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0 Release.</td></tr>
+ <tr><td align="left">Revision 1.0.1</td><td align="left">23 May 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.1</td><td align="left">6 October 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.2</td><td align="left">April 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.2 Release.</td></tr>
+ <tr><td align="left">Revision 1.3</td><td align="left">Sometime in 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.3 Release.</td></tr>
+ </table></div></div></div><hr /></div>
+
+
+ <div class="chapter" title="Chapter 1. Yocto Project Kernel Architecture and Use Manual"><div class="titlepage"><div><div><h2 class="title"><a id="kernel-doc-intro"></a>Chapter 1. Yocto Project Kernel Architecture and Use Manual</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#kernel-intro-section">1.1. Introduction</a></span></dt></dl></div><div class="section" title="1.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-intro-section"></a>1.1. Introduction</h2></div></div></div><p>
+ The Yocto Project presents kernels as a fully patched, history-clean Git
+ repositories.
+ Each repository represents selected features, board support,
+ and configurations extensively tested by the Yocto Project.
+ Yocto Project kernels allow the end user to leverage community
+ best practices to seamlessly manage the development, build and debug cycles.
+ </p><p>
+ This manual describes Yocto Project kernels by providing information
+ on history, organization, benefits, and use.
+ The manual consists of two sections:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Concepts:</em></span> Describes concepts behind a kernel.
+ You will understand how a kernel is organized and why it is organized in
+ the way it is. You will understand the benefits of a kernel's organization
+ and the mechanisms used to work with the kernel and how to apply it in your
+ design process.</p></li><li class="listitem"><p><span class="emphasis"><em>Using a Kernel:</em></span> Describes best practices
+ and "how-to" information
+ that lets you put a kernel to practical use.
+ Some examples are how to examine changes in a branch and how to
+ save kernel modifications.</p></li></ul></div><p>
+ </p><p>
+ For more information on the Linux kernel, see the following links:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The Linux Foundation's guide for kernel development
+ process - <a class="ulink" href="http://ldn.linuxfoundation.org/book/1-a-guide-kernel-development-process" target="_top">http://ldn.linuxfoundation.org/book/1-a-guide-kernel-development-process</a></p></li><li class="listitem"><p>A fairly encompassing guide on Linux kernel development -
+ <a class="ulink" href="http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=Documentation/HOWTO;hb=HEAD" target="_top">http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=Documentation/HOWTO;hb=HEAD</a></p></li></ul></div><p>
+ </p><p>
+ For more discussion on the Yocto Project kernel, you can see these sections
+ in the Yocto Project Development Manual:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
+ "<a class="link" href="#kernel-overview" target="_top">Kernel Overview</a>"</p></li><li class="listitem"><p>
+ "<a class="link" href="#kernel-modification-workflow" target="_top">Kernel Modification Workflow</a>"
+ </p></li><li class="listitem"><p>
+ "<a class="link" href="#dev-manual-kernel-appendix" target="_top">Kernel Modification Example</a>"</p></li></ul></div><p>
+ </p><p>
+ For general information on the Yocto Project, visit the website at
+ <a class="ulink" href="http://www.yoctoproject.org" target="_top">http://www.yoctoproject.org</a>.
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 2. Yocto Project Kernel Concepts"><div class="titlepage"><div><div><h2 class="title"><a id="kernel-concepts"></a>Chapter 2. Yocto Project Kernel Concepts</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#concepts-org">2.1. Introduction</a></span></dt><dt><span class="section"><a href="#kernel-goals">2.2. Kernel Goals</a></span></dt><dt><span class="section"><a href="#kernel-big-picture">2.3. Yocto Project Kernel Development and Maintenance Overview</a></span></dt><dt><span class="section"><a href="#kernel-architecture">2.4. Kernel Architecture</a></span></dt><dd><dl><dt><span class="section"><a href="#architecture-overview">2.4.1. Overview</a></span></dt><dt><span class="section"><a href="#branching-and-workflow">2.4.2. Branching Strategy and Workflow</a></span></dt><dt><span class="section"><a href="#source-code-manager-git">2.4.3. Source Code Manager - Git</a></span></dt></dl></dd><dt><span class="section"><a href="#kernel-configuration">2.5. Kernel Configuration</a></span></dt><dt><span class="section"><a href="#kernel-tools">2.6. Kernel Tools</a></span></dt></dl></div><div class="section" title="2.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="concepts-org"></a>2.1. Introduction</h2></div></div></div><p>
+ This chapter provides conceptual information about the kernel:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Kernel Goals</p></li><li class="listitem"><p>Kernel Development and Maintenance Overview</p></li><li class="listitem"><p>Kernel Architecture</p></li><li class="listitem"><p>Kernel Tools</p></li></ul></div><p>
+ </p></div><div class="section" title="2.2. Kernel Goals"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-goals"></a>2.2. Kernel Goals</h2></div></div></div><p>
+ The complexity of embedded kernel design has increased dramatically.
+ Whether it is managing multiple implementations of a particular feature or tuning and
+ optimizing board specific features, both flexibility and maintainability are key concerns.
+ The Linux kernels available through the Yocto Project are presented with the embedded
+ developer's needs in mind and have evolved to assist in these key concerns.
+ For example, prior methods such as applying hundreds of patches to an extracted
+ tarball have been replaced with proven techniques that allow easy inspection,
+ bisection and analysis of changes.
+ Application of these techniques also creates a platform for performing integration and
+ collaboration with the thousands of upstream development projects.
+ </p><p>
+ With all these considerations in mind, the Yocto Project's kernel and development team
+ strives to attain these goals:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Allow the end user to leverage community best practices to seamlessly
+ manage the development, build and debug cycles.</p></li><li class="listitem"><p>Create a platform for performing integration and collaboration with the
+ thousands of upstream development projects that exist.</p></li><li class="listitem"><p>Provide mechanisms that support many different work flows, front-ends and
+ management techniques.</p></li><li class="listitem"><p>Deliver the most up-to-date kernel possible while still ensuring that
+ the baseline kernel is the most stable official release.</p></li><li class="listitem"><p>Include major technological features as part of the Yocto Project's
+ upward revision strategy.</p></li><li class="listitem"><p>Present a kernel Git repository that, similar to the upstream
+ <code class="filename">kernel.org</code> tree,
+ has a clear and continuous history.</p></li><li class="listitem"><p>Deliver a key set of supported kernel types, where each type is tailored
+ to meet a specific use (e.g. networking, consumer, devices, and so forth).</p></li><li class="listitem"><p>Employ a Git branching strategy that, from a developer's point of view,
+ results in a linear path from the baseline <code class="filename">kernel.org</code>,
+ through a select group of features and
+ ends with their BSP-specific commits.</p></li></ul></div><p>
+ </p></div><div class="section" title="2.3. Yocto Project Kernel Development and Maintenance Overview"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-big-picture"></a>2.3. Yocto Project Kernel Development and Maintenance Overview</h2></div></div></div><p>
+ Kernels available through the Yocto Project, like other kernels, are based off the Linux
+ kernel releases from <a class="ulink" href="http://www.kernel.org" target="_top">http://www.kernel.org</a>.
+ At the beginning of a major development cycle, the Yocto Project team
+ chooses its kernel based on factors such as release timing, the anticipated release
+ timing of final upstream <code class="filename">kernel.org</code> versions, and Yocto Project
+ feature requirements.
+ Typically, the kernel chosen is in the
+ final stages of development by the community.
+ In other words, the kernel is in the release
+ candidate or "rc" phase and not yet a final release.
+ But, by being in the final stages of external development, the team knows that the
+ <code class="filename">kernel.org</code> final release will clearly be within the early stages of
+ the Yocto Project development window.
+ </p><p>
+ This balance allows the team to deliver the most up-to-date kernel
+ as possible, while still ensuring that the team has a stable official release for
+ the baseline Linux kernel version.
+ </p><p>
+ The ultimate source for kernels available through the Yocto Project are released kernels
+ from <code class="filename">kernel.org</code>.
+ In addition to a foundational kernel from <code class="filename">kernel.org</code>, the
+ kernels available contain a mix of important new mainline
+ developments, non-mainline developments (when there is no alternative),
+ Board Support Package (BSP) developments,
+ and custom features.
+ These additions result in a commercially released Yocto Project Linux kernel that caters
+ to specific embedded designer needs for targeted hardware.
+ </p><p>
+ Once a kernel is officially released, the Yocto Project team goes into
+ their next development cycle, or upward revision (uprev) cycle, while still
+ continuing maintenance on the released kernel.
+ It is important to note that the most sustainable and stable way
+ to include feature development upstream is through a kernel uprev process.
+ Back-porting hundreds of individual fixes and minor features from various
+ kernel versions is not sustainable and can easily compromise quality.
+ </p><p>
+ During the uprev cycle, the Yocto Project team uses an ongoing analysis of
+ kernel development, BSP support, and release timing to select the best
+ possible <code class="filename">kernel.org</code> version.
+ The team continually monitors community kernel
+ development to look for significant features of interest.
+ The team does consider back-porting large features if they have a significant advantage.
+ User or community demand can also trigger a back-port or creation of new
+ functionality in the Yocto Project baseline kernel during the uprev cycle.
+ </p><p>
+ Generally speaking, every new kernel both adds features and introduces new bugs.
+ These consequences are the basic properties of upstream kernel development and are
+ managed by the Yocto Project team's kernel strategy.
+ It is the Yocto Project team's policy to not back-port minor features to the released kernel.
+ They only consider back-porting significant technological jumps - and, that is done
+ after a complete gap analysis.
+ The reason for this policy is that back-porting any small to medium sized change
+ from an evolving kernel can easily create mismatches, incompatibilities and very
+ subtle errors.
+ </p><p>
+ These policies result in both a stable and a cutting
+ edge kernel that mixes forward ports of existing features and significant and critical
+ new functionality.
+ Forward porting functionality in the kernels available through the Yocto Project kernel
+ can be thought of as a "micro uprev."
+ The many “micro uprevs” produce a kernel version with a mix of
+ important new mainline, non-mainline, BSP developments and feature integrations.
+ This kernel gives insight into new features and allows focused
+ amounts of testing to be done on the kernel, which prevents
+ surprises when selecting the next major uprev.
+ The quality of these cutting edge kernels is evolving and the kernels are used in leading edge
+ feature and BSP development.
+ </p></div><div class="section" title="2.4. Kernel Architecture"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-architecture"></a>2.4. Kernel Architecture</h2></div></div></div><p>
+ This section describes the architecture of the kernels available through the
+ Yocto Project and provides information
+ on the mechanisms used to achieve that architecture.
+ </p><div class="section" title="2.4.1. Overview"><div class="titlepage"><div><div><h3 class="title"><a id="architecture-overview"></a>2.4.1. Overview</h3></div></div></div><p>
+ As mentioned earlier, a key goal of the Yocto Project is to present the
+ developer with
+ a kernel that has a clear and continuous history that is visible to the user.
+ The architecture and mechanisms used achieve that goal in a manner similar to the
+ upstream <code class="filename">kernel.org</code>.
+ </p><p>
+ You can think of a Yocto Project kernel as consisting of a baseline Linux kernel with
+ added features logically structured on top of the baseline.
+ The features are tagged and organized by way of a branching strategy implemented by the
+ source code manager (SCM) Git.
+ For information on Git as applied to the Yocto Project, see the
+ "<a class="link" href="#git" target="_top">Git</a>" section in the
+ Yocto Project Development Manual.
+ </p><p>
+ The result is that the user has the ability to see the added features and
+ the commits that make up those features.
+ In addition to being able to see added features, the user can also view the history of what
+ made up the baseline kernel.
+ </p><p>
+ The following illustration shows the conceptual Yocto Project kernel.
+ </p><p>
+ </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 630px"><td align="center"><img src="figures/kernel-architecture-overview.png" align="middle" /></td></tr></table><p>
+ </p><p>
+ In the illustration, the "Kernel.org Branch Point"
+ marks the specific spot (or release) from
+ which the Yocto Project kernel is created.
+ From this point "up" in the tree, features and differences are organized and tagged.
+ </p><p>
+ The "Yocto Project Baseline Kernel" contains functionality that is common to every kernel
+ type and BSP that is organized further up the tree.
+ Placing these common features in the
+ tree this way means features don't have to be duplicated along individual branches of the
+ structure.
+ </p><p>
+ From the Yocto Project Baseline Kernel, branch points represent specific functionality
+ for individual BSPs as well as real-time kernels.
+ The illustration represents this through three BSP-specific branches and a real-time
+ kernel branch.
+ Each branch represents some unique functionality for the BSP or a real-time kernel.
+ </p><p>
+ In this example structure, the real-time kernel branch has common features for all
+ real-time kernels and contains
+ more branches for individual BSP-specific real-time kernels.
+ The illustration shows three branches as an example.
+ Each branch points the way to specific, unique features for a respective real-time
+ kernel as they apply to a given BSP.
+ </p><p>
+ The resulting tree structure presents a clear path of markers (or branches) to the
+ developer that, for all practical purposes, is the kernel needed for any given set
+ of requirements.
+ </p></div><div class="section" title="2.4.2. Branching Strategy and Workflow"><div class="titlepage"><div><div><h3 class="title"><a id="branching-and-workflow"></a>2.4.2. Branching Strategy and Workflow</h3></div></div></div><p>
+ The Yocto Project team creates kernel branches at points where functionality is
+ no longer shared and thus, needs to be isolated.
+ For example, board-specific incompatibilities would require different functionality
+ and would require a branch to separate the features.
+ Likewise, for specific kernel features, the same branching strategy is used.
+ </p><p>
+ This branching strategy results in a tree that has features organized to be specific
+ for particular functionality, single kernel types, or a subset of kernel types.
+ This strategy also results in not having to store the same feature twice
+ internally in the tree.
+ Rather, the kernel team stores the unique differences required to apply the
+ feature onto the kernel type in question.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ The Yocto Project team strives to place features in the tree such that they can be
+ shared by all boards and kernel types where possible.
+ However, during development cycles or when large features are merged,
+ the team cannot always follow this practice.
+ In those cases, the team uses isolated branches to merge features.
+ </div><p>
+ </p><p>
+ BSP-specific code additions are handled in a similar manner to kernel-specific additions.
+ Some BSPs only make sense given certain kernel types.
+ So, for these types, the team creates branches off the end of that kernel type for all
+ of the BSPs that are supported on that kernel type.
+ From the perspective of the tools that create the BSP branch, the BSP is really no
+ different than a feature.
+ Consequently, the same branching strategy applies to BSPs as it does to features.
+ So again, rather than store the BSP twice, the team only stores the unique
+ differences for the BSP across the supported multiple kernels.
+ </p><p>
+ While this strategy can result in a tree with a significant number of branches, it is
+ important to realize that from the developer's point of view, there is a linear
+ path that travels from the baseline <code class="filename">kernel.org</code>, through a select
+ group of features and ends with their BSP-specific commits.
+ In other words, the divisions of the kernel are transparent and are not relevant
+ to the developer on a day-to-day basis.
+ From the developer's perspective, this path is the "master" branch.
+ The developer does not need to be aware of the existence of any other branches at all.
+ Of course, there is value in the existence of these branches
+ in the tree, should a person decide to explore them.
+ For example, a comparison between two BSPs at either the commit level or at the line-by-line
+ code <code class="filename">diff</code> level is now a trivial operation.
+ </p><p>
+ Working with the kernel as a structured tree follows recognized community best practices.
+ In particular, the kernel as shipped with the product, should be
+ considered an "upstream source" and viewed as a series of
+ historical and documented modifications (commits).
+ These modifications represent the development and stabilization done
+ by the Yocto Project kernel development team.
+ </p><p>
+ Because commits only change at significant release points in the product life cycle,
+ developers can work on a branch created
+ from the last relevant commit in the shipped Yocto Project kernel.
+ As mentioned previously, the structure is transparent to the developer
+ because the kernel tree is left in this state after cloning and building the kernel.
+ </p></div><div class="section" title="2.4.3. Source Code Manager - Git"><div class="titlepage"><div><div><h3 class="title"><a id="source-code-manager-git"></a>2.4.3. Source Code Manager - Git</h3></div></div></div><p>
+ The Source Code Manager (SCM) is Git.
+ This SCM is the obvious mechanism for meeting the previously mentioned goals.
+ Not only is it the SCM for <code class="filename">kernel.org</code> but,
+ Git continues to grow in popularity and supports many different work flows,
+ front-ends and management techniques.
+ </p><p>
+ You can find documentation on Git at <a class="ulink" href="http://git-scm.com/documentation" target="_top">http://git-scm.com/documentation</a>.
+ You can also get an introduction to Git as it applies to the Yocto Project in the
+ "<a class="link" href="#git" target="_top">Git</a>"
+ section in the Yocto Project Development Manual.
+ These referenced sections overview Git and describe a minimal set of
+ commands that allows you to be functional using Git.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ You can use as much, or as little, of what Git has to offer to accomplish what
+ you need for your project.
+ You do not have to be a "Git Master" in order to use it with the Yocto Project.
+ </div><p>
+ </p></div></div><div class="section" title="2.5. Kernel Configuration"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-configuration"></a>2.5. Kernel Configuration</h2></div></div></div><p>
+ Kernel configuration, along with kernel features, defines how a kernel
+ image is built for the Yocto Project.
+ Through configuration settings, you can customize a Yocto Project kernel to be
+ specific to particular hardware.
+ For example, you can specify sound support or networking support.
+ This section describes basic concepts behind Kernel configuration within the
+ Yocto Project and references you to other areas for specific configuration
+ applications.
+ </p><p>
+ Conceptually, configuration of a Yocto Project kernel occurs similarly to that needed for any
+ Linux kernel.
+ The build process for a Yocto Project kernel uses a <code class="filename">.config</code> file, which
+ is created through the Linux Kernel Coinfiguration (LKC) tool.
+ You can directly set various configurations in the
+ <code class="filename">.config</code> file by using the <code class="filename">menuconfig</code>
+ tool as built by BitBake.
+ You can also define configurations in the file by using configuration fragments.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ It is not recommended that you edit the <code class="filename">.config</code> file directly.
+ </div><p>
+ Here are some brief descriptions of the ways you can affect the
+ <code class="filename">.config</code> file:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>The <code class="filename">menuconfig</code> Tool:</em></span>
+ One of many front-ends that allows you to define kernel configurations.
+ Some others are <code class="filename">make config</code>,
+ <code class="filename">make nconfig</code>, and <code class="filename">make gconfig</code>.
+ In the Yocto Project environment, you must use BitBake to build the
+ <code class="filename">menuconfig</code> tool before you can use it to define
+ configurations:
+ </p><pre class="literallayout">
+ $ bitbake linux-yocto -c menuconfig
+ </pre><p>
+ After the tool is built, you can interact with it normally.
+ You can see how <code class="filename">menuconfig</code> is used to change a simple
+ kernel configuration in the
+ "<a class="link" href="#changing-the-config-smp-configuration-using-menuconfig" target="_top">Changing the  <code class="filename">CONFIG_SMP</code> Configuration Using  <code class="filename">menuconfig</code></a>"
+ section of the Yocto Project Development Manual.
+ For general information on <code class="filename">menuconfig</code>, see
+ <a class="ulink" href="http://en.wikipedia.org/wiki/Menuconfig" target="_top">http://en.wikipedia.org/wiki/Menuconfig</a>.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>Configuration Fragments:</em></span> A file with a
+ list of kernel options just as they would appear syntactically in the
+ <code class="filename">.config</code> file.
+ Configuration fragments are typically logical groupings and are assembled
+ by the OpenEmbedded build system to produce input used by the LKC
+ that ultimately generates the <code class="filename">.config</code> file.</p><p>The
+ <code class="filename"><a class="link" href="#var-KERNEL_FEATURES" target="_top">KERNEL_FEATURES</a></code>
+ variable can be used to list configuration fragments.
+ For further discussion on applying configuration fragments, see the
+ "<a class="link" href="#bsp-filelayout-kernel" target="_top">Linux Kernel Configuration</a>"
+ section in the Yocto Project Board Support Package (BSP) Guide.
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="2.6. Kernel Tools"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="kernel-tools"></a>2.6. Kernel Tools</h2></div></div></div><p>
+ Since most standard workflows involve moving forward with an existing tree by
+ continuing to add and alter the underlying baseline, the tools that manage
+ the Yocto Project's kernel construction are largely hidden from the developer to
+ present a simplified view of the kernel for ease of use.
+ </p><p>
+ Fundamentally, the kernel tools that manage and construct the
+ Yocto Project kernel accomplish the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Group patches into named, reusable features.</p></li><li class="listitem"><p>Allow top-down control of included features.</p></li><li class="listitem"><p>Bind kernel configurations to kernel patches and features.</p></li><li class="listitem"><p>Present a seamless Git repository that blends Yocto Project value
+ with the <code class="filename">kernel.org</code> history and development.</p></li></ul></div><p>
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 3. Working with the Yocto Project Kernel"><div class="titlepage"><div><div><h2 class="title"><a id="kernel-how-to"></a>Chapter 3. Working with the Yocto Project Kernel</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#actions-org">3.1. Introduction</a></span></dt><dt><span class="section"><a href="#tree-construction">3.2. Tree Construction</a></span></dt><dt><span class="section"><a href="#build-strategy">3.3. Build Strategy</a></span></dt><dt><span class="section"><a href="#workflow-examples">3.4. Workflow Examples</a></span></dt><dd><dl><dt><span class="section"><a href="#change-inspection-kernel-changes-commits">3.4.1. Change Inspection: Changes/Commits</a></span></dt><dt><span class="section"><a href="#development-saving-kernel-modifications">3.4.2. Development: Saving Kernel Modifications</a></span></dt><dt><span class="section"><a href="#scm-working-with-the-yocto-project-kernel-in-another-scm">3.4.3. Working with the Yocto Project Kernel in Another SCM</a></span></dt><dt><span class="section"><a href="#bsp-creating">3.4.4. Creating a BSP Based on an Existing Similar BSP</a></span></dt><dt><span class="section"><a href="#tip-dirty-string">3.4.5. "-dirty" String</a></span></dt></dl></dd></dl></div><div class="section" title="3.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="actions-org"></a>3.1. Introduction</h2></div></div></div><p>
+ This chapter describes how to accomplish tasks involving a kernel's tree structure.
+ The information is designed to help the developer that wants to modify the Yocto
+ Project kernel and contribute changes upstream to the Yocto Project.
+ The information covers the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Tree construction</p></li><li class="listitem"><p>Build strategies</p></li><li class="listitem"><p>Workflow examples</p></li></ul></div><p>
+ </p></div><div class="section" title="3.2. Tree Construction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="tree-construction"></a>3.2. Tree Construction</h2></div></div></div><p>
+ This section describes construction of the Yocto Project kernel source repositories
+ as accomplished by the Yocto Project team to create kernel repositories.
+ These kernel repositories are found under the heading "Yocto Linux Kernel" at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>
+ and can be shipped as part of a Yocto Project release.
+ The team creates these repositories by
+ compiling and executing the set of feature descriptions for every BSP/feature
+ in the product.
+ Those feature descriptions list all necessary patches,
+ configuration, branching, tagging and feature divisions found in a kernel.
+ Thus, the Yocto Project kernel repository (or tree) is built.
+ </p><p>
+ The existence of this tree allows you to access and clone a particular
+ Yocto Project kernel repository and use it to build images based on their configurations
+ and features.
+ </p><p>
+ You can find the files used to describe all the valid features and BSPs
+ in the Yocto Project kernel in any clone of the Yocto Project kernel source repository
+ Git tree.
+ For example, the following command clones the Yocto Project baseline kernel that
+ branched off of <code class="filename">linux.org</code> version 3.4:
+ </p><pre class="literallayout">
+ $ git clone git://git.yoctoproject.org/linux-yocto-3.4
+ </pre><p>
+ For another example of how to set up a local Git repository of the Yocto Project
+ kernel files, see the
+ "<a class="link" href="#local-kernel-files" target="_top">Yocto Project Kernel</a>" bulleted
+ item in the Yocto Project Development Manual.
+ </p><p>
+ Once you have cloned the kernel Git repository on your local machine, you can
+ switch to the <code class="filename">meta</code> branch within the repository.
+ Here is an example that assumes the local Git repository for the kernel is in
+ a top-level directory named <code class="filename">linux-yocto-3.4</code>:
+ </p><pre class="literallayout">
+ $ cd ~/linux-yocto-3.4
+ $ git checkout -b meta origin/meta
+ </pre><p>
+ Once you have checked out and switched to the <code class="filename">meta</code> branch,
+ you can see a snapshot of all the kernel configuration and feature descriptions that are
+ used to build that particular kernel repository.
+ These descriptions are in the form of <code class="filename">.scc</code> files.
+ </p><p>
+ You should realize, however, that browsing your local kernel repository
+ for feature descriptions and patches is not an effective way to determine what is in a
+ particular kernel branch.
+ Instead, you should use Git directly to discover the changes in a branch.
+ Using Git is an efficient and flexible way to inspect changes to the kernel.
+ For examples showing how to use Git to inspect kernel commits, see the following sections
+ in this chapter.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Ground up reconstruction of the complete kernel tree is an action only taken by the
+ Yocto Project team during an active development cycle.
+ When you create a clone of the kernel Git repository, you are simply making it
+ efficiently available for building and development.
+ </div><p>
+ </p><p>
+ The following steps describe what happens when the Yocto Project Team constructs
+ the Yocto Project kernel source Git repository (or tree) found at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a> given the
+ introduction of a new top-level kernel feature or BSP.
+ These are the actions that effectively create the tree
+ that includes the new feature, patch or BSP:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>A top-level kernel feature is passed to the kernel build subsystem.
+ Normally, this feature is a BSP for a particular kernel type.</p></li><li class="listitem"><p>The file that describes the top-level feature is located by searching
+ these system directories:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The in-tree kernel-cache directories, which are located
+ in <code class="filename">meta/cfg/kernel-cache</code></p></li><li class="listitem"><p>Areas pointed to by <code class="filename">SRC_URI</code> statements
+ found in recipes</p></li></ul></div><p>
+ For a typical build, the target of the search is a
+ feature description in an <code class="filename">.scc</code> file
+ whose name follows this format:
+ </p><pre class="literallayout">
+ &lt;bsp_name&gt;-&lt;kernel_type&gt;.scc
+ </pre><p>
+ </p></li><li class="listitem"><p>Once located, the feature description is either compiled into a simple script
+ of actions, or into an existing equivalent script that is already part of the
+ shipped kernel.</p></li><li class="listitem"><p>Extra features are appended to the top-level feature description.
+ These features can come from the
+ <a class="link" href="#var-KERNEL_FEATURES" target="_top"><code class="filename">KERNEL_FEATURES</code></a>
+ variable in recipes.</p></li><li class="listitem"><p>Each extra feature is located, compiled and appended to the script
+ as described in step three.</p></li><li class="listitem"><p>The script is executed to produce a series of <code class="filename">meta-*</code>
+ directories.
+ These directories are descriptions of all the branches, tags, patches and configurations that
+ need to be applied to the base Git repository to completely create the
+ source (build) branch for the new BSP or feature.</p></li><li class="listitem"><p>The base repository is cloned, and the actions
+ listed in the <code class="filename">meta-*</code> directories are applied to the
+ tree.</p></li><li class="listitem"><p>The Git repository is left with the desired branch checked out and any
+ required branching, patching and tagging has been performed.</p></li></ol></div><p>
+ </p><p>
+ The kernel tree is now ready for developer consumption to be locally cloned,
+ configured, and built into a Yocto Project kernel specific to some target hardware.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>The generated <code class="filename">meta-*</code> directories add to the kernel
+ as shipped with the Yocto Project release.
+ Any add-ons and configuration data are applied to the end of an existing branch.
+ The full repository generation that is found in the
+ official Yocto Project kernel repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>
+ is the combination of all supported boards and configurations.</p><p>The technique the Yocto Project team uses is flexible and allows for seamless
+ blending of an immutable history with additional patches specific to a
+ deployment.
+ Any additions to the kernel become an integrated part of the branches.</p></div><p>
+ </p></div><div class="section" title="3.3. Build Strategy"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="build-strategy"></a>3.3. Build Strategy</h2></div></div></div><p>
+ Once a local Git repository of the Yocto Project kernel exists on a development system,
+ you can consider the compilation phase of kernel development - building a kernel image.
+ Some prerequisites exist that are validated by the build process before compilation
+ starts:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The <code class="filename">SRC_URI</code> points to the kernel Git
+ repository.</p></li><li class="listitem"><p>A BSP build branch exists.
+ This branch has the following form:
+ </p><pre class="literallayout">
+ &lt;kernel_type&gt;/&lt;bsp_name&gt;
+ </pre></li></ul></div><p>
+ The OpenEmbedded build system makes sure these conditions exist before attempting compilation.
+ Other means, however, do exist, such as as bootstrapping a BSP, see
+ the "<a class="link" href="#workflow-examples" title="3.4. Workflow Examples">Workflow Examples</a>".
+ </p><p>
+ Before building a kernel, the build process verifies the tree
+ and configures the kernel by processing all of the
+ configuration "fragments" specified by feature descriptions in the <code class="filename">.scc</code>
+ files.
+ As the features are compiled, associated kernel configuration fragments are noted
+ and recorded in the <code class="filename">meta-*</code> series of directories in their compilation order.
+ The fragments are migrated, pre-processed and passed to the Linux Kernel
+ Configuration subsystem (<code class="filename">lkc</code>) as raw input in the form
+ of a <code class="filename">.config</code> file.
+ The <code class="filename">lkc</code> uses its own internal dependency constraints to do the final
+ processing of that information and generates the final <code class="filename">.config</code> file
+ that is used during compilation.
+ </p><p>
+ Using the board's architecture and other relevant values from the board's template,
+ kernel compilation is started and a kernel image is produced.
+ </p><p>
+ The other thing that you notice once you configure a kernel is that
+ the build process generates a build tree that is separate from your kernel's local Git
+ source repository tree.
+ This build tree has a name that uses the following form, where
+ <code class="filename">${MACHINE}</code> is the metadata name of the machine (BSP) and "kernel_type" is one
+ of the Yocto Project supported kernel types (e.g. "standard"):
+ </p><pre class="literallayout">
+ linux-${MACHINE}-&lt;kernel_type&gt;-build
+ </pre><p>
+ </p><p>
+ The existing support in the <code class="filename">kernel.org</code> tree achieves this
+ default functionality.
+ </p><p>
+ This behavior means that all the generated files for a particular machine or BSP are now in
+ the build tree directory.
+ The files include the final <code class="filename">.config</code> file, all the <code class="filename">.o</code>
+ files, the <code class="filename">.a</code> files, and so forth.
+ Since each machine or BSP has its own separate build directory in its own separate branch
+ of the Git repository, you can easily switch between different builds.
+ </p></div><div class="section" title="3.4. Workflow Examples"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="workflow-examples"></a>3.4. Workflow Examples</h2></div></div></div><p>
+ As previously noted, the Yocto Project kernel has built-in Git integration.
+ However, these utilities are not the only way to work with the kernel repository.
+ The Yocto Project has not made changes to Git or to other tools that
+ would invalidate alternate workflows.
+ Additionally, the way the kernel repository is constructed results in using
+ only core Git functionality, thus allowing any number of tools or front ends to use the
+ resulting tree.
+ </p><p>
+ This section contains several workflow examples.
+ Many of the examples use Git commands.
+ You can find Git documentation at
+ <a class="ulink" href="http://git-scm.com/documentation" target="_top">http://git-scm.com/documentation</a>.
+ You can find a simple overview of using Git with the Yocto Project in the
+ "<a class="link" href="#git" target="_top">Git</a>"
+ section of the Yocto Project Development Manual.
+ </p><div class="section" title="3.4.1. Change Inspection: Changes/Commits"><div class="titlepage"><div><div><h3 class="title"><a id="change-inspection-kernel-changes-commits"></a>3.4.1. Change Inspection: Changes/Commits</h3></div></div></div><p>
+ A common question when working with a kernel is:
+ "What changes have been applied to this tree?"
+ </p><p>
+ In projects that have a collection of directories that
+ contain patches to the kernel, it is possible to inspect or "grep" the contents
+ of the directories to get a general feel for the changes.
+ This sort of patch inspection is not an efficient way to determine what has been
+ done to the kernel.
+ The reason it is inefficient is because there are many optional patches that are
+ selected based on the kernel type and the feature description.
+ Additionally, patches could exist in directories that are not included in the search.
+ </p><p>
+ A more efficient way to determine what has changed in the branch is to use
+ Git and inspect or search the kernel tree.
+ This method gives you a full view of not only the source code modifications,
+ but also provides the reasons for the changes.
+ </p><div class="section" title="3.4.1.1. What Changed in a Kernel?"><div class="titlepage"><div><div><h4 class="title"><a id="what-changed-in-a-kernel"></a>3.4.1.1. What Changed in a Kernel?</h4></div></div></div><p>
+ Following are a few examples that show how to use Git commands to examine changes.
+ Because Git repositories in the Yocto Project do not break existing Git
+ functionality, and because there exists many permutations of these types of
+ Git commands, many methods exist by which you can discover changes.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ In the following examples, unless you provide a commit range,
+ <code class="filename">kernel.org</code> history is blended with Yocto Project
+ kernel changes.
+ You can form ranges by using branch names from the kernel tree as the
+ upper and lower commit markers with the Git commands.
+ You can see the branch names through the web interface to the
+ Yocto Project source repositories at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.
+ For example, the branch names for the <code class="filename">linux-yocto-3.4</code>
+ kernel repository can be seen at
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/linux-yocto-3.4/refs/heads" target="_top">http://git.yoctoproject.org/cgit.cgi/linux-yocto-3.4/refs/heads</a>.
+ </div><p>
+ To see a full range of the changes, use the
+ <code class="filename">git whatchanged</code> command and specify a commit range
+ for the branch (<code class="filename">&lt;commit&gt;..&lt;commit&gt;</code>).
+ </p><p>
+ Here is an example that looks at what has changed in the
+ <code class="filename">emenlow</code> branch of the
+ <code class="filename">linux-yocto-3.4</code> kernel.
+ The lower commit range is the commit associated with the
+ <code class="filename">standard/base</code> branch, while
+ the upper commit range is the commit associated with the
+ <code class="filename">standard/emenlow</code> branch.
+ </p><pre class="literallayout">
+ $ git whatchanged origin/standard/base..origin/standard/emenlow
+ </pre><p>
+ </p><p>
+ To see a summary of changes use the <code class="filename">git log</code> command.
+ Here is an example using the same branches:
+ </p><pre class="literallayout">
+ $ git log --oneline origin/standard/base..origin/standard/emenlow
+ </pre><p>
+ The <code class="filename">git log</code> output might be more useful than
+ the <code class="filename">git whatchanged</code> as you get
+ a short, one-line summary of each change and not the entire commit.
+ </p><p>
+ If you want to see code differences associated with all the changes, use
+ the <code class="filename">git diff</code> command.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ git diff origin/standard/base..origin/standard/emenlow
+ </pre><p>
+ </p><p>
+ You can see the commit log messages and the text differences using the
+ <code class="filename">git show</code> command:
+ Here is an example:
+ </p><pre class="literallayout">
+ $ git show origin/standard/base..origin/standard/emenlow
+ </pre><p>
+ </p><p>
+ You can create individual patches for each change by using the
+ <code class="filename">git format-patch</code> command.
+ Here is an example that that creates patch files for each commit and
+ places them in your <code class="filename">Documents</code> directory:
+ </p><pre class="literallayout">
+ $ git format-patch -o $HOME/Documents origin/standard/base..origin/standard/emenlow
+ </pre><p>
+ </p></div><div class="section" title="3.4.1.2. Show a Particular Feature or Branch Change"><div class="titlepage"><div><div><h4 class="title"><a id="show-a-particular-feature-or-branch-change"></a>3.4.1.2. Show a Particular Feature or Branch Change</h4></div></div></div><p>
+ Developers use tags in the Yocto Project kernel tree to divide changes for significant
+ features or branches.
+ Once you know a particular tag, you can use Git commands
+ to show changes associated with the tag and find the branches that contain
+ the feature.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Because BSP branch, <code class="filename">kernel.org</code>, and feature tags are all
+ present, there could be many tags.
+ </div><p>
+ The <code class="filename">git show &lt;tag&gt;</code> command shows changes that are tagged by
+ a feature.
+ Here is an example that shows changes tagged by the <code class="filename">systemtap</code>
+ feature:
+ </p><pre class="literallayout">
+ $ git show systemtap
+ </pre><p>
+ You can use the <code class="filename">git branch --contains &lt;tag&gt;</code> command
+ to show the branches that contain a particular feature.
+ This command shows the branches that contain the <code class="filename">systemtap</code>
+ feature:
+ </p><pre class="literallayout">
+ $ git branch --contains systemtap
+ </pre><p>
+ </p><p>
+ You can use many other comparisons to isolate BSP and kernel changes.
+ For example, you can compare against <code class="filename">kernel.org</code> tags
+ such as the <code class="filename">v3.4</code> tag.
+ </p></div></div><div class="section" title="3.4.2. Development: Saving Kernel Modifications"><div class="titlepage"><div><div><h3 class="title"><a id="development-saving-kernel-modifications"></a>3.4.2. Development: Saving Kernel Modifications</h3></div></div></div><p>
+ Another common operation is to build a BSP supplied by the Yocto Project, make some
+ changes, rebuild, and then test.
+ Those local changes often need to be exported, shared or otherwise maintained.
+ </p><p>
+ Since the Yocto Project kernel source tree is backed by Git, this activity is
+ much easier as compared to with previous releases.
+ Because Git tracks file modifications, additions and deletions, it is easy
+ to modify the code and later realize that you need to save the changes.
+ It is also easy to determine what has changed.
+ This method also provides many tools to commit, undo and export those modifications.
+ </p><p>
+ This section and its sub-sections, describe general application of Git's
+ <code class="filename">push</code> and <code class="filename">pull</code> commands, which are used to
+ get your changes upstream or source your code from an upstream repository.
+ The Yocto Project provides scripts that help you work in a collaborative development
+ environment.
+ For information on these scripts, see the
+ "<a class="link" href="#pushing-a-change-upstream" target="_top">Using Scripts to Push a Change
+ Upstream and Request a Pull</a>" and
+ "<a class="link" href="#submitting-a-patch" target="_top">Using Email to Submit a Patch</a>"
+ sections in the Yocto Project Development Manual.
+ </p><p>
+ There are many ways to save kernel modifications.
+ The technique employed
+ depends on the destination for the patches:
+
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Bulk storage</p></li><li class="listitem"><p>Internal sharing either through patches or by using Git</p></li><li class="listitem"><p>External submissions</p></li><li class="listitem"><p>Exporting for integration into another Source Code
+ Manager (SCM)</p></li></ul></div><p>
+ </p><p>
+ Because of the following list of issues, the destination of the patches also influences
+ the method for gathering them:
+
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Bisectability</p></li><li class="listitem"><p>Commit headers</p></li><li class="listitem"><p>Division of subsystems for separate submission or review</p></li></ul></div><p>
+ </p><div class="section" title="3.4.2.1. Bulk Export"><div class="titlepage"><div><div><h4 class="title"><a id="bulk-export"></a>3.4.2.1. Bulk Export</h4></div></div></div><p>
+ This section describes how you can "bulk" export changes that have not
+ been separated or divided.
+ This situation works well when you are simply storing patches outside of the kernel
+ source repository, either permanently or temporarily, and you are not committing
+ incremental changes during development.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ This technique is not appropriate for full integration of upstream submission
+ because changes are not properly divided and do not provide an avenue for per-change
+ commit messages.
+ Therefore, this example assumes that changes have not been committed incrementally
+ during development and that you simply must gather and export them.
+ </div><p>
+ </p><pre class="literallayout">
+ # bulk export of ALL modifications without separation or division
+ # of the changes
+
+ $ git add .
+ $ git commit -s -a -m &lt;msg&gt;
+ or
+ $ git commit -s -a # and interact with $EDITOR
+ </pre><p>
+ </p><p>
+ The previous operations capture all the local changes in the project source
+ tree in a single Git commit.
+ And, that commit is also stored in the project's source tree.
+ </p><p>
+ Once the changes are exported, you can restore them manually using a template
+ or through integration with the <code class="filename">default_kernel</code>.
+ </p></div><div class="section" title="3.4.2.2. Incremental/Planned Sharing"><div class="titlepage"><div><div><h4 class="title"><a id="incremental-planned-sharing"></a>3.4.2.2. Incremental/Planned Sharing</h4></div></div></div><p>
+ This section describes how to save modifications when you are making incremental
+ commits or practicing planned sharing.
+ The examples in this section assume that you have incrementally committed
+ changes to the tree during development and now need to export them.
+ The sections that follow
+ describe how you can export your changes internally through either patches or by
+ using Git commands.
+ </p><p>
+ During development, the following commands are of interest.
+ For full Git documentation, refer to the Git documentation at
+ <a class="ulink" href="http://github.com" target="_top">http://github.com</a>.
+
+ </p><pre class="literallayout">
+ # edit a file
+ $ vi &lt;path&gt;/file
+ # stage the change
+ $ git add &lt;path&gt;/file
+ # commit the change
+ $ git commit -s
+ # remove a file
+ $ git rm &lt;path&gt;/file
+ # commit the change
+ $ git commit -s
+
+ ... etc.
+ </pre><p>
+ </p><p>
+ Distributed development with Git is possible when you use a universally
+ agreed-upon unique commit identifier (set by the creator of the commit) that maps to a
+ specific change set with a specific parent.
+ This identifier is created for you when
+ you create a commit, and is re-created when you amend, alter or re-apply
+ a commit.
+ As an individual in isolation, this is of no interest.
+ However, if you
+ intend to share your tree with normal Git <code class="filename">push</code> and
+ <code class="filename">pull</code> operations for
+ distributed development, you should consider the ramifications of changing a
+ commit that you have already shared with others.
+ </p><p>
+ Assuming that the changes have not been pushed upstream, or pulled into
+ another repository, you can update both the commit content and commit messages
+ associated with development by using the following commands:
+
+ </p><pre class="literallayout">
+ $ Git add &lt;path&gt;/file
+ $ Git commit --amend
+ $ Git rebase or Git rebase -i
+ </pre><p>
+ </p><p>
+ Again, assuming that the changes have not been pushed upstream, and that
+ no pending works-in-progress exist (use <code class="filename">git status</code> to check), then
+ you can revert (undo) commits by using the following commands:
+
+ </p><pre class="literallayout">
+ # remove the commit, update working tree and remove all
+ # traces of the change
+ $ git reset --hard HEAD^
+ # remove the commit, but leave the files changed and staged for re-commit
+ $ git reset --soft HEAD^
+ # remove the commit, leave file change, but not staged for commit
+ $ git reset --mixed HEAD^
+ </pre><p>
+ </p><p>
+ You can create branches, "cherry-pick" changes, or perform any number of Git
+ operations until the commits are in good order for pushing upstream
+ or for pull requests.
+ After a <code class="filename">push</code> or <code class="filename">pull</code> command,
+ commits are normally considered
+ "permanent" and you should not modify them.
+ If the commits need to be changed, you can incrementally do so with new commits.
+ These practices follow standard Git workflow and the <code class="filename">kernel.org</code> best
+ practices, which is recommended.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ It is recommended to tag or branch before adding changes to a Yocto Project
+ BSP or before creating a new one.
+ The reason for this recommendation is because the branch or tag provides a
+ reference point to facilitate locating and exporting local changes.
+ </div><p>
+ </p><div class="section" title="3.4.2.2.1. Exporting Changes Internally by Using Patches"><div class="titlepage"><div><div><h5 class="title"><a id="export-internally-via-patches"></a>3.4.2.2.1. Exporting Changes Internally by Using Patches</h5></div></div></div><p>
+ This section describes how you can extract committed changes from a working directory
+ by exporting them as patches.
+ Once the changes have been extracted, you can use the patches for upstream submission,
+ place them in a Yocto Project template for automatic kernel patching,
+ or apply them in many other common uses.
+ </p><p>
+ This example shows how to create a directory with sequentially numbered patches.
+ Once the directory is created, you can apply it to a repository using the
+ <code class="filename">git am</code> command to reproduce the original commit and all
+ the related information such as author, date, commit log, and so forth.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ The new commit identifiers (ID) will be generated upon re-application.
+ This action reflects that the commit is now applied to an underlying commit
+ with a different ID.
+ </div><p>
+ </p><pre class="literallayout">
+ # &lt;first-commit&gt; can be a tag if one was created before development
+ # began. It can also be the parent branch if a branch was created
+ # before development began.
+
+ $ git format-patch -o &lt;dir&gt; &lt;first commit&gt;..&lt;last commit&gt;
+ </pre><p>
+ </p><p>
+ In other words:
+ </p><pre class="literallayout">
+ # Identify commits of interest.
+
+ # If the tree was tagged before development
+ $ git format-patch -o &lt;save dir&gt; &lt;tag&gt;
+
+ # If no tags are available
+ $ git format-patch -o &lt;save dir&gt; HEAD^ # last commit
+ $ git format-patch -o &lt;save dir&gt; HEAD^^ # last 2 commits
+ $ git whatchanged # identify last commit
+ $ git format-patch -o &lt;save dir&gt; &lt;commit id&gt;
+ $ git format-patch -o &lt;save dir&gt; &lt;rev-list&gt;
+ </pre><p>
+ </p></div><div class="section" title="3.4.2.2.2. Exporting Changes Internally by Using Git"><div class="titlepage"><div><div><h5 class="title"><a id="export-internally-via-git"></a>3.4.2.2.2. Exporting Changes Internally by Using Git</h5></div></div></div><p>
+ This section describes how you can export changes from a working directory
+ by pushing the changes into a master repository or by making a pull request.
+ Once you have pushed the changes to the master repository, you can then
+ pull those same changes into a new kernel build at a later time.
+ </p><p>
+ Use this command form to push the changes:
+ </p><pre class="literallayout">
+ $ git push ssh://&lt;master_server&gt;/&lt;path_to_repo&gt;
+ &lt;local_branch&gt;:&lt;remote_branch&gt;
+ </pre><p>
+ </p><p>
+ For example, the following command pushes the changes from your local branch
+ <code class="filename">yocto/standard/common-pc/base</code> to the remote branch with the same name
+ in the master repository <code class="filename">//git.mycompany.com/pub/git/kernel-3.4</code>.
+ </p><pre class="literallayout">
+ $ git push ssh://git.mycompany.com/pub/git/kernel-3.4 \
+ yocto/standard/common-pc/base:yocto/standard/common-pc/base
+ </pre><p>
+ </p><p>
+ A pull request entails using the <code class="filename">git request-pull</code> command to compose
+ an email to the
+ maintainer requesting that a branch be pulled into the master repository, see
+ <a class="ulink" href="http://github.com/guides/pull-requests" target="_top">http://github.com/guides/pull-requests</a> for an example.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Other commands such as <code class="filename">git stash</code> or branching can also be used to save
+ changes, but are not covered in this document.
+ </div><p>
+ </p></div></div><div class="section" title="3.4.2.3. Exporting Changes for External (Upstream) Submission"><div class="titlepage"><div><div><h4 class="title"><a id="export-for-external-upstream-submission"></a>3.4.2.3. Exporting Changes for External (Upstream) Submission</h4></div></div></div><p>
+ This section describes how to export changes for external upstream submission.
+ If the patch series is large or the maintainer prefers to pull
+ changes, you can submit these changes by using a pull request.
+ However, it is common to send patches as an email series.
+ This method allows easy review and integration of the changes.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Before sending patches for review be sure you understand the
+ community standards for submitting and documenting changes and follow their best practices.
+ For example, kernel patches should follow standards such as:
+ <div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
+ <a class="ulink" href="http://linux.yyz.us/patch-format.html" target="_top">http://linux.yyz.us/patch-format.html</a></p></li><li class="listitem"><p>Documentation/SubmittingPatches (in any linux
+ kernel source tree)</p></li></ul></div></div><p>
+ </p><p>
+ The messages used to commit changes are a large part of these standards.
+ Consequently, be sure that the headers for each commit have the required information.
+ For information on how to follow the Yocto Project commit message standards, see the
+ "<a class="link" href="#how-to-submit-a-change" target="_top">How to Submit a
+ Change</a>" section in the Yocto Project Development Manual.
+ </p><p>
+ If the initial commits were not properly documented or do not meet those standards,
+ you can re-base by using the <code class="filename">git rebase -i</code> command to
+ manipulate the commits and
+ get them into the required format.
+ Other techniques such as branching and cherry-picking commits are also viable options.
+ </p><p>
+ Once you complete the commits, you can generate the email that sends the patches
+ to the maintainer(s) or lists that review and integrate changes.
+ The command <code class="filename">git send-email</code> is commonly used to ensure
+ that patches are properly
+ formatted for easy application and avoid mailer-induced patch damage.
+ </p><p>
+ The following is an example of dumping patches for external submission:
+ </p><pre class="literallayout">
+ # dump the last 4 commits
+ $ git format-patch --thread -n -o ~/rr/ HEAD^^^^
+ $ git send-email --compose --subject '[RFC 0/N] &lt;patch series summary&gt;' \
+ --to foo@yoctoproject.org --to bar@yoctoproject.org \
+ --cc list@yoctoproject.org ~/rr
+ # the editor is invoked for the 0/N patch, and when complete the entire
+ # series is sent via email for review
+ </pre><p>
+ </p></div><div class="section" title="3.4.2.4. Exporting Changes for Import into Another SCM"><div class="titlepage"><div><div><h4 class="title"><a id="export-for-import-into-other-scm"></a>3.4.2.4. Exporting Changes for Import into Another SCM</h4></div></div></div><p>
+ When you want to export changes for import into another
+ Source Code Manager (SCM), you can use any of the previously discussed
+ techniques.
+ However, if the patches are manually applied to a secondary tree and then
+ that tree is checked into the SCM, you can lose change information such as
+ commit logs.
+ This process is not recommended.
+ </p><p>
+ Many SCMs can directly import Git commits, or can translate Git patches so that
+ information is not lost.
+ Those facilities are SCM-dependent and you should use them whenever possible.
+ </p></div></div><div class="section" title="3.4.3. Working with the Yocto Project Kernel in Another SCM"><div class="titlepage"><div><div><h3 class="title"><a id="scm-working-with-the-yocto-project-kernel-in-another-scm"></a>3.4.3. Working with the Yocto Project Kernel in Another SCM</h3></div></div></div><p>
+ This section describes kernel development in an SCM other than Git,
+ which is not the same as exporting changes to another SCM described earlier.
+ For this scenario, you use the OpenEmbedded build system to
+ develop the kernel in a different SCM.
+ The following must be true for you to accomplish this:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The delivered Yocto Project kernel must be exported into the second
+ SCM.</p></li><li class="listitem"><p>Development must be exported from that secondary SCM into a
+ format that can be used by the OpenEmbedded build system.</p></li></ul></div><p>
+ </p><div class="section" title="3.4.3.1. Exporting the Delivered Kernel to the SCM"><div class="titlepage"><div><div><h4 class="title"><a id="exporting-delivered-kernel-to-scm"></a>3.4.3.1. Exporting the Delivered Kernel to the SCM</h4></div></div></div><p>
+ Depending on the SCM, it might be possible to export the entire Yocto Project
+ kernel Git repository, branches and all, into a new environment.
+ This method is preferred because it has the most flexibility and potential to maintain
+ the meta data associated with each commit.
+ </p><p>
+ When a direct import mechanism is not available, it is still possible to
+ export a branch (or series of branches) and check them into a new repository.
+ </p><p>
+ The following commands illustrate some of the steps you could use to
+ import the <code class="filename">yocto/standard/common-pc/base</code>
+ kernel into a secondary SCM:
+ </p><pre class="literallayout">
+ $ git checkout yocto/standard/common-pc/base
+ $ cd .. ; echo linux/.git &gt; .cvsignore
+ $ cvs import -m "initial import" linux MY_COMPANY start
+ </pre><p>
+ </p><p>
+ You could now relocate the CVS repository and use it in a centralized manner.
+ </p><p>
+ The following commands illustrate how you can condense and merge two BSPs into a
+ second SCM:
+ </p><pre class="literallayout">
+ $ git checkout yocto/standard/common-pc/base
+ $ git merge yocto/standard/common-pc-64/base
+ # resolve any conflicts and commit them
+ $ cd .. ; echo linux/.git &gt; .cvsignore
+ $ cvs import -m "initial import" linux MY_COMPANY start
+ </pre><p>
+ </p></div><div class="section" title="3.4.3.2. Importing Changes for the Build"><div class="titlepage"><div><div><h4 class="title"><a id="importing-changes-for-build"></a>3.4.3.2. Importing Changes for the Build</h4></div></div></div><p>
+ Once development has reached a suitable point in the second development
+ environment, you need to export the changes as patches.
+ To export them, place the changes in a recipe and
+ automatically apply them to the kernel during patching.
+ </p></div></div><div class="section" title="3.4.4. Creating a BSP Based on an Existing Similar BSP"><div class="titlepage"><div><div><h3 class="title"><a id="bsp-creating"></a>3.4.4. Creating a BSP Based on an Existing Similar BSP</h3></div></div></div><p>
+ This section overviews the process of creating a BSP based on an
+ existing similar BSP.
+ The information is introductory in nature and does not provide step-by-step examples.
+ For detailed information on how to create a BSP given an existing similar BSP, see
+ the "<a class="link" href="#dev-manual-bsp-appendix" target="_top">BSP Development
+ Example</a>" appendix in the Yocto Project Development Manual, or see the
+ <a class="ulink" href="https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another" target="_top">Transcript:_creating_one_generic_Atom_BSP_from_another</a>
+ wiki page.
+ </p><p>
+ The basic steps you need to follow are:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Make sure you have set up a local source directory:</em></span>
+ You must create a local <a class="link" href="#source-directory" target="_top">source
+ directory</a> by either creating a Git repository (recommended) or
+ extracting a Yocto Project release tarball.</p></li><li class="listitem"><p><span class="emphasis"><em>Choose an existing BSP available with the Yocto Project:</em></span>
+ Try to map your board features as closely to the features of a BSP that is
+ already supported and exists in the Yocto Project.
+ Starting with something as close as possible to your board makes developing
+ your BSP easier.
+ You can find all the BSPs that are supported and ship with the Yocto Project
+ on the Yocto Project's Download page at
+ <a class="ulink" href="http://www.yoctoproject.org/download" target="_top">http://www.yoctoproject.org/download</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>Be sure you have the Base BSP:</em></span>
+ You need to either have a local Git repository of the base BSP set up or
+ have downloaded and extracted the files from a release BSP tarball.
+ Either method gives you access to the BSP source files.</p></li><li class="listitem"><p><span class="emphasis"><em>Make a copy of the existing BSP, thus isolating your new
+ BSP work:</em></span>
+ Copying the existing BSP file structure gives you a new area in which to work.</p></li><li class="listitem"><p><span class="emphasis"><em>Make configuration and recipe changes to your new BSP:</em></span>
+ Configuration changes involve the files in the BSP's <code class="filename">conf</code>
+ directory.
+ Changes include creating a machine-specific configuration file and editing the
+ <code class="filename">layer.conf</code> file.
+ The configuration changes identify the kernel you will be using.
+ Recipe changes include removing, modifying, or adding new recipe files that
+ instruct the build process on what features to include in the image.</p></li><li class="listitem"><p><span class="emphasis"><em>Prepare for the build:</em></span>
+ Before you actually initiate the build, you need to set up the build environment
+ by sourcing the environment initialization script.
+ After setting up the environment, you need to make some build configuration
+ changes to the <code class="filename">local.conf</code> and <code class="filename">bblayers.conf</code>
+ files.</p></li><li class="listitem"><p><span class="emphasis"><em>Build the image:</em></span>
+ The OpenEmbedded build system uses BitBake to create the image.
+ You need to decide on the type of image you are going to build (e.g. minimal, base,
+ core, sato, and so forth) and then start the build using the <code class="filename">bitbake</code>
+ command.</p></li></ol></div><p>
+ </p></div><div class="section" title="3.4.5. &quot;-dirty&quot; String"><div class="titlepage"><div><div><h3 class="title"><a id="tip-dirty-string"></a>3.4.5. "-dirty" String</h3></div></div></div><p>
+ If kernel images are being built with "-dirty" on the end of the version
+ string, this simply means that modifications in the source
+ directory have not been committed.
+ </p><pre class="literallayout">
+ $ git status
+ </pre><p>
+ </p><p>
+ You can use the above Git command to report modified, removed, or added files.
+ You should commit those changes to the tree regardless of whether they will be saved,
+ exported, or used.
+ Once you commit the changes you need to rebuild the kernel.
+ </p><p>
+ To brute force pickup and commit all such pending changes, enter the following:
+ </p><pre class="literallayout">
+ $ git add .
+ $ git commit -s -a -m "getting rid of -dirty"
+ </pre><p>
+ </p><p>
+ Next, rebuild the kernel.
+ </p></div></div></div>
+
+
+
+</div>
+
+<table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="left"><img src="figures/poky-title.png" align="left" width="100%" /></td></tr></table>
+
+ <div xml:lang="en" class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="poky-ref-manual"></a></h1></div><div><div class="authorgroup">
+ <div class="author"><h3 class="author"><span class="firstname">Richard</span> <span class="surname">Purdie</span></h3><div class="affiliation">
+ <span class="orgname">Linux Foundation<br /></span>
+ </div><code class="email">&lt;<a class="email" href="mailto:richard.purdie@linuxfoundation.org">richard.purdie@linuxfoundation.org</a>&gt;</code></div>
+
+ </div></div><div><p class="copyright">Copyright © 2010-2012 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="id1506919"></a>
+ <p>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-sa/2.0/uk/" target="_top">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</a> as published by Creative Commons.
+ </p>
+ <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Due to production processes, there could be differences between the Yocto Project
+ documentation bundled in the release tarball and the
+ Yocto Project Reference Manual on
+ the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project</a> website.
+ For the latest version of this manual, see the manual on the website.
+ </div>
+ </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr>
+ <tr><td align="left">Revision 4.0+git</td><td align="left">24 November 2010</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 0.9 Release</td></tr>
+ <tr><td align="left">Revision 1.0</td><td align="left">6 April 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0 Release.</td></tr>
+ <tr><td align="left">Revision 1.0.1</td><td align="left">23 May 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.0.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.1</td><td align="left">6 October 2011</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.1 Release.</td></tr>
+ <tr><td align="left">Revision 1.2</td><td align="left">April 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.2 Release.</td></tr>
+ <tr><td align="left">Revision 1.3</td><td align="left">Sometime in 2012</td></tr><tr><td align="left" colspan="2">Released with the Yocto Project 1.3 Release.</td></tr>
+ </table></div></div></div><hr /></div>
+
+
+ <div class="chapter" title="Chapter 1. Introduction"><div class="titlepage"><div><div><h2 class="title"><a id="intro"></a>Chapter 1. Introduction</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#intro-welcome">1.1. Introduction</a></span></dt><dt><span class="section"><a href="#intro-manualoverview">1.2. Documentation Overview</a></span></dt><dt><span class="section"><a href="#intro-requirements">1.3. System Requirements</a></span></dt><dt><span class="section"><a href="#intro-getit">1.4. Obtaining the Yocto Project</a></span></dt><dt><span class="section"><a href="#intro-getit-dev">1.5. Development Checkouts</a></span></dt></dl></div><div class="section" title="1.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro-welcome"></a>1.1. Introduction</h2></div></div></div><p>
+ This manual provides reference information for the current release of the Yocto Project.
+ The Yocto Project is an open-source collaboration project focused on embedded Linux
+ developers.
+ Amongst other things, the Yocto Project uses the OpenEmbedded build system, which
+ is based on the Poky project, to construct complete Linux images.
+ You can find complete introductory and getting started information on the Yocto Project
+ by reading the
+ Yocto Project Quick Start.
+ For task-based information using the Yocto Project, see the
+ Yocto Project Development Manual.
+ You can also find lots of information on the Yocto Project on the
+ <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project website</a>.
+ </p></div><div class="section" title="1.2. Documentation Overview"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro-manualoverview"></a>1.2. Documentation Overview</h2></div></div></div><p>
+ This reference manual consists of the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#usingpoky" title="Chapter 2. Using the Yocto Project">Using the Yocto Project</a>:</em></span> This chapter
+ provides an overview of the components that make up the Yocto Project
+ followed by information about debugging images created in the Yocto Project.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#technical-details" title="Chapter 3. Technical Details">Technical Details</a>:</em></span>
+ This chapter describes fundamental Yocto Project components as well as an explanation
+ behind how the Yocto Project uses shared state (sstate) cache to speed build time.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-structure" title="Chapter 4. Source Directory Structure">Directory Structure</a>:</em></span>
+ This chapter describes the
+ <a class="link" href="#source-directory" target="_top">source directory</a> created
+ either by unpacking a released Yocto Project tarball on your host development system,
+ or by cloning the upstream
+ <a class="link" href="#poky" target="_top">Poky</a> Git repository.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-bitbake" title="Chapter 5. BitBake">BitBake</a>:</em></span>
+ This chapter provides an overview of the BitBake tool and its role within
+ the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-classes" title="Chapter 6. Classes">Classes</a>:</em></span>
+ This chapter describes the classes used in the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-images" title="Chapter 7. Images">Images</a>:</em></span>
+ This chapter describes the standard images that the Yocto Project supports.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-features" title="Chapter 8. Reference: Features">Features</a>:</em></span>
+ This chapter describes mechanisms for creating distribution, machine, and image
+ features during the build process using the OpenEmbedded build system.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-variables-glos" title="Chapter 9. Variables Glossary">Variables Glossary</a>:</em></span>
+ This chapter presents most variables used by the OpenEmbedded build system, which
+ using BitBake.
+ Entries describe the function of the variable and how to apply them.
+ </p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#ref-varlocality" title="Chapter 10. Variable Context">Variable Context</a>:</em></span>
+ This chapter provides variable locality or context.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#faq" title="Chapter 11. FAQ">FAQ</a>:</em></span>
+ This chapter provides answers for commonly asked questions in the Yocto Project
+ development environment.</p></li><li class="listitem"><p><span class="emphasis"><em>
+ <a class="link" href="#resources" title="Chapter 12. Contributing to the Yocto Project">Contributing to the Yocto Project</a>:</em></span>
+ This chapter provides guidance on how you can contribute back to the Yocto
+ Project.</p></li></ul></div><p>
+ </p></div><div class="section" title="1.3. System Requirements"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro-requirements"></a>1.3. System Requirements</h2></div></div></div><p>
+ For Yocto Project system requirements, see the
+ <a class="link" href="#yp-resources" target="_top">
+ What You Need and How You Get It</a> section in the Yocto Project Quick Start.
+ </p></div><div class="section" title="1.4. Obtaining the Yocto Project"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro-getit"></a>1.4. Obtaining the Yocto Project</h2></div></div></div><p>
+ The Yocto Project development team makes the Yocto Project available through a number
+ of methods:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Releases:</em></span> Stable, tested releases are available through
+ <a class="ulink" href="http://downloads.yoctoproject.org/releases/yocto/" target="_top">http://downloads.yoctoproject.org/releases/yocto/</a>.</p></li><li class="listitem"><p><span class="emphasis"><em>Nightly Builds:</em></span> These releases are available at
+ <a class="ulink" href="http://autobuilder.yoctoproject.org/nightly" target="_top">http://autobuilder.yoctoproject.org/nightly</a>.
+ These builds include Yocto Project releases, meta-toolchain tarballs, and
+ experimental builds.</p></li><li class="listitem"><p><span class="emphasis"><em>Yocto Project Website:</em></span> You can find releases
+ of the Yocto Project and supported BSPs at the
+ <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project website</a>.
+ Along with these downloads, you can find lots of other information at this site.
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="1.5. Development Checkouts"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="intro-getit-dev"></a>1.5. Development Checkouts</h2></div></div></div><p>
+ Development using the Yocto Project requires a local
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ You can set up the source directory by downloading a Yocto Project release tarball and unpacking it,
+ or by cloning a copy of the upstream
+ <a class="link" href="#poky" target="_top">Poky</a> Git repository.
+ For information on both these methods, see the
+ "<a class="link" href="#getting-setup" target="_top">Getting Setup</a>"
+ section in the Yocto Project Development Manual.
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 2. Using the Yocto Project"><div class="titlepage"><div><div><h2 class="title"><a id="usingpoky"></a>Chapter 2. Using the Yocto Project</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#usingpoky-build">2.1. Running a Build</a></span></dt><dd><dl><dt><span class="section"><a href="#build-overview">2.1.1. Build Overview</a></span></dt><dt><span class="section"><a href="#building-an-image-using-gpl-components">2.1.2. Building an Image Using GPL Components</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-install">2.2. Installing and Using the Result</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging">2.3. Debugging Build Failures</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-debugging-taskfailures">2.3.1. Task Failures</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-taskrunning">2.3.2. Running Specific Tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-dependencies">2.3.3. Dependency Graphs</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-bitbake">2.3.4. General BitBake Problems</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-buildfile">2.3.5. Building with No Dependencies</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-variables">2.3.6. Variables</a></span></dt><dt><span class="section"><a href="#recipe-logging-mechanisms">2.3.7. Recipe Logging Mechanisms</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-others">2.3.8. Other Tips</a></span></dt></dl></dd></dl></div><p>
+ This chapter describes common usage for the Yocto Project.
+ The information is introductory in nature as other manuals in the Yocto Project
+ documentation set provide more details on how to use the Yocto Project.
+ </p><div class="section" title="2.1. Running a Build"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-build"></a>2.1. Running a Build</h2></div></div></div><p>
+ You can find general information on how to build an image using the OpenEmbedded build
+ system in the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section of the Yocto Project Quick Start.
+ This section provides a summary of the build process and provides information
+ for less obvious aspects of the build process.
+ </p><div class="section" title="2.1.1. Build Overview"><div class="titlepage"><div><div><h3 class="title"><a id="build-overview"></a>2.1.1. Build Overview</h3></div></div></div><p>
+ The first thing you need to do is set up the OpenEmbedded build environment by sourcing
+ the environment setup script as follows:
+ </p><pre class="literallayout">
+ $ source oe-init-build-env [build_dir]
+ </pre><p>
+ </p><p>
+ The <code class="filename">build_dir</code> is optional and specifies the directory the
+ OpenEmbedded build system uses for the build -
+ the <a class="link" href="#build-directory" target="_top">build directory</a>.
+ If you do not specify a build directory it defaults to <code class="filename">build</code>
+ in your current working directory.
+ A common practice is to use a different build directory for different targets.
+ For example, <code class="filename">~/build/x86</code> for a <code class="filename">qemux86</code>
+ target, and <code class="filename">~/build/arm</code> for a <code class="filename">qemuarm</code> target.
+ See <a class="link" href="#structure-core-script" title="4.1.9. oe-init-build-env">oe-init-build-env</a>
+ for more information on this script.
+ </p><p>
+ Once the build environment is set up, you can build a target using:
+ </p><pre class="literallayout">
+ $ bitbake &lt;target&gt;
+ </pre><p>
+ </p><p>
+ The <code class="filename">target</code> is the name of the recipe you want to build.
+ Common targets are the images in <code class="filename">meta/recipes-core/images</code>,
+ <code class="filename">/meta/recipes-sato/images</code>, etc. all found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Or, the target can be the name of a recipe for a specific piece of software such as
+ <span class="application">busybox</span>.
+ For more details about the images the OpenEmbedded build system supports, see the
+ "<a class="link" href="#ref-images" title="Chapter 7. Images">Images</a>" chapter.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Building an image without GNU Public License Version 3 (GPLv3) components is
+ only supported for minimal and base images.
+ See the "<a class="link" href="#ref-images" title="Chapter 7. Images">Images</a>" chapter for more information.
+ </div></div><div class="section" title="2.1.2. Building an Image Using GPL Components"><div class="titlepage"><div><div><h3 class="title"><a id="building-an-image-using-gpl-components"></a>2.1.2. Building an Image Using GPL Components</h3></div></div></div><p>
+ When building an image using GPL components, you need to maintain your original
+ settings and not switch back and forth applying different versions of the GNU
+ Public License.
+ If you rebuild using different versions of GPL, dependency errors might occur
+ due to some components not being rebuilt.
+ </p></div></div><div class="section" title="2.2. Installing and Using the Result"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-install"></a>2.2. Installing and Using the Result</h2></div></div></div><p>
+ Once an image has been built, it often needs to be installed.
+ The images and kernels built by the OpenEmbedded build system are placed in the
+ <a class="link" href="#build-directory" target="_top">build directory</a> in
+ <code class="filename">tmp/deploy/images</code>.
+ For information on how to run pre-built images such as <code class="filename">qemux86</code>
+ and <code class="filename">qemuarm</code>, see the
+ "<a class="link" href="#using-pre-built" target="_top">Using Pre-Built Binaries and QEMU</a>"
+ section in the Yocto Project Quick Start.
+ For information about how to install these images, see the documentation for your
+ particular board/machine.
+ </p></div><div class="section" title="2.3. Debugging Build Failures"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-debugging"></a>2.3. Debugging Build Failures</h2></div></div></div><p>
+ The exact method for debugging build failures depends on the nature of the
+ problem and on the system's area from which the bug originates.
+ Standard debugging practices such as comparison against the last
+ known working version with examination of the changes and the re-application of steps
+ to identify the one causing the problem are
+ valid for the Yocto Project just as they are for any other system.
+ Even though it is impossible to detail every possible potential failure,
+ this section provides some general tips to aid in debugging.
+ </p><div class="section" title="2.3.1. Task Failures"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-taskfailures"></a>2.3.1. Task Failures</h3></div></div></div><p>The log file for shell tasks is available in
+ <code class="filename">${WORKDIR}/temp/log.do_taskname.pid</code>.
+ For example, the <code class="filename">compile</code> task for the QEMU minimal image for the x86
+ machine (<code class="filename">qemux86</code>) might be
+ <code class="filename">tmp/work/qemux86-poky-linux/core-image-minimal-1.0-r0/temp/log.do_compile.20830</code>.
+ To see what BitBake runs to generate that log, look at the corresponding
+ <code class="filename">run.do_taskname.pid</code> file located in the same directory.
+ </p><p>
+ Presently, the output from Python tasks is sent directly to the console.
+ </p></div><div class="section" title="2.3.2. Running Specific Tasks"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-taskrunning"></a>2.3.2. Running Specific Tasks</h3></div></div></div><p>
+ Any given package consists of a set of tasks.
+ The standard BitBake behavior in most cases is: <code class="filename">fetch</code>,
+ <code class="filename">unpack</code>,
+ <code class="filename">patch</code>, <code class="filename">configure</code>,
+ <code class="filename">compile</code>, <code class="filename">install</code>, <code class="filename">package</code>,
+ <code class="filename">package_write</code>, and <code class="filename">build</code>.
+ The default task is <code class="filename">build</code> and any tasks on which it depends
+ build first.
+ Some tasks exist, such as <code class="filename">devshell</code>, that are not part of the
+ default build chain.
+ If you wish to run a task that is not part of the default build chain, you can use the
+ <code class="filename">-c</code> option in BitBake as follows:
+ </p><pre class="literallayout">
+ $ bitbake matchbox-desktop -c devshell
+ </pre><p>
+ </p><p>
+ If you wish to rerun a task, use the <code class="filename">-f</code> force option.
+ For example, the following sequence forces recompilation after changing files in the
+ working directory.
+ </p><pre class="literallayout">
+ $ bitbake matchbox-desktop
+ .
+ .
+ [make some changes to the source code in the working directory]
+ .
+ .
+ $ bitbake matchbox-desktop -c compile -f
+ $ bitbake matchbox-desktop
+ </pre><p>
+ </p><p>
+ This sequence first builds <code class="filename">matchbox-desktop</code> and then recompiles it.
+ The last command reruns all tasks (basically the packaging tasks) after the compile.
+ BitBake recognizes that the <code class="filename">compile</code> task was rerun and therefore
+ understands that the other tasks also need to be run again.
+ </p><p>
+ You can view a list of tasks in a given package by running the
+ <code class="filename">listtasks</code> task as follows:
+ </p><pre class="literallayout">
+ $ bitbake matchbox-desktop -c listtasks
+ </pre><p>
+ The results are in the file <code class="filename">${WORKDIR}/temp/log.do_listtasks</code>.
+ </p></div><div class="section" title="2.3.3. Dependency Graphs"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-dependencies"></a>2.3.3. Dependency Graphs</h3></div></div></div><p>
+ Sometimes it can be hard to see why BitBake wants to build some other packages before a given
+ package you have specified.
+ The <code class="filename">bitbake -g targetname</code> command creates the
+ <code class="filename">depends.dot</code>, <code class="filename">package-depends.dot</code>,
+ and <code class="filename">task-depends.dot</code> files in the current directory.
+ These files show the package and task dependencies and are useful for debugging problems.
+ You can use the <code class="filename">bitbake -g -u depexp targetname</code> command to
+ display the results in a more human-readable form.
+ </p></div><div class="section" title="2.3.4. General BitBake Problems"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-bitbake"></a>2.3.4. General BitBake Problems</h3></div></div></div><p>
+ You can see debug output from BitBake by using the <code class="filename">-D</code> option.
+ The debug output gives more information about what BitBake
+ is doing and the reason behind it.
+ Each <code class="filename">-D</code> option you use increases the logging level.
+ The most common usage is <code class="filename">-DDD</code>.
+ </p><p>
+ The output from <code class="filename">bitbake -DDD -v targetname</code> can reveal why
+ BitBake chose a certain version of a package or why BitBake
+ picked a certain provider.
+ This command could also help you in a situation where you think BitBake did something
+ unexpected.
+ </p></div><div class="section" title="2.3.5. Building with No Dependencies"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-buildfile"></a>2.3.5. Building with No Dependencies</h3></div></div></div><p>
+ If you really want to build a specific <code class="filename">.bb</code> file, you can use
+ the command form <code class="filename">bitbake -b &lt;somepath/somefile.bb&gt;</code>.
+ This command form does not check for dependencies so you should use it
+ only when you know its dependencies already exist.
+ You can also specify fragments of the filename.
+ In this case, BitBake checks for a unique match.
+ </p></div><div class="section" title="2.3.6. Variables"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-variables"></a>2.3.6. Variables</h3></div></div></div><p>
+ The <code class="filename">-e</code> option dumps the resulting environment for
+ either the configuration (no package specified) or for a
+ specific package when specified; or <code class="filename">-b recipename</code>
+ to show the environment from parsing a single recipe file only.
+ </p></div><div class="section" title="2.3.7. Recipe Logging Mechanisms"><div class="titlepage"><div><div><h3 class="title"><a id="recipe-logging-mechanisms"></a>2.3.7. Recipe Logging Mechanisms</h3></div></div></div><p>
+ Best practices exist while writing recipes that both log build progress and
+ act on build conditions such as warnings and errors.
+ Both Python and Bash language bindings exist for the logging mechanism:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Python:</em></span> For Python functions, BitBake
+ supports several loglevels: <code class="filename">bb.fatal</code>,
+ <code class="filename">bb.error</code>, <code class="filename">bb.warn</code>,
+ <code class="filename">bb.note</code>, <code class="filename">bb.plain</code>,
+ and <code class="filename">bb.debug</code>.</p></li><li class="listitem"><p><span class="emphasis"><em>Bash:</em></span> For Bash functions, the same set
+ of loglevels exist and are accessed with a similar syntax:
+ <code class="filename">bbfatal</code>, <code class="filename">bberror</code>,
+ <code class="filename">bbwarn</code>, <code class="filename">bbnote</code>,
+ <code class="filename">bbplain</code>, and <code class="filename">bbdebug</code>.</p></li></ul></div><p>
+ </p><p>
+ For guidance on how logging is handled in both Python and Bash recipes, see the
+ <code class="filename">logging.bbclass</code> file in the
+ <code class="filename">meta/classes</code> folder of the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </p><div class="section" title="2.3.7.1. Logging With Python"><div class="titlepage"><div><div><h4 class="title"><a id="logging-with-python"></a>2.3.7.1. Logging With Python</h4></div></div></div><p>
+ When creating recipes using Python and inserting code that handles build logs
+ keep in mind the goal is to have informative logs while keeping the console as
+ "silent" as possible.
+ Also, if you want status messages in the log use the "debug" loglevel.
+ </p><p>
+ Following is an example written in Python.
+ The code handles logging for a function that determines the number of tasks
+ needed to be run:
+ </p><pre class="literallayout">
+ python do_listtasks() {
+ bb.debug(2, "Starting to figure out the task list")
+ if noteworthy_condition:
+ bb.note("There are 47 tasks to run")
+ bb.debug(2, "Got to point xyz")
+ if warning_trigger:
+ bb.warn("Detected warning_trigger, this might be a problem later.")
+ if recoverable_error:
+ bb.error("Hit recoverable_error, you really need to fix this!")
+ if fatal_error:
+ bb.fatal("fatal_error detected, unable to print the task list")
+ bb.plain("The tasks present are abc")
+ bb.debug(2, "Finished figuring out the tasklist")
+ }
+ </pre><p>
+ </p></div><div class="section" title="2.3.7.2. Logging With Bash"><div class="titlepage"><div><div><h4 class="title"><a id="logging-with-bash"></a>2.3.7.2. Logging With Bash</h4></div></div></div><p>
+ When creating recipes using Bash and inserting code that handles build
+ logs you have the same goals - informative with minimal console output.
+ The syntax you use for recipes written in Bash is similar to that of
+ recipes written in Python described in the previous section.
+ </p><p>
+ Following is an example written in Bash.
+ The code logs the progress of the <code class="filename">do_my_function</code> function.
+ </p><pre class="literallayout">
+ do_my_function() {
+ bbdebug 2 "Running do_my_function"
+ if [ exceptional_condition ]; then
+ bbnote "Hit exceptional_condition"
+ fi
+ bbdebug 2 "Got to point xyz"
+ if [ warning_trigger ]; then
+ bbwarn "Detected warning_trigger, this might cause a problem later."
+ fi
+ if [ recoverable_error ]; then
+ bberror "Hit recoverable_error, correcting"
+ fi
+ if [ fatal_error ]; then
+ bbfatal "fatal_error detected"
+ fi
+ bbdebug 2 "Completed do_my_function"
+ }
+ </pre><p>
+ </p></div></div><div class="section" title="2.3.8. Other Tips"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-debugging-others"></a>2.3.8. Other Tips</h3></div></div></div><p>
+ Here are some other tips that you might find useful:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>When adding new packages, it is worth watching for
+ undesirable items making their way into compiler command lines.
+ For example, you do not want references to local system files like
+ <code class="filename">/usr/lib/</code> or <code class="filename">/usr/include/</code>.
+ </p></li><li class="listitem"><p>If you want to remove the psplash boot splashscreen,
+ add <code class="filename">psplash=false</code> to the kernel command line.
+ Doing so prevents psplash from loading and thus allows you to see the console.
+ It is also possible to switch out of the splashscreen by
+ switching the virtual console (e.g. Fn+Left or Fn+Right on a Zaurus).
+ </p></li></ul></div><p>
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 3. Technical Details"><div class="titlepage"><div><div><h2 class="title"><a id="technical-details"></a>Chapter 3. Technical Details</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#usingpoky-components">3.1. Yocto Project Components</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components-bitbake">3.1.1. BitBake</a></span></dt><dt><span class="section"><a href="#usingpoky-components-metadata">3.1.2. Metadata (Recipes)</a></span></dt><dt><span class="section"><a href="#usingpoky-components-classes">3.1.3. Classes</a></span></dt><dt><span class="section"><a href="#usingpoky-components-configuration">3.1.4. Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#shared-state-cache">3.2. Shared State Cache</a></span></dt><dd><dl><dt><span class="section"><a href="#overall-architecture">3.2.1. Overall Architecture</a></span></dt><dt><span class="section"><a href="#checksums">3.2.2. Checksums (Signatures)</a></span></dt><dt><span class="section"><a href="#shared-state">3.2.3. Shared State</a></span></dt><dt><span class="section"><a href="#tips-and-tricks">3.2.4. Tips and Tricks</a></span></dt></dl></dd><dt><span class="section"><a href="#x32">3.3. x32</a></span></dt><dd><dl><dt><span class="section"><a href="#support">3.3.1. Support</a></span></dt><dt><span class="section"><a href="#future-development-and-limitations">3.3.2. Future Development and Limitations</a></span></dt><dt><span class="section"><a href="#using-x32-right-now">3.3.3. Using x32 Right Now</a></span></dt></dl></dd><dt><span class="section"><a href="#licenses">3.4. Licenses</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-configuring-LIC_FILES_CHKSUM">3.4.1. Tracking License Changes</a></span></dt><dt><span class="section"><a href="#enabling-commercially-licensed-recipes">3.4.2. Enabling Commercially Licensed Recipes</a></span></dt></dl></dd></dl></div><p>
+ This chapter provides technical details for various parts of the Yocto Project.
+ Currently, topics include Yocto Project components and shared state (sstate) cache.
+ </p><div class="section" title="3.1. Yocto Project Components"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="usingpoky-components"></a>3.1. Yocto Project Components</h2></div></div></div><p>
+ The BitBake task executor together with various types of configuration files form the
+ OpenEmbedded Core.
+ This section overviews the BitBake task executor and the
+ configuration files by describing what they are used for and how they interact.
+ </p><p>
+ BitBake handles the parsing and execution of the data files.
+ The data itself is of various types:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Recipes:</em></span> Provides details about particular
+ pieces of software</p></li><li class="listitem"><p><span class="emphasis"><em>Class Data:</em></span> An abstraction of common build
+ information (e.g. how to build a Linux kernel).</p></li><li class="listitem"><p><span class="emphasis"><em>Configuration Data:</em></span> Defines machine-specific settings,
+ policy decisions, etc.
+ Configuration data acts as the glue to bind everything together.</p></li></ul></div><p>
+ For more information on data, see the
+ "<a class="link" href="#yocto-project-terms" target="_top">Yocto Project Terms</a>"
+ section in the Yocto Project Development Manual.
+ </p><p>
+ BitBake knows how to combine multiple data sources together and refers to each data source
+ as a layer.
+ For information on layers, see the
+ "<a class="link" href="#understanding-and-creating-layers" target="_top">Understanding and
+ Creating Layers</a>" section of the Yocto Project Development Manual.
+ </p><p>
+ Following are some brief details on these core components.
+ For more detailed information on these components see the
+ "<a class="link" href="#ref-structure" title="Chapter 4. Source Directory Structure">Directory Structure</a>" chapter.
+ </p><div class="section" title="3.1.1. BitBake"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-components-bitbake"></a>3.1.1. BitBake</h3></div></div></div><p>
+ BitBake is the tool at the heart of the OpenEmbedded build system and is responsible
+ for parsing the metadata, generating a list of tasks from it,
+ and then executing those tasks.
+ To see a list of the options BitBake supports, use the following help command:
+ </p><pre class="literallayout">
+ $ bitbake --help
+ </pre><p>
+ </p><p>
+ The most common usage for BitBake is <code class="filename">bitbake &lt;packagename&gt;</code>, where
+ <code class="filename">packagename</code> is the name of the package you want to build
+ (referred to as the "target" in this manual).
+ The target often equates to the first part of a <code class="filename">.bb</code> filename.
+ So, to run the <code class="filename">matchbox-desktop_1.2.3.bb</code> file, you
+ might type the following:
+ </p><pre class="literallayout">
+ $ bitbake matchbox-desktop
+ </pre><p>
+ Several different versions of <code class="filename">matchbox-desktop</code> might exist.
+ BitBake chooses the one selected by the distribution configuration.
+ You can get more details about how BitBake chooses between different
+ target versions and providers in the
+ "<a class="link" href="#ref-bitbake-providers" title="5.2. Preferences and Providers">Preferences and Providers</a>" section.
+ </p><p>
+ BitBake also tries to execute any dependent tasks first.
+ So for example, before building <code class="filename">matchbox-desktop</code>, BitBake
+ would build a cross compiler and <code class="filename">eglibc</code> if they had not already
+ been built.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>This release of the Yocto Project does not support the <code class="filename">glibc</code>
+ GNU version of the Unix standard C library. By default, the OpenEmbedded build system
+ builds with <code class="filename">eglibc</code>.</div><p>
+ </p><p>
+ A useful BitBake option to consider is the <code class="filename">-k</code> or
+ <code class="filename">--continue</code> option.
+ This option instructs BitBake to try and continue processing the job as much
+ as possible even after encountering an error.
+ When an error occurs, the target that
+ failed and those that depend on it cannot be remade.
+ However, when you use this option other dependencies can still be processed.
+ </p></div><div class="section" title="3.1.2. Metadata (Recipes)"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-components-metadata"></a>3.1.2. Metadata (Recipes)</h3></div></div></div><p>
+ The <code class="filename">.bb</code> files are usually referred to as "recipes."
+ In general, a recipe contains information about a single piece of software.
+ The information includes the location from which to download the source patches
+ (if any are needed), which special configuration options to apply,
+ how to compile the source files, and how to package the compiled output.
+ </p><p>
+ The term "package" can also be used to describe recipes.
+ However, since the same word is used for the packaged output from the OpenEmbedded
+ build system (i.e. <code class="filename">.ipk</code> or <code class="filename">.deb</code> files),
+ this document avoids using the term "package" when referring to recipes.
+ </p></div><div class="section" title="3.1.3. Classes"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-components-classes"></a>3.1.3. Classes</h3></div></div></div><p>
+ Class files (<code class="filename">.bbclass</code>) contain information that is useful to share
+ between metadata files.
+ An example is the Autotools class, which contains
+ common settings for any application that Autotools uses.
+ The "<a class="link" href="#ref-classes" title="Chapter 6. Classes">Reference: Classes</a>" chapter provides details
+ about common classes and how to use them.
+ </p></div><div class="section" title="3.1.4. Configuration"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-components-configuration"></a>3.1.4. Configuration</h3></div></div></div><p>
+ The configuration files (<code class="filename">.conf</code>) define various configuration variables
+ that govern the OpenEmbedded build process.
+ These files fall into several areas that define machine configuration options,
+ distribution configuration options, compiler tuning options, general common configuration
+ options and user configuration options (<code class="filename">local.conf</code>, which is found
+ in the <a class="ulink" href="build-directory" target="_top">build directory</a>).
+ </p></div></div><div class="section" title="3.2. Shared State Cache"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="shared-state-cache"></a>3.2. Shared State Cache</h2></div></div></div><p>
+ By design, the OpenEmbedded build system builds everything from scratch unless
+ BitBake can determine that parts don't need to be rebuilt.
+ Fundamentally, building from scratch is attractive as it means all parts are
+ built fresh and there is no possibility of stale data causing problems.
+ When developers hit problems, they typically default back to building from scratch
+ so they know the state of things from the start.
+ </p><p>
+ Building an image from scratch is both an advantage and a disadvantage to the process.
+ As mentioned in the previous paragraph, building from scratch ensures that
+ everything is current and starts from a known state.
+ However, building from scratch also takes much longer as it generally means
+ rebuilding things that don't necessarily need rebuilt.
+ </p><p>
+ The Yocto Project implements shared state code that supports incremental builds.
+ The implementation of the shared state code answers the following questions that
+ were fundamental roadblocks within the OpenEmbedded incremental build support system:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">What pieces of the system have changed and what pieces have not changed?</li><li class="listitem">How are changed pieces of software removed and replaced?</li><li class="listitem">How are pre-built components that don't need to be rebuilt from scratch
+ used when they are available?</li></ul></div><p>
+ </p><p>
+ For the first question, the build system detects changes in the "inputs" to a given task by
+ creating a checksum (or signature) of the task's inputs.
+ If the checksum changes, the system assumes the inputs have changed and the task needs to be
+ rerun.
+ For the second question, the shared state (sstate) code tracks which tasks add which output
+ to the build process.
+ This means the output from a given task can be removed, upgraded or otherwise manipulated.
+ The third question is partly addressed by the solution for the second question
+ assuming the build system can fetch the sstate objects from remote locations and
+ install them if they are deemed to be valid.
+ </p><p>
+ The rest of this section goes into detail about the overall incremental build
+ architecture, the checksums (signatures), shared state, and some tips and tricks.
+ </p><div class="section" title="3.2.1. Overall Architecture"><div class="titlepage"><div><div><h3 class="title"><a id="overall-architecture"></a>3.2.1. Overall Architecture</h3></div></div></div><p>
+ When determining what parts of the system need to be built, BitBake
+ uses a per-task basis and does not use a per-recipe basis.
+ You might wonder why using a per-task basis is preferred over a per-recipe basis.
+ To help explain, consider having the IPK packaging backend enabled and then switching to DEB.
+ In this case, <code class="filename">do_install</code> and <code class="filename">do_package</code>
+ output are still valid.
+ However, with a per-recipe approach, the build would not include the
+ <code class="filename">.deb</code> files.
+ Consequently, you would have to invalidate the whole build and rerun it.
+ Rerunning everything is not the best situation.
+ Also in this case, the core must be "taught" much about specific tasks.
+ This methodology does not scale well and does not allow users to easily add new tasks
+ in layers or as external recipes without touching the packaged-staging core.
+ </p></div><div class="section" title="3.2.2. Checksums (Signatures)"><div class="titlepage"><div><div><h3 class="title"><a id="checksums"></a>3.2.2. Checksums (Signatures)</h3></div></div></div><p>
+ The shared state code uses a checksum, which is a unique signature of a task's
+ inputs, to determine if a task needs to be run again.
+ Because it is a change in a task's inputs that triggers a rerun, the process
+ needs to detect all the inputs to a given task.
+ For shell tasks, this turns out to be fairly easy because
+ the build process generates a "run" shell script for each task and
+ it is possible to create a checksum that gives you a good idea of when
+ the task's data changes.
+ </p><p>
+ To complicate the problem, there are things that should not be included in
+ the checksum.
+ First, there is the actual specific build path of a given task -
+ the <code class="filename">WORKDIR</code>.
+ It does not matter if the working directory changes because it should not
+ affect the output for target packages.
+ Also, the build process has the objective of making native/cross packages relocatable.
+ The checksum therefore needs to exclude <code class="filename">WORKDIR</code>.
+ The simplistic approach for excluding the working directory is to set
+ <code class="filename">WORKDIR</code> to some fixed value and create the checksum
+ for the "run" script.
+ </p><p>
+ Another problem results from the "run" scripts containing functions that
+ might or might not get called.
+ The incremental build solution contains code that figures out dependencies
+ between shell functions.
+ This code is used to prune the "run" scripts down to the minimum set,
+ thereby alleviating this problem and making the "run" scripts much more
+ readable as a bonus.
+ </p><p>
+ So far we have solutions for shell scripts.
+ What about python tasks?
+ The same approach applies even though these tasks are more difficult.
+ The process needs to figure out what variables a python function accesses
+ and what functions it calls.
+ Again, the incremental build solution contains code that first figures out
+ the variable and function dependencies, and then creates a checksum for the data
+ used as the input to the task.
+ </p><p>
+ Like the <code class="filename">WORKDIR</code> case, situations exist where dependencies
+ should be ignored.
+ For these cases, you can instruct the build process to ignore a dependency
+ by using a line like the following:
+ </p><pre class="literallayout">
+ PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
+ </pre><p>
+ This example ensures that the <code class="filename">PACKAGE_ARCHS</code> variable does not
+ depend on the value of <code class="filename">MACHINE</code>, even if it does reference it.
+ </p><p>
+ Equally, there are cases where we need to add dependencies BitBake is not able to find.
+ You can accomplish this by using a line like the following:
+ </p><pre class="literallayout">
+ PACKAGE_ARCHS[vardeps] = "MACHINE"
+ </pre><p>
+ This example explicitly adds the <code class="filename">MACHINE</code> variable as a
+ dependency for <code class="filename">PACKAGE_ARCHS</code>.
+ </p><p>
+ Consider a case with inline python, for example, where BitBake is not
+ able to figure out dependencies.
+ When running in debug mode (i.e. using <code class="filename">-DDD</code>), BitBake
+ produces output when it discovers something for which it cannot figure out
+ dependencies.
+ The Yocto Project team has currently not managed to cover those dependencies
+ in detail and is aware of the need to fix this situation.
+ </p><p>
+ Thus far, this section has limited discussion to the direct inputs into a task.
+ Information based on direct inputs is referred to as the "basehash" in the
+ code.
+ However, there is still the question of a task's indirect inputs - the
+ things that were already built and present in the build directory.
+ The checksum (or signature) for a particular task needs to add the hashes
+ of all the tasks on which the particular task depends.
+ Choosing which dependencies to add is a policy decision.
+ However, the effect is to generate a master checksum that combines the basehash
+ and the hashes of the task's dependencies.
+ </p><p>
+ At the code level, there are a variety of ways both the basehash and the
+ dependent task hashes can be influenced.
+ Within the BitBake configuration file, we can give BitBake some extra information
+ to help it construct the basehash.
+ The following statements effectively result in a list of global variable
+ dependency excludes - variables never included in any checksum:
+ </p><pre class="literallayout">
+ BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH"
+ BB_HASHBASE_WHITELIST += "DL_DIR SSTATE_DIR THISDIR FILESEXTRAPATHS"
+ BB_HASHBASE_WHITELIST += "FILE_DIRNAME HOME LOGNAME SHELL TERM USER"
+ BB_HASHBASE_WHITELIST += "FILESPATH USERNAME STAGING_DIR_HOST STAGING_DIR_TARGET"
+ </pre><p>
+ The previous example actually excludes
+ <a class="link" href="#var-WORKDIR" title="WORKDIR"><code class="filename">WORKDIR</code></a>
+ since it is actually constructed as a path within
+ <a class="link" href="#var-TMPDIR" title="TMPDIR"><code class="filename">TMPDIR</code></a>, which is on
+ the whitelist.
+ </p><p>
+ The rules for deciding which hashes of dependent tasks to include through
+ dependency chains are more complex and are generally accomplished with a
+ python function.
+ The code in <code class="filename">meta/lib/oe/sstatesig.py</code> shows two examples
+ of this and also illustrates how you can insert your own policy into the system
+ if so desired.
+ This file defines the two basic signature generators <code class="filename">OE-Core</code>
+ uses: "OEBasic" and "OEBasicHash".
+ By default, there is a dummy "noop" signature handler enabled in BitBake.
+ This means that behavior is unchanged from previous versions.
+ <code class="filename">OE-Core</code> uses the "OEBasic" signature handler by default
+ through this setting in the <code class="filename">bitbake.conf</code> file:
+ </p><pre class="literallayout">
+ BB_SIGNATURE_HANDLER ?= "OEBasic"
+ </pre><p>
+ The "OEBasicHash" <code class="filename">BB_SIGNATURE_HANDLER</code> is the same as the
+ "OEBasic" version but adds the task hash to the stamp files.
+ This results in any metadata change that changes the task hash, automatically
+ causing the task to be run again.
+ This removes the need to bump <a class="link" href="#var-PR" title="PR"><code class="filename">PR</code></a>
+ values and changes to metadata automatically ripple across the build.
+ Currently, this behavior is not the default behavior for <code class="filename">OE-Core</code>
+ but is the default in <code class="filename">poky</code>.
+ </p><p>
+ It is also worth noting that the end result of these signature generators is to
+ make some dependency and hash information available to the build.
+ This information includes:
+ </p><pre class="literallayout">
+ BB_BASEHASH_task-&lt;taskname&gt; - the base hashes for each task in the recipe
+ BB_BASEHASH_&lt;filename:taskname&gt; - the base hashes for each dependent task
+ BBHASHDEPS_&lt;filename:taskname&gt; - The task dependencies for each task
+ BB_TASKHASH - the hash of the currently running task
+ </pre><p>
+ </p></div><div class="section" title="3.2.3. Shared State"><div class="titlepage"><div><div><h3 class="title"><a id="shared-state"></a>3.2.3. Shared State</h3></div></div></div><p>
+ Checksums and dependencies, as discussed in the previous section, solve half the
+ problem.
+ The other part of the problem is being able to use checksum information during the build
+ and being able to reuse or rebuild specific components.
+ </p><p>
+ The shared state class (<code class="filename">sstate.bbclass</code>)
+ is a relatively generic implementation of how to "capture" a snapshot of a given task.
+ The idea is that the build process does not care about the source of a task's output.
+ Output could be freshly built or it could be downloaded and unpacked from
+ somewhere - the build process doesn't need to worry about its source.
+ </p><p>
+ There are two types of output, one is just about creating a directory
+ in <code class="filename">WORKDIR</code>.
+ A good example is the output of either <code class="filename">do_install</code> or
+ <code class="filename">do_package</code>.
+ The other type of output occurs when a set of data is merged into a shared directory
+ tree such as the sysroot.
+ </p><p>
+ The Yocto Project team has tried to keep the details of the implementation hidden in
+ <code class="filename">sstate.bbclass</code>.
+ From a user's perspective, adding shared state wrapping to a task
+ is as simple as this <code class="filename">do_deploy</code> example taken from
+ <code class="filename">do_deploy.bbclass</code>:
+ </p><pre class="literallayout">
+ DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
+ SSTATETASKS += "do_deploy"
+ do_deploy[sstate-name] = "deploy"
+ do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
+ do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
+
+ python do_deploy_setscene () {
+ sstate_setscene(d)
+ }
+ addtask do_deploy_setscene
+ </pre><p>
+ In the example, we add some extra flags to the task, a name field ("deploy"), an
+ input directory where the task sends data, and the output
+ directory where the data from the task should eventually be copied.
+ We also add a <code class="filename">_setscene</code> variant of the task and add the task
+ name to the <code class="filename">SSTATETASKS</code> list.
+ </p><p>
+ If you have a directory whose contents you need to preserve, you can do this with
+ a line like the following:
+ </p><pre class="literallayout">
+ do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
+ </pre><p>
+ This method, as well as the following example, also works for multiple directories.
+ </p><pre class="literallayout">
+ do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
+ do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
+ do_package[sstate-lockfile] = "${PACKAGELOCK}"
+ </pre><p>
+ These methods also include the ability to take a lockfile when manipulating
+ shared state directory structures since some cases are sensitive to file
+ additions or removals.
+ </p><p>
+ Behind the scenes, the shared state code works by looking in
+ <code class="filename">SSTATE_DIR</code> and
+ <code class="filename">SSTATE_MIRRORS</code> for shared state files.
+ Here is an example:
+ </p><pre class="literallayout">
+ SSTATE_MIRRORS ?= "\
+ file://.* http://someserver.tld/share/sstate/ \n \
+ file://.* file:///some/local/dir/sstate/"
+ </pre><p>
+ </p><p>
+ The shared state package validity can be detected just by looking at the
+ filename since the filename contains the task checksum (or signature) as
+ described earlier in this section.
+ If a valid shared state package is found, the build process downloads it
+ and uses it to accelerate the task.
+ </p><p>
+ The build processes uses the <code class="filename">*_setscene</code> tasks
+ for the task acceleration phase.
+ BitBake goes through this phase before the main execution code and tries
+ to accelerate any tasks for which it can find shared state packages.
+ If a shared state package for a task is available, the shared state
+ package is used.
+ This means the task and any tasks on which it is dependent are not
+ executed.
+ </p><p>
+ As a real world example, the aim is when building an IPK-based image,
+ only the <code class="filename">do_package_write_ipk</code> tasks would have their
+ shared state packages fetched and extracted.
+ Since the sysroot is not used, it would never get extracted.
+ This is another reason why a task-based approach is preferred over a
+ recipe-based approach, which would have to install the output from every task.
+ </p></div><div class="section" title="3.2.4. Tips and Tricks"><div class="titlepage"><div><div><h3 class="title"><a id="tips-and-tricks"></a>3.2.4. Tips and Tricks</h3></div></div></div><p>
+ The code in the build system that supports incremental builds is not
+ simple code.
+ This section presents some tips and tricks that help you work around
+ issues related to shared state code.
+ </p><div class="section" title="3.2.4.1. Debugging"><div class="titlepage"><div><div><h4 class="title"><a id="debugging"></a>3.2.4.1. Debugging</h4></div></div></div><p>
+ When things go wrong, debugging needs to be straightforward.
+ Because of this, the Yocto Project team included strong debugging
+ tools:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Whenever a shared state package is written out, so is a
+ corresponding <code class="filename">.siginfo</code> file.
+ This practice results in a pickled python database of all
+ the metadata that went into creating the hash for a given shared state
+ package.</p></li><li class="listitem"><p>If BitBake is run with the <code class="filename">--dump-signatures</code>
+ (or <code class="filename">-S</code>) option, BitBake dumps out
+ <code class="filename">.siginfo</code> files in
+ the stamp directory for every task it would have executed instead of
+ building the specified target package.</p></li><li class="listitem"><p>There is a <code class="filename">bitbake-diffsigs</code> command that
+ can process these <code class="filename">.siginfo</code> files.
+ If one file is specified, it will dump out the dependency
+ information in the file.
+ If two files are specified, it will compare the two files and dump out
+ the differences between the two.
+ This allows the question of "What changed between X and Y?" to be
+ answered easily.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.2.4.2. Invalidating Shared State"><div class="titlepage"><div><div><h4 class="title"><a id="invalidating-shared-state"></a>3.2.4.2. Invalidating Shared State</h4></div></div></div><p>
+ The shared state code uses checksums and shared state
+ cache to avoid unnecessarily rebuilding tasks.
+ As with all schemes, this one has some drawbacks.
+ It is possible that you could make implicit changes that are not factored
+ into the checksum calculation, but do affect a task's output.
+ A good example is perhaps when a tool changes its output.
+ Let's say that the output of <code class="filename">rpmdeps</code> needed to change.
+ The result of the change should be that all the "package", "package_write_rpm",
+ and "package_deploy-rpm" shared state cache items would become invalid.
+ But, because this is a change that is external to the code and therefore implicit,
+ the associated shared state cache items do not become invalidated.
+ In this case, the build process would use the cached items rather than running the
+ task again.
+ Obviously, these types of implicit changes can cause problems.
+ </p><p>
+ To avoid these problems during the build, you need to understand the effects of any
+ change you make.
+ Note that any changes you make directly to a function automatically are factored into
+ the checksum calculation and thus, will invalidate the associated area of sstate cache.
+ You need to be aware of any implicit changes that are not obvious changes to the
+ code and could affect the output of a given task.
+ Once you are aware of such a change, you can take steps to invalidate the cache
+ and force the task to run.
+ The step to take is as simple as changing a function's comments in the source code.
+ For example, to invalidate package shared state files, change the comment statements
+ of <code class="filename">do_package</code> or the comments of one of the functions it calls.
+ The change is purely cosmetic, but it causes the checksum to be recalculated and
+ forces the task to be run again.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ For an example of a commit that makes a cosmetic change to invalidate
+ a shared state, see this
+ <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/commit/meta/classes/package.bbclass?id=737f8bbb4f27b4837047cb9b4fbfe01dfde36d54" target="_top">commit</a>.
+ </div></div></div></div><div class="section" title="3.3. x32"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="x32"></a>3.3. x32</h2></div></div></div><p>
+ x32 is a new processor-specific Application Binary Interface (psABI) for x86_64.
+ An ABI defines the calling conventions between functions in a processing environment.
+ The interface determines what registers are used and what the sizes are for various C data types.
+ </p><p>
+ Some processing environments prefer using 32-bit applications even when running
+ on Intel 64-bit platforms.
+ Consider the i386 psABI, which is a very old 32-bit ABI for Intel 64-bit platforms.
+ The i386 psABI does not provide efficient use and access of the Intel 64-bit processor resources,
+ leaving the system underutilized.
+ Now consider the x86_64 psABI.
+ This ABI is newer and uses 64-bits for data sizes and program pointers.
+ The extra bits increase the footprint size of the programs, libraries,
+ and also increases the memory and file system size requirements.
+ Executing under the x32 psABI enables user programs to utilize CPU and system resources
+ more efficiently while keeping the memory footprint of the applications low.
+ Extra bits are used for registers but not for addressing mechanisms.
+ </p><div class="section" title="3.3.1. Support"><div class="titlepage"><div><div><h3 class="title"><a id="support"></a>3.3.1. Support</h3></div></div></div><p>
+ While the x32 psABI specifications are not fully finalized, this Yocto Project
+ release supports current development specifications of x32 psABI.
+ As of this release of the Yocto Project, x32 psABI support exists as follows:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>You can create packages and images in x32 psABI format on x86_64 architecture targets.
+ </p></li><li class="listitem"><p>You can use the x32 psABI support through the <code class="filename">meta-x32</code>
+ layer on top of the OE-core/Yocto layer.</p></li><li class="listitem"><p>The toolchain from the <code class="filename">experimental/meta-x32</code> layer
+ is used for building x32 psABI program binaries.</p></li><li class="listitem"><p>You can successfully build many recipes with the x32 toolchain.</p></li><li class="listitem"><p>You can create and boot <code class="filename">core-image-minimal</code> and
+ <code class="filename">core-image-sato</code> images.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.3.2. Future Development and Limitations"><div class="titlepage"><div><div><h3 class="title"><a id="future-development-and-limitations"></a>3.3.2. Future Development and Limitations</h3></div></div></div><p>
+ As of this Yocto Project release, the x32 psABI kernel and library interfaces
+ specifications are not finalized.
+ </p><p>
+ Future Plans for the x32 psABI in the Yocto Project include the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Enhance and fix the few remaining recipes so they
+ work with and support x32 toolchains.</p></li><li class="listitem"><p>Enhance RPM Package Manager (RPM) support for x32 binaries.</p></li><li class="listitem"><p>Support larger images.</p></li><li class="listitem"><p>Integrate x32 recipes, toolchain, and kernel changes from
+ <code class="filename">experimental/meta-x32</code> into OE-core.</p></li></ul></div><p>
+ </p></div><div class="section" title="3.3.3. Using x32 Right Now"><div class="titlepage"><div><div><h3 class="title"><a id="using-x32-right-now"></a>3.3.3. Using x32 Right Now</h3></div></div></div><p>
+ Despite the fact the x32 psABI support is in development state for this release of the
+ Yocto Project, you can follow these steps to use the x32 spABI:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Add the <code class="filename">experimental/meta-x32</code> layer to your local
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ You can find the <code class="filename">experimental/meta-x32</code> source repository at
+ <a class="ulink" href="http://git.yoctoproject.org" target="_top">http://git.yoctoproject.org</a>.</p></li><li class="listitem"><p>Edit your <code class="filename">conf/bblayers.conf</code> file so that it includes
+ the <code class="filename">meta-x32</code>.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBLAYERS ?= " \
+ /home/nitin/prj/poky.git/meta \
+ /home/nitin/prj/poky.git/meta-yocto \
+ /home/nitin/prj/meta-x32.git \
+ "
+ </pre></li><li class="listitem"><p>Enable the x32 psABI tuning file for <code class="filename">x86_64</code>
+ machines by editing the <code class="filename">conf/local.conf</code> like this:
+ </p><pre class="literallayout">
+ MACHINE = "qemux86-64"
+ DEFAULTTUNE = "x86-64-x32"
+ baselib = "${@d.getVar('BASE_LIB_tune-' + (d.getVar('DEFAULTTUNE', True) \
+ or 'INVALID'), True) or 'lib'}"
+ #MACHINE = "atom-pc"
+ #DEFAULTTUNE = "core2-64-x32"
+ </pre></li><li class="listitem"><p>As usual, use BitBake to build an image that supports the x32 psABI.
+ Here is an example:
+ </p><pre class="literallayout">
+ $ bitake core-image-sato
+ </pre></li><li class="listitem"><p>As usual, run your image using QEMU:
+ </p><pre class="literallayout">
+ $ runqemu qemux86-64 core-image-sato
+ </pre></li></ul></div><p>
+ </p></div></div><div class="section" title="3.4. Licenses"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="licenses"></a>3.4. Licenses</h2></div></div></div><p>
+ This section describes the mechanism by which the OpenEmbedded build system
+ tracks changes to licensing text.
+ The section also describes how to enable commercially licensed recipes,
+ which by default are disabled.
+ </p><div class="section" title="3.4.1. Tracking License Changes"><div class="titlepage"><div><div><h3 class="title"><a id="usingpoky-configuring-LIC_FILES_CHKSUM"></a>3.4.1. Tracking License Changes</h3></div></div></div><p>
+ The license of an upstream project might change in the future.
+ In order to prevent these changes going unnoticed, the
+ <code class="filename"><a class="link" href="#var-LIC_FILES_CHKSUM" title="LIC_FILES_CHKSUM">LIC_FILES_CHKSUM</a></code>
+ variable tracks changes to the license text. The checksums are validated at the end of the
+ configure step, and if the checksums do not match, the build will fail.
+ </p><div class="section" title="3.4.1.1. Specifying the LIC_FILES_CHKSUM Variable"><div class="titlepage"><div><div><h4 class="title"><a id="usingpoky-specifying-LIC_FILES_CHKSUM"></a>3.4.1.1. Specifying the <code class="filename">LIC_FILES_CHKSUM</code> Variable</h4></div></div></div><p>
+ The <code class="filename">LIC_FILES_CHKSUM</code>
+ variable contains checksums of the license text in the source code for the recipe.
+ Following is an example of how to specify <code class="filename">LIC_FILES_CHKSUM</code>:
+ </p><pre class="literallayout">
+ LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
+ file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
+ file://licfile2.txt;endline=50;md5=zzzz \
+ ..."
+ </pre><p>
+ </p><p>
+ The build system uses the
+ <code class="filename"><a class="link" href="#var-S" title="S">S</a></code> variable as the
+ default directory used when searching files listed in
+ <code class="filename">LIC_FILES_CHKSUM</code>.
+ The previous example employs the default directory.
+ </p><p>
+ You can also use relative paths as shown in the following example:
+ </p><pre class="literallayout">
+ LIC_FILES_CHKSUM = "file://src/ls.c;startline=5;endline=16;\
+ md5=bb14ed3c4cda583abc85401304b5cd4e"
+ LIC_FILES_CHKSUM = "file://../license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
+ </pre><p>
+ </p><p>
+ In this example, the first line locates a file in
+ <code class="filename">${S}/src/ls.c</code>.
+ The second line refers to a file in
+ <code class="filename"><a class="link" href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></code>, which is the parent
+ of <code class="filename"><a class="link" href="#var-S" title="S">S</a></code>.
+ </p><p>
+ Note that this variable is mandatory for all recipes, unless the
+ <code class="filename">LICENSE</code> variable is set to "CLOSED".
+ </p></div><div class="section" title="3.4.1.2. Explanation of Syntax"><div class="titlepage"><div><div><h4 class="title"><a id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax"></a>3.4.1.2. Explanation of Syntax</h4></div></div></div><p>
+ As mentioned in the previous section, the
+ <code class="filename">LIC_FILES_CHKSUM</code> variable lists all the
+ important files that contain the license text for the source code.
+ It is possible to specify a checksum for an entire file, or a specific section of a
+ file (specified by beginning and ending line numbers with the "beginline" and "endline"
+ parameters, respectively).
+ The latter is useful for source files with a license notice header,
+ README documents, and so forth.
+ If you do not use the "beginline" parameter, then it is assumed that the text begins on the
+ first line of the file.
+ Similarly, if you do not use the "endline" parameter, it is assumed that the license text
+ ends with the last line of the file.
+ </p><p>
+ The "md5" parameter stores the md5 checksum of the license text.
+ If the license text changes in any way as compared to this parameter
+ then a mismatch occurs.
+ This mismatch triggers a build failure and notifies the developer.
+ Notification allows the developer to review and address the license text changes.
+ Also note that if a mismatch occurs during the build, the correct md5
+ checksum is placed in the build log and can be easily copied to the recipe.
+ </p><p>
+ There is no limit to how many files you can specify using the
+ <code class="filename">LIC_FILES_CHKSUM</code> variable.
+ Generally, however, every project requires a few specifications for license tracking.
+ Many projects have a "COPYING" file that stores the license information for all the source
+ code files.
+ This practice allows you to just track the "COPYING" file as long as it is kept up to date.
+ </p><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3>
+ If you specify an empty or invalid "md5" parameter, BitBake returns an md5 mis-match
+ error and displays the correct "md5" parameter value during the build.
+ The correct parameter is also captured in the build log.
+ </div><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3>
+ If the whole file contains only license text, you do not need to use the "beginline" and
+ "endline" parameters.
+ </div></div></div><div class="section" title="3.4.2. Enabling Commercially Licensed Recipes"><div class="titlepage"><div><div><h3 class="title"><a id="enabling-commercially-licensed-recipes"></a>3.4.2. Enabling Commercially Licensed Recipes</h3></div></div></div><p>
+ By default, the OpenEmbedded build system disables
+ components that have commercial or other special licensing
+ requirements.
+ Such requirements are defined on a
+ recipe-by-recipe basis through the <code class="filename">LICENSE_FLAGS</code> variable
+ definition in the affected recipe.
+ For instance, the
+ <code class="filename">$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</code>
+ recipe contains the following statement:
+ </p><pre class="literallayout">
+ LICENSE_FLAGS = "commercial"
+ </pre><p>
+ Here is a slightly more complicated example that contains both an
+ explicit package name and version (after variable expansion):
+ </p><pre class="literallayout">
+ LICENSE_FLAGS = "license_${PN}_${PV}"
+ </pre><p>
+ In order for a component restricted by a <code class="filename">LICENSE_FLAGS</code>
+ definition to be enabled and included in an image, it
+ needs to have a matching entry in the global
+ <code class="filename">LICENSE_FLAGS_WHITELIST</code> variable, which is a variable
+ typically defined in your <code class="filename">local.conf</code> file.
+ For example, to enable
+ the <code class="filename">$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</code>
+ package, you could add either the string
+ "commercial_gst-plugins-ugly" or the more general string
+ "commercial" to <code class="filename">LICENSE_FLAGS_WHITELIST</code>.
+ See the
+ "<a class="link" href="#license-flag-matching" title="3.4.2.1. License Flag Matching">License Flag Matching</a>" section
+ for a full explanation of how <code class="filename">LICENSE_FLAGS</code> matching works.
+ Here is the example:
+ </p><pre class="literallayout">
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
+ </pre><p>
+ Likewise, to additionally enable the package containing
+ <code class="filename">LICENSE_FLAGS = "license_${PN}_${PV}"</code>, and assuming
+ that the actual recipe name was <code class="filename">emgd_1.10.bb</code>,
+ the following string would enable that package as well as
+ the original <code class="filename">gst-plugins-ugly</code> package:
+ </p><pre class="literallayout">
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
+ </pre><p>
+ As a convenience, you do not need to specify the complete license string
+ in the whitelist for every package.
+ you can use an abbreviated form, which consists
+ of just the first portion or portions of the license string before
+ the initial underscore character or characters.
+ A partial string will match
+ any license that contains the given string as the first
+ portion of its license.
+ For example, the following
+ whitelist string will also match both of the packages
+ previously mentioned as well as any other packages that have
+ licenses starting with "commercial" or "license".
+ </p><pre class="literallayout">
+ LICENSE_FLAGS_WHITELIST = "commercial license"
+ </pre><p>
+ </p><div class="section" title="3.4.2.1. License Flag Matching"><div class="titlepage"><div><div><h4 class="title"><a id="license-flag-matching"></a>3.4.2.1. License Flag Matching</h4></div></div></div><p>
+ The definition of 'matching' in reference to a
+ recipe's <code class="filename">LICENSE_FLAGS</code> setting is simple.
+ However, some things exist that you should know about in order to
+ correctly and effectively use it.
+ </p><p>
+ Before a flag
+ defined by a particular recipe is tested against the
+ contents of the <code class="filename">LICENSE_FLAGS_WHITELIST</code> variable, the
+ string <code class="filename">_${PN}</code> (with
+ <a class="link" href="#var-PN" title="PN"><code class="filename">PN</code></a> expanded of course) is
+ appended to the flag, thus automatically making each
+ <code class="filename">LICENSE_FLAGS</code> value recipe-specific.
+ That string is
+ then matched against the whitelist.
+ So if you specify <code class="filename">LICENSE_FLAGS = "commercial"</code> in recipe
+ "foo" for example, the string <code class="filename">"commercial_foo"</code>
+ would normally be what is specified in the whitelist in order for it to
+ match.
+ </p><p>
+ You can broaden the match by
+ putting any "_"-separated beginning subset of a
+ <code class="filename">LICENSE_FLAGS</code> flag in the whitelist, which will also
+ match.
+ For example, simply specifying "commercial" in
+ the whitelist would match any expanded <code class="filename">LICENSE_FLAGS</code>
+ definition starting with "commercial" such as
+ "commercial_foo" and "commercial_bar", which are the
+ strings that would be automatically generated for
+ hypothetical "foo" and "bar" recipes assuming those
+ recipes had simply specified the following:
+ </p><pre class="literallayout">
+ LICENSE_FLAGS = "commercial"
+ </pre><p>
+ </p><p>
+ Broadening the match allows for a range of specificity for the items
+ in the whitelist, from more general to perfectly
+ specific.
+ So you have the choice of exhaustively
+ enumerating each license flag in the whitelist to
+ allow only those specific recipes into the image, or
+ of using a more general string to pick up anything
+ matching just the first component or components of the specified
+ string.
+ </p><p>
+ This scheme works even if the flag already
+ has <code class="filename">_${PN}</code> appended - the extra <code class="filename">_${PN}</code> is
+ redundant, but does not affect the outcome.
+ For example, a license flag of "commercial_1.2_foo" would
+ turn into "commercial_1.2_foo_foo" and would match
+ both the general "commercial" and the specific
+ "commercial_1.2_foo", as expected.
+ The flag would also match
+ "commercial_1.2_foo_foo" and "commercial_1.2", which
+ does not make much sense regarding use in the whitelist.
+ </p><p>
+ For a versioned string, you could instead specify
+ "commercial_foo_1.2", which would turn into
+ "commercial_foo_1.2_foo".
+ And, as expected, this flag allows
+ you to pick up this package along with
+ anything else "commercial" when you specify "commercial"
+ in the whitelist.
+ Or, the flag allows you to pick up this package along with anything "commercial_foo"
+ regardless of version when you use "commercial_foo" in the whitelist.
+ Finally, you can be completely specific about the package and version and specify
+ "commercial_foo_1.2" package and version.
+ </p></div><div class="section" title="3.4.2.2. Other Variables Related to Commercial Licenses"><div class="titlepage"><div><div><h4 class="title"><a id="other-variables-related-to-commercial-licenses"></a>3.4.2.2. Other Variables Related to Commercial Licenses</h4></div></div></div><p>
+ Other helpful variables related to commercial
+ license handling exist and are defined in the
+ <code class="filename">$HOME/poky/meta/conf/distro/include/default-distrovars.inc</code> file:
+ </p><pre class="literallayout">
+ COMMERCIAL_AUDIO_PLUGINS ?= ""
+ COMMERCIAL_VIDEO_PLUGINS ?= ""
+ COMMERCIAL_QT = ""
+ </pre><p>
+ If you want to enable these components, you can do so by making sure you have
+ the following statements in your <code class="filename">local.conf</code> configuration file:
+ </p><pre class="literallayout">
+ COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
+ gst-plugins-ugly-mpegaudioparse"
+ COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
+ gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
+ COMMERCIAL_QT ?= "qmmp"
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
+ </pre><p>
+ Of course, you could also create a matching whitelist
+ for those components using the more general "commercial"
+ in the whitelist, but that would also enable all the
+ other packages with <code class="filename">LICENSE_FLAGS</code> containing
+ "commercial", which you may or may not want:
+ </p><pre class="literallayout">
+ LICENSE_FLAGS_WHITELIST = "commercial"
+ </pre><p>
+ </p><p>
+ Specifying audio and video plug-ins as part of the
+ <code class="filename">COMMERCIAL_AUDIO_PLUGINS</code> and
+ <code class="filename">COMMERCIAL_VIDEO_PLUGINS</code> statements
+ or commercial qt components as part of
+ the <code class="filename">COMMERCIAL_QT</code> statement (along
+ with the enabling <code class="filename">LICENSE_FLAGS_WHITELIST</code>) includes the
+ plug-ins or components into built images, thus adding
+ support for media formats or components.
+ </p></div></div></div></div>
+
+ <div class="chapter" title="Chapter 4. Source Directory Structure"><div class="titlepage"><div><div><h2 class="title"><a id="ref-structure"></a>Chapter 4. Source Directory Structure</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#structure-core">4.1. Top level core components</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-core-bitbake">4.1.1. <code class="filename">bitbake/</code></a></span></dt><dt><span class="section"><a href="#structure-core-build">4.1.2. <code class="filename">build/</code></a></span></dt><dt><span class="section"><a href="#handbook">4.1.3. <code class="filename">documentation</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta">4.1.4. <code class="filename">meta/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta-demoapps">4.1.5. <code class="filename">meta-demoapps/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta-rt">4.1.6. <code class="filename">meta-rt/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-skeleton">4.1.7. <code class="filename">meta-skeleton/</code></a></span></dt><dt><span class="section"><a href="#structure-core-scripts">4.1.8. <code class="filename">scripts/</code></a></span></dt><dt><span class="section"><a href="#structure-core-script">4.1.9. <code class="filename">oe-init-build-env</code></a></span></dt><dt><span class="section"><a href="#structure-basic-top-level">4.1.10. <code class="filename">LICENSE, README, and README.hardware</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-build">4.2. The Build Directory - <code class="filename">build/</code></a></span></dt><dd><dl><dt><span class="section"><a href="#structure-build-pseudodone">4.2.1. <code class="filename">build/pseudodone</code></a></span></dt><dt><span class="section"><a href="#structure-build-conf-local.conf">4.2.2. <code class="filename">build/conf/local.conf</code></a></span></dt><dt><span class="section"><a href="#structure-build-conf-bblayers.conf">4.2.3. <code class="filename">build/conf/bblayers.conf</code></a></span></dt><dt><span class="section"><a href="#structure-build-conf-sanity_info">4.2.4. <code class="filename">build/conf/sanity_info</code></a></span></dt><dt><span class="section"><a href="#structure-build-downloads">4.2.5. <code class="filename">build/downloads/</code></a></span></dt><dt><span class="section"><a href="#structure-build-sstate-cache">4.2.6. <code class="filename">build/sstate-cache/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp">4.2.7. <code class="filename">build/tmp/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-buildstats">4.2.8. <code class="filename">build/tmp/buildstats/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-cache">4.2.9. <code class="filename">build/tmp/cache/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy">4.2.10. <code class="filename">build/tmp/deploy/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-deb">4.2.11. <code class="filename">build/tmp/deploy/deb/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-rpm">4.2.12. <code class="filename">build/tmp/deploy/rpm/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-licenses">4.2.13. <code class="filename">build/tmp/deploy/licenses/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-images">4.2.14. <code class="filename">build/tmp/deploy/images/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-ipk">4.2.15. <code class="filename">build/tmp/deploy/ipk/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-sysroots">4.2.16. <code class="filename">build/tmp/sysroots/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-stamps">4.2.17. <code class="filename">build/tmp/stamps/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-log">4.2.18. <code class="filename">build/tmp/log/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-pkgdata">4.2.19. <code class="filename">build/tmp/pkgdata/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-work">4.2.20. <code class="filename">build/tmp/work/</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-meta">4.3. The Metadata - <code class="filename">meta/</code></a></span></dt><dd><dl><dt><span class="section"><a href="#structure-meta-classes">4.3.1. <code class="filename">meta/classes/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf">4.3.2. <code class="filename">meta/conf/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-machine">4.3.3. <code class="filename">meta/conf/machine/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-distro">4.3.4. <code class="filename">meta/conf/distro/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-bsp">4.3.5. <code class="filename">meta/recipes-bsp/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-connectivity">4.3.6. <code class="filename">meta/recipes-connectivity/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-core">4.3.7. <code class="filename">meta/recipes-core/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-devtools">4.3.8. <code class="filename">meta/recipes-devtools/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-extended">4.3.9. <code class="filename">meta/recipes-extended/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-gnome">4.3.10. <code class="filename">meta/recipes-gnome/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-graphics">4.3.11. <code class="filename">meta/recipes-graphics/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-kernel">4.3.12. <code class="filename">meta/recipes-kernel/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-multimedia">4.3.13. <code class="filename">meta/recipes-multimedia/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-qt">4.3.14. <code class="filename">meta/recipes-qt/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-rt">4.3.15. <code class="filename">meta/recipes-rt/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-sato">4.3.16. <code class="filename">meta/recipes-sato/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-support">4.3.17. <code class="filename">meta/recipes-support/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-site">4.3.18. <code class="filename">meta/site/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-recipes-txt">4.3.19. <code class="filename">meta/recipes.txt</code></a></span></dt></dl></dd></dl></div><p>
+ The <a class="link" href="#source-directory" target="_top">source directory</a> consists of several components.
+ Understanding them and knowing where they are located is key to using the Yocto Project well.
+ This chapter describes the source directory and gives information about the various
+ files and directories.
+</p><p>
+ For information on how to establish a local source directory on your development system, see the
+ "<a class="link" href="#getting-setup" target="_top">Getting Set Up</a>"
+ section in the Yocto Project Development Manual.
+</p><div class="section" title="4.1. Top level core components"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="structure-core"></a>4.1. Top level core components</h2></div></div></div><div class="section" title="4.1.1. bitbake/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-bitbake"></a>4.1.1. <code class="filename">bitbake/</code></h3></div></div></div><p>
+ The <a class="ulink" href="source-directory" target="_top">source directory</a>
+ includes a copy of BitBake for ease of use.
+ The copy usually matches the current stable BitBake release from the BitBake project.
+ BitBake, a metadata interpreter, reads the Yocto Project metadata and runs the tasks
+ defined by that data.
+ Failures are usually from the metadata and not from BitBake itself.
+ Consequently, most users do not need to worry about BitBake.
+ </p><p>
+ When you run the <code class="filename">bitbake</code> command, the wrapper script in
+ <code class="filename">scripts/</code> is executed to run the main BitBake executable,
+ which resides in the <code class="filename">bitbake/bin/</code> directory.
+ Sourcing the <a class="link" href="#structure-core-script" title="4.1.9. oe-init-build-env">oe-init-build-env</a>
+ script places the <code class="filename">scripts</code> and <code class="filename">bitbake/bin</code>
+ directories (in that order) into the shell's <code class="filename">PATH</code> environment
+ variable.
+ </p><p>
+ For more information on BitBake, see the BitBake on-line manual at
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">http://docs.openembedded.org/bitbake/html/</a>.
+ </p></div><div class="section" title="4.1.2. build/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-build"></a>4.1.2. <code class="filename">build/</code></h3></div></div></div><p>
+ This directory contains user configuration files and the output
+ generated by the OpenEmbedded build system in its standard configuration where
+ the source tree is combined with the output.
+ The <a class="link" href="#build-directory" target="_top">build directory</a>
+ is created initially when you <code class="filename">source</code>
+ the OpenEmbedded build environment setup script <code class="filename">oe-init-build-env</code>.
+ </p><p>
+ It is also possible to place output and configuration
+ files in a directory separate from the
+ <a class="link" href="#source-directory" target="_top">source directory</a>
+ by providing a directory name when you <code class="filename">source</code>
+ the setup script.
+ For information on separating output from your local source directory files, see <a class="link" href="#structure-core-script" title="4.1.9. oe-init-build-env">oe-init-build-env</a>.
+ </p></div><div class="section" title="4.1.3. documentation"><div class="titlepage"><div><div><h3 class="title"><a id="handbook"></a>4.1.3. <code class="filename">documentation</code></h3></div></div></div><p>
+ This directory holds the source for the Yocto Project documentation
+ as well as templates and tools that allow you to generate PDF and HTML
+ versions of the manuals.
+ Each manual is contained in a sub-folder.
+ For example, the files for this manual reside in
+ <code class="filename">poky-ref-manual</code>.
+ </p></div><div class="section" title="4.1.4. meta/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-meta"></a>4.1.4. <code class="filename">meta/</code></h3></div></div></div><p>
+ This directory contains the OpenEmbedded Core metadata.
+ The directory holds machine definitions, the Yocto Project distribution,
+ and the packages that make up a given system.
+ </p></div><div class="section" title="4.1.5. meta-demoapps/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-meta-demoapps"></a>4.1.5. <code class="filename">meta-demoapps/</code></h3></div></div></div><p>
+ This directory contains recipes for applications and demos that are not part of the
+ OpenEmbedded core.
+ </p></div><div class="section" title="4.1.6. meta-rt/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-meta-rt"></a>4.1.6. <code class="filename">meta-rt/</code></h3></div></div></div><p>
+ This directory contains recipes for real-time kernels.
+ </p></div><div class="section" title="4.1.7. meta-skeleton/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-skeleton"></a>4.1.7. <code class="filename">meta-skeleton/</code></h3></div></div></div><p>
+ This directory contains template recipes for BSP and kernel development.
+ </p></div><div class="section" title="4.1.8. scripts/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-scripts"></a>4.1.8. <code class="filename">scripts/</code></h3></div></div></div><p>
+ This directory contains various integration scripts that implement
+ extra functionality in the Yocto Project environment (e.g. QEMU scripts).
+ The <a class="link" href="#structure-core-script" title="4.1.9. oe-init-build-env">oe-init-build-env</a> script appends this
+ directory to the shell's <code class="filename">PATH</code> environment variable.
+ </p><p>
+ The <code class="filename">scripts</code> directory has useful scripts that assist contributing
+ back to the Yocto Project, such as <code class="filename">create_pull_request</code> and
+ <code class="filename">send_pull_request</code>.
+ </p></div><div class="section" title="4.1.9. oe-init-build-env"><div class="titlepage"><div><div><h3 class="title"><a id="structure-core-script"></a>4.1.9. <code class="filename">oe-init-build-env</code></h3></div></div></div><p>
+ This script sets up the OpenEmbedded build environment.
+ Running this script with the <code class="filename">source</code> command in
+ a shell makes changes to <code class="filename">PATH</code> and sets other core BitBake variables based on the
+ current working directory.
+ You need to run this script before running BitBake commands.
+ The script uses other scripts within the <code class="filename">scripts</code> directory to do
+ the bulk of the work.
+ </p><p>
+ By default, running this script without a build directory argument creates the
+ <code class="filename">build</code> directory.
+ If you provide a build directory argument when you <code class="filename">source</code>
+ the script, you direct OpenEmbedded build system to create a
+ <a class="link" href="#build-directory" target="_top">build directory</a> of your choice.
+ For example, the following command creates a build directory named
+ <code class="filename">mybuilds</code> that is outside of the
+ <a class="link" href="#source-directory" target="_top">source directory</a>:
+ </p><pre class="literallayout">
+ $ source oe-init-build-env ~/mybuilds
+ </pre><p>
+ </p></div><div class="section" title="4.1.10. LICENSE, README, and README.hardware"><div class="titlepage"><div><div><h3 class="title"><a id="structure-basic-top-level"></a>4.1.10. <code class="filename">LICENSE, README, and README.hardware</code></h3></div></div></div><p>
+ These files are standard top-level files.
+ </p></div></div><div class="section" title="4.2. The Build Directory - build/"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="structure-build"></a>4.2. The Build Directory - <code class="filename">build/</code></h2></div></div></div><div class="section" title="4.2.1. build/pseudodone"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-pseudodone"></a>4.2.1. <code class="filename">build/pseudodone</code></h3></div></div></div><p>
+ This tag file indicates that the initial pseudo binary was created.
+ The file is built the first time BitBake is invoked.
+ </p></div><div class="section" title="4.2.2. build/conf/local.conf"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-conf-local.conf"></a>4.2.2. <code class="filename">build/conf/local.conf</code></h3></div></div></div><p>
+ This file contains all the local user configuration for your build environment.
+ If there is no <code class="filename">local.conf</code> present, it is created from
+ <code class="filename">local.conf.sample</code>.
+ The <code class="filename">local.conf</code> file contains documentation on the various configuration options.
+ Any variable set here overrides any variable set elsewhere within the environment unless
+ that variable is hard-coded within a file (e.g. by using '=' instead of '?=').
+ Some variables are hard-coded for various reasons but these variables are
+ relatively rare.
+ </p><p>
+ Edit this file to set the <code class="filename"><a class="link" href="#var-MACHINE" title="MACHINE">MACHINE</a></code>
+ for which you want to build, which package types you
+ wish to use (<code class="filename">PACKAGE_CLASSES</code>), or where you want to downloaded files
+ (<code class="filename"><a class="link" href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></code>).
+ </p></div><div class="section" title="4.2.3. build/conf/bblayers.conf"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-conf-bblayers.conf"></a>4.2.3. <code class="filename">build/conf/bblayers.conf</code></h3></div></div></div><p>
+ This file defines layers, which is a directory tree, traversed (or walked) by BitBake.
+ If <code class="filename">bblayers.conf</code>
+ is not present, it is created from <code class="filename">bblayers.conf.sample</code> when
+ you <code class="filename">source</code> the environment setup script.
+ </p></div><div class="section" title="4.2.4. build/conf/sanity_info"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-conf-sanity_info"></a>4.2.4. <code class="filename">build/conf/sanity_info</code></h3></div></div></div><p>
+ This file is created during the build to indicate the state of the sanity checks.
+ </p></div><div class="section" title="4.2.5. build/downloads/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-downloads"></a>4.2.5. <code class="filename">build/downloads/</code></h3></div></div></div><p>
+ This directory is used for the upstream source tarballs.
+ The directory can be reused by multiple builds or moved to another location.
+ You can control the location of this directory through the
+ <code class="filename"><a class="link" href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></code> variable.
+ </p></div><div class="section" title="4.2.6. build/sstate-cache/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-sstate-cache"></a>4.2.6. <code class="filename">build/sstate-cache/</code></h3></div></div></div><p>
+ This directory is used for the shared state cache.
+ The directory can be reused by multiple builds or moved to another location.
+ You can control the location of this directory through the
+ <code class="filename"><a class="link" href="#var-SSTATE_DIR" title="SSTATE_DIR">SSTATE_DIR</a></code> variable.
+ </p></div><div class="section" title="4.2.7. build/tmp/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp"></a>4.2.7. <code class="filename">build/tmp/</code></h3></div></div></div><p>
+ This directory receives all the OpenEmbedded build system's output.
+ BitBake creates this directory if it does not exist.
+ As a last resort, to clean up a build and start it from scratch (other than the downloads),
+ you can remove everything in the <code class="filename">tmp</code> directory or get rid of the
+ directory completely.
+ If you do, you should also completely remove the <code class="filename">build/sstate-cache</code>
+ directory as well.
+ </p></div><div class="section" title="4.2.8. build/tmp/buildstats/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-buildstats"></a>4.2.8. <code class="filename">build/tmp/buildstats/</code></h3></div></div></div><p>
+ This directory stores the build statistics.
+ </p></div><div class="section" title="4.2.9. build/tmp/cache/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-cache"></a>4.2.9. <code class="filename">build/tmp/cache/</code></h3></div></div></div><p>
+ When BitBake parses the metadata, it creates a cache file of the result that can
+ be used when subsequently running commands.
+ These results are stored here on a per-machine basis.
+ </p></div><div class="section" title="4.2.10. build/tmp/deploy/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy"></a>4.2.10. <code class="filename">build/tmp/deploy/</code></h3></div></div></div><p>
+ This directory contains any 'end result' output from the OpenEmbedded build process.
+ </p></div><div class="section" title="4.2.11. build/tmp/deploy/deb/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy-deb"></a>4.2.11. <code class="filename">build/tmp/deploy/deb/</code></h3></div></div></div><p>
+ This directory receives any <code class="filename">.deb</code> packages produced by
+ the build process.
+ The packages are sorted into feeds for different architecture types.
+ </p></div><div class="section" title="4.2.12. build/tmp/deploy/rpm/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy-rpm"></a>4.2.12. <code class="filename">build/tmp/deploy/rpm/</code></h3></div></div></div><p>
+ This directory receives any <code class="filename">.rpm</code> packages produced by
+ the build process.
+ The packages are sorted into feeds for different architecture types.
+ </p></div><div class="section" title="4.2.13. build/tmp/deploy/licenses/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy-licenses"></a>4.2.13. <code class="filename">build/tmp/deploy/licenses/</code></h3></div></div></div><p>
+ This directory receives package licensing information.
+ For example, the directory contains sub-directories for <code class="filename">bash</code>,
+ <code class="filename">busybox</code>, and <code class="filename">eglibc</code> (among others) that in turn
+ contain appropriate <code class="filename">COPYING</code> license files with other licensing information.
+ </p></div><div class="section" title="4.2.14. build/tmp/deploy/images/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy-images"></a>4.2.14. <code class="filename">build/tmp/deploy/images/</code></h3></div></div></div><p>
+ This directory receives complete filesystem images.
+ If you want to flash the resulting image from a build onto a device, look here for the image.
+ </p><p>
+ Be careful when deleting files in this directory.
+ You can safely delete old images from this directory (e.g.
+ <code class="filename">core-image-*</code>, <code class="filename">hob-image-*</code>,
+ etc.).
+ However, the kernel (<code class="filename">*zImage*</code>, <code class="filename">*uImage*</code>, etc.),
+ bootloader and other supplementary files might be deployed here prior to building an
+ image.
+ Because these files, however, are not directly produced from the image, if you
+ delete them they will not be automatically re-created when you build the image again.
+ </p><p>
+ If you do accidentally delete files here, you will need to force them to be
+ re-created.
+ In order to do that, you will need to know the target that produced them.
+ For example, these commands rebuild and re-create the kernel files:
+ </p><pre class="literallayout">
+ $ bitbake -c clean virtual/kernel
+ $ bitbake virtual/kernel
+ </pre><p>
+ </p></div><div class="section" title="4.2.15. build/tmp/deploy/ipk/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-deploy-ipk"></a>4.2.15. <code class="filename">build/tmp/deploy/ipk/</code></h3></div></div></div><p>
+ This directory receives <code class="filename">.ipk</code> packages produced by
+ the build process.</p></div><div class="section" title="4.2.16. build/tmp/sysroots/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-sysroots"></a>4.2.16. <code class="filename">build/tmp/sysroots/</code></h3></div></div></div><p>
+ This directory contains shared header files and libraries as well as other shared
+ data.
+ Packages that need to share output with other packages do so within this directory.
+ The directory is subdivided by architecture so multiple builds can run within
+ the one build directory.
+ </p></div><div class="section" title="4.2.17. build/tmp/stamps/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-stamps"></a>4.2.17. <code class="filename">build/tmp/stamps/</code></h3></div></div></div><p>
+ This directory holds information that that BitBake uses for accounting purposes
+ to track what tasks have run and when they have run.
+ The directory is sub-divided by architecture.
+ The files in the directory are empty of data.
+ However, BitBake uses the filenames and timestamps for tracking purposes.
+ </p></div><div class="section" title="4.2.18. build/tmp/log/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-log"></a>4.2.18. <code class="filename">build/tmp/log/</code></h3></div></div></div><p>
+ This directory contains general logs that are not otherwise placed using the
+ package's <code class="filename"><a class="link" href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></code>.
+ Examples of logs are the output from the <code class="filename">check_pkg</code> or
+ <code class="filename">distro_check</code> tasks.
+ Running a build does not necessarily mean this directory is created.
+ </p></div><div class="section" title="4.2.19. build/tmp/pkgdata/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-pkgdata"></a>4.2.19. <code class="filename">build/tmp/pkgdata/</code></h3></div></div></div><p>
+ This directory contains intermediate packaging data that is used later in the packaging process.
+ For more information, see the "<a class="link" href="#ref-classes-package" title="6.12. Packaging - package*.bbclass">Packaging - package*.bbclass</a>" section.
+ </p></div><div class="section" title="4.2.20. build/tmp/work/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-build-tmp-work"></a>4.2.20. <code class="filename">build/tmp/work/</code></h3></div></div></div><p>
+ This directory contains architecture-specific work sub-directories for packages built by BitBake.
+ All tasks execute from a work directory.
+ For example, the source for a particular package is unpacked, patched, configured and compiled all
+ within its own work directory.
+ Within the work directory, organization is based on the package group for which the source
+ is being compiled.
+ </p><p>
+ It is worth considering the structure of a typical work directory.
+ As an example, consider the <code class="filename">linux-yocto-kernel-3.0</code>
+ on the machine <code class="filename">qemux86</code>
+ built within the Yocto Project.
+ For this package, a work directory of
+ <code class="filename">tmp/work/qemux86-poky-linux/linux-yocto-3.0+git1+&lt;.....&gt;</code>,
+ referred to as <code class="filename"><a class="link" href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></code>, is created.
+ Within this directory, the source is unpacked to
+ <code class="filename">linux-qemux86-standard-build</code> and then patched by Quilt
+ (see the
+ "<a class="link" href="#using-a-quilt-workflow" target="_top">Modifying Package
+ Source Code with Quilt</a>" section in the Yocto Project Development Manual.
+ Within the <code class="filename">linux-qemux86-standard-build</code> directory,
+ standard Quilt directories <code class="filename">linux-3.0/patches</code>
+ and <code class="filename">linux-3.0/.pc</code> are created,
+ and standard Quilt commands can be used.
+ </p><p>
+ There are other directories generated within WORKDIR.
+ The most important directory is WORKDIR<code class="filename">/temp/</code>, which has log files for each
+ task (<code class="filename">log.do_*.pid</code>) and contains the scripts BitBake runs for
+ each task (<code class="filename">run.do_*.pid</code>).
+ The WORKDIR<code class="filename">/image/</code> directory is where "make
+ install" places its output that is then split into sub-packages
+ within WORKDIR<code class="filename">/packages-split/</code>.
+ </p></div></div><div class="section" title="4.3. The Metadata - meta/"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="structure-meta"></a>4.3. The Metadata - <code class="filename">meta/</code></h2></div></div></div><p>
+ As mentioned previously, metadata is the core of the Yocto Project.
+ Metadata has several important subdivisions:
+ </p><div class="section" title="4.3.1. meta/classes/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-classes"></a>4.3.1. <code class="filename">meta/classes/</code></h3></div></div></div><p>
+ This directory contains the <code class="filename">*.bbclass</code> files.
+ Class files are used to abstract common code so it can be reused by multiple
+ packages.
+ Every package inherits the <code class="filename">base.bbclass</code> file.
+ Examples of other important classes are <code class="filename">autotools.bbclass</code>, which
+ in theory allows any Autotool-enabled package to work with the Yocto Project with minimal effort.
+ Another example is <code class="filename">kernel.bbclass</code> that contains common code and functions
+ for working with the Linux kernel.
+ Functions like image generation or packaging also have their specific class files
+ such as <code class="filename">image.bbclass</code>, <code class="filename">rootfs_*.bbclass</code> and
+ <code class="filename">package*.bbclass</code>.
+ </p></div><div class="section" title="4.3.2. meta/conf/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-conf"></a>4.3.2. <code class="filename">meta/conf/</code></h3></div></div></div><p>
+ This directory contains the core set of configuration files that start from
+ <code class="filename">bitbake.conf</code> and from which all other configuration
+ files are included.
+ See the include statements at the end of the file and you will note that even
+ <code class="filename">local.conf</code> is loaded from there.
+ While <code class="filename">bitbake.conf</code> sets up the defaults, you can often override
+ these by using the (<code class="filename">local.conf</code>) file, machine file or
+ the distribution configuration file.
+ </p></div><div class="section" title="4.3.3. meta/conf/machine/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-conf-machine"></a>4.3.3. <code class="filename">meta/conf/machine/</code></h3></div></div></div><p>
+ This directory contains all the machine configuration files.
+ If you set <code class="filename">MACHINE="qemux86"</code>,
+ the OpenEmbedded build system looks for a <code class="filename">qemux86.conf</code> file in this
+ directory.
+ The <code class="filename">include</code> directory contains various data common to multiple machines.
+ If you want to add support for a new machine to the Yocto Project, look in this directory.
+ </p></div><div class="section" title="4.3.4. meta/conf/distro/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-conf-distro"></a>4.3.4. <code class="filename">meta/conf/distro/</code></h3></div></div></div><p>
+ Any distribution-specific configuration is controlled from this directory.
+ For the Yocto Project, the <code class="filename">defaultsetup.conf</code> is the main file here.
+ This directory includes the versions and the
+ <code class="filename">SRCDATE</code> definitions for applications that are configured here.
+ An example of an alternative configuration might be <code class="filename">poky-bleeding.conf</code>.
+ Although this file mainly inherits its configuration from Poky.
+ </p></div><div class="section" title="4.3.5. meta/recipes-bsp/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-bsp"></a>4.3.5. <code class="filename">meta/recipes-bsp/</code></h3></div></div></div><p>
+ This directory contains anything linking to specific hardware or hardware
+ configuration information such as "u-boot" and "grub".
+ </p></div><div class="section" title="4.3.6. meta/recipes-connectivity/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-connectivity"></a>4.3.6. <code class="filename">meta/recipes-connectivity/</code></h3></div></div></div><p>
+ This directory contains libraries and applications related to communication with other devices.
+ </p></div><div class="section" title="4.3.7. meta/recipes-core/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-core"></a>4.3.7. <code class="filename">meta/recipes-core/</code></h3></div></div></div><p>
+ This directory contains what is needed to build a basic working Linux image
+ including commonly used dependencies.
+ </p></div><div class="section" title="4.3.8. meta/recipes-devtools/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-devtools"></a>4.3.8. <code class="filename">meta/recipes-devtools/</code></h3></div></div></div><p>
+ This directory contains tools that are primarily used by the build system.
+ The tools, however, can also be used on targets.
+ </p></div><div class="section" title="4.3.9. meta/recipes-extended/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-extended"></a>4.3.9. <code class="filename">meta/recipes-extended/</code></h3></div></div></div><p>
+ This directory contains non-essential applications that add features compared to the
+ alternatives in core.
+ You might need this directory for full tool functionality or for Linux Standard Base (LSB)
+ compliance.
+ </p></div><div class="section" title="4.3.10. meta/recipes-gnome/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-gnome"></a>4.3.10. <code class="filename">meta/recipes-gnome/</code></h3></div></div></div><p>
+ This directory contains all things related to the GTK+ application framework.
+ </p></div><div class="section" title="4.3.11. meta/recipes-graphics/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-graphics"></a>4.3.11. <code class="filename">meta/recipes-graphics/</code></h3></div></div></div><p>
+ This directory contains X and other graphically related system libraries
+ </p></div><div class="section" title="4.3.12. meta/recipes-kernel/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-kernel"></a>4.3.12. <code class="filename">meta/recipes-kernel/</code></h3></div></div></div><p>
+ This directory contains the kernel and generic applications and libraries that
+ have strong kernel dependencies.
+ </p></div><div class="section" title="4.3.13. meta/recipes-multimedia/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-multimedia"></a>4.3.13. <code class="filename">meta/recipes-multimedia/</code></h3></div></div></div><p>
+ This directory contains codecs and support utilities for audio, images and video.
+ </p></div><div class="section" title="4.3.14. meta/recipes-qt/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-qt"></a>4.3.14. <code class="filename">meta/recipes-qt/</code></h3></div></div></div><p>
+ This directory contains all things related to the Qt application framework.
+ </p></div><div class="section" title="4.3.15. meta/recipes-rt/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-rt"></a>4.3.15. <code class="filename">meta/recipes-rt/</code></h3></div></div></div><p>
+ This directory contains package and image recipes for using and testing
+ the <code class="filename">PREEMPT_RT</code> kernel.
+ </p></div><div class="section" title="4.3.16. meta/recipes-sato/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-sato"></a>4.3.16. <code class="filename">meta/recipes-sato/</code></h3></div></div></div><p>
+ This directory contains the Sato demo/reference UI/UX and its associated applications
+ and configuration data.
+ </p></div><div class="section" title="4.3.17. meta/recipes-support/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-support"></a>4.3.17. <code class="filename">meta/recipes-support/</code></h3></div></div></div><p>
+ This directory contains recipes that used by other recipes, but that are not directly
+ included in images (i.e. dependencies of other recipes).
+ </p></div><div class="section" title="4.3.18. meta/site/"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-site"></a>4.3.18. <code class="filename">meta/site/</code></h3></div></div></div><p>
+ This directory contains a list of cached results for various architectures.
+ Because certain "autoconf" test results cannot be determined when cross-compiling due to
+ the tests not able to run on a live system, the information in this directory is
+ passed to "autoconf" for the various architectures.
+ </p></div><div class="section" title="4.3.19. meta/recipes.txt"><div class="titlepage"><div><div><h3 class="title"><a id="structure-meta-recipes-txt"></a>4.3.19. <code class="filename">meta/recipes.txt</code></h3></div></div></div><p>
+ This file is a description of the contents of <code class="filename">recipes-*</code>.
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 5. BitBake"><div class="titlepage"><div><div><h2 class="title"><a id="ref-bitbake"></a>Chapter 5. BitBake</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#ref-bitbake-parsing">5.1. Parsing</a></span></dt><dt><span class="section"><a href="#ref-bitbake-providers">5.2. Preferences and Providers</a></span></dt><dt><span class="section"><a href="#ref-bitbake-dependencies">5.3. Dependencies</a></span></dt><dt><span class="section"><a href="#ref-bitbake-tasklist">5.4. The Task List</a></span></dt><dt><span class="section"><a href="#ref-bitbake-runtask">5.5. Running a Task</a></span></dt><dt><span class="section"><a href="#ref-bitbake-commandline">5.6. BitBake Command Line</a></span></dt><dt><span class="section"><a href="#ref-bitbake-fetchers">5.7. Fetchers</a></span></dt></dl></div><p>
+ BitBake is a program written in Python that interprets the metadata used by the OpenEmbedded
+ build system.
+ At some point, developers wonder what actually happens when you enter:
+ </p><pre class="literallayout">
+ $ bitbake core-image-sato
+ </pre><p>
+ </p><p>
+ This chapter provides an overview of what happens behind the scenes from BitBake's perspective.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ BitBake strives to be a generic "task" executor that is capable of handling complex dependency relationships.
+ As such, it has no real knowledge of what the tasks being executed actually do.
+ BitBake just considers a list of tasks with dependencies and handles metadata
+ that consists of variables in a certain format that get passed to the tasks.
+ </div><div class="section" title="5.1. Parsing"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-parsing"></a>5.1. Parsing</h2></div></div></div><p>
+ BitBake parses configuration files, classes, and <code class="filename">.bb</code> files.
+ </p><p>
+ The first thing BitBake does is look for the <code class="filename">bitbake.conf</code> file.
+ This file resides in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>
+ within the <code class="filename">meta/conf/</code> directory.
+ BitBake finds it by examining its
+ <a class="link" href="#var-BBPATH" title="BBPATH"><code class="filename">BBPATH</code></a> environment
+ variable and looking for the <code class="filename">meta/conf/</code>
+ directory.
+ </p><p>
+ The <code class="filename">bitbake.conf</code> file lists other configuration
+ files to include from a <code class="filename">conf/</code>
+ directory below the directories listed in <code class="filename">BBPATH</code>.
+ In general, the most important configuration file from a user's perspective
+ is <code class="filename">local.conf</code>, which contains a user's customized
+ settings for the OpenEmbedded build environment.
+ Other notable configuration files are the distribution
+ configuration file (set by the
+ <code class="filename"><a class="link" href="#var-DISTRO" title="DISTRO">DISTRO</a></code> variable)
+ and the machine configuration file
+ (set by the
+ <code class="filename"><a class="link" href="#var-MACHINE" title="MACHINE">MACHINE</a></code> variable).
+ The <code class="filename">DISTRO</code> and <code class="filename">MACHINE</code> BitBake environment
+ variables are both usually set in
+ the <code class="filename">local.conf</code> file.
+ Valid distribution
+ configuration files are available in the <code class="filename">meta/conf/distro/</code> directory
+ and valid machine configuration
+ files in the <code class="filename">meta/conf/machine/</code> directory.
+ Within the <code class="filename">meta/conf/machine/include/</code>
+ directory are various <code class="filename">tune-*.inc</code> configuration files that provide common
+ "tuning" settings specific to and shared between particular architectures and machines.
+ </p><p>
+ After the parsing of the configuration files, some standard classes are included.
+ The <code class="filename">base.bbclass</code> file is always included.
+ Other classes that are specified in the configuration using the
+ <code class="filename"><a class="link" href="#var-INHERIT" title="INHERIT">INHERIT</a></code>
+ variable are also included.
+ Class files are searched for in a <code class="filename">classes</code> subdirectory
+ under the paths in <code class="filename">BBPATH</code> in the same way as
+ configuration files.
+ </p><p>
+ After classes are included, the variable
+ <code class="filename"><a class="link" href="#var-BBFILES" title="BBFILES">BBFILES</a></code>
+ is set, usually in
+ <code class="filename">local.conf</code>, and defines the list of places to search for
+ <code class="filename">.bb</code> files.
+ By default, the <code class="filename">BBFILES</code> variable specifies the
+ <code class="filename">meta/recipes-*/</code> directory within Poky.
+ Adding extra content to <code class="filename">BBFILES</code> is best achieved through the use of
+ BitBake layers as described in the
+ "<a class="link" href="#understanding-and-creating-layers" target="_top">Understanding and
+ Creating Layers</a>" section of the Yocto Project Development Manual.
+ </p><p>
+ BitBake parses each <code class="filename">.bb</code> file in <code class="filename">BBFILES</code> and
+ stores the values of various variables.
+ In summary, for each <code class="filename">.bb</code>
+ file the configuration plus the base class of variables are set, followed
+ by the data in the <code class="filename">.bb</code> file
+ itself, followed by any inherit commands that
+ <code class="filename">.bb</code> file might contain.
+ </p><p>
+ Because parsing <code class="filename">.bb</code> files is a time
+ consuming process, a cache is kept to speed up subsequent parsing.
+ This cache is invalid if the timestamp of the <code class="filename">.bb</code>
+ file itself changes, or if the timestamps of any of the include,
+ configuration or class files the <code class="filename">.bb</code>
+ file depends on changes.
+ </p></div><div class="section" title="5.2. Preferences and Providers"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-providers"></a>5.2. Preferences and Providers</h2></div></div></div><p>
+ Once all the <code class="filename">.bb</code> files have been
+ parsed, BitBake starts to build the target (<code class="filename">core-image-sato</code>
+ in the previous section's example) and looks for providers of that target.
+ Once a provider is selected, BitBake resolves all the dependencies for
+ the target.
+ In the case of <code class="filename">core-image-sato</code>, it would lead to
+ <code class="filename">task-base.bb</code>,
+ which in turn leads to packages like <code class="filename">Contacts</code>,
+ <code class="filename">Dates</code> and <code class="filename">BusyBox</code>.
+ These packages in turn depend on <code class="filename">eglibc</code> and the toolchain.
+ </p><p>
+ Sometimes a target might have multiple providers.
+ A common example is "virtual/kernel", which is provided by each kernel package.
+ Each machine often selects the best kernel provider by using a line similar to the
+ following in the machine configuration file:
+ </p><pre class="literallayout">
+ PREFERRED_PROVIDER_virtual/kernel = "linux-yocto"
+ </pre><p>
+ The default <code class="filename"><a class="link" href="#var-PREFERRED_PROVIDER" title="PREFERRED_PROVIDER">PREFERRED_PROVIDER</a></code>
+ is the provider with the same name as the target.
+ </p><p>
+ Understanding how providers are chosen is made complicated by the fact
+ that multiple versions might exist.
+ BitBake defaults to the highest version of a provider.
+ Version comparisons are made using the same method as Debian.
+ You can use the
+ <code class="filename"><a class="link" href="#var-PREFERRED_VERSION" title="PREFERRED_VERSION">PREFERRED_VERSION</a></code>
+ variable to specify a particular version (usually in the distro configuration).
+ You can influence the order by using the
+ <code class="filename"><a class="link" href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE</a></code>
+ variable.
+ By default, files have a preference of "0".
+ Setting the <code class="filename">DEFAULT_PREFERENCE</code> to "-1" makes the
+ package unlikely to be used unless it is explicitly referenced.
+ Setting the <code class="filename">DEFAULT_PREFERENCE</code> to "1" makes it likely the package is used.
+ <code class="filename">PREFERRED_VERSION</code> overrides any <code class="filename">DEFAULT_PREFERENCE</code> setting.
+ <code class="filename">DEFAULT_PREFERENCE</code> is often used to mark newer and more experimental package
+ versions until they have undergone sufficient testing to be considered stable.
+ </p><p>
+ In summary, BitBake has created a list of providers, which is prioritized, for each target.
+ </p></div><div class="section" title="5.3. Dependencies"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-dependencies"></a>5.3. Dependencies</h2></div></div></div><p>
+ Each target BitBake builds consists of multiple tasks such as
+ <code class="filename">fetch</code>, <code class="filename">unpack</code>,
+ <code class="filename">patch</code>, <code class="filename">configure</code>,
+ and <code class="filename">compile</code>.
+ For best performance on multi-core systems, BitBake considers each task as an independent
+ entity with its own set of dependencies.
+ </p><p>
+ Dependencies are defined through several variables.
+ You can find information about variables BitBake uses in the
+ <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">BitBake manual</a>.
+ At a basic level, it is sufficient to know that BitBake uses the
+ <code class="filename"><a class="link" href="#var-DEPENDS" title="DEPENDS">DEPENDS</a></code> and
+ <code class="filename"><a class="link" href="#var-RDEPENDS" title="RDEPENDS">RDEPENDS</a></code> variables when
+ calculating dependencies.
+ </p></div><div class="section" title="5.4. The Task List"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-tasklist"></a>5.4. The Task List</h2></div></div></div><p>
+ Based on the generated list of providers and the dependency information,
+ BitBake can now calculate exactly what tasks it needs to run and in what
+ order it needs to run them.
+ The build now starts with BitBake forking off threads up to the limit set in the
+ <code class="filename"><a class="link" href="#var-BB_NUMBER_THREADS" title="BB_NUMBER_THREADS">BB_NUMBER_THREADS</a></code> variable.
+ BitBake continues to fork threads as long as there are tasks ready to run,
+ those tasks have all their dependencies met, and the thread threshold has not been
+ exceeded.
+ </p><p>
+ It is worth noting that you can greatly speed up the build time by properly setting
+ the <code class="filename">BB_NUMBER_THREADS</code> variable.
+ See the
+ "<a class="link" href="#building-image" target="_top">Building an Image</a>"
+ section in the Yocto Project Quick Start for more information.
+ </p><p>
+ As each task completes, a timestamp is written to the directory specified by the
+ <code class="filename"><a class="link" href="#var-STAMP" title="STAMP">STAMP</a></code> variable (usually
+ <code class="filename">build/tmp/stamps/*/</code>).
+ On subsequent runs, BitBake looks at the <code class="filename">/build/tmp/stamps</code>
+ directory and does not rerun
+ tasks that are already completed unless a timestamp is found to be invalid.
+ Currently, invalid timestamps are only considered on a per
+ <code class="filename">.bb</code> file basis.
+ So, for example, if the configure stamp has a timestamp greater than the
+ compile timestamp for a given target, then the compile task would rerun.
+ Running the compile task again, however, has no effect on other providers
+ that depend on that target.
+ This behavior could change or become configurable in future versions of BitBake.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Some tasks are marked as "nostamp" tasks.
+ No timestamp file is created when these tasks are run.
+ Consequently, "nostamp" tasks are always rerun.
+ </div></div><div class="section" title="5.5. Running a Task"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-runtask"></a>5.5. Running a Task</h2></div></div></div><p>
+ Tasks can either be a shell task or a Python task.
+ For shell tasks, BitBake writes a shell script to
+ <code class="filename">${WORKDIR}/temp/run.do_taskname.pid</code> and then executes the script.
+ The generated shell script contains all the exported variables, and the shell functions
+ with all variables expanded.
+ Output from the shell script goes to the file <code class="filename">${WORKDIR}/temp/log.do_taskname.pid</code>.
+ Looking at the expanded shell functions in the run file and the output in the log files
+ is a useful debugging technique.
+ </p><p>
+ For Python tasks, BitBake executes the task internally and logs information to the
+ controlling terminal.
+ Future versions of BitBake will write the functions to files similar to the way
+ shell tasks are handled.
+ Logging will be handled in way similar to shell tasks as well.
+ </p><p>
+ Once all the tasks have been completed BitBake exits.
+ </p><p>
+ When running a task, BitBake tightly controls the execution environment
+ of the build tasks to make sure unwanted contamination from the build machine
+ cannot influence the build.
+ Consequently, if you do want something to get passed into the build
+ task's environment, you must take a few steps:
+ </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Tell BitBake to load what you want from the environment
+ into the data store.
+ You can do so through the <code class="filename">BB_ENV_WHITELIST</code>
+ variable.
+ For example, assume you want to prevent the build system from
+ accessing your <code class="filename">$HOME/.ccache</code> directory.
+ The following command tells BitBake to load
+ <code class="filename">CCACHE_DIR</code> from the environment into the data
+ store:
+ </p><pre class="literallayout">
+ export BB_ENV_EXTRAWHITE="$BB_ENV_EXTRAWHITE CCACHE_DIR"
+ </pre></li><li class="listitem"><p>Tell BitBake to export what you have loaded into the
+ environment store to the task environment of every running task.
+ Loading something from the environment into the data store
+ (previous step) only makes it available in the datastore.
+ To export it to the task environment of every running task,
+ use a command similar to the following in your
+ <code class="filename">local.conf</code> or distro configuration file:
+ </p><pre class="literallayout">
+ export CCACHE_DIR
+ </pre></li></ol></div><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ A side effect of the previous steps is that BitBake records the variable
+ as a dependency of the build process in things like the shared state
+ checksums.
+ If doing so results in unnecessary rebuilds of tasks, you can whitelist the
+ variable so that the shared state code ignores the dependency when it creates
+ checksums.
+ For information on this process, see the <code class="filename">BB_HASHBASE_WHITELIST</code>
+ example in the "<a class="link" href="#checksums" title="3.2.2. Checksums (Signatures)">Checksums (Signatures)</a>" section.
+ </div></div><div class="section" title="5.6. BitBake Command Line"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-commandline"></a>5.6. BitBake Command Line</h2></div></div></div><p>
+ Following is the BitBake help output:
+ </p><pre class="screen">
+$ bitbake --help
+Usage: bitbake [options] [package ...]
+
+Executes the specified task (default is 'build') for a given set of BitBake files.
+It expects that BBFILES is defined, which is a space separated list of files to
+be executed. BBFILES does support wildcards.
+Default BBFILES are the .bb files in the current directory.
+
+Options:
+ --version show program's version number and exit
+ -h, --help show this help message and exit
+ -b BUILDFILE, --buildfile=BUILDFILE
+ execute the task against this .bb file, rather than a
+ package from BBFILES. Does not handle any
+ dependencies.
+ -k, --continue continue as much as possible after an error. While the
+ target that failed, and those that depend on it,
+ cannot be remade, the other dependencies of these
+ targets can be processed all the same.
+ -a, --tryaltconfigs continue with builds by trying to use alternative
+ providers where possible.
+ -f, --force force run of specified cmd, regardless of stamp status
+ -c CMD, --cmd=CMD Specify task to execute. Note that this only executes
+ the specified task for the providee and the packages
+ it depends on, i.e. 'compile' does not implicitly call
+ stage for the dependencies (IOW: use only if you know
+ what you are doing). Depending on the base.bbclass a
+ listtasks tasks is defined and will show available
+ tasks
+ -r PREFILE, --read=PREFILE
+ read the specified file before bitbake.conf
+ -R POSTFILE, --postread=POSTFILE
+ read the specified file after bitbake.conf
+ -v, --verbose output more chit-chat to the terminal
+ -D, --debug Increase the debug level. You can specify this more
+ than once.
+ -n, --dry-run don't execute, just go through the motions
+ -S, --dump-signatures
+ don't execute, just dump out the signature
+ construction information
+ -p, --parse-only quit after parsing the BB files (developers only)
+ -s, --show-versions show current and preferred versions of all packages
+ -e, --environment show the global or per-package environment (this is
+ what used to be bbread)
+ -g, --graphviz emit the dependency trees of the specified packages in
+ the dot syntax
+ -I EXTRA_ASSUME_PROVIDED, --ignore-deps=EXTRA_ASSUME_PROVIDED
+ Assume these dependencies don't exist and are already
+ provided (equivalent to ASSUME_PROVIDED). Useful to
+ make dependency graphs more appealing
+ -l DEBUG_DOMAINS, --log-domains=DEBUG_DOMAINS
+ Show debug logging for the specified logging domains
+ -P, --profile profile the command and print a report
+ -u UI, --ui=UI userinterface to use
+ -t SERVERTYPE, --servertype=SERVERTYPE
+ Choose which server to use, none, process or xmlrpc
+ --revisions-changed Set the exit code depending on whether upstream
+ floating revisions have changed or not
+ </pre></div><div class="section" title="5.7. Fetchers"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-bitbake-fetchers"></a>5.7. Fetchers</h2></div></div></div><p>
+ BitBake also contains a set of "fetcher" modules that allow
+ retrieval of source code from various types of sources.
+ For example, BitBake can get source code from a disk with the metadata, from websites,
+ from remote shell accounts or from Source Code Management (SCM) systems
+ like <code class="filename">cvs/subversion/git</code>.
+ </p><p>
+ Fetchers are usually triggered by entries in
+ <code class="filename"><a class="link" href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></code>.
+ You can find information about the options and formats of entries for specific
+ fetchers in the <a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">BitBake manual</a>.
+ </p><p>
+ One useful feature for certain Source Code Manager (SCM) fetchers is the ability to
+ "auto-update" when the upstream SCM changes version.
+ Since this ability requires certain functionality from the SCM, not all
+ systems support it.
+ Currently Subversion, Bazaar and to a limited extent, Git support the ability to "auto-update".
+ This feature works using the <code class="filename"><a class="link" href="#var-SRCREV" title="SRCREV">SRCREV</a></code>
+ variable.
+ See the
+ "<a class="link" href="#platdev-appdev-srcrev" target="_top">Using an External SCM</a>" section
+ in the Yocto Project Development Manual for more information.
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 6. Classes"><div class="titlepage"><div><div><h2 class="title"><a id="ref-classes"></a>Chapter 6. Classes</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#ref-classes-base">6.1. The base class - <code class="filename">base.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-autotools">6.2. Autotooled Packages - <code class="filename">autotools.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-alternatives">6.3. Alternatives - <code class="filename">update-alternatives.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-rc.d">6.4. Initscripts - <code class="filename">update-rc.d.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-binconfig">6.5. Binary config scripts - <code class="filename">binconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-debian">6.6. Debian renaming - <code class="filename">debian.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-pkgconfig">6.7. Pkg-config - <code class="filename">pkgconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-src-distribute">6.8. Distribution of sources - <code class="filename">src_distribute_local.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-perl">6.9. Perl modules - <code class="filename">cpan.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-distutils">6.10. Python extensions - <code class="filename">distutils.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-devshell">6.11. Developer Shell - <code class="filename">devshell.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-package">6.12. Packaging - <code class="filename">package*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-kernel">6.13. Building kernels - <code class="filename">kernel.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-image">6.14. Creating images - <code class="filename">image.bbclass</code> and <code class="filename">rootfs*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-sanity">6.15. Host System sanity checks - <code class="filename">sanity.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-insane">6.16. Generated output quality assurance checks - <code class="filename">insane.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-siteinfo">6.17. Autotools configuration data cache - <code class="filename">siteinfo.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-useradd">6.18. Adding Users - <code class="filename">useradd.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-externalsrc">6.19. Using External Source - <code class="filename">externalsrc.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-others">6.20. Other Classes</a></span></dt></dl></div><p>
+ Class files are used to abstract common functionality and share it amongst multiple
+ <code class="filename">.bb</code> files.
+ Any metadata usually found in a <code class="filename">.bb</code> file can also be placed in a class
+ file.
+ Class files are identified by the extension <code class="filename">.bbclass</code> and are usually placed
+ in a <code class="filename">classes/</code> directory beneath the
+ <code class="filename">meta*/</code> directory found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Class files can also be pointed to by BUILDDIR (e.g. <code class="filename">build/</code>)in the same way as
+ <code class="filename">.conf</code> files in the <code class="filename">conf</code> directory.
+ Class files are searched for in <a class="link" href="#var-BBPATH" title="BBPATH"><code class="filename">BBPATH</code></a>
+ using the same method by which <code class="filename">.conf</code> files are searched.
+</p><p>
+ In most cases inheriting the class is enough to enable its features, although
+ for some classes you might need to set variables or override some of the
+ default behaviour.
+</p><div class="section" title="6.1. The base class - base.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-base"></a>6.1. The base class - <code class="filename">base.bbclass</code></h2></div></div></div><p>
+ The base class is special in that every <code class="filename">.bb</code>
+ file inherits it automatically.
+ This class contains definitions for standard basic
+ tasks such as fetching, unpacking, configuring (empty by default), compiling
+ (runs any <code class="filename">Makefile</code> present), installing (empty by default) and packaging
+ (empty by default).
+ These classes are often overridden or extended by other classes
+ such as <code class="filename">autotools.bbclass</code> or <code class="filename">package.bbclass</code>.
+ The class also contains some commonly used functions such as <code class="filename">oe_runmake</code>.
+ </p></div><div class="section" title="6.2. Autotooled Packages - autotools.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-autotools"></a>6.2. Autotooled Packages - <code class="filename">autotools.bbclass</code></h2></div></div></div><p>
+ Autotools (<code class="filename">autoconf</code>, <code class="filename">automake</code>,
+ and <code class="filename">libtool</code>) bring standardization.
+ This class defines a set of tasks (configure, compile etc.) that
+ work for all Autotooled packages.
+ It should usually be enough to define a few standard variables
+ and then simply <code class="filename">inherit autotools</code>.
+ This class can also work with software that emulates Autotools.
+ For more information, see the
+ "<a class="link" href="#usingpoky-extend-addpkg-autotools" target="_top">Autotooled Package</a>"
+ section in the Yocto Project Development Manual.
+ </p><p>
+ It's useful to have some idea of how the tasks defined by this class work
+ and what they do behind the scenes.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">do_configure</code> ‐ regenerates the
+ configure script (using <code class="filename">autoreconf</code>) and then launches it
+ with a standard set of arguments used during cross-compilation.
+ You can pass additional parameters to <code class="filename">configure</code> through the
+ <code class="filename"><a class="link" href="#var-EXTRA_OECONF" title="EXTRA_OECONF">EXTRA_OECONF</a></code> variable.
+ </p></li><li class="listitem"><p><code class="filename">do_compile</code> ‐ runs <code class="filename">make</code> with
+ arguments that specify the compiler and linker.
+ You can pass additional arguments through
+ the <code class="filename"><a class="link" href="#var-EXTRA_OEMAKE" title="EXTRA_OEMAKE">EXTRA_OEMAKE</a></code> variable.
+ </p></li><li class="listitem"><p><code class="filename">do_install</code> ‐ runs <code class="filename">make install</code>
+ and passes a DESTDIR option, which takes its value from the standard
+ <code class="filename"><a class="link" href="#var-DESTDIR" title="DESTDIR">DESTDIR</a></code> variable.
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="6.3. Alternatives - update-alternatives.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-update-alternatives"></a>6.3. Alternatives - <code class="filename">update-alternatives.bbclass</code></h2></div></div></div><p>
+ Several programs can fulfill the same or similar function and be installed with the same name.
+ For example, the <code class="filename">ar</code> command is available from the
+ <code class="filename">busybox</code>, <code class="filename">binutils</code> and
+ <code class="filename">elfutils</code> packages.
+ The <code class="filename">update-alternatives.bbclass</code> class handles renaming the
+ binaries so that multiple packages can be installed without conflicts.
+ The <code class="filename">ar</code> command still works regardless of which packages are installed
+ or subsequently removed.
+ The class renames the conflicting binary in each package and symlinks the highest
+ priority binary during installation or removal of packages.
+ </p><p>
+ Four variables control this class:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">ALTERNATIVE_NAME</code> ‐ The name of the
+ binary that is replaced (<code class="filename">ar</code> in this example).</p></li><li class="listitem"><p><code class="filename">ALTERNATIVE_LINK</code> ‐ The path to
+ the resulting binary (<code class="filename">/bin/ar</code> in this example).</p></li><li class="listitem"><p><code class="filename">ALTERNATIVE_PATH</code> ‐ The path to the
+ real binary (<code class="filename">/usr/bin/ar.binutils</code> in this example).</p></li><li class="listitem"><p><code class="filename">ALTERNATIVE_PRIORITY</code> ‐ The priority of
+ the binary.
+ The version with the most features should have the highest priority.</p></li></ul></div><p>
+ </p><p>
+ Currently, the OpenEmbedded build system supports only one binary per package.
+ </p></div><div class="section" title="6.4. Initscripts - update-rc.d.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-update-rc.d"></a>6.4. Initscripts - <code class="filename">update-rc.d.bbclass</code></h2></div></div></div><p>
+ This class uses <code class="filename">update-rc.d</code> to safely install an
+ initialization script on behalf of the package.
+ The OpenEmbedded build system takes care of details such as making sure the script is stopped before
+ a package is removed and started when the package is installed.
+ Three variables control this class:
+ <code class="filename"><a class="link" href="#var-INITSCRIPT_PACKAGES" title="INITSCRIPT_PACKAGES">INITSCRIPT_PACKAGES</a></code>,
+ <code class="filename"><a class="link" href="#var-INITSCRIPT_NAME" title="INITSCRIPT_NAME">INITSCRIPT_NAME</a></code> and
+ <code class="filename"><a class="link" href="#var-INITSCRIPT_PARAMS" title="INITSCRIPT_PARAMS">INITSCRIPT_PARAMS</a></code>.
+ See the variable links for details.
+ </p></div><div class="section" title="6.5. Binary config scripts - binconfig.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-binconfig"></a>6.5. Binary config scripts - <code class="filename">binconfig.bbclass</code></h2></div></div></div><p>
+ Before <code class="filename">pkg-config</code> had become widespread, libraries shipped shell
+ scripts to give information about the libraries and include paths needed
+ to build software (usually named <code class="filename">LIBNAME-config</code>).
+ This class assists any recipe using such scripts.
+ </p><p>
+ During staging, BitBake installs such scripts into the
+ <code class="filename">sysroots/</code> directory.
+ BitBake also changes all paths to point into the <code class="filename">sysroots/</code>
+ directory so all builds that use the script will use the correct
+ directories for the cross compiling layout.
+ </p></div><div class="section" title="6.6. Debian renaming - debian.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-debian"></a>6.6. Debian renaming - <code class="filename">debian.bbclass</code></h2></div></div></div><p>
+ This class renames packages so that they follow the Debian naming
+ policy (i.e. <code class="filename">eglibc</code> becomes <code class="filename">libc6</code>
+ and <code class="filename">eglibc-devel</code> becomes <code class="filename">libc6-dev</code>.
+ </p></div><div class="section" title="6.7. Pkg-config - pkgconfig.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-pkgconfig"></a>6.7. Pkg-config - <code class="filename">pkgconfig.bbclass</code></h2></div></div></div><p>
+ <code class="filename">pkg-config</code> brought standardization and this class aims to make its
+ integration smooth for all libraries that make use of it.
+ </p><p>
+ During staging, BitBake installs <code class="filename">pkg-config</code> data into the
+ <code class="filename">sysroots/</code> directory.
+ By making use of sysroot functionality within <code class="filename">pkg-config</code>,
+ this class no longer has to manipulate the files.
+ </p></div><div class="section" title="6.8. Distribution of sources - src_distribute_local.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-src-distribute"></a>6.8. Distribution of sources - <code class="filename">src_distribute_local.bbclass</code></h2></div></div></div><p>
+ Many software licenses require that source files be provided along with the binaries.
+ To simplify this process, two classes were created:
+ <code class="filename">src_distribute.bbclass</code> and
+ <code class="filename">src_distribute_local.bbclass</code>.
+ </p><p>
+ The results of these classes are <code class="filename">tmp/deploy/source/</code>
+ subdirs with sources sorted by
+ <code class="filename"><a class="link" href="#var-LICENSE" title="LICENSE">LICENSE</a></code> field.
+ If recipes list few licenses (or have entries like "Bitstream Vera"),
+ the source archive is placed in each license directory.
+ </p><p>
+ This class operates using three modes:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>copy:</em></span> Copies the files to the
+ distribute directory.</p></li><li class="listitem"><p><span class="emphasis"><em>symlink:</em></span> Symlinks the files to the
+ distribute directory.</p></li><li class="listitem"><p><span class="emphasis"><em>move+symlink:</em></span> Moves the files into
+ the distribute directory and then symlinks them back.</p></li></ul></div><p>
+ </p></div><div class="section" title="6.9. Perl modules - cpan.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-perl"></a>6.9. Perl modules - <code class="filename">cpan.bbclass</code></h2></div></div></div><p>
+ Recipes for Perl modules are simple.
+ These recipes usually only need to point to the source's archive and then inherit the
+ proper <code class="filename">.bbclass</code> file.
+ Building is split into two methods depending on which method the module authors used.
+ </p><p>
+ Modules that use old <code class="filename">Makefile.PL</code>-based build system require
+ <code class="filename">cpan.bbclass</code> in their recipes.
+ </p><p>
+ Modules that use <code class="filename">Build.PL</code>-based build system require
+ using <code class="filename">cpan_build.bbclass</code> in their recipes.
+ </p></div><div class="section" title="6.10. Python extensions - distutils.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-distutils"></a>6.10. Python extensions - <code class="filename">distutils.bbclass</code></h2></div></div></div><p>
+ Recipes for Python extensions are simple.
+ These recipes usually only need to point to the source's archive and then inherit
+ the proper <code class="filename">.bbclass</code> file.
+ Building is split into two methods dependling on which method the module authors used.
+ </p><p>
+ Extensions that use an Autotools-based build system require Autotools and
+ <code class="filename">distutils</code>-based <code class="filename">.bbclasse</code> files in their recipes.
+ </p><p>
+ Extensions that use <code class="filename">distutils</code>-based build systems require
+ <code class="filename">distutils.bbclass</code> in their recipes.
+ </p></div><div class="section" title="6.11. Developer Shell - devshell.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-devshell"></a>6.11. Developer Shell - <code class="filename">devshell.bbclass</code></h2></div></div></div><p>
+ This class adds the <code class="filename">devshell</code> task.
+ Distribution policy dictates whether to include this class.
+ See the
+ "<a class="link" href="#platdev-appdev-devshell" target="_top">Using a Development Shell</a>" section
+ in the Yocto Project Development Manual for more information about using <code class="filename">devshell</code>.
+ </p></div><div class="section" title="6.12. Packaging - package*.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-package"></a>6.12. Packaging - <code class="filename">package*.bbclass</code></h2></div></div></div><p>
+ The packaging classes add support for generating packages from a build's
+ output.
+ The core generic functionality is in <code class="filename">package.bbclass</code>.
+ The code specific to particular package types is contained in various sub-classes such as
+ <code class="filename">package_deb.bbclass</code>, <code class="filename">package_ipk.bbclass</code>,
+ and <code class="filename">package_rpm.bbclass</code>.
+ Most users will want one or more of these classes.
+ </p><p>
+ You can control the list of resulting package formats by using the
+ <code class="filename"><a class="link" href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a></code>
+ variable defined in the <code class="filename">local.conf</code> configuration file,
+ which is located in the <code class="filename">conf</code> folder of the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ When defining the variable, you can specify one or more package types.
+ Since images are generated from packages, a packaging class is
+ needed to enable image generation.
+ The first class listed in this variable is used for image generation.
+ </p><p>
+ The package class you choose can affect build-time performance and has space
+ ramifications.
+ In general, building a package with RPM takes about thirty percent more time as
+ compared to using IPK to build the same or similar package.
+ This comparison takes into account a complete build of the package with all
+ dependencies previously built.
+ The reason for this discrepancy is because the RPM package manager creates and
+ processes more metadata than the IPK package manager.
+ Consequently, you might consider setting <code class="filename">PACKAGE_CLASSES</code>
+ to "package_ipk" if you are building smaller systems.
+ </p><p>
+ Keep in mind, however, that RPM starts to provide more abilities than IPK due to
+ the fact that it processes more metadata.
+ For example, this information includes individual file types, file checksum generation
+ and evaluation on install, sparse file support, conflict detection and resolution
+ for multilib systems, ACID style upgrade, and repackaging abilities for rollbacks.
+ </p><p>
+ Another consideration for packages built using the RPM package manager is space.
+ For smaller systems, the extra space used for the Berkley Database and the amount
+ of metadata can affect your ability to do on-device upgrades.
+ </p><p>
+ You can find additional information on the effects of the package class at these
+ two Yocto Project mailing list links:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/pipermail/poky/2011-May/006362.html" target="_top">
+ https://lists.yoctoproject.org/pipermail/poky/2011-May/006362.html</a></p></li><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/pipermail/poky/2011-May/006363.html" target="_top">
+ https://lists.yoctoproject.org/pipermail/poky/2011-May/006363.html</a></p></li></ul></div><p>
+ </p></div><div class="section" title="6.13. Building kernels - kernel.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-kernel"></a>6.13. Building kernels - <code class="filename">kernel.bbclass</code></h2></div></div></div><p>
+ This class handles building Linux kernels.
+ The class contains code to build all kernel trees.
+ All needed headers are staged into the
+ <code class="filename"><a class="link" href="#var-STAGING_KERNEL_DIR" title="STAGING_KERNEL_DIR">STAGING_KERNEL_DIR</a></code>
+ directory to allow out-of-tree module builds using <code class="filename">module.bbclass</code>.
+ </p><p>
+ This means that each built kernel module is packaged separately and inter-module
+ dependencies are created by parsing the <code class="filename">modinfo</code> output.
+ If all modules are required, then installing the <code class="filename">kernel-modules</code>
+ package installs all packages with modules and various other kernel packages
+ such as <code class="filename">kernel-vmlinux</code>.
+ </p><p>
+ Various other classes are used by the kernel and module classes internally including
+ <code class="filename">kernel-arch.bbclass</code>, <code class="filename">module_strip.bbclass</code>,
+ <code class="filename">module-base.bbclass</code>, and <code class="filename">linux-kernel-base.bbclass</code>.
+ </p></div><div class="section" title="6.14. Creating images - image.bbclass and rootfs*.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-image"></a>6.14. Creating images - <code class="filename">image.bbclass</code> and <code class="filename">rootfs*.bbclass</code></h2></div></div></div><p>
+ These classes add support for creating images in several formats.
+ First, the root filesystem is created from packages using
+ one of the <code class="filename">rootfs_*.bbclass</code>
+ files (depending on the package format used) and then the image is created.
+ </p><p>
+ The <code class="filename"><a class="link" href="#var-IMAGE_FSTYPES" title="IMAGE_FSTYPES">IMAGE_FSTYPES</a></code>
+ variable controls the types of images to generate.
+ </p><p>
+ The <code class="filename"><a class="link" href="#var-IMAGE_INSTALL" title="IMAGE_INSTALL">IMAGE_INSTALL</a></code>
+ variable controls the list of packages to install into the image.
+ </p></div><div class="section" title="6.15. Host System sanity checks - sanity.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-sanity"></a>6.15. Host System sanity checks - <code class="filename">sanity.bbclass</code></h2></div></div></div><p>
+ This class checks to see if prerequisite software is present so that
+ users can be notified of potential problems that might affect their build.
+ The class also performs basic user configuration checks from
+ the <code class="filename">local.conf</code> configuration file to
+ prevent common mistakes that cause build failures.
+ Distribution policy usually determines whether to include this class.
+ </p></div><div class="section" title="6.16. Generated output quality assurance checks - insane.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-insane"></a>6.16. Generated output quality assurance checks - <code class="filename">insane.bbclass</code></h2></div></div></div><p>
+ This class adds a step to the package generation process that sanity checks the
+ packages generated by the OpenEmbedded build system.
+ A range of checks are performed that check the build's output
+ for common problems that show up during runtime.
+ Distribution policy usually dictates whether to include this class.
+ </p><p>
+ You can configure the sanity checks so that specific test failures either raise a warning or
+ an error message.
+ Typically, failures for new tests generate a warning.
+ Subsequent failures for the same test would then generate an error message
+ once the metadata is in a known and good condition.
+ You use the <code class="filename">WARN_QA</code> variable to specify tests for which you
+ want to generate a warning message on failure.
+ You use the <code class="filename">ERROR_QA</code> variable to specify tests for which you
+ want to generate an error message on failure.
+ </p><p>
+ The following list shows the tests you can list with the <code class="filename">WARN_QA</code>
+ and <code class="filename">ERROR_QA</code> variables:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">ldflags:</code></em></span>
+ Ensures that the binaries were linked with the
+ <code class="filename">LDFLAGS</code> options provided by the build system.
+ If this test fails, check that the <code class="filename">LDFLAGS</code> variable
+ is being passed to the linker command.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">useless-rpaths:</code></em></span>
+ Checks for dynamic library load paths (rpaths) in the binaries that
+ by default on a standard system are searched by the linker (e.g.
+ <code class="filename">/lib</code> and <code class="filename">/usr/lib</code>).
+ While these paths will not cause any breakage, they do waste space and
+ are unnecessary.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">rpaths:</code></em></span>
+ Checks for rpaths in the binaries that contain build system paths such
+ as <code class="filename">TMPDIR</code>.
+ If this test fails, bad <code class="filename">-rpath</code> options are being
+ passed to the linker commands and your binaries have potential security
+ issues.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">dev-so:</code></em></span>
+ Checks that the <code class="filename">.so</code> symbolic links are in the
+ <code class="filename">-dev</code> package and not in any of the other packages.
+ In general, these symlinks are only useful for development purposes.
+ Thus, the <code class="filename">-dev</code> package is the correct location for
+ them.
+ Some very rare cases do exist for dynamically loaded modules where
+ these symlinks are needed instead in the main package.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">debug-files:</code></em></span>
+ Checks for <code class="filename">.debug</code> directories in anything but the
+ <code class="filename">-dbg</code> package.
+ The debug files should all be in the <code class="filename">-dbg</code> package.
+ Thus, anything packaged elsewhere is incorrect packaging.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">arch:</code></em></span>
+ Checks the Executable and Linkable Format (ELF) type, bit size and endianness
+ of any binaries to ensure it matches the target architecture.
+ This test fails if any binaries don't match the type since there would be an
+ incompatibility.
+ Sometimes software, like bootloaders, might need to bypass this check.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">debug-deps:</code></em></span>
+ Checks that <code class="filename">-dbg</code> packages only depend on other
+ <code class="filename">-dbg</code> packages and not on any other types of packages,
+ which would cause a packaging bug.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">dev-deps:</code></em></span>
+ Checks that <code class="filename">-dev</code> packages only depend on other
+ <code class="filename">-dev</code> packages and not on any other types of packages,
+ which would be a packaging bug.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">pkgconfig:</code></em></span>
+ Checks <code class="filename">.pc</code> files for any
+ <code class="filename">TMPDIR/WORKDIR</code> paths.
+ Any <code class="filename">.pc</code> file containing these paths is incorrect
+ since <code class="filename">pkg-config</code> itself adds the correct sysroot prefix
+ when the files are accessed.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">la:</code></em></span>
+ Checks <code class="filename">.la</code> files for any <code class="filename">TMPDIR</code>
+ paths.
+ Any <code class="filename">.la</code> file continaing these paths is incorrect since
+ <code class="filename">libtool</code> adds the correct sysroot prefix when using the
+ files automatically itself.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">desktop:</code></em></span>
+ Runs the <code class="filename">desktop-file-validate</code> program against any
+ <code class="filename">.desktop</code> files to validate their contents against
+ the specification for <code class="filename">.desktop</code> files.</p></li></ul></div><p>
+ </p></div><div class="section" title="6.17. Autotools configuration data cache - siteinfo.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-siteinfo"></a>6.17. Autotools configuration data cache - <code class="filename">siteinfo.bbclass</code></h2></div></div></div><p>
+ Autotools can require tests that must execute on the target hardware.
+ Since this is not possible in general when cross compiling, site information is
+ used to provide cached test results so these tests can be skipped over but
+ still make the correct values available.
+ The <code class="filename"><a class="link" href="#structure-meta-site" title="4.3.18. meta/site/">meta/site directory</a></code>
+ contains test results sorted into different categories such as architecture, endianness, and
+ the <code class="filename">libc</code> used.
+ Site information provides a list of files containing data relevant to
+ the current build in the
+ <code class="filename"><a class="link" href="#var-CONFIG_SITE" title="CONFIG_SITE">CONFIG_SITE</a></code> variable
+ that Autotools automatically picks up.
+ </p><p>
+ The class also provides variables like
+ <code class="filename"><a class="link" href="#var-SITEINFO_ENDIANNESS" title="SITEINFO_ENDIANNESS">SITEINFO_ENDIANNESS</a></code>
+ and <code class="filename"><a class="link" href="#var-SITEINFO_BITS" title="SITEINFO_BITS">SITEINFO_BITS</a></code>
+ that can be used elsewhere in the metadata.
+ </p><p>
+ Because this class is included from <code class="filename">base.bbclass</code>, it is always active.
+ </p></div><div class="section" title="6.18. Adding Users - useradd.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-useradd"></a>6.18. Adding Users - <code class="filename">useradd.bbclass</code></h2></div></div></div><p>
+ If you have packages that install files that are owned by custom users or groups,
+ you can use this class to specify those packages and associate the users and groups
+ with those packages.
+ The <code class="filename">meta-skeleton/recipes-skeleton/useradd/useradd-example.bb</code>
+ recipe in the <a class="link" href="#source-directory" target="_top">source directory</a>
+ provides a simple exmample that shows how to add three
+ users and groups to two packages.
+ See the <code class="filename">useradd-example.bb</code> for more information on how to
+ use this class.
+ </p></div><div class="section" title="6.19. Using External Source - externalsrc.bbclass"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-externalsrc"></a>6.19. Using External Source - <code class="filename">externalsrc.bbclass</code></h2></div></div></div><p>
+ You can use this class to build software from source code that is external to the
+ OpenEmbedded build system.
+ In other words, your source code resides in an external tree outside of the Yocto Project.
+ Building software from an external source tree means that the normal fetch, unpack, and
+ patch process is not used.
+ </p><p>
+ To use the class, you need to define the
+ <a class="link" href="#var-S" title="S"><code class="filename">S</code></a> variable to point to the directory that contains the source files.
+ You also need to have your recipe inherit the <code class="filename">externalsrc.bbclass</code> class.
+ </p><p>
+ This class expects the source code to support recipe builds that use the
+ <a class="link" href="#var-B" title="B"><code class="filename">B</code></a> variable to point to the directory in
+ which the OpenEmbedded build system places the generated objects built from the recipes.
+ By default, the <code class="filename">B</code> directory is set to the following, which is separate from the
+ source directory (<code class="filename">S</code>):
+ </p><pre class="literallayout">
+ ${WORKDIR}/${BPN}-{PV}/
+ </pre><p>
+ See the glossary entries for the
+ <a class="link" href="#var-WORKDIR" title="WORKDIR"><code class="filename">WORKDIR</code></a>,
+ <a class="link" href="#var-BPN" title="BPN"><code class="filename">BPN</code></a>,
+ <a class="link" href="#var-PV" title="PV"><code class="filename">PV</code></a>,
+ <a class="link" href="#var-S" title="S"><code class="filename">S</code></a>, and
+ <a class="link" href="#var-B" title="B"><code class="filename">B</code></a> for more information.
+ </p><p>
+ You can build object files in the external tree by setting the
+ <code class="filename">B</code> variable equal to <code class="filename">"${S}"</code>.
+ However, this practice does not work well if you use the source for more than one variant
+ (i.e., "natives" such as <code class="filename">quilt-native</code>,
+ or "crosses" such as <code class="filename">gcc-cross</code>).
+ So, be sure there are no "native", "cross", or "multilib" variants of the recipe.
+ </p><p>
+ If you do want to build different variants of a recipe, you can use the
+ <a class="link" href="#var-BBCLASSEXTEND" title="BBCLASSEXTEND"><code class="filename">BBCLASSEXTEND</code></a> variable.
+ When you do, the <a class="link" href="#var-B" title="B"><code class="filename">B</code></a> variable must support the
+ recipe's ability to build variants in different working directories.
+ Most autotools-based recipes support separating these directories.
+ The OpenEmbedded build system defaults to using separate directories for <code class="filename">gcc</code>
+ and some kernel recipes.
+ Alternatively, you can make sure that separate recipes exist that each
+ use the <code class="filename">BBCLASSEXTEND</code> variable to build each variant.
+ The separate recipes can inherit a single target recipe.
+ </p><p>
+ For information on how to use this class, see the
+ "<a class="link" href="#building-software-from-an-external-source" target="_top">Building
+ Software from an External Source</a>" section in the Yocto Project Development Manual.
+ </p></div><div class="section" title="6.20. Other Classes"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-classes-others"></a>6.20. Other Classes</h2></div></div></div><p>
+ Thus far, this chapter has discussed only the most useful and important
+ classes.
+ However, other classes exist within the <code class="filename">meta/classes</code> directory
+ in the <a class="link" href="#source-directory" target="_top">source directory</a>.
+ You can examine the <code class="filename">.bbclass</code> files directly for more
+ information.
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 7. Images"><div class="titlepage"><div><div><h2 class="title"><a id="ref-images"></a>Chapter 7. Images</h2></div></div></div><p>
+ The OpenEmbedded build process supports several types of images to satisfy different needs.
+ When you issue the <code class="filename">bitbake</code> command you provide a “top-level” recipe
+ that essentially begins the build for the type of image you want.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ Building an image without GNU Public License Version 3 (GPLv3) components is
+ only supported for minimal and base images.
+ Furthermore, if you are going to build an image using non-GPLv3 components,
+ you must make the following changes in the <code class="filename">local.conf</code> file
+ before using the BitBake command to build the minimal or base image:
+ <pre class="literallayout">
+ 1. Comment out the EXTRA_IMAGE_FEATURES line
+ 2. Set INCOMPATIBLE_LICENSE = "GPLv3"
+ </pre></div><p>
+ From within the <code class="filename">poky</code> Git repository, use the following command to list
+ the supported images:
+ </p><pre class="literallayout">
+ $ ls meta*/recipes*/images/*.bb
+ </pre><p>
+ These recipes reside in the <code class="filename">meta/recipes-core/images</code>,
+ <code class="filename">meta/recipes-extended/images</code>,
+ <code class="filename">meta/recipes-graphics/images</code>, and
+ <code class="filename">meta/recipes-sato/images</code> directories
+ within the <a class="link" href="#source-directory" target="_top">source directory</a>.
+ Although the recipe names are somewhat explanatory, here is a list that describes them:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-base</code>:</em></span>
+ A console-only image that fully supports the target device hardware.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-core</code>:</em></span>
+ An X11 image with simple applications such as terminal, editor, and file manager.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-minimal</code>:</em></span>
+ A small image just capable of allowing a device to boot.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-minimal-dev</code>:</em></span>
+ A <code class="filename">core-image-minimal</code> image suitable for development work
+ using the host.
+ The image includes headers and libraries you can use in a host development
+ environment.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-minimal-initramfs</code>:</em></span>
+ A <code class="filename">core-image-minimal</code> image that has the Minimal RAM-based
+ Initial Root Filesystem (<code class="filename">initramfs</code>) as part of the kernel,
+ which allows the system to find the first “init” program more efficiently.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-minimal-mtdutils</code>:</em></span>
+ A <code class="filename">core-image-minimal</code> image that has support
+ for the Minimal MTD Utilities, which let the user interact with the
+ MTD subsystem in the kernel to perform operations on flash devices.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-basic</code>:</em></span>
+ A foundational basic image without support for X that can be reasonably used for
+ customization.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-lsb</code>:</em></span>
+ A <code class="filename">core-image-basic</code> image suitable for implementations
+ that conform to Linux Standard Base (LSB).</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-lsb-dev</code>:</em></span>
+ A <code class="filename">core-image-lsb</code> image that is suitable for development work
+ using the host.
+ The image includes headers and libraries you can use in a host development
+ environment.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-lsb-sdk</code>:</em></span>
+ A <code class="filename">core-image-lsb</code> that includes everything in meta-toolchain
+ but also includes development headers and libraries to form a complete standalone SDK.
+ This image is suitable for development using the target.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-clutter</code>:</em></span>
+ An image with support for the Open GL-based toolkit Clutter, which enables development of
+ rich and animated graphical user interfaces.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-sato</code>:</em></span>
+ An image with Sato support, a mobile environment and visual style that works well
+ with mobile devices.
+ The image supports X11 with a Sato theme and Pimlico applications and also
+ contains terminal, editor, and file manager.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-sato-dev</code>:</em></span>
+ A <code class="filename">core-image-sato</code> image suitable for development
+ using the host.
+ The image includes libraries needed to build applications on the device itself,
+ testing and profiling tools, and debug symbols.
+ This image was formerly <code class="filename">core-image-sdk</code>.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-sato-sdk</code>:</em></span>
+ A <code class="filename">core-image-sato</code> image that includes everything in meta-toolchain.
+ The image also includes development headers and libraries to form a complete standalone SDK
+ and is suitable for development using the target.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-rt</code>:</em></span>
+ A <code class="filename">core-image-minimal</code> image plus a real-time test suite and
+ tools appropriate for real-time use.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-rt-sdk</code>:</em></span>
+ A <code class="filename">core-image-rt</code> image that includes everything in
+ <code class="filename">meta-toolchain</code>.
+ The image also includes development headers and libraries to form a complete
+ stand-alone SDK and is suitable for development using the target.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">core-image-gtk-directfb</code>:</em></span>
+ An image that uses <code class="filename">gtk+</code> over <code class="filename">directfb</code>
+ instead of X11.
+ In order to build, this image requires specific distro configuration that enables
+ <code class="filename">gtk</code> over <code class="filename">directfb</code>.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">build-appliance-image</code>:</em></span>
+ An image you can boot and run using either the
+ <a class="ulink" href="http://www.vmware.com/products/player/overview.html" target="_top">VMware Player</a>
+ or <a class="ulink" href="http://www.vmware.com/products/workstation/overview.html" target="_top">VMware Workstation</a>.
+ For more information on this image, see the
+ <a class="ulink" href="http://www.yoctoproject.org/documentation/build-appliance" target="_top">Build Appliance</a> page on
+ the Yocto Project website.</p></li></ul></div><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3>
+ From the Yocto Project release 1.1 onwards, <code class="filename">-live</code> and
+ <code class="filename">-directdisk</code> images have been replaced by a "live"
+ option in <code class="filename">IMAGE_FSTYPES</code> that will work with any image to produce an
+ image file that can be
+ copied directly to a CD or USB device and run as is.
+ To build a live image, simply add
+ "live" to <code class="filename">IMAGE_FSTYPES</code> within the <code class="filename">local.conf</code>
+ file or wherever appropriate and then build the desired image as normal.
+ </div></div>
+
+ <div class="chapter" title="Chapter 8. Reference: Features"><div class="titlepage"><div><div><h2 class="title"><a id="ref-features"></a>Chapter 8. Reference: Features</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#ref-features-distro">8.1. Distro</a></span></dt><dt><span class="section"><a href="#ref-features-machine">8.2. Machine</a></span></dt><dt><span class="section"><a href="#ref-features-image">8.3. Reference: Images</a></span></dt></dl></div><p>
+ Features provide a mechanism for working out which packages
+ should be included in the generated images.
+ Distributions can select which features they want to support through the
+ <code class="filename"><a class="link" href="#var-DISTRO_FEATURES" title="DISTRO_FEATURES">DISTRO_FEATURES</a></code>
+ variable, which is set in the <code class="filename">poky.conf</code> distribution configuration file.
+ Machine features are set in the
+ <code class="filename"><a class="link" href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a></code>
+ variable, which is set in the machine configuration file and
+ specifies the hardware features for a given machine.
+ </p><p>
+ These two variables combine to work out which kernel modules,
+ utilities, and other packages to include.
+ A given distribution can support a selected subset of features so some machine features might not
+ be included if the distribution itself does not support them.
+ </p><div class="section" title="8.1. Distro"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-features-distro"></a>8.1. Distro</h2></div></div></div><p>
+ The items below are valid options for
+ <code class="filename"><a class="link" href="#var-DISTRO_FEATURES" title="DISTRO_FEATURES">DISTRO_FEATURES</a></code>:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>alsa:</em></span> ALSA support will be included (OSS compatibility
+ kernel modules will be installed if available).</p></li><li class="listitem"><p><span class="emphasis"><em>bluetooth:</em></span> Include bluetooth support (integrated BT only)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>ext2:</em></span> Include tools for supporting for devices with internal
+ HDD/Microdrive for storing files (instead of Flash only devices)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>irda:</em></span> Include Irda support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>keyboard:</em></span> Include keyboard support (e.g. keymaps will be
+ loaded during boot).
+ </p></li><li class="listitem"><p><span class="emphasis"><em>pci:</em></span> Include PCI bus support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>pcmcia:</em></span> Include PCMCIA/CompactFlash support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>usbgadget:</em></span> USB Gadget Device support (for USB
+ networking/serial/storage)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>usbhost:</em></span> USB Host support (allows to connect external
+ keyboard, mouse, storage, network etc)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>wifi:</em></span> WiFi support (integrated only)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>cramfs:</em></span> CramFS support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>ipsec:</em></span> IPSec support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>ipv6:</em></span> IPv6 support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>nfs:</em></span> NFS client support (for mounting NFS exports on
+ device)</p></li><li class="listitem"><p><span class="emphasis"><em>ppp:</em></span> PPP dialup support</p></li><li class="listitem"><p><span class="emphasis"><em>smbfs:</em></span> SMB networks client support (for mounting
+ Samba/Microsoft Windows shares on device)</p></li></ul></div><p>
+ </p></div><div class="section" title="8.2. Machine"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-features-machine"></a>8.2. Machine</h2></div></div></div><p>
+ The items below are valid options for
+ <code class="filename"><a class="link" href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a></code>:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>acpi:</em></span> Hardware has ACPI (x86/x86_64 only)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>alsa:</em></span> Hardware has ALSA audio drivers
+ </p></li><li class="listitem"><p><span class="emphasis"><em>apm:</em></span> Hardware uses APM (or APM emulation)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>bluetooth:</em></span> Hardware has integrated BT
+ </p></li><li class="listitem"><p><span class="emphasis"><em>ext2:</em></span> Hardware HDD or Microdrive
+ </p></li><li class="listitem"><p><span class="emphasis"><em>irda:</em></span> Hardware has Irda support
+ </p></li><li class="listitem"><p><span class="emphasis"><em>keyboard:</em></span> Hardware has a keyboard
+ </p></li><li class="listitem"><p><span class="emphasis"><em>pci:</em></span> Hardware has a PCI bus
+ </p></li><li class="listitem"><p><span class="emphasis"><em>pcmcia:</em></span> Hardware has PCMCIA or CompactFlash sockets
+ </p></li><li class="listitem"><p><span class="emphasis"><em>screen:</em></span> Hardware has a screen
+ </p></li><li class="listitem"><p><span class="emphasis"><em>serial:</em></span> Hardware has serial support (usually RS232)
+ </p></li><li class="listitem"><p><span class="emphasis"><em>touchscreen:</em></span> Hardware has a touchscreen
+ </p></li><li class="listitem"><p><span class="emphasis"><em>usbgadget:</em></span> Hardware is USB gadget device capable
+ </p></li><li class="listitem"><p><span class="emphasis"><em>usbhost:</em></span> Hardware is USB Host capable
+ </p></li><li class="listitem"><p><span class="emphasis"><em>wifi:</em></span> Hardware has integrated WiFi
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="8.3. Reference: Images"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-features-image"></a>8.3. Reference: Images</h2></div></div></div><p>
+ The contents of images generated by the OpenEmbedded build system can be controlled by the
+ <code class="filename"><a class="link" href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></code>
+ and <code class="filename"><a class="link" href="#var-EXTRA_IMAGE_FEATURES" title="EXTRA_IMAGE_FEATURES">EXTRA_IMAGE_FEATURES</a></code>
+ variables that you typically configure in your image recipes.
+ Through these variables you can add several different
+ predefined packages such as development utilities or packages with debug
+ information needed to investigate application problems or profile applications.
+ </p><p>
+ Current list of
+ <code class="filename">IMAGE_FEATURES</code> contains the following:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>apps-console-core:</em></span> Core console applications such as
+ <code class="filename">ssh</code>, <code class="filename">daemon</code>, <code class="filename">avahi daemon</code>,
+ <code class="filename">portmap</code> (for mounting NFS shares)</p></li><li class="listitem"><p><span class="emphasis"><em>x11-base:</em></span> X11 server + minimal desktop</p></li><li class="listitem"><p><span class="emphasis"><em>x11-sato:</em></span> OpenedHand Sato environment</p></li><li class="listitem"><p><span class="emphasis"><em>apps-x11-core:</em></span> Core X11 applications such as an
+ X Terminal, file manager, and file editor</p></li><li class="listitem"><p><span class="emphasis"><em>apps-x11-games:</em></span> A set of X11 games</p></li><li class="listitem"><p><span class="emphasis"><em>tools-sdk:</em></span> A full SDK that runs on the device
+ </p></li><li class="listitem"><p><span class="emphasis"><em>tools-debug:</em></span> Debugging tools such as
+ <code class="filename">strace</code> and <code class="filename">gdb</code>
+ </p></li><li class="listitem"><p><span class="emphasis"><em>tools-profile:</em></span> Profiling tools such as
+ <code class="filename">oprofile</code>, <code class="filename">exmap</code>, and
+ <code class="filename">LTTng</code></p></li><li class="listitem"><p><span class="emphasis"><em>tools-testapps:</em></span> Device testing tools (e.g.
+ touchscreen debugging)</p></li><li class="listitem"><p><span class="emphasis"><em>nfs-server:</em></span> NFS server (exports / over NFS
+ to everybody)</p></li><li class="listitem"><p><span class="emphasis"><em>dev-pkgs:</em></span> Development packages (headers and
+ extra library links) for all packages installed in a given image</p></li><li class="listitem"><p><span class="emphasis"><em>dbg-pkgs:</em></span> Debug packages for all packages
+ installed in a given image</p></li></ul></div><p>
+ </p></div></div>
+
+ <div class="chapter" title="Chapter 9. Variables Glossary"><div class="titlepage"><div><div><h2 class="title"><a id="ref-variables-glos"></a>Chapter 9. Variables Glossary</h2></div></div></div><div class="toc"><dl><dt><span class="glossary"><a href="#ref-variables-glossary">Glossary</a></span></dt></dl></div><p>
+ This chapter lists common variables used in the OpenEmbedded build system and gives an overview
+ of their function and contents.
+</p><div class="glossary" title="Glossary"><div class="titlepage"><div><div><h2 class="title"><a id="ref-variables-glossary"></a>Glossary</h2></div></div></div><p>
+ <a class="link" href="#var-ALLOW_EMPTY" title="ALLOW_EMPTY">A</a>
+ <a class="link" href="#var-B" title="B">B</a>
+ <a class="link" href="#var-CFLAGS" title="CFLAGS">C</a>
+ <a class="link" href="#var-D" title="D">D</a>
+ <a class="link" href="#var-ENABLE_BINARY_LOCALE_GENERATION" title="ENABLE_BINARY_LOCALE_GENERATION">E</a>
+ <a class="link" href="#var-FILES" title="FILES">F</a>
+
+ <a class="link" href="#var-HOMEPAGE" title="HOMEPAGE">H</a>
+ <a class="link" href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">I</a>
+
+ <a class="link" href="#var-KBRANCH" title="KBRANCH">K</a>
+ <a class="link" href="#var-LAYERDIR" title="LAYERDIR">L</a>
+ <a class="link" href="#var-MACHINE" title="MACHINE">M</a>
+
+
+ <a class="link" href="#var-PACKAGE_ARCH" title="PACKAGE_ARCH">P</a>
+
+ <a class="link" href="#var-RCONFLICTS" title="RCONFLICTS">R</a>
+ <a class="link" href="#var-S" title="S">S</a>
+ <a class="link" href="#var-TARGET_ARCH" title="TARGET_ARCH">T</a>
+
+
+ <a class="link" href="#var-WORKDIR" title="WORKDIR">W</a>
+
+
+
+ </p><div class="glossdiv" title="A"><h3 class="title">A</h3><dl><dt><a id="var-ALLOW_EMPTY"></a>ALLOW_EMPTY</dt><dd><p>
+ Specifies if an output package should still be produced if it is empty.
+ By default, BitBake does not produce empty packages.
+ This default behavior can cause issues when there is an
+ <a class="link" href="#var-RDEPENDS" title="RDEPENDS"><code class="filename">RDEPENDS</code></a> or
+ some other runtime hard-requirement on the existence of the package.
+ </p><p>
+ Like all package-controlling variables, you must always use them in
+ conjunction with a package name override.
+ Here is an example:
+ </p><pre class="literallayout">
+ ALLOW_EMPTY_${PN}
+ </pre><p>
+ </p></dd><dt><a id="var-AUTHOR"></a>AUTHOR</dt><dd><p>The email address used to contact the original author or authors in
+ order to send patches, forward bugs, etc.</p></dd><dt><a id="var-AUTOREV"></a>AUTOREV</dt><dd><p>Specifies to use the current (newest) source revision.
+ This variable is with the <code class="filename"><a class="link" href="#var-SRCREV" title="SRCREV">SRCREV</a></code>
+ variable.</p></dd></dl></div><div class="glossdiv" title="B"><h3 class="title">B</h3><dl><dt><a id="var-B"></a>B</dt><dd><p>
+ The directory in which the OpenEmbedded build system places
+ generated objects during a recipe's build process.
+ By default, this directory is the same as the <a class="link" href="#var-S" title="S"><code class="filename">S</code></a>
+ directory:
+ </p><pre class="literallayout">
+ B = ${WORKDIR}/${BPN}-{PV}/
+ </pre><p>
+ You can separate the source directory (<code class="filename">S</code>) and the directory pointed to
+ by the <code class="filename">B</code> variable.
+ Most autotools-based recipes support separating these directories.
+ The build system defaults to using separate directories for <code class="filename">gcc</code>
+ and some kernel recipes.
+ </p></dd><dt><a id="var-BAD_RECOMMENDATIONS"></a>BAD_RECOMMENDATIONS</dt><dd><p>
+ A list of packages not to install despite being recommended by a recipe.
+ Support for this variable exists only for images that use the
+ <code class="filename">ipkg</code> packaging system.
+ </p></dd><dt><a id="var-BBCLASSEXTEND"></a>BBCLASSEXTEND</dt><dd><p>
+ Allows you to extend a recipe so that it builds variants of the software.
+ Common variants for recipes exist such as "natives" like <code class="filename">quilt-native</code>,
+ which is a copy of quilt built to run on the build system;
+ "crosses" such as <code class="filename">gcc-cross</code>,
+ which is a compiler built to run on the build machine but produces binaries
+ that run on the target <a class="link" href="#var-MACHINE" title="MACHINE"><code class="filename">MACHINE</code></a>;
+ "nativesdk", which targets the SDK machine instead of <code class="filename">MACHINE</code>;
+ and "mulitlibs" in the form "<code class="filename">multilib:&lt;multilib_name&gt;</code>".
+ </p><p>
+ To build a different variant of the recipe with a minimal amount of code, it usually
+ is as simple as adding the following to your recipe:
+ </p><pre class="literallayout">
+ BBCLASSEXTEND =+ "native nativesdk"
+ BBCLASSEXTEND =+ "multilib:&lt;multilib_name&gt;"
+ </pre><p>
+ </p></dd><dt><a id="var-BBMASK"></a>BBMASK</dt><dd><p>Prevents BitBake from processing recipes and recipe append files.
+ You can use the <code class="filename">BBMASK</code> variable to "hide"
+ these <code class="filename">.bb</code> and <code class="filename">.bbappend</code> files.
+ BitBake ignores any recipe or recipe append files that match the expression.
+ It is as if BitBake does not see them at all.
+ Consequently, matching files are not parsed or otherwise used by
+ BitBake.</p><p>The value you provide is passed to python's regular expression compiler.
+ For complete syntax information, see python's documentation at
+ <a class="ulink" href="http://docs.python.org/release/2.3/lib/re-syntax.html" target="_top">http://docs.python.org/release/2.3/lib/re-syntax.html</a>.
+ The expression is compared against the full paths to the files.
+ For example, the following uses a complete regular expression to tell
+ BitBake to ignore all recipe and recipe append files in the
+ <code class="filename">.*/meta-ti/recipes-misc/</code> directory:
+ </p><pre class="literallayout">
+ BBMASK = ".*/meta-ti/recipes-misc/"
+ </pre><p>Use the <code class="filename">BBMASK</code> variable from within the
+ <code class="filename">conf/local.conf</code> file found
+ in the <a class="link" href="#build-directory" target="_top">build directory</a>.</p></dd><dt><a id="var-BB_NUMBER_THREADS"></a>BB_NUMBER_THREADS</dt><dd><p>The maximum number of tasks BitBake should run in parallel at any one time.
+ If your host development system supports multiple cores a good rule of thumb
+ is to set this variable to twice the number of cores.</p></dd><dt><a id="var-BBFILE_COLLECTIONS"></a>BBFILE_COLLECTIONS</dt><dd><p>Lists the names of configured layers.
+ These names are used to find the other <code class="filename">BBFILE_*</code>
+ variables.
+ Typically, each layer will append its name to this variable in its
+ <code class="filename">conf/layer.conf</code> file.
+ </p></dd><dt><a id="var-BBFILE_PATTERN"></a>BBFILE_PATTERN</dt><dd><p>Variable that expands to match files from <code class="filename">BBFILES</code> in a particular layer.
+ This variable is used in the <code class="filename">conf/layer.conf</code> file and must
+ be suffixed with the name of the specific layer (e.g.
+ <code class="filename">BBFILE_PATTERN_emenlow</code>).</p></dd><dt><a id="var-BBFILE_PRIORITY"></a>BBFILE_PRIORITY</dt><dd><p>Assigns the priority for recipe files in each layer.</p><p>This variable is useful in situations where the same package appears in
+ more than one layer.
+ Setting this variable allows you to prioritize a
+ layer against other layers that contain the same package - effectively
+ letting you control the precedence for the multiple layers.
+ The precedence established through this variable stands regardless of a
+ layer's package version (<code class="filename">PV</code> variable).
+ For example, a layer that has a package with a higher <code class="filename">PV</code> value but for
+ which the <code class="filename">BBFILE_PRIORITY</code> is set to have a lower precedence still has a
+ lower precedence.</p><p>A larger value for the <code class="filename">BBFILE_PRIORITY</code> variable results in a higher
+ precedence.
+ For example, the value 6 has a higher precedence than the value 5.
+ If not specified, the <code class="filename">BBFILE_PRIORITY</code> variable is set based on layer
+ dependencies (see the
+ <code class="filename"><a class="link" href="#var-LAYERDEPENDS" title="LAYERDEPENDS">LAYERDEPENDS</a></code> variable for
+ more information.
+ The default priority, if unspecified
+ for a layer with no dependencies, is the lowest defined priority + 1
+ (or 1 if no priorities are defined).</p><div class="tip" title="Tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3>
+ You can use the command <code class="filename">bitbake-layers show_layers</code> to list
+ all configured layers along with their priorities.
+ </div></dd><dt><a id="var-BBFILES"></a>BBFILES</dt><dd><p>List of recipe files used by BitBake to build software</p></dd><dt><a id="var-BBPATH"></a>BBPATH</dt><dd><p>Used by BitBake to locate <code class="filename">.bbclass</code> and configuration files.
+ This variable is analogous to the <code class="filename">PATH</code> variable.</p></dd><dt><a id="var-BBINCLUDELOGS"></a>BBINCLUDELOGS</dt><dd><p>Variable that controls how BitBake displays logs on build failure.</p></dd><dt><a id="var-BBLAYERS"></a>BBLAYERS</dt><dd><p>Lists the layers to enable during the build.
+ This variable is defined in the <code class="filename">bblayers.conf</code> configuration
+ file in the <a class="link" href="#build-directory" target="_top">build directory</a>.
+ Here is an example:
+ </p><pre class="literallayout">
+ BBLAYERS = " \
+ /home/scottrif/poky/meta \
+ /home/scottrif/poky/meta-yocto \
+ /home/scottrif/poky/meta-mykernel \
+ "
+ </pre><p>
+ This example enables three layers, one of which is a custom, user-defined layer
+ named <code class="filename">meta-mykernel</code>.
+ </p></dd><dt><a id="var-BPN"></a>BPN</dt><dd><p>Bare name of package with any suffixes like -cross -native removed.</p></dd></dl></div><div class="glossdiv" title="C"><h3 class="title">C</h3><dl><dt><a id="var-CFLAGS"></a>CFLAGS</dt><dd><p>
+ Flags passed to C compiler for the target system.
+ This variable evaluates to the same as
+ <code class="filename"><a class="link" href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a></code>.
+ </p></dd><dt><a id="var-COMPATIBLE_MACHINE"></a>COMPATIBLE_MACHINE</dt><dd><p>A regular expression which evaluates to match the machines the recipe
+ works with.
+ It stops recipes being run on machines for which they are not compatible.
+ This is particularly useful with kernels.
+ It also helps to increase parsing speed as further parsing of the recipe is skipped
+ if it is found the current machine is not compatible.</p></dd><dt><a id="var-CONFFILES"></a>CONFFILES</dt><dd><p>
+ Identifies editable or configurable files that are part of a package.
+ If the Package Management System (PMS) is being used to update
+ packages on the target system, it is possible that
+ configuration files you have changed after the original installation
+ and that you now want to remain unchanged are overwritten.
+ In other words, editable files might exist in the package that you do not
+ want reset as part of the package update process.
+ You can use the <code class="filename">CONFFILES</code> variable to list the files in the
+ package that you wish to prevent the PMS from overwriting during this update process.
+ </p><p>
+ To use the <code class="filename">CONFFILES</code> variable, provide a package name
+ override that identifies the package.
+ Then, provide a space-separated list of files.
+ Here is an example:
+ </p><pre class="literallayout">
+ CONFFILES_${PN} += "${sysconfdir}/file1 \
+ ${sysconfdir}/file2 ${sysconfdir}/file3"
+ </pre><p>
+ </p><p>
+ A relationship exists between the <code class="filename">CONFFILES</code> and
+ <code class="filename"><a class="link" href="#var-FILES" title="FILES">FILES</a></code> variables.
+ The files listed within <code class="filename">CONFFILES</code> must be a subset of
+ the files listed within <code class="filename">FILES</code>.
+ Because the configuration files you provide with <code class="filename">CONFFILES</code>
+ are simply being identified so that the PMS will not overwrite them,
+ it makes sense that
+ the files must already be included as part of the package through the
+ <code class="filename">FILES</code> variable.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ When specifying paths as part of the <code class="filename">CONFFILES</code> variable,
+ it is good practice to use appropriate path variables.
+ For example, <code class="filename">${sysconfdir}</code> rather than
+ <code class="filename">/etc</code> or <code class="filename">${bindir}</code> rather
+ than <code class="filename">/usr/bin</code>.
+ You can find a list of these variables at the top of the
+ <code class="filename">/meta/conf/bitbake.conf</code> file in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </div></dd><dt><a id="var-CONFIG_SITE"></a>CONFIG_SITE</dt><dd><p>
+ A list of files that contains <code class="filename">autoconf</code> test results relevant
+ to the current build.
+ This variable is used by the Autotools utilities when running
+ <code class="filename">configure</code>.
+ </p></dd><dt><a id="var-CORE_IMAGE_EXTRA_INSTALL"></a>CORE_IMAGE_EXTRA_INSTALL</dt><dd><p>
+ Specifies the list of packages to be added to the image.
+ This variable should only be set in the <code class="filename">local.conf</code>
+ configuration file found in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ </p><p>
+ This variable replaces <code class="filename">POKY_EXTRA_INSTALL</code>, which is no longer supported.
+ </p></dd></dl></div><div class="glossdiv" title="D"><h3 class="title">D</h3><dl><dt><a id="var-D"></a>D</dt><dd><p>The destination directory.</p></dd><dt><a id="var-DEBUG_BUILD"></a>DEBUG_BUILD</dt><dd><p>
+ Specifies to build packages with debugging information.
+ This influences the value of the
+ <code class="filename"><a class="link" href="#var-SELECTED_OPTIMIZATION" title="SELECTED_OPTIMIZATION">SELECTED_OPTIMIZATION</a></code>
+ variable.
+ </p></dd><dt><a id="var-DEBUG_OPTIMIZATION"></a>DEBUG_OPTIMIZATION</dt><dd><p>
+ The options to pass in
+ <code class="filename"><a class="link" href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a></code>
+ and <code class="filename"><a class="link" href="#var-CFLAGS" title="CFLAGS">CFLAGS</a></code> when compiling
+ a system for debugging.
+ This variable defaults to "-O -fno-omit-frame-pointer -g".
+ </p></dd><dt><a id="var-DEFAULT_PREFERENCE"></a>DEFAULT_PREFERENCE</dt><dd><p>Specifies the priority of recipes.</p></dd><dt><a id="var-DEPENDS"></a>DEPENDS</dt><dd><p>
+ A list of build-time dependencies for a given recipe.
+ The variable indicates recipes that must have been staged before a
+ particular recipe can configure.
+ </p></dd><dt><a id="var-DESCRIPTION"></a>DESCRIPTION</dt><dd><p>The package description used by package managers.</p></dd><dt><a id="var-DESTDIR"></a>DESTDIR</dt><dd><p>the destination directory.</p></dd><dt><a id="var-DISTRO"></a>DISTRO</dt><dd><p>The short name of the distribution.</p></dd><dt><a id="var-DISTRO_EXTRA_RRECOMMENDS"></a>DISTRO_EXTRA_RRECOMMENDS</dt><dd><p></p><p>The list of packages which extend usability of the image.
+ Those packages will automatically be installed but can be removed by user.</p></dd><dt><a id="var-DISTRO_FEATURES"></a>DISTRO_FEATURES</dt><dd><p>The features of the distribution.</p></dd><dt><a id="var-DISTRO_NAME"></a>DISTRO_NAME</dt><dd><p>The long name of the distribution.</p></dd><dt><a id="var-DISTRO_PN_ALIAS"></a>DISTRO_PN_ALIAS</dt><dd><p>Alias names used for the recipe in various Linux distributions.</p><p>See the
+ "<a class="link" href="#usingpoky-configuring-DISTRO_PN_ALIAS" target="_top">Handling
+ a Package Name Alias</a>" section in the Yocto Project Development
+ Manual for more information.</p></dd><dt><a id="var-DISTRO_VERSION"></a>DISTRO_VERSION</dt><dd><p>the version of the distribution.</p></dd><dt><a id="var-DL_DIR"></a>DL_DIR</dt><dd><p>
+ The central download directory used by the build process to store downloads.
+ You can set this directory by defining the <code class="filename">DL_DIR</code>
+ variable in the <code class="filename">/conf/local.conf</code> file.
+ This directory is self-maintaining and you should not have
+ to touch it.
+ By default, the directory is <code class="filename">downloads</code> in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ </p><pre class="literallayout">
+ #DL_DIR ?= "${TOPDIR}/downloads"
+ </pre><p>
+ To specify a different download directory, simply uncomment the line
+ and provide your directory.
+ </p><p>
+ During a first build, the system downloads many different source code
+ tarballs from various upstream projects.
+ Downloading can take a while, particularly if your network
+ connection is slow.
+ Tarballs are all stored in the directory defined by
+ <code class="filename">DL_DIR</code> and the build system looks there first
+ to find source tarballs.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ When wiping and rebuilding, you can preserve this directory to speed
+ up this part of subsequent builds.
+ </div><p>
+ </p><p>
+ You can safely share this directory between multiple builds on the
+ same development machine.
+ For additional information on how the build process gets source files
+ when working behind a firewall or proxy server, see the
+ "<a class="link" href="#how-does-the-yocto-project-obtain-source-code-and-will-it-work-behind-my-firewall-or-proxy-server">FAQ</a>"
+ chapter.
+ </p></dd></dl></div><div class="glossdiv" title="E"><h3 class="title">E</h3><dl><dt><a id="var-ENABLE_BINARY_LOCALE_GENERATION"></a>ENABLE_BINARY_LOCALE_GENERATION</dt><dd><p></p><p>Variable that controls which locales for <code class="filename">eglibc</code> are
+ to be generated during the build (useful if the target device has 64Mbytes
+ of RAM or less).</p></dd><dt><a id="var-EXTRA_IMAGE_FEATURES"></a>EXTRA_IMAGE_FEATURES</dt><dd><p>Allows extra packages to be added to the generated images.
+ You set this variable in the <code class="filename">local.conf</code>
+ configuration file.
+ Note that some image features are also added using the
+ <code class="filename"><a class="link" href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></code>
+ variable generally configured in image recipes.
+ You can use this variable to add more features in addition to those.
+ Here are some examples of features you can add:</p><pre class="literallayout">
+"dbg-pkgs" - Adds -dbg packages for all installed packages
+ including symbol information for debugging and
+ profiling.
+
+"dev-pkgs" - Adds -dev packages for all installed packages.
+ This is useful if you want to develop against
+ the libraries in the image.
+
+"tools-sdk" - Adds development tools such as gcc, make,
+ pkgconfig and so forth.
+
+"tools-debug" - Adds debugging tools such as gdb and
+ strace.
+
+"tools-profile" - Adds profiling tools such as oprofile,
+ exmap, lttng and valgrind (x86 only).
+
+"tools-testapps" - Adds useful testing tools such as
+ ts_print, aplay, arecord and so
+ forth.
+
+"debug-tweaks" - Makes an image suitable for development.
+ For example, ssh root access has a blank
+ password. You should remove this feature
+ before you produce a production image.
+
+ There are other application targets too, see
+ <code class="filename">meta/classes/poky-image.bbclass</code>
+ and <code class="filename">meta/packages/tasks/task-poky.bb</code>
+ for more details.
+ </pre></dd><dt><a id="var-EXTRA_IMAGEDEPENDS"></a>EXTRA_IMAGEDEPENDS</dt><dd><p>A list of recipes to be built that do not provide packages to be installed in
+ the root filesystem.
+ </p><p>Sometimes a recipe is required to build the final image but is not
+ needed in the root filesystem.
+ You can use the <code class="filename">EXTRA_IMAGEDEPENDS</code> variable to
+ list these recipes and thus, specify the dependencies.
+ A typical example is a required bootloader in a machine configuration.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ To add packages to the root filesystem, see the various
+ <code class="filename">*DEPENDS</code> and <code class="filename">*RECOMMENDS</code>
+ variables.
+ </div></dd><dt><a id="var-EXTRA_OECMAKE"></a>EXTRA_OECMAKE</dt><dd><p>Additional <code class="filename">cmake</code> options.</p></dd><dt><a id="var-EXTRA_OECONF"></a>EXTRA_OECONF</dt><dd><p>Additional <code class="filename">configure</code> script options.</p></dd><dt><a id="var-EXTRA_OEMAKE"></a>EXTRA_OEMAKE</dt><dd><p>Additional GNU <code class="filename">make</code> options.</p></dd></dl></div><div class="glossdiv" title="F"><h3 class="title">F</h3><dl><dt><a id="var-FILES"></a>FILES</dt><dd><p>
+ The list of directories or files that are placed in packages.
+ </p><p>
+ To use the <code class="filename">FILES</code> variable, provide a package name
+ override that identifies the package.
+ Then, provide a space-separated list of files or paths that identifies the
+ files you want included as part of the package.
+ Here is an example:
+ </p><pre class="literallayout">
+ FILES_${PN} += "${bindir}/mydir1/ ${bindir}/mydir2/myfile"
+ </pre><p>
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ When specifying paths as part of the <code class="filename">FILES</code> variable,
+ it is good practice to use appropriate path variables.
+ For example, <code class="filename">${sysconfdir}</code> rather than
+ <code class="filename">/etc</code> or <code class="filename">${bindir}</code> rather
+ than <code class="filename">/usr/bin</code>.
+ You can find a list of these variables at the top of the
+ <code class="filename">/meta/conf/bitbake.conf</code> file in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </div><p>
+ If some of the files you provide with the <code class="filename">FILES</code> variable
+ are editable and you know they should not be
+ overwritten during the package update process by the Package Management
+ System (PMS), you can identify these files so that the PMS will not
+ overwrite them.
+ See the <code class="filename"><a class="link" href="#var-CONFFILES" title="CONFFILES">CONFFILES</a></code>
+ variable for information on how to identify these files to the PMS.
+ </p></dd><dt><a id="var-FILESEXTRAPATHS"></a>FILESEXTRAPATHS</dt><dd><p>
+ Extends the search path the OpenEmbedded build system uses when
+ looking for files and patches as it processes recipes.
+ The directories BitBake uses when it processes recipes is defined by the
+ <a class="link" href="#var-FILESPATH" title="FILESPATH"><code class="filename">FILESPATH</code></a> variable.
+ You can add directories to the search path by defining the
+ <code class="filename">FILESEXTRAPATHS</code> variable.
+ </p><p>
+ To add paths to the search order, provide a list of directories and separate
+ each path using a colon character as follows:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "path_1:path_2:path_3:"
+ </pre><p>
+ Typically, you want your directories search first.
+ To make sure that happens, use <code class="filename">_prepend</code> and
+ the immediate expansion (<code class="filename">:=</code>) operator as shown in the
+ previous example.
+ Finally, to maintain the integrity of the <code class="filename">FILESPATH</code> variable,
+ you must include the appropriate beginning or ending (as needed) colon character.
+ </p><p>
+ The <code class="filename">FILESEXTRAPATHS</code> variable is intended for use in
+ <code class="filename">.bbappend</code> files to include any additional files provided in that layer.
+ You typically accomplish this with the following:
+ </p><pre class="literallayout">
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+ </pre><p>
+ </p></dd><dt><a id="var-FILESPATH"></a>FILESPATH</dt><dd><p>
+ The default set of directories the OpenEmbedded build system uses
+ when searching for patches and files.
+ During the build process, BitBake searches each directory in
+ <code class="filename">FILESPATH</code> in the specified order when looking for
+ files and patches specified by each <code class="filename">file://</code> URI in a recipe.
+ </p><p>
+ The default value for the <code class="filename">FILESPATH</code> variable is defined
+ in the <code class="filename">base.bbclass</code> class found in
+ <code class="filename">meta/classes</code> in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>:
+ </p><pre class="literallayout">
+FILESPATH = "${@base_set_filespath([ "${FILE_DIRNAME}/${PF}", \
+ "${FILE_DIRNAME}/${P}", "${FILE_DIRNAME}/${PN}", \
+ "${FILE_DIRNAME}/${BP}", "${FILE_DIRNAME}/${BPN}", \
+ "${FILE_DIRNAME}/files", "${FILE_DIRNAME}" ], d)}"
+ </pre><p>
+ Do not hand-edit the <code class="filename">FILESPATH</code> variable.
+ If you want to extend the set of pathnames that BitBake uses when searching for
+ files and patches, use the
+ <a class="link" href="#var-FILESEXTRAPATHS" title="FILESEXTRAPATHS"><code class="filename">FILESEXTRAPATHS</code></a> variable.
+ </p></dd><dt><a id="var-FILESYSTEM_PERMS_TABLES"></a>FILESYSTEM_PERMS_TABLES</dt><dd><p>Allows you to define your own file permissions settings table as part of
+ your configuration for the packaging process.
+ For example, suppose you need a consistent set of custom permissions for
+ a set of groups and users across an entire work project.
+ It is best to do this in the packages themselves but this is not always
+ possible.
+ </p><p>
+ By default, the OpenEmbedded build system uses the <code class="filename">fs-perms.txt</code>, which
+ is located in the <code class="filename">meta/files</code> folder in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ If you create your own file permissions setting table, you should place it in your
+ layer or the distros layer.
+ </p><p>
+ You define the <code class="filename">FILESYSTEM_PERMS_TABLES</code> variable in the
+ <code class="filename">conf/local.conf</code> file, which is found in the
+ <a class="link" href="#build-directory" target="_top">build directory</a>, to
+ point to your custom <code class="filename">fs-perms.txt</code>.
+ You can specify more than a single file permissions setting table.
+ The paths you specify to these files must be defined within the
+ <code class="filename">BBPATH</code> variable.
+ </p><p>
+ For guidance on how to create your own file permissions settings table file,
+ examine the existing <code class="filename">fs-perms.txt</code>.
+ </p></dd><dt><a id="var-FULL_OPTIMIZATION"></a>FULL_OPTIMIZATION</dt><dd><p>
+ The options to pass in
+ <code class="filename"><a class="link" href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a></code>
+ and <code class="filename"><a class="link" href="#var-CFLAGS" title="CFLAGS">CFLAGS</a></code>
+ when compiling an optimized system.
+ This variable defaults to
+ "-fexpensive-optimizations -fomit-frame-pointer -frename-registers -O2".
+ </p></dd></dl></div><div class="glossdiv" title="H"><h3 class="title">H</h3><dl><dt><a id="var-HOMEPAGE"></a>HOMEPAGE</dt><dd><p>Website where more info about package can be found</p></dd></dl></div><div class="glossdiv" title="I"><h3 class="title">I</h3><dl><dt><a id="var-IMAGE_FEATURES"></a>IMAGE_FEATURES</dt><dd><p>The list of features present in images.
+ Typically, you configure this variable in image recipes.
+ Note that you can add extra features to the image by using the
+ <code class="filename"><a class="link" href="#var-EXTRA_IMAGE_FEATURES" title="EXTRA_IMAGE_FEATURES">EXTRA_IMAGE_FEATURES</a></code> variable.
+ See the "<a class="link" href="#ref-features-image" title="8.3. Reference: Images">Images</a>" chapter for the
+ list of features present in images built by the OpenEmbedded build system.</p></dd><dt><a id="var-IMAGE_FSTYPES"></a>IMAGE_FSTYPES</dt><dd><p>Formats of root filesystem images that you want to have created.</p></dd><dt><a id="var-IMAGE_INSTALL"></a>IMAGE_INSTALL</dt><dd><p>
+ Specifies the packages to install into an image.
+ The <code class="filename">IMAGE_INSTALL</code> variable is a mechanism for an image
+ recipe and you should use it with care to avoid ordering issues.
+ </p><p>
+ Image recipes set <code class="filename">IMAGE_INSTALL</code> to specify the
+ packages to install into an image through <code class="filename">image.bbclass</code>.
+ Additionally, "helper" classes exist, such as <code class="filename">core-image.bbclass</code>,
+ that can take
+ <code class="filename"><a class="link" href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></code> lists
+ and turn these into auto-generated entries in
+ <code class="filename">IMAGE_INSTALL</code> in addition to its default contents.
+ </p><p>
+ Using <code class="filename">IMAGE_INSTALL</code> with the <code class="filename">+=</code>
+ operator from the <code class="filename">/conf/local.conf</code> file or from within
+ an image recipe is not recommended as it can cause ordering issues.
+ Since <code class="filename">core-image.bbclass</code> sets <code class="filename">IMAGE_INSTALL</code>
+ to a default value using the <code class="filename">?=</code> operator, using a
+ <code class="filename">+=</code> operation against <code class="filename">IMAGE_INSTALL</code>
+ will result in unexpected behavior when used in
+ <code class="filename">/conf/local.conf</code>.
+ Furthermore, the same operation from with an image recipe may or may not
+ succeed depending on the specific situation.
+ In both these cases, the behavior is contrary to how most users expect
+ the <code class="filename">+=</code> operator to work.
+ </p><p>
+ When you use this variable, it is best to use it as follows:
+ </p><pre class="literallayout">
+ IMAGE_INSTALL_append = " package-name"
+ </pre><p>
+ Be sure to include the space between the quotation character and the start of the
+ package name.
+ </p></dd><dt><a id="var-IMAGE_OVERHEAD_FACTOR"></a>IMAGE_OVERHEAD_FACTOR</dt><dd><p>
+ Defines a multiplier that the build system applies to the initial image
+ size for cases when the multiplier times the returned disk usage value
+ for the image is greater than the sum of
+ <code class="filename"><a class="link" href="#var-IMAGE_ROOTFS_SIZE" title="IMAGE_ROOTFS_SIZE">IMAGE_ROOTFS_SIZE</a></code>
+ and
+ <code class="filename"><a class="link" href="#var-IMAGE_ROOTFS_EXTRA_SPACE" title="IMAGE_ROOTFS_EXTRA_SPACE">IMAGE_ROOTFS_EXTRA_SPACE</a></code>.
+ The result of the multiplier applied to the initial image size creates
+ free disk space in the image as overhead.
+ By default, the build process uses a multiplier of 1.3 for this variable.
+ This default value results in 30% free disk space added to the image when this
+ method is used to determine the final generated image size.
+ You should be aware that post install scripts and the package management
+ system uses disk space inside this overhead area.
+ Consequently, the multiplier does not produce an image with
+ all the theoretical free disk space.
+ See <code class="filename"><a class="link" href="#var-IMAGE_ROOTFS_SIZE" title="IMAGE_ROOTFS_SIZE">IMAGE_ROOTFS_SIZE</a></code>
+ for information on how the build system determines the overall image size.
+ </p><p>
+ The default 30% free disk space typically gives the image enough room to boot
+ and allows for basic post installs while still leaving a small amount of
+ free disk space.
+ If 30% free space is inadequate, you can increase the default value.
+ For example, the following setting gives you 50% free space added to the image:
+ </p><pre class="literallayout">
+ IMAGE_OVERHEAD_FACTOR = "1.5"
+ </pre><p>
+ </p><p>
+ Alternatively, you can ensure a specific amount of free disk space is added
+ to the image by using
+ <code class="filename"><a class="link" href="#var-IMAGE_ROOTFS_EXTRA_SPACE" title="IMAGE_ROOTFS_EXTRA_SPACE">IMAGE_ROOTFS_EXTRA_SPACE</a></code>
+ the variable.
+ </p></dd><dt><a id="var-IMAGE_ROOTFS_EXTRA_SPACE"></a>IMAGE_ROOTFS_EXTRA_SPACE</dt><dd><p>
+ Defines additional free disk space created in the image in Kbytes.
+ By default, this variable is set to "0".
+ This free disk space is added to the image after the build system determines
+ the image size as described in
+ <code class="filename"><a class="link" href="#var-IMAGE_ROOTFS_SIZE" title="IMAGE_ROOTFS_SIZE">IMAGE_ROOTFS_SIZE</a></code>.
+ </p><p>
+ This variable is particularly useful when you want to ensure that a
+ specific amount of free disk space is available on a device after an image
+ is installed and running.
+ For example, to be sure 5 Gbytes of free disk space is available, set the
+ variable as follows:
+ </p><pre class="literallayout">
+ IMAGE_ROOTFS_EXTRA_SPACE = "5242880"
+ </pre><p>
+ </p></dd><dt><a id="var-IMAGE_ROOTFS_SIZE"></a>IMAGE_ROOTFS_SIZE</dt><dd><p>
+ Defines the size in Kbytes for the generated image.
+ The OpenEmbedded build system determines the final size for the generated
+ image using an algorithm that takes into account the initial disk space used
+ for the generated image, a requested size for the image, and requested
+ additional free disk space to be added to the image.
+ Programatically, the build system determines the final size of the
+ generated image as follows:
+ </p><pre class="literallayout">
+ if (image-du * overhead) &lt; rootfs-size:
+ internal-rootfs-size = rootfs-size + xspace
+ else:
+ internal-rootfs-size = (image-du * overhead) + xspace
+
+ where:
+
+ image-du = Returned value of the du command on
+ the image.
+
+ overhead = IMAGE_OVERHEAD_FACTOR
+
+ rootfs-size = IMAGE_ROOTFS_SIZE
+
+ internal-rootfs-size = Initial root filesystem
+ size before any modifications.
+
+ xspace = IMAGE_ROOTFS_EXTRA_SPACE
+ </pre><p>
+
+ </p></dd><dt><a id="var-INC_PR"></a>INC_PR</dt><dd><p>Defines the Package revision.
+ You manually combine values for <code class="filename">INC_PR</code> into the
+ <a class="link" href="#var-PR" title="PR"><code class="filename">PR</code></a> field of the parent recipe.
+ When you change this variable, you change the <code class="filename">PR</code>
+ value for every person that includes the file.</p><p>
+ The following example shows how to use the <code class="filename">INC_PR</code> variable
+ given a common <code class="filename">.inc</code> file that defines the variable.
+ Once defined, you can use the variable to set the
+ <code class="filename">PR</code> value:
+ </p><pre class="literallayout">
+recipes-graphics/xorg-font/encodings_1.0.4.bb:PR = "${INC_PR}.1"
+recipes-graphics/xorg-font/font-util_1.3.0.bb:PR = "${INC_PR}.0"
+recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3"
+recipes-graphics/xorg-font/xorg-font-common.inc:INC_PR = "r2"
+ </pre></dd><dt><a id="var-INHIBIT_PACKAGE_STRIP"></a>INHIBIT_PACKAGE_STRIP</dt><dd><p>
+ Causes the build to not strip binaries in resulting packages.
+ </p></dd><dt><a id="var-INHERIT"></a>INHERIT</dt><dd><p>
+ Causes the named class to be inherited at
+ this point during parsing.
+ The variable is only valid in configuration files.
+ </p></dd><dt><a id="var-INITSCRIPT_PACKAGES"></a>INITSCRIPT_PACKAGES</dt><dd><p>
+ A list of the packages that contain initscripts.
+ If multiple packages are specified, you need to append the package name
+ to the other <code class="filename">INITSCRIPT_*</code> as an override.</p><p>
+ This variable is used in recipes when using <code class="filename">update-rc.d.bbclass</code>.
+ The variable is optional and defaults to the <code class="filename">PN</code> variable.
+ </p></dd><dt><a id="var-INITSCRIPT_NAME"></a>INITSCRIPT_NAME</dt><dd><p>
+ The filename of the initscript (as installed to <code class="filename">${etcdir}/init.d)</code>.
+ </p><p>
+ This variable is used in recipes when using <code class="filename">update-rc.d.bbclass</code>.
+ The variable is Mandatory.
+ </p></dd><dt><a id="var-INITSCRIPT_PARAMS"></a>INITSCRIPT_PARAMS</dt><dd><p>
+ Specifies the options to pass to <code class="filename">update-rc.d</code>.
+ An example is <code class="filename">start 99 5 2 . stop 20 0 1 6 .</code>, which gives the script a
+ runlevel of 99, starts the script in initlevels 2 and 5, and
+ stops the script in levels 0, 1 and 6.
+ </p><p>
+ The variable is mandatory and is used in recipes when using
+ <code class="filename">update-rc.d.bbclass</code>.
+ </p></dd></dl></div><div class="glossdiv" title="K"><h3 class="title">K</h3><dl><dt><a id="var-KBRANCH"></a>KBRANCH</dt><dd><p>
+ A regular expression used by the build process to explicitly identify the kernel
+ branch that is validated, patched and configured during a build.
+ The <code class="filename">KBRANCH</code> variable is optional.
+ You can use it to trigger checks to ensure the exact kernel branch you want is
+ being used by the build process.
+ </p><p>
+ Values for this variable are set in the kernel's recipe file and the kernel's
+ append file.
+ For example, if you are using the Yocto Project kernel that is based on the
+ Linux 3.2 kernel, the kernel recipe file is the
+ <code class="filename">meta/recipes-kernel/linux/linux-yocto_3.2.bb</code> file.
+ Following is the default value for <code class="filename">KBRANCH</code> and the five overrides
+ for the architectures the Yocto Project supports:
+ </p><pre class="literallayout">
+ KBRANCH = "standard/default/base"
+ KBRANCH_qemux86 = "standard/default/common-pc/base"
+ KBRANCH_qemux86-64 = "standard/default/common-pc-64/base"
+ KBRANCH_qemuppc = "standard/default/qemu-ppc32"
+ KBRANCH_qemumips = "standard/default/mti-malta32-be"
+ KBRANCH_qemuarm = "standard/default/arm-versatile-926ejs"
+ </pre><p>
+ Each of the above branches exist in the <code class="filename">linux-yocto-3.2</code> kernel Git
+ repository <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/linux-yocto-3.2/refs/heads" target="_top">http://git.yoctoproject.org/cgit.cgi/linux-yocto-3.2/refs/heads</a>.
+ </p><p>
+ This variable is also used from the kernel's append file to identify the kernel
+ branch specific to a particular machine or target hardware.
+ The kernel's append file is located in the BSP layer for a given machine.
+ For example, the kernel append file for the Crown Bay BSP is in the
+ <code class="filename">meta-intel</code> Git repository and is named
+ <code class="filename">meta-crownbay/recipes-kernel/linux/linux-yocto_3.2.bbappend</code>.
+ Here are the related statements from the append file:
+ </p><pre class="literallayout">
+ COMPATIBLE_MACHINE_crownbay = "crownbay"
+ KMACHINE_crownbay = "crownbay"
+ KBRANCH_crownbay = "standard/default/crownbay"
+
+ COMPATIBLE_MACHINE_crownbay-noemgd = "crownbay-noemgd"
+ KMACHINE_crownbay-noemgd = "crownbay"
+ KBRANCH_crownbay-noemgd = "standard/default/crownbay"
+ </pre><p>
+ The <code class="filename">KBRANCH_*</code> statements identify the kernel branch to
+ use when building for the Crown Bay BSP.
+ In this case there are two identical statements: one for each type of
+ Crown Bay machine.
+ </p></dd><dt><a id="var-KERNEL_FEATURES"></a>KERNEL_FEATURES</dt><dd><p>Includes additional metadata from the Yocto Project kernel Git repository.
+ In the OpenEmbedded build system, the default Board Support Packages (BSPs)
+ metadata is provided through
+ the <code class="filename">KMACHINE</code> and <code class="filename">KBRANCH</code> variables.
+ You can use the <code class="filename">KERNEL_FEATURES</code> variable to further
+ add metadata for all BSPs.</p><p>The metadata you add through this variable includes config fragments and
+ features descriptions,
+ which usually includes patches as well as config fragments.
+ You typically override the <code class="filename">KERNEL_FEATURES</code> variable
+ for a specific machine.
+ In this way, you can provide validated, but optional, sets of kernel
+ configurations and features.</p><p>For example, the following adds <code class="filename">netfilter</code> to all
+ the Yocto Project kernels and adds sound support to the <code class="filename">qemux86</code>
+ machine:
+ </p><pre class="literallayout">
+ # Add netfilter to all linux-yocto kernels
+ KERNEL_FEATURES="features/netfilter"
+
+ # Add sound support to the qemux86 machine
+ KERNEL_FEATURES_append_qemux86="cfg/sound"
+ </pre></dd><dt><a id="var-KERNEL_IMAGETYPE"></a>KERNEL_IMAGETYPE</dt><dd><p>The type of kernel to build for a device, usually set by the
+ machine configuration files and defaults to "zImage".
+ This variable is used
+ when building the kernel and is passed to <code class="filename">make</code> as the target to
+ build.</p></dd><dt><a id="var-KMACHINE"></a>KMACHINE</dt><dd><p>
+ The machine as known by the kernel.
+ Sometimes the machine name used by the kernel does not match the machine name
+ used by the OpenEmbedded build system.
+ For example, the machine name that the OpenEmbedded build system understands as
+ <code class="filename">qemuarm</code> goes by a different name in the Linux Yocto kernel.
+ The kernel understands that machine as <code class="filename">arm_versatile926ejs</code>.
+ For cases like these, the <code class="filename">KMACHINE</code> variable maps the
+ kernel machine name to the OpenEmbedded build system machine name.
+ </p><p>
+ Kernel machine names are initially defined in the
+ <a class="link" href="#local-kernel-files" target="_top">Yocto Project Kernel</a> in
+ the <code class="filename">meta/cfg/kernel-cache/bsp/&lt;bsp_name&gt;/&lt;bsp-name&gt;-&lt;kernel-type&gt;.scc</code> file.
+ For example, in the <code class="filename">linux-yocto-3.4</code> kernel in the
+ <code class="filename">meta/cfg/kernel-cache/bsp/cedartrail/cedartrail-standard.scc</code> file,
+ has the following:
+ </p><pre class="literallayout">
+ define KMACHINE cedartrail
+ define KTYPE standard
+ define KARCH i386
+
+ include ktypes/standard
+ branch cedartrail
+
+ include cedartrail.scc
+ </pre><p>
+ You can see that the kernel understands the machine name for the Cedar Trail BSP as
+ <code class="filename">cedartrail</code>.
+ </p><p>
+ If you look in the Cedar Trail BSP layer in the <code class="filename">meta-intel</code> source
+ repository at <code class="filename">meta-cedartrail/recipes-kernel/linux/linux-yocto_3.0.bbappend</code>,
+ you will find the following statements among others:
+ </p><pre class="literallayout">
+ COMPATIBLE_MACHINE_cedartrail = "cedartrail"
+ KMACHINE_cedartrail = "cedartrail"
+ KBRANCH_cedartrail = "yocto/standard/cedartrail"
+ KERNEL_FEATURES_append_cedartrail += "bsp/cedartrail/cedartrail-pvr-merge.scc"
+ KERNEL_FEATURES_append_cedartrail += "cfg/efi-ext.scc"
+
+ COMPATIBLE_MACHINE_cedartrail-nopvr = "cedartrail"
+ KMACHINE_cedartrail-nopvr = "cedartrail"
+ KBRANCH_cedartrail-nopvr = "yocto/standard/cedartrail"
+ KERNEL_FEATURES_append_cedartrail-nopvr += " cfg/smp.scc"
+ </pre><p>
+ The <code class="filename">KMACHINE</code> statements in the kernel's append file make sure that
+ the OpenEmbedded build system and the Yocto Linux kernel understand the same machine
+ names.
+ </p><p>
+ This append file uses two <code class="filename">KMACHINE</code> statements.
+ The first is not really necessary but does ensure that the machine known to the
+ OpenEmbedded build system as <code class="filename">cedartrail</code> maps to the machine
+ in the kernel also known as <code class="filename">cedartrail</code>:
+ </p><pre class="literallayout">
+ KMACHINE_cedartrail = "cedartrail"
+ </pre><p>
+ </p><p>
+ The second statement is a good example of why the <code class="filename">KMACHINE</code> variable
+ is needed.
+ In this example, the OpenEmbedded build system uses the <code class="filename">cedartrail-nopvr</code>
+ machine name to refer to the Cedar Trail BSP that does not support the propriatory
+ PowerVR driver.
+ The kernel, however, uses the machine name <code class="filename">cedartrail</code>.
+ Thus, the append file must map the <code class="filename">cedartrail-nopvr</code> machine name to
+ the kernel's <code class="filename">cedartrail</code> name:
+ </p><pre class="literallayout">
+ KMACHINE_cedartrail-nopvr = "cedartrail"
+ </pre><p>
+ </p><p>
+ BSPs that ship with the Yocto Project release provide all mappings between the Yocto
+ Project kernel machine names and the OpenEmbedded machine names.
+ Be sure to use the <code class="filename">KMACHINE</code> if you create a BSP and the machine
+ name you use is different than that used in the kernel.
+ </p></dd></dl></div><div class="glossdiv" title="L"><h3 class="title">L</h3><dl><dt><a id="var-LAYERDEPENDS"></a>LAYERDEPENDS</dt><dd><p>Lists the layers that this recipe depends upon, separated by spaces.
+ Optionally, you can specify a specific layer version for a dependency
+ by adding it to the end of the layer name with a colon, (e.g. "anotherlayer:3"
+ to be compared against <code class="filename">LAYERVERSION_anotherlayer</code> in this case).
+ An error will be produced if any dependency is missing or
+ the version numbers do not match exactly (if specified).
+ This variable is used in the <code class="filename">conf/layer.conf</code> file
+ and must be suffixed with the name of the specific layer (e.g.
+ <code class="filename">LAYERDEPENDS_mylayer</code>).</p></dd><dt><a id="var-LAYERDIR"></a>LAYERDIR</dt><dd><p>When used inside the <code class="filename">layer.conf</code> configuration
+ file, this variable provides the path of the current layer.
+ This variable requires immediate expansion
+ (see the BitBake manual) as lazy expansion can result in
+ the expansion happening in the wrong directory and therefore
+ giving the wrong value.</p></dd><dt><a id="var-LAYERVERSION"></a>LAYERVERSION</dt><dd><p>Optionally specifies the version of a layer as a single number.
+ You can use this within <code class="filename">LAYERDEPENDS</code> for another layer in order to
+ depend on a specific version of the layer.
+ This variable is used in the <code class="filename">conf/layer.conf</code> file
+ and must be suffixed with the name of the specific layer (e.g.
+ <code class="filename">LAYERVERSION_mylayer</code>).</p></dd><dt><a id="var-LIC_FILES_CHKSUM"></a>LIC_FILES_CHKSUM</dt><dd><p>Checksums of the license text in the recipe source code.</p><p>This variable tracks changes in license text of the source
+ code files.
+ If the license text is changed, it will trigger a build
+ failure, which gives the developer an opportunity to review any
+ license change.</p><p>
+ This variable must be defined for all recipes (unless <code class="filename">LICENSE</code>
+ is set to "CLOSED")</p><p>For more information, see the
+ <a class="link" href="#usingpoky-configuring-LIC_FILES_CHKSUM" title="3.4.1. Tracking License Changes">
+ Tracking License Changes</a> section</p></dd><dt><a id="var-LICENSE"></a>LICENSE</dt><dd><p>The list of package source licenses.</p></dd><dt><a id="var-LICENSE_DIR"></a>LICENSE_DIR</dt><dd><p>Path to additional licenses used during the build.
+ By default, the OpenEmbedded build system uses <code class="filename">COMMON_LICENSE_DIR</code>
+ to define the directory that holds common license text used during the build.
+ The <code class="filename">LICENSE_DIR</code> variable allows you to extend that
+ location to other areas that have additional licenses:
+ </p><pre class="literallayout">
+ LICENSE_DIR += "/path/to/additional/common/licenses"
+ </pre></dd></dl></div><div class="glossdiv" title="M"><h3 class="title">M</h3><dl><dt><a id="var-MACHINE"></a>MACHINE</dt><dd><p>Specifies the target device.</p></dd><dt><a id="var-MACHINE_ESSENTIAL_EXTRA_RDEPENDS"></a>MACHINE_ESSENTIAL_EXTRA_RDEPENDS</dt><dd><p></p><p>
+ A list of required packages to install as part of the package being
+ built.
+ The build process depends on these packages being present.
+ Furthermore, because this is a "machine essential" variable, the list of
+ packages are essential for the machine to boot.
+ The impact of this variable affects images based on <code class="filename">task-core-boot</code>,
+ including the <code class="filename">core-image-minimal</code> image.
+ </p><p>
+ This variable is similar to the
+ <code class="filename"><a class="link" href="#var-MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS" title="MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS">MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS</a></code>
+ variable with the exception that the package being built has a build
+ dependency on the variable's list of packages.
+ In other words, the image will not build if a file in this list is not found.
+ </p><p>
+ For example, suppose you are building a runtime package that depends
+ on a certain disk driver.
+ In this case, you would use the following:
+ </p><pre class="literallayout">
+ MACHINE_ESSENTIAL_EXTRA_RDEPENDS += "&lt;disk_driver&gt;"
+ </pre><p>
+ </p></dd><dt><a id="var-MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS"></a>MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS</dt><dd><p></p><p>
+ A list of recommended packages to install as part of the package being
+ built.
+ The build process does not depend on these packages being present.
+ Furthermore, because this is a "machine essential" variable, the list of
+ packages are essential for the machine to boot.
+ The impact of this variable affects images based on <code class="filename">task-core-boot</code>,
+ including the <code class="filename">core-image-minimal</code> image.
+ </p><p>
+ This variable is similar to the
+ <code class="filename"><a class="link" href="#var-MACHINE_ESSENTIAL_EXTRA_RDEPENDS" title="MACHINE_ESSENTIAL_EXTRA_RDEPENDS">MACHINE_ESSENTIAL_EXTRA_RDEPENDS</a></code>
+ variable with the exception that the package being built does not have a build
+ dependency on the variable's list of packages.
+ In other words, the image will build if a file in this list is not found.
+ However, because this is one of the "essential" variables, the resulting image
+ might not boot on the machine.
+ Or, if the machine does boot using the image, the machine might not be fully
+ functional.
+ </p><p>
+ Consider an example where you have a custom kernel with a disk driver
+ built into the kernel itself, rather than using the driver built as a module.
+ If you include the package that has the driver module as part of
+ the variable's list, the
+ build process will not find that package.
+ However, because these packages are "recommends" packages, the build will
+ not fail due to the missing package.
+ Not accounting for any other problems, the custom kernel would still boot the machine.
+ </p><p>
+ Some example packages of these machine essentials are flash, screen, keyboard, mouse,
+ or touchscreen drivers (depending on the machine).
+ </p><p>
+ For example, suppose you are building a runtime package that depends
+ on a mouse driver.
+ In this case, you would use the following:
+ </p><pre class="literallayout">
+ MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS += "&lt;mouse_driver&gt;"
+ </pre><p>
+ </p></dd><dt><a id="var-MACHINE_EXTRA_RDEPENDS"></a>MACHINE_EXTRA_RDEPENDS</dt><dd><p>
+ A list of optional but non-machine essential packages to install as
+ part of the package being built.
+ Even though these packages are not essential for the machine to boot,
+ the build process depends on them being present.
+ The impact of this variable affects all images based on
+ <code class="filename">task-base</code>, which does not include the
+ <code class="filename">core-image-minimal</code> or <code class="filename">core-image-basic</code>
+ images.
+ </p><p>
+ This variable is similar to the
+ <code class="filename"><a class="link" href="#var-MACHINE_EXTRA_RRECOMMENDS" title="MACHINE_EXTRA_RRECOMMENDS">MACHINE_EXTRA_RRECOMMENDS</a></code>
+ variable with the exception that the package being built has a build
+ dependency on the variable's list of packages.
+ In other words, the image will not build if a file in this list is not found.
+ </p><p>
+ An example is a machine that might or might not have a WiFi card.
+ The package containing the WiFi support is not essential for the
+ machine to boot the image.
+ If it is not there, the machine will boot but not be able to use the
+ WiFi functionality.
+ However, if you include the package with the WiFi support as part of the
+ variable's package list, the build
+ process depends on finding the package.
+ In this case, you would use the following:
+ </p><pre class="literallayout">
+ MACHINE_EXTRA_RDEPENDS += "&lt;wifi_driver&gt;"
+ </pre><p>
+ </p></dd><dt><a id="var-MACHINE_EXTRA_RRECOMMENDS"></a>MACHINE_EXTRA_RRECOMMENDS</dt><dd><p></p><p>
+ A list of optional but non-machine essential packages to install as
+ part of the package being built.
+ The package being built has no build dependency on the list of packages
+ with this variable.
+ The impact of this variable affects only images based on
+ <code class="filename">task-base</code>, which does not include the
+ <code class="filename">core-image-minimal</code> or <code class="filename">core-image-basic</code>
+ images.
+ </p><p>
+ This variable is similar to the
+ <code class="filename"><a class="link" href="#var-MACHINE_EXTRA_RDEPENDS" title="MACHINE_EXTRA_RDEPENDS">MACHINE_EXTRA_RDEPENDS</a></code>
+ variable with the exception that the package being built does not have a build
+ dependency on the variable's list of packages.
+ In other words, the image will build if a file in this list is not found.
+ </p><p>
+ An example is a machine that might or might not have a WiFi card.
+ The package containing the WiFi support is not essential for the
+ machine to boot the image.
+ If it is not there, the machine will boot but not be able to use the
+ WiFi functionality.
+ You are free to either include or not include the
+ the package with the WiFi support as part of the
+ variable's package list, the build
+ process does not depend on finding the package.
+ If you include the package, you would use the following:
+ </p><pre class="literallayout">
+ MACHINE_EXTRA_RRECOMMENDS += "&lt;wifi_driver&gt;"
+ </pre><p>
+ </p></dd><dt><a id="var-MACHINE_FEATURES"></a>MACHINE_FEATURES</dt><dd><p>Specifies the list of device features.
+ See the <a class="link" href="#ref-features-machine" title="8.2. Machine">Machine</a> section for
+ more information.</p></dd><dt><a id="var-MAINTAINER"></a>MAINTAINER</dt><dd><p>The email address of the distribution maintainer.</p></dd></dl></div><div class="glossdiv" title="P"><h3 class="title">P</h3><dl><dt><a id="var-PACKAGE_ARCH"></a>PACKAGE_ARCH</dt><dd><p>The architecture of the resulting package.</p></dd><dt><a id="var-PACKAGE_CLASSES"></a>PACKAGE_CLASSES</dt><dd><p>This variable, which is set in the <code class="filename">local.conf</code> configuration
+ file found in the <code class="filename">conf</code> folder of the
+ <a class="link" href="#source-directory" target="_top">source directory</a>,
+ specifies the package manager to use when packaging data.
+ You can provide one or more arguments for the variable with the first
+ argument being the package manager used to create images:
+ </p><pre class="literallayout">
+ PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
+ </pre><p>
+ For information on build performance effects as a result of the
+ package manager use, see
+ <a class="link" href="#ref-classes-package" title="6.12. Packaging - package*.bbclass">Packaging - <code class="filename">package*.bbclass</code></a>
+ in this manual.
+ </p></dd><dt><a id="var-PACKAGE_EXTRA_ARCHS"></a>PACKAGE_EXTRA_ARCHS</dt><dd><p>Specifies the list of architectures compatible with the device CPU.
+ This variable is useful when you build for several different devices that use
+ miscellaneous processors such as XScale and ARM926-EJS).</p></dd><dt><a id="var-PACKAGES"></a>PACKAGES</dt><dd><p>The list of packages to be created from the recipe.
+ The default value is "${PN}-dbg ${PN} ${PN}-doc ${PN}-dev".</p></dd><dt><a id="var-PARALLEL_MAKE"></a>PARALLEL_MAKE</dt><dd><p>Specifies extra options that are passed to the <code class="filename">make</code> command during the
+ compile tasks.
+ This variable is usually in the form <code class="filename">-j 4</code>, where the number
+ represents the maximum number of parallel threads make can run.
+ If you development host supports multiple cores a good rule of thumb is to set
+ this variable to twice the number of cores on the host.</p></dd><dt><a id="var-PN"></a>PN</dt><dd><p>The name of the package.
+ </p></dd><dt><a id="var-PR"></a>PR</dt><dd><p>The revision of the package.
+ The default value for this variable is "r0".
+ </p></dd><dt><a id="var-PV"></a>PV</dt><dd><p>The version of the package.
+ The version is normally extracted from the recipe name.
+ For example, if the recipe is named
+ <code class="filename">expat_2.0.1.bb</code>, then <code class="filename">PV</code>
+ will be <code class="filename">2.0.1</code>.
+ <code class="filename">PV</code> is generally not overridden within
+ a recipe unless it is building an unstable version from a source code repository
+ (e.g. Git or Subversion).
+ </p></dd><dt><a id="var-PE"></a>PE</dt><dd><p>
+ the epoch of the package.
+ The default value is "0".
+ The field is used to make upgrades possible when the versioning scheme changes in
+ some backwards incompatible way.
+ </p></dd><dt><a id="var-PREFERRED_PROVIDER"></a>PREFERRED_PROVIDER</dt><dd><p>
+ If multiple recipes provide an item, this variable
+ determines which recipe should be given preference.
+ The variable must always be suffixed with the name of the
+ provided item, and should be set to the
+ <code class="filename">$PN</code> of the recipe
+ to which you want to give precedence.
+ Here is an example:
+ </p><pre class="literallayout">
+ PREFERRED_PROVIDER_virtual/xserver = "xserver-xf86"
+ </pre><p>
+ </p></dd><dt><a id="var-PREFERRED_VERSION"></a>PREFERRED_VERSION</dt><dd><p>
+ If there are multiple versions of recipes available, this
+ variable determines which recipe should be given preference.
+ The variable must always be suffixed with the <code class="filename">$PN</code>
+ for which to select, and should be set to the
+ <code class="filename">$PV</code> to which you want to give precedence.
+ You can use the "<code class="filename">%</code>" character as a wildcard
+ to match any number of characters, which can be useful when
+ specifying versions that contain long revision number that could
+ potentially change.
+ Here are two examples:
+ </p><pre class="literallayout">
+ PREFERRED_VERSION_python = "2.6.6"
+ PREFERRED_VERSION_linux-yocto = "3.0+git%"
+ </pre><p>
+ </p></dd></dl></div><div class="glossdiv" title="R"><h3 class="title">R</h3><dl><dt><a id="var-RCONFLICTS"></a>RCONFLICTS</dt><dd><p>The list of packages that conflict with this package.
+ Note that the package will not be installed if the conflicting packages are not
+ first removed.</p></dd><dt><a id="var-RDEPENDS"></a>RDEPENDS</dt><dd><p>
+ A list of packages that must be installed as part of a package being built.
+ The package being built has a runtime dependency on the packages in the
+ variable's list.
+ In other words, in order for the package being built to run correctly,
+ it depends on these listed packages.
+ If a package in this list cannot be found during the build, the build
+ will not complete.
+ </p><p>
+ Because the <code class="filename">RDEPENDS</code> variable applies to packages
+ being built, you should
+ always attach an override to the variable to specify the particular runtime package
+ that has the dependency.
+ For example, suppose you are building a development package that depends
+ on the <code class="filename">perl</code> package.
+ In this case, you would use the following <code class="filename">RDEPENDS</code>
+ statement:
+ </p><pre class="literallayout">
+ RDEPENDS_${PN}-dev += "perl"
+ </pre><p>
+ In the example, the package name (<code class="filename">${PN}-dev</code>) must
+ appear as it would in the
+ <code class="filename"><a class="link" href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></code> namespace before any
+ renaming of the output package by classes like <code class="filename">debian.bbclass</code>.
+ </p><p>
+ Some automatic handling occurs around the <code class="filename">RDEPENDS</code>
+ variable:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">shlibdeps</code></em></span>: If a runtime
+ package contains a shared library (<code class="filename">.so</code>), the build
+ processes the library in order to determine other libraries to which it
+ is dynamically linked.
+ The build process adds these libraries to <code class="filename">RDEPENDS</code>
+ to create the runtime package.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">pcdeps</code></em></span>: If the package
+ ships a <code class="filename">pkg-config</code> information file, the build process
+ uses this file to add items to the <code class="filename">RDEPENDS</code>
+ variable to create the runtime packages.
+ </p></li></ul></div><p>
+ </p></dd><dt><a id="var-RRECOMMENDS"></a>RRECOMMENDS</dt><dd><p>
+ A list of packages that extend the usability of a package being
+ built.
+ The package being built does not depend on this list of packages in
+ order to successfully build, but needs them for the extended usability.
+ To specify runtime dependencies for packages, see the
+ <code class="filename"><a class="link" href="#var-RDEPENDS" title="RDEPENDS">RDEPENDS</a></code> variable.
+ </p><p>
+ The OpenEmbedded build process automatically installs the list of packages
+ as part of the built package.
+ However, you can remove them later if you want.
+ If, during the build, a package from the list cannot be found, the build
+ process continues without an error.
+ </p><p>
+ Because the <code class="filename">RRECOMMENDS</code> variable applies to packages
+ being built, you should
+ always attach an override to the variable to specify the particular package
+ whose usability is being extended.
+ For example, suppose you are building a development package that is extended
+ to support wireless functionality.
+ In this case, you would use the following:
+ </p><pre class="literallayout">
+ RRECOMMENDS_${PN}-dev += "&lt;wireless_package_name&gt;"
+ </pre><p>
+ In the example, the package name (<code class="filename">${PN}-dev</code>) must
+ appear as it would in the
+ <code class="filename"><a class="link" href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></code> namespace before any
+ renaming of the output package by classes like <code class="filename">debian.bbclass</code>.
+ </p></dd><dt><a id="var-RREPLACES"></a>RREPLACES</dt><dd><p>The list of packages that are replaced with this package.</p></dd></dl></div><div class="glossdiv" title="S"><h3 class="title">S</h3><dl><dt><a id="var-S"></a>S</dt><dd><p>
+ The location in the <a class="link" href="#build-directory" target="_top">build directory</a>
+ where unpacked package source code resides.
+ This location is within the working directory
+ (<code class="filename"><a class="link" href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></code>), which
+ is not static.
+ The unpacked source location depends on the package name
+ (<code class="filename"><a class="link" href="#var-PN" title="PN">PN</a></code>) and
+ package version (<code class="filename"><a class="link" href="#var-PV" title="PV">PV</a></code>) as
+ follows:
+ </p><pre class="literallayout">
+ ${WORKDIR}/${PN}-${PV}
+ </pre><p>
+ As an example, assume a
+ <a class="link" href="#source-directory" target="_top">source directory</a> top-level
+ folder named <code class="filename">poky</code>
+ and a default <a class="link" href="#build-directory" target="_top">build directory</a>
+ at <code class="filename">poky/build</code>.
+ In this case, the working directory the build system uses to build
+ the <code class="filename">db</code> package is the following:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/qemux86-poky-linux/db-5.1.19-r3/db-5.1.19
+ </pre><p>
+ </p></dd><dt><a id="var-SECTION"></a>SECTION</dt><dd><p>The section where package should be put.
+ Package managers use this variable.</p></dd><dt><a id="var-SELECTED_OPTIMIZATION"></a>SELECTED_OPTIMIZATION</dt><dd><p>
+ The variable takes the value of
+ <code class="filename"><a class="link" href="#var-FULL_OPTIMIZATION" title="FULL_OPTIMIZATION">FULL_OPTIMIZATION</a></code>
+ unless <code class="filename"><a class="link" href="#var-DEBUG_BUILD" title="DEBUG_BUILD">DEBUG_BUILD</a></code> = "1".
+ In this case the value of
+ <code class="filename"><a class="link" href="#var-DEBUG_OPTIMIZATION" title="DEBUG_OPTIMIZATION">DEBUG_OPTIMIZATION</a></code> is used.
+ </p></dd><dt><a id="var-SERIAL_CONSOLE"></a>SERIAL_CONSOLE</dt><dd><p>The speed and device for the serial port used to attach the serial console.
+ This variable is given to the kernel as the "console"
+ parameter and after booting occurs <code class="filename">getty</code> is started on that port
+ so remote login is possible.</p></dd><dt><a id="var-SSTATE_DIR"></a>SSTATE_DIR</dt><dd><p>The directory for the shared state.</p></dd><dt><a id="var-SITEINFO_ENDIANNESS"></a>SITEINFO_ENDIANNESS</dt><dd><p>
+ Specifies the endian byte order of the target system.
+ The variable is either "le" for little-endian or "be" for big-endian.
+ </p></dd><dt><a id="var-SITEINFO_BITS"></a>SITEINFO_BITS</dt><dd><p>
+ Specifies the number of bits for the target system CPU.
+ The variable is either "32" or "64".
+ </p></dd><dt><a id="var-SRC_URI"></a>SRC_URI</dt><dd><p>The list of source files - local or remote.</p></dd><dt><a id="var-SRC_URI_OVERRIDES_PACKAGE_ARCH"></a>SRC_URI_OVERRIDES_PACKAGE_ARCH</dt><dd><p></p><p>
+ By default, the OpenEmbedded build system automatically detects whether
+ <code class="filename"><a class="link" href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></code>
+ contains files that are machine-specific.
+ If so, the build system automatically changes
+ <code class="filename"><a class="link" href="#var-PACKAGE_ARCH" title="PACKAGE_ARCH">PACKAGE_ARCH</a></code>.
+ Setting this variable to "0" disables this behavior.
+ </p></dd><dt><a id="var-SRCDATE"></a>SRCDATE</dt><dd><p>
+ The date of the source code used to build the package.
+ This variable applies only if the source was fetched from a Source Code Manager (SCM).
+ </p></dd><dt><a id="var-SRCREV"></a>SRCREV</dt><dd><p>
+ The revision of the source code used to build the package.
+ This variable applies to Subversion, Git, Mercurial and Bazaar
+ only.
+ Note that if you wish to build a fixed revision and you wish
+ to avoid performing a query on the remote repository every time
+ BitBake parses your recipe, you should specify a <code class="filename">SRCREV</code> that is a
+ full revision identifier and not just a tag.
+ </p></dd><dt><a id="var-STAGING_KERNEL_DIR"></a>STAGING_KERNEL_DIR</dt><dd><p>
+ The directory with kernel headers that are required to build out-of-tree
+ modules.
+ </p></dd><dt><a id="var-STAMP"></a>STAMP</dt><dd><p>
+ The directory (usually <code class="filename">TMPDIR/stamps</code>) with timestamps of
+ executed tasks.
+ </p></dd><dt><a id="var-SUMMARY"></a>SUMMARY</dt><dd><p>The short (72 characters or less) summary of the binary package for packaging
+ systems such as <code class="filename">ipkg</code>, <code class="filename">rpm</code> or
+ <code class="filename">debian</code>.
+ By default, this variable inherits <code class="filename">DESCRIPTION</code>.</p></dd></dl></div><div class="glossdiv" title="T"><h3 class="title">T</h3><dl><dt><a id="var-TARGET_ARCH"></a>TARGET_ARCH</dt><dd><p>The architecture of the device being built.
+ While a number of values are possible, the OpenEmbedded build system primarily supports
+ <code class="filename">arm</code> and <code class="filename">i586</code>.</p></dd><dt><a id="var-TARGET_CFLAGS"></a>TARGET_CFLAGS</dt><dd><p>
+ Flags passed to the C compiler for the target system.
+ This variable evaluates to the same as
+ <code class="filename"><a class="link" href="#var-CFLAGS" title="CFLAGS">CFLAGS</a></code>.
+ </p></dd><dt><a id="var-TARGET_FPU"></a>TARGET_FPU</dt><dd><p>Specifies the method for handling FPU code.
+ For FPU-less targets, which include most ARM CPUs, the variable must be
+ set to "soft".
+ If not, the kernel emulation gets used, which results in a performance penalty.</p></dd><dt><a id="var-TARGET_OS"></a>TARGET_OS</dt><dd><p>Specifies the target's operating system.
+ The variable can be set to "linux" for <code class="filename">eglibc</code>-based systems and
+ to "linux-uclibc" for <code class="filename">uclibc</code>.
+ For ARM/EABI targets, there are also "linux-gnueabi" and
+ "linux-uclibc-gnueabi" values possible.</p></dd><dt><a id="var-TCLIBC"></a>TCLIBC</dt><dd><p>
+ Specifies which variant of the GNU standard C library (<code class="filename">libc</code>)
+ to use during the build process.
+ This variable replaces <code class="filename">POKYLIBC</code>, which is no longer
+ supported.
+ </p><p>
+ You can select <code class="filename">eglibc</code> or <code class="filename">uclibc</code>.
+ </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
+ This release of the Yocto Project does not support the
+ <code class="filename">glibc</code> implementation of <code class="filename">libc</code>.
+ </div><p>
+ </p></dd><dt><a id="var-TCMODE"></a>TCMODE</dt><dd><p>
+ The toolchain selector.
+ This variable replaces <code class="filename">POKYMODE</code>, which is no longer
+ supported.
+ </p><p>
+ The <code class="filename">TCMODE</code> variable selects the external toolchain
+ built using the OpenEmbedded build system or a few supported combinations of
+ the upstream GCC or CodeSourcery Labs toolchain.
+ The variable determines which of the <code class="filename">tcmode-*</code> files in
+ the <code class="filename">meta/conf/distro/include</code> directory, which is found in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>,
+ is used.
+ </p><p>
+ By default, <code class="filename">TCMODE</code> is set to "default", which
+ chooses the <code class="filename">tcmode-default.inc</code> file.
+ The variable is similar to
+ <a class="link" href="#var-TCLIBC" title="TCLIBC"><code class="filename">TCLIBC</code></a>, which controls
+ the variant of the GNU standard C library (<code class="filename">libc</code>)
+ used during the build process: <code class="filename">eglibc</code> or <code class="filename">uclibc</code>.
+ </p></dd><dt><a id="var-TMPDIR"></a>TMPDIR</dt><dd><p>
+ This variable is the temporary directory the OpenEmbedded build system
+ uses when it does its work building images.
+ By default, the <code class="filename">TMPDIR</code> variable is named
+ <code class="filename">tmp</code> within the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ </p><p>
+ If you want to establish this directory in a location other than the
+ default, you can uncomment the following statement in the
+ <code class="filename">conf/local.conf</code> file in the
+ <a class="link" href="#source-directory" target="_top">source directory</a>:
+ </p><pre class="literallayout">
+ #TMPDIR = "${TOPDIR}/tmp"
+ </pre><p>
+ </p></dd><dt><a id="var-TOPDIR"></a>TOPDIR</dt><dd><p>
+ This variable is the
+ <a class="link" href="#build-directory" target="_top">build directory</a>.
+ BitBake automatically sets this variable.
+ The OpenEmbedded build system uses the build directory when building images.
+ </p></dd></dl></div><div class="glossdiv" title="W"><h3 class="title">W</h3><dl><dt><a id="var-WORKDIR"></a>WORKDIR</dt><dd><p>
+ The pathname of the working directory in which the OpenEmbedded build system
+ builds packages.
+ This directory is located within the
+ <a class="link" href="#var-TMPDIR" title="TMPDIR"><code class="filename">TMPDIR</code></a> directory structure and changes
+ as different packages are built.
+ </p><p>
+ The actual <code class="filename">WORKDIR</code> directory depends on several things:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">The temporary directory - <a class="link" href="#var-TMPDIR" title="TMPDIR"><code class="filename">TMPDIR</code></a></li><li class="listitem">The package architecture - <a class="link" href="#var-PACKAGE_ARCH" title="PACKAGE_ARCH"><code class="filename">PACKAGE_ARCH</code></a></li><li class="listitem">The target machine - <a class="link" href="#var-MACHINE" title="MACHINE"><code class="filename">MACHINE</code></a></li><li class="listitem">The target operating system - <a class="link" href="#var-TARGET_OS" title="TARGET_OS"><code class="filename">TARGET_OS</code></a></li><li class="listitem">The package name - <a class="link" href="#var-PN" title="PN"><code class="filename">PN</code></a></li><li class="listitem">The package version - <a class="link" href="#var-PV" title="PV"><code class="filename">PV</code></a></li><li class="listitem">The package revision - <a class="link" href="#var-PR" title="PR"><code class="filename">PR</code></a></li></ul></div><p>
+ </p><p>
+ For packages that are not dependent on a particular machine,
+ <code class="filename">WORKDIR</code> is defined as follows:
+ </p><pre class="literallayout">
+ ${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </pre><p>
+ As an example, assume a
+ <a class="link" href="#source-directory" target="_top">source directory</a> top-level
+ folder name <code class="filename">poky</code> and a default
+ <a class="link" href="#build-directory" target="_top">build directory</a>
+ at <code class="filename">poky/build</code>.
+ In this case, the working directory the build system uses to build
+ the <code class="filename">v86d</code> package is the following:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/qemux86-poky-linux/v86d-01.9-r0
+ </pre><p>
+ </p><p>
+ For packages that are dependent on a particular machine, <code class="filename">WORKDIR</code>
+ is defined slightly different:
+ </p><pre class="literallayout">
+ ${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </pre><p>
+ As an example, again assume a source directory top-level folder
+ named <code class="filename">poky</code> and a default build directory
+ at <code class="filename">poky/build</code>.
+ In this case, the working directory the build system uses to build
+ the <code class="filename">acl</code> package, which is dependent on a
+ MIPS-based device, is the following:
+ </p><pre class="literallayout">
+ ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
+ </pre><p>
+ </p></dd></dl></div></div></div>
+
+ <div class="chapter" title="Chapter 10. Variable Context"><div class="titlepage"><div><div><h2 class="title"><a id="ref-varlocality"></a>Chapter 10. Variable Context</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#ref-varlocality-configuration">10.1. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-varlocality-config-distro">10.1.1. Distribution (Distro)</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-machine">10.1.2. Machine</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-local">10.1.3. Local</a></span></dt></dl></dd><dt><span class="section"><a href="#ref-varlocality-recipes">10.2. Recipes</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-varlocality-recipe-required">10.2.1. Required</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-dependencies">10.2.2. Dependencies</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-paths">10.2.3. Paths</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-build">10.2.4. Extra Build Information</a></span></dt></dl></dd></dl></div><p>
+ While most variables can be used in almost any context such as
+ <code class="filename">.conf</code>, <code class="filename">.bbclass</code>,
+ <code class="filename">.inc</code>, and <code class="filename">.bb</code> files,
+ some variables are often associated with a particular locality or context.
+ This chapter describes some common associations.
+ </p><div class="section" title="10.1. Configuration"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-varlocality-configuration"></a>10.1. Configuration</h2></div></div></div><p>
+ The following subsections provide lists of variables whose context is
+ configuration: distribution, machine, and local.
+ </p><div class="section" title="10.1.1. Distribution (Distro)"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-config-distro"></a>10.1.1. Distribution (Distro)</h3></div></div></div><p>
+ This section lists variables whose context is the distribution, or distro.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-DISTRO" title="DISTRO">DISTRO</a></code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-DISTRO_NAME" title="DISTRO_NAME">DISTRO_NAME</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-DISTRO_VERSION" title="DISTRO_VERSION">DISTRO_VERSION</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MAINTAINER" title="MAINTAINER">MAINTAINER</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-TARGET_OS" title="TARGET_OS">TARGET_OS</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-TARGET_FPU" title="TARGET_FPU">TARGET_FPU</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-TCMODE" title="TCMODE">TCMODE</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-TCLIBC" title="TCLIBC">TCLIBC</a></code>
+ </p></li></ul></div><p>
+ </p></div><div class="section" title="10.1.2. Machine"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-config-machine"></a>10.1.2. Machine</h3></div></div></div><p>
+ This section lists variables whose context is the machine.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-TARGET_ARCH" title="TARGET_ARCH">TARGET_ARCH</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-SERIAL_CONSOLE" title="SERIAL_CONSOLE">SERIAL_CONSOLE</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-PACKAGE_EXTRA_ARCHS" title="PACKAGE_EXTRA_ARCHS">PACKAGE_EXTRA_ARCHS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-IMAGE_FSTYPES" title="IMAGE_FSTYPES">IMAGE_FSTYPES</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_EXTRA_RDEPENDS" title="MACHINE_EXTRA_RDEPENDS">MACHINE_EXTRA_RDEPENDS
+ </a></code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_EXTRA_RRECOMMENDS" title="MACHINE_EXTRA_RRECOMMENDS">MACHINE_EXTRA_RRECOMMENDS
+ </a></code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_ESSENTIAL_EXTRA_RDEPENDS" title="MACHINE_ESSENTIAL_EXTRA_RDEPENDS">MACHINE_ESSENTIAL_EXTRA_RDEPENDS
+ </a></code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS" title="MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS">
+ MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS</a></code></p></li></ul></div><p>
+ </p></div><div class="section" title="10.1.3. Local"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-config-local"></a>10.1.3. Local</h3></div></div></div><p>
+ This section lists variables whose context is the local configuration through the
+ <code class="filename">local.conf</code> file.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-DISTRO" title="DISTRO">DISTRO</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-MACHINE" title="MACHINE">MACHINE</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-BBFILES" title="BBFILES">BBFILES</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-EXTRA_IMAGE_FEATURES" title="EXTRA_IMAGE_FEATURES">EXTRA_IMAGE_FEATURES
+ </a></code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-BB_NUMBER_THREADS" title="BB_NUMBER_THREADS">BB_NUMBER_THREADS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-BBINCLUDELOGS" title="BBINCLUDELOGS">BBINCLUDELOGS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-ENABLE_BINARY_LOCALE_GENERATION" title="ENABLE_BINARY_LOCALE_GENERATION">
+ ENABLE_BINARY_LOCALE_GENERATION</a></code></p></li></ul></div><p>
+ </p></div></div><div class="section" title="10.2. Recipes"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="ref-varlocality-recipes"></a>10.2. Recipes</h2></div></div></div><p>
+ The following subsections provide lists of variables whose context is
+ recipes: required, dependencies, path, and extra build information.
+ </p><div class="section" title="10.2.1. Required"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-recipe-required"></a>10.2.1. Required</h3></div></div></div><p>
+ This section lists variables that are required for recipes.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-DESCRIPTION" title="DESCRIPTION">DESCRIPTION</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-LICENSE" title="LICENSE">LICENSE</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-LIC_FILES_CHKSUM" title="LIC_FILES_CHKSUM">LIC_FILES_CHKSUM</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-SECTION" title="SECTION">SECTION</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-HOMEPAGE" title="HOMEPAGE">HOMEPAGE</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-AUTHOR" title="AUTHOR">AUTHOR</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-SRC_URI" title="SRC_URI">SRC_URI</a>
+ </code></p></li></ul></div><p>
+ </p></div><div class="section" title="10.2.2. Dependencies"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-recipe-dependencies"></a>10.2.2. Dependencies</h3></div></div></div><p>
+ This section lists variables that define recipe dependencies.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-DEPENDS" title="DEPENDS">DEPENDS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-RDEPENDS" title="RDEPENDS">RDEPENDS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-RRECOMMENDS" title="RRECOMMENDS">RRECOMMENDS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-RCONFLICTS" title="RCONFLICTS">RCONFLICTS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-RREPLACES" title="RREPLACES">RREPLACES</a>
+ </code></p></li></ul></div><p>
+ </p></div><div class="section" title="10.2.3. Paths"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-recipe-paths"></a>10.2.3. Paths</h3></div></div></div><p>
+ This section lists variables that define recipe paths.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-WORKDIR" title="WORKDIR">WORKDIR</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-S" title="S">S</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-FILES" title="FILES">FILES</a>
+ </code></p></li></ul></div><p>
+ </p></div><div class="section" title="10.2.4. Extra Build Information"><div class="titlepage"><div><div><h3 class="title"><a id="ref-varlocality-recipe-build"></a>10.2.4. Extra Build Information</h3></div></div></div><p>
+ This section lists variables that define extra build information for recipes.
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><a class="link" href="#var-DISTRO_PN_ALIAS" title="DISTRO_PN_ALIAS">DISTRO_PN_ALIAS</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-EXTRA_OECMAKE" title="EXTRA_OECMAKE">EXTRA_OECMAKE</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-EXTRA_OECONF" title="EXTRA_OECONF">EXTRA_OECONF</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-EXTRA_OEMAKE" title="EXTRA_OEMAKE">EXTRA_OEMAKE</a>
+ </code></p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></code>
+ </p></li><li class="listitem"><p><code class="filename"><a class="link" href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE
+ </a></code></p></li></ul></div><p>
+ </p></div></div></div>
+
+ <div class="chapter" title="Chapter 11. FAQ"><div class="titlepage"><div><div><h2 class="title"><a id="faq"></a>Chapter 11. FAQ</h2></div></div></div><div class="qandaset" title="Frequently Asked Questions"><a id="id1519542"></a><table border="0" width="100%" summary="Q and A Set"><col align="left" width="1%" /><col /><tbody><tr class="question" title="11.1."><td align="left" valign="top"><a id="id1519546"></a><a id="id1519547"></a><p><b>11.1.</b></p></td><td align="left" valign="top"><p>
+ How does Poky differ from <a class="ulink" href="http://www.openembedded.org" target="_top">OpenEmbedded</a>?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The term "Poky" is sometimes used to refer to the build system that the
+ Yocto Project uses.
+ The build system used in the Yocto project is referred to as the
+ OpenEmbedded build system because "Poky" was derived from <a class="ulink" href="http://www.openembedded.org" target="_top">OpenEmbedded</a>.
+ Poky is a stable, smaller subset focused on the mobile environment.
+ Development in the Yocto Project using Poky is closely tied to OpenEmbedded with
+ features being merged regularly between the two for mutual benefit.
+ For a fuller description of the term "Poky", see the
+ <a class="link" href="#poky" target="_top">poky</a> term in the Yocto Project
+ Development Manual.
+ </p></td></tr><tr class="question" title="11.2."><td align="left" valign="top"><a id="id1519579"></a><a id="id1519580"></a><p><b>11.2.</b></p></td><td align="left" valign="top"><p>
+ I only have Python 2.4 or 2.5 but BitBake requires Python 2.6 or 2.7.
+ Can I still use the Yocto Project?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ You can use a stand-alone tarball to provide Python 2.6.
+ You can find pre-built 32 and 64-bit versions of Python 2.6 at the following locations:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://downloads.yoctoproject.org/releases/miscsupport/python-nativesdk-standalone-i686.tar.bz2" target="_top">32-bit tarball</a></p></li><li class="listitem"><p><a class="ulink" href="http://downloads.yoctoproject.org/releases/miscsupport/python-nativesdk-standalone-x86_64.tar.bz2" target="_top">64-bit tarball</a></p></li></ul></div><p>
+ </p><p>
+ These tarballs are self-contained with all required libraries and should work
+ on most Linux systems.
+ To use the tarballs extract them into the root
+ directory and run the appropriate command:
+ </p><pre class="literallayout">
+ $ export PATH=/opt/poky/sysroots/i586-pokysdk-linux/usr/bin/:$PATH
+ $ export PATH=/opt/poky/sysroots/x86_64-pokysdk-linux/usr/bin/:$PATH
+ </pre><p>
+ </p><p>
+ Once you run the command, BitBake uses Python 2.6.
+ </p></td></tr><tr class="question" title="11.3."><td align="left" valign="top"><a id="id1519623"></a><a id="id1519624"></a><p><b>11.3.</b></p></td><td align="left" valign="top"><p>
+ How can you claim Poky is stable?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ There are three areas that help with stability;
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The Yocto Project team keeps
+ <a class="link" href="#poky" target="_top">Poky</a> small and focused.
+ It contains around 650 packages as compared to over 5000 for full
+ OpenEmbedded.</p></li><li class="listitem"><p>The Yocto Project only supports hardware that the
+ team has access to for testing.</p></li><li class="listitem"><p>The Yocto Project uses an an autobuilder,
+ which provides continuous build and integration tests.</p></li></ul></div><p>
+ </p></td></tr><tr class="question" title="11.4."><td align="left" valign="top"><a id="id1519656"></a><a id="id1519657"></a><p><b>11.4.</b></p></td><td align="left" valign="top"><p>
+ How do I get support for my board added to the Yocto Project?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ There are two main ways to get a board supported in the Yocto Project;
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Send the Yocto Project team information on the board
+ and if the team does not have it yet they will consider adding it.</p></li><li class="listitem"><p>Send the Yocto Project team the BitBake recipes if you have them.
+ </p></li></ul></div><p>
+ Usually, if the board is not completely exotic, adding support in
+ the Yocto Project is fairly straightforward.
+ </p></td></tr><tr class="question" title="11.5."><td align="left" valign="top"><a id="id1519678"></a><a id="id1519679"></a><p><b>11.5.</b></p></td><td align="left" valign="top"><p>
+ Are there any products using the OpenEmbedded build system (poky)?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The <a class="ulink" href="http://vernier.com/labquest/" target="_top">Vernier LabQuest</a> is using
+ the OpenEmbedded build system.
+ See the <a class="ulink" href="http://www.vernier.com/products/interfaces/labq/" target="_top">Vernier LabQuest</a>
+ for more information.
+ There are a number of pre-production devices using the OpenEmbedded build system
+ and the Yocto Project team
+ announces them as soon as they are released.
+ </p></td></tr><tr class="question" title="11.6."><td align="left" valign="top"><a id="id1519700"></a><a id="id1519702"></a><p><b>11.6.</b></p></td><td align="left" valign="top"><p>
+ What does the OpenEmbedded build system produce as output?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Because the same set of recipes can be used to create output of various formats, the
+ output of an OpenEmbedded build depends on how it was started.
+ Usually, the output is a flashable image ready for the target device.
+ </p></td></tr><tr class="question" title="11.7."><td align="left" valign="top"><a id="id1519711"></a><a id="id1519712"></a><p><b>11.7.</b></p></td><td align="left" valign="top"><p>
+ How do I add my package to the Yocto Project?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ To add a package, you need to create a BitBake recipe.
+ For information on how to add a package, see the section
+ "<a class="link" href="#usingpoky-extend-addpkg" target="_top">Adding a Package</a>"
+ in the Yocto Project Development Manual.
+ </p></td></tr><tr class="question" title="11.8."><td align="left" valign="top"><a id="id1519726"></a><a id="id1519727"></a><p><b>11.8.</b></p></td><td align="left" valign="top"><p>
+ Do I have to reflash my entire board with a new Yocto Project image when recompiling
+ a package?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The OpenEmbedded build system can build packages in various formats such as
+ <code class="filename">ipk</code> for <code class="filename">ipkg</code>/<code class="filename">opkg</code>,
+ Debian package (<code class="filename">.deb</code>), or RPM.
+ The packages can then be upgraded using the package tools on the device, much like
+ on a desktop distribution such as Ubuntu or Fedora.
+ </p></td></tr><tr class="question" title="11.9."><td align="left" valign="top"><a id="id1519761"></a><a id="id1519762"></a><p><b>11.9.</b></p></td><td align="left" valign="top"><p>
+ What is GNOME Mobile and what is the difference between GNOME Mobile and GNOME?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ GNOME Mobile is a subset of the <a class="ulink" href="http://www.gnome.org" target="_top">GNOME</a>
+ platform targeted at mobile and embedded devices.
+ The the main difference between GNOME Mobile and standard GNOME is that
+ desktop-orientated libraries have been removed, along with deprecated libraries,
+ creating a much smaller footprint.
+ </p></td></tr><tr class="question" title="11.10."><td align="left" valign="top"><a id="id1519778"></a><a id="id1519780"></a><p><b>11.10.</b></p></td><td align="left" valign="top"><p>
+ I see the error '<code class="filename">chmod: XXXXX new permissions are r-xrwxrwx, not r-xr-xr-x</code>'.
+ What is wrong?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ You are probably running the build on an NTFS filesystem.
+ Use <code class="filename">ext2</code>, <code class="filename">ext3</code>, or <code class="filename">ext4</code> instead.
+ </p></td></tr><tr class="question" title="11.11."><td align="left" valign="top"><a id="id1519811"></a><a id="id1519812"></a><p><b>11.11.</b></p></td><td align="left" valign="top"><p>
+ How do I make the Yocto Project work in RHEL/CentOS?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ To get the Yocto Project working under RHEL/CentOS 5.1 you need to first
+ install some required packages.
+ The standard CentOS packages needed are:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>"Development tools" (selected during installation)</p></li><li class="listitem"><p><code class="filename">texi2html</code></p></li><li class="listitem"><p><code class="filename">compat-gcc-34</code></p></li></ul></div><p>
+ On top of these, you need the following external packages:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">python-sqlite2</code> from
+ <a class="ulink" href="http://dag.wieers.com/rpm/packages/python-sqlite2/" target="_top">DAG repository</a>
+ </p></li><li class="listitem"><p><code class="filename">help2man</code> from
+ <a class="ulink" href="http://centos.karan.org/el4/extras/stable/x86_64/RPMS/repodata/repoview/help2man-0-1.33.1-2.html" target="_top">Karan repository</a></p></li></ul></div><p>
+ </p><p>
+ Once these packages are installed, the OpenEmbedded build system will be able
+ to build standard images.
+ However, there might be a problem with the QEMU emulator segfaulting.
+ You can either disable the generation of binary locales by setting
+ <code class="filename"><a class="link" href="#var-ENABLE_BINARY_LOCALE_GENERATION" title="ENABLE_BINARY_LOCALE_GENERATION">ENABLE_BINARY_LOCALE_GENERATION</a>
+ </code> to "0" or by removing the <code class="filename">linux-2.6-execshield.patch</code>
+ from the kernel and rebuilding it since that is the patch that causes the problems with QEMU.
+ </p></td></tr><tr class="question" title="11.12."><td align="left" valign="top"><a id="id1519899"></a><a id="id1519900"></a><p><b>11.12.</b></p></td><td align="left" valign="top"><p>
+ I see lots of 404 responses for files on
+ <code class="filename">http://www.yoctoproject.org/sources/*</code>. Is something wrong?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Nothing is wrong.
+ The OpenEmbedded build system checks any configured source mirrors before downloading
+ from the upstream sources.
+ The build system does this searching for both source archives and
+ pre-checked out versions of SCM managed software.
+ These checks help in large installations because it can reduce load on the SCM servers
+ themselves.
+ The address above is one of the default mirrors configured into the
+ build system.
+ Consequently, if an upstream source disappears, the team
+ can place sources there so builds continue to work.
+ </p></td></tr><tr class="question" title="11.13."><td align="left" valign="top"><a id="id1519919"></a><a id="id1519920"></a><p><b>11.13.</b></p></td><td align="left" valign="top"><p>
+ I have machine-specific data in a package for one machine only but the package is
+ being marked as machine-specific in all cases, how do I prevent this?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Set <code class="filename"><a class="link" href="#var-SRC_URI_OVERRIDES_PACKAGE_ARCH" title="SRC_URI_OVERRIDES_PACKAGE_ARCH">SRC_URI_OVERRIDES_PACKAGE_ARCH</a>
+ </code> = "0" in the <code class="filename">.bb</code> file but make sure the package is
+ manually marked as
+ machine-specific in the case that needs it.
+ The code that handles <code class="filename">SRC_URI_OVERRIDES_PACKAGE_ARCH</code> is in <code class="filename">base.bbclass</code>.
+ </p></td></tr><tr class="question" title="11.14."><td align="left" valign="top"><a id="id1519958"></a><a id="id1519959"></a><p><b>11.14.</b></p></td><td align="left" valign="top"><p>
+ I'm behind a firewall and need to use a proxy server. How do I do that?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Most source fetching by the OpenEmbedded build system is done by <code class="filename">wget</code>
+ and you therefore need to specify the proxy settings in a
+ <code class="filename">.wgetrc</code> file in your home directory.
+ Example settings in that file would be
+ </p><pre class="literallayout">
+ http_proxy = http://proxy.yoyodyne.com:18023/
+ ftp_proxy = http://proxy.yoyodyne.com:18023/
+ </pre><p>
+ The Yocto Project also includes a <code class="filename">site.conf.sample</code>
+ file that shows how to configure CVS and Git proxy servers
+ if needed.
+ </p></td></tr><tr class="question" title="11.15."><td align="left" valign="top"><a id="id1519996"></a><a id="id1519997"></a><p><b>11.15.</b></p></td><td align="left" valign="top"><p>
+ I'm using Ubuntu Intrepid and am seeing build failures. What’s wrong?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ In Intrepid, Ubuntu turns on by default the normally optional compile-time security features
+ and warnings.
+ There are more details at
+ <a class="ulink" href="https://wiki.ubuntu.com/CompilerFlags" target="_top">https://wiki.ubuntu.com/CompilerFlags</a>.
+ You can work around this problem by disabling those options by adding
+ the following to the <code class="filename">BUILD_CPPFLAGS</code> variable in the
+ <code class="filename">conf/bitbake.conf</code> file.
+ </p><pre class="literallayout">
+ " -Wno-format-security -U_FORTIFY_SOURCE"
+ </pre><p>
+ </p></td></tr><tr class="question" title="11.16."><td align="left" valign="top"><a id="id1520034"></a><a id="id1520035"></a><p><b>11.16.</b></p></td><td align="left" valign="top"><p>
+ What’s the difference between <code class="filename">foo</code> and <code class="filename">foo-native</code>?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The <code class="filename">*-native</code> targets are designed to run on the system
+ being used for the build.
+ These are usually tools that are needed to assist the build in some way such as
+ <code class="filename">quilt-native</code>, which is used to apply patches.
+ The non-native version is the one that runs on the target device.
+ </p></td></tr><tr class="question" title="11.17."><td align="left" valign="top"><a id="id1520068"></a><a id="id1520070"></a><p><b>11.17.</b></p></td><td align="left" valign="top"><p>
+ I'm seeing random build failures. Help?!
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ If the same build is failing in totally different and random ways,
+ the most likely explanation is that either the hardware you're running the
+ build on has some problem, or, if you are running the build under virtualisation,
+ the virtualisation probably has bugs.
+ The OpenEmbedded build system processes a massive amount of data causing lots of network, disk and
+ CPU activity and is sensitive to even single bit failures in any of these areas.
+ True random failures have always been traced back to hardware or virtualisation issues.
+ </p></td></tr><tr class="question" title="11.18."><td align="left" valign="top"><a id="id1520082"></a><a id="id1520083"></a><p><b>11.18.</b></p></td><td align="left" valign="top"><p>
+ What do we need to ship for license compliance?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ This is a difficult question and you need to consult your lawyer for the answer
+ for your specific case.
+ It is worth bearing in mind that for GPL compliance there needs to be enough
+ information shipped to allow someone else to rebuild the same end result
+ you are shipping.
+ This means sharing the source code, any patches applied to it, and also any
+ configuration information about how that package was configured and built.
+ </p></td></tr><tr class="question" title="11.19."><td align="left" valign="top"><a id="id1520094"></a><a id="id1520095"></a><p><b>11.19.</b></p></td><td align="left" valign="top"><p>
+ How do I disable the cursor on my touchscreen device?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ You need to create a form factor file as described in the
+ "<a class="link" href="#bsp-filelayout-misc-recipes" target="_top">Miscellaneous Recipe Files</a>"
+ section and set the <code class="filename">HAVE_TOUCHSCREEN</code> variable equal to one as follows:
+ </p><pre class="literallayout">
+ HAVE_TOUCHSCREEN=1
+ </pre><p>
+ </p></td></tr><tr class="question" title="11.20."><td align="left" valign="top"><a id="id1520125"></a><a id="id1520126"></a><p><b>11.20.</b></p></td><td align="left" valign="top"><p>
+ How do I make sure connected network interfaces are brought up by default?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The default interfaces file provided by the netbase recipe does not
+ automatically bring up network interfaces.
+ Therefore, you will need to add a BSP-specific netbase that includes an interfaces
+ file.
+ See the "<a class="link" href="#bsp-filelayout-misc-recipes" target="_top">Miscellaneous Recipe Files</a>"
+ section for information on creating these types of miscellaneous recipe files.
+ </p><p>
+ For example, add the following files to your layer:
+ </p><pre class="literallayout">
+ meta-MACHINE/recipes-bsp/netbase/netbase/MACHINE/interfaces
+ meta-MACHINE/recipes-bsp/netbase/netbase_4.44.bbappend
+ </pre><p>
+ </p></td></tr><tr class="question" title="11.21."><td align="left" valign="top"><a id="id1520156"></a><a id="id1520157"></a><p><b>11.21.</b></p></td><td align="left" valign="top"><p>
+ How do I create images with more free space?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Images are created to be 1.2 times the size of the populated root filesystem.
+ To modify this ratio so that there is more free space available, you need to
+ set the configuration value <code class="filename">IMAGE_OVERHEAD_FACTOR</code>.
+ For example, setting <code class="filename">IMAGE_OVERHEAD_FACTOR</code> to 1.5 sets
+ the image size ratio to one and a half times the size of the populated
+ root filesystem.
+ </p><pre class="literallayout">
+ IMAGE_OVERHEAD_FACTOR = "1.5"
+ </pre><p>
+ </p></td></tr><tr class="question" title="11.22."><td align="left" valign="top"><a id="id1520188"></a><a id="id1520190"></a><p><b>11.22.</b></p></td><td align="left" valign="top"><p>
+ Why don't you support directories with spaces in the pathnames?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The Yocto Project team has tried to do this before but too many of the tools
+ the OpenEmbedded build system depends on such as <code class="filename">autoconf</code>
+ break when they find spaces in pathnames.
+ Until that situation changes, the team will not support spaces in pathnames.
+ </p></td></tr><tr class="question" title="11.23."><td align="left" valign="top"><a id="id1520206"></a><a id="id1520207"></a><p><b>11.23.</b></p></td><td align="left" valign="top"><p>
+ How do I use an external toolchain?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The toolchain configuration is very flexible and customizable.
+ It is primarily controlled with the
+ <code class="filename"><a class="link" href="#var-TCMODE" title="TCMODE">TCMODE</a></code> variable.
+ This variable controls which <code class="filename">tcmode-*.inc</code> file to include
+ from the <code class="filename">meta/conf/distro/include</code> directory within the
+ <a class="link" href="#source-directory" target="_top">source directory</a>.
+ </p><p>
+ The default value of <code class="filename">TCMODE</code> is "default"
+ (i.e. <code class="filename">tcmode-default.inc</code>).
+ However, other patterns are accepted.
+ In particular, "external-*" refers to external toolchains of which there are some
+ basic examples included in the OpenEmbedded Core (<code class="filename">meta</code>).
+ You can use your own custom toolchain definition in your own layer
+ (or as defined in the <code class="filename">local.conf</code> file) at the location
+ <code class="filename">conf/distro/include/tcmode-*.inc</code>.
+ </p><p>
+ In addition to the toolchain configuration, you also need a corresponding toolchain recipe file.
+ This recipe file needs to package up any pre-built objects in the toolchain such as
+ <code class="filename">libgcc</code>, <code class="filename">libstdcc++</code>,
+ any locales, and <code class="filename">libc</code>.
+ An example is the <code class="filename">external-sourcery-toolchain.bb</code>, which is located
+ in <code class="filename">meta/recipes-core/meta/</code> within the source directory.
+ </p></td></tr><tr class="question" title="11.24."><td align="left" valign="top"><a id="id1520281"></a><a id="id1520316"></a><p><b>11.24.</b></p></td><td align="left" valign="top"><p><a id="how-does-the-yocto-project-obtain-source-code-and-will-it-work-behind-my-firewall-or-proxy-server"></a>
+ How does the OpenEmbedded build system obtain source code and will it work behind my
+ firewall or proxy server?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The way the build system obtains source code is highly configurable.
+ You can setup the build system to get source code in most environments if
+ HTTP transport is available.
+ </p><p>
+ When the build system searches for source code, it first tries the local download directory.
+ If that location fails, Poky tries PREMIRRORS, the upstream source,
+ and then MIRRORS in that order.
+ </p><p>
+ By default, the OpenEmbedded build system uses the Yocto Project source PREMIRRORS
+ for SCM-based sources,
+ upstreams for normal tarballs, and then falls back to a number of other mirrors
+ including the Yocto Project source mirror if those fail.
+ </p><p>
+ As an example, you could add a specific server for Poky to attempt before any
+ others by adding something like the following to the <code class="filename">local.conf</code>
+ configuration file:
+ </p><pre class="literallayout">
+ PREMIRRORS_prepend = "\
+ git://.*/.* http://www.yoctoproject.org/sources/ \n \
+ ftp://.*/.* http://www.yoctoproject.org/sources/ \n \
+ http://.*/.* http://www.yoctoproject.org/sources/ \n \
+ https://.*/.* http://www.yoctoproject.org/sources/ \n"
+ </pre><p>
+ </p><p>
+ These changes cause Poky to intercept Git, FTP, HTTP, and HTTPS
+ requests and direct them to the <code class="filename">http://</code> sources mirror.
+ You can use <code class="filename">file://</code> URLs to point to local directories
+ or network shares as well.
+ </p><p>
+ Aside from the previous technique, these options also exist:
+ </p><pre class="literallayout">
+ BB_NO_NETWORK = "1"
+ </pre><p>
+ This statement tells BitBake to throw an error instead of trying to access the
+ Internet.
+ This technique is useful if you want to ensure code builds only from local sources.
+ </p><p>
+ Here is another technique:
+ </p><pre class="literallayout">
+ BB_FETCH_PREMIRRORONLY = "1"
+ </pre><p>
+ This statement limits Poky to pulling source from the PREMIRRORS only.
+ Again, this technique is useful for reproducing builds.
+ </p><p>
+ Here is another technique:
+ </p><pre class="literallayout">
+ BB_GENERATE_MIRROR_TARBALLS = "1"
+ </pre><p>
+ This statement tells Poky to generate mirror tarballs.
+ This technique is useful if you want to create a mirror server.
+ If not, however, the technique can simply waste time during the build.
+ </p><p>
+ Finally, consider an example where you are behind an HTTP-only firewall.
+ You could make the following changes to the <code class="filename">local.conf</code>
+ configuration file as long as the PREMIRROR server is up to date:
+ </p><pre class="literallayout">
+ PREMIRRORS_prepend = "\
+ ftp://.*/.* http://www.yoctoproject.org/sources/ \n \
+ http://.*/.* http://www.yoctoproject.org/sources/ \n \
+ https://.*/.* http://www.yoctoproject.org/sources/ \n"
+ BB_FETCH_PREMIRRORONLY = "1"
+ </pre><p>
+ These changes would cause Poky to successfully fetch source over HTTP and
+ any network accesses to anything other than the PREMIRROR would fail.
+ </p><p>
+ The build system also honors the standard shell environment variables
+ <code class="filename">http_proxy</code>, <code class="filename">ftp_proxy</code>,
+ <code class="filename">https_proxy</code>, and <code class="filename">all_proxy</code>
+ to redirect requests through proxy servers.
+ </p></td></tr><tr class="question" title="11.25."><td align="left" valign="top"><a id="id1520463"></a><a id="id1520464"></a><p><b>11.25.</b></p></td><td align="left" valign="top"><p>
+ Can I get rid of build output so I can start over?
+ </p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes - you can easily do this.
+ When you use BitBake to build an image, all the build output goes into the
+ directory created when you source the <code class="filename">oe-init-build-env</code>
+ setup file.
+ By default, this <a class="link" href="#build-directory" target="_top">build directory</a>
+ is named <code class="filename">build</code> but can be named
+ anything you want.
+ </p><p>
+ Within the build directory is the <code class="filename">tmp</code> directory.
+ To remove all the build output yet preserve any source code or downloaded files
+ from previous builds, simply remove the <code class="filename">tmp</code> directory.
+ </p></td></tr></tbody></table></div></div>
+
+ <div class="chapter" title="Chapter 12. Contributing to the Yocto Project"><div class="titlepage"><div><div><h2 class="title"><a id="resources"></a>Chapter 12. Contributing to the Yocto Project</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#resources-intro">12.1. Introduction</a></span></dt><dt><span class="section"><a href="#resources-bugtracker">12.2. Tracking Bugs</a></span></dt><dt><span class="section"><a href="#resources-mailinglist">12.3. Mailing lists</a></span></dt><dt><span class="section"><a href="#resources-irc">12.4. Internet Relay Chat (IRC)</a></span></dt><dt><span class="section"><a href="#resources-links">12.5. Links</a></span></dt><dt><span class="section"><a href="#resources-contributions">12.6. Contributions</a></span></dt></dl></div><div class="section" title="12.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-intro"></a>12.1. Introduction</h2></div></div></div><p>
+ The Yocto Project team is happy for people to experiment with the Yocto Project.
+ A number of places exist to find help if you run into difficulties or find bugs.
+ To find out how to download source code,
+ see the "<a class="link" href="#local-yp-release" target="_top">Yocto Project Release</a>"
+ list item in the Yocto Project Development Manual.
+ </p></div><div class="section" title="12.2. Tracking Bugs"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-bugtracker"></a>12.2. Tracking Bugs</h2></div></div></div><p>
+ If you find problems with the Yocto Project, you should report them using the
+ Bugzilla application at <a class="ulink" href="http://bugzilla.yoctoproject.org" target="_top">http://bugzilla.yoctoproject.org</a>.
+ </p></div><div class="section" title="12.3. Mailing lists"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-mailinglist"></a>12.3. Mailing lists</h2></div></div></div><p>
+ There are a number of mailing lists maintained by the Yocto Project as well as
+ related OpenEmbedded mailing lists for discussion, patch submission and announcements.
+ To subscribe to one of the following mailing lists, click on the appropriate URL
+ in the following list and follow the instructions:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto" target="_top">http://lists.yoctoproject.org/listinfo/yocto</a> -
+ General Yocto Project discussion mailing list. </p></li><li class="listitem"><p><a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core" target="_top">http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core</a> -
+ Discussion mailing list about OpenEmbedded-Core (the core metadata).</p></li><li class="listitem"><p><a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-devel" target="_top">http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-devel</a> -
+ Discussion mailing list about OpenEmbedded.</p></li><li class="listitem"><p><a class="ulink" href="http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/bitbake-devel" target="_top">http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/bitbake-devel</a> -
+ Discussion mailing list about the BitBake build tool.</p></li><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/poky" target="_top">http://lists.yoctoproject.org/listinfo/poky</a> -
+ Discussion mailing list about Poky.</p></li><li class="listitem"><p><a class="ulink" href="http://lists.yoctoproject.org/listinfo/yocto-announce" target="_top">http://lists.yoctoproject.org/listinfo/yocto-announce</a> -
+ Mailing list to receive official Yocto Project release and milestone
+ announcements.</p></li></ul></div><p>
+ </p></div><div class="section" title="12.4. Internet Relay Chat (IRC)"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-irc"></a>12.4. Internet Relay Chat (IRC)</h2></div></div></div><p>
+ Two IRC channels on freenode are available for the Yocto Project and Poky discussions:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename">#yocto</code></p></li><li class="listitem"><p><code class="filename">#poky</code></p></li></ul></div><p>
+ </p></div><div class="section" title="12.5. Links"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-links"></a>12.5. Links</h2></div></div></div><p>
+ Following is a list of resources you will find helpful:
+ </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://www.yoctoproject.org" target="_top">The Yocto Project website</a>:
+ </em></span> The home site for the Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://www.intel.com/" target="_top">Intel Corporation</a>:</em></span>
+ The company who acquired OpenedHand in 2008 and began development on the
+ Yocto Project.</p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://www.openembedded.org" target="_top">OpenEmbedded</a>:</em></span>
+ The upstream, generic, embedded distribution used as the basis for the build system in the
+ Yocto Project.
+ Poky derives from and contributes back to the OpenEmbedded project.</p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://developer.berlios.de/projects/bitbake/" target="_top">
+ BitBake</a>:</em></span> The tool used to process metadata.</p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://docs.openembedded.org/bitbake/html/" target="_top">
+ BitBake User Manual</a>:</em></span> A comprehensive guide to the BitBake tool.
+ </p></li><li class="listitem"><p><span class="emphasis"><em><a class="ulink" href="http://wiki.qemu.org/Index.html" target="_top">QEMU</a>:
+ </em></span> An open source machine emulator and virtualizer.</p></li></ul></div><p>
+ </p></div><div class="section" title="12.6. Contributions"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="resources-contributions"></a>12.6. Contributions</h2></div></div></div><p>
+ The Yocto Project gladly accepts contributions.
+ You can submit changes to the project either by creating and sending pull requests,
+ or by submitting patches through email.
+ For information on how to do both, see the
+ "<a class="link" href="#how-to-submit-a-change" target="_top">How to Submit a Change</a>"
+ section in the Yocto Project Development Manual.
+ </p></div></div>
+
+
+
+</div>
+
+
+
+</div></body></html>