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+.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
+
+***********************************
+Setting Up to Use the Yocto Project
+***********************************
+
+This chapter provides guidance on how to prepare to use the Yocto
+Project. You can learn about creating a team environment to develop
+using the Yocto Project, how to set up a :ref:`build
+host <dev-manual/start:preparing the build host>`, how to locate
+Yocto Project source repositories, and how to create local Git
+repositories.
+
+Creating a Team Development Environment
+=======================================
+
+It might not be immediately clear how you can use the Yocto Project in a
+team development environment, or how to scale it for a large team of
+developers. You can adapt the Yocto Project to many different use cases
+and scenarios; however, this flexibility could cause difficulties if you
+are trying to create a working setup that scales effectively.
+
+To help you understand how to set up this type of environment, this
+section presents a procedure that gives you information that can help
+you get the results you want. The procedure is high-level and presents
+some of the project's most successful experiences, practices, solutions,
+and available technologies that have proved to work well in the past;
+however, keep in mind, the procedure here is simply a starting point.
+You can build off these steps and customize the procedure to fit any
+particular working environment and set of practices.
+
+1. *Determine Who is Going to be Developing:* You first need to
+ understand who is going to be doing anything related to the Yocto
+ Project and determine their roles. Making this determination is
+ essential to completing subsequent steps, which are to get your
+ equipment together and set up your development environment's
+ hardware topology.
+
+ The following roles exist:
+
+ - *Application Developer:* This type of developer does application
+ level work on top of an existing software stack.
+
+ - *Core System Developer:* This type of developer works on the
+ contents of the operating system image itself.
+
+ - *Build Engineer:* This type of developer manages Autobuilders and
+ releases. Depending on the specifics of the environment, not all
+ situations might need a Build Engineer.
+
+ - *Test Engineer:* This type of developer creates and manages
+ automated tests that are used to ensure all application and core
+ system development meets desired quality standards.
+
+2. *Gather the Hardware:* Based on the size and make-up of the team,
+ get the hardware together. Ideally, any development, build, or test
+ engineer uses a system that runs a supported Linux distribution.
+ These systems, in general, should be high performance (e.g. dual,
+ six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You
+ can help ensure efficiency by having any machines used for testing
+ or that run Autobuilders be as high performance as possible.
+
+ .. note::
+
+ Given sufficient processing power, you might also consider
+ building Yocto Project development containers to be run under
+ Docker, which is described later.
+
+3. *Understand the Hardware Topology of the Environment:* Once you
+ understand the hardware involved and the make-up of the team, you
+ can understand the hardware topology of the development environment.
+ You can get a visual idea of the machines and their roles across the
+ development environment.
+
+4. *Use Git as Your Source Control Manager (SCM):* Keeping your
+ :term:`Metadata` (i.e. recipes,
+ configuration files, classes, and so forth) and any software you are
+ developing under the control of an SCM system that is compatible
+ with the OpenEmbedded build system is advisable. Of all of the SCMs
+ supported by BitBake, the Yocto Project team strongly recommends using
+ :ref:`overview-manual/overview-manual-development-environment:git`.
+ Git is a distributed system
+ that is easy to back up, allows you to work remotely, and then
+ connects back to the infrastructure.
+
+ .. note::
+
+ For information about BitBake, see the
+ :doc:`bitbake:index`.
+
+ It is relatively easy to set up Git services and create
+ infrastructure like :yocto_git:`/`, which is based on
+ server software called ``gitolite`` with ``cgit`` being used to
+ generate the web interface that lets you view the repositories. The
+ ``gitolite`` software identifies users using SSH keys and allows
+ branch-based access controls to repositories that you can control as
+ little or as much as necessary.
+
+ .. note::
+
+ The setup of these services is beyond the scope of this manual.
+ However, sites such as the following exist that describe how to
+ perform setup:
+
+ - `Gitolite <https://gitolite.com>`__: Information for
+ ``gitolite``.
+
+ - `Interfaces, frontends, and
+ tools <https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools>`__:
+ Documentation on how to create interfaces and frontends for
+ Git.
+
+5. *Set up the Application Development Machines:* As mentioned earlier,
+ application developers are creating applications on top of existing
+ software stacks. Following are some best practices for setting up
+ machines used for application development:
+
+ - Use a pre-built toolchain that contains the software stack
+ itself. Then, develop the application code on top of the stack.
+ This method works well for small numbers of relatively isolated
+ applications.
+
+ - Keep your cross-development toolchains updated. You can do this
+ through provisioning either as new toolchain downloads or as
+ updates through a package update mechanism using ``opkg`` to
+ provide updates to an existing toolchain. The exact mechanics of
+ how and when to do this depend on local policy.
+
+ - Use multiple toolchains installed locally into different
+ locations to allow development across versions.
+
+6. *Set up the Core Development Machines:* As mentioned earlier, core
+ developers work on the contents of the operating system itself.
+ Following are some best practices for setting up machines used for
+ developing images:
+
+ - Have the :term:`OpenEmbedded Build System` available on
+ the developer workstations so developers can run their own builds
+ and directly rebuild the software stack.
+
+ - Keep the core system unchanged as much as possible and do your
+ work in layers on top of the core system. Doing so gives you a
+ greater level of portability when upgrading to new versions of
+ the core system or Board Support Packages (BSPs).
+
+ - Share layers amongst the developers of a particular project and
+ contain the policy configuration that defines the project.
+
+7. *Set up an Autobuilder:* Autobuilders are often the core of the
+ development environment. It is here that changes from individual
+ developers are brought together and centrally tested. Based on this
+ automated build and test environment, subsequent decisions about
+ releases can be made. Autobuilders also allow for "continuous
+ integration" style testing of software components and regression
+ identification and tracking.
+
+ See ":yocto_ab:`Yocto Project Autobuilder <>`" for more
+ information and links to buildbot. The Yocto Project team has found
+ this implementation works well in this role. A public example of
+ this is the Yocto Project Autobuilders, which the Yocto Project team
+ uses to test the overall health of the project.
+
+ The features of this system are:
+
+ - Highlights when commits break the build.
+
+ - Populates an :ref:`sstate
+ cache <overview-manual/overview-manual-concepts:shared state cache>` from which
+ developers can pull rather than requiring local builds.
+
+ - Allows commit hook triggers, which trigger builds when commits
+ are made.
+
+ - Allows triggering of automated image booting and testing under
+ the QuickEMUlator (QEMU).
+
+ - Supports incremental build testing and from-scratch builds.
+
+ - Shares output that allows developer testing and historical
+ regression investigation.
+
+ - Creates output that can be used for releases.
+
+ - Allows scheduling of builds so that resources can be used
+ efficiently.
+
+8. *Set up Test Machines:* Use a small number of shared, high
+ performance systems for testing purposes. Developers can use these
+ systems for wider, more extensive testing while they continue to
+ develop locally using their primary development system.
+
+9. *Document Policies and Change Flow:* The Yocto Project uses a
+ hierarchical structure and a pull model. Scripts exist to create and
+ send pull requests (i.e. ``create-pull-request`` and
+ ``send-pull-request``). This model is in line with other open source
+ projects where maintainers are responsible for specific areas of the
+ project and a single maintainer handles the final "top-of-tree"
+ merges.
+
+ .. note::
+
+ You can also use a more collective push model. The ``gitolite``
+ software supports both the push and pull models quite easily.
+
+ As with any development environment, it is important to document the
+ policy used as well as any main project guidelines so they are
+ understood by everyone. It is also a good idea to have
+ well-structured commit messages, which are usually a part of a
+ project's guidelines. Good commit messages are essential when
+ looking back in time and trying to understand why changes were made.
+
+ If you discover that changes are needed to the core layer of the
+ project, it is worth sharing those with the community as soon as
+ possible. Chances are if you have discovered the need for changes,
+ someone else in the community needs them also.
+
+10. *Development Environment Summary:* Aside from the previous steps,
+ some best practices exist within the Yocto Project development
+ environment. Consider the following:
+
+ - Use :ref:`overview-manual/overview-manual-development-environment:git` as the source control
+ system.
+
+ - Maintain your Metadata in layers that make sense for your
+ situation. See the ":ref:`overview-manual/overview-manual-yp-intro:the yocto project layer model`"
+ section in the Yocto Project Overview and Concepts Manual and the
+ ":ref:`dev-manual/common-tasks:understanding and creating layers`"
+ section for more information on layers.
+
+ - Separate the project's Metadata and code by using separate Git
+ repositories. See the ":ref:`overview-manual/overview-manual-development-environment:yocto project source repositories`"
+ section in the Yocto Project Overview and Concepts Manual for
+ information on these repositories. See the "`Locating Yocto
+ Project Source Files <#locating-yocto-project-source-files>`__"
+ section for information on how to set up local Git repositories
+ for related upstream Yocto Project Git repositories.
+
+ - Set up the directory for the shared state cache
+ (:term:`SSTATE_DIR`) where
+ it makes sense. For example, set up the sstate cache on a system
+ used by developers in the same organization and share the same
+ source directories on their machines.
+
+ - Set up an Autobuilder and have it populate the sstate cache and
+ source directories.
+
+ - The Yocto Project community encourages you to send patches to the
+ project to fix bugs or add features. If you do submit patches,
+ follow the project commit guidelines for writing good commit
+ messages. See the
+ ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
+ section.
+
+ - Send changes to the core sooner than later as others are likely
+ to run into the same issues. For some guidance on mailing lists
+ to use, see the list in the
+ ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`"
+ section. For a description
+ of the available mailing lists, see the ":ref:`resources-mailinglist`" section in
+ the Yocto Project Reference Manual.
+
+Preparing the Build Host
+========================
+
+This section provides procedures to set up a system to be used as your
+:term:`Build Host` for
+development using the Yocto Project. Your build host can be a native
+Linux machine (recommended), it can be a machine (Linux, Mac, or
+Windows) that uses `CROPS <https://github.com/crops/poky-container>`__,
+which leverages `Docker Containers <https://www.docker.com/>`__ or it
+can be a Windows machine capable of running Windows Subsystem For Linux
+v2 (WSL).
+
+.. note::
+
+ The Yocto Project is not compatible with
+ `Windows Subsystem for Linux v1 <https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux>`__.
+ It is compatible but not officially supported nor validated with
+ WSLv2. If you still decide to use WSL please upgrade to
+ `WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/install-win10>`__.
+
+Once your build host is set up to use the Yocto Project, further steps
+are necessary depending on what you want to accomplish. See the
+following references for information on how to prepare for Board Support
+Package (BSP) development and kernel development:
+
+- *BSP Development:* See the ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`"
+ section in the Yocto Project Board Support Package (BSP) Developer's
+ Guide.
+
+- *Kernel Development:* See the ":ref:`kernel-dev/kernel-dev-common:preparing the build host to work on the kernel`"
+ section in the Yocto Project Linux Kernel Development Manual.
+
+Setting Up a Native Linux Host
+------------------------------
+
+Follow these steps to prepare a native Linux machine as your Yocto
+Project Build Host:
+
+1. *Use a Supported Linux Distribution:* You should have a reasonably
+ current Linux-based host system. You will have the best results with
+ a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS
+ as these releases are frequently tested against the Yocto Project and
+ officially supported. For a list of the distributions under
+ validation and their status, see the ":ref:`Supported Linux
+ Distributions <detailed-supported-distros>`"
+ section in the Yocto Project Reference Manual and the wiki page at
+ :yocto_wiki:`Distribution Support </Distribution_Support>`.
+
+2. *Have Enough Free Memory:* Your system should have at least 50 Gbytes
+ of free disk space for building images.
+
+3. *Meet Minimal Version Requirements:* The OpenEmbedded build system
+ should be able to run on any modern distribution that has the
+ following versions for Git, tar, Python and gcc.
+
+ - Git 1.8.3.1 or greater
+
+ - tar 1.28 or greater
+
+ - Python 3.5.0 or greater.
+
+ - gcc 5.0 or greater.
+
+ If your build host does not meet any of these three listed version
+ requirements, you can take steps to prepare the system so that you
+ can still use the Yocto Project. See the
+ ":ref:`ref-manual/ref-system-requirements:required git, tar, python and gcc versions`"
+ section in the Yocto Project Reference Manual for information.
+
+4. *Install Development Host Packages:* Required development host
+ packages vary depending on your build host and what you want to do
+ with the Yocto Project. Collectively, the number of required packages
+ is large if you want to be able to cover all cases.
+
+ For lists of required packages for all scenarios, see the
+ ":ref:`ref-manual/ref-system-requirements:required packages for the build host`"
+ section in the Yocto Project Reference Manual.
+
+Once you have completed the previous steps, you are ready to continue
+using a given development path on your native Linux machine. If you are
+going to use BitBake, see the
+":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
+section. If you are going
+to use the Extensible SDK, see the ":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
+Project Application Development and the Extensible Software Development
+Kit (eSDK) manual. If you want to work on the kernel, see the :doc:`/kernel-dev/index`. If you are going to use
+Toaster, see the ":doc:`/toaster-manual/setup-and-use`"
+section in the Toaster User Manual.
+
+Setting Up to Use CROss PlatformS (CROPS)
+-----------------------------------------
+
+With `CROPS <https://github.com/crops/poky-container>`__, which
+leverages `Docker Containers <https://www.docker.com/>`__, you can
+create a Yocto Project development environment that is operating system
+agnostic. You can set up a container in which you can develop using the
+Yocto Project on a Windows, Mac, or Linux machine.
+
+Follow these general steps to prepare a Windows, Mac, or Linux machine
+as your Yocto Project build host:
+
+1. *Determine What Your Build Host Needs:*
+ `Docker <https://www.docker.com/what-docker>`__ is a software
+ container platform that you need to install on the build host.
+ Depending on your build host, you might have to install different
+ software to support Docker containers. Go to the Docker installation
+ page and read about the platform requirements in "`Supported
+ Platforms <https://docs.docker.com/engine/install/#supported-platforms>`__"
+ your build host needs to run containers.
+
+2. *Choose What To Install:* Depending on whether or not your build host
+ meets system requirements, you need to install "Docker CE Stable" or
+ the "Docker Toolbox". Most situations call for Docker CE. However, if
+ you have a build host that does not meet requirements (e.g.
+ Pre-Windows 10 or Windows 10 "Home" version), you must install Docker
+ Toolbox instead.
+
+3. *Go to the Install Site for Your Platform:* Click the link for the
+ Docker edition associated with your build host's native software. For
+ example, if your build host is running Microsoft Windows Version 10
+ and you want the Docker CE Stable edition, click that link under
+ "Supported Platforms".
+
+4. *Install the Software:* Once you have understood all the
+ pre-requisites, you can download and install the appropriate
+ software. Follow the instructions for your specific machine and the
+ type of the software you need to install:
+
+ - Install `Docker CE for
+ Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-desktop-on-windows>`__
+ for Windows build hosts that meet requirements.
+
+ - Install `Docker CE for
+ MacOs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-desktop-on-mac>`__
+ for Mac build hosts that meet requirements.
+
+ - Install `Docker Toolbox for
+ Windows <https://docs.docker.com/toolbox/toolbox_install_windows/>`__
+ for Windows build hosts that do not meet Docker requirements.
+
+ - Install `Docker Toolbox for
+ MacOS <https://docs.docker.com/toolbox/toolbox_install_mac/>`__
+ for Mac build hosts that do not meet Docker requirements.
+
+ - Install `Docker CE for
+ CentOS <https://docs.docker.com/install/linux/docker-ce/centos/>`__
+ for Linux build hosts running the CentOS distribution.
+
+ - Install `Docker CE for
+ Debian <https://docs.docker.com/install/linux/docker-ce/debian/>`__
+ for Linux build hosts running the Debian distribution.
+
+ - Install `Docker CE for
+ Fedora <https://docs.docker.com/install/linux/docker-ce/fedora/>`__
+ for Linux build hosts running the Fedora distribution.
+
+ - Install `Docker CE for
+ Ubuntu <https://docs.docker.com/install/linux/docker-ce/ubuntu/>`__
+ for Linux build hosts running the Ubuntu distribution.
+
+5. *Optionally Orient Yourself With Docker:* If you are unfamiliar with
+ Docker and the container concept, you can learn more here -
+ https://docs.docker.com/get-started/.
+
+6. *Launch Docker or Docker Toolbox:* You should be able to launch
+ Docker or the Docker Toolbox and have a terminal shell on your
+ development host.
+
+7. *Set Up the Containers to Use the Yocto Project:* Go to
+ https://github.com/crops/docker-win-mac-docs/wiki and follow
+ the directions for your particular build host (i.e. Linux, Mac, or
+ Windows).
+
+ Once you complete the setup instructions for your machine, you have
+ the Poky, Extensible SDK, and Toaster containers available. You can
+ click those links from the page and learn more about using each of
+ those containers.
+
+Once you have a container set up, everything is in place to develop just
+as if you were running on a native Linux machine. If you are going to
+use the Poky container, see the
+":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
+section. If you are going to use the Extensible SDK container, see the
+":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
+Project Application Development and the Extensible Software Development
+Kit (eSDK) manual. If you are going to use the Toaster container, see
+the ":doc:`/toaster-manual/setup-and-use`"
+section in the Toaster User Manual.
+
+Setting Up to Use Windows Subsystem For Linux (WSLv2)
+-----------------------------------------------------
+
+With `Windows Subsystem for Linux
+(WSLv2) <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__,
+you can create a Yocto Project development environment that allows you
+to build on Windows. You can set up a Linux distribution inside Windows
+in which you can develop using the Yocto Project.
+
+Follow these general steps to prepare a Windows machine using WSLv2 as
+your Yocto Project build host:
+
+1. *Make sure your Windows 10 machine is capable of running WSLv2:*
+ WSLv2 is only available for Windows 10 builds > 18917. To check which
+ build version you are running, you may open a command prompt on
+ Windows and execute the command "ver".
+ ::
+
+ C:\Users\myuser> ver
+
+ Microsoft Windows [Version 10.0.19041.153]
+
+ If your build is capable of running
+ WSLv2 you may continue, for more information on this subject or
+ instructions on how to upgrade to WSLv2 visit `Windows 10
+ WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/wsl2-install>`__
+
+2. *Install the Linux distribution of your choice inside Windows 10:*
+ Once you know your version of Windows 10 supports WSLv2, you can
+ install the distribution of your choice from the Microsoft Store.
+ Open the Microsoft Store and search for Linux. While there are
+ several Linux distributions available, the assumption is that your
+ pick will be one of the distributions supported by the Yocto Project
+ as stated on the instructions for using a native Linux host. After
+ making your selection, simply click "Get" to download and install the
+ distribution.
+
+3. *Check your Linux distribution is using WSLv2:* Open a Windows
+ PowerShell and run:
+ ::
+
+ C:\WINDOWS\system32> wsl -l -v
+ NAME STATE VERSION
+ *Ubuntu Running 2
+
+ Note the version column which says the WSL version
+ being used by your distribution, on compatible systems, this can be
+ changed back at any point in time.
+
+4. *Optionally Orient Yourself on WSL:* If you are unfamiliar with WSL,
+ you can learn more here -
+ https://docs.microsoft.com/en-us/windows/wsl/wsl2-about.
+
+5. *Launch your WSL Distibution:* From the Windows start menu simply
+ launch your WSL distribution just like any other application.
+
+6. *Optimize your WSLv2 storage often:* Due to the way storage is
+ handled on WSLv2, the storage space used by the undelying Linux
+ distribution is not reflected immedately, and since bitbake heavily
+ uses storage, after several builds, you may be unaware you are
+ running out of space. WSLv2 uses a VHDX file for storage, this issue
+ can be easily avoided by manually optimizing this file often, this
+ can be done in the following way:
+
+ 1. *Find the location of your VHDX file:* First you need to find the
+ distro app package directory, to achieve this open a Windows
+ Powershell as Administrator and run:
+ ::
+
+ C:\WINDOWS\system32> Get-AppxPackage -Name "*Ubuntu*" | Select PackageFamilyName
+ PackageFamilyName
+ -----------------
+ CanonicalGroupLimited.UbuntuonWindows_79abcdefgh
+
+
+ You should now
+ replace the PackageFamilyName and your user on the following path
+ to find your VHDX file:
+ ::
+
+ ls C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\
+ Mode LastWriteTime Length Name
+ -a---- 3/14/2020 9:52 PM 57418973184 ext4.vhdx
+
+ Your VHDX file path is:
+ ``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx``
+
+ 2. *Optimize your VHDX file:* Open a Windows Powershell as
+ Administrator to optimize your VHDX file, shutting down WSL first:
+ ::
+
+ C:\WINDOWS\system32> wsl --shutdown
+ C:\WINDOWS\system32> optimize-vhd -Path C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx -Mode full
+
+ A progress bar should be shown while optimizing the
+ VHDX file, and storage should now be reflected correctly on the
+ Windows Explorer.
+
+.. note::
+
+ The current implementation of WSLv2 does not have out-of-the-box
+ access to external devices such as those connected through a USB
+ port, but it automatically mounts your ``C:`` drive on ``/mnt/c/``
+ (and others), which you can use to share deploy artifacts to be later
+ flashed on hardware through Windows, but your build directory should
+ not reside inside this mountpoint.
+
+Once you have WSLv2 set up, everything is in place to develop just as if
+you were running on a native Linux machine. If you are going to use the
+Extensible SDK container, see the ":doc:`/sdk-manual/sdk-extensible`" Chapter in the Yocto
+Project Application Development and the Extensible Software Development
+Kit (eSDK) manual. If you are going to use the Toaster container, see
+the ":doc:`/toaster-manual/setup-and-use`"
+section in the Toaster User Manual.
+
+Locating Yocto Project Source Files
+===================================
+
+This section shows you how to locate, fetch and configure the source
+files you'll need to work with the Yocto Project.
+
+.. note::
+
+ - For concepts and introductory information about Git as it is used
+ in the Yocto Project, see the ":ref:`overview-manual/overview-manual-development-environment:git`"
+ section in the Yocto Project Overview and Concepts Manual.
+
+ - For concepts on Yocto Project source repositories, see the
+ ":ref:`overview-manual/overview-manual-development-environment:yocto project source repositories`"
+ section in the Yocto Project Overview and Concepts Manual."
+
+Accessing Source Repositories
+-----------------------------
+
+Working from a copy of the upstream :ref:`dev-manual/start:accessing source repositories` is the
+preferred method for obtaining and using a Yocto Project release. You
+can view the Yocto Project Source Repositories at
+:yocto_git:`/`. In particular, you can find the ``poky``
+repository at :yocto_git:`/poky`.
+
+Use the following procedure to locate the latest upstream copy of the
+``poky`` Git repository:
+
+1. *Access Repositories:* Open a browser and go to
+ :yocto_git:`/` to access the GUI-based interface into the
+ Yocto Project source repositories.
+
+2. *Select the Repository:* Click on the repository in which you are
+ interested (e.g. ``poky``).
+
+3. *Find the URL Used to Clone the Repository:* At the bottom of the
+ page, note the URL used to clone that repository
+ (e.g. :yocto_git:`/poky`).
+
+ .. note::
+
+ For information on cloning a repository, see the
+ ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" section.
+
+Accessing Index of Releases
+---------------------------
+
+Yocto Project maintains an Index of Releases area that contains related
+files that contribute to the Yocto Project. Rather than Git
+repositories, these files are tarballs that represent snapshots in time
+of a given component.
+
+.. note::
+
+ The recommended method for accessing Yocto Project components is to
+ use Git to clone the upstream repository and work from within that
+ locally cloned repository. The procedure in this section exists
+ should you desire a tarball snapshot of any given component.
+
+Follow these steps to locate and download a particular tarball:
+
+1. *Access the Index of Releases:* Open a browser and go to
+ :yocto_dl:`Index of Releases </releases>`. The
+ list represents released components (e.g. ``bitbake``, ``sato``, and
+ so on).
+
+ .. note::
+
+ The ``yocto`` directory contains the full array of released Poky
+ tarballs. The ``poky`` directory in the Index of Releases was
+ historically used for very early releases and exists now only for
+ retroactive completeness.
+
+2. *Select a Component:* Click on any released component in which you
+ are interested (e.g. ``yocto``).
+
+3. *Find the Tarball:* Drill down to find the associated tarball. For
+ example, click on ``yocto-&DISTRO;`` to view files associated with the
+ Yocto Project &DISTRO; release (e.g.
+ ``&YOCTO_POKY;.tar.bz2``, which is the
+ released Poky tarball).
+
+4. *Download the Tarball:* Click the tarball to download and save a
+ snapshot of the given component.
+
+Using the Downloads Page
+------------------------
+
+The :yocto_home:`Yocto Project Website <>` uses a "DOWNLOADS" page
+from which you can locate and download tarballs of any Yocto Project
+release. Rather than Git repositories, these files represent snapshot
+tarballs similar to the tarballs located in the Index of Releases
+described in the "`Accessing Index of
+Releases <#accessing-index-of-releases>`__" section.
+
+.. note::
+
+ The recommended method for accessing Yocto Project components is to
+ use Git to clone a repository and work from within that local
+ repository. The procedure in this section exists should you desire a
+ tarball snapshot of any given component.
+
+1. *Go to the Yocto Project Website:* Open The
+ :yocto_home:`Yocto Project Website <>` in your browser.
+
+2. *Get to the Downloads Area:* Select the "DOWNLOADS" item from the
+ pull-down "SOFTWARE" tab menu near the top of the page.
+
+3. *Select a Yocto Project Release:* Use the menu next to "RELEASE" to
+ display and choose a recent or past supported Yocto Project release
+ (e.g. &DISTRO_NAME_NO_CAP;, &DISTRO_NAME_NO_CAP_MINUS_ONE;, and so forth).
+
+ .. note::
+
+ For a "map" of Yocto Project releases to version numbers, see the
+ :yocto_wiki:`Releases </Releases>` wiki page.
+
+ You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto
+ Project releases.
+
+4. *Download Tools or Board Support Packages (BSPs):* From the
+ "DOWNLOADS" page, you can download tools or BSPs as well. Just scroll
+ down the page and look for what you need.
+
+Accessing Nightly Builds
+------------------------
+
+Yocto Project maintains an area for nightly builds that contains tarball
+releases at https://autobuilder.yocto.io//pub/nightly/. These builds include Yocto
+Project releases ("poky"), toolchains, and builds for supported
+machines.
+
+Should you ever want to access a nightly build of a particular Yocto
+Project component, use the following procedure:
+
+1. *Locate the Index of Nightly Builds:* Open a browser and go to
+ https://autobuilder.yocto.io//pub/nightly/ to access the Nightly Builds.
+
+2. *Select a Date:* Click on the date in which you are interested. If
+ you want the latest builds, use "CURRENT".
+
+3. *Select a Build:* Choose the area in which you are interested. For
+ example, if you are looking for the most recent toolchains, select
+ the "toolchain" link.
+
+4. *Find the Tarball:* Drill down to find the associated tarball.
+
+5. *Download the Tarball:* Click the tarball to download and save a
+ snapshot of the given component.
+
+Cloning and Checking Out Branches
+=================================
+
+To use the Yocto Project for development, you need a release locally
+installed on your development system. This locally installed set of
+files is referred to as the :term:`Source Directory`
+in the Yocto Project documentation.
+
+The preferred method of creating your Source Directory is by using
+:ref:`overview-manual/overview-manual-development-environment:git` to clone a local copy of the upstream
+``poky`` repository. Working from a cloned copy of the upstream
+repository allows you to contribute back into the Yocto Project or to
+simply work with the latest software on a development branch. Because
+Git maintains and creates an upstream repository with a complete history
+of changes and you are working with a local clone of that repository,
+you have access to all the Yocto Project development branches and tag
+names used in the upstream repository.
+
+Cloning the ``poky`` Repository
+-------------------------------
+
+Follow these steps to create a local version of the upstream
+:term:`Poky` Git repository.
+
+1. *Set Your Directory:* Change your working directory to where you want
+ to create your local copy of ``poky``.
+
+2. *Clone the Repository:* The following example command clones the
+ ``poky`` repository and uses the default name "poky" for your local
+ repository:
+ ::
+
+ $ git clone git://git.yoctoproject.org/poky
+ Cloning into 'poky'...
+ remote: Counting objects: 432160, done.
+ remote: Compressing objects: 100% (102056/102056), done.
+ remote: Total 432160 (delta 323116), reused 432037 (delta 323000)
+ Receiving objects: 100% (432160/432160), 153.81 MiB | 8.54 MiB/s, done.
+ Resolving deltas: 100% (323116/323116), done.
+ Checking connectivity... done.
+
+ Unless you
+ specify a specific development branch or tag name, Git clones the
+ "master" branch, which results in a snapshot of the latest
+ development changes for "master". For information on how to check out
+ a specific development branch or on how to check out a local branch
+ based on a tag name, see the "`Checking Out By Branch in
+ Poky <#checking-out-by-branch-in-poky>`__" and `Checking Out By Tag
+ in Poky <#checkout-out-by-tag-in-poky>`__" sections, respectively.
+
+ Once the local repository is created, you can change to that
+ directory and check its status. Here, the single "master" branch
+ exists on your system and by default, it is checked out:
+ ::
+
+ $ cd ~/poky
+ $ git status
+ On branch master
+ Your branch is up-to-date with 'origin/master'.
+ nothing to commit, working directory clean
+ $ git branch
+ * master
+
+ Your local repository of poky is identical to the
+ upstream poky repository at the time from which it was cloned. As you
+ work with the local branch, you can periodically use the
+ ``git pull --rebase`` command to be sure you are up-to-date
+ with the upstream branch.
+
+Checking Out by Branch in Poky
+------------------------------
+
+When you clone the upstream poky repository, you have access to all its
+development branches. Each development branch in a repository is unique
+as it forks off the "master" branch. To see and use the files of a
+particular development branch locally, you need to know the branch name
+and then specifically check out that development branch.
+
+.. note::
+
+ Checking out an active development branch by branch name gives you a
+ snapshot of that particular branch at the time you check it out.
+ Further development on top of the branch that occurs after check it
+ out can occur.
+
+1. *Switch to the Poky Directory:* If you have a local poky Git
+ repository, switch to that directory. If you do not have the local
+ copy of poky, see the
+ ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
+ section.
+
+2. *Determine Existing Branch Names:*
+ ::
+
+ $ git branch -a
+ * master
+ remotes/origin/1.1_M1
+ remotes/origin/1.1_M2
+ remotes/origin/1.1_M3
+ remotes/origin/1.1_M4
+ remotes/origin/1.2_M1
+ remotes/origin/1.2_M2
+ remotes/origin/1.2_M3
+ . . .
+ remotes/origin/thud
+ remotes/origin/thud-next
+ remotes/origin/warrior
+ remotes/origin/warrior-next
+ remotes/origin/zeus
+ remotes/origin/zeus-next
+ ... and so on ...
+
+3. *Check out the Branch:* Check out the development branch in which you
+ want to work. For example, to access the files for the Yocto Project
+ &DISTRO; Release (&DISTRO_NAME;), use the following command:
+ ::
+
+ $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
+ Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin.
+ Switched to a new branch '&DISTRO_NAME_NO_CAP;'
+
+ The previous command checks out the "&DISTRO_NAME_NO_CAP;" development
+ branch and reports that the branch is tracking the upstream
+ "origin/&DISTRO_NAME_NO_CAP;" branch.
+
+ The following command displays the branches that are now part of your
+ local poky repository. The asterisk character indicates the branch
+ that is currently checked out for work:
+ ::
+
+ $ git branch
+ master
+ * &DISTRO_NAME_NO_CAP;
+
+Checking Out by Tag in Poky
+---------------------------
+
+Similar to branches, the upstream repository uses tags to mark specific
+commits associated with significant points in a development branch (i.e.
+a release point or stage of a release). You might want to set up a local
+branch based on one of those points in the repository. The process is
+similar to checking out by branch name except you use tag names.
+
+.. note::
+
+ Checking out a branch based on a tag gives you a stable set of files
+ not affected by development on the branch above the tag.
+
+1. *Switch to the Poky Directory:* If you have a local poky Git
+ repository, switch to that directory. If you do not have the local
+ copy of poky, see the
+ ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`"
+ section.
+
+2. *Fetch the Tag Names:* To checkout the branch based on a tag name,
+ you need to fetch the upstream tags into your local repository:
+ ::
+
+ $ git fetch --tags
+ $
+
+3. *List the Tag Names:* You can list the tag names now:
+ ::
+
+ $ git tag
+ 1.1_M1.final
+ 1.1_M1.rc1
+ 1.1_M1.rc2
+ 1.1_M2.final
+ 1.1_M2.rc1
+ .
+ .
+ .
+ yocto-2.5
+ yocto-2.5.1
+ yocto-2.5.2
+ yocto-2.5.3
+ yocto-2.6
+ yocto-2.6.1
+ yocto-2.6.2
+ yocto-2.7
+ yocto_1.5_M5.rc8
+
+
+4. *Check out the Branch:*
+ ::
+
+ $ git checkout tags/yocto-&DISTRO; -b my_yocto_&DISTRO;
+ Switched to a new branch 'my_yocto_&DISTRO;'
+ $ git branch
+ master
+ * my_yocto_&DISTRO;
+
+ The previous command creates and
+ checks out a local branch named "my_yocto_&DISTRO;", which is based on
+ the commit in the upstream poky repository that has the same tag. In
+ this example, the files you have available locally as a result of the
+ ``checkout`` command are a snapshot of the "&DISTRO_NAME_NO_CAP;"
+ development branch at the point where Yocto Project &DISTRO; was
+ released.