#include "reloc1.h" #include static struct A local = { 77, &local, &bar + 4 }; int vbss[16384] __attribute__((aligned (4096))); int vdata __attribute__((aligned (4096))) = 5; asm (".text; .balign 4096; vtext:; .previous"); int main() { if (foo.a != 1 || foo.b != &foo || foo.c != &bar || bar != 26) abort (); if (f1 () != 11 || f2 () != 12) abort (); local.c -= 4; if (local.a != 77 || local.b != &local || local.c != &bar) abort (); exit (vbss[31] + vdata - 5); }