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</section>
</section>
+<section id='speeding-up-the-build'>
+ <title>Speeding Up the Build</title>
+
+ <para>
+ Build time can be an issue.
+ By default, the build system uses three simple controls to try and
+ maximize build efficiency:
+ <itemizedlist>
+ <listitem><para>
+ <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link>
+ </para></listitem>
+ <listitem><para>
+ <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_NUMBER_PARSE_THREADS'><filename>BB_NUMBER_PARSE_THREADS</filename></ulink>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link>
+ </para></listitem>
+ </itemizedlist>
+ These three variables all scale to the number of processor cores
+ available on the build system.
+ This auto-scaling ensures that the build system fundamentally takes
+ advantage of potential parallel operations during the build
+ based on the build machine's capabilities.
+ </para>
+
+ <para>
+ If you need to achieve even faster builds than what the build system
+ produces by default, you can consider and implement some of the
+ following:
+ <itemizedlist>
+ <listitem><para>
+ <filename>BB_NUMBER_THREADS</filename>,
+ <filename>BB_NUMBER_PARSE_THREADS</filename>, and
+ <filename>PARALLEL_MAKE</filename>:
+ As previously mentioned, the build system scales the values
+ for these variables.
+ However, you can manually override them in your
+ <filename>local.conf</filename> file if you are not satisfied
+ with the defaults.
+ </para></listitem>
+ <listitem><para>
+ File system type:
+ The file system type that the build is being performed on can
+ also influence performance.
+ Using <filename>ext4</filename> is recommended as compared
+ to <filename>ext2</filename> and <filename>ext3</filename>
+ due to <filename>ext4</filename> improved features
+ such as extents.
+ </para></listitem>
+ <listitem><para>
+ Disabling the updating of access time using
+ <filename>noatime</filename>:
+ The <filename>noatime</filename> mount option prevents the
+ build system from updating file and directory access times.
+ </para></listitem>
+ <listitem><para>
+ Setting a longer commit:
+ Using the "commit=" mount option increases the interval
+ in seconds between disk cache writes.
+ Changing this interval from the five second default to
+ something longer increases the risk of data loss but decreases
+ the need to write to the disk, thus increasing the build
+ performance.
+ </para></listitem>
+ <listitem><para>
+ Choosing the packaging backend:
+ Of the available packaging backends, IPK is the fastest.
+ Additionally, selecting a singular packaging backend also
+ helps.
+ </para></listitem>
+ <listitem><para>
+ Using <filename>/tmp</filename> as a temporary file system:
+ While this can help speed up the build, the benefits are
+ limited due to the compiler using
+ <filename>-pipe</filename>.
+ The build system goes to some lengths to avoid
+ <filename>sync()</filename> calls into the
+ file system on the principle that if there was a significant
+ failure, the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ contents could easily be rebuilt.
+ </para></listitem>
+ <listitem><para>
+ Inheriting the
+ <link linkend='ref-classes-rm-work'><filename>rm_work</filename></link>
+ class:
+ Inheriting this class has shown to speed up builds due to
+ significantly lower amounts of data stored in the data
+ cache as well as on disk.
+ Inheriting this class also makes cleanup of
+ <link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>
+ faster, at the expense of being easily able to dive into the
+ source code.
+ File system maintainers have recommended that the fastest way
+ to clean up large numbers of files is to reformat partitions
+ rather than delete files due to the linear nature of partitions.
+ This, of course, assumes you structure the disk partitions and
+ file systems in a way that this is practical.
+ </para></listitem>
+ </itemizedlist>
+ Aside from the previous list, you should keep some trade offs in
+ mind that can help you speed up the build:
+ <itemizedlist>
+ <listitem><para>
+ Exclude debug symbols and other debug information:
+ If you do not need these symbols and other debug information,
+ disabling the <filename>*-dbg</filename> package generation
+ can speed up the build.
+ You can disable this generation by setting the
+ <link linkend='var-INHIBIT_PACKAGE_DEBUG_SPLIT'><filename>INHIBIT_PACKAGE_DEBUG_SPLIT</filename></link>
+ variable to "1".
+ </para></listitem>
+ <listitem><para>
+ Disable static library generation for recipes derived from
+ <filename>autoconf</filename> or <filename>libtool</filename>:
+ Following is an example showing how to disable static
+ libraries and still provide an override to handle exceptions:
+ <literallayout class='monospaced'>
+ STATICLIBCONF = "--disable-static"
+ STATICLIBCONF_sqlite3-native = ""
+ EXTRA_OECONF += "${STATICLIBCONF}"
+ </literallayout>
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ Some recipes need static libraries in order to work
+ correctly (e.g. <filename>pseudo-native</filename>
+ needs <filename>sqlite3-native</filename>).
+ Overrides, as in the previous example, account for
+ these kinds of exceptions.
+ </para></listitem>
+ <listitem><para>
+ Some packages have packaging code that assumes the
+ presence of the static libraries.
+ If so, you might need to exclude them as well.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
</chapter>
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