// SPDX-License-Identifier: GPL-2.0-only /* Copyright(c) 2019 Intel Corporation. */ #include #include #include #include /* The BPF dispatcher is a multiway branch code generator. The * dispatcher is a mechanism to avoid the performance penalty of an * indirect call, which is expensive when retpolines are enabled. A * dispatch client registers a BPF program into the dispatcher, and if * there is available room in the dispatcher a direct call to the BPF * program will be generated. All calls to the BPF programs called via * the dispatcher will then be a direct call, instead of an * indirect. The dispatcher hijacks a trampoline function it via the * __fentry__ of the trampoline. The trampoline function has the * following signature: * * unsigned int trampoline(const void *ctx, const struct bpf_insn *insnsi, * unsigned int (*bpf_func)(const void *, * const struct bpf_insn *)); */ static struct bpf_dispatcher_prog *bpf_dispatcher_find_prog( struct bpf_dispatcher *d, struct bpf_prog *prog) { int i; for (i = 0; i < BPF_DISPATCHER_MAX; i++) { if (prog == d->progs[i].prog) return &d->progs[i]; } return NULL; } static struct bpf_dispatcher_prog *bpf_dispatcher_find_free( struct bpf_dispatcher *d) { return bpf_dispatcher_find_prog(d, NULL); } static bool bpf_dispatcher_add_prog(struct bpf_dispatcher *d, struct bpf_prog *prog) { struct bpf_dispatcher_prog *entry; if (!prog) return false; entry = bpf_dispatcher_find_prog(d, prog); if (entry) { refcount_inc(&entry->users); return false; } entry = bpf_dispatcher_find_free(d); if (!entry) return false; bpf_prog_inc(prog); entry->prog = prog; refcount_set(&entry->users, 1); d->num_progs++; return true; } static bool bpf_dispatcher_remove_prog(struct bpf_dispatcher *d, struct bpf_prog *prog) { struct bpf_dispatcher_prog *entry; if (!prog) return false; entry = bpf_dispatcher_find_prog(d, prog); if (!entry) return false; if (refcount_dec_and_test(&entry->users)) { entry->prog = NULL; bpf_prog_put(prog); d->num_progs--; return true; } return false; } int __weak arch_prepare_bpf_dispatcher(void *image, void *buf, s64 *funcs, int num_funcs) { return -ENOTSUPP; } static int bpf_dispatcher_prepare(struct bpf_dispatcher *d, void *image, void *buf) { s64 ips[BPF_DISPATCHER_MAX] = {}, *ipsp = &ips[0]; int i; for (i = 0; i < BPF_DISPATCHER_MAX; i++) { if (d->progs[i].prog) *ipsp++ = (s64)(uintptr_t)d->progs[i].prog->bpf_func; } return arch_prepare_bpf_dispatcher(image, buf, &ips[0], d->num_progs); } static void bpf_dispatcher_update(struct bpf_dispatcher *d, int prev_num_progs) { void *new, *tmp; u32 noff = 0; if (prev_num_progs) noff = d->image_off ^ (PAGE_SIZE / 2); new = d->num_progs ? d->image + noff : NULL; tmp = d->num_progs ? d->rw_image + noff : NULL; if (new) { /* Prepare the dispatcher in d->rw_image. Then use * bpf_arch_text_copy to update d->image, which is RO+X. */ if (bpf_dispatcher_prepare(d, new, tmp)) return; if (IS_ERR(bpf_arch_text_copy(new, tmp, PAGE_SIZE / 2))) return; } __BPF_DISPATCHER_UPDATE(d, new ?: (void *)&bpf_dispatcher_nop_func); /* Make sure all the callers executing the previous/old half of the * image leave it, so following update call can modify it safely. */ synchronize_rcu(); if (new) d->image_off = noff; } void bpf_dispatcher_change_prog(struct bpf_dispatcher *d, struct bpf_prog *from, struct bpf_prog *to) { bool changed = false; int prev_num_progs; if (from == to) return; mutex_lock(&d->mutex); if (!d->image) { d->image = bpf_prog_pack_alloc(PAGE_SIZE, bpf_jit_fill_hole_with_zero); if (!d->image) goto out; d->rw_image = bpf_jit_alloc_exec(PAGE_SIZE); if (!d->rw_image) { bpf_prog_pack_free(d->image, PAGE_SIZE); d->image = NULL; goto out; } bpf_image_ksym_add(d->image, PAGE_SIZE, &d->ksym); } prev_num_progs = d->num_progs; changed |= bpf_dispatcher_remove_prog(d, from); changed |= bpf_dispatcher_add_prog(d, to); if (!changed) goto out; bpf_dispatcher_update(d, prev_num_progs); out: mutex_unlock(&d->mutex); }