/* tidy-texture-frame.h: Expandible texture actor * * Copyright (C) 2007, 2008 OpenedHand Ltd * Copyright (C) 2009 Intel Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_TIDY_TEXTURE_FRAME_H #define _HAVE_TIDY_TEXTURE_FRAME_H #include G_BEGIN_DECLS #define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ()) #define TIDY_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame)) #define TIDY_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass)) #define TIDY_IS_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TIDY_TYPE_TEXTURE_FRAME)) #define TIDY_IS_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TIDY_TYPE_TEXTURE_FRAME)) #define TIDY_TEXTURE_FRAME_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass)) typedef struct _TidyTextureFrame TidyTextureFrame; typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate; typedef struct _TidyTextureFrameClass TidyTextureFrameClass; struct _TidyTextureFrame { /*< private >*/ ClutterActor parent_instance; TidyTextureFramePrivate *priv; }; struct _TidyTextureFrameClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_clutter_box_1) (void); void (*_clutter_box_2) (void); void (*_clutter_box_3) (void); void (*_clutter_box_4) (void); }; GType tidy_texture_frame_get_type (void) G_GNUC_CONST; ClutterActor * tidy_texture_frame_new (ClutterTexture *texture, gfloat top, gfloat right, gfloat bottom, gfloat left); void tidy_texture_frame_set_parent_texture (TidyTextureFrame *frame, ClutterTexture *texture); ClutterTexture *tidy_texture_frame_get_parent_texture (TidyTextureFrame *frame); void tidy_texture_frame_set_frame (TidyTextureFrame *frame, gfloat top, gfloat right, gfloat bottom, gfloat left); void tidy_texture_frame_get_frame (TidyTextureFrame *frame, gfloat *top, gfloat *right, gfloat *bottom, gfloat *left); void tidy_texture_frame_set_needs_paint (TidyTextureFrame *frame, gboolean needs_paint); G_END_DECLS #endif /* _HAVE_TIDY_TEXTURE_FRAME_H */