#include "reloc1.h" #include static struct A local = { 77, &local, &bar + 4 }; extern int baz; static char *bazp0 = (char *) &baz; static char *bazp1 = ((char *) &baz) + 1; int main() { if (foo.a != 1 || foo.b != &foo || foo.c != &bar || bar != 26) abort (); if (f1 () != 11 || f2 () != 12) abort (); local.c -= 4; if (local.a != 77 || local.b != &local || local.c != &bar) abort (); if (bazp1 - bazp0 != 1) abort (); exit (0); }