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-rw-r--r--common/recipes-kernel/linux/files/0394-drm-amdgpu-cleanup-amdgpu_fence_activity.patch82
1 files changed, 82 insertions, 0 deletions
diff --git a/common/recipes-kernel/linux/files/0394-drm-amdgpu-cleanup-amdgpu_fence_activity.patch b/common/recipes-kernel/linux/files/0394-drm-amdgpu-cleanup-amdgpu_fence_activity.patch
new file mode 100644
index 00000000..ac95a26c
--- /dev/null
+++ b/common/recipes-kernel/linux/files/0394-drm-amdgpu-cleanup-amdgpu_fence_activity.patch
@@ -0,0 +1,82 @@
+From 149a30121e2a4169b331e317d8061f8e523f7afa Mon Sep 17 00:00:00 2001
+From: =?UTF-8?q?Christian=20K=C3=B6nig?= <christian.koenig@amd.com>
+Date: Fri, 11 Mar 2016 17:49:58 +0100
+Subject: [PATCH 0394/1110] drm/amdgpu: cleanup amdgpu_fence_activity
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+The comment about the loop counter was never valid, even when you have
+multiple threads this loop only runs as long as the sequence increases.
+
+Signed-off-by: Christian König <christian.koenig@amd.com>
+Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
+---
+ drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c | 35 +++----------------------------
+ 1 file changed, 3 insertions(+), 32 deletions(-)
+
+diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
+index 3db18f4..35fbc88 100644
+--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
++++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
+@@ -166,30 +166,8 @@ static void amdgpu_fence_schedule_fallback(struct amdgpu_ring *ring)
+ static bool amdgpu_fence_activity(struct amdgpu_ring *ring)
+ {
+ uint64_t seq, last_seq, last_emitted;
+- unsigned count_loop = 0;
+ bool wake = false;
+
+- /* Note there is a scenario here for an infinite loop but it's
+- * very unlikely to happen. For it to happen, the current polling
+- * process need to be interrupted by another process and another
+- * process needs to update the last_seq btw the atomic read and
+- * xchg of the current process.
+- *
+- * More over for this to go in infinite loop there need to be
+- * continuously new fence signaled ie amdgpu_fence_read needs
+- * to return a different value each time for both the currently
+- * polling process and the other process that xchg the last_seq
+- * btw atomic read and xchg of the current process. And the
+- * value the other process set as last seq must be higher than
+- * the seq value we just read. Which means that current process
+- * need to be interrupted after amdgpu_fence_read and before
+- * atomic xchg.
+- *
+- * To be even more safe we count the number of time we loop and
+- * we bail after 10 loop just accepting the fact that we might
+- * have temporarly set the last_seq not to the true real last
+- * seq but to an older one.
+- */
+ last_seq = atomic64_read(&ring->fence_drv.last_seq);
+ do {
+ last_emitted = ring->fence_drv.sync_seq;
+@@ -200,23 +178,16 @@ static bool amdgpu_fence_activity(struct amdgpu_ring *ring)
+ seq |= last_emitted & 0xffffffff00000000LL;
+ }
+
+- if (seq <= last_seq || seq > last_emitted) {
++ if (seq <= last_seq || seq > last_emitted)
+ break;
+- }
++
+ /* If we loop over we don't want to return without
+ * checking if a fence is signaled as it means that the
+ * seq we just read is different from the previous on.
+ */
+ wake = true;
+ last_seq = seq;
+- if ((count_loop++) > 10) {
+- /* We looped over too many time leave with the
+- * fact that we might have set an older fence
+- * seq then the current real last seq as signaled
+- * by the hw.
+- */
+- break;
+- }
++
+ } while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq);
+
+ if (seq < last_emitted)
+--
+2.7.4
+