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- ====================================================
- IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
- ====================================================
-
-By: David Howells <dhowells@redhat.com>
-
-Contents:
-
- (*) Representation
-
- (*) Object management state machine.
-
- - Provision of cpu time.
- - Locking simplification.
-
- (*) The set of states.
-
- (*) The set of events.
-
-
-==============
-REPRESENTATION
-==============
-
-FS-Cache maintains an in-kernel representation of each object that a netfs is
-currently interested in. Such objects are represented by the fscache_cookie
-struct and are referred to as cookies.
-
-FS-Cache also maintains a separate in-kernel representation of the objects that
-a cache backend is currently actively caching. Such objects are represented by
-the fscache_object struct. The cache backends allocate these upon request, and
-are expected to embed them in their own representations. These are referred to
-as objects.
-
-There is a 1:N relationship between cookies and objects. A cookie may be
-represented by multiple objects - an index may exist in more than one cache -
-or even by no objects (it may not be cached).
-
-Furthermore, both cookies and objects are hierarchical. The two hierarchies
-correspond, but the cookies tree is a superset of the union of the object trees
-of multiple caches:
-
- NETFS INDEX TREE : CACHE 1 : CACHE 2
- : :
- : +-----------+ :
- +----------->| IObject | :
- +-----------+ | : +-----------+ :
- | ICookie |-------+ : | :
- +-----------+ | : | : +-----------+
- | +------------------------------>| IObject |
- | : | : +-----------+
- | : V : |
- | : +-----------+ : |
- V +----------->| IObject | : |
- +-----------+ | : +-----------+ : |
- | ICookie |-------+ : | : V
- +-----------+ | : | : +-----------+
- | +------------------------------>| IObject |
- +-----+-----+ : | : +-----------+
- | | : | : |
- V | : V : |
- +-----------+ | : +-----------+ : |
- | ICookie |------------------------->| IObject | : |
- +-----------+ | : +-----------+ : |
- | V : | : V
- | +-----------+ : | : +-----------+
- | | ICookie |-------------------------------->| IObject |
- | +-----------+ : | : +-----------+
- V | : V : |
- +-----------+ | : +-----------+ : |
- | DCookie |------------------------->| DObject | : |
- +-----------+ | : +-----------+ : |
- | : : |
- +-------+-------+ : : |
- | | : : |
- V V : : V
- +-----------+ +-----------+ : : +-----------+
- | DCookie | | DCookie |------------------------>| DObject |
- +-----------+ +-----------+ : : +-----------+
- : :
-
-In the above illustration, ICookie and IObject represent indices and DCookie
-and DObject represent data storage objects. Indices may have representation in
-multiple caches, but currently, non-index objects may not. Objects of any type
-may also be entirely unrepresented.
-
-As far as the netfs API goes, the netfs is only actually permitted to see
-pointers to the cookies. The cookies themselves and any objects attached to
-those cookies are hidden from it.
-
-
-===============================
-OBJECT MANAGEMENT STATE MACHINE
-===============================
-
-Within FS-Cache, each active object is managed by its own individual state
-machine. The state for an object is kept in the fscache_object struct, in
-object->state. A cookie may point to a set of objects that are in different
-states.
-
-Each state has an action associated with it that is invoked when the machine
-wakes up in that state. There are four logical sets of states:
-
- (1) Preparation: states that wait for the parent objects to become ready. The
- representations are hierarchical, and it is expected that an object must
- be created or accessed with respect to its parent object.
-
- (2) Initialisation: states that perform lookups in the cache and validate
- what's found and that create on disk any missing metadata.
-
- (3) Normal running: states that allow netfs operations on objects to proceed
- and that update the state of objects.
-
- (4) Termination: states that detach objects from their netfs cookies, that
- delete objects from disk, that handle disk and system errors and that free
- up in-memory resources.
-
-
-In most cases, transitioning between states is in response to signalled events.
-When a state has finished processing, it will usually set the mask of events in
-which it is interested (object->event_mask) and relinquish the worker thread.
-Then when an event is raised (by calling fscache_raise_event()), if the event
-is not masked, the object will be queued for processing (by calling
-fscache_enqueue_object()).
-
-
-PROVISION OF CPU TIME
----------------------
-
-The work to be done by the various states was given CPU time by the threads of
-the slow work facility. This was used in preference to the workqueue facility
-because:
-
- (1) Threads may be completely occupied for very long periods of time by a
- particular work item. These state actions may be doing sequences of
- synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
- getxattr, truncate, unlink, rmdir, rename).
-
- (2) Threads may do little actual work, but may rather spend a lot of time
- sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
- workqueues don't necessarily have the right numbers of threads.
-
-
-LOCKING SIMPLIFICATION
-----------------------
-
-Because only one worker thread may be operating on any particular object's
-state machine at once, this simplifies the locking, particularly with respect
-to disconnecting the netfs's representation of a cache object (fscache_cookie)
-from the cache backend's representation (fscache_object) - which may be
-requested from either end.
-
-
-=================
-THE SET OF STATES
-=================
-
-The object state machine has a set of states that it can be in. There are
-preparation states in which the object sets itself up and waits for its parent
-object to transit to a state that allows access to its children:
-
- (1) State FSCACHE_OBJECT_INIT.
-
- Initialise the object and wait for the parent object to become active. In
- the cache, it is expected that it will not be possible to look an object
- up from the parent object, until that parent object itself has been looked
- up.
-
-There are initialisation states in which the object sets itself up and accesses
-disk for the object metadata:
-
- (2) State FSCACHE_OBJECT_LOOKING_UP.
-
- Look up the object on disk, using the parent as a starting point.
- FS-Cache expects the cache backend to probe the cache to see whether this
- object is represented there, and if it is, to see if it's valid (coherency
- management).
-
- The cache should call fscache_object_lookup_negative() to indicate lookup
- failure for whatever reason, and should call fscache_obtained_object() to
- indicate success.
-
- At the completion of lookup, FS-Cache will let the netfs go ahead with
- read operations, no matter whether the file is yet cached. If not yet
- cached, read operations will be immediately rejected with ENODATA until
- the first known page is uncached - as to that point there can be no data
- to be read out of the cache for that file that isn't currently also held
- in the pagecache.
-
- (3) State FSCACHE_OBJECT_CREATING.
-
- Create an object on disk, using the parent as a starting point. This
- happens if the lookup failed to find the object, or if the object's
- coherency data indicated what's on disk is out of date. In this state,
- FS-Cache expects the cache to create
-
- The cache should call fscache_obtained_object() if creation completes
- successfully, fscache_object_lookup_negative() otherwise.
-
- At the completion of creation, FS-Cache will start processing write
- operations the netfs has queued for an object. If creation failed, the
- write ops will be transparently discarded, and nothing recorded in the
- cache.
-
-There are some normal running states in which the object spends its time
-servicing netfs requests:
-
- (4) State FSCACHE_OBJECT_AVAILABLE.
-
- A transient state in which pending operations are started, child objects
- are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
- lookup data is freed.
-
- (5) State FSCACHE_OBJECT_ACTIVE.
-
- The normal running state. In this state, requests the netfs makes will be
- passed on to the cache.
-
- (6) State FSCACHE_OBJECT_INVALIDATING.
-
- The object is undergoing invalidation. When the state comes here, it
- discards all pending read, write and attribute change operations as it is
- going to clear out the cache entirely and reinitialise it. It will then
- continue to the FSCACHE_OBJECT_UPDATING state.
-
- (7) State FSCACHE_OBJECT_UPDATING.
-
- The state machine comes here to update the object in the cache from the
- netfs's records. This involves updating the auxiliary data that is used
- to maintain coherency.
-
-And there are terminal states in which an object cleans itself up, deallocates
-memory and potentially deletes stuff from disk:
-
- (8) State FSCACHE_OBJECT_LC_DYING.
-
- The object comes here if it is dying because of a lookup or creation
- error. This would be due to a disk error or system error of some sort.
- Temporary data is cleaned up, and the parent is released.
-
- (9) State FSCACHE_OBJECT_DYING.
-
- The object comes here if it is dying due to an error, because its parent
- cookie has been relinquished by the netfs or because the cache is being
- withdrawn.
-
- Any child objects waiting on this one are given CPU time so that they too
- can destroy themselves. This object waits for all its children to go away
- before advancing to the next state.
-
-(10) State FSCACHE_OBJECT_ABORT_INIT.
-
- The object comes to this state if it was waiting on its parent in
- FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
- so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
-
-(11) State FSCACHE_OBJECT_RELEASING.
-(12) State FSCACHE_OBJECT_RECYCLING.
-
- The object comes to one of these two states when dying once it is rid of
- all its children, if it is dying because the netfs relinquished its
- cookie. In the first state, the cached data is expected to persist, and
- in the second it will be deleted.
-
-(13) State FSCACHE_OBJECT_WITHDRAWING.
-
- The object transits to this state if the cache decides it wants to
- withdraw the object from service, perhaps to make space, but also due to
- error or just because the whole cache is being withdrawn.
-
-(14) State FSCACHE_OBJECT_DEAD.
-
- The object transits to this state when the in-memory object record is
- ready to be deleted. The object processor shouldn't ever see an object in
- this state.
-
-
-THE SET OF EVENTS
------------------
-
-There are a number of events that can be raised to an object state machine:
-
- (*) FSCACHE_OBJECT_EV_UPDATE
-
- The netfs requested that an object be updated. The state machine will ask
- the cache backend to update the object, and the cache backend will ask the
- netfs for details of the change through its cookie definition ops.
-
- (*) FSCACHE_OBJECT_EV_CLEARED
-
- This is signalled in two circumstances:
-
- (a) when an object's last child object is dropped and
-
- (b) when the last operation outstanding on an object is completed.
-
- This is used to proceed from the dying state.
-
- (*) FSCACHE_OBJECT_EV_ERROR
-
- This is signalled when an I/O error occurs during the processing of some
- object.
-
- (*) FSCACHE_OBJECT_EV_RELEASE
- (*) FSCACHE_OBJECT_EV_RETIRE
-
- These are signalled when the netfs relinquishes a cookie it was using.
- The event selected depends on whether the netfs asks for the backing
- object to be retired (deleted) or retained.
-
- (*) FSCACHE_OBJECT_EV_WITHDRAW
-
- This is signalled when the cache backend wants to withdraw an object.
- This means that the object will have to be detached from the netfs's
- cookie.
-
-Because the withdrawing releasing/retiring events are all handled by the object
-state machine, it doesn't matter if there's a collision with both ends trying
-to sever the connection at the same time. The state machine can just pick
-which one it wants to honour, and that effects the other.